Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 00:41:06 Player: PTS Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1160) 1160 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4680 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gatling Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Structural Scanner Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Light Armor Plating Advanced Assault Cannon Datajack [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 1 . . 2 . . Utility 1 | . . . . 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 80 | 8 13 13 5 17 22 2 . Power 14 | 1 1 2 1 3 5 1 . Engine 10 | 1 1 2 1 2 2 1 . Core 4 | . . . . 1 3 . . Reactor . | . . . . . . . . Propulsion 20 | 2 2 4 1 3 8 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 14 | 2 2 4 1 . 5 . . Hover 5 | . . . . 3 2 . . Flight 1 | . . . . . 1 . . Utility 12 | 3 3 . . 3 2 1 . Device 7 | 2 1 . . 1 2 1 . Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . 1 . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 34 | 2 7 7 3 8 7 . . Energy Gun 9 | 1 2 1 . 4 1 . . Energy Cannon 6 | . . 2 2 1 1 . . Ballistic Gun 11 | 1 4 3 . 1 2 . . Ballistic Cannon 4 | . . . 1 2 1 . . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 6 | . . . . . 6 . . Parts Lost 22 | . 1 3 . . 5 12 1 Power 4 | . . . . . 2 2 . Propulsion 8 | . 1 2 . . 1 4 . Utility 4 | . . . . . . 3 1 Weapon 6 | . . 1 . . 2 3 . Highest Loss Streak 12 | . 1 3 . . 3 12 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 99 95 100 88 81 60 5 Engine 9 | . 14 11 11 7 5 4 . Core 2 | . . . . 1 6 4 . Wheel 22 | . 27 30 33 13 13 19 . Hover 5 | . . . . 13 13 . . Device 13 | . 18 11 11 10 14 13 5 Storage 6 | . 9 11 11 5 . . . Hackware 3 | . . . . 7 7 6 . Energy Gun 5 | . 10 3 . 6 7 2 . Energy Cannon 3 | . . 6 6 9 1 . . Ballistic Gun 7 | . 16 10 11 1 1 3 . Ballistic Cannon 4 | . . . 10 9 3 . . Special Melee Weapon 2 | . . 11 4 . . . . Peak Build Rating 44 | 9 10 14 17 37 44 28 1 Average Rating 19 | 5 8 11 14 27 32 17 . On Entrance 14 | . 9 9 14 17 36 28 1 Naked Turns 5 | . . . . . . . 5 Heaviest Build 38 | 15 21 29 33 38 34 28 1 Greatest Support 62 | 20 20 30 30 30 62 52 3 Greatest Overweight (x) 3 | . 1 1 1 3 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 10 10 7 5 5 5 Most Carried 10 | 4 8 8 10 10 5 1 1 Average Carried 5 | 1 5 5 8 6 2 . . Final Capacity 10 | 5 10 10 10 5 5 5 5 Final Carried 9 | 3 7 7 9 5 1 . 1 Class Distribution -------------------- 26% | Scavenger-Mutant 24% | Mutant 18% | Scavenger-Skirmisher 7% | Scavenger-Gunner 7% | Tank 7% | Infiltrator-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Tank | -8/Materials Gunner | -7/Factory Infiltrator-Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Matter Collected 1395 | 245 234 188 197 37 494 . . Remotely . | . . . . . . . . Salvage Created 1628 | 197 398 286 172 105 470 . . Parts 149 | 19 35 26 16 2 51 . . Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 25 | . 8 4 3 1 9 . . Guns 13 | . 6 3 1 . 3 . . Cannons 8 | . . 1 2 1 4 . . AOE 4 | . 2 . . . 2 . . Classes Destroyed 12 | 2 5 2 . 1 2 . . Worker 6 | . 1 1 . . 4 . . Builder 13 | . 3 . 3 . 7 . . Tunneler 5 | 5 . . . . . . . Hauler 1 | . . . . 1 . . . Recycler 3 | 1 1 . . . 1 . . Operator 1 | . . 1 . . . . . Watcher 6 | . 2 2 . 1 1 . . Swarmer 8 | . 5 . . . 3 . . Grunt 10 | . 3 3 3 1 . . . Sentry 2 | . . 1 . . 1 . . Hunter 3 | . . . . . 3 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 9 | 6 5 4 3 2 9 . . Combat Bots Only 3 | . 3 3 3 1 2 . . Max Kills in Single Turn 3 | 2 2 1 1 1 3 . . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Hostile Shots Fired 282 | . 24 38 7 4 126 59 24 Missed 90 | . 7 10 1 . 45 21 6 Damage Taken 2732 | . 200 352 89 78 892 851 270 Core 903 | . 68 87 12 31 47 406 252 Absorbed by Shields 26 | . . . . . . 26 . Core Remaining (%) 85 | 100 72 . 75 94 . . . Volleys Fired 143 | 7 37 24 16 7 50 2 . Largest 3 | 2 2 2 3 3 2 2 . Hottest 167 | 60 63 91 130 167 130 70 . Shots Fired 270 | 14 73 41 36 20 82 4 . Gun 181 | 14 73 31 16 . 43 4 . Cannon 79 | . . 10 20 20 29 . . Launcher 9 | . . . . . 9 . . Special 1 | . . . . . 1 . . Kinetic 155 | 7 53 24 32 8 28 3 . Thermal 60 | . . 11 4 5 40 . . Explosive 9 | . . . . . 9 . . Electromagnetic 45 | 7 20 6 . 7 4 1 . Robot Hit Streak 9 | 3 9 9 5 3 4 2 . Robot Miss Streak 6 | 1 2 3 2 5 6 2 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 158 | 8 50 29 24 8 37 2 . Core Hits 87 | 7 23 11 8 4 32 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 8 | . 1 2 . 1 4 . . Burn 3 | . . 1 . . 2 . . Destroy 1 | . 1 . . . . . . Blast 1 | . . . . . 1 . . Corrupt 3 | . . 1 . 1 1 . . Melee Attacks 3 | . 1 1 1 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . 1 1 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3514 | 122 648 450 426 295 1534 39 . Guns 1727 | 122 509 349 155 . 553 39 . Cannons 943 | . . 101 271 206 365 . . Explosions 844 | . 139 . . 89 616 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1473 | 70 327 267 405 73 307 24 . Thermal 901 | . 139 117 21 89 535 . . Explosive 616 | . . . . . 616 . . Electromagnetic 524 | 52 182 66 . 133 76 15 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 8 12 12 Average Corruption 7 | . . . . . 6 8 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . . . 16 5 2 Message Errors 6 | . . . . . 4 1 1 Matter Fused 4 | . . . . . 3 1 . Energy Discharges 3 | . . . . . 2 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 56 | . 23 . 5 . 28 . . Projectiles 31 | . . . 5 . 26 . . Explosions 25 | . 23 . . . 2 . . Melee . | . . . . . . . . Knockbacks 5 | . . . 5 . . . . Impact . | . . . . . . . . Kinetic 5 | . . . 5 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . 28 . . . . . . Shots 2 | . 2 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 445 | 20 40 102 179 406 445 15 . Average Temperature 79 | 20 9 37 83 181 88 10 . Received Heat Transfer 387 | . 63 186 33 45 60 . . Effects 4 | . . . . 2 2 . . Shutdowns 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 1556 | . 100 296 37 50 1073 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 3 . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Peak Influence 356 | 30 259 198 162 46 356 181 63 Initial 181 | . 19 41 76 . 20 181 63 Average 108 | 11 85 125 65 25 186 148 61 Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 81 | 100 86 100 100 100 42 100 100 Level 1 18 | . 13 . . . 57 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 3 . . 2 . . Investigation 1 | . . 1 . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . 1 2 . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed 27 | . . . . . 12 15 . Distress Signals 27 | . . . . . 12 15 . Times Spotted 53 | . 12 8 6 2 13 9 3 Peak Tracking Total 9 | . 3 3 3 2 3 9 3 Tactical Retreats 4 | . 2 . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Traps Triggered 4 | . . 1 1 . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Accessed 11 | . 3 2 1 1 3 . 1 Terminals 9 | . 3 2 . 1 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 12 | . 3 2 1 1 4 . 1 Successful 8 | . . 2 1 1 3 . 1 Failed 4 | . 3 . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 3 2 . 1 2 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 6 | . . 2 1 1 1 . 1 Record 1 | . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 1 . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . Non-combat 2 | . 1 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . 1 1 . . . . . no_distress 2 | . 1 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 2 . . Highest-Rated Group 45 | . . . 45 45 45 . . Highest-Rated Ally 31 | . . . 31 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . 6 4 . . Total Damage 127 | . . . . 84 43 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Turns Passed 2703 | 80 443 306 667 266 747 147 47 Spaces Moved 2117 | 46 326 230 475 210 585 158 87 Core 135 | 2 . . . . . 46 87 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1548 | 44 326 230 475 89 272 112 . Hover 434 | . . . . 121 313 . . Flight . | . . . . . . . . Fastest Speed 42 | 50 80 80 80 42 45 50 50 Average Speed 80 | 78 84 82 82 75 82 80 50 Slowest Speed 230 | 80 95 95 95 230 130 100 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 51 24 90 15 13 38 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 9 | . . . . . 9 . . Terrain Destroyed 79 | . 13 . 1 8 57 . . Melee . | . . . . . . . . Projectile 15 | . . . 1 6 8 . . AOE 64 | . 13 . . 2 49 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total 2865 | 76 427 303 719 307 768 175 90 Wait 385 | . 29 21 206 39 83 5 2 Move 2110 | 45 325 229 474 209 584 157 87 Hop . | . . . . . . . . Pick Up 76 | 13 13 10 9 13 16 1 1 Fast Attach 5 | . . . . 5 . . . Attach 35 | 7 1 5 . 6 14 2 . Detach 1 | . . . . 1 . . . Swap 40 | 1 12 8 5 6 8 . . Drop 59 | 3 9 5 8 21 13 . . Fire 143 | 7 37 24 16 7 50 2 . Melee 3 | . 1 1 1 . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 5) 524 | -10/Materials | Entered another Materials area 524 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 609 | -9/Materials | Lost 3 parts (2n1w) 801 | -9/Materials | Discovered new exit (range 6) 830 | -9/Materials | Entered Mines 833 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 851 | -9/Mines | Met a Derelict bent on vengeance 893 | -9/Mines | Build established: Scavenger-Mutant 897 | -9/Mines | Discovered new exit (range 12) 1001 | -9/Mines | Learned location of 1 exit from Materials 1023 | -9/Mines | Found a hidden stash of uninstalled traps 1399 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1402 | -9/Mines | Build established: Scavenger-Skirmisher 1445 | -9/Mines | Learned location of 1 exit from Materials 1497 | -9/Mines | Entered Materials 1497 | -8/Materials | Accompanied by 2 allies 1497 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1498 | -8/Materials | Identified exit to Factory 1502 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Accompanied by 2 allies 1763 | -7/Factory | Evolved 2 slots: Propulsion x2 2376 | -7/Factory | Lost 3 parts (1p1n1w) 2509 | -7/Factory | Identified exit to Garrison 2510 | -7/Factory | Entered Garrison 2546 | -7/Garrison | Triggered checkpoint 2625 | -7/Garrison | System corruption reached 10% 2630 | -7/Garrison | Core integrity fell below 50% 2632 | -7/Garrison | Triggered checkpoint 2645 | -7/Garrison | Discovered new exit (range 10) 2657 | -7/Garrison | Entered Factory 2659 | -7/Factory | Identified exit to DSF 2685 | -7/Factory | Lost 12 parts (2p4n3u3w) 2695 | -7/Factory | Core integrity fell below 20% 2704 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 44. Transmission Jammer destroyed. LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. Connecting with DSF Access... Current location identified: Factory >>Open(DSF) DSF access unlocked. EXIT=UNLOCKED: DSF System corrupted: Substantial component data lost. ALERT: All DSF locations entering lockdown mode. Structural Scanner destroyed. P KM,M3AUD