Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 15:45:26

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1004)     1004
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (404)                404
              TOTAL SCORE: 4083

 Bonus
-------
Follower Combat Kills      130
Aligned with FarCom        300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     81/140
System Corruption          34%
Temperature                Cool (264)
Movement                   Flying (117) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Deuterium Engine
>               --- PROPULSION (2) ---
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
>               --- UTILITY (6) ------
          Large Storage Unit
                Melee Analysis Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
          Micro Nuclear Core
                Xenon Bombardment Thruster
  High-capacity Matter Pod (200)
                Shock Bomb Launcher
                Grenade Launcher
       Improved Datajack
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
        Compact Wheel
       Improved VTOL Module
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
       Improved Terrain Scanner
                Seismic Analyzer
         Medium Armor Plating
>               --- WEAPON -----------
                Minigun
                Longsword +1
>               --- INVENTORY --------
       Improved Ion Engine
                Wheel
       Improved VTOL Module
  High-capacity Matter Pod
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
                Assault Rifle
                Assault Rifle
                Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             67   | 5   .   4   .   1   57  
  Power                    5    | 1   .   .   .   .   4   
    Engine                 5    | 1   .   .   .   .   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   .   .   15  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   .   8   
    Wheel                  6    | 2   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   
  Utility                  29   | 2   .   2   .   1   24  
    Device                 16   | 1   .   1   .   .   14  
    Storage                4    | .   .   .   .   1   3   
    Processor              4    | 1   .   .   .   .   3   
    Hackware               1    | .   .   .   .   .   1   
    Protection             4    | .   .   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | .   .   2   .   .   14  
    Energy Gun             4    | .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   1   .   .   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   
Parts Lost                 19   | .   .   .   .   .   19  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  7    | .   .   .   .   .   7   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      8    | .   .   .   .   .   8   
Average Slot Usage (%)     95   | .   100 100 100 100 94  
  Engine                   9    | .   14  14  14  14  8   
  Leg                      5    | .   .   .   .   .   7   
  Wheel                    14   | .   28  28  28  28  10  
  Device                   17   | .   14  12  14  1   19  
  Storage                  8    | .   .   .   .   12  10  
  Processor                13   | .   14  14  14  14  13  
  Protection               5    | .   .   1   .   .   6   
  Energy Gun               2    | .   .   .   .   .   3   
  Ballistic Gun            11   | .   28  25  28  28  7   
  Slashing Weapon          4    | .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 14  10  10  10  17  45  
  Greatest Support         32   | 26  26  26  26  26  32  
  Greatest Overweight (x)  11   | .   .   .   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   4   4   4   8   10  
  Average Capacity         8    | 5   4   4   4   7   9   
  Most Carried             10   | 6   4   4   4   5   10  
  Average Carried          7    | 4   3   4   4   4   8   
  Final Capacity           10   | 4   4   4   4   8   10  
  Final Carried            7    | 4   4   4   4   5   7   

 Class Distribution 
--------------------
 38% | Scavenger-Assassin
 30% | Mutant
 15% | Scavenger-Mutant
 11% | Scavenger-Skirmisher
  4% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Scavenger-Assassin | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  
Matter Collected           1345 | 429  .    117  .    16   783  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1419 | 221  .    80   .    15   1103 
  Parts                    91   | 19   .    3    .    .    69   
Haulers Intercepted        2    | .    .    .    .    .    2    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   .   2   .   .   18  
  Melee                    6    | .   .   .   .   .   6   
  Guns                     13   | .   .   2   .   .   11  
Classes Destroyed          9    | 3   .   1   .   .   5   
  Worker                   3    | 2   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 3    | 1   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   
  Grunt                    12   | .   .   2   .   .   10  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   7   
Best Kill Streak           5    | 4   .   2   .   1   5   
  Combat Bots Only         3    | .   .   2   .   .   3   
Max Kills in Single Turn   1    | 1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2936 | .    .    213  .    .    2723 
  Core                     586  | .    .    22   .    .    564  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    .    .    91   .    
Volleys Fired              89   | 19   .    10   .    1    59   
  Largest                  2    | 2    .    2    .    2    2    
  Hottest                  100  | 40   .    100  .    40   86   
Shots Fired                151  | 38   .    19   .    2    92   
  Gun                      150  | 38   .    18   .    2    92   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    
  Kinetic                  127  | 38   .    18   .    2    69   
  Thermal                  24   | .    .    1    .    .    23   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 6    .    10   .    5    11   
  Robot Miss Streak        7    | 3    .    1    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           128  | 19   .    14   .    2    93   
  Core Hits                56   | 9    .    5    .    1    41   
  Critical Hits            2    | .    .    .    .    .    2    
  Critical Kills           2    | .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              79   | .    .    .    .    .    79   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 79   | .    .    .    .    .    79   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3178 | 219  .    169  .    28   2762 
  Guns                     1593 | 219  .    169  .    28   1177 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    1577 | .    .    .    .    .    1577 
  Ramming                  8    | .    .    .    .    .    8    
  Kinetic                  1259 | 219  .    169  .    28   843  
  Thermal                  334  | .    .    .    .    .    334  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1577 | .    .    .    .    .    1577 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         34   | .    .    .    .    .    34   
  Average Corruption       14   | .    .    .    .    .    14   
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    .    51   
    Message Errors         10   | .    .    .    .    .    10   
    Matter Fused           11   | .    .    .    .    .    11   
    Heat Flow Errors       6    | .    .    .    .    .    6    
    Energy Discharges      3    | .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      6    | .    .    .    .    .    6    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          5    | .    .    .    .    .    5    
    Targeting Errors       7    | .    .    .    .    .    7    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            237  | .    .    .    .    .    237  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    237  | .    .    .    .    .    237  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    .    3    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        416  | .    .    36   .    .    416  
  Average Temperature      137  | .    .    20   .    .    199  
  Received Heat Transfer   633  | .    .    120  .    .    513  
  Effects                  5    | .    .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    .    1    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    5    
  Heat Transferred         777  | .    .    .    .    .    777  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             156  | 40  38  79  .   5   156 
  Average Influence        51   | 22  31  73  .   1   53  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   7   
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           8    | .   .   .   .   .   8   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              40   | .   .   2   .   .   38  
  Peak Tracking Total      6    | .   .   2   .   .   6   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          15   | .   2   .   1   .   12  
  Terminals                10   | .   2   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                47   | .   7   .   1   .   39  
  Successful               24   | .   3   .   1   .   20  
  Failed                   23   | .   4   .   .   .   19  
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   7   .   1   .   23  
  Terminals                32   | .   7   .   .   .   25  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             4    | .   1   .   1   .   2   
  Part Schematic           1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   
  Insert Component         4    | .   .   .   .   .   4   
  Analyze                  5    | .   .   .   .   .   5   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         24   | .   4   .   .   .   20  
  Terminals                9    | .   2   .   .   .   7   
    Botnet                 9    | .   2   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   .   11  
  Full Trace Events        4    | .   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   
  Part Schematics Acquired 4    | .   .   .   .   .   4   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               13   | .   .   .   .   .   13  
  STAY                     3    | .   .   .   .   .   3   
  GOTO                     5    | .   .   .   .   .   5   
  FOLLOW                   5    | .   .   .   .   .   5   
Ally Attacks               32   | .   .   .   .   .   32  
  Total Damage             314  | .   .   .   .   .   314 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3747 | 151  90   320  244  130  2812 
Spaces Moved               1949 | 57   98   311  269  105  1109 
  Core                     12   | .    .    .    .    .    12   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     393  | .    .    .    .    .    393  
  Wheels                   1544 | 57   98   311  269  105  704  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            90   | 90   90   90   90   90   90   
  Average Speed            111  | 90   90   90   90   90   126  
  Slowest Speed            600  | 90   90   90   90   90   600  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       5    | .    .    .    .    .    5    
Exploration Rate (%)       43   | 3    23   70   68   24   73   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 57   | .    .    1    .    .    56   
Terrain Destroyed          57   | .    .    1    .    .    56   
  Melee                    56   | .    .    .    .    .    56   
  Projectile               1    | .    .    1    .    .    .    
  AOE                      .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  
Total                      3312 | 120  101  330  272  137  2352 
  Wait                     1036 | 25   .    2    .    30   979  
  Move                     1944 | 56   97   310  268  104  1109 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  40   | 7    2    1    2    1    27   
  Fast Attach              24   | .    .    2    .    .    22   
  Attach                   10   | 1    .    .    .    .    9    
  Detach                   3    | .    .    .    .    .    3    
  Swap                     33   | 4    .    2    .    1    26   
  Drop                     51   | 8    2    3    2    .    36   
  Fire                     89   | 19   .    10   .    1    59   
  Melee                    79   | .    .    .    .    .    79   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 2)
  152 | -11/Scrapyard | Entered Materials
  206 | -10/Materials | Identified exit to Mines
  242 | -10/Materials | Entered Mines
  248 | -10/Mines     | Met a Derelict bent on vengeance
  303 | -10/Mines     | Learned location of Zion (-7)
  318 | -10/Mines     | Build established: Mutant
  493 | -10/Mines     | Discovered new exit (range 5)
  550 | -10/Mines     | Discovered new exit (range 14)
  558 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  562 | -10/Mines     | Entered Exiles
  584 | -10/Exiles    | Met 8R-AWN
  599 | -10/Exiles    | Met EX-HEX
  642 | -10/Exiles    | Met EX-DEC
  657 | -10/Exiles    | Met EX-BIN
  670 | -10/Exiles    | Aligned with FarCom system
  671 | -10/Exiles    | Given EX-Vault access code
  691 | -10/Exiles    | Opened EX-Vault
  698 | -10/Exiles    | Found Longsword +1
  719 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  799 | -10/Exiles    | Discovered new exit (range 10)
  806 | -10/Exiles    | Left Exiles lab with Longsword +1
  806 | -10/Exiles    | Entered Mines
  812 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  907 | -9/Mines      | Discovered new exit (range 13)
  936 | -9/Mines      | Entered Materials
  936 | -8/Materials  | Accompanied by 3 allies
  936 | -8/Materials  | Evolved 4 slots: Utility x4
 1633 | -8/Materials  | Discovered new exit (range 3)
 1701 | -8/Materials  | Build established: Scavenger-Assassin
 2257 | -8/Materials  | Discovered new exit (range 6)
 2386 | -8/Materials  | Identified exit to Factory
 2494 | -8/Materials  | Lost 3 parts (1u2w)
 2598 | -8/Materials  | Repaired Com. Wheel
 2862 | -8/Materials  | Crushed by falling debris
 2862 | -8/Materials  | System corruption reached 10%
 2911 | -8/Materials  | Lost 4 parts (2n1u1w)
 3599 | -8/Materials  | Crushed by falling debris
 3600 | -8/Materials  | Crushed by falling debris
 3601 | -8/Materials  | Crushed by falling debris
 3601 | -8/Materials  | Core integrity fell below 50%
 3606 | -8/Materials  | Crushed by falling debris
 3606 | -8/Materials  | Core integrity fell below 20%
 3606 | -8/Materials  | System corruption reached 30%
 3637 | -8/Materials  | Lost 8 parts (1p5u2w)
 3739 | -8/Materials  | Garrison activated, responded to threat
 3748 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03729_ System corrupted: Particle Gun failed to cycle.
03731_ System corrupted: Particle Gun targeting data glitched. <x2>
03733_ Aluminum Leg melted.
03733_ Lgt. Nuclear Core melted.
03733_ Aluminum Leg melted.
03733_ Particle Gun melted.
03733_ G-47 Trooper destroyed.
03735_ Overheating: Matter decay (-67).
03738_ Power failure, Lgt. Deuterium Engine shutdown.
03738_ Overheating: Short circuit.
03738_ Aluminum Leg permanently disabled.
03739_ System corrupted: Particle Gun targeting data glitched.
03739_ G-47 Trooper calls for garrison reinforcements.
03739_ ALERT: Activating Garrison Access M001.
03740_ S-10 Pest emerges from the garrison. <x2>
03740_ System corrupted: Adv. Terrain Scanner rejected.
03740_ Particle Gun destroyed.
03743_ Overheating: Aluminum Leg damaged (-15).
03744_ Slammed into G-47 Trooper.
03745_ Aluminum Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          14
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Armor Coverage             225
Evasion (%)                42
Melee Accuracy             5
Offensive Hacking          10

 Item Schematics 
-----------------
           Imp. VTOL Module | -8/Materials | Scanalyzed
          Mic. Nuclear Core | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -8/Materials | Scanalyzed
           Grenade Launcher | -8/Materials | Scanalyzed
            Hcp. Matter Pod | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellKineticModule
  Manual?         0
Play Time         00:48:41
  Cumulative      117.4 hours
  Start           2019.11.13 @ 14:58:57
  End             2019.11.13 @ 15:45:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          156
  Rogue           145
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             43
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46f3c89a-4b6a-4206-b7d3-d3a74a21b6b2