Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.30 @ 11:16:14 // Winter2021/Sauler Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (27) 135 Value Destroyed (888) 888 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (8043) 8043 TOTAL SCORE: 18046 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 666 Entered DSFs 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 2471 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 242/250 System Corruption 2% Temperature Cool (12) Movement Flying (17) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Neutrino Core Light Particle Reactor > --- PROPULSION (9) --- VTOL Module VTOL Module Cesium-ion Thruster Improved Surge Thruster Biomechanical Wings Field Propulsion Array Diametric Drive Q-thruster > --- UTILITY (12) ----- Experimental Heat Sink Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Maneuvering Thrusters Improved Cloaking Device Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Barrage Gun Phasing Sabre > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Sensor Array Improved Light Armor Plating Nova Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Particle Reactor > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Improved Surge Thruster Biomechanical Wings Field Propulsion Array Diametric Drive Q-thruster > --- UTILITY ---------- Experimental Heat Sink Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Maneuvering Thrusters Improved Cloaking Device Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Barrage Gun Phasing Sabre > --- INVENTORY -------- Micro Nuclear Core Advanced Sensor Array Improved Light Armor Plating Nova Cannon Missile Launcher [Rating: 124] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Light Armor Plating Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . . 3 . . 1 . . . . . 1 . 1 1 . Utility 10 | . . . . . 1 2 . 1 . . . . 2 . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 79 | . 5 4 3 9 6 . 9 7 3 . 2 5 4 . 4 7 3 8 Power 8 | . . . . 1 . . 3 . . . . . 2 . 1 . . 1 Engine 3 | . . . . 1 . . 2 . . . . . . . . . . . Core 4 | . . . . . . . 1 . . . . . 2 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 20 | . 4 . . 3 3 . 1 1 . . . 4 . . 1 2 . 1 Treads 2 | . 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 18 | . 2 . . 3 3 . 1 1 . . . 4 . . 1 2 . 1 Utility 23 | . . . . 1 1 . 4 2 2 . . 1 2 . 2 3 1 4 Device 13 | . . . . 1 . . . 1 1 . . 1 2 . 2 1 1 3 Storage . | . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . . . . . 1 1 . . . . . . 1 . . Hackware 1 | . . . . . 1 . . . . . . . . . . . . . Protection 6 | . . . . . . . 4 . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 28 | . 1 4 3 4 2 . 1 4 1 . 2 . . . . 2 2 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . 1 1 1 Ballistic Gun 13 | . 1 2 1 2 1 . . 2 . . 1 . . . . 1 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 1 2 1 . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 1 . . . . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . . . . . . . 7 . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 57 57 57 73 70 61 86 95 100 100 100 100 96 89 94 95 93 92 Engine 1 | . . . . 10 9 7 5 . . . . . . . . . . . Core 4 | . . . . . . . 1 6 6 6 6 6 5 5 6 9 8 5 Treads 1 | . 25 . . . . . . . . . . . . . . . . . Flight 32 | . 1 28 28 28 36 30 36 37 40 40 40 40 35 31 34 33 34 32 Device 9 | . . . . 5 5 . . 1 7 6 6 6 13 15 15 19 19 24 Processor 6 | . . . . . . . . 4 6 13 13 13 11 10 10 9 8 8 Protection 12 | . . . . . . . 18 26 24 20 20 20 17 15 15 14 13 12 Ballistic Gun 10 | . 23 27 14 17 14 15 11 9 6 6 6 6 5 5 5 3 4 3 Launcher 1 | . . . 7 10 . . 3 . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 6 6 6 6 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 3 3 3 4 8 8 5 18 21 21 19 22 22 25 25 31 32 32 42 Greatest Support 45 | 3 8 8 8 8 16 16 20 26 26 26 26 28 24 28 32 42 43 45 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 5 4 3 5 4 5 5 5 5 5 4 5 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 26% | Mutant 25% | Scavenger-Ninja 15% | Scavenger-Scout 10% | Derelict-Scout 9% | Sprinter 5% | Scout 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -4/DSF Scavenger-Ninja | -3/Research Scavenger-Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Matter Collected 1122 | 200 16 126 20 140 . . . 26 234 10 . 64 40 . 20 23 77 126 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1116 | . 16 16 . 28 . . . 59 227 . . 84 248 . 33 23 128 254 Parts 49 | . 3 2 . 8 . . . 6 3 . . 4 8 . 4 . 5 6 Haulers Intercepted 2 | . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 15 . . . . . . Prevented 6 | . . . . . . . . . . 4 . 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 16 | . . 3 . 4 . . . 4 . . . 3 1 . 1 . . . Melee 5 | . . . . . . . . . . . . 3 1 . 1 . . . AOE 11 | . . 3 . 4 . . . 4 . . . . . . . . . . Classes Destroyed 11 | . 1 1 . 1 . . . . 2 . . 1 2 . 1 . . 2 Builder 3 | . . . . . . . . . . . . . 2 . . 1 . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . 2 . . . . . Recycler 2 | . . . . . . . . . . . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 Swarmer 14 | . . 3 . 4 . . . 4 . . . 2 1 . . . . . Cutter 1 | . . . . . . . . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . . . . . 1 . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 4 | . 1 3 . 4 . . . 4 . . . 2 3 . 1 1 1 2 Combat Bots Only 4 | . . 3 . 3 . . . 4 . . . 2 1 . 1 . . . Max Kills in Single Turn 4 | . 1 2 . 3 . . . 4 1 . . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 2 . . . 4 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Damage Taken 1254 | . 232 62 . 22 . . . 151 . 62 . 69 184 . . 267 . 205 Core 236 | . 33 6 . 10 . . . 44 . . . 27 41 . . 75 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 96 | 100 . . . 80 100 . 100 . . . . 91 95 . 100 94 100 100 Volleys Fired 29 | . 3 4 1 3 . . . 6 . . . 1 . . . 2 1 8 Largest 2 | . 2 1 1 1 . . . 2 . . . 1 . . . 1 1 1 Hottest 113 | . 40 30 30 30 . . . 40 . . . 28 . . . 113 113 113 Shots Fired 37 | . 6 4 1 3 . . . 11 . . . 1 . . . 2 1 8 Gun 21 | . 6 . . . . . . 10 . . . 1 . . . . . 4 Cannon 7 | . . . . . . . . . . . . . . . . 2 1 4 Launcher 9 | . . 4 1 3 . . . 1 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 21 | . 6 . . . . . . 10 . . . 1 . . . . . 4 Thermal 7 | . . . . . . . . . . . . . . . . 2 1 4 Explosive 9 | . . 4 1 3 . . . 1 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . 1 . . . . . . 4 . . . . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . 2 . . . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 50 | . 2 . 3 . . . . 7 9 . . 5 11 . 1 2 3 7 Core Hits 35 | . 1 5 . 5 . . . 5 5 . . 3 5 . 1 . 1 4 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 102 | . . . 3 . . . . 2 12 3 . 11 18 . 1 30 8 14 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . . . 2 12 3 . 11 18 . 1 30 8 14 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . 3 . . . . . 4 . . 1 5 . . 2 1 4 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 3750 | . 23 213 . 250 . . . 265 382 . . 324 1019 . 63 213 260 738 Guns 77 | . 23 . . . . . . 54 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 674 | . . 213 . 250 . . . 211 . . . . . . . . . . Melee 2999 | . . . . . . . . . 382 . . 324 1019 . 63 213 260 738 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 77 | . 23 . . . . . . 54 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 674 | . . 213 . 250 . . . 211 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2999 | . . . . . . . . . 382 . . 324 1019 . 63 213 260 738 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . 7 . . 2 . 2 Average Corruption 1 | . . . . . . . . . . . . . 7 . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . 2 . . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 681 | . . . . . . . . . 99 . . 16 78 . . 157 . 331 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 681 | . . . . . . . . . 99 . . 16 78 . . 157 . 331 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 48 | . . . . 8 . . . 26 4 8 . 12 19 . . 40 18 48 Average Temperature 8 | . . . . 5 . . . 15 3 4 . 9 19 . . 20 13 24 Received Heat Transfer 307 | . 129 18 . 40 . . . 36 . 18 . . 66 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Peak Influence 841 | . 223 266 . 234 127 57 39 235 . . . . 841 411 336 647 430 493 Initial 411 | . . 86 . . 75 57 39 20 . . . . 174 411 291 189 335 257 Average 272 | . 86 215 . 136 90 57 39 147 . . . . 474 411 315 336 369 375 Maximum Alert Level 3 | . 1 1 . 1 . . . 1 . . . . 3 2 1 2 2 2 Low Security (%) 36 | 100 97 43 . 88 100 100 100 42 . . . . 5 . . 7 . . Level 1 41 | . 2 56 . 11 . . . 57 . . . . 39 . 100 63 85 54 Level 2 16 | . . . . . . . . . . . . . 16 100 . 29 14 45 Level 3 5 | . . . . . . . . . . . . . 39 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . . . 1 1 . . . . 8 . 1 6 2 3 Investigation 6 | . . . . . . . . . . . . . 4 . . 1 1 . Extermination 3 | . . . . . . . . . . . . . 1 . . 1 . 1 Reinforcement 9 | . 1 . . . . . 1 . . . . . 1 . 1 3 1 1 Assault 4 | . . . . . . . . . . . . . 2 . . 1 . 1 Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Distress Signals 4 | . 1 . . . 1 . . 1 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 135 | . 16 7 1 11 7 . . 10 1 10 . 9 21 . 2 26 2 12 Peak Tracking Total 17 | . 7 3 10 7 9 . . 5 1 6 . 4 14 . 2 17 2 9 Tactical Retreats 20 | . 1 . . 3 . . . 2 . 2 . 2 3 . 1 6 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Traps Triggered 3 | . . . . . . . 1 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 3 . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Machines Disabled 19 | . . 1 1 . . . . . . . . . 14 . . 1 . 2 Max in Single Turn 1 | . . . 1 . . . . . . . . . 1 . . 1 . 1 Garrison Access 5 | . . . . . . . . 1 . . . . 2 . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Machines Accessed 24 | . 3 . 2 . 2 1 . 3 . . . . 7 2 . 2 1 1 Terminals 7 | . 3 . . . . 1 . 1 . . . . 1 1 . . . . Fabricators 5 | . . . . . . . . . . . . . 3 1 . . 1 . Repair Stations 3 | . . . . . 1 . . 1 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . 2 . . 1 . 1 Total Hacks 35 | . 5 . 2 . 4 1 . 4 . . . . 12 2 . 2 2 1 Successful 21 | . 3 . 2 . 4 1 . 4 . . . . 5 1 . . . 1 Failed 14 | . 2 . . . . . . . . . . . 7 1 . 2 2 . Catastrophic 5 | . 1 . . . . . . . . . . . 2 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 62 | . 3 . 1 . . . . 2 . . . . 24 1 . 13 5 13 Terminals 10 | . 5 . . . . 1 . 2 . . . . 1 1 . . . . Fabricators 9 | . . . . . . . . . . . . . 6 1 . . 2 . Repair Stations 4 | . . . . . 2 . . 1 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . 1 . . . . 4 . . 1 . 1 Terminal Hacks 8 | . 2 . 2 . . 1 . 1 . . . . 1 1 . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . . . 1 1 . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Seal Access 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Unauthorized Hacks 5 | . 1 . . . . . . 2 . . . . 2 . . . . . Terminals 2 | . 1 . . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . . . . 1 . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . 1 . . . . . Mechanics 2 | . . . . . . . . 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . . . . 2 . . . . 4 2 . 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . . . . . 8 . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 68 | . . . . . . . . . . . . . 68 . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . 8 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . Time 36 | . . . . . 36 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 3 . . . . . . . . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . . . . . . . . Combat 1 | . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . 3 . . . . . . . . . . . . . . . parse_system 3 | . . . 3 . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 1 . . 1 . . Machine Destruction 2 | . . . . . . . . . . . . . 1 . . 1 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Total Allies 25 | . . 5 . . . . . . . . 7 . 6 . . 3 . 4 Largest Group 7 | . . 5 4 2 . . . . . . 7 7 3 . . 3 . 3 Highest-Rated Group 342 | . . 82 66 24 . . . . . . 235 235 210 . . 288 . 342 Highest-Rated Ally 114 | . . 31 31 16 . . . . . . 40 40 70 . . 96 . 114 Zionite Dispatches 5 | . . . . . . . . . . . . . 2 . . 1 . 2 Light 4 | . . . . . . . . . . . . . 2 . . 1 . 1 Demo 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . Ally Attacks 119 | . . 24 . 8 . . . . . . . 45 15 . . 7 . 20 Total Damage 3084 | . . 360 . 67 . . . . . . . 634 425 . . 246 . 1352 Kills 26 | . . 4 . 3 . . . . . . . 8 5 . . 1 . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . 4 . . 2 . 2 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Turns Passed 4014 | 4 229 323 195 391 116 5 38 135 302 110 484 258 373 18 39 425 101 468 Spaces Moved 8464 | 1 416 454 326 635 180 14 73 393 653 325 846 496 921 49 161 965 389 1167 Core 395 | 1 394 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 8069 | . 22 454 326 635 180 14 73 393 653 325 846 496 921 49 161 965 389 1167 Fastest Speed 14 | 50 37 37 37 37 31 31 28 25 25 25 25 21 24 21 17 14 14 17 Average Speed 26 | 50 49 37 37 37 31 31 30 25 25 25 27 23 24 21 18 16 16 17 Slowest Speed 101 | 50 50 37 37 37 31 31 31 28 25 25 28 28 101 21 21 17 17 89 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . 2 . 16 . . . 2 . . . . 3 . . 4 1 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 76 75 61 86 24 1 68 15 73 57 90 69 37 2 90 40 15 25 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 12 | . . 1 1 . . . . . . . 1 . 5 . . 4 . . Known Exits Taken 12 | . 1 . . . 1 1 . 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . . . 2 . . . . 3 3 1 1 . . . . . . Spaces Dug 68 | . . 3 . 17 . . . 1 1 3 . 4 6 . . 24 4 5 Terrain Destroyed 126 | . . 24 6 27 . . . 5 1 3 . 4 6 . . 26 5 19 Melee 48 | . . . . . . . . 1 1 3 . 4 6 . . 24 4 5 Projectile 6 | . . . . . . . . . . . . . . . . 2 1 3 AOE 72 | . . 24 6 27 . . . 4 . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Total 10026 | 7 436 600 394 771 239 13 85 409 768 348 1097 617 1041 55 167 1173 407 1399 Wait 1332 | . 1 138 62 135 49 . . . 97 21 248 100 98 7 . 168 8 200 Move 8385 | . 415 449 325 602 179 13 72 388 652 324 845 495 914 48 160 956 386 1162 Hop 30 | . . 2 . 16 . . . 2 . . . . 3 . . 4 1 2 Pick Up 21 | . 6 2 . 1 2 . 2 1 . . . . 2 . 1 3 . 1 Fast Attach 32 | . 1 . . 2 2 . 5 4 3 . 1 4 2 . 1 2 1 4 Attach 11 | . 4 . . . 3 . 1 . . . . . . . 1 2 . . Detach 6 | 2 . . . . 2 . . 1 1 . . . . . . . . . Swap 36 | . . 4 3 7 1 . 3 3 . . 1 1 2 . 2 3 2 4 Drop 42 | 5 6 1 . 5 1 . 2 2 3 . 2 5 2 . 1 3 . 4 Fire 29 | . 3 4 1 3 . . . 6 . . . 1 . . . 2 1 8 Melee 102 | . . . 3 . . . . 2 12 3 . 11 18 . 1 30 8 14 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Identified exit to Mines 132 | -10/Materials | Discovered new exit (range 13) 182 | -10/Materials | Discovered new exit (range 10) 234 | -10/Materials | Entered Mines 248 | -10/Mines | Learned location of Zion (-6) 261 | -10/Mines | Met a Derelict bent on vengeance 304 | -10/Mines | Build established: Mutant 327 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 371 | -10/Mines | Discovered new exit (range 15) 474 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 474 | -10/Mines | Discovered new exit (range 5) 557 | -10/Mines | Entered Exiles 557 | -10/Exiles | Accompanied by 4 allies 566 | -10/Exiles | Met 8R-AWN 575 | -10/Exiles | Met EX-HEX 587 | -10/Exiles | Led the pair of lost Derelicts to a safe place 590 | -10/Exiles | Met EX-BIN 597 | -10/Exiles | Aligned with FarCom system 597 | -10/Exiles | Given EX-Vault access code 608 | -10/Exiles | Opened EX-Vault 616 | -10/Exiles | Warned to stay clear of 0b10 Research branches 627 | -10/Exiles | Met EX-DEC 641 | -10/Exiles | Discovered new exit (range 10) 737 | -10/Exiles | Attacked by the Exiles 752 | -10/Exiles | Entered Mines 752 | -9/Mines | Accompanied by 2 allies 882 | -9/Mines | Assembled infested the area 886 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 981 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 982 | -9/Mines | Found Prototype Device 982 | -9/Mines | Identified Exp. Sensor Array 994 | -9/Mines | Learned 2 Materials zone layouts 1071 | -9/Mines | Discovered new exit (range 10) 1143 | -9/Mines | Entered Materials 1143 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 1144 | -8/Materials | Identified exit to Factory 1185 | -8/Materials | Repaired Broken Grenade Launcher 1256 | -8/Materials | Discovered exit to Factory (range 10) 1259 | -8/Materials | Entered Factory 1259 | -7/Factory | Evolved 2 slots: Utility x2 1263 | -7/Factory | Identified exit to DSF 1264 | -7/Factory | Entered DSF 1281 | -7/DSF | Additional patrols routed to DSF 1293 | -7/DSF | Discovered new exit (range 16) 1302 | -7/DSF | Entered Factory 1302 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1316 | -6/Factory | Garrison activated, responded to threat 1340 | -6/Factory | Identified exit to Lower Caves 1340 | -6/Factory | Spotted B-75 Beast 1437 | -6/Factory | Entered Lower Caves 1605 | -6/Lower Caves | Spotted B-75 Beast 1696 | -6/Lower Caves | Build established: Sprinter 1733 | -6/Lower Caves | Discovered new exit (range 5) 1739 | -6/Lower Caves | Identified exit to Lower Caves 1739 | -6/Lower Caves | Entered another Lower Caves area 1848 | -6/Lower Caves | Discovered new exit (range 7) 1849 | -6/Lower Caves | Identified exit to Zion 1849 | -6/Lower Caves | Entered Zion 1856 | -6/Zion | Given the Hacking Drone Bay 1861 | -6/Zion | Received a visual enhancement algorithm 1871 | -6/Zion | Discovered new exit (range 22) 1882 | -6/Zion | Gained Derelict followers 2034 | -6/Zion | Imprinted 2036 | -6/Zion | Declared Zion's savior 2084 | -6/Zion | Identified exit to Proximity Caves 2284 | -6/Zion | Build established: Derelict-Scout 2333 | -6/Zion | Entered Proximity Caves 2333 | -5/Proximity Caves | Accompanied by 7 allies 2496 | -5/Proximity Caves | Spotted B-75 Beast 2567 | -5/Proximity Caves | Discovered new exit (range 10) 2591 | -5/Proximity Caves | Identified exit to Factory 2591 | -5/Proximity Caves | Entered Factory 2591 | -5/Factory | Evolved 2 slots: Utility x2 2592 | -5/Factory | Identified exit to Upper Caves 2597 | -5/Factory | Identified exit to DSF 2679 | -5/Factory | Fabricated Quantum Shading Machine? 2703 | -5/Factory | Build established: Scavenger-Scout 2751 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2788 | -5/Factory | Retrieved Zion intel report: Guard Positions 2795 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2796 | -5/Factory | Zion Light squad teleported in 2891 | -5/Factory | First assault squad dispatched 2901 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2902 | -5/Factory | Zion Light squad teleported in 2954 | -5/Factory | Discovered new exit (range 8) 2963 | -5/Factory | Identified exit to Factory 2964 | -5/Factory | Entered another Factory area 2964 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2982 | -4/Factory | Identified exit to DSF 2982 | -4/Factory | Entered DSF 3006 | -4/DSF | Additional patrols routed to DSF 3007 | -4/DSF | Discovered new exit (range 21) 3012 | -4/DSF | Identified exit to Research 3021 | -4/DSF | Entered Research 3021 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3284 | -3/Research | Build established: Scavenger-Ninja 3314 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 3315 | -3/Research | Zion Light squad teleported in 3352 | -3/Research | Spotted B-86 Titan 3394 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3436 | -3/Research | Discovered new exit (range 22) 3446 | -3/Research | Identified exit to Research 3446 | -3/Research | Entered another Research area 3446 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3512 | -2/Research | Spotted B-90 Cyclops 3539 | -2/Research | Discovered new exit (range 13) 3546 | -2/Research | Identified exit to Access 3547 | -2/Research | Entered Access 3547 | -1/Access | Evolved 2 slots: Utility x2 3639 | -1/Access | Energy Cycler disabled 3689 | -1/Access | Retrieved Zion intel report: Main Access 3689 | -1/Access | Identified exit to Surface 3721 | -1/Access | Retrieved Zion intel report: Unaware Analyses 3797 | -1/Access | First assault squad dispatched 3809 | -1/Access | Zion Light squad teleported in 3974 | -1/Access | P-80 Master assimilated allied 3E-R73(z) 3992 | -1/Access | Zion Demo squad teleported in 4015 | *** | Escaped! Last Messages --------------- 03975_ 1J-PM6(z) destroyed. 03991_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hover Resupply ] [ 2 : JE-41U(d)/Demo(1) ] [ 3 : Kinetic Resupply ] [ 4 : Defense Resupply ] [ 5 : Zionite Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 03992_ JE-41U(d): "For Zion!" 03992_ K-01 Serf collects debris. 03996_ The Access Shell folds into the floor. 03997_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 04012_ P-80 Master destroyed. 04012_ M-36 Artificer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? # # | | ???????????????????????? # # # | | ????????????????????????#+######+########### ## | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ???????????????????????? | | ???????? #????????? ########## ####+#### | | ????????####/##??????????? ########## # = | | ????????## #????????????????????## # | | ???????? T" ?????????????????????## # | | ?????????? 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Sensor Array | -8/Materials | Scanalyzed Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel F-cell Engine | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Exp. Cesium-ion Thruster | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Quantum Shading Machine | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressChargeBattery Manual? 0 Play Time 01:05:01 Cumulative 579.4 hours Start 2021.12.30 @ 09:22:06 End 2021.12.30 @ 11:16:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 259 Rogue 258 Adventurer 1 Explorer 0 Win Type 0 Total 56 Types 18/6/9/3/1/0/18/1/0 Lore% 96 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 636ed73c-23d6-4182-b6ab-09abb797bde8