Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 19:31:34 // Winter2019/RPGLIKE Player: Fellun Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (6347) 6347 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5819) 5819 TOTAL SCORE: 18256 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3621 Follower Combat Kills 992 Met Imprinter 300 Was Imprinted 300 Friendly Fire -394 Cogmind --------- Core Integrity 0/2700 Matter 419/500 Energy 644/655 System Corruption 21% Temperature Cool (10) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (3) -------- Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION (5) --- Armored Leg Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY (8) ------ Improved Cooling System Advanced Cooling System Advanced Signal Interpreter Advanced Target Analyzer Improved Weapon Cycler Graphene Brace > --- WEAPON (6) ------- Heavy Gatling Laser Quantum Rifle Quantum Rifle Heavy Plasma Cannon KE Penetrator Light Antimatter Cannon > --- INVENTORY (1) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Energy Well Advanced Signal Interpreter Advanced Target Analyzer Improved Weapon Cycler Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Heavy Gatling Laser Quantum Rifle Quantum Rifle Heavy Plasma Cannon KE Penetrator Light Antimatter Cannon > --- INVENTORY -------- Flexi-carbon Leg [Rating: 137] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Utility Cooling System Device Cooling System Storage Energy Well Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Antimatter Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 18 | 4 . 1 . 3 . 3 2 3 2 Power 2 | 1 . . . . . . . . 1 Propulsion 4 | 1 . . . . . 1 1 . 1 Utility 7 | 1 . . . 2 . 1 1 2 . Weapon 5 | 1 . 1 . 1 . 1 . 1 . Parts Attached 73 | 8 5 1 . 4 . 18 14 10 13 Power 13 | 2 . . . . . 4 . 2 5 Engine 7 | 2 . . . . . 4 . . 1 Core . | . . . . . . . . . . Reactor 6 | . . . . . . . . 2 4 Propulsion 15 | 4 . . . 2 . 1 7 . 1 Treads 2 | 2 . . . . . . . . . Leg 11 | . . . . 2 . 1 7 . 1 Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | . 2 . . 1 . 7 4 6 3 Device 10 | . 1 . . 1 . 2 2 3 1 Storage 3 | . . . . . . 3 . . . Processor 2 | . . . . . . . . 1 1 Hackware . | . . . . . . . . . . Protection 8 | . 1 . . . . 2 2 2 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 3 1 . 1 . 6 3 2 4 Energy Gun 11 | 1 2 . . 1 . 2 1 2 2 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 9 | 1 1 1 . . . 3 2 . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 2 1 . 1 Parts Lost 6 | . . . . . . 1 . 1 4 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . . . . 1 . 1 3 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . 1 . 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 89 100 100 88 83 95 99 99 97 Engine 12 | . 25 22 22 17 16 14 12 4 . Reactor 2 | . . . . . . . . 5 12 Leg 15 | . . . . 14 16 15 21 21 21 Wheel 3 | . 25 22 22 3 . . . . . Device 14 | . 3 11 11 9 8 15 19 22 20 Storage 3 | . . . . . . 9 5 5 3 Processor 1 | . . . . . . . . 4 6 Protection 6 | . 11 11 11 8 8 5 5 4 3 Energy Gun 11 | . 12 11 11 14 16 8 5 8 13 Energy Cannon 2 | . . . . . . 6 5 5 4 Ballistic Gun 15 | . 12 20 22 17 16 17 18 13 7 Peak Build Rating 137 | 6 9 11 11 29 18 65 80 111 137 Average Rating 51 | 4 7 10 11 17 18 41 71 92 128 On Entrance 32 | . 6 9 11 11 18 18 65 80 111 Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 12 18 21 21 51 22 71 74 87 109 Greatest Support 109 | 37 37 37 37 45 45 65 83 79 109 Greatest Overweight (x) 1 | . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 1 1 1 1 1 Average Capacity 1 | 1 1 1 1 1 1 1 1 1 1 Most Carried 1 | 1 1 1 1 1 . 1 1 1 1 Average Carried . | . 1 1 1 . . . 1 . . Final Capacity 1 | 1 1 1 1 1 1 1 1 1 1 Final Carried 1 | 1 1 1 1 . . 1 1 1 1 Class Distribution -------------------- 55% | Gunner 20% | Scavenger-Gunner 17% | Scavenger-Executioner 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 3184 | 118 170 290 . 40 48 513 427 741 837 Remotely . | . . . . . . . . . . Salvage Created 5436 | . 85 287 . . 235 873 299 1656 2001 Parts 295 | . 13 32 . . 7 66 21 61 95 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 6 | . . . . . . 1 . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 105 | . 7 9 . . 4 17 3 27 38 Guns 72 | . 7 9 . . 4 8 3 16 25 Cannons 22 | . . . . . . 7 . 4 11 AOE 4 | . . . . . . . . 4 . Classes Destroyed 17 | . 1 4 . . 2 5 . 5 . Worker 7 | . . 1 . . . . 1 1 4 Builder 8 | . . . . . . 3 . . 5 Recycler 2 | . . . . . . . . 1 1 Mechanic 2 | . . . . . . . . 1 1 Operator 1 | . . . . . . 1 . . . Watcher 4 | . . 2 . . . . 1 1 . Swarmer 27 | . 7 3 . . . . . 11 6 Saboteur 2 | . . . . . . 1 . . 1 Grunt 30 | . . 4 . . 1 8 . 4 13 Brawler 3 | . . . . . 1 . . . 2 Duelist 5 | . . . . . . . . 2 3 Sentry 11 | . . 2 . . 1 2 1 3 2 Specialist 2 | . . . . . . 2 . . . Hunter 8 | . . . . . . 2 2 2 2 Programmer 15 | . . . . . 1 2 . 4 8 Behemoth 2 | . . . . . . . . 1 1 Fireman 1 | . . . . . . . . 1 . Best Kill Streak 18 | . 4 4 . . 3 4 2 8 18 Combat Bots Only 12 | . 4 4 . . 3 4 2 8 12 Max Kills in Single Turn 2 | . 2 2 . . 1 1 1 2 2 Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 866 | . 32 41 . . 65 193 44 133 358 Missed 309 | . 12 18 . . 29 63 14 62 111 Damage Taken 9720 | . 153 330 . . 247 1893 525 1465 5107 Core 7205 | . 101 216 . . 191 1413 370 1098 3816 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 6427 | . 83 188 . . 154 1228 313 953 3508 Ignored by Resistances 444 | . . . . . . 56 33 96 259 Regen/Repaired (Parts) 113 | . . . . 113 . . . . . Core Remaining (%) 69 | 100 93 . . . 68 73 40 40 . Volleys Fired 257 | . 11 39 . . 9 69 13 40 76 Largest 6 | . 2 3 . . 4 5 5 5 6 Hottest 471 | . 60 83 . . 123 246 284 344 471 Shots Fired 1134 | . 20 105 . . 33 279 53 199 445 Gun 912 | . 20 105 . . 33 210 43 159 342 Cannon 222 | . . . . . . 69 10 40 103 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 529 | . 11 71 . . 16 146 30 103 152 Thermal 602 | . 9 34 . . 17 130 23 96 293 Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . 3 . . . Robot Hit Streak 31 | . 5 8 . . 11 10 10 22 31 Robot Miss Streak 10 | . 5 4 . . 3 5 5 4 10 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 5 | . 2 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . Shots Hit Robots 607 | . 11 47 . . 20 128 23 115 263 Core Hits 300 | . 8 18 . . 9 48 12 66 139 Critical Kills 10 | . . . . . . 1 . 4 5 Critical Parts Destroyed 20 | . . . . . . 2 3 7 8 Critical Strikes 37 | . . . . . . 4 3 11 19 Burn 1 | . . . . . . 1 . . . Meltdown 2 | . . . . . . 1 . . 1 Destroy 30 | . . . . . . 2 3 11 14 Blast 4 | . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16620 | . 133 630 . . 283 2516 623 3825 8610 Guns 11643 | . 133 619 . . 283 1383 390 2327 6508 Cannons 4222 | . . . . . . 1079 159 910 2074 Explosions 648 | . . . . . . . 74 574 . Melee . | . . . . . . . . . . Ramming 107 | . . 11 . . . 54 . 14 28 Kinetic 4587 | . 56 461 . . 144 928 226 950 1822 Thermal 11401 | . 77 158 . . 139 1534 397 2336 6760 Explosive 492 | . . . . . . . . 492 . Electromagnetic 33 | . . . . . . . . 33 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . 2 . 3 21 Average Corruption 3 | . . . . . . 1 . 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . . . . 11 . 10 18 Message Errors 6 | . . . . . . 2 . 1 3 Matter Fused 12 | . . . . . . 1 . 3 8 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 3 | . . . . . . 2 . 1 . Data Loss (minor) 4 | . . . . . . 1 . 1 2 Data Loss (major) 3 | . . . . . . 1 . 1 1 Misfires 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . 4 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 233 | . . . . . . 15 . 91 127 Projectiles 170 | . . . . . . 15 . 28 127 Explosions 63 | . . . . . . . . 63 . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 213 | . . 5 . . . . . 208 . Shots 2 | . . . . . . . . 2 . Rammed 1 | . . 1 . . . . . . . Targets Rammed 14 | . . 1 . . . 10 . 1 2 Kicked 13 | . . . . . . 10 . 1 2 Crushed . | . . . . . . . . . . Highest Temperature 288 | . . . . . . 3 45 281 288 Average Temperature 75 | . . . . . . 3 10 55 90 Received Heat Transfer 1614 | . . 165 . . 48 465 234 96 606 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . . . . 2 . 3 2 Combat Hostiles 7 | . . . . . . 2 . 3 2 Parts Melted 51 | . . . . . 2 7 2 11 29 Heat Transferred 17091 | . 175 375 . . 325 2775 575 3668 9198 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 2058 | . 215 163 45 . . 1157 1126 1712 2058 Initial 1100 | . . 90 45 . . 398 528 551 1100 Average 928 | . 91 95 45 . . 884 732 1080 1459 Maximum Alert Level 5 | . 1 . . . . 4 4 5 5 Low Security (%) 16 | 100 92 100 100 . . . . . . Level 1 4 | . 7 . . . . 13 . . . Level 2 13 | . . . . . . 9 67 32 . Level 3 25 | . . . . . . 66 16 12 3 Level 4 28 | . . . . . . 11 16 46 57 Level 5 7 | . . . . . . . . 1 27 High Security 4 | . . . . . . . . 7 11 Max Security . | . . . . . . . . . . Squads Dispatched 45 | . . 2 . . . 13 3 11 16 Investigation 3 | . . . . . . 1 1 1 . Extermination 8 | . . . . . . 2 1 2 3 Reinforcement 9 | . . 2 . . . 3 . 1 3 Assault 18 | . . . . . . 4 1 4 9 Garrison 7 | . . . . . . 3 . 3 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 7 | . . 3 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 9 15 . . 6 54 8 38 74 Peak Tracking Total 19 | . 4 5 . . 4 10 5 7 19 Tactical Retreats 9 | . 1 . . . . 3 . 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 3 | . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 48 | . . 2 . . . 5 17 21 3 Max in Single Turn 9 | . . 1 . . . 1 9 3 1 Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 11 | . 1 5 . . . 3 1 1 . Terminals 6 | . 1 5 . . . . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 1 . Total Hacks 24 | . 1 15 . . . 4 1 3 . Successful 10 | . 1 6 . . . 2 1 . . Failed 14 | . . 9 . . . 2 . 3 . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 36 | . 1 15 . . . 11 1 6 2 Terminals 16 | . 1 15 . . . . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . 2 1 3 . Terminal Hacks 4 | . 1 3 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . 3 . . . 1 1 . . Terminals 3 | . . 3 . . . . . . . Botnet 3 | . . 3 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Reprogram 1 | . . . . . . 1 . . . Jam 1 | . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 5 . . . 2 . 1 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Programmers 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 17 | . . . . 9 . 3 . 4 1 Largest Group 9 | . . . . 9 9 8 . 4 1 Highest-Rated Group 273 | . . . . 268 268 273 . 156 141 Highest-Rated Ally 141 | . . . . 40 40 40 . 39 141 Zionite Dispatches 2 | . . . . . . . . 1 1 Fire 1 | . . . . . . . . 1 . Hero 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 151 | . . . . . 13 86 . 27 25 Total Damage 4442 | . . . . . 181 2194 . 445 1622 Kills 39 | . . . . . 2 26 . 6 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . Component Stockpiles 1 | . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 7042 | 75 197 471 12 1874 612 1400 328 883 1190 Spaces Moved 4368 | 60 145 302 13 1460 429 664 203 547 545 Core 7 | 7 . . . . . . . . . Treads 3 | 3 . . . . . . . . . Legs 3549 | . . . . 1161 429 664 203 547 545 Wheels 809 | 50 145 302 13 299 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 130 126 120 120 120 Average Speed 129 | 97 100 100 100 125 130 149 126 123 148 Slowest Speed 200 | 160 100 100 100 200 130 200 193 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 32 41 7 92 57 19 6 19 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 8 | . . . . 2 . 6 . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 5 . . . . . Spaces Dug 21 | . . . . . . 11 . 10 . Terrain Destroyed 176 | . . . . . . 31 3 100 42 Melee . | . . . . . . . . . . Projectile 97 | . . . . . . 30 1 25 41 AOE 77 | . . . . . . . 2 75 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Total 5156 | 73 176 387 12 1504 462 900 242 648 752 Wait 195 | 3 9 24 . 40 25 68 6 5 15 Move 4359 | 59 144 301 12 1459 428 663 202 546 545 Hop . | . . . . . . . . . . Pick Up 3 | 1 . . . . . 1 . . 1 Fast Attach 38 | 8 3 1 . 1 . 7 6 5 7 Attach 4 | . . . . 1 . 1 . 1 1 Detach . | . . . . . . . . . . Swap 31 | . 2 . . 2 . 10 8 4 5 Drop 33 | 2 2 . . 1 . 9 7 5 7 Fire 257 | . 11 39 . . 9 69 13 40 76 Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick 13 | . . . . . . 10 . 1 2 Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 217 | . 5 21 . . . 62 . 41 88 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 6 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Identified exit to Mines 216 | -10/Materials | Discovered new exit (range 4) 273 | -10/Materials | Entered another Materials area 275 | -9/Materials | Reached level 2 279 | -9/Materials | Identified exit to Mines 307 | -9/Materials | Build established: Mutant 328 | -9/Materials | Upgraded with Weapon slot (x1) 540 | -9/Materials | Discovered new exit (range 13) 634 | -9/Materials | Build established: Gunner 636 | -9/Materials | Reached level 3 744 | -9/Materials | Entered Mines 747 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 756 | -9/Mines | Entered Zion 758 | -7/Zion | Reached level 4 963 | -7/Zion | Learned location of Extension (-4) 1175 | -7/Zion | Met Imprinter 1200 | -7/Zion | Imprinted 1203 | -7/Zion | Declared Zion's savior 1313 | -7/Zion | Upgraded with Utility slot (x2) 1317 | -7/Zion | Found Prototype Device 1317 | -7/Zion | Identified Bomb Factory No. 2 1377 | -7/Zion | Upgraded with Weapon slot (x1) 1558 | -7/Zion | Visited the Megawrench Repair Shop 1568 | -7/Zion | Megawrench repaired 5 parts 1671 | -7/Zion | Gained Derelict followers 1673 | -7/Zion | Learned 4 Factory zone layouts 1707 | -7/Zion | Learned Factory emergency access door positions 2496 | -7/Zion | Discovered new exit (range 9) 2563 | -7/Zion | Gained Derelict followers 2630 | -7/Zion | Entered Proximity Caves 2630 | -6/Proximity Caves | Accompanied by 9 allies 2632 | -6/Proximity Caves | Reached level 5 2663 | -6/Proximity Caves | Spotter reported a threat 2663 | -6/Proximity Caves | Spotter reported a threat 3148 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3208 | -6/Proximity Caves | Discovered new exit (range 7) 3242 | -6/Proximity Caves | Entered Factory 3242 | -6/Factory | Accompanied by 8 allies 3244 | -6/Factory | Reached level 6 3407 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3435 | -6/Factory | Reached level 7 3471 | -6/Factory | Garrison activated, responded to threat 3553 | -6/Factory | Reached level 8 3624 | -6/Factory | Reached level 9 3743 | -6/Factory | Lost 7 allies 3747 | -6/Factory | Core integrity fell below 50% 3751 | -6/Factory | Reached level 10 3794 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3942 | -6/Factory | First assault squad dispatched 3966 | -6/Factory | Upgraded with Propulsion slot (x1) 3966 | -6/Factory | Upgraded with Utility slot (x1) 3966 | -6/Factory | Upgraded with Weapon slot (x1) 4334 | -6/Factory | Reached level 11 4612 | -6/Factory | Discovered new exit (range 16) 4642 | -6/Factory | Entered another Factory area 4644 | -5/Factory | Reached level 12 4679 | -5/Factory | Build established: Scavenger-Gunner 4679 | -5/Factory | Discovered new exit (range 13) 4817 | -5/Factory | Upgraded with Propulsion slot (x1) 4865 | -5/Factory | Reached level 13 4934 | -5/Factory | Reached level 14 4939 | -5/Factory | Upgraded with Utility slot (x1) 4942 | -5/Factory | First assault squad dispatched 4945 | -5/Factory | Core integrity fell below 50% 4970 | -5/Factory | Entered another Factory area 4971 | -4/Factory | Core integrity fell below 50% 4972 | -4/Factory | Reached level 15 4996 | -4/Factory | Upgraded with Utility slot (x1) 5107 | -4/Factory | Spotted B-86 Titan 5172 | -4/Factory | Destroyed B-86 Titan 5269 | -4/Factory | Reached level 16 5285 | -4/Factory | Core integrity fell below 20% 5312 | -4/Factory | Destroyed 8 combat bots 5319 | -4/Factory | Garrison activated, responded to threat 5331 | -4/Factory | Reached level 17 5387 | -4/Factory | Zion Fire squad teleported in 5470 | -4/Factory | First assault squad dispatched 5624 | -4/Factory | Reached level 18 5680 | -4/Factory | Lost 4 allies 5702 | -4/Factory | Discovered new exit (range 10) 5712 | -4/Factory | Identified exit to Upper Caves 5764 | -4/Factory | Reached level 19 5789 | -4/Factory | High security lockdown imminent 5796 | -4/Factory | Discovered new exit (range 9) 5810 | -4/Factory | Upgraded with Weapon slot (x1) 5834 | -4/Factory | Upgraded with Utility slot (x1) 5843 | -4/Factory | Identified exit to Research 5853 | -4/Factory | Entered Research 5854 | -3/Research | Core integrity fell below 50% 5855 | -3/Research | Reached level 20 5952 | -3/Research | Upgraded with Propulsion slot (x1) 5958 | -3/Research | Reached level 21 6045 | -3/Research | Upgraded with Power slot (x1) 6099 | -3/Research | Discovered new exit (range 9) 6103 | -3/Research | First assault squad dispatched 6115 | -3/Research | Build established: Scavenger-Executioner 6157 | -3/Research | Identified exit to Research 6312 | -3/Research | Core integrity fell below 20% 6313 | -3/Research | Reached level 22 6347 | -3/Research | Destroyed 7 combat bots 6511 | -3/Research | Reached level 23 6566 | -3/Research | Destroyed 12 combat bots 6670 | -3/Research | Zion hero teleported in (1C-UTU) 6692 | -3/Research | Reached level 24 6877 | -3/Research | Spotted B-86 Titan 6904 | -3/Research | Reached level 25 6904 | -3/Research | High security lockdown imminent 6904 | -3/Research | Destroyed B-86 Titan 6970 | -3/Research | System corruption reached 10% 6984 | -3/Research | High security lockdown engaged 7022 | -3/Research | Garrison activated, responded to threat 7043 | -3/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07022_ L-61 Swordsman calls for garrison reinforcements. 07022_ ALERT: Activating Garrison Access R003. 07022_ Slug penetrates L-61 Swordsman. 07022_ L-61 Swordsman suffers critical hit (Destroy). 07022_ Destroyed Lgt. Antimatter Reactor. 07024_ C-30 ARC bursts open, deploying its payload. 07024_ G-73 Enforcer unfolds itself. 07024_ G-67 Veteran unfolds itself. 07024_ L-61 Swordsman unfolds itself. 07026_ E-15 Imp destroyed. 07026_ L-61 Swordsman knocked back. 07031_ Kicked G-67 Veteran out of the way. 07032_ VHM8/:Q2ELYM7ZMCB0:J6M G|JGCRRPHZ&H#FH0 07033_ Acquired 57 matter. 07034_ G-67 Veteran suffers critical hit (Burn). 07036_ C-30 ARC bursts open, deploying its payload. 07036_ G-73 Enforcer unfolds itself. 07036_ G-67 Veteran unfolds itself. 07036_ I-47 Archangel unfolds itself. 07040_ Hvy. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????######## | | ?????????????????????????????????????????# ! # | | ?????????????????????????????????????????# + | | ?????????????????????????????????????????#! # | | ?????????????????????????????????????????# = # | | ?????????????????????????????????????????# + | | ?????????????????????????????????????????# # | | ??????????????????????????????????????#+##+#+#### | | ??????????????????????????????????????# #### | | ???????????????? ?????????????????????# ! | | ???????????????# ################### | | ???????????????# | | ???????????????# ######## | | ???????????????# #??????# | | ???????????????# " #??????# | | ??????????????????#############+#######??# | | ?????????????????????# ## %% =#??# | | ???????????+###" "####"##%%g gggi #??# | | ??? "%" ==;*% #??# | | ??? " ########"""#gl #??# | | ????????????????????### # %% % #??# | | ??????????????????????### l #??# | | ????????????????????????# #??# | | ????????????????????????#l +?? | | ????????????????????????# #??# | | ????????????????????????#@ #??# ##+ | | ????????????????????????# #??###+###?? | | ????????????????????????#+#############??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 59 Energy Capacity 1040 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 5 Resistance: TH 5 Resistance: EX 5 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Target Analysis 8 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Levels Raised 24 | . . 2 . 1 1 6 3 5 6 XP Earned 39731 | 3000 850 2960 500 800 2123 8123 4266 8372 8737 XP Spent 38820 | 2950 . 800 . 3000 . 5850 5450 7280 13490 Upgrades 90 | 12 . 1 . 3 . 19 8 11 36 Power Slot 2 | 1 . . . . . . . . 1 Propulsion Slot 4 | 1 . . . . . 1 1 . 1 Utility Slot 7 | 1 . . . 2 . 1 1 2 . Weapon Slot 5 | 1 . 1 . 1 . 1 . 1 . Core Integrity 42 | . . . . . . 10 . 8 24 Heat Dissipation 13 | 6 . . . . . . . . 7 Matter Storage 4 | . . . . . . . 4 . . Mass Support 4 | 1 . . . . . . 2 . 1 Inventory Capacity 1 | 1 . . . . . . . . . Sight Range 2 | . . . . . . . . . 2 Ranged Accuracy 2 | . . . . . . 2 . . . KI Resistance % 1 | . . . . . . 1 . . . TH Resistance % 1 | . . . . . . 1 . . . EX Resistance % 1 | . . . . . . 1 . . . KI Damage % 1 | . . . . . . 1 . . . Protomatter Created 1539 | . 27 158 . . 37 327 . 149 841 Integrity Restored 4723 | . 75 419 . . . 1364 . 870 1995 Core 4497 | . 64 253 . . . 1315 . 870 1995 Parts 226 | . 11 166 . . . 49 . . . Protomatter Decayed 434 | . . 13 . . 122 154 . 34 111 Game ------ Seed PitchforkTrackerSink Manual? 0 Play Time 00:58:02 Cumulative 685.3 hours Start 2025.02.27 @ 18:34:55 End 2025.02.27 @ 19:31:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 44 Rogue 32 Adventurer 9 Explorer 3 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44bacb4b-9ffc-4af0-b9c8-88baa2920083