Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 12:32:13 Player: DrZettl Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3187) 3187 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (443) 443 TOTAL SCORE: 8675 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 444 Friendly Fire -27 Cogmind --------- Core Integrity 0/1000 Matter 271/300 Energy 89/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Hardened Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Enhanced Optical Array High-powered Shock Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Micro Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating Insulated Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Heavy Flak Cannon Improved Plasma Cutter > --- INVENTORY -------- Micro Fission Core Armored Huge Wheel Advanced Targeting Computer Hardened Light Armor Plating Layered Medium Armor Plating Shock Rifle Precision Shock Rifle High-powered Shock Rifle Heavy Laser Heavy Laser Advanced Plasma Cannon Heavy Flak Cannon Powered Hammer [Rating: 76] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 2 | . . . 1 . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 4 | . . 1 . 1 . . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 97 | 6 3 14 6 24 1 20 6 3 1 13 Power 17 | 1 . 1 2 3 1 5 1 . . 3 Engine 8 | 1 . . 2 1 1 2 1 . . . Core 9 | . . 1 . 2 . 3 . . . 3 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 4 1 6 . 3 1 2 . 2 Treads . | . . . . . . . . . . . Leg 16 | . . 4 1 3 . 3 1 2 . 2 Wheel 6 | 2 1 . . 3 . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 1 1 3 2 6 . 5 3 . . 4 Device 10 | . 1 1 2 4 . 1 . . . 1 Storage 2 | 1 . 1 . . . . . . . . Processor 3 | . . . . . . . 2 . . 1 Hackware . | . . . . . . . . . . . Protection 10 | . . 1 . 2 . 4 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 33 | 2 1 6 1 9 . 7 1 1 1 4 Energy Gun 13 | 1 . 1 . 4 . 3 1 . 1 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 1 1 4 1 3 . 2 . . . . Ballistic Cannon 4 | . . . . 1 . 1 . 1 . 1 Launcher 2 | . . 1 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . . . . Parts Lost 47 | . . 9 1 20 . 8 . 2 . 7 Power 7 | . . 1 . 3 . 1 . 1 . 1 Propulsion 11 | . . 3 . 5 . . . 1 . 2 Utility 13 | . . 2 . 5 . 3 . . . 3 Weapon 16 | . . 3 1 7 . 4 . . . 1 Highest Loss Streak 8 | . . 5 1 8 . 4 . 2 . 3 To Critical Strikes 2 | . . 1 . . . 1 . . . . Average Backups 11 | 2 7 4 13 9 15 13 13 12 12 13 Power 1 | . 1 1 2 2 3 2 . . . . Propulsion 3 | 1 2 1 1 2 9 5 4 2 2 1 Utility 1 | . 1 . 2 1 . 1 . 1 1 3 Weapon 5 | . 1 . 7 3 2 4 7 8 8 7 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 2 . 2 3 2 6 2 . . 10 Power 6 | . . . . 1 2 2 . . . 1 Propulsion 3 | . 2 . . . . 1 . . . . Utility 6 | . . . . 1 . 2 . . . 3 Weapon 11 | . . . 2 1 . 1 2 . . 5 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 95 79 99 84 92 99 99 93 93 94 Engine 9 | . 14 2 8 4 12 9 19 13 13 2 Core 5 | . . 5 9 9 2 5 . . . 13 Leg 19 | . . 15 27 12 . 22 26 25 26 21 Wheel 3 | . 28 3 . 4 15 . . . . . Device 7 | . 9 7 8 12 23 10 . . . . Storage 7 | . 14 11 9 7 7 7 6 6 6 4 Processor 4 | . . . . . . . 11 13 13 16 Protection 7 | . . 5 9 3 . 11 5 6 6 7 Energy Gun 11 | . 8 1 . 8 15 17 19 14 13 13 Ballistic Gun 11 | . 18 24 26 13 7 6 6 6 6 1 Ballistic Cannon 1 | . . . . 1 . 1 . 4 6 4 Impact Weapon 1 | . . . . 3 7 2 . . . . Peak Build Rating 76 | 6 10 23 35 46 47 49 57 57 55 76 Average Rating 43 | 4 8 15 32 34 46 47 56 53 54 69 On Entrance 33 | . 6 10 22 35 46 47 36 57 54 55 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 8 | . . . . . . . . . . 8 Heaviest Build 84 | 12 14 41 49 58 49 74 66 63 63 84 Greatest Support 71 | 20 20 30 45 45 38 51 68 68 68 71 Greatest Overweight (x) 5 | . . 5 1 3 1 1 . . . 1 Average Overweight (x) . | . . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 9 15 15 15 15 15 15 15 14 Most Carried 15 | 5 8 9 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 4 13 9 14 14 14 13 13 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 9 15 15 15 15 15 13 15 5 Class Distribution -------------------- 47% | Tank 36% | Gunner 9% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Waste Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2620 | 164 157 322 362 498 54 548 119 121 40 235 Remotely . | . . . . . . . . . . . Salvage Created 3296 | . 181 443 410 782 . 1013 42 96 83 246 Parts 203 | . 8 38 33 45 . 44 3 7 6 19 Haulers Intercepted 3 | . . . . . . 3 . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 7 5 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 76 | . 4 12 11 18 . 17 1 4 2 7 Melee 2 | . . . . 2 . . . . . . Guns 57 | . 4 10 11 11 . 14 1 4 . 2 Cannons 12 | . . . . 2 . 3 . . 2 5 AOE 4 | . . 2 . 2 . . . . . . Classes Destroyed 13 | . 1 7 . 4 . 1 . . . . Worker 6 | . . . . 4 . 2 . . . . Builder 7 | . . 1 . 3 . . 1 . . 2 Hauler 3 | . . . . . . 3 . . . . Recycler 2 | . . 1 . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 2 | . . 1 . . . 1 . . . . Swarmer 25 | . . 7 4 5 . . . 4 . 5 Grunt 28 | . 4 3 4 9 . 7 . . . 1 Brawler 2 | . . . . 1 . 1 . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 6 | . . 1 3 . . 2 . . . . Hunter 4 | . . . . 1 . 2 . . . 1 Programmer 10 | . . . . 2 . 5 1 . 2 . Best Kill Streak 10 | . 2 7 4 10 . 5 2 4 1 5 Combat Bots Only 6 | . 2 3 4 6 . 5 1 4 1 5 Max Kills in Single Turn 2 | . 1 2 1 2 . 2 2 2 1 2 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 2 | . . 2 . 1 . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 800 | . 19 134 58 188 . 251 4 10 4 132 Missed 234 | . 4 42 14 44 . 86 . 3 1 40 Hits 566 | . 15 92 44 144 . 165 4 7 3 92 Melee 17 | . . 9 . 4 . 4 . . . . Projectile 549 | . 15 83 44 140 . 161 4 7 3 92 AOE 5 | . . . . . . 1 . . . 4 Critical Strikes 23 | . 1 5 3 3 . 9 . . . 2 Actively Blocked 1 | . . . . . . 1 . . . . Part Disruptions 2 | . . . . . . 2 . . . . Damage Taken 8947 | . 188 1096 562 2577 . 2053 61 233 46 2131 Core 2190 | . 24 267 10 586 . 109 . 127 31 1036 Absorbed by Shields 10 | . . . . . . 10 . . . . Redirected to Shielding 105 | . . . . . . 105 . . . . Regen/Repaired (Parts) 101 | . . . . . 101 . . . . . Core Remaining (%) 67 | 100 90 33 98 . . . . . 81 . Volleys Fired 186 | . 13 34 26 50 . 43 2 4 2 12 Largest 4 | . 2 3 3 4 . 4 4 4 4 4 Hottest 254 | . 60 75 75 168 . 243 238 238 202 254 Shots Fired 532 | . 26 67 75 152 . 137 8 15 8 44 Gun 462 | . 26 65 75 121 . 116 8 15 6 30 Cannon 64 | . . . . 31 . 20 . . 2 11 Launcher 3 | . . 2 . . . 1 . . . . Special 3 | . . . . . . . . . . 3 Kinetic 308 | . 19 59 75 82 . 52 2 4 4 11 Thermal 143 | . 7 . . 37 . 59 4 7 2 27 Explosive 3 | . . 2 . . . 1 . . . . Electromagnetic 78 | . . 6 . 33 . 25 2 4 2 6 Robot Hit Streak 19 | . 9 14 9 9 . 19 4 2 11 12 Robot Miss Streak 11 | . 1 4 4 7 . 5 2 9 7 11 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 2 2 2 . 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . Shots Hit Robots 336 | . 22 31 42 94 . 94 5 8 7 33 Core Hits 200 | . 10 21 21 41 . 60 5 9 6 27 Critical Kills 2 | . . . 1 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . Critical Strikes 9 | . . . 2 1 . 4 . . . 2 Burn 2 | . . . . . . . . . . 2 Destroy 2 | . . . 2 . . . . . . . Blast 3 | . . . . . . 3 . . . . Smash 2 | . . . . 1 . 1 . . . . Melee Attacks 19 | . . . . 16 . 3 . . . . Impact 19 | . . . . 16 . 3 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . 3 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7585 | . 211 622 724 2560 . 2346 133 138 132 719 Guns 5104 | . 211 536 722 1272 . 1513 130 138 96 486 Cannons 877 | . . . . 248 . 400 . . 36 193 Explosions 715 | . . 86 . 478 . 151 . . . . Melee 842 | . . . . 562 . 280 . . . . Ramming 33 | . . . 2 . . 2 3 . . 26 Kinetic 3489 | . 157 516 722 886 . 864 42 35 74 193 Thermal 2246 | . 54 . . 821 . 744 88 87 55 397 Explosive 122 | . . 86 . . . 36 . . . . Electromagnetic 853 | . . 20 . 291 . 420 . 16 3 103 Impact 842 | . . . . 562 . 280 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 5 5 10 1 1 1 1 Average Corruption 4 | . . . . 4 5 6 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 116 | . . . . 20 10 70 2 4 10 . Message Errors 25 | . . . . 6 2 13 . 2 2 . Matter Fused 22 | . . . . 6 . 15 . 1 . . Heat Flow Errors 10 | . . . . . 3 5 . 1 1 . Energy Discharges 17 | . . . . 1 1 10 1 . 4 . Parts Rejected 4 | . . . . . . 4 . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . 3 1 11 1 . 1 . Data Loss (major) 4 | . . . . . 1 2 . . 1 . Misfires 4 | . . . . . . 4 . . . . Alerts 6 | . . . . 1 2 2 . . 1 . Weapon Failures 6 | . . . . 3 . 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 458 | . . . . 232 . 226 . . . . Projectiles 9 | . . . . . . 9 . . . . Explosions 137 | . . . . 134 . 3 . . . . Melee 312 | . . . . 98 . 214 . . . . Knockbacks 19 | . . . . 8 . 2 1 . . 8 Impact 4 | . . . . 2 . 1 1 . . . Kinetic 15 | . . . . 6 . 1 . . . 8 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 177 | . . . . 111 . 66 . . . . Shots 3 | . . . . 1 . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . . 1 . . 2 1 . . 3 Kicked 7 | . . . 1 . . 2 1 . . 3 Crushed . | . . . . . . . . . . . Highest Temperature 777 | . 132 116 43 658 183 471 383 564 198 777 Average Temperature 155 | . 60 43 15 159 92 104 186 241 85 217 Received Heat Transfer 1710 | . 126 210 234 540 . 534 . . . 66 Effects 84 | . . . . 14 . 1 3 17 . 49 Shutdowns 22 | . . . . 3 . 1 . 3 . 15 Energy Bleed 7 | . . . . . . . . 1 . 6 Interference 19 | . . . . 1 . . 2 4 . 12 Matter Decay 7 | . . . . 2 . . 1 1 . 3 Short Circuit 5 | . . . . 2 . . . 2 . 1 Damage (minor) 5 | . . . . 1 . . . 1 . 3 Damage (major) 14 | . . . . 3 . . . 4 . 7 Damage (core) 5 | . . . . 2 . . . 1 . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 . 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 3 | . . . . 1 . 2 . . . . Impact Corruptions 10 | . . . . 6 . 4 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . . . 2 Heat Transferred 4519 | . 125 . . 1240 . 1567 175 200 100 1112 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . 1 . 2 . . . . Low Security (%) 61 | 100 100 100 100 61 100 3 100 . . 100 Level 1 35 | . . . . 38 . 87 . . . . Level 2 2 | . . . . . . 8 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 433 | . 80 129 154 293 52 433 158 . . 90 Initial 158 | . . 14 35 . 52 . 158 . . 6 Average 155 | . 20 63 58 139 12 330 62 . . 20 Influence Increases 3091 | . 135 351 280 617 . 1353 35 90 60 170 Destroy 0b10 Robot/C 1820 | . 80 240 220 360 . 640 20 80 40 140 Destroy 0b10 Robot/NC 115 | . . 20 . 35 . 45 5 . . 10 Destroy Leader 460 | . 20 62 50 80 . 188 10 10 20 20 Allied During Kill 336 | . . . . . . 336 . . . . Successful Hack 17 | . 5 5 7 . . . . . . . Disable Machine 120 | . . 15 . 45 . 60 . . . . Destroy Structure 133 | . . 9 3 37 . 84 . . . . Lose Combat Pursuer 90 | . 30 . . 60 . . . . . . Influence Decreases 3091 | . 100 301 365 466 151 1029 359 90 50 180 Entered New Map 340 | . . 21 50 . 99 . 166 . . 4 Time Decay 2016 | . 100 200 315 286 52 619 193 70 50 131 Lost Part 405 | . . 80 . 180 . 80 . 20 . 45 Lost Ally 330 | . . . . . . 330 . . . . Squads Dispatched 27 | . 1 1 . 7 . 14 3 . . 1 Investigation . | . . . . . . . . . . . Extermination 10 | . . . . 2 . 5 2 . . 1 Reinforcement 9 | . 1 1 . 2 . 4 1 . . . Assault . | . . . . . . . . . . . Garrison 8 | . . . . 3 . 5 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 13 | . . 3 1 3 . 5 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 150 | . 11 25 18 30 . 36 2 2 2 24 Peak Tracking Total 14 | . 3 8 6 8 . 7 1 2 1 14 Tactical Retreats 4 | . 1 . . 3 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 4 | . 1 . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 8 | . . 1 . 3 . 4 . . . . Max in Single Turn 2 | . . 1 . 2 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 14 | . 2 2 6 1 . 2 . . 1 . Terminals 9 | . 1 2 4 1 . 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 27 | . 5 2 14 1 . 4 . . 1 . Successful 12 | . 3 1 7 . . . . . 1 . Failed 15 | . 2 1 7 1 . 4 . . . . Catastrophic 3 | . 1 . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 4 1 4 1 . 2 . . 3 . Terminals 17 | . 3 2 9 1 . 2 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . . 4 . . . . . 1 . Record 2 | . . . 1 . . . . . 1 . Alert Level 2 | . . . 2 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 9 | . 1 2 4 1 . 1 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total Allies 20 | . . . . . 20 . . . . . Largest Group 20 | . . . . . 20 19 . . . . Highest-Rated Group 563 | . . . . . 563 536 . . . . Highest-Rated Ally 35 | . . . . . 35 35 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 108 | . . . . . . 108 . . . . Total Damage 2231 | . . . . . . 2231 . . . . Kills 19 | . . . . . . 19 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Active Infowar (turns) 1650 | . . 173 . 282 . . 230 . 354 611 Optics 1195 | . . . . . . . 230 . 354 611 Sensors 412 | . . 173 . 239 . . . . . . ECM 43 | . . . . 43 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 7445 | 53 377 452 907 1008 265 2167 481 227 831 677 Spaces Moved 4179 | 50 275 275 384 487 211 1049 351 159 613 325 Core 36 | 11 . 9 . . . . . . . 16 Treads . | . . . . . . . . . . . Legs 3226 | . . 206 384 224 . 980 351 159 613 309 Wheels 917 | 39 275 60 . 263 211 69 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 105 105 105 130 130 130 50 Average Speed 148 | 73 80 123 189 149 105 179 130 130 130 181 Slowest Speed 330 | 80 80 300 190 330 105 200 130 130 130 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 42 28 32 20 84 25 6 29 54 12 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 2 2 . Spaces Dug 3 | . . . . 3 . . . . . . Terrain Destroyed 45 | . . 6 . 31 . 8 . . . . Melee 3 | . . . . 3 . . . . . . Projectile 5 | . . . . . . 5 . . . . AOE 37 | . . 6 . 28 . 3 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Fac Total 5004 | 65 409 334 518 630 258 1233 371 170 642 374 Wait 356 | . 110 3 83 23 37 70 . . 22 8 Move 4170 | 49 274 274 383 487 210 1048 350 158 612 325 Hop . | . . . . . . . . . . . Pick Up 96 | 10 6 7 13 23 3 18 7 1 2 6 Fast Attach 29 | 1 1 7 2 2 . 10 2 . . 4 Attach 63 | 5 1 7 4 22 1 10 5 3 . 5 Detach 12 | . . 1 1 3 2 2 1 2 . . Swap 9 | . 1 1 . . . 2 . . 1 4 Drop 50 | . 3 . 5 4 4 22 3 2 1 6 Fire 186 | . 13 34 26 50 . 43 2 4 2 12 Melee 19 | . . . . 16 . 3 . . . . Ram . | . . . . . . . . . . . Kick 7 | . . . 1 . . 2 1 . . 3 Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . . Rewire 3 | . . . . . 1 . . . 2 . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 559 | -9/Materials | Lost 5 parts (1p2n2w) 600 | -9/Materials | Core integrity fell below 50% 635 | -9/Materials | Lost 4 parts (1n2u1w) 788 | -9/Materials | Discovered new exit (range 14) 855 | -9/Materials | Build established: Tank 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1748 | -8/Materials | Discovered new exit (range 16) 1790 | -8/Materials | Entered Factory 1790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2061 | -7/Factory | Garrison activated, responded to threat 2109 | -7/Factory | Lost 6 parts (1p1n1u3w) 2264 | -7/Factory | Core integrity fell below 50% 2304 | -7/Factory | Lost 8 parts (2p1n3u2w) 2359 | -7/Factory | Core integrity fell below 20% 2391 | -7/Factory | Lost 4 parts (2n1u1w) 2758 | -7/Factory | Discovered new exit (range 15) 2798 | -7/Factory | Sucked down chute 2798 | -7/Factory | Entered Waste 2799 | -7/Waste | Joined by Warlord forces that had cleared the area 3001 | -7/Waste | Discovered new exit (range 12) 3063 | -7/Waste | Entered Factory 3063 | -7/Factory | Accompanied by 19 allies 3124 | -7/Factory | Build established: Gunner 3199 | -7/Factory | Lost 8 allies 3574 | -7/Factory | Lost 6 allies 3619 | -7/Factory | Build established: Tank 3693 | -7/Factory | Garrison activated, responded to threat 4448 | -7/Factory | System corruption reached 10% 4740 | -7/Factory | Garrison activated, responded to threat 5141 | -7/Factory | Discovered new exit (range 15) 5208 | -7/Factory | Garrison activated, responded to threat 5230 | -7/Factory | Entered another Factory area 5230 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5260 | -6/Factory | Lost 4 parts (1p2u1w) 5503 | -6/Factory | Build established: Gunner 5533 | -6/Factory | Discovered new exit (range 15) 5711 | -6/Factory | Entered Lower Caves 5808 | -6/Lower Caves | Encountered a Warlord checkpoint 5885 | -6/Lower Caves | Discovered new exit (range 8) 5938 | -6/Lower Caves | Entered another Lower Caves area 6093 | -6/Lower Caves | Discovered new exit (range 13) 6373 | -6/Lower Caves | Learned Factory non-interactive machine intel 6394 | -6/Lower Caves | Entered a destroyed Warlord outpost 6769 | -6/Lower Caves | Entered Factory 6769 | -5/Factory | Evolved 2 slots: Utility x2 6770 | -5/Factory | Loaded intel: 206 non-interactive machine locations 7252 | -5/Factory | Lost 3 parts (1n2u) 7436 | -5/Factory | Released all parts (13) 7441 | -5/Factory | Core integrity fell below 50% 7443 | -5/Factory | Core integrity fell below 20% 7446 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07436_ Released Neutrino Core. 07436_ Released Plasma Rifle. 07436_ Released Imp. Titanium Leg. 07436_ Released Hvy. Flak Cannon. 07436_ Released Carbon-fiber Leg. 07436_ Released Imp. Coolant Injector. [Achievement: Live, Flee, And Rebuild] 07440_ Slug penetrates Nuclear Reactor. 07440_ Nuclear Reactor explodes. 07440_ S-27 Virus destroyed. 07440_ H-66 Slayer destroyed. 07440_ S-27 Virus destroyed. 07441_ Slug penetrates Wall. 07442_ Knocked back. 07444_ Slug penetrates Door. 07444_ Knocked back. 07445_ The unstable cave ceiling collapses. 07445_ 8 Matter crushed. 07445_ Acquired Enh. Optical Array. 07446_ Penetrated by Slug. 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""" """ """ """[=# | | ##########?????# """ """ """ """ H" """""" | | # #?????# ^ # """""" | | # ! #?????# """ """ """ """ */ """""" | | # !!/| ####### """ """ """ """!%# [ """""" | | # !!/ + """ """ """ """ =/ """""" | | + !/ !####### # """""" | | # ! * #?????# # """""" | | # #?????##########+######## # """""" | | # #??????????# # # """""" | | # #??????????# / # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% Fancy Inventory For Emergencies Only Ghost 'Em I Have A Map? Live, Flee, And Rebuild Organ Harvest Overwhelming Spot Them First That Tickles There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ModifiedAngularCanceller Manual? 0 Play Time 01:17:58 Cumulative 82.5 hours Start 2025.10.22 @ 00:23:41 End 2025.10.22 @ 12:32:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b1ee637-6441-4970-bcb1-48f7e336467f