Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.05 @ 17:51:31 Player: bossic002 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1799) 1799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 5625 Bonus ------- Entered Garrisons 200 Friendly Fire -119 Cogmind --------- Core Integrity 0/850 Matter 86/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core High-capacity Matter Pod (0) Enhanced Optical Array Advanced Terrain Scanner Improved Utility Shielding Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Compact Battery High-capacity Matter Pod Structural Scanner Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core High-capacity Matter Pod Enhanced Optical Array Advanced Terrain Scanner Kinecellerator Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Shield Generator Assault Cannon [Rating: 47] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 6 | . . 1 . 2 1 2 . Weapon . | . . . . . . . . Parts Attached 81 | 8 20 14 4 13 12 2 8 Power 11 | 2 4 1 . 1 1 . 2 Engine 11 | 2 4 1 . 1 1 . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 29 | 2 7 4 2 7 5 . 2 Treads . | . . . . . . . . Leg 26 | 2 6 4 2 6 4 . 2 Wheel 2 | . 1 . . 1 . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 21 | 2 5 2 . 4 3 2 3 Device 6 | 1 . . . 2 2 . 1 Storage 8 | 1 4 . . 1 1 1 . Processor 1 | . . . . 1 . . . Hackware 1 | . . 1 . . . . . Protection 5 | . 1 1 . . . 1 2 Artifact . | . . . . . . . . Weapon 20 | 2 4 7 2 1 3 . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 2 4 5 2 . 3 . . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 2 . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 41 | . 7 3 6 5 2 . 18 Power 6 | . 2 . . 1 . . 3 Propulsion 13 | . 2 1 3 2 . . 5 Utility 11 | . 1 1 1 1 . . 7 Weapon 11 | . 2 1 2 1 2 . 3 Highest Loss Streak 13 | . 5 2 4 3 1 . 13 Average Slot Usage (%) 95 | . 98 95 91 85 99 100 85 Engine 9 | . 12 11 11 7 7 6 5 Leg 27 | . 26 32 28 21 29 26 18 Device 8 | . 11 . . 7 14 6 4 Storage 15 | . 13 11 11 13 15 26 25 Processor 3 | . . . . 5 7 6 6 Hackware 6 | . . 10 11 9 7 6 6 Protection 3 | . 2 10 7 . . 6 5 Ballistic Gun 16 | . 27 18 22 11 11 13 7 Ballistic Cannon 1 | . . . . 6 3 . 2 Naked Turns . | . . . . . . . . Heaviest Build 60 | 14 42 35 35 38 55 59 60 Greatest Support 73 | 20 20 30 30 30 73 73 73 Greatest Overweight (x) 3 | . 3 1 3 3 1 . 3 Average Overweight (x) . | . 1 . 1 1 . . . Largest Inventory Capacity 16 | 6 12 10 10 10 16 16 16 Average Capacity 10 | 5 10 10 10 10 10 16 15 Most Carried 12 | 6 8 10 10 10 11 11 12 Average Carried 8 | 3 5 9 9 7 9 9 10 Final Capacity 16 | 6 10 10 10 10 16 16 10 Final Carried 11 | 6 8 9 8 10 11 11 6 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Gar Matter Collected 2235 | 352 623 358 100 462 133 . 207 Remotely . | . . . . . . . . Salvage Created 2512 | 168 743 521 164 462 206 . 248 Parts 124 | 15 38 35 7 20 6 . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 9 | . 6 . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 41 | . 12 11 3 6 4 . 5 Guns 36 | . 12 11 3 5 2 . 3 Cannons 5 | . . . . 1 2 . 2 Classes Destroyed 13 | 2 6 1 1 . 2 . 1 Worker 3 | . 1 1 . 1 . . . Builder 2 | . 1 . . 1 . . . Tunneler 3 | 3 . . . . . . . Recycler 8 | 1 3 1 1 2 . . . Operator 2 | . 1 . . . 1 . . Watcher 6 | . 3 1 . 1 1 . . Swarmer 9 | . 5 4 . . . . . Grunt 21 | . 7 2 2 6 . . 4 Sentry 6 | . . 5 . . 1 . . Demolisher 1 | . . . 1 . . . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . 2 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | 2 6 3 2 3 1 . 1 Combat Bots Only 3 | . 3 2 2 3 1 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Damage Taken 6372 | . 795 683 802 420 695 92 2885 Core 1436 | . 111 97 174 96 94 6 858 Absorbed by Shields 118 | . . . . 118 . . . Core Remaining (%) 71 | 100 55 . 32 82 86 . . Volleys Fired 264 | 12 79 45 13 50 30 . 35 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 72 | 40 40 46 46 58 63 . 72 Shots Fired 501 | 24 156 76 25 92 59 . 69 Gun 440 | 24 156 76 25 66 45 . 48 Cannon 61 | . . . . 26 14 . 21 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 501 | 24 156 76 25 92 59 . 69 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | 3 12 13 7 8 16 . 19 Robot Miss Streak 8 | 4 5 8 3 4 1 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 331 | 10 88 54 15 60 49 . 55 Core Hits 126 | 5 35 22 7 24 14 . 19 Critical Hits 3 | . . . . . 1 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . 2 Melee Attacks 4 | . . 4 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5286 | 131 1069 751 258 899 925 . 1253 Guns 4350 | 131 1004 743 258 672 691 . 851 Cannons 848 | . . . . 227 226 . 395 Explosions 65 | . 65 . . . . . . Melee . | . . . . . . . . Ramming 23 | . . 8 . . 8 . 7 Kinetic 5198 | 131 1004 743 258 899 917 . 1246 Thermal 65 | . 65 . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 . . . 3 . . Average Corruption 2 | . 1 . . . 2 . . Corruption Purged . | . . . . . . . . Effects 28 | . 12 . . . 16 . . Message Errors 6 | . 3 . . . 3 . . Matter Fused 4 | . . . . . 4 . . Heat Flow Errors 7 | . 4 . . . 3 . . Energy Discharges 3 | . 1 . . . 2 . . Data Loss (minor) 2 | . . . . . 2 . . Targeting Errors 4 | . 2 . . . 2 . . Weapon Failures 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 196 | . 167 . . 10 . . 19 Projectiles 29 | . . . . 10 . . 19 Explosions 167 | . 167 . . . . . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 6 . . 2 Impact . | . . . . . . . . Kinetic 7 | . . . . 5 . . 2 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 199 | . 197 2 . . . . . Shots 2 | . 2 . . . . . . Rammed 12 | . . 1 . . . . 11 Targets Rammed 16 | . . 2 . . 1 . 13 Kicked 4 | . . 1 . . 1 . 2 Crushed . | . . . . . . . . Highest Temperature 242 | . 242 20 45 9 240 . 8 Average Temperature 52 | . 93 9 27 3 93 . 5 Received Heat Transfer 1459 | . 204 195 97 210 48 18 687 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . 50 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Peak Influence 386 | 20 177 265 128 235 386 186 335 Initial 145 | . 13 45 83 41 39 145 130 Average 122 | 11 76 87 122 106 169 148 199 Maximum Alert Level 2 | . . 1 . 1 2 . 1 Low Security (%) 79 | 100 100 87 100 91 57 100 37 Level 1 20 | . . 12 . 8 42 . 62 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . 1 4 . . Investigation 2 | . 1 . . . 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . 1 . . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . 2 2 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 29 22 7 22 8 1 13 Peak Tracking Total 5 | . 4 5 3 5 2 1 5 Tactical Retreats 10 | . 4 2 . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Traps Triggered 6 | . 4 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Disabled 3 | . 2 1 . . . . . Max in Single Turn 2 | . 2 1 . . . . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Machines Accessed 24 | . 4 8 . 4 7 1 . Terminals 20 | . 4 8 . 4 4 . . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 68 | . 11 26 . 14 15 2 . Successful 43 | . 7 17 . 11 6 2 . Failed 25 | . 4 9 . 3 9 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 11 | . . 7 . 4 . . . Terminals 59 | . 11 26 . 14 8 . . Fabricators 5 | . . . . . 5 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 2 2 . Terminal Hacks 33 | . 7 14 . 9 3 . . Record 3 | . . 3 . . . . . Terminal Index 1 | . . 1 . . . . . Alert Level 3 | . . 1 . 2 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 3 | . 2 . . . 1 . . Dispatch Records 2 | . . 1 . 1 . . . Maintenance Status 2 | . 1 1 . . . . . Surveillance Status 1 | . . . . 1 . . . Transport Status 2 | . . 1 . 1 . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 4 | . 2 1 . . 1 . . Zone Layout 10 | . 2 4 . 3 1 . . Fabricator Hacks 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks 5 | . . 3 . 2 . . . Terminals 5 | . . 3 . 2 . . . Assimilate 5 | . . 3 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 4 7 . 3 7 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . 1 . . Matter 219 | . . . . . 219 . . Time 58 | . . . . . 58 . . Total Robot Build Rating 3 | . . . . . 3 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat . | . . . . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 26 | . . . . . 26 . . Highest-Rated Ally 26 | . . . . . 26 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Gar Turns Passed 5093 | 138 1010 976 315 582 1383 230 459 Spaces Moved 2809 | 72 451 522 178 268 954 172 192 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 2730 | 68 431 522 178 213 954 172 192 Wheels 75 | . 20 . . 55 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 110 120 150 110 120 125 125 Average Speed 136 | 116 155 134 150 143 126 125 137 Slowest Speed 210 | 120 210 150 210 210 150 125 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 79 50 32 23 33 5 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 9 | . 9 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 9 | . 9 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Gar Total 3523 | 99 598 719 201 373 1076 187 270 Wait 243 | . 33 112 1 31 39 11 16 Move 2803 | 71 450 521 177 267 953 172 192 Hop . | . . . . . . . . Pick Up 61 | 7 9 10 3 9 20 2 1 Fast Attach 23 | 7 8 1 1 4 2 . . Attach 30 | . 5 4 2 6 4 2 7 Detach . | . . . . . . . . Swap 28 | 1 7 9 1 3 6 . 1 Drop 45 | 1 7 10 3 3 21 . . Fire 264 | 12 79 45 13 50 30 . 35 Melee 4 | . . 4 . . . . . Ram 11 | . . . . . . . 11 Kick 5 | . . 2 . . 1 . 2 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Discovered new exit (range 14) 1026 | -10/Materials | Lost 5 parts (1p1n1u2w) 1149 | -10/Materials | Entered another Materials area 1149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1498 | -9/Materials | Build established: Scavenger-Mutant 2113 | -9/Materials | Discovered new exit (range 8) 2125 | -9/Materials | Entered Mines 2248 | -9/Mines | Discovered new exit (range 7) 2308 | -9/Mines | Discovered new exit (range 10) 2337 | -9/Mines | Assembled infested the area 2342 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2357 | -9/Mines | Core integrity fell below 50% 2387 | -9/Mines | Lost 4 parts (1n1u2w) 2440 | -9/Mines | Entered Materials 2440 | -8/Materials | Evolved 2 slots: Utility x2 2606 | -8/Materials | Lost 3 parts (1p1n1w) 2734 | -8/Materials | Discovered new exit (range 16) 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3492 | -7/Factory | Build established: Mutant 3718 | -7/Factory | Fabricated O-24 Administrator (x1) 3821 | -7/Factory | Local fabrication network quarantined 4319 | -7/Factory | Discovered new exit (range 20) 4405 | -7/Factory | Entered another Factory area 4405 | -6/Factory | Evolved 2 slots: Utility x2 4634 | -6/Factory | Identified exit to Garrison 4635 | -6/Factory | Entered Garrison 4676 | -6/Garrison | Triggered checkpoint 4808 | -6/Garrison | Spotted B-75 Beast 4910 | -6/Garrison | Destroyed B-75 Beast 4935 | -6/Garrison | Lost 4 parts (3n1u) 5000 | -6/Garrison | Triggered checkpoint 5004 | -6/Garrison | Triggered checkpoint 5049 | -6/Garrison | Core integrity fell below 50% 5081 | -6/Garrison | Core integrity fell below 20% 5094 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05055_ Destabilizing: Short circuit. 05055_ Slug penetrates Wall. 05058_ Broken Kinecellerator destroyed. 05058_ Slug penetrates Wall. 05063_ Slammed into G-50 Soldier. 05066_ Slug penetrates Wall. 05066_ Com. Battery destroyed. 05069_ Slug penetrates Wall. 05069_ Lrg. Storage Unit destroyed. 05069_ Slug penetrates Wall. 05071_ Slammed into G-50 Soldier. 05074_ Slug penetrates Wall. 05074_ Deuterium Engine destroyed. 05074_ Slug penetrates Wall. 05076_ Slammed into G-50 Soldier. 05080_ Slug penetrates Wall. 05080_ Penetrated by Slug. 05083_ Slammed into G-50 Soldier. 05086_ Slug penetrates Wall. 05087_ Slammed into G-50 Soldier. 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"??????????????????????????????????? | | ???????????#" "??????????????????????????????????? | | ???????????#" "??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 590 Matter Stores 355 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterFusionActivator Manual? 0 Play Time 00:58:28 Cumulative 28.2 hours Start 2022.03.05 @ 16:15:11 End 2022.03.05 @ 17:51:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f132ca9f-24a4-4bbd-8f29-e9fade88dad1