Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 14:32:49 Player: Froliks Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (78) 390 Value Destroyed (2989) 2989 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (2413) 2413 TOTAL SCORE: 13752 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 475 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 322 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 97/100 System Corruption 15% Temperature Cool (2) Movement Walking (190) Ox1 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (4) ------- Phase Gun Heavy Pick > --- INVENTORY (15) --- Neutrino Core Advanced Heat Sink Improved Weapon Cycler Cloak of Protection Improved Power Shielding Improved Propulsion Shielding Layered Light Armor Plating Graphene Brace Minesniffer Drone Bay (10/10) Improved Arc Projector Improved Arc Projector Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Titanium Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Target Analyzer Precision Matter Filter > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Flail > --- INVENTORY -------- Neutrino Core Neutrino Core Micro Fission Core Myomer Leg Particle Charger Improved Weapon Cycler Cloak of Protection Improved Propulsion Shielding Layered Light Armor Plating Graphene Brace Thermic Laser Wave Gun Heavy Plasma Cannon Railgun Slug Cannon [Rating: 91] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Propulsion Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Slots Evolved 12 | . . 2 . . . 2 2 . . 2 . . . . 2 . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 1 . . . . 1 . . . . . . Utility 5 | . . . . . . 1 2 . . . . . . . 1 . . 1 . . . Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Parts Attached 93 | 7 3 6 1 1 . 12 6 2 . 2 2 . 5 . 8 6 2 9 10 4 7 Power 14 | 2 . 1 . . . 1 1 . . 1 . . . . 1 1 . 3 2 1 . Engine 6 | 2 . 1 . . . 1 . . . 1 . . . . . 1 . . . . . Core 6 | . . . . . . . 1 . . . . . . . 1 . . 1 2 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 . . . Propulsion 24 | 2 1 3 . . . 3 . . . 1 2 . . . 2 3 . 3 2 1 1 Treads 4 | . . . . . . . . . . . . . . . . . . 2 1 1 . Leg 20 | 2 1 3 . . . 3 . . . 1 2 . . . 2 3 . 1 1 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 24 | 1 1 1 . . . 3 5 1 . . . . . . 2 1 1 2 4 1 1 Device 13 | . 1 . . . . 2 2 1 . . . . . . 1 1 . 1 2 1 1 Storage 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . 1 2 . . . . . . . 1 . 1 1 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 1 1 1 . 5 . 1 . . . . 5 . 3 1 1 1 2 1 5 Energy Gun 12 | . 1 . . 1 . 1 . . . . . . 1 . 2 1 1 . 1 . 3 Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Ballistic Gun 7 | 2 . 1 . . . 3 . . . . . . . . . . . 1 . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Launcher 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 . . . . . . . . . 1 1 . . . 1 Parts Lost 51 | . . 1 . . . 4 . . . . 2 . . . 2 5 2 17 5 1 12 Power 7 | . . . . . . . . . . . . . . . 1 . . 4 1 . 1 Propulsion 20 | . . 1 . . . 3 . . . . 2 . . . 1 3 2 5 2 . 1 Utility 11 | . . . . . . . . . . . . . . . . 1 . 3 1 . 6 Weapon 13 | . . . . . . 1 . . . . . . . . . 1 . 5 1 1 4 Highest Loss Streak 10 | . . 1 . . . 3 . . . . 2 . . . 1 3 2 10 5 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 4 7 6 12 13 13 13 14 15 15 13 14 15 15 15 14 13 13 14 8 9 11 Power 1 | . 1 1 2 2 2 2 2 2 2 1 1 2 2 2 2 2 3 3 1 1 1 Propulsion 1 | 1 3 1 1 1 1 1 1 2 3 2 1 2 2 3 2 . . 1 . . . Utility 5 | 1 1 1 5 5 6 5 4 4 4 4 5 6 5 5 4 5 6 6 5 6 7 Weapon 4 | . 1 2 4 4 3 4 6 6 6 6 5 5 5 5 5 4 4 4 1 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 2 2 1 . . 2 2 . . . 1 . 1 . 4 . . 1 . . 7 Power 4 | . . 1 . . . . . . . . 1 . . . . . . 1 . . 1 Propulsion 2 | . 2 . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . . . . 2 . . . . . 1 . 4 . . . . . 4 Weapon 6 | . . 1 1 . . 2 . . . . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 100 100 100 98 99 100 100 98 99 100 100 100 99 99 97 88 72 73 75 Engine 5 | . 14 11 11 11 11 9 2 . . 5 6 6 6 6 5 11 10 3 . . . Core 4 | . . . . . . . 4 7 7 6 6 6 6 6 4 . . 1 6 7 8 Treads 2 | . . . . . . . . . . . . . . . . . . 3 7 7 9 Leg 26 | . 28 43 44 44 44 35 30 30 30 32 32 33 33 33 34 34 32 16 4 5 4 Device 7 | . 12 11 11 11 11 9 10 7 7 6 6 6 6 6 5 4 4 9 6 5 9 Storage 6 | . 14 11 11 11 11 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 Processor 16 | . . . . . . 8 18 23 23 20 20 20 20 20 22 23 23 21 21 21 20 Energy Gun 8 | . 8 11 9 2 11 8 7 7 7 6 6 6 6 6 6 13 16 14 6 5 6 Energy Cannon 2 | . . . . . . . . . . . . . 3 6 4 1 . . 4 5 4 Ballistic Gun 4 | . 19 11 11 8 . 16 11 7 7 6 6 6 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 4 5 4 Launcher 1 | . . . 1 11 11 . . . 7 . 5 6 . 3 . 1 . . . . . Impact Weapon 1 | . . . . . . . 3 7 . 6 . . 4 2 4 . . 3 . . . Peak Build Rating 91 | 6 7 13 14 16 16 25 34 33 33 43 50 44 47 47 67 74 75 91 90 79 87 Average Rating 49 | 5 6 9 13 14 16 23 31 31 33 42 44 44 45 46 58 68 72 81 71 72 77 On Entrance 36 | . 6 7 13 14 16 16 25 32 33 33 43 44 44 46 46 59 73 67 35 67 79 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . . . . . . . . . 15 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 12 13 32 35 37 37 41 40 39 39 51 55 48 55 55 56 60 52 69 74 78 81 Greatest Support 114 | 20 20 40 40 40 40 40 40 40 40 55 66 66 66 66 94 114 114 78 81 50 50 Greatest Overweight (x) 13 | 2 . . . . . 1 . . . . 1 . . . . . . 1 2 2 13 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 11 14 Average Carried 13 | 4 7 6 13 14 15 14 14 14 15 13 14 15 14 15 14 13 13 14 8 9 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 12 15 15 15 15 15 15 15 14 15 15 15 15 14 13 15 13 8 11 11 Class Distribution -------------------- 29% | Mutant 22% | Derelict-Gunner 21% | Scavenger-Gunner 12% | Scavenger-Mutant 4% | Derelict-Mutant 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Zion Gunner | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Gunner | -4/Factory Derelict-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Matter Collected 2372 | 316 46 75 34 . 87 364 . 90 10 . 112 . 160 66 122 151 201 193 147 110 88 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3222 | 124 119 323 18 . 100 961 . . . . 126 . . 101 171 359 223 234 66 128 169 Parts 152 | 17 8 21 6 . 7 54 . . . . 2 . . 2 . 11 10 5 2 3 4 Haulers Intercepted 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . 1 . 5 1 . 3 9 . 14 15 . Prevented 4 | . . . . . . . . . . . . . . . . . . . 3 1 . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Combat Hostiles Destroyed 56 | . 3 7 4 . 1 9 . . . . 3 . . 3 3 9 4 4 1 2 3 Melee 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Guns 22 | . 3 7 . . . 6 . . . . . . . . . 1 3 1 . 1 . Cannons 4 | . . . . . . . . . . . . . . . . 1 . 1 1 1 . AOE 21 | . . . 4 . 1 3 . . . . 3 . . 3 . 7 . . . . . Classes Destroyed 14 | 3 1 2 . . 1 3 . . . . 1 . . . 1 . . 1 . . 1 Worker 5 | 1 . . . . 1 3 . . . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . 3 . . . . . . . . . 1 . . . . . Recycler 7 | 1 . 1 . . 1 4 . . . . . . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Swarmer 8 | . . 4 4 . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 21 | . 3 . . . . 3 . . . . . . . 3 . 8 . . . 2 2 Duelist 3 | . . . . . . . . . . . 2 . . . . . . . 1 . . Sentry 11 | . . 3 . . . 5 . . . . 1 . . . 1 1 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . . 2 . 4 3 . . . Best Kill Streak 8 | 1 2 3 4 . 2 8 . . . . 3 . . 3 2 5 2 2 1 2 2 Combat Bots Only 4 | . 2 2 4 . 1 3 . . . . 3 . . 3 2 4 2 2 1 2 2 Max Kills in Single Turn 2 | 1 1 1 2 . 2 2 . . . . 2 . . 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . 1 1 . . . . 2 . . 1 . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Hostile Shots Fired 727 | . 18 52 6 . 6 38 . . . . 24 . . 31 36 32 26 260 70 25 103 Missed 253 | . 4 15 3 . 2 12 . . . . 10 . . 12 13 11 8 107 24 4 28 Hits 474 | . 14 37 3 . 4 26 . . . . 14 . . 19 23 21 18 153 46 21 75 Melee 4 | . . . . . . . . . . . 1 . . . . . . . 1 . 2 Projectile 470 | . 14 37 3 . 4 26 . . . . 13 . . 19 23 21 18 153 45 21 73 Critical Strikes 17 | . . 3 . . . . . . . . . . . . 2 1 . 5 1 1 4 Damage Taken 8357 | . 150 420 94 . 58 526 . . . . 264 . 32 195 456 415 349 2596 768 277 1757 Core 1627 | . 63 78 20 . . 110 . . . . 25 . 10 29 79 20 32 381 97 31 652 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 16 | . . . . . . . . . . . . . . . . . . . . 16 . Ignored by Resistances 364 | . . . . . . . . . . . . . . . . . . . 62 127 175 Regen/Repaired (Parts) 172 | . . . . . . . . . . . . . 56 . . . . . . . 116 Core Remaining (%) 86 | 100 74 . . . 75 80 . . 100 . . . . 92 . . 86 . . . . Volleys Fired 192 | 23 13 35 2 . 5 35 . . . . 3 . 9 4 14 16 10 10 2 6 5 Largest 4 | 2 2 2 1 . 1 3 . . . . 1 . 1 1 3 3 3 4 3 3 3 Hottest 236 | 40 40 60 33 . 33 107 . . . . 39 . 90 39 236 236 207 223 226 226 217 Shots Fired 424 | 46 26 70 2 . 5 96 . . . . 3 . 9 4 33 28 30 37 7 18 10 Gun 340 | 46 26 70 . . . 92 . . . . . . . . 19 16 30 27 3 6 5 Cannon 51 | . . . . . . . . . . . . . 4 . 14 2 . 10 4 12 5 Launcher 33 | . . . 2 . 5 4 . . . . 3 . 5 4 . 10 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 195 | 46 26 35 . . . 61 . . . . . . . . 4 . . 11 2 6 4 Thermal 190 | . . 35 . . . 31 . . . . . . 4 . 29 18 30 26 5 7 5 Explosive 33 | . . . 2 . 5 4 . . . . 3 . 5 4 . 10 . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . 5 1 Robot Hit Streak 16 | 6 8 8 . . 3 13 . . . . 6 . . 10 16 15 7 6 3 5 6 Robot Miss Streak 9 | 3 2 9 3 . 5 3 . . . . . . . . 3 1 2 2 1 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 268 | 27 20 38 . . 3 57 . 1 . . 3 . . 4 23 21 22 27 5 10 7 Core Hits 139 | 8 7 16 6 . 4 33 . 1 . . 7 . . 5 3 26 7 8 1 5 2 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . Critical Strikes 20 | . . . . . . 7 . . . . . . . . 2 2 2 5 . 1 1 Burn 15 | . . . . . . 5 . . . . . . . . 2 2 2 3 . 1 . Destroy 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 157 | . . . . . . 3 1 1 . . . . 97 . 10 . 1 20 . . 24 Impact 125 | . . . . . . 3 1 1 . . . . 76 . 10 . 1 20 . . 13 Slashing 3 | . . . . . . . . . . . . . 3 . . . . . . . . Piercing 29 | . . . . . . . . . . . . . 18 . . . . . . . 11 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7775 | 220 167 347 229 . 221 1286 . 21 . . 226 . . 435 656 1844 541 948 132 287 215 Guns 3276 | 220 167 347 . . . 855 . . . . . . . . 295 214 541 490 52 72 23 Cannons 871 | . . . . . . . . . . . . . . . 350 62 . 134 80 215 30 Explosions 3137 | . . . 229 . 164 426 . . . . 226 . . 435 . 1568 . 89 . . . Melee 412 | . . . . . . . . 21 . . . . . . . . . 229 . . 162 Ramming 79 | . . . . . 57 5 . . . . . . . . 11 . . 6 . . . Kinetic 1464 | 220 167 161 . . . 511 . . . . . . . . 54 . . 134 43 144 30 Thermal 2734 | . . 186 . . . 344 . . . . . . . . 591 276 541 579 89 105 23 Explosive 3048 | . . . 229 . 164 426 . . . . 226 . . 435 . 1568 . . . . . Electromagnetic 38 | . . . . . . . . . . . . . . . . . . . . 38 . Impact 318 | . . . . . . . . 21 . . . . . . . . . 229 . . 68 Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 94 | . . . . . . . . . . . . . . . . . . . . . 94 Highest Corruption 15 | . . . . . . . . . . . . . . . 1 1 4 5 5 5 15 Average Corruption 4 | . . . . . . . . . . . . . . . 1 1 2 4 5 5 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . . . . . . . . . . . 1 3 11 18 23 22 6 Message Errors 22 | . . . . . . . . . . . . . . . . 1 1 5 8 7 . Matter Fused 17 | . . . . . . . . . . . . . . . . . 7 4 1 4 1 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . 1 1 3 1 . Energy Discharges 8 | . . . . . . . . . . . . . . . . . . 2 2 3 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . 1 . 2 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . . . . . . . . . . . . . 1 . 1 4 3 5 2 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 1 . 1 2 1 . Misfires 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alerts 4 | . . . . . . . . . . . . . . . . 1 . . . 1 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 128 | . . . . . . 32 . . . . 16 . . 1 6 18 . 55 . . . Projectiles 15 | . . . . . . . . . . . . . . . 6 . . 9 . . . Explosions 78 | . . . . . . 32 . . . . 16 . . 1 . 18 . 11 . . . Melee 35 | . . . . . . . . . . . . . . . . . . 35 . . . Knockbacks 5 | . . . . . . . . . . . . . . . . . . 3 . 1 1 Impact 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 Kinetic 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 534 | . . . 76 . . 144 . . . . 91 . 35 . . 13 . 175 . . . Shots 14 | . . . 2 . . 5 . . . . 2 . 2 . . 1 . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 10 | . . . . . 7 1 . . . . . . . . 1 . . 1 . . . Kicked 9 | . . . . . 7 1 . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 457 | . 12 55 . . . . . . . . 13 . 126 20 457 126 187 332 300 411 54 Average Temperature 97 | . 7 16 . . . . . . . . 8 . 67 12 170 43 34 128 124 251 18 Received Heat Transfer 1285 | . 84 135 . . . 117 . . . . 48 . . 51 45 180 . 81 54 87 403 Effects 5 | . . . . . . . . . . . . . . . 4 . . . . 1 . Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 5 | . . . . . . . . . . . . . . . 3 . 1 1 . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 3 . 1 1 . . . Parts Melted 27 | . . . . . . 4 . . . . . . . . 9 2 6 5 . 1 . Heat Transferred 5847 | . . 425 . . . 1147 . . . . . . . . 1146 720 1001 1012 124 235 37 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Maximum Alert Level 2 | . . . . . . . . . . . . . . . 2 . . . . . . Low Security (%) 90 | 100 100 100 100 . 100 100 100 . . 100 . . . . 26 . . 100 . . . Level 1 4 | . . . . . . . . . . . . . . . 35 . . . . . . Level 2 4 | . . . . . . . . . . . . . . . 37 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 600 | 5 60 147 110 . 66 111 15 . . . . . . . 600 . . 148 . . . Initial 600 | . . . 39 . . . 14 . . . . . . . 600 . . . . . . Average 64 | 1 7 28 19 . 8 54 1 . . . . . . . 369 . . 19 . . . Influence Increases 2993 | 25 97 272 110 . 71 415 15 . . . 75 . . 85 722 185 100 341 20 203 257 Destroy 0b10 Robot/C 1360 | . 60 140 80 . 20 180 . . . . 60 . . 60 60 180 80 80 20 160 180 Destroy 0b10 Robot/NC 110 | 25 . 5 . . 10 60 . . . . . . . . . 5 . 5 . . . Destroy Leader 270 | . 20 50 10 . 10 78 . . . . . . . 10 20 . 20 32 . 20 . Allied During Kill 55 | . . . . . . . . . . . . . . . . . . . . 23 32 Trap Triggered on 0b10 10 | . . . . . . 10 . . . . . . . . . . . . . . . Successful Hack 55 | . 17 17 . . . 16 . . . . . . . . 5 . . . . . . Disable Machine 135 | . . . . . . 30 15 . . . . . . . 15 . . 75 . . . Destroy Structure 218 | . . . 20 . 31 41 . . . . . . . . 22 . . 104 . . . Advance Influence 600 | . . . . . . . . . . . . . . . 600 . . . . . . Lose Combat Pursuer 180 | . . 60 . . . . . . . . 15 . . 15 . . . 45 . . 45 Influence Decreases 2967 | 25 97 169 123 90 71 382 48 . . . 75 . . 85 582 325 100 341 20 168 266 Entered New Map 260 | . . . 64 90 . . 19 . . . . . . . . 52 . . . . 35 Time Decay 2035 | 25 97 118 59 . 71 342 29 . . . 65 . . 85 362 223 80 280 10 138 51 Search Patrol Dispatched 200 | . . . . . . . . . . . . . . . 200 . . . . . . Lost Part 341 | . . . . . . 40 . . . . 10 . . . 20 50 20 61 10 10 120 Lost Ally 80 | . . . . . . . . . . . . . . . . . . . . 20 60 Purge Threat 51 | . . 51 . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . . 1 . . . . . . . . 2 . . 6 . . . Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . Reinforcement 6 | . 1 . . . . 1 . . . . . . . . 1 . . 3 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Distress Signals 2 | . . . . . . 2 . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 130 | . 4 22 4 . 1 18 . . . . 4 . . 8 9 10 8 13 9 7 13 Peak Tracking Total 8 | . 3 6 4 . 1 5 . . . . 3 . . 5 3 5 5 4 8 4 8 Tactical Retreats 11 | . . 3 . . . . . . . . 1 . . 1 . . . 3 . . 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Traps Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . 2 . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . 2 2 2 2 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Machines Disabled 10 | . . . . . . 2 1 . . . . . . . 1 . 1 5 . . . Max in Single Turn 5 | . . . . . . 1 1 . . . . . . . 1 . 1 5 . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Machines Accessed 21 | . 3 5 . 2 . 2 . 1 . 1 . . . . 4 . 1 1 1 . . Terminals 10 | . 3 4 . . . 1 . . . . . . . . 1 . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Total Hacks 55 | . 9 19 . 2 . 6 . 1 . 2 . . . . 12 . 1 2 1 . . Successful 31 | . 3 11 . 2 . 4 . 1 . 1 . . . . 7 . 1 . 1 . . Failed 22 | . 6 7 . . . 2 . . . 1 . . . . 4 . . 2 . . . Catastrophic 5 | . 3 . . . . . . . . 1 . . . . 1 . . . . . . Database Lockouts 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Manual 26 | . 7 8 . 1 . 6 . . . . . . 2 . 2 . . . . . . Terminals 38 | . 9 16 . . . 4 . . . . . . . . 7 . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 7 | . . 3 . . . . . . . . . . . . 4 . . . . . . Garrison Access 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . Terminal Hacks 16 | . 2 5 . 2 . 1 . 1 . . . . . . 3 . 1 . 1 . . Record 4 | . . . . 1 . . . . . . . . . . 2 . 1 . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . Retrieve Study 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 10 | . 1 5 . . . 3 . . . . . . . . 1 . . . . . . Terminals 8 | . 1 5 . . . 1 . . . . . . . . 1 . . . . . . Assimilate 2 | . . 2 . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 3 . . . 1 . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 5 . . . 1 . . . . . . . . 2 . . 1 . . . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . 16 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . . . . . . . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . 2 . 5 Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Total Allies 7 | . . . . . . . . . . . . . . . . . . . 2 . 5 Largest Group 6 | . . . . . . . . . . . . . . . . . . . 2 2 6 Highest-Rated Group 297 | . . . . . . . . . . . . . . . . . . . 97 97 297 Highest-Rated Ally 56 | . . . . . . . . . . . . . . . . . . . 49 49 56 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . . . . . . . . . . . . 18 26 Total Damage 1331 | . . . . . . . . . . . . . . . . . . . . 548 783 Kills 12 | . . . . . . . . . . . . . . . . . . . . 6 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Active Infowar (turns) 16208 | . 591 861 248 511 506 2 1 506 30 195 961 860 3155 634 694 481 578 1916 814 1006 1658 Seismic 9589 | . 591 861 248 511 506 . . 506 30 4 835 860 3155 634 675 173 . . . . . Decoding 7146 | . . . . . . . . . . . . . . . 693 481 578 1916 814 1006 1658 Machine Analysis 1 | . . . . . . . . . . . . . . . . . . 1 . . . Cloaking 320 | . . . . . . 2 1 . . 191 126 . . . . . . . . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 . . . 2 1 . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . . . 11 . . 9 . . . Emergency Access 16 | . . . . . . . . . . . . . . . 10 . . 6 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exits 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Turns Passed 17926 | 215 668 861 248 511 506 907 337 524 30 195 961 860 3155 634 832 482 578 1916 814 1006 1686 Spaces Moved 11897 | 118 272 465 218 485 458 552 303 487 29 166 792 511 2552 559 627 353 440 1248 285 351 626 Core 11 | 8 . . . . . . . . . . . . . . . . . . . . 3 Treads 1247 | . . . . . . . . . . . . . . . . . . 11 285 351 600 Legs 10639 | 110 272 465 218 485 458 552 303 487 29 166 792 511 2552 559 627 353 440 1237 . . 23 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 105 105 105 105 108 108 111 111 111 106 106 114 118 170 245 190 Average Speed 128 | 117 120 108 105 105 105 108 105 105 105 108 111 111 111 111 110 111 114 135 266 278 244 Slowest Speed 700 | 150 120 120 105 105 105 175 105 105 105 108 178 111 111 111 114 114 118 250 330 330 700 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 25 | . . . . . . . . . . . . . . . . . . . . . 25 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 48 | 5 34 38 46 90 97 48 6 63 5 3 84 67 87 66 14 58 53 20 39 57 81 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 14 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 21 | . . . 2 . 1 . . 3 1 . 2 2 2 2 . 2 1 . 2 1 . Spaces Dug 54 | . . . . . . 3 . . . . . . 13 . 10 . . 14 . . 14 Terrain Destroyed 476 | . . . 26 . 59 48 . . . . 21 . 86 42 12 87 . 76 3 2 14 Melee 50 | . . . . . . 3 . . . . . . 13 . 9 . . 14 . . 11 Projectile 13 | . . . . . . . . . . . . . . . 3 . . 2 3 2 3 AOE 413 | . . . 26 . 59 45 . . . . 21 . 73 42 . 87 . 60 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Upp Upp War Total 13926 | 153 594 762 235 487 478 780 320 498 30 180 870 804 2708 567 728 412 487 1410 334 368 721 Wait 1361 | 1 299 241 10 . 7 157 1 5 . 10 63 292 34 3 53 25 28 106 17 4 5 Move 11873 | 117 271 464 217 484 457 551 302 486 28 165 791 510 2551 558 626 352 439 1247 284 350 623 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 83 | 5 5 10 4 1 1 8 4 2 1 1 6 1 4 . 7 5 2 7 3 4 2 Fast Attach 26 | 6 . . . . . 3 . . . . . . . . . . 2 3 5 2 5 Attach 44 | . 1 3 . 1 . 3 2 . . 2 2 . . . 3 6 1 8 8 1 3 Detach 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Swap 69 | 1 2 3 1 . . 10 6 2 . 2 2 . 9 2 7 8 3 6 2 1 2 Drop 43 | . 3 6 1 1 1 7 4 2 1 . 3 1 4 . 7 . . 2 . . . Fire 192 | 23 13 35 2 . 5 35 . . . . 3 . 9 4 14 16 10 10 2 6 5 Melee 157 | . . . . . . 3 1 1 . . . . 97 . 10 . 1 20 . . 24 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . . . . . 7 1 . . . . . . . . 1 . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . 2 Rewire 62 | . . . . . . . . . . . . . . . . . . . 13 . 49 Trap 2 | . . . . . . 2 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 216 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 790 | -10/Materials | Discovered new exit (range 11) 808 | -10/Materials | Discovered new exit (range 13) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Propulsion x2 1247 | -9/Materials | Central database locked down 1579 | -9/Materials | Discovered new exit (range 8) 1696 | -9/Materials | Discovered new exit (range 8) 1745 | -9/Materials | Entered Mines 1752 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1862 | -9/Mines | Build established: Scavenger-Mutant 1872 | -9/Mines | Found a hidden stash of uninstalled traps 1988 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1989 | -9/Mines | Discovered new exit (range 5) 1993 | -9/Mines | Entered Exiles 2022 | -9/Exiles | Met 8R-AWN 2039 | -9/Exiles | Met EX-HEX 2088 | -9/Exiles | Met EX-DEC 2110 | -9/Exiles | Visited The Gauntlet 2242 | -9/Exiles | Build established: Mutant 2277 | -9/Exiles | Met EX-BIN 2290 | -9/Exiles | Aligned with FarCom system 2291 | -9/Exiles | Given EX-Vault access code 2335 | -9/Exiles | Opened EX-Vault 2393 | -9/Exiles | Found Cloak of Protection 2413 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2489 | -9/Exiles | Discovered new exit (range 14) 2504 | -9/Exiles | Left Exiles lab with Cloak of Protection 2504 | -9/Exiles | Entered Mines 2554 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 2902 | -8/Mines | Discovered new exit (range 11) 3003 | -8/Mines | Discovered new exit (range 5) 3010 | -8/Mines | Entered Materials 3010 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3428 | -8/Materials | Lost 3 parts (2n1w) 3501 | -8/Materials | Build established: Scavenger-Skirmisher 3553 | -8/Materials | Found Powered Armor 3893 | -8/Materials | Discovered new exit (range 16) 3917 | -8/Materials | Entered Factory 3917 | -7/Factory | Evolved 2 slots: Utility x2 4015 | -7/Factory | Discovered new exit (range 15) 4149 | -7/Factory | Identified exit to Lower Caves 4254 | -7/Factory | Entered Lower Caves 4436 | -7/Lower Caves | Spotted B-75 Beast 4544 | -7/Lower Caves | Learned location of Zion (-6) 4574 | -7/Lower Caves | Build established: Scavenger-Mutant 4732 | -7/Lower Caves | Discovered new exit (range 10) 4760 | -7/Lower Caves | Identified exit to Lower Caves 4778 | -7/Lower Caves | Entered another Lower Caves area 4799 | -7/Lower Caves | Discovered new exit (range 6) 4803 | -7/Lower Caves | Identified exit to Factory 4808 | -7/Lower Caves | Entered Factory 4808 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4997 | -6/Factory | Discovered new exit (range 5) 5001 | -6/Factory | Identified exit to Lower Caves 5003 | -6/Factory | Entered Lower Caves 5004 | -6/Lower Caves | Encountered a Warlord checkpoint 5076 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5107 | -6/Lower Caves | Found DCF Scrap (15 items) 5247 | -6/Lower Caves | Spotted B-75 Beast 5435 | -6/Lower Caves | Build established: Scavenger-Gunner 5792 | -6/Lower Caves | Discovered new exit (range 11) 5802 | -6/Lower Caves | Identified exit to Lower Caves 5964 | -6/Lower Caves | Entered another Lower Caves area 5980 | -6/Lower Caves | Learned Factory security intel 6690 | -6/Lower Caves | Learned Factory trap positions 6815 | -6/Lower Caves | Discovered new exit (range 9) 6823 | -6/Lower Caves | Identified exit to Zion 6824 | -6/Lower Caves | Entered Zion 6923 | -6/Zion | Received a hallucinogenic algorithm 7328 | -6/Zion | Build established: Scavenger-Mutant 7414 | -6/Zion | Identified exit to Deep Caves 7604 | -6/Zion | Rebuked by Imprinter 8105 | -6/Zion | Warned about damaging Zion machinery 8433 | -6/Zion | Found CR-A16's Pointy Stick 8511 | -6/Zion | Build established: Mutant 8880 | -6/Zion | Discovered new exit (range 16) 9274 | -6/Zion | Identified exit to Proximity Caves 9428 | -6/Zion | Ran a hallucination algorithm 9979 | -6/Zion | Entered Proximity Caves 10159 | -5/Proximity Caves | Spotted B-75 Beast 10165 | -5/Proximity Caves | Spotter reported a threat 10360 | -5/Proximity Caves | Spotter reported a threat 10380 | -5/Proximity Caves | Spotter reported a threat 10430 | -5/Proximity Caves | Spotter reported a threat 10509 | -5/Proximity Caves | Discovered new exit (range 10) 10574 | -5/Proximity Caves | Build established: Gunner 10609 | -5/Proximity Caves | Identified exit to Factory 10613 | -5/Proximity Caves | Entered Factory 10613 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10614 | -5/Factory | Loaded intel: 92 trap records 10707 | -5/Factory | Identified exit to Upper Caves 10904 | -5/Factory | Build established: Derelict-Mutant 10913 | -5/Factory | Search patrols dispatched 11184 | -5/Factory | Central database locked down 11213 | -5/Factory | Search patrols dispatched 11349 | -5/Factory | Discovered exit to Upper Caves (range 5) 11445 | -5/Factory | Entered Upper Caves 11522 | -5/Upper Caves | Learned Factory trap positions 11535 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11722 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11736 | -5/Upper Caves | Build established: Derelict-Gunner 11893 | -5/Upper Caves | Discovered new exit (range 12) 11904 | -5/Upper Caves | Identified exit to Upper Caves 11927 | -5/Upper Caves | Entered another Upper Caves area 12374 | -5/Upper Caves | Found Alien Artifact 12374 | -5/Upper Caves | Identified Dimensional Node Initializer 12374 | -5/Upper Caves | Initialized slip node 12458 | -5/Upper Caves | Discovered new exit (range 8) 12467 | -5/Upper Caves | Identified exit to Factory 12505 | -5/Upper Caves | Entered Factory 12505 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12506 | -4/Factory | Loaded intel: 114 trap records 12892 | -4/Factory | Identified exit to Research 14162 | -4/Factory | Identified exit to Upper Caves 14327 | -4/Factory | Lost 3 parts (1p1n1u) 14421 | -4/Factory | Entered Upper Caves 14452 | -4/Upper Caves | Lost 10 parts (2p2n1u5w) 14507 | -4/Upper Caves | Entered an active Warlord outpost 14594 | -4/Upper Caves | Learned Research terminal intel 14663 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14759 | -4/Upper Caves | Lost 5 parts (1p2n1u1w) 15077 | -4/Upper Caves | Discovered new exit (range 8) 15103 | -4/Upper Caves | Identified exit to Upper Caves 15235 | -4/Upper Caves | Entered another Upper Caves area 15235 | -4/Upper Caves | Accompanied by 2 allies 15729 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 16000 | -4/Upper Caves | Build established: Scavenger-Gunner 16175 | -4/Upper Caves | Discovered new exit (range 12) 16212 | -4/Upper Caves | Identified exit to Warlord 16241 | -4/Upper Caves | Entered Warlord 16241 | -4/Warlord | Accompanied by 1 ally 16325 | -4/Warlord | System corruption cleaned by Quarantine Array 16927 | -4/Warlord | Met Warlord 16952 | -4/Warlord | Warlord's base attacked by MAIN.C 17138 | -4/Warlord | Found Prototype Device 17138 | -4/Warlord | Identified Minesniffer Drone Bay 17302 | -4/Warlord | Warlord forces counterattacked 17627 | -4/Warlord | Warlord base infiltrated, sounded retreat 17637 | -4/Warlord | Spotted Striker 17694 | -4/Warlord | Lost 6 allies 17749 | -4/Warlord | Spotted Executioner 17760 | -4/Warlord | Core integrity fell below 50% 17818 | -4/Warlord | Core integrity fell below 20% 17845 | -4/Warlord | Lost 8 parts (1p1n3u3w) 17850 | -4/Warlord | Crushed by falling debris 17899 | -4/Warlord | Crushed by falling debris 17900 | -4/Warlord | System corruption reached 10% 17912 | -4/Warlord | Crushed by falling debris 17927 | -4/Warlord | Crushed by falling debris 17927 | -4/Warlord | Smashed by cave-in Last Messages --------------- 17871_ System corrupted: IFF burst signal emitted. 17875_ The unstable cave ceiling collapses. 17875_ G-67 Veteran crushed by falling debris. 17875_ 34 Matter crushed. 17880_ The unstable cave ceiling collapses. 17897_ System corrupted: IFF burst signal emitted. 17899_ The unstable cave ceiling collapses. 17899_ Crushed by falling debris. 17899_ 0b10 Decoder Chip [Scout] destroyed. 17899_ System corrupted by crushing effect (+2). 17912_ The unstable cave ceiling collapses. 17912_ Crushed by falling debris. 17912_ Powered Hammer destroyed. 17912_ System corrupted by crushing effect (+5). 17917_ The unstable cave ceiling collapses. 17927_ System corrupted: Matter fused (-10). 17927_ The unstable cave ceiling collapses. 17927_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | ??????????############?????????????#########?????? | | ??????????# #?????????????# ?????? | | ??????????# """"" #?????????????# #????? | | ??????????# """"" #?????????????# #????# | | ?########## """"" #?????????????# ###### | | ## ## #######?###???# + | | + #####/###+### ### ##### # | | ## #???# # ### | | ?# ##### ^ # #?# | | ?# + ^ # #?# | | ?# ############# ##### ##########?# | | ?# #???????????#######??## ##?????????# | | ?# #?######?????????????# #?????????# | | ?# #?# #######???????# #?????????# | | ?# #?# """"""""#?????# #?????????# | | ## #?# "#?????# #?????????# | | #######/#### "#?????# #?????????# | | / "#?????## ##?????????# | | / ""#??????# #???##"""### | | ^/ "#??????# ##?##X ## | | ###/######## "#??????# #?# # | | ### #?##??# "#??????# #########+## | | ?#" #""#??#""""""""""""###????# | | ?#"" #X"#??##############@#????# | | ?#" "#?????# # ## ##????# | | ?#"" "#?????## #########?????#######+######## | | ?##""""##?????# "############??# #?## | | ??######??????###" % #??# #??# | | ???????????????### #??# #??# | | ???????#????####"" #??# #??# | | #"#"####]"### # = #??# #### | | # !=[%==! # [% #??# # %! | | # =%[%=*=!%! " #??# # % * | | # "#" "##%## # #??##########+## | | # ## #[===##"##########+####??######## | | # # = # # #?????# ## | | [! # # #?????# ### | | ^%% !! #! ! # #?????# ### | | %== " ! # ! # ######" # # | | =### # # [ =! # | | ## # / ^ =! # | | # # # ###### # [= % ! ###" | | #? # ?????# + !^% ! #??" | | ##########?????# ##+#####+####+###+###??# | | #??????????????# ## # #????# | | #??????????????# ## # """ #????# | | #??????????????########## # """ #?#### # | | #???????????????????????# # """ ### ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 400 Resistance: TH 30 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 3 Matter Filtering 50 Particle Charging 15 Item Schematics ----------------- Imp. Thermal Shield | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Jamming Amplifier | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Carbon-fiber Leg | -5/Factory | Hacked Imp. Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed LaserAdvancedChainsword Manual? 0 Play Time 01:57:10 Cumulative 60.7 hours Start 2026.10.24 @ 11:53:11 End 2026.10.24 @ 14:32:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2578f1e6-1706-47a7-9804-32ceedd0b65e