Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 11:58:24 Player: Dex'o Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (888) 888 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4888 Bonus ------- None Cogmind --------- Core Integrity 935/1000 Matter 293/450 Energy 315/315 System Corruption 4% Temperature Cool (42) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Laser Heavy Machine Gun > --- INVENTORY (15) --- Light Deuterium Engine Fusion Compressor Nuclear Pulse Thruster Improved Heat Sink Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Precision Matter Filter Kinecellerator Improved Utility Shielding Drone Bay (2/2) Gatling Laser Heavy Machine Gun Mass Driver Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Fusion Compressor Nuclear Pulse Thruster Improved Heat Sink Improved Signal Interpreter Seismic Detector Advanced Targeting Computer Precision Matter Filter Kinecellerator Improved Utility Shielding Drone Bay Gatling Laser Heavy Machine Gun Mass Driver Powered Hammer [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . . 2 . 1 Utility 6 | . . 2 2 . 2 . Weapon . | . . . . . . . Parts Attached 51 | 5 3 10 11 13 4 5 Power 8 | 1 . 1 1 2 2 1 Engine 6 | 1 . 1 1 2 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 10 | 1 . 5 . 4 . . Treads 2 | . . 2 . . . . Leg 4 | . . . . 4 . . Wheel 4 | 1 . 3 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 4 5 3 2 3 Device 7 | . 1 2 1 1 1 1 Storage 5 | 1 . 2 . 1 1 . Processor 2 | . . . 1 1 . . Hackware 2 | . . . . . . 2 Protection 3 | . . . 3 . . . Artifact . | . . . . . . . Weapon 14 | 2 2 . 5 4 . 1 Energy Gun 9 | 1 2 . 4 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 5 | . . . 2 . 1 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . . 2 . 1 2 To Critical Strikes . | . . . . . . . Average Backups 12 | 4 7 9 10 15 14 14 Power 1 | . 1 1 1 2 2 2 Propulsion . | 1 3 4 . . . 1 Utility 6 | . 2 1 5 9 8 7 Weapon 2 | 1 1 2 2 2 3 3 Tool/Special . | . . . . . . . Unused Backups 30 | . . 4 2 12 1 11 Power 10 | . . 1 1 7 . 1 Propulsion 4 | . . 2 . . 1 1 Utility 10 | . . 1 1 1 . 7 Weapon 5 | . . . . 3 . 2 Tool/Special 1 | . . . . 1 . . Average Slot Usage (%) 90 | . 83 98 88 89 91 93 Engine 7 | . 14 11 9 7 5 4 Treads 6 | . . 2 17 2 . . Leg 13 | . . . . 24 26 23 Wheel 2 | . 14 18 . . . . Device 16 | . 12 32 19 14 12 11 Storage 10 | . 14 11 9 7 13 11 Processor 8 | . . . 8 7 13 11 Hackware 1 | . . . . . . 10 Protection 5 | . . . 7 7 4 . Energy Gun 9 | . 15 22 13 6 4 5 Ballistic Gun 2 | . 12 . . . 6 5 Ballistic Cannon 2 | . . . 4 4 . . Peak Build Rating 65 | 5 7 13 27 47 55 65 Average Rating 35 | 4 6 12 23 41 52 62 On Entrance 21 | . 5 7 13 27 47 48 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 14 15 52 73 75 51 51 Greatest Support 72 | 10 10 40 40 72 72 72 Greatest Overweight (x) 2 | 1 1 2 1 1 . . Average Overweight (x) . | . 1 1 . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 15 15 Average Capacity 14 | 7 8 16 14 16 15 15 Most Carried 20 | 7 8 13 15 20 15 15 Average Carried 12 | 4 7 9 10 15 14 14 Final Capacity 20 | 8 8 10 20 15 15 15 Final Carried 15 | 7 8 8 14 15 15 15 Class Distribution -------------------- 57% | Mutant 12% | Skirmisher 11% | Hacker-Skirmisher 8% | Scavenger-Mutant 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1154 | 260 63 83 472 78 44 154 Remotely 198 | . . . . . 44 154 Salvage Created 972 | 86 156 113 460 113 44 . Parts 64 | 8 10 4 28 4 10 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 21 | . 5 2 12 1 1 . Guns 15 | . 5 2 6 1 1 . Cannons 5 | . . . 5 . . . Classes Destroyed 10 | 2 2 1 2 2 1 . Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . . 1 . . Operator 1 | . . . . 1 . . Watcher 2 | . . . 2 . . . Swarmer 6 | . 3 . 3 . . . Grunt 9 | . 2 . 7 . . . Sentry 3 | . . 2 1 . . . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . 1 1 . Best Kill Streak 2 | 1 2 1 2 1 1 . Combat Bots Only 2 | . 2 1 2 1 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 173 | . 13 16 50 11 57 26 Missed 61 | . 3 7 13 4 26 8 Hits 112 | . 10 9 37 7 31 18 Projectile 112 | . 10 9 37 7 31 18 Critical Strikes 10 | . 1 2 1 1 1 4 Part Disruptions 1 | . . . . . . 1 Damage Taken 1652 | . 118 134 530 105 263 502 Core 207 | . 38 32 51 15 6 65 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 84 92 90 97 99 . Volleys Fired 91 | 10 12 6 41 7 7 8 Largest 2 | 2 2 2 2 2 2 2 Hottest 121 | 70 70 80 121 100 97 99 Shots Fired 176 | 20 24 12 83 10 12 15 Gun 163 | 20 24 12 73 7 12 15 Cannon 13 | . . . 10 3 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 54 | 10 12 . 10 7 7 8 Thermal 122 | 10 12 12 73 3 5 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | 3 3 4 8 6 3 3 Robot Miss Streak 8 | 2 4 6 5 4 4 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 109 | 11 10 8 58 9 7 6 Core Hits 73 | 3 8 4 39 9 10 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Burn 3 | . . . 3 . . . Melee Attacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1772 | 140 124 87 891 231 120 179 Guns 1481 | 140 124 87 720 111 120 179 Cannons 235 | . . . 170 65 . . Explosions . | . . . . . . . Melee 50 | . . . . 50 . . Ramming 6 | . . . 1 5 . . Kinetic 730 | 52 74 . 170 160 120 154 Thermal 986 | 88 50 87 720 16 . 25 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 50 | . . . . 50 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 2 1 2 4 Average Corruption 1 | . . . 2 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 15 . 5 4 Message Errors 7 | . . . 3 . 3 1 Matter Fused 8 | . . . 8 . . . Heat Flow Errors 3 | . . . 1 . 1 1 Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 . . 1 Misfires 1 | . . . 1 . . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . 10 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 10 | . . . . 10 . . Knockbacks 4 | . . . 3 1 . . Impact . | . . . . . . . Kinetic 4 | . . . 3 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . . 1 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 369 | 36 90 81 369 66 125 156 Average Temperature 73 | 17 24 28 103 29 38 37 Received Heat Transfer 372 | . 66 54 180 36 36 . Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 2632 | 259 148 200 1951 37 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 110 | 5 81 30 110 47 31 17 Initial 47 | . . 21 3 47 5 . Average 10 | . 40 10 17 5 2 1 Influence Increases 826 | 10 160 60 415 68 71 42 Destroy 0b10 Robot/C 420 | . 100 40 240 20 20 . Destroy 0b10 Robot/NC 35 | 10 . . 10 10 5 . Destroy Leader 114 | . 20 20 54 10 10 . Successful Hack 59 | . 24 . 5 13 5 12 Disable Machine 15 | . . . . 15 . . Destroy Structure 3 | . 1 . 1 . 1 . Partial Spotted 30 | . . . 15 . . 15 Lose Combat Pursuer 150 | . 15 . 90 . 30 15 Influence Decreases 826 | 10 109 101 319 162 83 42 Entered New Map 103 | . . 30 7 59 7 . Time Decay 703 | 10 109 71 292 103 76 42 Lost Part 20 | . . . 20 . . . Squads Dispatched 7 | . 1 . 2 2 1 1 Investigation 3 | . 1 . 1 1 . . Extermination 3 | . . . . 1 1 1 Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 8 5 25 5 3 4 Peak Tracking Total 3 | . 3 2 3 3 3 2 Tactical Retreats 9 | . 1 . 5 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . 1 2 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 6 2 1 6 2 1 Terminals 17 | . 6 2 1 6 1 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 15 3 2 12 2 2 Successful 16 | . 8 . 1 4 2 1 Failed 20 | . 7 3 1 8 . 1 Catastrophic 6 | . 1 1 . 3 . 1 Database Lockouts . | . . . . . . . Manual 29 | . 10 3 2 12 . 2 Terminals 35 | . 15 3 2 12 1 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . . 2 1 1 Prototype ID Bank 3 | . 2 . . . . 1 Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . . 1 . . Registered Components 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 1 2 . . Terminals 6 | . 3 . 1 2 . . Botnet 6 | . 3 . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 15 | . 5 2 1 5 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 3881 | . 249 264 1232 933 727 476 Optics 3261 | . . . 1125 933 727 476 Sensors 1892 | . . 264 174 251 727 476 Terrain 2176 | . . 263 1232 681 . . Seismic 2581 | . 249 264 1232 836 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4027 | 119 276 264 1232 933 727 476 Spaces Moved 2237 | 65 224 167 479 538 503 261 Core 3 | 3 . . . . . . Treads 554 | . . 15 479 60 . . Legs 1242 | . . . . 478 503 261 Wheels 438 | 62 224 152 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 80 160 120 120 120 Average Speed 138 | 90 95 104 203 140 120 120 Slowest Speed 240 | 95 95 160 240 240 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 50 18 26 20 11 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3005 | 105 263 247 657 709 614 410 Wait 494 | 14 22 47 90 97 94 130 Move 2231 | 64 223 166 478 537 502 261 Hop . | . . . . . . . Pick Up 73 | 12 2 11 19 23 3 3 Fast Attach 4 | . . . . 2 1 1 Attach 22 | 5 1 3 5 4 2 2 Detach 2 | . . . . 2 . . Swap 39 | . 2 7 12 13 3 2 Drop 45 | . 1 7 11 21 2 3 Fire 91 | 10 12 6 41 7 7 8 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Utility x2 595 | -9/Materials | Discovered new exit (range 6) 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Utility x2 1131 | -8/Materials | Build established: Scavenger-Mutant 1435 | -8/Materials | Build established: Mutant 1864 | -8/Materials | Discovered new exit (range 9) 1892 | -8/Materials | Entered Factory 1892 | -7/Factory | Evolved 2 slots: Propulsion x2 2706 | -7/Factory | Identified exit to Factory 2825 | -7/Factory | Entered another Factory area 2825 | -6/Factory | Evolved 2 slots: Utility x2 2848 | -6/Factory | Discovered new exit (range 3) 2851 | -6/Factory | Identified exit to Factory 3012 | -6/Factory | Build established: Assassin 3338 | -6/Factory | Build established: Skirmisher 3552 | -6/Factory | Entered another Factory area 3552 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3849 | -5/Factory | Build established: Hacker-Skirmisher 4028 | -5/Factory | Self-destructed Last Messages --------------- area. U-05 Engineer lays Concrete. Triggered Tesla Bomb Trap. A bubble of electromagnetic force engulfs the area. Tesla Bomb Trap short circuited. A bubble of electromagnetic force engulfs the area. U-05 Engineer lays Concrete. P-70 Sage resets U-05 Engineer, system corruption cleaned. U-05 Engineer lays Concrete. System corrupted: Component data lost. System corrupted: Heat flow error (+178). HDMC6D#NT6ESJKIMDIEATB8R6=5S,RXKWYO System corrupted: Hvy. Laser failed to cycle. Lgt. Deuterium Engine destroyed. Assembly Bed disabled. Lrn. Tractor Beam destroyed. Destroyed Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????Y????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# ! | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ??????????????????????????????????????k?????#= | | ???????????????????????????????????????##+### | | ???????????????????????????????????????# ####### | | ?????????????????????###?############### | | ?????????????????" / ### | | ????????????????????####p########### #?? | | ????????????????????# @ #??????# g #?? | | ????????????????????# #??????#!!A #?? | | ????????????????????# #??????#! u #?? | | ????????????????????# "" " #??????#!!=g ### | | ????????????????????# "" " #??????# ! #! | | ????????????????????# """" !######?# # | | ????????????????????# """" p## ### # | | ????????????????????# """" + " + | | ????????????????????# """" ## ###### #### | | ????????????????????# ### ##????# #??# | | ????????????????????# ! #?# #?????###+###??# | | ????????????????????########### ##?????????????# | | ??????????????????????# # #####?????????# | | ??????????????????????# + " +?????????# | | ??????????????????????# # #####?????????# | | ??????????????????????# #####?????????????# | | ??????????????????????# #?????????????????### | | ??????????????????????# #???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#######################?? | | ????????????????????????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 28 Energy Capacity 355 Matter Stores 366 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Power Corrupts Challenges ------------ None Game ------ Seed ParticleWeightRifle Manual? 0 Play Time 00:52:00 Cumulative 27.0 hours Start 2025.11.14 @ 11:07:11 End 2025.11.14 @ 11:58:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 779e65dd-86a3-4a0d-96c0-5193e79a0707