Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.30 @ 11:16:14 // Winter2021/Sauler

Player: aoemica

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (27)      135
Value Destroyed (888)      888
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (8043)               8043
              TOTAL SCORE: 18046

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      666
Entered DSFs               1000
Aligned with FarCom        300
Met Imprinter              300
Was Imprinted              300
Win                        3000
Win Speed                  2471

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     242/250
System Corruption          2%
Temperature                Cool (12)
Movement                   Flying (17)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Neutrino Core
         Light Particle Reactor
>              --- PROPULSION (9) ---
               VTOL Module
               VTOL Module
               Cesium-ion Thruster
      Improved Surge Thruster
               Biomechanical Wings
               Field Propulsion Array
               Diametric Drive
               Q-thruster
>              --- UTILITY (12) -----
  Experimental Heat Sink
      Advanced Weight Redist. System
               Structural Scanner
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Maneuvering Thrusters
      Improved Cloaking Device
      Improved Propulsion Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON (2) -------
               Barrage Gun
               Phasing Sabre
>              --- INVENTORY (5) ----
         Micro Nuclear Core
      Advanced Sensor Array
      Improved Light Armor Plating
               Nova Cannon
               Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
         Light Particle Reactor
>              --- PROPULSION -------
               VTOL Module
               VTOL Module
               Cesium-ion Thruster
      Improved Surge Thruster
               Biomechanical Wings
               Field Propulsion Array
               Diametric Drive
               Q-thruster
>              --- UTILITY ----------
  Experimental Heat Sink
      Advanced Weight Redist. System
               Structural Scanner
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Maneuvering Thrusters
      Improved Cloaking Device
      Improved Propulsion Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON -----------
               Barrage Gun
               Phasing Sabre
>              --- INVENTORY --------
         Micro Nuclear Core
      Advanced Sensor Array
      Improved Light Armor Plating
               Nova Cannon
               Missile Launcher
[Rating: 124]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Light Armor Plating
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   .   .   .   2   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   1   .   1   1   .   
  Utility                  10   | .   .   .   .   .   1   2   .   1   .   .   .   .   2   .   .   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | .   5   4   3   9   6   .   9   7   3   .   2   5   4   .   4   7   3   8   
  Power                    8    | .   .   .   .   1   .   .   3   .   .   .   .   .   2   .   1   .   .   1   
    Engine                 3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               20   | .   4   .   .   3   3   .   1   1   .   .   .   4   .   .   1   2   .   1   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 18   | .   2   .   .   3   3   .   1   1   .   .   .   4   .   .   1   2   .   1   
  Utility                  23   | .   .   .   .   1   1   .   4   2   2   .   .   1   2   .   2   3   1   4   
    Device                 13   | .   .   .   .   1   .   .   .   1   1   .   .   1   2   .   2   1   1   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   1   4   3   4   2   .   1   4   1   .   2   .   .   .   .   2   2   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Ballistic Gun          13   | .   1   2   1   2   1   .   .   2   .   .   1   .   .   .   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   2   1   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   57  57  57  73  70  61  86  95  100 100 100 100 96  89  94  95  93  92  
  Engine                   1    | .   .   .   .   10  9   7   5   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   1   6   6   6   6   6   5   5   6   9   8   5   
  Treads                   1    | .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   32   | .   1   28  28  28  36  30  36  37  40  40  40  40  35  31  34  33  34  32  
  Device                   9    | .   .   .   .   5   5   .   .   1   7   6   6   6   13  15  15  19  19  24  
  Processor                6    | .   .   .   .   .   .   .   .   4   6   13  13  13  11  10  10  9   8   8   
  Protection               12   | .   .   .   .   .   .   .   18  26  24  20  20  20  17  15  15  14  13  12  
  Ballistic Gun            10   | .   23  27  14  17  14  15  11  9   6   6   6   6   5   5   5   3   4   3   
  Launcher                 1    | .   .   .   7   10  .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   1   6   6   6   6   5   5   5   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 3   3   3   4   8   8   5   18  21  21  19  22  22  25  25  31  32  32  42  
  Greatest Support         45   | 3   8   8   8   8   16  16  20  26  26  26  26  28  24  28  32  42  43  45  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   4   4   5   4   3   5   4   5   5   5   5   5   4   5   4   4   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 26% | Mutant
 25% | Scavenger-Ninja
 15% | Scavenger-Scout
 10% | Derelict-Scout
  9% | Sprinter
  5% | Scout
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/DSF
 Scavenger-Sprinter | -6/Factory
           Sprinter | -6/Lower Caves
              Scout | -6/Lower Caves
     Derelict-Scout | -6/Zion
    Scavenger-Scout | -5/Proximity Caves
    Scavenger-Scout | -5/Factory
    Scavenger-Scout | -4/Factory
    Scavenger-Scout | -4/DSF
    Scavenger-Ninja | -3/Research
    Scavenger-Ninja | -2/Research
    Scavenger-Ninja | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Matter Collected           1122 | 200 16  126 20  140 .   .   .   26  234 10  .   64  40  .   20  23  77  126 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1116 | .   16  16  .   28  .   .   .   59  227 .   .   84  248 .   33  23  128 254 
  Parts                    49   | .   3   2   .   8   .   .   .   6   3   .   .   4   8   .   4   .   5   6   
Haulers Intercepted        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   
  Prevented                6    | .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  16   | .   .   3   .   4   .   .   .   4   .   .   .   3   1   .   1   .   .   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   
  AOE                      11   | .   .   3   .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   1   1   .   1   .   .   .   .   2   .   .   1   2   .   1   .   .   2   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   .   3   .   4   .   .   .   4   .   .   .   2   1   .   .   .   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   1   3   .   4   .   .   .   4   .   .   .   2   3   .   1   1   1   2   
  Combat Bots Only         4    | .   .   3   .   3   .   .   .   4   .   .   .   2   1   .   1   .   .   .   
Max Kills in Single Turn   4    | .   1   2   .   3   .   .   .   4   1   .   .   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  
Damage Taken               1254 | .    232  62   .    22   .    .    .    151  .    62   .    69   184  .    .    267  .    205  
  Core                     236  | .    33   6    .    10   .    .    .    44   .    .    .    27   41   .    .    75   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  .    .    .    80   100  .    100  .    .    .    .    91   95   .    100  94   100  100  
Volleys Fired              29   | .    3    4    1    3    .    .    .    6    .    .    .    1    .    .    .    2    1    8    
  Largest                  2    | .    2    1    1    1    .    .    .    2    .    .    .    1    .    .    .    1    1    1    
  Hottest                  113  | .    40   30   30   30   .    .    .    40   .    .    .    28   .    .    .    113  113  113  
Shots Fired                37   | .    6    4    1    3    .    .    .    11   .    .    .    1    .    .    .    2    1    8    
  Gun                      21   | .    6    .    .    .    .    .    .    10   .    .    .    1    .    .    .    .    .    4    
  Cannon                   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    4    
  Launcher                 9    | .    .    4    1    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    6    .    .    .    .    .    .    10   .    .    .    1    .    .    .    .    .    4    
  Thermal                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    4    
  Explosive                9    | .    .    4    1    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           50   | .    2    .    3    .    .    .    .    7    9    .    .    5    11   .    1    2    3    7    
  Core Hits                35   | .    1    5    .    5    .    .    .    5    5    .    .    3    5    .    1    .    1    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              102  | .    .    .    3    .    .    .    .    2    12   3    .    11   18   .    1    30   8    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 99   | .    .    .    .    .    .    .    .    2    12   3    .    11   18   .    1    30   8    14   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            20   | .    .    .    3    .    .    .    .    .    4    .    .    1    5    .    .    2    1    4    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3750 | .    23   213  .    250  .    .    .    265  382  .    .    324  1019 .    63   213  260  738  
  Guns                     77   | .    23   .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               674  | .    .    213  .    250  .    .    .    211  .    .    .    .    .    .    .    .    .    .    
  Melee                    2999 | .    .    .    .    .    .    .    .    .    382  .    .    324  1019 .    63   213  260  738  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  77   | .    23   .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                674  | .    .    213  .    250  .    .    .    211  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2999 | .    .    .    .    .    .    .    .    .    382  .    .    324  1019 .    63   213  260  738  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    2    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            681  | .    .    .    .    .    .    .    .    .    99   .    .    16   78   .    .    157  .    331  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    681  | .    .    .    .    .    .    .    .    .    99   .    .    16   78   .    .    157  .    331  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        48   | .    .    .    .    8    .    .    .    26   4    8    .    12   19   .    .    40   18   48   
  Average Temperature      8    | .    .    .    .    5    .    .    .    15   3    4    .    9    19   .    .    20   13   24   
  Received Heat Transfer   307  | .    129  18   .    40   .    .    .    36   .    18   .    .    66   .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Peak Influence             841  | .   223 266 .   234 127 57  39  235 .   .   .   .   841 411 336 647 430 493 
  Initial                  411  | .   .   86  .   .   75  57  39  20  .   .   .   .   174 411 291 189 335 257 
  Average                  272  | .   86  215 .   136 90  57  39  147 .   .   .   .   474 411 315 336 369 375 
Maximum Alert Level        3    | .   1   1   .   1   .   .   .   1   .   .   .   .   3   2   1   2   2   2   
  Low Security (%)         36   | 100 97  43  .   88  100 100 100 42  .   .   .   .   5   .   .   7   .   .   
  Level 1                  41   | .   2   56  .   11  .   .   .   57  .   .   .   .   39  .   100 63  85  54  
  Level 2                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   16  100 .   29  14  45  
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   .   .   .   .   1   1   .   .   .   .   8   .   1   6   2   3   
  Investigation            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Reinforcement            9    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   3   1   1   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Distress Signals           4    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   16  7   1   11  7   .   .   10  1   10  .   9   21  .   2   26  2   12  
  Peak Tracking Total      17   | .   7   3   10  7   9   .   .   5   1   6   .   4   14  .   2   17  2   9   
  Tactical Retreats        20   | .   1   .   .   3   .   .   .   2   .   2   .   2   3   .   1   6   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Traps Triggered            3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Machines Disabled          19   | .   .   1   1   .   .   .   .   .   .   .   .   .   14  .   .   1   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Machines Accessed          24   | .   3   .   2   .   2   1   .   3   .   .   .   .   7   2   .   2   1   1   
  Terminals                7    | .   3   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   
Total Hacks                35   | .   5   .   2   .   4   1   .   4   .   .   .   .   12  2   .   2   2   1   
  Successful               21   | .   3   .   2   .   4   1   .   4   .   .   .   .   5   1   .   .   .   1   
  Failed                   14   | .   2   .   .   .   .   .   .   .   .   .   .   .   7   1   .   2   2   .   
    Catastrophic           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   3   .   1   .   .   .   .   2   .   .   .   .   24  1   .   13  5   13  
  Terminals                10   | .   5   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   2   .   
  Repair Stations          4    | .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   1   .   1   
Terminal Hacks             8    | .   2   .   2   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         5    | .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   .   .   .   .   .   2   .   .   .   .   4   2   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   68   | .   .   .   .   .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     36   | .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  
Total Allies               25   | .    .    5    .    .    .    .    .    .    .    .    7    .    6    .    .    3    .    4    
  Largest Group            7    | .    .    5    4    2    .    .    .    .    .    .    7    7    3    .    .    3    .    3    
  Highest-Rated Group      342  | .    .    82   66   24   .    .    .    .    .    .    235  235  210  .    .    288  .    342  
  Highest-Rated Ally       114  | .    .    31   31   16   .    .    .    .    .    .    40   40   70   .    .    96   .    114  
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    2    
  Light                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    1    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               119  | .    .    24   .    8    .    .    .    .    .    .    .    45   15   .    .    7    .    20   
  Total Damage             3084 | .    .    360  .    67   .    .    .    .    .    .    .    634  425  .    .    246  .    1352 
  Kills                    26   | .    .    4    .    3    .    .    .    .    .    .    .    8    5    .    .    1    .    5    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   2   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               4014 | 4    229  323  195  391  116  5    38   135  302  110  484  258  373  18   39   425  101  468  
Spaces Moved               8464 | 1    416  454  326  635  180  14   73   393  653  325  846  496  921  49   161  965  389  1167 
  Core                     395  | 1    394  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   8069 | .    22   454  326  635  180  14   73   393  653  325  846  496  921  49   161  965  389  1167 
  Fastest Speed            14   | 50   37   37   37   37   31   31   28   25   25   25   25   21   24   21   17   14   14   17   
  Average Speed            26   | 50   49   37   37   37   31   31   30   25   25   25   27   23   24   21   18   16   16   17   
  Slowest Speed            101  | 50   50   37   37   37   31   31   31   28   25   25   28   28   101  21   21   17   17   89   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    2    .    16   .    .    .    2    .    .    .    .    3    .    .    4    1    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    76   75   61   86   24   1    68   15   73   57   90   69   37   2    90   40   15   25   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     12   | .    .    1    1    .    .    .    .    .    .    .    1    .    5    .    .    4    .    .    
  Known Exits Taken        12   | .    1    .    .    .    1    1    .    1    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    .    .    2    .    .    .    .    3    3    1    1    .    .    .    .    .    .    
Spaces Dug                 68   | .    .    3    .    17   .    .    .    1    1    3    .    4    6    .    .    24   4    5    
Terrain Destroyed          126  | .    .    24   6    27   .    .    .    5    1    3    .    4    6    .    .    26   5    19   
  Melee                    48   | .    .    .    .    .    .    .    .    1    1    3    .    4    6    .    .    24   4    5    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    
  AOE                      72   | .    .    24   6    27   .    .    .    4    .    .    .    .    .    .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Fac  DSF  Res  Res  Acc  
Total                      10026 | 7    436  600  394  771  239  13   85   409  768  348  1097 617  1041 55   167  1173 407  1399 
  Wait                     1332  | .    1    138  62   135  49   .    .    .    97   21   248  100  98   7    .    168  8    200  
  Move                     8385  | .    415  449  325  602  179  13   72   388  652  324  845  495  914  48   160  956  386  1162 
  Hop                      30    | .    .    2    .    16   .    .    .    2    .    .    .    .    3    .    .    4    1    2    
  Pick Up                  21    | .    6    2    .    1    2    .    2    1    .    .    .    .    2    .    1    3    .    1    
  Fast Attach              32    | .    1    .    .    2    2    .    5    4    3    .    1    4    2    .    1    2    1    4    
  Attach                   11    | .    4    .    .    .    3    .    1    .    .    .    .    .    .    .    1    2    .    .    
  Detach                   6     | 2    .    .    .    .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Swap                     36    | .    .    4    3    7    1    .    3    3    .    .    1    1    2    .    2    3    2    4    
  Drop                     42    | 5    6    1    .    5    1    .    2    2    3    .    2    5    2    .    1    3    .    4    
  Fire                     29    | .    3    4    1    3    .    .    .    6    .    .    .    1    .    .    .    2    1    8    
  Melee                    102   | .    .    .    3    .    .    .    .    2    12   3    .    11   18   .    1    30   8    14   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 0)
    5 | -11/Scrapyard      | Entered Materials
   30 | -10/Materials      | Identified exit to Mines
  132 | -10/Materials      | Discovered new exit (range 13)
  182 | -10/Materials      | Discovered new exit (range 10)
  234 | -10/Materials      | Entered Mines
  248 | -10/Mines          | Learned location of Zion (-6)
  261 | -10/Mines          | Met a Derelict bent on vengeance
  304 | -10/Mines          | Build established: Mutant
  327 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  371 | -10/Mines          | Discovered new exit (range 15)
  474 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  474 | -10/Mines          | Discovered new exit (range 5)
  557 | -10/Mines          | Entered Exiles
  557 | -10/Exiles         | Accompanied by 4 allies
  566 | -10/Exiles         | Met 8R-AWN
  575 | -10/Exiles         | Met EX-HEX
  587 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  590 | -10/Exiles         | Met EX-BIN
  597 | -10/Exiles         | Aligned with FarCom system
  597 | -10/Exiles         | Given EX-Vault access code
  608 | -10/Exiles         | Opened EX-Vault
  616 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  627 | -10/Exiles         | Met EX-DEC
  641 | -10/Exiles         | Discovered new exit (range 10)
  737 | -10/Exiles         | Attacked by the Exiles
  752 | -10/Exiles         | Entered Mines
  752 | -9/Mines           | Accompanied by 2 allies
  882 | -9/Mines           | Assembled infested the area
  886 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  981 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  982 | -9/Mines           | Found Prototype Device
  982 | -9/Mines           | Identified Exp. Sensor Array
  994 | -9/Mines           | Learned 2 Materials zone layouts
 1071 | -9/Mines           | Discovered new exit (range 10)
 1143 | -9/Mines           | Entered Materials
 1143 | -8/Materials       | Evolved 4 slots: Propulsion x3, Utility x1
 1144 | -8/Materials       | Identified exit to Factory
 1185 | -8/Materials       | Repaired Broken Grenade Launcher
 1256 | -8/Materials       | Discovered exit to Factory (range 10)
 1259 | -8/Materials       | Entered Factory
 1259 | -7/Factory         | Evolved 2 slots: Utility x2
 1263 | -7/Factory         | Identified exit to DSF
 1264 | -7/Factory         | Entered DSF
 1281 | -7/DSF             | Additional patrols routed to DSF
 1293 | -7/DSF             | Discovered new exit (range 16)
 1302 | -7/DSF             | Entered Factory
 1302 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1316 | -6/Factory         | Garrison activated, responded to threat
 1340 | -6/Factory         | Identified exit to Lower Caves
 1340 | -6/Factory         | Spotted B-75 Beast
 1437 | -6/Factory         | Entered Lower Caves
 1605 | -6/Lower Caves     | Spotted B-75 Beast
 1696 | -6/Lower Caves     | Build established: Sprinter
 1733 | -6/Lower Caves     | Discovered new exit (range 5)
 1739 | -6/Lower Caves     | Identified exit to Lower Caves
 1739 | -6/Lower Caves     | Entered another Lower Caves area
 1848 | -6/Lower Caves     | Discovered new exit (range 7)
 1849 | -6/Lower Caves     | Identified exit to Zion
 1849 | -6/Lower Caves     | Entered Zion
 1856 | -6/Zion            | Given the Hacking Drone Bay
 1861 | -6/Zion            | Received a visual enhancement algorithm
 1871 | -6/Zion            | Discovered new exit (range 22)
 1882 | -6/Zion            | Gained Derelict followers
 2034 | -6/Zion            | Imprinted
 2036 | -6/Zion            | Declared Zion's savior
 2084 | -6/Zion            | Identified exit to Proximity Caves
 2284 | -6/Zion            | Build established: Derelict-Scout
 2333 | -6/Zion            | Entered Proximity Caves
 2333 | -5/Proximity Caves | Accompanied by 7 allies
 2496 | -5/Proximity Caves | Spotted B-75 Beast
 2567 | -5/Proximity Caves | Discovered new exit (range 10)
 2591 | -5/Proximity Caves | Identified exit to Factory
 2591 | -5/Proximity Caves | Entered Factory
 2591 | -5/Factory         | Evolved 2 slots: Utility x2
 2592 | -5/Factory         | Identified exit to Upper Caves
 2597 | -5/Factory         | Identified exit to DSF
 2679 | -5/Factory         | Fabricated Quantum Shading Machine?
 2703 | -5/Factory         | Build established: Scavenger-Scout
 2751 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 2788 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 2795 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 2796 | -5/Factory         | Zion Light squad teleported in
 2891 | -5/Factory         | First assault squad dispatched
 2901 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 2902 | -5/Factory         | Zion Light squad teleported in
 2954 | -5/Factory         | Discovered new exit (range 8)
 2963 | -5/Factory         | Identified exit to Factory
 2964 | -5/Factory         | Entered another Factory area
 2964 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2982 | -4/Factory         | Identified exit to DSF
 2982 | -4/Factory         | Entered DSF
 3006 | -4/DSF             | Additional patrols routed to DSF
 3007 | -4/DSF             | Discovered new exit (range 21)
 3012 | -4/DSF             | Identified exit to Research
 3021 | -4/DSF             | Entered Research
 3021 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3284 | -3/Research        | Build established: Scavenger-Ninja
 3314 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 3315 | -3/Research        | Zion Light squad teleported in
 3352 | -3/Research        | Spotted B-86 Titan
 3394 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 3436 | -3/Research        | Discovered new exit (range 22)
 3446 | -3/Research        | Identified exit to Research
 3446 | -3/Research        | Entered another Research area
 3446 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3512 | -2/Research        | Spotted B-90 Cyclops
 3539 | -2/Research        | Discovered new exit (range 13)
 3546 | -2/Research        | Identified exit to Access
 3547 | -2/Research        | Entered Access
 3547 | -1/Access          | Evolved 2 slots: Utility x2
 3639 | -1/Access          | Energy Cycler disabled
 3689 | -1/Access          | Retrieved Zion intel report: Main Access
 3689 | -1/Access          | Identified exit to Surface
 3721 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 3797 | -1/Access          | First assault squad dispatched
 3809 | -1/Access          | Zion Light squad teleported in
 3974 | -1/Access          | P-80 Master assimilated allied 3E-R73(z)
 3992 | -1/Access          | Zion Demo squad teleported in
 4015 | ***                | Escaped!

 Last Messages 
---------------
03975_ 1J-PM6(z) destroyed.
03991_ Connecting with Terminal...
>>\\ZION-ROSTER
[ Establishing connection... ]
  [ Retrieving roster... ]
  [ Squads on standby: ]
    [ 1 : Hover Resupply ]
    [ 2 : JE-41U(d)/Demo(1) ]
    [ 3 : Kinetic Resupply ]
    [ 4 : Defense Resupply ]
    [ 5 : Zionite Resupply ]
>>\\ZION-DISPATCH-2
[ Target locked, reinforcements inbound... ]
03992_ JE-41U(d): "For Zion!"
03992_ K-01 Serf collects debris.
03996_ The Access Shell folds into the floor.
03997_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A015.
04012_ P-80 Master destroyed.
04012_ M-36 Artificer destroyed.

 Map 
-----
+----------------------------------------------------+
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|                 !k=!%!      %!               !%!!= |
| ####+######+##############     ### ##############/ |
|                  ############ ###########          |
|                  ##??????############??##          |
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|                  ##????????????????????##          |
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|           *      ##????????????????????##  """ """ |
|                  ##????????????????????##  """G""" |
| ###################????????????????????########### |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          37
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        20
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                66
Offensive Hacking          10

 Item Schematics 
-----------------
           Exp. Sensor Array | -8/Materials | Scanalyzed
 Cld. Nuclear Pulse Thruster | -5/Factory   | Z-intel
               F-cell Engine | -5/Factory   | Z-intel
         Biomechanical Wings | -5/Factory   | Z-intel
            Enh. Armored Leg | -5/Factory   | Z-intel
              Exp. Heat Sink | -5/Factory   | Z-intel
         Cld. Gravmag System | -5/Factory   | Z-intel
          Hvy. Gatling Laser | -5/Factory   | Z-intel
    Exp. Cesium-ion Thruster | -5/Factory   | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Quantum Shading Machine | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressChargeBattery
  Manual?         0
Play Time         01:05:01
  Cumulative      579.4 hours
  Start           2021.12.30 @ 09:22:06
  End             2021.12.30 @ 11:16:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          259
  Rogue           258
  Adventurer      1
  Explorer        0
Win Type          0
  Total           56
  Types           18/6/9/3/1/0/18/1/0
Lore%             96
Gallery%          99
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 636ed73c-23d6-4182-b6ab-09abb797bde8