Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.31 @ 16:24:23 Player: Armok Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1266) 1266 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-187) -187 TOTAL SCORE: 2139 Bonus ------- Friendly Fire -187 Cogmind --------- Core Integrity 0/250 Matter 297/300 Energy 245/250 System Corruption 3% Temperature Cool (0) Movement Rolling (120) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Subdweller Monowheel > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Rocket Launcher Hammer > --- INVENTORY (15) --- Subdweller Power Source Wheel Subdweller Monowheel Large Storage Unit High-capacity Matter Pod (200) Makeshift Targeting Computer ECM Suite Medium Armor Plating Improved Light Armor Plating Recalibrator Assault Rifle Battle Rifle Battle Cannon Scrap Shield Fragment (45) Scrap Shield Fragment (32) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Subdweller Monowheel Subdweller Monowheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Rocket Launcher Hammer > --- INVENTORY -------- Subdweller Power Source Wheel Wheel Large Storage Unit High-capacity Matter Pod Makeshift Targeting Computer ECM Suite Medium Armor Plating Improved Light Armor Plating Recalibrator Beamcaster Assault Rifle Improved Light Cannon Scrap Shield Fragment Scrap Shield Fragment [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 27 | 7 11 4 5 . Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 4 . 3 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 7 | . 4 . 3 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 2 . . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 7 | 3 2 2 . . Energy Gun 2 | 2 . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon 1 | 1 . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 4 . 2 1 Power 1 | . 1 . . . Propulsion 4 | . 2 . 1 1 Utility . | . . . . . Weapon 2 | . 1 . 1 . Highest Loss Streak 2 | . 2 . 1 1 To Critical Strikes . | . . . . . Average Backups 11 | 4 8 14 13 13 Power 1 | 1 1 1 . 1 Propulsion 1 | 2 1 1 1 2 Utility 6 | 1 3 8 7 7 Weapon 3 | . 2 3 3 3 Tool/Special . | . . . . . Unused Backups 30 | 3 9 2 6 10 Power 2 | . 1 . . 1 Propulsion 7 | 2 2 . 2 1 Utility 10 | . 1 2 2 5 Weapon 11 | 1 5 . 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 94 100 99 95 Engine 13 | . 13 14 14 14 Wheel 26 | . 22 28 27 23 Storage 14 | . 14 14 14 14 Processor 9 | . 4 6 14 14 Protection 3 | . 4 7 . . Energy Gun 1 | . 5 . . . Energy Cannon 2 | . 8 . . . Launcher 9 | . . 13 13 14 Special Weapon 1 | . 5 . . . Impact Weapon 12 | . 8 14 14 14 Peak Build Rating 13 | 7 10 12 13 11 Average Rating 9 | 5 8 9 11 10 On Entrance 7 | . 6 9 9 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 36 | 11 35 36 31 31 Greatest Support 40 | 40 40 20 30 30 Greatest Overweight (x) 8 | . 8 1 2 1 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 8 13 15 15 15 Average Carried 12 | 4 8 14 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 11 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1492 | 270 140 714 368 . Remotely . | . . . . . Salvage Created 1085 | 106 266 148 565 . Parts 82 | 8 17 8 49 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 39 | . 11 9 19 . Melee 5 | . 3 . 2 . Cannons 6 | . 6 . . . AOE 26 | . . 9 17 . Classes Destroyed 10 | 2 3 2 3 . Worker 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 9 | . 6 . 3 . Grunt 10 | . 5 5 . . Sentry 1 | . . . 1 . Subdweller 15 | . . . 15 . Assembled 4 | . . 4 . . Best Kill Streak 7 | 1 3 3 7 . Combat Bots Only 7 | . 3 2 7 . Max Kills in Single Turn 4 | 1 1 2 4 . Gunslinging . | . . . . . Exploded 4 | . . 2 4 . Melee 1 | . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 129 | . 75 18 25 11 Missed 29 | . 14 5 9 1 Hits 100 | . 61 13 16 10 Projectile 100 | . 61 13 16 10 Critical Strikes 1 | . . . 1 . Damage Taken 951 | . 478 123 231 119 Core 261 | . 125 37 63 36 Absorbed by Shields . | . . . . . Ignored by Resistances 276 | . 150 41 52 33 Regen/Repaired (Parts) 49 | . 49 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 77 | 5 28 16 28 . Largest 2 | 2 2 1 1 . Hottest 150 | 150 150 33 33 . Shots Fired 88 | 10 34 16 28 . Gun 16 | 9 7 . . . Cannon 21 | . 21 . . . Launcher 44 | . . 16 28 . Special 7 | 1 6 . . . Kinetic . | . . . . . Thermal 44 | 10 34 . . . Explosive 44 | . . 16 28 . Electromagnetic . | . . . . . Robot Hit Streak 32 | 8 5 14 32 . Robot Miss Streak 3 | . 3 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 79 | 8 35 11 20 5 Core Hits 76 | 4 11 20 41 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 2 . . 1 Critical Strikes 6 | . 5 . . 1 Burn 3 | . 3 . . . Smash 3 | . 2 . . 1 Melee Attacks 39 | . 18 . 16 5 Impact 39 | . 18 . 16 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3479 | 106 733 685 1814 141 Guns 158 | 82 76 . . . Cannons 192 | . 192 . . . Explosions 2440 | . . 685 1755 . Melee 593 | . 393 . 59 141 Ramming . | . . . . . Kinetic . | . . . . . Thermal 446 | 106 340 . . . Explosive 2440 | . . 685 1755 . Electromagnetic . | . . . . . Impact 593 | . 393 . 59 141 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 1 1 3 Average Corruption 1 | . 1 1 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 7 9 . Message Errors 4 | . . 1 3 . Matter Fused 6 | . . 3 3 . Heat Flow Errors 2 | . . 1 1 . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . . 1 . Alerts 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 144 | . 91 16 9 28 Projectiles 10 | . 10 . . . Explosions 25 | . . 16 9 . Melee 109 | . 81 . . 28 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 5 | . . 5 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 426 | 90 426 135 106 . Average Temperature 117 | 37 148 36 50 . Received Heat Transfer 357 | . 213 45 99 . Effects 5 | . 5 . . . Shutdowns 1 | . 1 . . . Energy Bleed 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . 3 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 2 | . 2 . . . Impact Corruptions 7 | . 5 . . 2 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 2 | 1 1 . . . Heat Transferred 1262 | 261 1001 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 72 | 5 70 72 . . Initial . | . . . . . Average 10 | . 11 11 . . Influence Increases 724 | 15 309 190 210 . Destroy 0b10 Robot/C 440 | . 220 100 120 . Destroy 0b10 Robot/NC 35 | 15 15 5 . . Destroy Leader 76 | . 46 30 . . Successful Hack 17 | . 17 . . . Disable Machine 9 | . 9 . . . Destroy Structure 57 | . 2 55 . . Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 724 | 15 307 192 210 . Entered New Map 2 | . . 2 . . Time Decay 673 | 15 268 190 200 . Lost Part 49 | . 39 . 10 . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 16 10 30 5 Peak Tracking Total 6 | . 4 2 6 5 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 5 | . 4 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 4 | . 1 . 3 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 8 | . 8 . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 21 . . . Successful 17 | . 17 . . . Failed 4 | . 4 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 19 | . 19 . . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 10 . . . Record 3 | . 3 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 5 | . 5 . . . Assimilate 1 | . 1 . . . Botnet 1 | . 1 . . . Operators 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 8 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 228 | . 228 . . . Terrain 228 | . 228 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 4042 | 180 1193 990 1662 17 Spaces Moved 3465 | 92 910 955 1503 5 Core 10 | 8 2 . . . Treads 140 | 84 56 . . . Legs . | . . . . . Wheels 3315 | . 852 955 1503 5 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 95 107 Average Speed 100 | 150 102 95 100 107 Slowest Speed 450 | 160 450 95 110 107 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . 2 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 6 99 100 79 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 4 | . . 1 3 . Spaces Dug . | . . . . . Terrain Destroyed 190 | . 2 71 117 . Melee . | . . . . . Projectile 2 | . 2 . . . AOE 188 | . . 71 117 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 3847 | 124 1094 1023 1596 10 Wait 137 | . 85 34 18 . Move 3461 | 91 909 954 1502 5 Hop . | . . . . . Pick Up 63 | 17 24 9 13 . Fast Attach . | . . . . . Attach 16 | 7 7 . 2 . Detach 1 | . 1 . . . Swap 20 | . 9 5 6 . Drop 33 | 4 13 5 11 . Fire 77 | 5 28 16 28 . Melee 39 | . 18 . 16 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 325 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 10) 818 | -10/Materials | Discovered new exit (range 7) 1120 | -10/Materials | Repaired Med. Armor Plating 1303 | -10/Materials | Discovered new exit (range 16) 1374 | -10/Materials | Entered Mines 1378 | -10/Mines | Assembled infested the area 1457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1461 | -10/Mines | Core integrity fell below 50% 1522 | -10/Mines | Discovered new exit (range 16) 1545 | -10/Mines | Learned Materials non-interactive machine intel 1603 | -10/Mines | Discovered new exit (range 7) 1840 | -10/Mines | Discovered new exit (range 10) 1889 | -10/Mines | Identified exit to Subcaves 1959 | -10/Mines | Learned location of Storage (-9) 2173 | -10/Mines | Identified exit to Materials 2364 | -10/Mines | Entered Subcaves 2365 | -10/Subcaves | Identified exit to Recycling 2430 | -10/Subcaves | Ambushed by swarm of Subdwellers 2433 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2433 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2435 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2437 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2462 | -10/Subcaves | Destroyed 7 combat bots 2484 | -10/Subcaves | Discovered new exit (range 12) 2486 | -10/Subcaves | Learned Materials emergency access door positions 2494 | -10/Subcaves | Identified exit to Materials 2920 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2938 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3021 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3061 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3119 | -10/Subcaves | Core integrity fell below 20% 3758 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 4026 | -10/Subcaves | Entered Recycling 4027 | -9/Recycling | Met a Zionite searching for Scraptown 4043 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- happen to know where Scraptown is, do you?" 04028_ 50-6CS(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 04028_ P-60 Hacker springs to life. 04029_ 50-6CS(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 04032_ P-60 Hacker suffers critical hit (Smash). 04032_ Destroyed Target Analyzer. 04032_ Destroyed Gravmag System. 04032_ P-60 Hacker system corrupted by crushing effect. 04033_ B-36 Bruiser springs to life. 04033_ I-25 Savior springs to life. 04034_ L-31 Rogue springs to life. 04034_ I-25 Savior springs to life. 04034_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????#?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ????????????????????### #?????????????????? | | ????????????????????+ ######????????????? | | ????????????????????# # i #????????????? | | ????????????????????# # Y% #????????????? | | ????????????????????+ # [gs#????????????? | | ????????????????????# #g k #????????????? | | ????????????????????# # gt #????????????? | | ????????????????????+ #h| l#????????????? | | ???????### #####+#### #|i!g#????????????? | | ????? #[|rt#????????????? | | ????? + bl #????????????? | | ????? # #????????????? | | ????? #il #????????????? | | ?????? /d #????????????? | | ??????####!!!#####!!!####@ptY#????????????? | | ?????????#!??????#!! ???######????????????? | | ?????????????????####?????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 59% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMediumRailcannon Manual? 0 Play Time 00:36:30 Cumulative 72.7 hours Start 2026.01.31 @ 15:46:03 End 2026.01.31 @ 16:24:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 83 Adventurer 25 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58d95e2e-6ecc-4a14-b7c5-5101c8e4d59a