Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.14 @ 23:45:31 Player: Howard Result: Destroyed by as-41642 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (3198) 3198 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1235) 1235 TOTAL SCORE: 9003 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 345 Destroyed Z-Imprinter 1000 Friendly Fire -126 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 89/100 System Corruption 0% Temperature Cool (18) Movement Hovering (60) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Glidesys I > --- UTILITY (6) ------ Experimental Heat Sink Advanced Targeting Computer Zionite Weapon Casing Zionite Weapon Casing > --- WEAPON (2) ------- Ripper Great Axe > --- INVENTORY (4) ---- Spear Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Ripper Great Axe > --- INVENTORY -------- Zionite Glidesys I Zionite Weapon Casing Zionite Light Carapace Spear [Rating: 78] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 149 | 6 9 1 6 25 12 27 9 8 13 33 Power 11 | 1 1 . 1 1 . 2 1 1 . 3 Engine 6 | 1 1 . . 1 . 1 . 1 . 1 Core 3 | . . . 1 . . 1 1 . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 29 | 2 3 . 2 5 4 2 1 . 5 5 Treads 13 | 1 1 . 1 2 3 2 1 . 2 . Leg 1 | . . . . . . . . . . 1 Wheel 7 | 1 2 . 1 2 1 . . . . . Hover 4 | . . . . . . . . . . 4 Flight 4 | . . . . 1 . . . . 3 . Utility 38 | 2 2 . 1 4 1 5 1 3 5 14 Device 7 | . . . . 1 1 . 1 . 1 3 Storage 8 | 2 2 . . 2 . . . . 2 . Processor 2 | . . . . . . 1 . . . 1 Hackware 1 | . . . . . . 1 . . . . Protection 20 | . . . 1 1 . 3 . 3 2 10 Artifact . | . . . . . . . . . . . Weapon 71 | 1 3 1 2 15 7 18 6 4 3 11 Energy Gun 14 | 1 2 1 . 2 . 2 3 1 . 2 Energy Cannon 17 | . . . . 7 5 5 . . . . Ballistic Gun 4 | . 1 . 2 . . 1 . . . . Ballistic Cannon 7 | . . . . 1 . . . 1 1 4 Launcher 14 | . . . . 2 1 4 3 1 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . . 3 1 1 . . 1 . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon 6 | . . . . . . 5 . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 7 . . . . . 8 Parts Lost 30 | . 2 1 . . 3 4 2 3 . 15 Power 5 | . . . . . . . 1 . . 4 Propulsion 8 | . . . . . 1 1 . 1 . 5 Utility 7 | . . . . . 1 . . 1 . 5 Weapon 10 | . 2 1 . . 1 3 1 1 . 1 Highest Loss Streak 6 | . 1 1 . . 2 1 2 3 . 6 Average Slot Usage (%) 87 | . 98 100 94 99 85 92 84 81 78 80 Engine 6 | . 14 14 2 10 9 7 1 1 7 3 Core 6 | . . . 8 . . 7 13 13 7 3 Treads 17 | . 14 14 16 22 18 18 23 20 14 7 Wheel 3 | . 13 14 13 11 8 4 . . . . Device 4 | . . . . . 6 7 7 7 5 6 Storage 16 | . 28 28 22 22 18 15 15 15 14 8 Processor 1 | . . . . . . 5 . . . 3 Hackware 4 | . . . . . . 5 7 7 7 4 Protection 9 | . . . 9 10 8 8 7 9 13 15 Energy Gun 2 | . 16 28 2 . . 3 1 . . . Energy Cannon 3 | . . . . 19 16 3 . . . . Ballistic Gun 1 | . 11 . 18 1 . . . . . . Launcher 1 | . . . . . . . 5 4 1 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 15 41 41 53 88 89 107 106 105 116 116 Greatest Support 72 | 20 20 10 43 46 43 65 72 72 52 66 Greatest Overweight (x) 9 | . 4 4 5 7 8 9 1 2 2 3 Average Overweight (x) 2 | . 3 3 2 5 7 5 1 1 1 . Largest Inventory Capacity 20 | 8 16 16 16 20 20 20 20 20 20 20 Average Capacity 18 | 5 15 16 16 17 20 20 20 20 19 12 Most Carried 20 | 5 14 14 16 20 20 20 20 20 20 20 Average Carried 17 | 3 11 13 15 16 19 18 19 19 18 11 Final Capacity 20 | 8 16 16 16 20 20 20 20 20 20 4 Final Carried 20 | 5 14 13 16 20 20 20 20 20 20 1 Class Distribution -------------------- 62% | Hauler-Mutant 16% | Mutant 14% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 3071 | 233 312 . 172 204 192 424 643 290 123 478 Remotely . | . . . . . . . . . . . Salvage Created 4446 | 63 636 54 262 821 540 1178 226 316 . 350 Parts 255 | 2 38 8 14 49 24 78 13 14 . 15 Haulers Intercepted 5 | . 2 . . 2 1 . . . . . Recyclers Shooed 3 | . 1 . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 5 . . Prevented 18 | . . . . . . . 12 6 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 72 | . 12 3 5 12 8 14 2 10 . 6 Melee 3 | . . . . . . 1 . 1 . 1 Guns 25 | . 12 3 5 1 . 3 . . . 1 Cannons 23 | . . . . 11 7 3 . 1 . 1 AOE 16 | . . . . . 1 6 1 5 . 3 Classes Destroyed 15 | 1 5 . 2 1 . 3 2 . . 1 Worker 11 | . . . 2 . 1 8 . . . . Builder 6 | . 2 . . 1 . 3 . . . . Hauler 5 | . 2 . . 2 1 . . . . . Recycler 6 | 1 . . 1 2 . 2 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 4 | . 3 . . . 1 . . . . . Swarmer 13 | . 3 3 . . . . . 7 . . Grunt 34 | . 9 . 3 7 6 6 . 3 . . Brawler 1 | . . . . 1 . . . . . . Sentry 10 | . . . 2 4 2 2 . . . . Hunter 4 | . . . . . . 3 1 . . . Programmer 3 | . . . . . . 3 . . . . Behemoth 1 | . . . . . . . 1 . . . Z-Light 6 | . . . . . . . . . . 6 Decomposer 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 1 6 3 3 2 4 7 1 4 . 5 Combat Bots Only 5 | . 4 3 2 2 3 4 1 4 . 5 Max Kills in Single Turn 3 | 1 2 1 2 2 2 3 1 3 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 1 1 3 . 1 Melee 1 | . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Damage Taken 5828 | . 513 56 212 359 611 631 505 508 . 2433 Core 886 | . 106 10 25 12 30 42 25 68 . 568 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 . 53 . 90 94 . . . . . Volleys Fired 295 | 3 71 6 12 42 29 37 44 19 . 32 Largest 2 | 1 2 2 2 2 2 2 1 1 . 1 Hottest 136 | 40 100 90 50 136 136 136 50 53 . 60 Shots Fired 469 | 3 138 12 24 79 56 62 44 19 . 32 Gun 233 | 3 138 12 24 6 . 30 14 1 . 5 Cannon 171 | . . . . 73 54 20 . 5 . 19 Launcher 65 | . . . . . 2 12 30 13 . 8 Special . | . . . . . . . . . . . Kinetic 114 | . 58 . 24 6 . 2 . 5 . 19 Thermal 228 | . 64 12 . 73 54 20 . . . 5 Explosive 4 | . . . . . . 1 . . . 3 Electromagnetic 123 | 3 16 . . . 2 39 44 14 . 5 Robot Hit Streak 14 | 3 14 5 5 8 7 13 7 9 . 4 Robot Miss Streak 4 | . 4 2 2 3 2 3 3 1 . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 262 | 3 83 7 19 38 33 40 9 6 . 24 Core Hits 175 | 2 31 3 11 17 18 44 12 14 . 23 Critical Hits 15 | . 1 . 1 4 5 4 . . . . Critical Kills 7 | . 1 . . . 3 3 . . . . Critical Parts Destroyed 8 | . . . 1 4 2 1 . . . . Melee Attacks 97 | . . . . 5 3 28 . 2 12 47 Impact 20 | . . . . 5 3 . . . 12 . Slashing 47 | . . . . . . . . . . 47 Piercing 30 | . . . . . . 28 . 2 . . Sneak Attacks 3 | . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 8063 | 40 1136 73 286 759 894 1819 619 896 . 1541 Guns 2081 | 40 1059 73 286 63 . 345 143 14 . 58 Cannons 2113 | . . . . 696 678 213 . 105 . 421 Explosions 3059 | . 77 . . . 216 742 476 755 . 793 Melee 810 | . . . . . . 519 . 22 . 269 Ramming . | . . . . . . . . . . . Kinetic 1338 | . 456 . 286 47 . 23 . 105 . 421 Thermal 3210 | . 538 73 . 712 756 442 80 224 . 385 Explosive 283 | . . . . . . . . . . 283 Electromagnetic 2422 | 40 142 . . . 138 835 539 545 . 183 Impact . | . . . . . . . . . . . Slashing 269 | . . . . . . . . . . 269 Piercing 541 | . . . . . . 519 . 22 . . Highest Corruption 4 | . 4 4 . 1 . 1 1 1 1 . Average Corruption 1 | . 3 4 . 1 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Effects 39 | . 26 4 . 4 . . 3 2 . . Message Errors 11 | . 5 2 . 1 . . 1 2 . . Matter Fused 5 | . 4 1 . . . . . . . . Heat Flow Errors 2 | . 2 . . . . . . . . . Energy Discharges 6 | . 4 . . 1 . . 1 . . . Parts Rejected 1 | . 1 . . . . . . . . . Data Loss (minor) 3 | . . 1 . 1 . . 1 . . . Targeting Errors 7 | . 7 . . . . . . . . . Weapon Failures 4 | . 3 . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . . . . 13 115 13 17 . 32 Projectiles 25 | . . . . . . . . . . 25 Explosions 92 | . . . . . 13 42 13 17 . 7 Melee 73 | . . . . . . 73 . . . . Knockbacks 10 | . . . . . . . . 2 . 8 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . . . . 2 . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . . 37 . 96 . . Shots 5 | . . . . . . 1 . 4 . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 345 | . 304 180 18 336 345 192 22 140 . 342 Average Temperature 74 | . 62 93 9 85 103 43 13 51 . 112 Received Heat Transfer 1572 | . 243 . 93 102 315 93 72 27 . 627 Effects 2 | . . . . . 1 . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 1 3 . . Combat Hostiles 5 | . . . . . . 1 1 3 . . Parts Fried 7 | . . . . . . 1 1 3 . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 1 . . 2 2 2 . . . 1 Heat Transferred 5240 | . 1419 198 . 1295 1321 483 50 150 . 324 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . 1 1 1 3 . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Peak Influence 468 | 5 229 72 217 468 362 369 . . . . Initial 150 | . 3 12 27 91 150 110 . . . . Average 178 | 2 94 33 91 202 244 220 . . . . Maximum Alert Level 2 | . 1 . 1 2 1 1 . . . . Low Security (%) 58 | 100 78 100 94 55 43 43 . . . . Level 1 38 | . 21 . 5 33 56 56 . . . . Level 2 3 | . . . . 11 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 3 5 2 7 . . . . Investigation 6 | . 1 . 1 1 . 3 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 9 | . 1 . 2 3 1 2 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 6 | . . . 1 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 16 3 12 29 14 22 6 9 . 9 Peak Tracking Total 7 | . 4 3 7 5 4 4 1 4 . 6 Tactical Retreats 14 | . . . . 2 1 2 7 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 8 | . 4 . 1 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 13 | . 1 . . 5 . 4 . . 2 1 Max in Single Turn 3 | . 1 . . 1 . 3 . . 1 . Garrison Access 2 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 38 | . 6 . . 10 5 16 1 . . . Terminals 31 | . 6 . . 9 4 12 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 130 | . 22 . . 31 15 61 1 . . . Successful 78 | . 8 . . 25 7 37 1 . . . Failed 52 | . 14 . . 6 8 24 . . . . Catastrophic 8 | . 1 . . 1 3 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 80 | . 14 . . 24 12 30 . . . . Terminals 106 | . 22 . . 30 13 41 . . . . Fabricators 7 | . . . . . . 7 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 13 | . . . . . . 13 . . . . Garrison Access 3 | . . . . 1 2 . . . . . Terminal Hacks 37 | . 4 . . 15 3 14 1 . . . Record 1 | . 1 . . . . . . . . . Part Schematic 2 | . . . . 1 . 1 . . . . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 5 | . . . . 1 . 4 . . . . Open Door 5 | . . . . 4 . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 4 | . 1 . . 1 1 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 3 | . . . . 1 1 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . . Registered Components 1 | . . . . . . 1 . . . . Zone Layout 8 | . 1 . . 4 1 2 . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . . . 8 . . . . Insert Component 4 | . . . . . . 4 . . . . Analyze 4 | . . . . . . 4 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks 29 | . 4 . . 9 3 13 . . . . Terminals 28 | . 4 . . 9 3 12 . . . . Track 9 | . 1 . . 3 1 4 . . . . Botnet 17 | . 3 . . 5 2 7 . . . . Disrupt 1 | . . . . . . 1 . . . . Operators 1 | . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 5 . . 8 4 15 . . . . Full Trace Events 4 | . 1 . . 1 . 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . 3 . . . . Parts Built 1 | . . . . . . 1 . . . . Matter 168 | . . . . . . 168 . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 14 | . . . . 10 . . . . 3 1 Largest Group 10 | . . . . 10 . . . . 3 4 Highest-Rated Group 183 | . . . . 88 . . . . 65 183 Highest-Rated Ally 118 | . . . . 16 . . . . 31 118 Total Orders . | . . . . . . . . . . . Ally Attacks 145 | . . . . 82 . . . . . 63 Total Damage 2232 | . . . . 743 . . . . . 1489 Kills 21 | . . . . 13 . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 10709 | 71 938 172 175 1233 448 1675 1653 804 2437 1103 Spaces Moved 5982 | 43 559 101 86 731 202 812 854 421 1431 742 Core 12 | 3 . . . . . . . . . 9 Treads 3190 | 17 7 . 17 16 2 292 854 421 1305 259 Legs . | . . . . . . . . . . . Wheels 2180 | 23 552 101 69 715 200 520 . . . . Hover 474 | . . . . . . . . . . 474 Flight 126 | . . . . . . . . . 126 . Fastest Speed 34 | 50 90 110 110 120 150 160 178 172 34 50 Average Speed 150 | 120 119 115 130 138 160 168 178 176 163 105 Slowest Speed 220 | 160 200 120 180 200 205 178 178 192 200 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 4 77 20 12 87 32 24 69 60 82 68 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . 1 . . . . 3 . Known Exits Taken 4 | . 1 . 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 . 1 . . 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . 1 . 3 . Spaces Dug 20 | . . . . 4 3 10 . . 2 1 Terrain Destroyed 159 | . 3 . . 4 7 37 5 8 2 93 Melee 20 | . . . . 4 3 10 . . 2 1 Projectile 6 | . . . . . . . . 1 . 5 AOE 133 | . 3 . . . 4 27 5 7 . 87 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 7060 | 56 688 145 129 868 265 1020 946 463 1508 972 Wait 347 | . 35 36 3 29 12 87 26 6 20 93 Move 5973 | 42 558 100 86 730 201 811 853 420 1430 742 Hop . | . . . . . . . . . . . Pick Up 91 | 5 12 1 11 13 3 10 6 2 21 7 Fast Attach 53 | 6 1 . 4 6 3 4 1 2 8 18 Attach 56 | . 4 1 1 4 5 14 6 5 4 12 Detach 29 | . . . 1 2 2 12 3 3 1 5 Swap 40 | . 4 . 1 15 4 9 2 1 1 3 Drop 88 | . 3 1 10 22 3 8 5 3 11 22 Fire 295 | 3 71 6 12 42 29 37 44 19 . 32 Melee 88 | . . . . 5 3 28 . 2 12 38 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 1010 | -10/Materials | Entered Mines 1010 | -10/Mines | Discovered new exit (range 5) 1169 | -10/Mines | Found a hidden stash of uninstalled traps 1182 | -10/Mines | Entered Materials 1182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1183 | -9/Materials | Identified exit to Storage 1357 | -9/Materials | Entered Storage 1508 | -9/Storage | Identified exit to Materials 1510 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1578 | -9/Storage | Learned location of Armory (-3) 1745 | -9/Storage | Used back door to open Recycling access 1745 | -9/Storage | Discovered new exit (range 5) 1822 | -9/Storage | Build established: Commander-Mutant 2073 | -9/Storage | Found Prototype Processor 2083 | -9/Storage | Garrison activated, responded to threat 2303 | -9/Storage | Found Prototype Launcher 2495 | -9/Storage | Build established: Hauler-Mutant 2556 | -9/Storage | Identified Scatter Rocket Array 2590 | -9/Storage | Entered Materials 2590 | -8/Materials | Evolved 2 slots: Utility x2 2767 | -8/Materials | Garrison activated, responded to threat 2871 | -8/Materials | Discovered new exit (range 16) 3038 | -8/Materials | Entered Factory 3038 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3285 | -7/Factory | Identified exit to Lower Caves 3992 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 4394 | -7/Factory | Identified Exp. Targeting Computer 4447 | -7/Factory | Build established: Scavenger-Mutant 4713 | -7/Factory | Entered Lower Caves 4755 | -7/Lower Caves | Build established: Hauler-Mutant 4884 | -7/Lower Caves | Spotted B-75 Beast 5718 | -7/Lower Caves | Destroyed B-75 Beast 6340 | -7/Lower Caves | Discovered new exit (range 10) 6366 | -7/Lower Caves | Entered another Lower Caves area 6833 | -7/Lower Caves | Encountered a Warlord checkpoint 6935 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7157 | -7/Lower Caves | Discovered new exit (range 8) 7170 | -7/Lower Caves | Entered Zion 7274 | -7/Zion | Discovered new exit (range 14) 7324 | -7/Zion | System corruption cleaned by Quarantine Array 8015 | -7/Zion | Learned location of Warlord (-5) 8688 | -7/Zion | Gained Derelict followers 9401 | -7/Zion | Build established: Scavenger-Mutant 9595 | -7/Zion | Discovered new exit (range 5) 9596 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9607 | -7/Zion | Entered Deep Caves 9607 | -7/Deep Caves | Accompanied by 3 allies 9609 | -7/Deep Caves | Met 5H-AD0 9857 | -7/Deep Caves | Z-Facility disabled 9915 | -7/Deep Caves | Attacked by Z-Imprinter 9929 | -7/Deep Caves | Allies destroyed Z-Imprinter 10189 | -7/Deep Caves | Lost 6 parts (2p1n2u1w) 10193 | -7/Deep Caves | Core integrity fell below 50% 10246 | -7/Deep Caves | Found Prototype Protection 10246 | -7/Deep Caves | Identified Zio. Heavy Carapace 10287 | -7/Deep Caves | Found Prototype Protection 10287 | -7/Deep Caves | Identified Zio. Weapon Casing 10292 | -7/Deep Caves | Found Zio. Weapon Casing 10349 | -7/Deep Caves | Found Zio. Weapon Casing 10382 | -7/Deep Caves | Discovered new exit (range 9) 10425 | -7/Deep Caves | Spotted as-41642 10540 | -7/Deep Caves | Lost 5 parts (1p3n1u) 10656 | -7/Deep Caves | Core integrity fell below 20% 10710 | -7/Deep Caves | Destroyed by as-41642 with Assembled Focal Cannon Last Messages --------------- 10315_ Dropped Gui. EMP Blaster. 10321_ Acquired Spear. 10329_ Overheating: Energy bleed (-22). 10333_ Acquired Exp. Heat Sink. 10345_ Dropped Hrd. Medium Armor Plating. 10349_ Acquired Zio. Weapon Casing. 10351_ Dropped Exp. Targeting Computer. 10351_ Dropped Med. Storage Unit. 10352_ Acquired Zio. Light Carapace. 10353_ Acquired Zio. Glidesys I. 10382_ EXIT=FOUND 10428_ as-41642: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10431_ Zio. Light Carapace destroyed. 10431_ Zio. Heavy Carapace destroyed. 10502_ Great Axe follow-up attack on as-41642. 10502_ Zio. Glidesys I destroyed. 10506_ Zio. Light Carapace destroyed. 10506_ Zio. Light DM Reactor destroyed. 10506_ Zio. Glidesys I destroyed. 10676_ Acquired 13 matter. Map ----- +----------------------------------------------------+ | # ###??########"##]!## ###### ##? | | #### "# "!!"# ## # #? | | " !" [!!] ## | | ! ! | | ! ! ! | | # ! ] | | "" | | # " """""" | | # """ """""""" | | # """""" """"""" | | " """" """""" | | "" """ """" | | # "" "" """""""" | | # """ "" """"""" | | "" " "" """""" | | # """ " " """""" | | # """ "" "" " " | | # """ " !% %= | | "" """ / ! | | "" "" =% | | """" """ | | """"""""""" = | | """"""""""""" | | """""" | | # """ "" """ | | # ""@""" """"" | | ## """ "" """"""" | | ## """G" """"""" | | ## " "" """"""" | | # "" " """"" | | " "" """ | | "" " * | | """ """""""% | | """"""""" / | | ??? | | ????? | | ? ??????? | | ?????????? | | ? ????????????? | | ?? ???????????? | | ???? ??????????? | | ##??????# #???????????? | | ###????????# #????????????? | | #????????????# ###??????????????? | | # ######???????????????#########????????????????? | | ?###?????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 49 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1825 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -9/Storage | Hacked Force Field | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Exp. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionSlugSteel Manual? 0 Play Time 01:29:29 Cumulative 129.3 hours Start 2021.10.14 @ 20:16:31 End 2021.10.14 @ 23:45:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 91 Adventurer 2 Explorer 0 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c32bd23e-6742-403a-b389-6895c2286ea9