Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.12 @ 19:35:35 Player: kawyua Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2340) 2340 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 6018 Bonus ------- Follower Combat Kills 72 Aligned with FarCom 300 Friendly Fire -19 Cogmind --------- Core Integrity 146/550 Matter 295/300 Energy 160/160 System Corruption 4% Temperature Cool (1) Movement Flying (50) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (4) ------ Advanced Visual Processing Unit System Shield System Shield System Shield > --- WEAPON (2) ------- Enhanced Autogun Assault Cannon > --- INVENTORY (5) ---- Advanced Weight Redist. System ECM Suite Improved Propulsion Shielding Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Advanced Visual Processing Unit System Shield System Shield System Shield > --- WEAPON ----------- Enhanced Autogun Assault Cannon > --- INVENTORY -------- Advanced Weight Redist. System ECM Suite Improved Propulsion Shielding Grenade Launcher Heavy Hammer [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 107 | 6 21 6 24 8 2 4 36 Power 12 | 1 2 1 2 1 . 2 3 Engine 6 | 1 2 1 1 . . . 1 Core 6 | . . . 1 1 . 2 2 Reactor . | . . . . . . . . Propulsion 34 | 2 5 2 8 4 1 2 10 Treads 15 | 2 3 . 6 . . . 4 Leg 15 | . 1 1 1 4 1 2 5 Wheel 2 | . 1 1 . . . . . Hover . | . . . . . . . . Flight 2 | . . . 1 . . . 1 Utility 21 | 1 4 1 4 2 . . 9 Device 8 | . 2 . 3 1 . . 2 Storage 4 | 1 1 . 1 . . . 1 Processor 4 | . 1 1 . 1 . . 1 Hackware 3 | . . . . . . . 3 Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 40 | 2 10 2 10 1 1 . 14 Energy Gun 8 | . 3 . 2 . 1 . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 3 . 3 1 . . 6 Ballistic Cannon 7 | . . 1 2 . . . 4 Launcher 5 | . 3 1 1 . . . . Special Weapon 2 | . 1 . 1 . . . . Impact Weapon 3 | . . . 1 . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 Parts Lost 28 | . 3 3 3 4 . 1 14 Power 4 | . 1 1 . 1 . . 1 Propulsion 10 | . 1 1 . 2 . . 6 Utility 7 | . . . 2 . . 1 4 Weapon 7 | . 1 1 1 1 . . 3 Highest Loss Streak 4 | . 2 3 2 2 . 1 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 90 97 93 96 100 91 88 Engine 4 | . 12 12 3 . . . 1 Core 6 | . . . 7 10 11 11 7 Treads 15 | . 21 16 27 15 . . 7 Leg 11 | . . 1 . 15 33 33 20 Wheel 2 | . 2 9 2 . . . . Device 6 | . 7 13 6 11 11 3 . Storage 11 | . 14 14 11 11 11 11 9 Processor 9 | . 3 . 11 11 11 11 15 Protection 1 | . . . . . . . 6 Energy Gun 7 | . 5 8 2 11 11 11 6 Ballistic Gun 8 | . 14 2 9 10 11 11 4 Ballistic Cannon 3 | . . 10 6 . . . 3 Launcher 1 | . 6 5 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 28 30 33 33 33 33 38 Greatest Support 80 | 40 40 40 60 60 30 35 80 Greatest Overweight (x) 4 | 3 4 2 3 3 1 1 2 Average Overweight (x) . | 1 . 1 . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 15 14 Most Carried 15 | 5 8 11 15 15 14 15 15 Average Carried 12 | 3 6 8 14 14 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 2 8 11 15 14 14 15 5 Class Distribution -------------------- 54% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 2435 | 180 326 239 581 154 . 94 861 Remotely . | . . . . . . . . Salvage Created 3134 | . 493 184 819 484 . 279 875 Parts 160 | . 25 5 56 17 . 13 44 Haulers Intercepted 5 | . 1 . 1 . . . 3 Recyclers Shooed 5 | . 1 . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 65 | . 10 7 19 11 . 5 13 Guns 47 | . 7 4 10 11 . 5 10 Cannons 12 | . . 1 8 . . . 3 AOE 5 | . 3 2 . . . . . Classes Destroyed 12 | . 7 1 2 . . 1 1 Worker 3 | . 1 1 . . . . 1 Builder 1 | . . . 1 . . . . Hauler 5 | . 1 . 1 . . . 3 Recycler 5 | . 1 1 1 . . . 2 Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 10 | . 3 2 5 . . . . Grunt 36 | . 7 . 7 11 . 3 8 Brawler 1 | . . . . . . . 1 Sentry 10 | . . . 7 . . . 3 Hunter 3 | . . . . . . 2 1 Assembled 5 | . . 5 . . . . . Best Kill Streak 5 | . 3 3 3 5 . 3 3 Combat Bots Only 5 | . 3 3 3 5 . 3 3 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 5521 | . 676 303 914 699 . 228 2701 Core 880 | . 109 77 162 95 . 33 404 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 87 | . . . 87 . . . . Core Remaining (%) 50 | 100 . 25 . . . 27 . Volleys Fired 256 | . 52 25 65 29 . 13 72 Largest 2 | . 2 2 2 2 . 2 2 Hottest 105 | . 100 75 86 86 . 86 105 Shots Fired 463 | . 97 36 116 58 . 26 130 Gun 335 | . 88 24 57 58 . 26 82 Cannon 97 | . . 7 42 . . . 48 Launcher 11 | . 5 5 1 . . . . Special 20 | . 4 . 16 . . . . Kinetic 330 | . 70 10 98 29 . 13 110 Thermal 122 | . 22 21 17 29 . 13 20 Explosive 11 | . 5 5 1 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 14 6 13 17 . 14 22 Robot Miss Streak 3 | . 2 2 3 2 . 1 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . 4 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 334 | . 65 21 79 46 . 21 102 Core Hits 151 | . 32 20 31 18 . 12 38 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 10 | . . . 2 2 . 1 5 Burn 6 | . . . . 2 . 1 3 Destroy 1 | . . . 1 . . . . Blast 2 | . . . 1 . . . 1 Smash 1 | . . . . . . . 1 Melee Attacks 19 | . . . 3 . . . 16 Impact 19 | . . . 3 . . . 16 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5574 | . 851 373 1312 737 . 344 1957 Guns 3541 | . 614 184 671 737 . 341 994 Cannons 1470 | . . 53 514 . . . 903 Explosions 397 | . 237 136 24 . . . . Melee 98 | . . . 38 . . . 60 Ramming 3 | . . . . . . 3 . Kinetic 3761 | . 429 77 1185 330 . 116 1624 Thermal 1315 | . 185 160 65 407 . 225 273 Explosive 397 | . 237 136 24 . . . . Electromagnetic . | . . . . . . . . Impact 98 | . . . 38 . . . 60 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 10 . . . . 4 Average Corruption 8 | . . 9 . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . 29 . . . . 6 Message Errors 10 | . . 8 . . . . 2 Matter Fused 7 | . . 7 . . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 5 | . . 5 . . . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 3 | . . 3 . . . . . Misfires 5 | . . 4 . . . . 1 Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 88 | . 2 6 16 . . . 64 Projectiles 16 | . . 4 8 . . . 4 Explosions 4 | . 2 2 . . . . . Melee 68 | . . . 8 . . . 60 Knockbacks 11 | . . 1 . . . . 10 Impact 1 | . . . . . . . 1 Kinetic 10 | . . 1 . . . . 9 Secondary . | . . . . . . . . Self-Inflicted Damage 98 | . 44 27 27 . . . . Shots 4 | . 2 1 1 . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 322 | . 271 179 21 12 . 154 322 Average Temperature 91 | . 109 58 5 10 . 58 107 Received Heat Transfer 2488 | . 378 100 387 426 . 153 1044 Effects 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 4 | . . . 1 . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 1 . 1 1 Heat Transferred 3435 | . 433 375 222 1036 . 555 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 355 | . 185 87 355 110 . 135 167 Initial 75 | . . 11 1 75 . . . Average 79 | . 63 20 187 63 . 45 48 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 91 | 100 100 100 59 100 . 100 100 Level 1 8 | . . . 40 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . 2 . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 8 | . . . 5 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 124 | . 19 11 42 11 . 4 37 Peak Tracking Total 7 | . 3 6 6 5 . 3 7 Tactical Retreats 9 | . . 2 4 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 22 | . 7 1 6 . 1 . 7 Terminals 17 | . 6 1 4 . . . 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 17 4 15 . 1 . 16 Successful 25 | . 10 1 11 . 1 . 2 Failed 28 | . 7 3 4 . . . 14 Catastrophic 8 | . 3 1 . . . . 4 Database Lockouts . | . . . . . . . . Manual 34 | . 15 3 7 . 1 . 8 Terminals 47 | . 16 4 12 . . . 15 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 2 . . . 1 Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 4 1 6 . 1 . 1 Part Schematic 2 | . 1 . . . . . 1 Robot Analysis 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Terminal Index 3 | . 2 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Assault Status 1 | . . 1 . . . . . Registered Components 1 | . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 5 . 2 . . . 1 Terminals 7 | . 5 . 2 . . . . Assimilate 2 | . 2 . . . . . . Botnet 3 | . 2 . 1 . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Mechanics 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 15 | . 5 1 3 . . . 6 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . 9 . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies 3 | . 1 2 . . . . . Largest Group 2 | . 1 2 2 . . . . Highest-Rated Group 50 | . 10 50 50 . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . Total Orders 2 | . 2 . . . . . . STAY 1 | . 1 . . . . . . FOLLOW 1 | . 1 . . . . . . Ally Attacks 18 | . . 2 16 . . . . Total Damage 246 | . . 20 226 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 9126 | 205 1301 1005 1879 1519 541 679 1997 Spaces Moved 5144 | 125 730 736 1007 807 282 390 1067 Core 120 | 83 37 . . . . . . Treads 2288 | 42 476 117 844 460 . . 349 Legs 1518 | . . 26 . 347 282 390 473 Wheels 973 | . 217 593 163 . . . . Hover . | . . . . . . . . Flight 245 | . . . . . . . 245 Fastest Speed 50 | 50 100 110 110 160 190 120 50 Average Speed 147 | 154 147 123 157 173 190 148 124 Slowest Speed 330 | 200 250 260 240 330 190 190 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . . . . . . 7 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 67 | 6 94 95 59 98 62 68 59 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 3 | . . 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 . . 1 1 . . Scrap Searched 5 | . . 2 . 2 . 1 . Spaces Dug 18 | . 3 . . . . . 15 Terrain Destroyed 95 | . 34 35 6 . . . 20 Melee 15 | . . . . . . . 15 Projectile 8 | . 3 . . . . . 5 AOE 72 | . 31 35 6 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 6163 | 136 858 797 1173 872 289 464 1574 Wait 516 | . 38 25 30 20 . 50 353 Move 5124 | 124 729 735 1006 806 281 389 1054 Hop 6 | . . . . . . . 6 Pick Up 77 | 6 16 6 23 6 1 2 17 Fast Attach 20 | 2 3 . 3 1 . . 11 Attach 37 | 4 7 3 8 5 . . 10 Detach 1 | . . . . . . . 1 Swap 50 | . 11 3 13 2 2 4 15 Drop 55 | . 2 . 22 3 4 5 19 Fire 256 | . 52 25 65 29 . 13 72 Melee 19 | . . . 3 . . . 16 Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 206 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 9) 602 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Discovered new exit (range 16) 944 | -10/Materials | Discovered new exit (range 12) 1507 | -10/Materials | Entered Mines 1507 | -10/Mines | Accompanied by 1 ally 1625 | -10/Mines | Assembled infested the area 1698 | -10/Mines | System corruption reached 10% 1710 | -10/Mines | Core integrity fell below 50% 1728 | -10/Mines | Lost 3 parts (1p1n1w) 1885 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1947 | -10/Mines | Discovered new exit (range 10) 2062 | -10/Mines | Learned location of 1 exit from Materials 2163 | -10/Mines | Discovered new exit (range 7) 2499 | -10/Mines | Identified exit to Materials 2512 | -10/Mines | Entered Materials 2512 | -9/Materials | Accompanied by 2 allies 2512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2513 | -9/Materials | Identified exit to Mines 2517 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2975 | -9/Materials | Build established: Scavenger-Mutant 3195 | -9/Materials | Discovered new exit (range 12) 3241 | -9/Materials | Identified exit to Materials 3703 | -9/Materials | Repaired Imp. Assault Rifle 4207 | -9/Materials | Discovered exit to Materials (range 12) 4391 | -9/Materials | Entered Mines 4530 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4530 | -9/Mines | Discovered new exit (range 5) 4638 | -9/Mines | Learned location of Zion (-6) 4673 | -9/Mines | Discovered exit to Materials (range 6) 4825 | -9/Mines | Learned Materials non-interactive machine intel 4863 | -9/Mines | Core integrity fell below 50% 5324 | -9/Mines | Discovered exit to Materials (range 3) 5910 | -9/Mines | Entered Exiles 5939 | -9/Exiles | Discovered new exit (range 15) 5985 | -9/Exiles | Met 8R-AWN 6013 | -9/Exiles | Met EX-HEX 6107 | -9/Exiles | Met EX-BIN 6139 | -9/Exiles | Aligned with FarCom system 6141 | -9/Exiles | Given EX-Vault access code 6185 | -9/Exiles | Opened EX-Vault 6203 | -9/Exiles | Found Flying Fortress v7 6244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6268 | -9/Exiles | Exiles lab attacked by MAIN.C 6391 | -9/Exiles | Discovered new exit (range 14) 6451 | -9/Exiles | Left Exiles lab with Flying Fortress v7 6451 | -9/Exiles | Entered Mines 6963 | -8/Mines | Discovered exit to Materials (range 7) 6999 | -8/Mines | Discovered exit to Materials (range 14) 7130 | -8/Mines | Entered Materials 7130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7131 | -8/Materials | Loaded intel: 36 non-interactive machine locations 7349 | -8/Materials | Crushed by falling debris 7706 | -8/Materials | Build established: Mutant 8176 | -8/Materials | Discovered new exit (range 12) 8190 | -8/Materials | Core integrity fell below 50% 8603 | -8/Materials | Discovered new exit (range 5) 8926 | -8/Materials | Lost 4 parts (1p2n1u) 8975 | -8/Materials | Lost 4 parts (1n2u1w) 9127 | -8/Materials | Self-destructed Last Messages --------------- 09031_ RCOZFG5V|NIDBDCYR 59|BDQC0IHYA,WL/ % 09052_ System corrupted: FCS attempts to trigger Assault Cannon. 09052_ System corrupted: Assault Cannon misfires. 09052_ A-02 Transporter destroyed. 09053_ Acquired 33 matter. 09054_ Acquired 3 matter. 09060_ U-05 Engineer builds a Wall. 09060_ Acquired 6 matter. 09065_ U-05 Engineer builds a Wall. 09076_ System corrupted: Lgt. Nuclear Core fused. 09096_ System corrupted: Component data lost. 09104_ A-02 Transporter destroyed. 09109_ Dropped Assault Cannon. 09109_ Acquired Prototype Ballistic Gun. 09109_ Identified Enh. Autogun. 09110_ R-06 Scavenger collects Lgt. Treads. 09111_ Acquired 30 matter. 09111_ Acquired 2 matter. 09112_ Acquired 3 matter. 09114_ R-06 Scavenger collects Prototype Energy Gun. Map ----- +----------------------------------------------------+ | ??"""""""???????????????????# #"" ## # | | ??"""""""???????????????????# #"T ## ## | | ??"""""""???????????????????#= ! 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""" # """ | | ?????????????????????######## ## """ # """ | | ???????????????????????????# ! /!## # "" | | ???????????????????????????## */!######### | | ????????????????????????????# *!!#???????# | | ????????????????????????????# #???????###### | | ????????????????????????????# """ #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# """ #????????????? | | ????????????????????????????# #??????????### | | ????????????????????????????# !#??????????#! | | ????????????????????????????#] #??????????# | | ????????????????????????????#########??????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#! | | ???????????????????????????????????????????????# | | ?????"""???????????????????????????????????????### | | ?????"""?????????????????????????????????????????? | | ?????"""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 30 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningDecoderWings Manual? 0 Play Time 01:20:37 Cumulative 150.5 hours Start 2023.07.08 @ 15:04:40 End 2023.07.12 @ 19:35:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fa10584-0fd3-4c15-a2c2-f279947d80d9