Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 19:49:49 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (540) 540 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 3543 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 46 Cogmind --------- Core Integrity 606/700 Matter 265/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Flying (112) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- VTOL Module Cesium-ion Thruster > --- UTILITY (6) ------ Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle > --- INVENTORY (8) ---- Ion Engine Disposable Heat Sink Visual Processing Unit Advanced ECM Suite Improved Light Armor Plating Field Laser Precision Beam Rifle Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Experimental Sensor Array Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Ion Engine Flight Unit Disposable Heat Sink Small Storage Unit Improved Light Armor Plating [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 . 2 1 Weapon . | . . . . . . . Parts Attached 39 | 7 2 1 11 1 16 1 Power 6 | 1 . 1 2 . 2 . Engine 6 | 1 . 1 2 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . . 5 . 7 . Treads 3 | 2 . . 1 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight 10 | . . . 4 . 6 . Utility 15 | 2 2 . 4 1 5 1 Device 4 | 1 1 . 1 1 . . Storage 3 | 1 1 . . . 1 . Processor 3 | . . . 1 . 2 . Hackware 4 | . . . 1 . 2 1 Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 4 | 2 . . . . 2 . Energy Gun 3 | 1 . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . Parts Lost 4 | . . . . . 3 1 Power . | . . . . . . . Propulsion 4 | . . . . . 3 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 100 94 77 95 84 Engine 11 | . 14 14 11 11 9 7 Treads 17 | . 28 28 20 . . . Flight 9 | . . . 11 33 25 23 Device 10 | . 14 14 14 11 3 . Storage 10 | . 14 14 7 . 7 7 Processor 5 | . . . 6 11 14 15 Hackware 6 | . . . . 11 18 23 Energy Gun 13 | . 14 14 10 . 14 7 Ballistic Gun 8 | . 14 14 10 . . . Peak Build Rating 37 | 9 9 8 15 19 37 31 Average Rating 14 | 4 7 8 11 12 28 30 On Entrance 12 | . 9 8 8 11 19 29 Naked Turns . | . . . . . . . Heaviest Build 23 | 15 20 20 23 6 13 13 Greatest Support 63 | 40 40 40 63 12 13 13 Greatest Overweight (x) 3 | 3 . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 8 8 Average Capacity 8 | 7 9 10 8 5 7 8 Most Carried 10 | 8 9 10 10 5 8 8 Average Carried 7 | 4 6 9 7 5 6 7 Final Capacity 10 | 8 10 10 5 5 8 8 Final Carried 10 | 4 9 10 5 5 8 8 Class Distribution -------------------- 64% | Mutant 27% | Hacker-Sprinter 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 688 | 214 113 89 46 . 226 . Remotely . | . . . . . . . Salvage Created 731 | 23 154 172 14 . 368 . Parts 43 | 2 8 7 4 . 22 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 14 | . 4 5 . . 5 . Guns 14 | . 4 5 . . 5 . Classes Destroyed 9 | 1 4 . 1 . 3 . Worker 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Mechanic 1 | . . . . . 1 . Operator 3 | . 1 . . . 2 . Watcher 2 | . . . 1 . 1 . Swarmer 5 | . 3 2 . . . . Grunt 6 | . 1 3 . . 2 . Sentry 3 | . . . . . 3 . Best Kill Streak 4 | 1 4 2 1 . 2 . Combat Bots Only 4 | . 4 2 . . 1 . Max Kills in Single Turn 1 | 1 1 1 1 . 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 130 | . 14 46 11 . 37 22 Missed 54 | . 1 15 5 . 21 12 Damage Taken 860 | . 118 302 53 . 243 144 Core 259 | . 19 44 9 . 93 94 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 14 | . . . . . 14 . Core Remaining (%) 88 | 100 . 74 . 97 83 . Volleys Fired 94 | 1 21 22 4 . 44 2 Largest 2 | 2 2 2 2 . 2 1 Hottest 91 | 70 70 70 70 . 91 61 Shots Fired 149 | 2 42 44 8 . 51 2 Gun 149 | 2 42 44 8 . 51 2 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 48 | 1 21 22 4 . . . Thermal 101 | 1 21 22 4 . 51 2 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 1 9 10 2 . 18 12 Robot Miss Streak 3 | . 3 3 2 . 2 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 98 | 1 26 29 4 . 36 2 Core Hits 39 | 1 9 10 1 . 18 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | 1 4 1 1 . 5 2 Burn 14 | 1 4 1 1 . 5 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1453 | 13 346 390 66 . 605 33 Guns 1442 | 13 341 384 66 . 605 33 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 11 | . 5 6 . . . . Kinetic 465 | . 190 222 53 . . . Thermal 977 | 13 151 162 13 . 605 33 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 . . Average Corruption 2 | . . . 2 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . 3 . . . Message Errors 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . 2 1 . . . . Targets Rammed 3 | . 2 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 129 | 9 75 129 18 . 107 25 Average Temperature 32 | 6 20 49 7 . 32 13 Received Heat Transfer 183 | . 30 72 6 . 63 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | 1 1 2 . . 4 . Heat Transferred 3478 | 111 740 555 111 . 1739 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 466 | 5 133 71 203 69 466 160 Initial 145 | . 3 11 22 69 26 145 Average 103 | 1 42 62 125 69 217 147 Maximum Alert Level 2 | . . . 1 . 2 . Low Security (%) 86 | 100 100 100 95 100 46 100 Level 1 11 | . . . 4 . 44 . Level 2 2 | . . . . . 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 3 . 1 1 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . 2 . 2 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 10 6 10 . 33 7 Peak Tracking Total 14 | . 4 3 4 . 14 9 Tactical Retreats 4 | . 1 . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 16 | . 6 . 4 . 6 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . 4 . 3 . 4 1 Terminals 9 | . 3 . 2 . 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 10 . 6 . 21 2 Successful 24 | . 6 . 3 . 14 1 Failed 15 | . 4 . 3 . 7 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 24 | . 7 . 4 . 11 2 Terminals 29 | . 8 . 4 . 15 2 Fabricators . | . . . . . . . Repair Stations 6 | . . . . . 6 . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 2 . 2 . 4 . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Disarm Traps 3 | . 1 . 1 . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 5 . Scan Component 3 | . . . . . 3 . Repair 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 . 1 . 4 1 Terminals 9 | . 3 . 1 . 4 1 Assimilate 2 | . 1 . . . 1 . Botnet 7 | . 2 . 1 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 2 . 4 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 32 | . . . . . 32 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . . 12 . . . Total Damage 88 | . . . 88 . . . Kills 4 | . . . 4 . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 1846 | 93 505 443 236 35 446 88 Spaces Moved 2065 | 55 262 232 277 110 877 252 Core 30 | 30 . . . . . . Treads 598 | 25 262 232 79 . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1437 | . . . 198 110 877 252 Fastest Speed 29 | 50 160 160 30 30 29 30 Average Speed 68 | 133 160 160 67 30 29 30 Slowest Speed 200 | 200 160 160 160 30 32 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 6 | . . . 1 1 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 38 56 28 30 37 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2334 | 72 304 260 319 110 1007 262 Wait 80 | 1 11 3 5 . 57 3 Move 2047 | 54 261 231 274 107 868 252 Hop 6 | . . . 1 1 4 . Pick Up 39 | 9 6 1 10 . 11 2 Fast Attach 9 | 2 . . 4 1 2 . Attach 15 | 5 . . 1 . 8 1 Detach 1 | . . . . . 1 . Swap 16 | . 2 1 6 . 7 . Drop 24 | . 1 1 14 1 5 2 Fire 94 | 1 21 22 4 . 44 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . 2 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 599 | -10/Materials | Entered Mines 700 | -10/Mines | Learned location of Zion (-6) 980 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 990 | -10/Mines | Discovered new exit (range 10) 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Accompanied by 3 allies 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Discovered new exit (range 11) 1278 | -9/Materials | Identified exit to Mines 1278 | -9/Materials | Entered Mines 1303 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1305 | -9/Mines | Found Prototype Device 1305 | -9/Mines | Identified Exp. Sensor Array 1312 | -9/Mines | Discovered new exit (range 5) 1313 | -9/Mines | Identified exit to Materials 1313 | -9/Mines | Entered Materials 1313 | -8/Materials | Evolved 2 slots: Utility x2 1478 | -8/Materials | Repaired VTOL Module 1755 | -8/Materials | Discovered new exit (range 16) 1759 | -8/Materials | Identified exit to Factory 1759 | -8/Materials | Entered Factory 1759 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1797 | -7/Factory | Build established: Hacker-Sprinter 1845 | -7/Factory | Discovered new exit (range 16) 1847 | -7/Factory | Self-destructed Last Messages --------------- 01763_ Dropped Backup Laser I. 01764_ Acquired Field Laser. 01776_ Dropped Hover Unit. 01776_ Acquired Adv. ECM Suite. 01794_ Y-54 Guardian suffers critical hit (Burn). 01800_ ALERT: All DSF locations entering lockdown mode. 01820_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01830_ Y-54 Guardian suffers critical hit (Burn). 01845_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01845_ EXIT=FOUND 01846_ Flight Unit destroyed. 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H ??????## ??????# " | | ??????????????????????????????????# ###??# " | | ??????????????????????????????????# # | | ???????????????????????????????# + " | | ??????????????????????????????????# # " | | ??????????????????????????????????# # T??# " | | ??????????????????????????????????##????#????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed AnalysisTripodBasin Manual? 0 Play Time 00:31:22 Cumulative 20.0 hours Start 2024.10.06 @ 17:50:31 End 2024.10.06 @ 19:49:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b426c9-e4d9-4bd6-ae07-a8c6162d7485