Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 19:32:32 Player: kasaphescent Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1663) 1663 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6333 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 119/300 Energy 462/700 System Corruption 0% Temperature Hot (242) Movement Treading (305) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads > --- UTILITY (7) ------ High-capacity Storage Unit Zionite Biocell Advanced Visual Processing Unit > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Fission Core Compact Wheel Armored Wheel Skeleton Box Heavy EM Pulse Gun EM Pulse Cannon Proton Cannon Improved Grenade Launcher Heavy Rocket Launcher Rocket Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Visual Processing Unit Zionite Light Carapace Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Fission Core Advanced Treads Compact Wheel Armored Wheel Medium Reactive Plating Skeleton Box Heavy EM Pulse Gun EM Pulse Cannon Proton Cannon Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Heavy Rocket Launcher Rocket Array [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 72 | 6 4 2 . 4 12 16 . 7 8 13 Power 4 | 1 1 . . . 1 . . . . 1 Engine 3 | 1 1 . . . 1 . . . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 16 | 2 1 . . 1 3 5 . . . 4 Treads 14 | 1 1 . . 1 3 4 . . . 4 Leg . | . . . . . . . . . . . Wheel 2 | 1 . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 2 1 . . 7 9 . . 3 6 Device 8 | . 1 1 . . 1 3 . . 2 . Storage 5 | 1 1 . . . 1 1 . . . 1 Processor 2 | . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . Protection 14 | . . . . . 5 3 . . 1 5 Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 1 . 3 1 2 . 7 5 2 Energy Gun 3 | 2 . . . . . 1 . . . . Energy Cannon 4 | . . . . 1 1 . . 1 1 . Ballistic Gun 2 | . . 1 . 1 . . . . . . Ballistic Cannon 8 | . . . . 1 . 1 . 3 1 2 Launcher 6 | . . . . . . . . 3 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . . 1 1 . . 2 4 Parts Lost 27 | . 1 1 . 1 5 . . . . 19 Power 3 | . . . . . 1 . . . . 2 Propulsion 8 | . 1 . . . 2 . . . . 5 Utility 11 | . . . . . 1 . . . . 10 Weapon 5 | . . 1 . 1 1 . . . . 2 Highest Loss Streak 19 | . 1 1 . 1 2 . . . . 19 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 98 96 99 100 100 99 92 Engine 9 | . 14 14 14 14 9 7 7 7 7 4 Treads 20 | . 24 28 28 28 25 18 15 15 15 19 Wheel 3 | . 3 . . . . 4 7 7 7 1 Device 15 | . 13 14 14 14 11 15 15 15 22 18 Storage 9 | . 14 14 14 14 9 7 7 7 7 8 Processor 3 | . . . . . . 5 7 7 7 7 Protection 15 | . . . . . 23 24 23 23 15 14 Energy Gun 4 | . 28 14 14 . . . . . . . Energy Cannon 5 | . . . . 11 9 7 7 6 6 6 Ballistic Gun 1 | . . 13 14 4 . . . . . . Ballistic Cannon 5 | . . . . 11 9 6 7 6 6 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 10 31 32 32 44 58 75 74 74 74 75 Greatest Support 66 | 10 40 40 40 40 60 62 16 16 16 66 Greatest Overweight (x) 4 | 1 2 . . 1 1 4 4 4 4 4 Average Overweight (x) 2 | . . . . . . 2 4 4 3 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 18 20 20 20 20 Most Carried 20 | 6 15 15 15 15 15 20 20 20 20 20 Average Carried 16 | 2 12 14 14 14 14 16 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 15 14 15 15 14 19 20 20 20 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1348 | 212 83 33 . 64 349 159 142 94 83 129 Remotely . | . . . . . . . . . . . Salvage Created 1597 | . 402 92 . 45 448 133 174 174 . 129 Parts 73 | . 15 3 . 8 23 9 . 9 . 6 Haulers Intercepted 2 | . 1 . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 41 | . 6 2 . 3 13 3 4 8 . 2 Guns 11 | . 6 2 . 3 . . . . . . Cannons 21 | . . . . . 12 3 4 . . 2 AOE 9 | . . . . . 1 . . 8 . . Classes Destroyed 11 | . 3 . . 1 3 2 . 1 . 1 Worker 1 | . . . . . 1 . . . . . Hauler 2 | . 1 . . . 1 . . . . . Recycler 1 | . 1 . . . . . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 10 | . . . . 3 3 . . 4 . . Grunt 22 | . 6 2 . . 6 . 4 4 . . Sentry 4 | . . . . . 3 1 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . 2 . . . . Z-Light 2 | . . . . . . . . . . 2 Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 4 | . 2 2 . 3 3 1 2 4 . 2 Combat Bots Only 4 | . 2 2 . 3 3 1 2 4 . 2 Max Kills in Single Turn 3 | . 1 1 . 1 2 1 1 3 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 5689 | . 316 171 . 107 913 239 240 171 . 3532 Core 928 | . 42 43 . 7 112 43 . 39 . 642 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 169 | . . . . . . . . . . 169 Core Remaining (%) 80 | 100 . . . 63 79 . . . . . Volleys Fired 139 | . 27 7 . 5 41 15 10 10 . 24 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 Hottest 113 | . 80 80 . 60 113 113 113 113 . 113 Shots Fired 260 | . 54 14 . 10 81 26 20 18 . 37 Gun 78 | . 54 14 . 10 . . . . . . Cannon 174 | . . . . . 81 26 20 10 . 37 Launcher 8 | . . . . . . . . 8 . . Special . | . . . . . . . . . . . Kinetic 110 | . . 6 . 9 41 11 10 5 . 28 Thermal 142 | . 54 8 . 1 40 15 10 5 . 9 Explosive 8 | . . . . . . . . 8 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | . 7 10 . 1 15 13 5 6 . 5 Robot Miss Streak 7 | . 2 1 . 6 4 2 2 1 . 7 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 158 | . 35 13 . 2 49 19 14 11 . 15 Core Hits 76 | . 16 5 . 3 18 4 8 14 . 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . . . . . 5 4 1 1 . . Blast 11 | . . . . . 5 4 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4932 | . 410 153 . 43 1844 604 375 1096 . 407 Guns 592 | . 396 153 . 43 . . . . . . Cannons 3034 | . . . . . 1459 592 375 201 . 407 Explosions 1272 | . . . . . 377 . . 895 . . Melee . | . . . . . . . . . . . Ramming 34 | . 14 . . . 8 12 . . . . Kinetic 1621 | . . 63 . 32 734 265 188 92 . 247 Thermal 2382 | . 396 90 . 11 1102 327 187 109 . 160 Explosive 895 | . . . . . . . . 895 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . 5 3 2 2 . Message Errors 2 | . . . . . . 2 . . . . Matter Fused 2 | . . . . . . 1 1 . . . Heat Flow Errors 3 | . . . . . . . . 2 1 . Energy Discharges 2 | . . . . . . 1 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 215 | . . . . . 123 57 . 35 . . Projectiles 152 | . . . . . 72 57 . 23 . . Explosions 63 | . . . . . 51 . . 12 . . Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . . 6 5 3 . . 5 Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . 6 4 3 . . 5 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 76 | . . . . . 76 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed 5 | . 2 . . . 2 1 . . . . Targets Rammed 5 | . 2 . . . 2 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 504 | . 208 9 . . 195 5 6 204 136 504 Average Temperature 125 | . 90 4 . . 56 5 6 87 82 253 Received Heat Transfer 1833 | . 177 96 . . 342 48 162 54 . 954 Effects 10 | . . . . . . . . . . 10 Energy Bleed 3 | . . . . . . . . . . 3 Interference 5 | . . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 . . 1 . . . . . Heat Transferred 3376 | . 900 200 . 25 1299 407 259 148 . 138 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 364 | . 62 76 . 60 364 168 . . . . Initial 107 | . . 15 . . 23 107 . . . . Average 71 | . 23 70 . 58 134 60 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 92 | 100 100 100 . 100 69 100 . . . . Level 1 7 | . . . . . 30 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . . . . Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement . | . . . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 52 | . 8 2 . 2 21 4 4 8 . 3 Peak Tracking Total 5 | . 3 2 . 2 5 1 4 4 . 3 Tactical Retreats 3 | . . . . . 3 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . . . . 2 1 . . . 1 Max in Single Turn 2 | . . . . . 2 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 12 | . 3 1 2 1 . 4 . 1 . . Terminals 4 | . 2 1 . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 21 | . 9 2 2 1 . 6 . 1 . . Successful 13 | . 5 1 2 1 . 3 . 1 . . Failed 8 | . 4 1 . . . 3 . . . . Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . 2 1 . . 1 . . 2 . Terminals 11 | . 7 2 . . . 2 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 4 1 2 1 . . . 1 . . Record 1 | . . . 1 . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Network Status 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . 3 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 6257 | 48 759 178 432 336 901 1263 404 430 1184 322 Spaces Moved 3227 | 42 323 97 236 138 364 716 224 243 724 120 Core 3 | 3 . . . . . . . . . . Treads 1461 | . 275 97 236 138 364 285 . . . 66 Legs . | . . . . . . . . . . . Wheels 1763 | 39 48 . . . . 431 224 243 724 54 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 155 160 160 145 145 Average Speed 162 | 80 151 160 160 222 170 158 160 160 159 196 Slowest Speed 240 | 100 160 160 160 240 240 235 160 160 160 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 55 24 59 30 36 18 41 39 85 26 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 8 | . . 1 . . . . 2 2 3 . Spaces Dug 5 | . . . . . 5 . . . . . Terrain Destroyed 130 | . . . . . 63 1 3 62 . 1 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . 27 1 3 2 . 1 AOE 96 | . . . . . 36 . . 60 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Total 3976 | 53 539 105 293 161 563 826 250 265 753 168 Wait 432 | . 166 . 49 3 133 44 16 1 10 10 Move 3217 | 41 322 96 235 137 363 715 223 242 723 120 Hop . | . . . . . . . . . . . Pick Up 53 | 6 12 . 5 4 6 15 1 2 2 . Fast Attach 28 | 6 3 . . 2 4 5 . . 4 4 Attach 20 | . 1 1 . 1 6 2 . . 2 7 Detach 12 | . 2 . . 2 1 3 . . 4 . Swap 25 | . . 1 . 1 3 9 . 7 2 2 Drop 45 | . 4 . 4 6 4 17 . 3 6 1 Fire 139 | . 27 7 . 5 41 15 10 10 . 24 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . 2 . . . 2 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 29 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 6) 392 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Discovered new exit (range 3) 714 | -10/Materials | Discovered new exit (range 16) 808 | -10/Materials | Entered Mines 834 | -10/Mines | Met a Derelict bent on vengeance 979 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 979 | -10/Mines | Discovered new exit (range 5) 986 | -10/Mines | Entered Exiles 1030 | -10/Exiles | Met 8R-AWN 1058 | -10/Exiles | Met EX-HEX 1106 | -10/Exiles | Met EX-BIN 1128 | -10/Exiles | Aligned with FarCom system 1130 | -10/Exiles | Given EX-Vault access code 1171 | -10/Exiles | Opened EX-Vault 1184 | -10/Exiles | Found Skeleton Box 1217 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1239 | -10/Exiles | Exiles lab attacked by MAIN.C 1270 | -10/Exiles | Learned location of Zion (-7) 1406 | -10/Exiles | Discovered new exit (range 10) 1418 | -10/Exiles | Left Exiles lab with Skeleton Box 1418 | -10/Exiles | Entered Mines 1474 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1683 | -9/Mines | Learned 2 Materials zone layouts 1716 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1731 | -9/Mines | Discovered new exit (range 6) 1733 | -9/Mines | Learned location of 1 exit from Materials 1754 | -9/Mines | Entered Materials 1754 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1755 | -8/Materials | Identified exit to Factory 2655 | -8/Materials | Entered Factory 2655 | -7/Factory | Evolved 2 slots: Utility x2 2979 | -7/Factory | Discovered new exit (range 10) 3470 | -7/Factory | Fabricated Adv. Assault Cannon? 3916 | -7/Factory | Identified exit to Lower Caves 3918 | -7/Factory | Entered Lower Caves 3934 | -7/Lower Caves | Learned location of 1 exit from Factory 4309 | -7/Lower Caves | Discovered new exit (range 9) 4322 | -7/Lower Caves | Entered another Lower Caves area 4744 | -7/Lower Caves | Discovered new exit (range 5) 4752 | -7/Lower Caves | Entered Zion 4784 | -7/Zion | Given the Hacking Drone Bay 4864 | -7/Zion | Given A8's code to call for help 4894 | -7/Zion | Discovered new exit (range 14) 4988 | -7/Zion | System corruption cleaned by Quarantine Array 5217 | -7/Zion | Learned 4 Factory zone layouts 5250 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5747 | -7/Zion | Found Prototype Launcher 5747 | -7/Zion | Identified Gui. Missile Launcher 5755 | -7/Zion | Found Prototype Launcher 5755 | -7/Zion | Identified Rocket Array 5759 | -7/Zion | Found Rocket Array 5909 | -7/Zion | Remotely autohacked Sealed Blast Doors 5909 | -7/Zion | Remotely autohacked Sealed Blast Doors 5933 | -7/Zion | Discovered new exit (range 3) 5933 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5936 | -7/Zion | Entered Deep Caves 6135 | -7/Deep Caves | Attacked by Z-Imprinter 6168 | -7/Deep Caves | Found Prototype Protection 6168 | -7/Deep Caves | Identified Zio. Weapon Casing 6174 | -7/Deep Caves | Core integrity fell below 50% 6230 | -7/Deep Caves | Z-Facility disabled 6249 | -7/Deep Caves | Core integrity fell below 20% 6258 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06219_ Adv. Treads destroyed. 06225_ Hvy. Ion Cannon destroyed. 06227_ Destroyed Prototype Hover Unit. 06227_ Z-Imprinter knocked back. 06235_ Imp. Heat Sink destroyed. 06236_ Overheating: Hcp. Storage Unit damaged (-111). 06236_ Z-Imprinter knocked back. 06238_ Adv. Treads destroyed. 06238_ Adv. Assault Cannon destroyed. 06240_ Adv. Assault Cannon broken. 06240_ Overheating: Short circuit. 06241_ Zio. Light DM Reactor destroyed. 06243_ Dropped Broken Adv. Assault Cannon. 06245_ Imp. Light Armor Plating destroyed. 06245_ Med. Reactive Plating destroyed. 06247_ Overheating: System interference. 06247_ Adv. Assault Cannon temporarily disabled. 06247_ Adv. Visual Processing Unit temporarily disabled. 06254_ Overheating: Energy bleed (-98). 06256_ Overheating: Energy bleed (-152). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????##???????????? | | ???????????????????????????????????## ####???????? | | ???????????????????????????????????# ##??????? | | ??????????????# ???????######??????# ##?????# | | ????????????" # ????### ##?????# ##???## | | ??????????? ##### #?????# ##### | | ?????????? ??????# | | ????????? ??????# | | ??????? #??????# | | ???? #??????## ##### | | ????" ##??????# ###???? | | ???"" ######## ###?????? | | ???"" ##???????? | | ??""" ##????????? | | ??? #?????????? | | ???"" ###### #?????????? | | ???"" ;;; #??# #?????????# | | ???"" % ;; #??### #???????### | | ?"""" ] =; #??## #??????## | | " " I @ ###??# #?????## | | " ;#???? #????# | | % ; #??? ???# | | " ;##??#### ??# | | " ###???????#### ## | | """ #????????????# | | ??""" #???????????# | | #???????????###### | | """ ##??????????????## | | ?"""" ##???????????????# | | ??"""" #????????????????# | | ??"""" #???????????????## | | ???""" #???????????????# | | ???"" #???????????????# | | ???" ##??????????????## | | ?? #????????????#### | | ?"""" #???????????## | | ??? ???????????# ## | | ??? #??????????# #### | | ?? ?????????## ##?## | | ???? #??????### #??? | | ??????? ??????## ##?? | | ????????? ???????# #?? | | ???????????? ?????????# #?? | | ?????????????? ?????????????## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 700 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 44 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunBombardmentDrive Manual? 0 Play Time 00:34:38 Cumulative 333.0 hours Start 2023.04.07 @ 18:58:40 End 2023.04.07 @ 19:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 22 Types 19/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85a7df5f-e7f5-4053-8971-3dab8a8c8562