Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 10:53:34

Player: Boris

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (48)      240
Value Destroyed (718)      718
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1358

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     260/300
Energy                     40/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                EM Pulse Gun
                EM Pulse Gun
>               --- INVENTORY (16) ---
                Ion Engine
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
          Light Armor Plating
                Hacking Suite
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                Particle Gun
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
                Heat Sink
       Improved Heat Sink
          Small Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
                Hacking Suite
                EM Pulse Gun
                Assault Rifle
                Assault Rifle
                Datajack
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 7   11  10  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   4   1   
    Treads                 4    | 2   2   .   
    Leg                    2    | .   2   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   4   7   
    Energy Gun             7    | 1   2   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   1   1   
    Ballistic Cannon       2    | .   1   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   3   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   1   3   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      6    | .   2   6   
Average Slot Usage (%)     97   | .   98  95  
  Engine                   13   | .   14  12  
  Treads                   18   | .   17  20  
  Leg                      6    | .   10  .   
  Wheel                    1    | .   .   5   
  Storage                  27   | .   27  28  
  Energy Gun               7    | .   10  .   
  Ballistic Gun            10   | .   8   14  
  Ballistic Cannon         9    | .   8   11  
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 12  43  42  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   2   4   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         14   | 5   15  16  
  Most Carried             16   | 3   16  16  
  Average Carried          11   | 1   11  15  
  Final Capacity           16   | 6   16  16  
  Final Carried            16   | 3   16  13  

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           991  | 324 404 263 
  Remotely                 .    | .   .   .   
Salvage Created            1007 | 105 635 267 
  Parts                    70   | 7   47  16  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  43   | .   17  26  
  Melee                    1    | .   1   .   
  Guns                     22   | .   12  10  
  Cannons                  9    | .   4   5   
  AOE                      11   | .   .   11  
Classes Destroyed          8    | 3   4   1   
  Worker                   1    | 1   .   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Swarmer                  9    | .   3   6   
  Grunt                    16   | .   14  2   
  Assembled                18   | .   .   18  
Best Kill Streak           18   | 2   5   18  
  Combat Bots Only         18   | .   5   18  
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1810 | .    698  1112 
  Core                     252  | .    69   183  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              107  | 11   60   36   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 70   100  55   
Shots Fired                193  | 22   116  55   
  Gun                      159  | 22   101  36   
  Cannon                   27   | .    15   12   
  Launcher                 7    | .    .    7    
  Special                  .    | .    .    .    
  Kinetic                  123  | 11   64   48   
  Thermal                  63   | 11   52   .    
  Explosive                7    | .    .    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 6    13   6    
  Robot Miss Streak        3    | 3    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           123  | 11   83   29   
  Core Hits                85   | 5    37   43   
  Critical Hits            2    | .    1    1    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2173 | 101  951  1121 
  Guns                     1138 | 101  721  316  
  Cannons                  373  | .    210  163  
  Explosions               638  | .    .    638  
  Melee                    .    | .    .    .    
  Ramming                  24   | .    20   4    
  Kinetic                  1045 | 50   516  479  
  Thermal                  466  | 51   415  .    
  Explosive                638  | .    .    638  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         11   | .    .    11   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Effects                  11   | .    .    11   
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      2    | .    .    2    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Misdirections          2    | .    .    2    
    Targeting Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    .    5    
  Projectiles              .    | .    .    .    
  Explosions               5    | .    .    5    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    1    4    
  Impact                   1    | .    .    1    
  Kinetic                  4    | .    1    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      5    | .    1    4    
  Shots                    1    | .    .    1    
  Rammed                   8    | .    5    3    
Targets Rammed             9    | .    6    3    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    1    .    
Highest Temperature        238  | 70   238  125  
  Average Temperature      79   | 25   90   65   
  Received Heat Transfer   654  | .    354  300  
  Effects                  1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1200 | 148  1052 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             387  | 15  387 227 
  Initial                  72   | .   9   72  
  Average                  163  | 6   194 158 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         62   | 100 52  70  
  Level 1                  37   | .   47  29  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              56   | .   28  28  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   15  .   
  Successful               10   | .   10  .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                5    | .   5   .   
    Track                  1    | .   1   .   
    Assimilate             1    | .   1   .   
    Botnet                 1    | .   1   .   
    Disrupt                1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               9    | .   .   9   
  Total Damage             98   | .   .   98  
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1618 | 186 982 450 
Spaces Moved               735  | 91  429 215 
  Core                     2    | 2   .   .   
  Treads                   441  | 89  257 95  
  Legs                     172  | .   172 .   
  Wheels                   120  | .   .   120 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 120 
  Average Speed            164  | 157 174 147 
  Slowest Speed            200  | 160 200 200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       46   | 6   75  59  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             3    | .   .   3   
Spaces Dug                 6    | .   .   6   
Terrain Destroyed          56   | .   .   56  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      56   | .   .   56  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      952  | 111 552 289 
  Wait                     36   | .   17  19  
  Move                     733  | 90  428 215 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 2   22  4   
  Fast Attach              12   | 7   3   2   
  Attach                   12   | .   7   5   
  Detach                   1    | 1   .   .   
  Swap                     4    | .   1   3   
  Drop                     10   | .   8   2   
  Fire                     107  | 11  60  36  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    8    | .   5   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
  187 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  638 | -10/Materials | Repaired Lgt. Treads
  653 | -10/Materials | Discovered new exit (range 13)
  765 | -10/Materials | Discovered new exit (range 6)
  883 | -10/Materials | Build established: Scavenger-Mutant
 1039 | -10/Materials | Discovered new exit (range 13)
 1169 | -10/Materials | Entered Mines
 1192 | -10/Mines     | Discovered new exit (range 5)
 1254 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1262 | -10/Mines     | Build established: Mutant
 1311 | -10/Mines     | Assembled infested the area
 1316 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1379 | -10/Mines     | System corruption reached 10%
 1405 | -10/Mines     | Destroyed 18 combat bots
 1409 | -10/Mines     | Lost 3 parts (1p1n1w)
 1600 | -10/Mines     | Core integrity fell below 50%
 1616 | -10/Mines     | Core integrity fell below 20%
 1619 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01537_ System corrupted: Energy discharge (-70).
01562_ System corrupted: Matter fused (-7).
01562_ Acquired 7 matter.
01565_ K-01 Serf collects debris. <x3>
01588_ System corrupted: Heat flow error (+145).
01604_ Wheel destroyed.
01604_ K-01 Serf destroyed.
01606_ Ion Engine destroyed.
01607_ System corrupted: Lgt. Cannon targeting data glitched.
01608_ The unstable cave ceiling collapses.
01610_ D-53 Grenadier suffers critical hit.
01610_ Destroyed Shock Absorption System.
01610_ D-53 Grenadier knocked back.
01613_ Assault Rifle destroyed.
01613_ Lgt. Treads destroyed.
01613_ D-53 Grenadier knocked back.
01614_ Lgt. Cannon destroyed.
01617_ System corrupted: EM Pulse Gun rejected.
01617_ EM Pulse Gun destroyed.
01618_ Acquired EM Pulse Gun.

 Map 
-----
+----------------------------------------------------+
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|      [!              ######??????????????????????? |
|   = % %=             #???????????????????????????? |
| ####]####            ###?????????????????????????? |
| #??# #??###            ##????????????????????????? |
| ???#%#????####          #????????????????????????? |
| ???#%#???????##          #???????????????????????? |
| ####%###??????###         #??????????????????????? |
|   [  %=#????????##        #??????????????????????? |
|      % #?????????#       ##??????????????????????? |
|    """ #?????????##   ####???????????????????????? |
|    """ #??????????#####??????????????????????????? |
|    """ #?????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              359
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadImprinterProjector
  Manual?         0
Play Time         00:14:58
  Cumulative      112.7 hours
  Start           2020.10.26 @ 10:39:25
  End             2020.10.26 @ 10:53:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           25
  Adventurer      15
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          72
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8e81b2d-f2db-440d-a51e-a0ae8fa0c55b