Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.02 @ 17:38:02

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (121)     605
Value Destroyed (2557)     2557
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (224)                224
              TOTAL SCORE: 5326

 Bonus
-------
High Alert Combat Kills    224

 Cogmind 
---------
Core Integrity             426/550
Matter                     188/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
   Armored Wheel
   Armored Wheel
>          --- UTILITY (4) ------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Shotgun
>          --- INVENTORY (15) ---
     Heavy Ion Engine
     Large Matter Pod (150)
     Large Matter Pod (150)
     Large Matter Pod (150)
           Authchip [Processor]
           Authchip [Weapon]
           Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Minigun
           Rocket Launcher
           Rocket Launcher
      Mini Grenade Launcher
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
           Minigun
>          --- INVENTORY --------
     Heavy Ion Engine
     Large Matter Pod
     Large Matter Pod
     Large Matter Pod
           Authchip [Processor]
           Authchip [Weapon]
           Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Shotgun
           Shotgun
           Rocket Launcher
           Rocket Launcher
      Mini Grenade Launcher
     Heavy Hammer
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 7   17  .   23  16  
  Power                    7    | 2   1   .   3   1   
    Engine                 6    | 2   1   .   2   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   .   6   5   
    Treads                 1    | .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  14   | 2   2   .   6   4   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   4   .   7   3   
    Device                 3    | .   .   .   1   2   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   3   .   6   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   10  .   7   7   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          22   | 2   8   .   6   6   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 26   | .   5   .   15  6   
  Power                    4    | .   .   .   3   1   
  Propulsion               12   | .   2   .   7   3   
  Utility                  8    | .   3   .   4   1   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      3    | .   2   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  85  70  87  
  Engine                   9    | .   14  14  4   8   
  Wheel                    23   | .   26  28  16  26  
  Device                   3    | .   .   .   4   12  
  Storage                  11   | .   14  14  11  9   
  Protection               11   | .   11  .   10  12  
  Ballistic Gun            22   | .   24  28  21  17  
  Impact Weapon            1    | .   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             40   | 13  32  27  40  40  
  Greatest Support         50   | 20  32  32  32  50  
  Greatest Overweight (x)  8    | 1   2   .   8   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 1   15  15  15  15  
  Average Carried          12   | .   11  15  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 1   15  15  15  14  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  
Matter Collected           2666 | 201  1126 15   881  443  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4095 | .    1492 50   1663 890  
  Parts                    247  | .    71   8    95   73   
Haulers Intercepted        8    | .    2    .    4    2    
Recyclers Shooed           2    | .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  76   | .   26  3   28  19  
  Guns                     69   | .   23  3   28  15  
  AOE                      7    | .   3   .   .   4   
Classes Destroyed          12   | .   9   .   2   1   
  Worker                   12   | .   3   .   8   1   
  Builder                  10   | .   5   .   3   2   
  Tunneler                 2    | .   1   .   .   1   
  Hauler                   8    | .   2   .   4   2   
  Recycler                 6    | .   3   .   2   1   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  5    | .   2   .   2   1   
  Swarmer                  24   | .   6   3   7   8   
  Grunt                    41   | .   20  .   14  7   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   10   | .   .   .   7   3   
Best Kill Streak           10   | .   5   3   10  6   
  Combat Bots Only         6    | .   4   3   4   6   
Max Kills in Single Turn   3    | .   2   1   1   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 3    | .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               3413 | .    967  92   1418 936  
  Core                     648  | .    180  39   305  124  
  Absorbed by Shields      154  | .    .    .    154  .    
  Redirected to Shielding  52   | .    .    .    52   .    
  Regen/Repaired (Parts)   287  | .    226  .    61   .    
Core Remaining (%)         45   | 100  .    12   23   .    
Volleys Fired              302  | .    108  9    123  62   
  Largest                  2    | .    2    2    2    2    
  Hottest                  48   | .    40   40   46   48   
Shots Fired                598  | .    214  18   245  121  
  Gun                      594  | .    212  18   245  119  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 4    | .    2    .    .    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  594  | .    212  18   245  119  
  Thermal                  .    | .    .    .    .    .    
  Explosive                4    | .    2    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    19   2    14   18   
  Robot Miss Streak        6    | .    6    4    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    1    1    4    2    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           441  | .    168  7    180  86   
  Core Hits                177  | .    61   4    62   50   
  Critical Kills           2    | .    1    .    1    .    
  Critical Parts Destroyed 5    | .    3    .    .    2    
  Critical Strikes         7    | .    4    .    1    2    
    Destroy                3    | .    .    .    1    2    
    Smash                  4    | .    4    .    .    .    
Melee Attacks              28   | .    20   .    8    .    
  Impact                   28   | .    20   .    8    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            11   | .    6    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7503 | .    2753 50   3176 1524 
  Guns                     5766 | .    1716 50   2662 1338 
  Cannons                  .    | .    .    .    .    .    
  Explosions               549  | .    363  .    .    186  
  Melee                    1188 | .    674  .    514  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  5766 | .    1716 50   2662 1338 
  Thermal                  .    | .    .    .    .    .    
  Explosive                549  | .    363  .    .    186  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   1188 | .    674  .    514  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            578  | .    273  .    305  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               36   | .    36   .    .    .    
  Melee                    542  | .    237  .    305  .    
Knockbacks                 3    | .    2    .    1    .    
  Impact                   3    | .    2    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        34   | .    34   .    20   14   
  Average Temperature      6    | .    6    .    6    8    
  Received Heat Transfer   1502 | .    474  .    623  405  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              16   | .    11   .    5    .    
  Impact Corruptions       17   | .    9    .    8    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             643  | .   518 239 643 626 
  Initial                  230  | .   .   169 92  230 
  Average                  348  | .   375 192 309 387 
Maximum Alert Level        2    | .   2   1   2   2   
  Low Security (%)         13   | 100 8   60  21  .   
  Level 1                  44   | .   35  39  53  50  
  Level 2                  42   | .   55  .   25  49  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   7   .   3   2   
  Investigation            9    | .   5   .   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           7    | .   2   .   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              109  | .   39  3   43  24  
  Peak Tracking Total      8    | .   5   3   5   8   
  Tactical Retreats        7    | .   3   .   3   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            6    | .   2   .   3   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          5    | .   3   .   1   1   
  Max in Single Turn       2    | .   2   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          19   | .   8   .   6   5   
  Terminals                13   | .   5   .   5   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   22  .   15  15  
  Successful               32   | .   14  .   9   9   
  Failed                   20   | .   8   .   6   6   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   38   | .   17  .   10  11  
  Terminals                36   | .   13  .   13  10  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          9    | .   7   .   2   .   
  Recycling Units          4    | .   2   .   .   2   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   2   .   4   2   
  Robot Analysis           4    | .   2   .   1   1   
  Prototype ID Bank        3    | .   .   .   2   1   
  Registered Components    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   6   .   2   .   
  Scan Component           4    | .   3   .   1   .   
  Repair                   4    | .   3   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   
  Insert Component         2    | .   .   .   .   2   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         13   | .   6   .   3   4   
  Terminals                10   | .   4   .   3   3   
    Botnet                 9    | .   3   .   3   3   
    Sabotage               1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   
    Reject                 1    | .   .   .   .   1   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   .   4   3   
  Full Trace Events        7    | .   4   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   3   .   1   .   
  Time                     104  | .   78  .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       4    | .   2   .   1   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  
Turns Passed               3690 | 43   1606 56   1246 739  
Spaces Moved               2017 | 41   920  33   607  416  
  Core                     3    | 2    .    .    1    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2014 | 39   920  33   606  416  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  90   85   
  Average Speed            101  | 78   98   100  110  98   
  Slowest Speed            450  | 95   115  100  450  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       43   | 3    94   18   61   42   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    1    .    .    7    
Terrain Destroyed          27   | .    18   .    .    9    
  Melee                    1    | .    1    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      26   | .    17   .    .    9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  
Total                      3027 | 47   1384 41   926  629  
  Wait                     555  | .    296  .    137  122  
  Move                     2013 | 40   919  32   606  416  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  42   | .    19   .    17   6    
  Fast Attach              31   | 6    5    .    11   9    
  Attach                   10   | .    1    .    7    2    
  Detach                   .    | .    .    .    .    .    
  Swap                     22   | 1    11   .    5    5    
  Drop                     24   | .    5    .    12   7    
  Fire                     302  | .    108  9    123  62   
  Melee                    28   | .    20   .    8    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 16)
   44 | -11/Junkyard  | Entered Materials
  193 | -10/Materials | Discovered new exit (range 7)
  287 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  754 | -10/Materials | Core integrity fell below 50%
  826 | -10/Materials | Repaired Assault Rifle
  853 | -10/Materials | Repaired Assault Rifle
  881 | -10/Materials | Repaired Lgt. Assault Rifle
 1387 | -10/Materials | Discovered new exit (range 15)
 1632 | -10/Materials | Discovered new exit (range 11)
 1650 | -10/Materials | Entered Mines
 1673 | -10/Mines     | Discovered new exit (range 10)
 1684 | -10/Mines     | Core integrity fell below 20%
 1706 | -10/Mines     | Entered Materials
 1706 | -9/Materials  | Evolved 2 slots: Utility x2
 1788 | -9/Materials  | Lost 3 parts (1p2n)
 1942 | -9/Materials  | Discovered new exit (range 8)
 2069 | -9/Materials  | Repaired Assault Rifle
 2248 | -9/Materials  | Discovered new exit (range 9)
 2262 | -9/Materials  | Lost 3 parts (2n1u)
 2393 | -9/Materials  | Lost 3 parts (1n2u)
 2451 | -9/Materials  | Core integrity fell below 50%
 2492 | -9/Materials  | Lost 3 parts (1p1n1u)
 2910 | -9/Materials  | Discovered new exit (range 15)
 2952 | -9/Materials  | Entered another Materials area
 2952 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3364 | -8/Materials  | Discovered new exit (range 5)
 3691 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03669_ S-10 Pest destroyed. <x4>
03675_ K-01 Serf collects debris.
03676_ R-06 Scavenger collects Flight Unit.
03679_ Shotgun severed.
03681_ R-06 Scavenger collects Shotgun.
03681_ U-05 Engineer lays Concrete.
03682_ Acquired Lgt. Treads.
03682_ U-05 Engineer builds a Wall.
03683_ K-01 Serf collects debris.
03683_ Wheel destroyed.
03685_ U-05 Engineer lays Concrete.
03685_ R-06 Scavenger collects Med. Storage Unit.
03685_ Lgt. Deuterium Engine destroyed.
03686_ U-05 Engineer lays Concrete. <x3>
03688_ L-31 Rogue destroyed.
03688_ Switching to secondary target: G-47 Trooper.
03688_ R-06 Scavenger collects Katana.
03688_ U-05 Engineer lays Concrete.
03689_ K-01 Serf collects debris.
03689_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ?????????     [%*    =      #??#          ######## |
| ?????????#     [!           #??#                   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                44
Recoil Reduction           1
Authchip Count             2

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageMetafieldTorch
  Manual?         0
Play Time         00:29:30
  Cumulative      167.6 hours
  Start           2023.05.02 @ 17:04:38
  End             2023.05.02 @ 17:38:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          497
  Rogue           497
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             70
Gallery%          74
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 54755255-9982-459d-81a7-824a97012d97