Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 23:21:30

Player: Drosophila

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (25)      125
Value Destroyed (565)      565
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (340)                340
              TOTAL SCORE: 4210

 Bonus
-------
Follower Combat Kills      40
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             512/700
Matter                     250/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (150) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
  Faulty Cooled Airjet
                Gyrokinetic Inverter
                Gyrokinetic Inverter
>               --- UTILITY (5) ------
       Improved Heat Sink
                Weight Redist. System
                Hacking Suite
>               --- WEAPON (3) -------
                Firepult
                Remote Datajack
>               --- INVENTORY (5) ----
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Heat Sink
                Visual Processing Unit
                Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Cooled Airjet
           Gyrokinetic Inverter
           Gyrokinetic Inverter
>          --- UTILITY ----------
  Improved Heat Sink
           Weight Redist. System
           Hacking Suite
>          --- WEAPON -----------
           Firepult
           Remote Datajack
>          --- INVENTORY --------
  Improved Heat Sink
           Visual Processing Unit
           Hardlight Generator
           EM Pulse Gun
           Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Backup Plating I
Weapon                     Firepult
  Energy Gun               EM Pulse Gun
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             35   | 6   17  .   .   3   4   5   
  Power                    6    | 1   3   .   .   1   .   1   
    Engine                 6    | 1   3   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   4   .   .   .   1   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   
    Flight                 3    | .   2   .   .   .   1   .   
  Utility                  5    | 1   2   .   .   .   2   .   
    Device                 3    | .   1   .   .   .   2   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   8   .   .   2   1   1   
    Energy Gun             6    | 2   4   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   2   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 7    | .   3   .   .   2   1   1   
  Power                    3    | .   1   .   .   1   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   .   .   
  Highest Loss Streak      2    | .   1   .   .   2   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   87  100 100 83  77  62  
  Engine                   7    | .   7   14  14  10  9   4   
  Wheel                    3    | .   16  .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   11  
  Flight                   15   | .   11  28  28  28  23  7   
  Device                   14   | .   9   14  14  14  18  15  
  Storage                  1    | .   9   .   .   .   .   .   
  Hackware                 8    | .   4   14  14  14  9   7   
  Energy Gun               5    | .   18  14  14  .   .   .   
  Energy Cannon            5    | .   .   .   .   11  9   7   
  Special Weapon           2    | .   .   .   .   1   .   6   
  Special Melee Weapon     4    | .   3   14  14  2   8   .   
Peak Build Rating          54   | 6   11  11  13  29  36  54  
  Average Rating           28   | 2   8   11  11  26  32  44  
  On Entrance              14   | .   6   11  11  13  29  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 11  11  7   7   26  27  36  
  Greatest Support         22   | 20  20  8   8   8   18  22  
  Greatest Overweight (x)  3    | 1   .   .   .   3   1   3   
  Average Overweight (x)   .    | .   .   .   .   2   1   1   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   
  Most Carried             8    | 7   8   5   5   5   4   5   
  Average Carried          4    | 3   4   5   4   4   2   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   5   

 Class Distribution 
--------------------
 48% | Mutant
 26% | Skirmisher
 17% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
       Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           545  | 236 191 10  .   28  30  50  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            815  | .   357 .   .   48  284 126 
  Parts                    42   | .   20  .   .   7   14  1   
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  14   | .   5   .   .   2   5   2   
  Guns                     4    | .   4   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   1   .   .   
  AOE                      7    | .   .   .   .   1   5   1   
Classes Destroyed          9    | .   6   .   .   1   1   1   
  Worker                   2    | .   1   .   .   .   1   .   
  Builder                  2    | .   1   .   .   1   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   2   .   
  Swarmer                  6    | .   .   .   .   2   4   .   
  Grunt                    5    | .   5   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   2   
Best Kill Streak           5    | .   3   .   .   2   5   1   
  Combat Bots Only         4    | .   2   .   .   2   4   1   
Max Kills in Single Turn   4    | .   1   .   .   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        98   | .    38   1    .    8    5    46   
  Missed                   31   | .    10   1    .    3    .    17   
Damage Taken               1184 | .    465  .    .    143  71   505  
  Core                     404  | .    179  .    .    16   21   188  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    22   96   .    
Volleys Fired              65   | .    38   .    .    5    7    15   
  Largest                  2    | .    2    .    .    1    1    1    
  Hottest                  250  | .    80   .    .    250  250  250  
Shots Fired                101  | .    73   .    .    6    7    15   
  Gun                      73   | .    73   .    .    .    .    .    
  Cannon                   14   | .    .    .    .    2    7    5    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  14   | .    .    .    .    4    .    10   
  Kinetic                  12   | .    12   .    .    .    .    .    
  Thermal                  53   | .    35   .    .    6    7    5    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          26   | .    26   .    .    .    .    .    
  Robot Hit Streak         9    | .    9    .    .    2    3    9    
  Robot Miss Streak        4    | .    4    .    .    3    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           73   | .    56   1    .    2    1    13   
  Core Hits                45   | .    19   .    .    4    18   4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              8    | .    7    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    6    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1541 | .    712  .    .    148  478  203  
  Guns                     598  | .    598  .    .    .    .    .    
  Cannons                  115  | .    .    .    .    17   71   27   
  Explosions               828  | .    114  .    .    131  407  176  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  42   | .    42   .    .    .    .    .    
  Thermal                  1209 | .    380  .    .    148  478  203  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          290  | .    290  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    4    .    
  Average Corruption       5    | .    .    .    .    7    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    .    .    
    Message Errors         2    | .    .    .    .    2    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            98   | .    94   .    .    .    4    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               98   | .    94   .    .    .    4    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      136  | .    99   .    .    12   25   .    
  Shots                    6    | .    1    .    .    2    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        356  | .    323  .    .    228  352  356  
  Average Temperature      138  | .    131  .    .    111  159  136  
  Received Heat Transfer   309  | .    228  .    .    .    .    81   
  Effects                  2    | .    1    .    .    .    .    1    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             13   | .    .    .    .    1    10   2    
  Heat Transferred         5370 | .    650  .    .    800  2880 1040 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             313  | .   226 27  .   90  313 230 
  Initial                  142  | .   .   27  .   .   35  142 
  Average                  106  | .   111 27  .   63  205 87  
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         90   | 100 92  100 .   100 58  98  
  Level 1                  9    | .   7   .   .   .   41  1   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   3   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              34   | .   10  2   .   3   8   11  
  Peak Tracking Total      5    | .   2   2   .   3   4   5   
  Tactical Retreats        3    | .   1   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          4    | .   1   .   .   .   2   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          15   | .   6   .   5   .   2   2   
  Terminals                7    | .   5   .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                71   | .   16  .   50  .   3   2   
  Successful               65   | .   10  .   50  .   3   2   
  Failed                   6    | .   6   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   8   .   1   .   2   1   
  Terminals                17   | .   14  .   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             55   | .   4   .   50  .   1   .   
  Record                   50   | .   1   .   49  .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   .   .   .   2   1   
  Terminals                7    | .   5   .   .   .   2   .   
    Assimilate             2    | .   2   .   .   .   .   .   
    Botnet                 5    | .   3   .   .   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   1   
    Download               1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   5   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   .   .   12  
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              8    | .   3   .   .   .   .   5   
  Non-combat               8    | .   3   .   .   .   .   5   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   3   .   .   .   .   6   
  parse_system             1    | .   1   .   .   .   .   .   
  no_distress              4    | .   2   .   .   .   .   2   
  find_fabricator          1    | .   .   .   .   .   .   1   
  find_dsf                 1    | .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   3   1   .   
  Total Damage             42   | .   .   .   .   21  21  .   
  Kills                    2    | .   .   .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac 
Turns Passed               2324 | 40  474 65  222 236 361 926 
Spaces Moved               2089 | 39  499 171 594 84  236 466 
  Core                     19   | 19  .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   190  | 20  170 .   .   .   .   .   
  Hover                    293  | .   .   .   .   .   .   293 
  Flight                   1587 | .   329 171 594 84  236 173 
  Fastest Speed            37   | 50  37  37  37  37  114 106 
  Average Speed            82   | 69  51  37  37  220 115 151 
  Slowest Speed            277  | 100 80  37  37  277 117 277 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            1    | .   1   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   .   
Exploration Rate (%)       37   | 5   74  40  94  15  27  10  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 12   | .   .   .   .   4   8   .   
Terrain Destroyed          65   | .   6   .   .   19  40  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   5   1   .   
  AOE                      59   | .   6   .   .   14  39  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2576 | 51  643 171 596 123 318 674 
  Wait                     332  | .   56  .   .   26  69  181 
  Move                     2081 | 38  496 170 593 83  235 466 
  Hop                      1    | .   1   .   .   .   .   .   
  Pick Up                  27   | 7   10  .   1   4   2   3   
  Fast Attach              6    | 1   1   .   .   .   .   4   
  Attach                   17   | 5   6   .   .   2   4   .   
  Detach                   9    | .   8   .   .   .   1   .   
  Swap                     12   | .   10  .   .   1   .   1   
  Drop                     18   | .   10  .   2   2   .   4   
  Fire                     65   | .   38  .   .   5   7   15  
  Melee                    8    | .   7   1   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
   41 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 16)
  418 | -10/Materials | Identified exit to Mines
  489 | -10/Materials | Core integrity fell below 50%
  515 | -10/Materials | Entered Mines
  554 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  554 | -10/Mines     | Discovered new exit (range 5)
  580 | -10/Mines     | Entered Exiles
  590 | -10/Exiles    | Met 8R-AWN
  597 | -10/Exiles    | Met EX-HEX
  615 | -10/Exiles    | Met EX-DEC
  631 | -10/Exiles    | Visited The Gauntlet
  680 | -10/Exiles    | Learned location of Zion (-6)
  706 | -10/Exiles    | Discovered new exit (range 14)
  729 | -10/Exiles    | Met EX-BIN
  734 | -10/Exiles    | Aligned with FarCom system
  734 | -10/Exiles    | Given EX-Vault access code
  760 | -10/Exiles    | Opened EX-Vault
  763 | -10/Exiles    | Found Firepult
  772 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  796 | -10/Exiles    | Discovered new exit (range 15)
  802 | -10/Exiles    | Left Exiles lab with Firepult
  802 | -10/Exiles    | Entered Mines
  805 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  834 | -9/Mines      | Crushed by falling debris
 1001 | -9/Mines      | Discovered new exit (range 13)
 1038 | -9/Mines      | Entered Materials
 1038 | -8/Materials  | Accompanied by 1 ally
 1038 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1318 | -8/Materials  | Discovered new exit (range 13)
 1327 | -8/Materials  | Build established: Scavenger-Mutant
 1399 | -8/Materials  | Entered Factory
 1399 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1833 | -7/Factory    | Fabricated Gyrokinetic Inverter (x2)
 1915 | -7/Factory    | Build established: Skirmisher
 2325 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02179_ U-05 Engineer lays Concrete. <x*>
02216_ Penetrated by Slug.
02218_ H-55 Commando critical meltdown.
02218_ Assault Rifle melted.
02220_ Firepult broken.
02220_ Overheating: Short circuit.
02224_ U-05 Engineer lays Concrete. <x*>
02233_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 9K.
02270_ K-01 Serf cleans the Fabricator.
02273_ Triggered Ambush Trap.
02273_ L-41 Fighter emerges from a hatch in the
  floor.
02273_ G-47 Trooper emerges from a hatch in the
  floor. <x2>
02274_ K-01 Serf cleans the Fabricator. <x2>
02288_ Jacked G-47 Trooper...
02291_ Jacked P-60 Hacker...
02291_ Command string: destroy
02291_ No effect.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             80
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Missile Launcher | -7/Factory | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gyrokinetic Inverter | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerArchitectRegenerator
  Manual?         0
Play Time         00:36:56
  Cumulative      34.9 hours
  Start           2025.01.22 @ 22:42:51
  End             2025.01.22 @ 23:21:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           31
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6a86000-04ff-440a-93e5-ecb8575a21bd