Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 15:21:35 Player: Occam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (333) 1665 Value Destroyed (10147) 10147 Prototype IDs (237) 4740 Alien Tech Used (0) 0 Bonus (5333) 5333 TOTAL SCORE: 27785 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 429 Met Data Miner 300 Used Data Conduit 3000 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Pursued by Intercept 500 Friendly Fire -982 Cogmind --------- Core Integrity 877/1000 Matter 300/300 Energy 423/1100 System Corruption 8% Temperature Cool (0) Movement Walking (180) Ox1 Location -5/Waste Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (10) ----- Assembled Biocell Array Improved Signal Interpreter Weapon Mount Damper Plating > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Layered Heavy Armor Plating GOLEM Unit Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Improved Signal Interpreter Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Advanced Energy Well Zionite Biocell Zionite Biocell Zionite Biocell Improved Sensor Array Experimental Sensor Array Weapon Mount Improved Core Shielding Improved Utility Shielding Hardened Medium Armor Plating Layered Light Armor Plating Powered Armor Experimental Thermal Shield Force Field Authchip [Power] System Restoration Module Improved Trap Extractor Hacking Drone Bay GOLEM Unit GOLEM Unit Cooled Plasma Cannon Long-range Missile Launcher Datajack [Rating: 150] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Advanced Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Spread Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . 2 1 . . . . 2 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 351 | . 8 4 30 8 54 89 . 12 56 5 46 7 8 4 . 18 2 Power 20 | . 2 1 2 . 7 7 . . 1 . . . . . . . . Engine 16 | . 2 1 2 . 6 4 . . 1 . . . . . . . . Core 4 | . . . . . 1 3 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 86 | . 4 1 15 3 33 20 . 2 8 . . . . . . . . Treads 47 | . 4 . 8 1 18 11 . 1 4 . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 39 | . . 1 7 2 15 9 . 1 4 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 169 | . 2 2 5 4 9 29 . 7 29 5 40 7 8 2 . 18 2 Device 89 | . 1 1 2 2 2 17 . 4 13 1 22 4 7 2 . 11 . Storage 9 | . 1 1 1 . 1 . . . 3 . 1 . . . . 1 . Processor 5 | . . . . . 1 1 . 2 1 . . . . . . . . Hackware 10 | . . . 1 . 1 3 . . . . 5 . . . . . . Protection 56 | . . . 1 2 4 8 . 1 12 4 12 3 1 . . 6 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 76 | . . . 8 1 5 33 . 3 18 . 6 . . 2 . . . Energy Gun 12 | . . . 5 1 . 2 . . 4 . . . . . . . . Energy Cannon 9 | . . . . . . . . . 5 . 4 . . . . . . Ballistic Gun 31 | . . . 3 . 5 19 . 1 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . 6 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . 5 . 2 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon 9 | . . . . . . 7 . . . . 1 . . 1 . . . Unidentified Prototypes 17 | . . 1 1 1 1 1 . 1 10 . 1 . . . . . . Parts Lost 37 | . 1 . 2 1 8 4 . . 6 . 9 1 . . . 2 3 Power 3 | . 1 . 1 . . . . . . . 1 . . . . . . Propulsion 6 | . . . . . 4 1 . . 1 . . . . . . . . Utility 23 | . . . . 1 3 3 . . 5 . 6 1 . . . 2 2 Weapon 5 | . . . 1 . 1 . . . . . 2 . . . . . 1 Highest Loss Streak 3 | . 1 . 1 1 3 2 . . 2 . 3 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 99 99 98 94 100 99 86 83 88 85 85 83 86 84 72 Engine 7 | . 14 14 11 11 8 11 15 15 7 . . . . . . . . Reactor 2 | . . . . . . . . . 3 7 5 6 6 6 6 5 5 Treads 6 | . 21 26 11 11 9 7 7 7 3 . . . . . . . . Leg 5 | . 6 . . . . . . . 6 15 13 12 13 10 13 11 11 Wheel 4 | . . 1 10 10 8 6 7 7 3 . . . . . . . . Device 16 | . 12 14 24 11 12 12 15 13 14 7 13 23 25 26 26 24 11 Storage 10 | . 14 14 11 11 9 7 7 7 10 15 13 13 13 13 13 10 10 Processor 5 | . . . . . 5 10 7 6 5 7 6 6 6 6 6 5 5 Hackware 4 | . . . 5 . 8 7 7 5 . . 9 . . . . . . Protection 10 | . . . 3 20 17 8 15 18 15 14 11 8 6 6 6 6 9 Energy Gun 3 | . 14 14 10 21 6 . . . 3 . . . . . . . . Energy Cannon 5 | . . . . . . . . . 7 15 11 13 12 12 13 16 14 Ballistic Gun 5 | . 14 14 10 . 11 10 15 9 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 203 | 12 30 95 108 108 109 129 126 141 174 162 176 174 173 172 172 200 203 Greatest Support 80 | 20 40 40 16 16 43 16 16 16 60 60 60 60 60 60 60 80 60 Greatest Overweight (x) 40 | . . 5 6 6 9 8 7 8 40 2 2 2 2 2 2 3 3 Average Overweight (x) 4 | . . . 5 6 6 6 7 7 5 2 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 13 15 25 25 25 25 25 25 24 25 25 25 25 25 25 24 23 Most Carried 25 | 5 15 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 5 10 15 24 24 23 24 24 24 21 25 24 24 24 24 25 23 22 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 15 20 25 25 25 24 25 25 25 25 25 25 25 25 25 25 4 Class Distribution -------------------- 40% | Mutant 24% | Golem 12% | Scavenger-Mutant 6% | Scavenger-Skirmisher 4% | Scavenger-Assassin 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Matter Collected 6752 | 245 396 143 723 112 1033 2047 62 97 907 36 554 65 80 40 . 189 23 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 16076 | 202 624 59 1661 428 1594 2936 92 . 1257 . 3160 330 449 . 51 2420 813 Parts 824 | 11 56 5 128 23 113 139 10 . 46 . 131 16 22 . 3 103 18 Haulers Intercepted 15 | . 2 . 5 . 4 2 . . . . 1 . . . . 1 . Recyclers Shooed 27 | 1 2 . 2 . 1 9 . . . . 9 . . . . 3 . Parts Field Recycled 8 | . . . . . . 8 . . . . . . . . . . . Retrieved Matter 72 | . . . . . . 72 . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 9 . . 9 . 17 21 . 3 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 234 | . 12 4 26 7 33 18 4 . 47 . 40 10 10 . 1 19 3 Guns 110 | . 12 4 26 7 33 18 4 . 3 . 3 . . . . . . Cannons 79 | . . . . . . . . . . . 37 10 10 . 1 18 3 AOE 42 | . . . . . . . . . 41 . . . . . . 1 . Classes Destroyed 21 | 2 7 1 3 . 2 1 . . 3 . . . 1 . . . 1 Worker 17 | . 5 . 4 1 2 5 . . . . . . . . . . . Builder 21 | . 2 . 6 . 3 3 . . . . 2 . . . . 5 . Tunneler 11 | 5 . . 1 3 . 1 . . . . . . . . . 1 . Hauler 15 | . 2 . 5 . 4 2 . . . . 1 . . . . 1 . Recycler 41 | 1 . . 3 2 2 22 . . . . 5 . . . . 6 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . Mechanic 3 | . . . 1 . 1 1 . . . . . . . . . . . Operator 7 | . 1 . 3 . . . . . . . 2 . . . . 1 . Watcher 25 | . 3 . 4 . 4 6 . . . . 4 . . . . 4 . Swarmer 43 | . 6 2 7 . 9 1 4 . . . 2 8 4 . . . . Grunt 70 | . 6 . 9 7 12 6 . . . . 21 1 4 . . 4 . Brawler 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 . Duelist 6 | . . . . . 2 1 . . . . 3 . . . . . . Sentry 27 | . . . 9 . 8 2 . . . . 5 1 . . . 2 . Hunter 7 | . . . . . 1 . . . . . 1 . . . 1 4 . Programmer 22 | . . . . . . 7 . . . . 7 . 2 . . 6 . Compactor 3 | . . . . . . . . . . . . . . . . . 3 Enhanced Grunt 2 | . . . . . . . . . 2 . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . 1 . Z-Technician 3 | . . . . . . . . . 3 . . . . . . . . Z-Light 3 | . . . . . . . . . 3 . . . . . . . . Assembler 2 | . . . . . . . . . 2 . . . . . . . . Assembled 42 | . . 2 . . . . . . 40 . . . . . . . . Golem 3 | . . . . . . . . . 3 . . . . . . . . Best Kill Streak 40 | 4 5 2 7 4 6 7 4 . 40 . 6 4 4 . 1 7 1 Combat Bots Only 38 | . 3 2 5 3 6 3 4 . 38 . 6 4 4 . 1 4 1 Max Kills in Single Turn 19 | 1 1 1 2 1 2 2 1 . 19 . 2 1 1 . 1 2 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . Exploded 19 | . . . . . . . . . 19 . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Hostile Shots Fired 1244 | . 41 18 116 17 174 168 36 . 110 . 315 63 55 . 3 113 15 Missed 331 | . 7 4 36 3 41 42 8 . 25 . 101 22 18 . 2 22 . Damage Taken 14363 | . 385 173 961 205 1959 1647 406 . 2053 . 3312 315 243 . 9 2001 694 Core 1637 | . 44 67 134 67 305 272 66 . 201 . 316 17 25 . . 33 90 Absorbed by Shields 1050 | . . . . . . . . . . . 144 262 259 . 9 376 . Redirected to Shielding 270 | . . . . . . . . . 270 . . . . . . . . Ignored by Resistances 632 | . . . 9 28 52 . . . 402 . . . 138 . . 3 . Regen/Repaired (Parts) 1353 | . . . 102 . 107 529 . 479 . . 136 . . . . . . Core Remaining (%) 54 | 100 . 55 . 49 44 . . . . 23 . . . . 57 . . Volleys Fired 911 | 15 67 11 109 25 134 145 9 . 60 7 161 23 25 10 1 82 27 Largest 3 | 2 2 2 2 2 2 2 2 . 2 2 2 2 2 1 2 3 3 Hottest 138 | 70 70 70 88 130 130 108 46 . 138 50 63 50 50 25 50 75 75 Shots Fired 1765 | 30 132 22 207 50 262 284 18 . 104 14 281 46 49 10 2 192 62 Gun 1048 | 30 132 22 207 50 262 284 18 . 22 . 21 . . . . . . Cannon 683 | . . . . . . . . . 48 14 260 46 49 10 2 192 62 Launcher 34 | . . . . . . . . . 34 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 628 | 15 66 11 109 8 127 251 18 . 2 . 21 . . . . . . Thermal 1067 | 15 66 11 98 42 135 33 . . 32 14 260 46 49 10 2 192 62 Explosive 34 | . . . . . . . . . 34 . . . . . . . . Electromagnetic 36 | . . . . . . . . . 36 . . . . . . . . Robot Hit Streak 54 | 3 8 4 17 11 25 19 7 . 31 . 47 24 24 . 2 28 54 Robot Miss Streak 11 | 3 3 3 7 8 11 10 2 . 3 . 4 1 2 . . 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . . 1 2 . 4 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . . . . . . . . . . Shots Hit Robots 1233 | 15 75 10 152 41 217 222 11 . 59 . 193 20 35 2 1 122 58 Core Hits 869 | 7 35 5 147 55 191 127 8 . 116 . 100 12 13 . 1 46 6 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . . . . . . . . Critical Strikes 12 | 2 8 . 1 . . . . . 1 . . . . . . . . Burn 8 | 2 6 . . . . . . . . . . . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . 1 . . . . . . . . Melee Attacks 30 | . . . . . . 20 . 7 1 . . . . 2 . . . Impact 24 | . . . . . . 16 . 7 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . 1 . . . Sneak Attacks 9 | . . . . . . 7 . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 37719 | 193 945 131 2087 563 3175 4102 220 . 5323 . 8849 842 1551 73 51 6764 2850 Guns 11919 | 193 945 131 2087 563 3098 3813 220 . 373 . 496 . . . . . . Cannons 21211 | . . . . . . . . . 961 . 8305 842 1551 . 51 6651 2850 Explosions 4102 | . . . . . . . . . 3989 . . . . . . 113 . Melee 362 | . . . . . . 289 . . . . . . . 73 . . . Ramming 125 | . . . . . 77 . . . . . 48 . . . . . . Kinetic 6993 | 117 456 67 885 94 1500 3124 220 . 34 . 496 . . . . . . Thermal 25752 | 76 489 64 1202 469 1598 689 . . 802 . 8305 842 1551 . 51 6764 2850 Explosive 3808 | . . . . . . . . . 3808 . . . . . . . . Electromagnetic 679 | . . . . . . . . . 679 . . . . . . . . Impact 289 | . . . . . . 289 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 73 | . . . . . . . . . . . . . . 73 . . . Highest Corruption 9 | . 3 3 . . 9 9 . . . . 2 1 1 . . 4 8 Average Corruption 4 | . 2 3 . . 8 3 . . . . 1 1 1 . . 1 8 Corruption Purged 25 | . . . . . . 9 . . . . 6 1 1 . . 8 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 182 | . 15 13 . . 81 58 . . . . 4 . 1 . . 3 7 Message Errors 49 | . 1 2 . . 26 14 . . . . 1 . . . . 1 4 Matter Fused 43 | . 3 3 . . 19 15 . . . . . . . . . 2 1 Heat Flow Errors 14 | . 3 2 . . 2 7 . . . . . . . . . . . Energy Discharges 25 | . 2 3 . . 12 7 . . . . . . 1 . . . . Parts Rejected 3 | . . . . . 1 2 . . . . . . . . . . . Parts Fused 2 | . . 1 . . . 1 . . . . . . . . . . . Data Loss (minor) 22 | . 1 2 . . 12 4 . . . . 2 . . . . . 1 Data Loss (major) 5 | . 1 . . . 2 1 . . . . 1 . . . . . . Misfires 8 | . 1 . . . 2 5 . . . . . . . . . . . Alerts 4 | . 2 . . . 2 . . . . . . . . . . . . Weapon Failures 7 | . 1 . . . 3 2 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2060 | . . . . . . 174 . . 202 . 695 . 93 . . 896 . Projectiles 1713 | . . . . . . . . . 83 . 695 . 93 . . 842 . Explosions 173 | . . . . . . . . . 119 . . . . . . 54 . Melee 174 | . . . . . . 174 . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . . . . . 167 . . . 51 . . . . . . 227 . Shots 6 | . . . . . 1 . . . 3 . . . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . 2 . . . . . . Kicked 2 | . . . . . . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 527 | 36 263 277 158 364 345 527 135 . 451 . 72 3 6 . . 158 261 Average Temperature 69 | 14 61 87 38 79 75 76 68 . 111 . 19 3 5 . . 41 142 Received Heat Transfer 3224 | . 129 12 321 135 576 417 . . 378 . 985 57 64 . . 150 . Effects 14 | . . . . 1 1 5 . . 4 . . . . . . . 3 Shutdowns 5 | . . . . . . 1 . . 4 . . . . . . . . Energy Bleed 2 | . . . . . 1 1 . . . . . . . . . . . Interference 5 | . . . . . . 2 . . . . . . . . . . 3 Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . . . . . . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . Impact Corruptions 7 | . . . . . . 7 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 24 | 2 3 . 4 2 . 2 . . . . 6 . 2 . . 3 . Heat Transferred 20110 | 370 1887 185 1903 600 1985 1525 . . 830 . 4775 500 875 . 25 3200 1450 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Peak Influence 498 | 30 294 123 321 159 386 418 . . . . 498 . . . . 473 159 Initial 163 | . 19 73 . 108 . 163 . . . . . . . . . . 157 Average 154 | 15 143 76 140 84 162 189 . . . . 158 . . . . 151 149 Maximum Alert Level 2 | . 1 . 1 . 1 2 . . . . 2 . . . . 2 . Low Security (%) 64 | 100 89 100 65 100 65 47 . . . . 59 . . . . 65 100 Level 1 32 | . 10 . 34 . 34 49 . . . . 36 . . . . 19 . Level 2 3 | . . . . . . 3 . . . . 4 . . . . 15 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 1 4 . 6 12 . . . . 17 . . . . 9 . Investigation 13 | . . 1 1 . 1 4 . . . . 5 . . . . 1 . Extermination 17 | . . . . . . 7 . . . . 7 . . . . 3 . Reinforcement 15 | . 2 . 3 . 2 1 . . . . 5 . . . . 2 . Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . 3 . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . 2 . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . 1 . . . . 1 . . . . 2 . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Distress Signals 9 | . 1 . 3 . 1 1 . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 341 | . 21 6 61 9 52 30 4 . 52 . 54 11 10 . 1 26 4 Peak Tracking Total 37 | . 4 3 8 3 5 3 4 . 37 . 7 4 4 . 1 5 2 Tactical Retreats 8 | . 1 . 1 . . . . . 2 . 2 . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Traps Triggered 9 | . 2 . 1 . . 1 . . . . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 44 | . . . . . . 36 . . . . 8 . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . . . . Reprogrammed 7 | . . . . . . 4 . . . . 3 . . . . . . Reused 6 | . . . . . . . . . 4 . . . . 2 . . . Traps Extracted 7 | . . . . . . 4 . . . . 3 . . . . . . Installed 10 | . . . . . . . . . 4 . . . . 6 . . . Triggered 2 | . . . . . . . . . . 1 . . 1 . . . . Most Traps Carried 6 | . . . . . . 4 4 4 4 . 3 3 6 6 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Machines Disabled 16 | . . . . 2 2 . . . 3 . 5 . . . . 4 . Max in Single Turn 2 | . . . . . 2 . . . 1 . 1 . . . . 2 . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Machines Accessed 81 | . 7 2 13 1 11 18 . . . . 16 . . 4 . 9 . Terminals 51 | . 7 . 10 . 8 8 . . . . 11 . . . . 7 . Fabricators 8 | . . . . . . 4 . . . . 3 . . . . 1 . Repair Stations 8 | . . . 2 . 1 3 . . . . 1 . . . . 1 . Recycling Units 3 | . . . . . . 2 . . . . 1 . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . Total Hacks 255 | . 25 2 46 1 32 51 . . . . 49 . . 28 . 21 . Successful 155 | . 14 2 26 1 23 29 . . . . 24 . . 28 . 8 . Failed 97 | . 10 . 19 . 9 22 . . . . 25 . . . . 12 . Catastrophic 14 | . 1 . 2 . . 5 . . . . 3 . . . . 3 . Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . . 1 . Manual 116 | . 24 . 20 . 11 24 . 1 . . 25 . . . . 11 . Terminals 149 | . 25 . 37 . 16 21 . . . . 33 . . . . 17 . Fabricators 27 | . . . . . . 12 . . . . 12 . . . . 3 . Repair Stations 23 | . . . 6 . 4 10 . . . . 2 . . . . 1 . Recycling Units 8 | . . . . . . 6 . . . . 2 . . . . . . Scanalyzers 14 | . . . 3 . 11 . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . . . Terminal Hacks 81 | . 10 2 15 1 5 6 . . . . 10 . . 28 . 4 . Record 7 | . . . . . . . . . . . . . . 7 . . . Part Schematic 18 | . 3 . . . . 1 . . . . 2 . . 11 . 1 . Robot Schematic 8 | . . . 1 . . . . . . . . . . 7 . . . Robot Analysis 9 | . 5 . 4 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . 3 . . . Open Door 3 | . . 2 . 1 . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 1 . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 9 | . 1 . 3 . 3 1 . . . . 1 . . . . . . Unreport Threat 5 | . . . 2 . . . . . . . 2 . . . . 1 . Locate Traps 8 | . . . 2 . 1 1 . . . . 2 . . . . 2 . Fabricator Hacks 13 | . . . . . . 5 . . . . 7 . . . . 1 . Load Schematic 10 | . . . . . . 4 . . . . 5 . . . . 1 . Build 3 | . . . . . . 1 . . . . 2 . . . . . . Repair Station Hacks 20 | . . . 6 . 4 8 . . . . 2 . . . . . . Scan Component 10 | . . . 3 . 2 4 . . . . 1 . . . . . . Repair 10 | . . . 3 . 2 4 . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . . . . . . Scanalyzer 14 | . . . 3 . 11 . . . . . . . . . . . . Insert Component 7 | . . . 2 . 5 . . . . . . . . . . . . Analyze 7 | . . . 1 . 6 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . Unauthorized Hacks 23 | . 4 . 2 . 2 7 . . . . 5 . . . . 3 . Terminals 15 | . 4 . 2 . 2 2 . . . . 3 . . . . 2 . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . Botnet 13 | . 3 . 2 . 2 2 . . . . 2 . . . . 2 . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 2 . . . . 1 . Recompile 5 | . . . . . . 2 . . . . 2 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . Reject 2 | . . . . . . 2 . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 6 . 13 . 10 15 . . . . 15 . . . . 9 . Full Trace Events 10 | . 2 . 2 . 1 2 . . . . 3 . . . . . . Feedback Events 2 | . . . . . . 1 . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . 1 . . . . 4 . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . 3 . 1 . 5 1 . 13 . . 2 . . 11 . 1 . Parts Built 5 | . . . . . . 2 . . . . 3 . . . . . . Authchips 3 | . . . . . . 1 . . . . 2 . . . . . . Time 233 | . . . . . . 84 . . . . 149 . . . . . . Total Part Build Rating 26 | . . . . . . 8 . . . . 18 . . . . . . Parts Repaired 10 | . . . 3 . 2 4 . . . . 1 . . . . . . Time 429 | . . . 90 . 159 136 . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . 5 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 3 . . . . . . . 1 . . . Non-combat 3 | . . . . . . 3 . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 5 | . . . . . . 4 . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . no_distress 2 | . . . . . . 2 . . . . . . . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . . find_recycling 1 | . . . . . . 1 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Total Allies 12 | . . . 3 6 . . . 2 . . 1 . . . . . . Largest Group 2 | . . . 1 2 1 . . 2 2 . 1 . . . . . . Highest-Rated Group 192 | . . . 18 44 13 . . 192 192 . 10 . . . . . . Highest-Rated Ally 96 | . . . 18 31 13 . . 96 96 . 10 . . . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . RETURN 2 | . . . 2 . . . . . . . . . . . . . . Ally Attacks 125 | . . 2 50 16 . . . . 57 . . . . . . . . Total Damage 1620 | . . 8 225 113 . . . . 1274 . . . . . . . . Kills 21 | . . . 6 1 . . . . 14 . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total 143 | . 5 . 4 . . . . . . . . . . 134 . . . Derelict Logs Recovered 10 | . . . . 3 . . 1 2 . . . 2 . . 2 . . Drone Launches 60 | . . 2 50 8 . . . . . . . . . . . . . Drone Recoveries 58 | . . 2 48 8 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Turns Passed 32777 | 99 1173 639 3021 1337 3238 5271 100 2455 4432 613 3938 1678 1261 933 480 1952 157 Spaces Moved 12953 | 24 621 303 1269 642 1303 2096 36 1137 1701 278 1397 596 498 209 228 589 26 Core 6 | . . . . . . . . . 6 . . . . . . . . Treads 742 | . 455 271 . . 16 . . . . . . . . . . . . Legs 4798 | 24 166 . . . . . . . 787 278 1397 596 498 209 228 589 26 Wheels 7407 | . . 32 1269 642 1287 2096 36 1137 908 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 175 190 175 190 205 205 180 210 210 210 210 210 210 210 210 Average Speed 203 | 120 149 161 189 190 193 203 205 210 222 210 210 210 210 210 210 239 236 Slowest Speed 2050 | 120 160 175 190 190 560 220 205 220 2050 210 210 210 210 210 210 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 92 59 90 98 81 39 7 85 81 37 46 67 65 80 48 17 20 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 32 | . . . . 1 . . . 3 . . . . . 28 . . . Known Exits Taken 10 | . . . 1 . . 1 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . 1 . . . . . . . . . Scrap Searched 11 | . . 1 . 1 . . 1 3 . 1 . 3 1 . . . . Spaces Dug 111 | . . . . . . 12 . 2 16 14 23 16 4 . . 24 . Terrain Destroyed 338 | . . . . . 23 12 . 2 90 14 67 26 14 . 1 86 3 Melee 15 | . . . . . . 12 . 2 1 . . . . . . . . Projectile 183 | . . . . . . . . . 3 14 67 26 14 . 1 55 3 AOE 140 | . . . . . 23 . . . 86 . . . . . . 31 . Terrain Rammed 6 | . . . . . 6 . . . . . . . . . . . . Walls Destroyed 1 | . . . . . 1 . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Total 17687 | 64 737 430 1696 709 1738 2773 45 1185 2260 294 2121 978 667 694 228 998 70 Wait 2850 | 25 21 105 229 30 183 338 . 13 308 . 449 342 123 457 . 223 4 Move 12937 | 23 620 302 1268 641 1302 2095 35 1136 1700 277 1396 595 497 208 227 589 26 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 213 | . 13 6 29 2 22 19 1 5 52 . 22 4 4 . . 30 4 Fast Attach 76 | . 1 1 5 1 9 18 . 5 14 5 7 . 2 . . 7 1 Attach 78 | . 3 1 7 1 12 12 . 2 14 . 17 1 . 1 . 6 1 Detach 107 | . 2 . 3 1 7 4 . 5 28 . 18 4 4 7 . 22 2 Swap 197 | . 4 2 18 6 33 59 . 5 28 . 22 6 6 3 . 5 . Drop 221 | 1 6 2 28 2 30 27 . 7 51 5 14 3 6 . . 34 5 Fire 911 | 15 67 11 109 25 134 145 9 . 60 7 161 23 25 10 1 82 27 Melee 30 | . . . . . . 20 . 7 1 . . . . 2 . . . Ram 6 | . . . . . 6 . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . 2 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 54 | . . . . . . 36 . . 4 . 8 . . 6 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 100 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 960 | -10/Materials | Discovered new exit (range 8) 1097 | -10/Materials | Central database locked down 1115 | -10/Materials | Discovered new exit (range 7) 1273 | -10/Materials | Entered Mines 1315 | -10/Mines | Assembled infested the area 1489 | -10/Mines | Found the Drone Emporium 1496 | -10/Mines | Found Prototype Device 1496 | -10/Mines | Identified Splice Drone Bay 1784 | -10/Mines | Discovered new exit (range 12) 1820 | -10/Mines | Met a Derelict shopkeep closing up shop 1912 | -10/Mines | Entered Materials 1912 | -9/Materials | Evolved 2 slots: Utility x2 2748 | -9/Materials | Discovered new exit (range 11) 3547 | -9/Materials | Discovered new exit (range 15) 3844 | -9/Materials | Repaired Spread Laser 4120 | -9/Materials | Discovered new exit (range 25) 4224 | -9/Materials | Identified exit to Mines 4224 | -9/Materials | Central database locked down 4369 | -9/Materials | Repaired Com. Wheel 4402 | -9/Materials | Repaired Spread Laser 4487 | -9/Materials | Discovered new exit (range 16) 4933 | -9/Materials | Entered Mines 5068 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5197 | -9/Mines | Discovered new exit (range 9) 5328 | -9/Mines | Learned Materials stockpile data 5349 | -9/Mines | Core integrity fell below 50% 5504 | -9/Mines | Discovered new exit (range 10) 5536 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5541 | -9/Mines | Found Prototype Device 5541 | -9/Mines | Identified Exp. Sensor Array 5561 | -9/Mines | Learned location of Zion (-7) 5584 | -9/Mines | Identified exit to Exiles 5950 | -9/Mines | Received a Mining Laser from a helpful Derelict 6046 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6270 | -9/Mines | Entered Materials 6270 | -8/Materials | Accompanied by 1 ally 6270 | -8/Materials | Evolved 2 slots: Utility x2 6299 | -8/Materials | Discovered new exit (range 10) 6476 | -8/Materials | Garrison activated, responded to threat 6589 | -8/Materials | Garrison activated, responded to threat 7322 | -8/Materials | Lost 3 parts (1n1u1w) 7650 | -8/Materials | Discovered new exit (range 5) 7930 | -8/Materials | Repaired Imp. Assault Rifle 8039 | -8/Materials | Repaired Exp. Sensor Array? 8275 | -8/Materials | Discovered new exit (range 8) 8697 | -8/Materials | Core integrity fell below 50% 8721 | -8/Materials | Identified exit to Storage 9508 | -8/Materials | Entered Factory 9508 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9912 | -7/Factory | Build established: Assassin 9922 | -7/Factory | Identified exit to Lower Caves 10380 | -7/Factory | Discovered new exit (range 15) 10695 | -7/Factory | Build established: Mutant 11679 | -7/Factory | Build established: Scavenger-Skirmisher 12266 | -7/Factory | Build established: Scavenger-Mutant 12490 | -7/Factory | System Shield fried by hacking feedback 12676 | -7/Factory | Repaired Hrd. Medium Armor Plating 12715 | -7/Factory | Repaired Imp. Light Armor Plating 12754 | -7/Factory | Repaired Adv. Treads 13149 | -7/Factory | Build established: Scavenger-Skirmisher 13537 | -7/Factory | Fabricated Powered Armor (x2) 14156 | -7/Factory | Build established: Scavenger-Mutant 14477 | -7/Factory | Build established: Scavenger-Skirmisher 14713 | -7/Factory | Repaired Rnf. Deuterium Engine 14779 | -7/Factory | Entered Lower Caves 14825 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14840 | -7/Lower Caves | Identified exit to Zion 14861 | -7/Lower Caves | Identified exit to Lower Caves 14879 | -7/Lower Caves | Entered Zion 14972 | -7/Zion | Discovered new exit (range 10) 14990 | -7/Zion | Identified exit to Proximity Caves 15052 | -7/Zion | Given A8's code to call for help 15640 | -7/Zion | Learned location of Warlord (-5) 15669 | -7/Zion | Build established: Scavenger-Assassin 15837 | -7/Zion | Given the Hacking Drone Bay 15838 | -7/Zion | Found Prototype Device 15838 | -7/Zion | Identified Hacking Drone Bay 15971 | -7/Zion | Learned location of 1 exit from Factory 16396 | -7/Zion | Visited the Megawrench Repair Shop 16396 | -7/Zion | Megawrench repaired 10 parts 16626 | -7/Zion | Build established: Scavenger-Mutant 16761 | -7/Zion | Learned location of Data Miner (-6) 17008 | -7/Zion | Discovered new exit (range 5) 17010 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 17018 | -7/Zion | Enhanced Grunt warped into view, answering call for help 17019 | -7/Zion | Enhanced Grunt warped into view, answering call for help 17334 | -7/Zion | Entered Deep Caves 17334 | -7/Deep Caves | Accompanied by 2 allies 17760 | -7/Deep Caves | Attacked by Z-Imprinter 17770 | -7/Deep Caves | Destroyed Z-Imprinter 17875 | -7/Deep Caves | Found Prototype Protection 17875 | -7/Deep Caves | Identified Zio. Weapon Casing 18018 | -7/Deep Caves | Z-Facility disabled 18098 | -7/Deep Caves | Found Zio. Weapon Casing 18175 | -7/Deep Caves | Core integrity fell below 50% 18341 | -7/Deep Caves | Found Prototype Protection 18518 | -7/Deep Caves | Found Prototype Protection 18841 | -7/Deep Caves | Discovered new exit (range 15) 18928 | -7/Deep Caves | Found Prototype Device 18928 | -7/Deep Caves | Identified Exp. Thermal Shield 19014 | -7/Deep Caves | Found Exp. Thermal Shield 19197 | -7/Deep Caves | Destroyed AG-86304 19323 | -7/Deep Caves | Spotted AG-01204 19365 | -7/Deep Caves | Destroyed AG-01204 19373 | -7/Deep Caves | Found GOLEM Unit 19402 | -7/Deep Caves | Identified Zio. Heavy Carapace (x2) 19445 | -7/Deep Caves | Triggered Deep Caves wall 19445 | -7/Deep Caves | Spotted AS-88141 19445 | -7/Deep Caves | Spotted AS-53203 19455 | -7/Deep Caves | Destroyed AS-88141 19457 | -7/Deep Caves | Exposed GOLEM chamber 19468 | -7/Deep Caves | Destroyed AS-53203 19495 | -7/Deep Caves | Destroyed 38 combat bots 19531 | -7/Deep Caves | Found Prototype Ballistic Gun 19531 | -7/Deep Caves | Identified AWS/Gauss 19709 | -7/Deep Caves | Build established: Mutant 20206 | -7/Deep Caves | Build established: Golem 20890 | -7/Deep Caves | Found GOLEM Unit 20895 | -7/Deep Caves | Found GOLEM Unit 20900 | -7/Deep Caves | Found GOLEM Unit 20907 | -7/Deep Caves | Build established: Mutant 21333 | -7/Deep Caves | Found Zio. Heavy Carapace 21764 | -7/Deep Caves | Identified exit to Proximity Caves 21766 | -7/Deep Caves | Entered Proximity Caves 22177 | -6/Proximity Caves | Encountered a Derelict sapper outpost 22358 | -6/Proximity Caves | Discovered new exit (range 9) 22375 | -6/Proximity Caves | Identified exit to Factory 22379 | -6/Proximity Caves | Entered Factory 22379 | -6/Factory | Evolved 2 slots: Utility x2 22380 | -6/Factory | Identified exit to Lower Caves 23285 | -6/Factory | Build established: Hacker-Mutant 23811 | -6/Factory | Fabricated Exp. Sensor Array (x1) 24491 | -6/Factory | Lost 3 parts (1u2w) 24567 | -6/Factory | Discovered new exit (range 8) 24581 | -6/Factory | Identified exit to Factory 24798 | -6/Factory | Repaired Powered Armor 25282 | -6/Factory | Build established: Scavenger-Golem 25311 | -6/Factory | Discovered exit to Factory (range 5) 25395 | -6/Factory | Fabricated Weapon Mount (x2) 25643 | -6/Factory | Build established: Golem 26317 | -6/Factory | Entered Lower Caves 27070 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 27353 | -6/Lower Caves | Learned Factory interactive machine intel 27422 | -6/Lower Caves | Learned Factory emergency access door positions 27865 | -6/Lower Caves | Discovered new exit (range 6) 27874 | -6/Lower Caves | Identified exit to Lower Caves 27995 | -6/Lower Caves | Entered another Lower Caves area 28120 | -6/Lower Caves | Spotted B-75 Beast 29167 | -6/Lower Caves | Encountered a Warlord checkpoint 29170 | -6/Lower Caves | Discovered new exit (range 9) 29187 | -6/Lower Caves | Identified exit to Data Miner 29256 | -6/Lower Caves | Entered Data Miner 29256 | -6/Data Miner | Discovered new exit (range 6) 29271 | -6/Data Miner | Identified exit to Proximity Caves 29301 | -6/Data Miner | Met Data Miner 29343 | -6/Data Miner | Learned location of Section 7 (-2) 29343 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 29376 | -6/Data Miner | Received God Mode back door access code from Data Miner 29602 | -6/Data Miner | Interfaced with the Data Conduit 30189 | -6/Data Miner | Entered Proximity Caves 30294 | -5/Proximity Caves | Learned Factory emergency access door positions 30311 | -5/Proximity Caves | Learned location of 1 exit from Factory 30322 | -5/Proximity Caves | Spotted B-75 Beast 30610 | -5/Proximity Caves | Discovered exit to Factory (range 7) 30669 | -5/Proximity Caves | Entered Factory 30669 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 30670 | -5/Factory | Identified exit to Upper Caves 30672 | -5/Factory | Loaded intel: 251 machine locations 30673 | -5/Factory | Loaded intel: 52 interactive machine locations 31102 | -5/Factory | Discovered exit to Upper Caves (range 15) 31553 | -5/Factory | Central database locked down 31928 | -5/Factory | Intercept squad dispatched 31937 | -5/Factory | Spotted Tracker 31940 | -5/Factory | Destroyed Tracker 32012 | -5/Factory | Spotted Combat Programmer 32126 | -5/Factory | Destroyed Combat Programmer 32469 | -5/Factory | First assault squad dispatched 32621 | -5/Factory | Sucked down chute 32621 | -5/Factory | Entered Waste 32636 | -5/Waste | EMP discharged 32652 | -5/Waste | Found Broken Adv. Powered Armor 32667 | -5/Waste | Spotted C-40 Crusher 32669 | -5/Waste | Spotted C-40 Crusher 32684 | -5/Waste | Destroyed C-40 Crusher 32696 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 32717 | -5/Waste | Destroyed C-40 Crusher 32728 | -5/Waste | Found Damper Plating 32736 | -5/Waste | EMP discharged 32737 | -5/Waste | Spotted C-40 Crusher 32765 | -5/Waste | Crushed by Compactor (1 part destroyed) 32768 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 32775 | -5/Waste | Destroyed C-40 Crusher 32778 | -5/Waste | Self-destructed Last Messages --------------- 32750_ Corrupted Hvy. Treads crushed. 32752_ Corrupted Antimatter Reactor crushed. 32753_ Corrupted Imp. Cooling System crushed. 32756_ Imp. Propulsion Shielding crushed. 32759_ Critical hit (Destroy). 32763_ Dropped Adv. Energy Well. 32764_ Extracted 500 energy. 32765_ Imp. Sensor Array crushed. 32768_ T9J=DFK%E6,JY1B764% 32768_ Acquired Adv. Energy Well. 32768_ Huge Storage Unit crushed. 32768_ Critical hit (Destroy). 32771_ Authchip [Armor] crushed. 32771_ Imp. Trap Extractor crushed. 32771_ Cld. Plasma Cannon crushed. 32771_ Datajack crushed. 32772_ GOLEM Unit springs to life. 32773_ AG-23753 GOLEM Unit beginning Asb. Alloy Leg integration. 32774_ Critical hit (Destroy). 32775_ C-40 Crusher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# ###??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# ##???????????????????? | | ?????????# #??# ;????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# ;### #????????????????????? | | ?????????# #????????????????????? | | ?????????# ##???????????????????? | | ?????????# *G!=;#???????????????????? | | ?????????# !!]%!#????????????????????? | | ?????????# ####!!= #????????????????????? | | ?????????# #??#*@=!#????????????????????? | | ?????????# #??#!!!*#????????????????????? | | ?????????############??#!!!!#????????????????????? | | ???????????????????????# ! #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 2225 Resistance: KI 15 Resistance: TH 30 Resistance: EX 15 Resistance: EM 90 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 55 Targeting Accuracy 28 Core Analysis 8 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 22 Defensive Hacking 11 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Salvage Targeting Computer | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Imp. Target Analyzer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Weapon Mount | -6/Factory | Hacked Hyb. Fission Core | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free System Restoration Module | -5/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory | Authchip Exp. Sensor Array | x1 | -6/Factory | Authchip Weapon Mount | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- Factory Defaults Challenges ------------ None Game ------ Seed MiniReactiveReconstructor Manual? 0 Play Time 04:59:33 Cumulative 253.9 hours Start 2024.04.26 @ 21:23:19 End 2024.04.27 @ 15:21:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 16 Adventurer 144 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 63 Gallery% 74 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a5da2d5b-c7b5-4434-acfc-0b9ea400f442