Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 19:12:19 Player: Gobbopathe Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (671) 671 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2595 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/400 Matter 259/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cooling System Visual Processing Unit Improved Sensor Array Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Armor Plating Improved Light Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Light Assault Rifle Maul > --- INVENTORY -------- Ion Engine Aluminum Leg Small Laser Small Laser Light Assault Rifle Rocket Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 42 | 6 10 12 12 2 . . Power 5 | 1 2 . 1 1 . . Engine 5 | 1 2 . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 1 3 3 . . . Treads . | . . . . . . . Leg 1 | . . . 1 . . . Wheel 8 | 2 1 3 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 4 2 4 1 . . Device 8 | . 3 2 2 1 . . Storage 1 | 1 . . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 16 | 2 3 7 4 . . . Energy Gun 3 | 1 . 1 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 4 1 . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . 1 1 . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 2 3 8 . . . Power . | . . . . . . . Propulsion 6 | . 1 1 4 . . . Utility 4 | . 1 1 2 . . . Weapon 3 | . . 1 2 . . . Highest Loss Streak 7 | . 1 3 7 . . . Average Slot Usage (%) 83 | . 93 98 83 53 55 . Engine 12 | . 14 14 9 11 11 . Wheel 18 | . 28 27 15 . . . Device 11 | . 5 4 20 20 22 . Storage 9 | . 14 14 9 . . . Processor 7 | . . . 10 22 22 . Protection 4 | . 2 9 . . . . Energy Gun 6 | . 14 9 1 . . . Ballistic Gun 9 | . 12 13 11 . . . Ballistic Cannon 1 | . . 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 21 | 11 16 21 18 6 6 6 Greatest Support 32 | 32 32 32 28 3 3 3 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 6 5 4 4 4 Most Carried 6 | 2 6 6 6 4 4 4 Average Carried 4 | 1 4 5 5 3 4 4 Final Capacity 6 | 6 6 6 4 4 4 4 Final Carried 6 | 2 5 6 4 4 4 4 Class Distribution -------------------- 83% | Mutant 10% | Derelict-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 743 | 160 257 221 62 43 . . Remotely . | . . . . . . . Salvage Created 680 | . 346 272 62 . . . Parts 40 | . 21 18 1 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 20 | . 7 11 2 . . . Melee 1 | . . . 1 . . . Guns 12 | . 5 7 . . . . Cannons 2 | . . 2 . . . . AOE 4 | . 2 2 . . . . Classes Destroyed 4 | . 3 1 . . . . Mechanic 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . . 5 . . . . Grunt 15 | . 7 6 2 . . . Best Kill Streak 5 | . 5 4 2 . . . Combat Bots Only 4 | . 3 4 2 . . . Max Kills in Single Turn 2 | . 2 2 1 . . . Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1685 | . 352 331 985 . . 17 Core 507 | . 88 19 393 . . 7 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 . 57 . . . . Volleys Fired 64 | . 28 36 . . . . Largest 2 | . 2 2 . . . . Hottest 88 | . 60 88 . . . . Shots Fired 124 | . 55 69 . . . . Gun 100 | . 46 54 . . . . Cannon 14 | . . 14 . . . . Launcher 2 | . 1 1 . . . . Special 8 | . 8 . . . . . Kinetic 67 | . 19 48 . . . . Thermal 8 | . 8 . . . . . Explosive 2 | . 1 1 . . . . Electromagnetic 47 | . 27 20 . . . . Robot Hit Streak 7 | . 7 4 . . . . Robot Miss Streak 5 | . 3 5 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 89 | . 32 36 21 . . . Core Hits 35 | . 16 16 3 . . . Critical Hits 5 | . 3 2 . . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 4 | . 3 1 . . . . Melee Attacks 22 | . . . 22 . . . Impact 22 | . . . 22 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1768 | . 606 689 473 . . . Guns 707 | . 400 307 . . . . Cannons 248 | . . 248 . . . . Explosions 284 | . 150 134 . . . . Melee 464 | . . . 464 . . . Ramming 9 | . . . 9 . . . Kinetic 528 | . 133 395 . . . . Thermal 130 | . 130 . . . . . Explosive 210 | . 76 134 . . . . Electromagnetic 427 | . 267 160 . . . . Impact 464 | . . . 464 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . 1 . 3 . . . Projectiles . | . . . . . . . Explosions 1 | . 1 . . . . . Melee 3 | . . . 3 . . . Knockbacks 4 | . . 3 1 . . . Impact 1 | . . . 1 . . . Kinetic 2 | . . 2 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 43 | . 39 . 4 . . . Shots 1 | . 1 . . . . . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 308 | . 60 308 . . . . Average Temperature 60 | . 21 85 . . . . Received Heat Transfer 672 | . 174 120 378 . . . Effects 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 2 . 2 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 285 | . 285 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 155 | . 135 155 107 18 . 15 Average Influence 60 | . 43 75 76 18 . 7 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 1 1 . . . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 14 15 13 . . 3 Peak Tracking Total 8 | . 3 3 8 . . 3 Tactical Retreats 5 | . 2 2 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 3 | . 1 2 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 12 | . 4 1 3 . 4 . Terminals 7 | . 3 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 15 2 8 . 4 . Successful 20 | . 12 . 4 . 4 . Failed 9 | . 3 2 4 . . . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 10 | . 6 2 2 . . . Terminals 24 | . 14 2 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 8 . 2 . 4 . Record 4 | . . . . . 4 . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 9 . 4 . . . Terminals 5 | . 3 . 2 . . . Assimilate 1 | . 1 . . . . . Botnet 3 | . 2 . 1 . . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 4 1 3 . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 2 | . 1 1 . . . . Largest Group 2 | . 1 2 . . . . Highest-Rated Group 41 | . 10 41 . . . . Highest-Rated Ally 31 | . 10 31 . . . . Total Orders 12 | . 9 3 . . . . STAY 2 | . 1 1 . . . . GOTO 5 | . 4 1 . . . . FOLLOW 5 | . 4 1 . . . . Ally Attacks 11 | . . 11 . . . . Total Damage 167 | . . 167 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 1925 | 46 404 704 238 103 428 2 Spaces Moved 1598 | 37 289 574 169 98 429 2 Core 571 | 3 . . 39 98 429 2 Treads . | . . . . . . . Legs 2 | . . . 2 . . . Wheels 1025 | 34 289 574 128 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 50 50 100 100 Average Speed 95 | 95 95 96 81 96 100 100 Slowest Speed 150 | 100 100 110 150 100 100 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 53 95 23 17 93 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . 10 16 . . . . Melee . | . . . . . . . Projectile 6 | . . 6 . . . . AOE 20 | . 10 10 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 1811 | 44 351 657 224 105 428 2 Wait 52 | . 17 21 9 5 . . Move 1592 | 36 288 573 168 97 428 2 Hop . | . . . . . . . Pick Up 18 | 2 5 7 3 1 . . Fast Attach 14 | 6 2 1 4 1 . . Attach 9 | . 1 4 3 1 . . Detach 2 | . . 1 1 . . . Swap 19 | . 7 7 5 . . . Drop 17 | . 3 7 7 . . . Fire 64 | . 28 36 . . . . Melee 22 | . . . 22 . . . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 12) 451 | -10/Materials | Entered Mines 451 | -10/Mines | Accompanied by 1 ally 458 | -10/Mines | Escorted by a lone wolf Derelict 487 | -10/Mines | Learned location of Storage (-9) 696 | -10/Mines | Identified exit to Materials 703 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 795 | -10/Mines | Learned Materials interactive machine intel 827 | -10/Mines | Discovered exit to Materials (range 6) 834 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 978 | -10/Mines | Lost 3 parts (1n1u1w) 1155 | -10/Mines | Entered Materials 1155 | -9/Materials | Evolved 2 slots: Utility x2 1156 | -9/Materials | Loaded intel: 18 interactive machine locations 1165 | -9/Materials | Discovered new exit (range 10) 1275 | -9/Materials | Identified exit to Mines 1275 | -9/Materials | Identified exit to Storage 1359 | -9/Materials | Core integrity fell below 50% 1386 | -9/Materials | Core integrity fell below 20% 1393 | -9/Materials | Entered Mines 1398 | -9/Mines | Lost 7 parts (3n2u2w) 1404 | -9/Mines | Met a Derelict bent on vengeance 1492 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1492 | -9/Mines | Discovered new exit (range 5) 1496 | -9/Mines | Entered Exiles 1496 | -9/Exiles | Found Exiles lab abandoned 1510 | -9/Exiles | Discovered new exit (range 15) 1916 | -9/Exiles | Discovered new exit (range 10) 1924 | -9/Exiles | Entered Mines 1926 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Record "BIN-BYE" To the spacelab! 01592_ Connecting with DEC's Terminal... >>Record "DEC-BYE" For the record, I voted to stay and build some amazing defenses, but HEX said this is a lab, not a battlefield. Anyway, you're too late, MAIN.C, Warlord sends his regards. 01606_ Connecting with HEX's Terminal... >>Record "HEX-BYE" To anyone looking for us: Don't. 01616_ Connecting with EX-Prototypes Database... 01620_ Connecting with EX-Vault Access... 01674_ Connecting with EX-Message Board... >>Record "MSG999999-FU" MAIN.C you're pretty crappy as far as evil overlords go. Imprinter is probably going to wreck your life and you're too stupid to see it coming. 01916_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ????????????????????### #####????????????????????? | | ????????????????????# #?????????? #????????? | | ????????????????????# #??????? #????????? | | ????????????????????# #????? #????????? | | ????????????????????#ss #### #????????? | | ????????????????????#s t #???????? | | ????????????????????# #??????? | | ????????????????????# @ ## #??????? | | ????????????????????#### ####???? #???????? | | ???????????????????????# #?????????? #????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonCoolantInitializer Manual? 0 Play Time 00:28:58 Cumulative 112.9 hours Start 2020.04.08 @ 18:42:13 End 2020.04.08 @ 19:12:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0 Lore% 59 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 583551b3-ce3b-4eae-b1dc-04e7cff295e6