Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.23 @ 16:17:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (336) 1680 Value Destroyed (12635) 12635 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 18885 Bonus ------- High Alert Combat Kills 570 Cogmind --------- Core Integrity 55/1000 Matter 544/550 Energy 0/100 System Corruption 1% Temperature Cool (0) Movement Core (1200) Ox23 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Improved Target Analyzer Improved Core Analyzer System Restoration Module > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Medium Storage Unit Small Matter Pod Small Matter Pod Small Matter Pod Medium Matter Pod (100) Matter Compressor (250) Advanced Weight Redist. System Seismic Analyzer Kinecellerator Cloaking Device Core Shielding System Guard Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Matter Compressor Advanced Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Minigun Minigun KE Penetrator Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Coolant Injector Medium Matter Pod Seismic Analyzer Improved Core Analyzer Improved Core Analyzer Kinecellerator Core Shielding System Restoration Module Gauss Rifle KE Penetrator Assault Cannon [Rating: 86] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Power Shielding Weapon Minigun Energy Gun Improved Lightning Gun Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . . 2 Utility 5 | . 1 2 . . 2 . Weapon 3 | . . . 2 1 . . Parts Attached 128 | 7 6 10 13 10 36 46 Power 21 | 1 1 1 3 5 3 7 Engine 20 | 1 1 1 3 5 2 7 Core . | . . . . . . . Reactor 1 | . . . . . 1 . Propulsion 30 | 2 2 3 3 2 7 11 Treads . | . . . . . . . Leg 30 | 2 2 3 3 2 7 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 2 2 2 1 8 11 Device 8 | . . . 2 . 1 5 Storage 8 | 1 1 . . 1 3 2 Processor 7 | 1 . . . . 3 3 Hackware 1 | . . . . . . 1 Protection 4 | . 1 2 . . 1 . Artifact . | . . . . . . . Weapon 49 | 2 1 4 5 2 18 17 Energy Gun 4 | 1 . . . . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 38 | 1 1 4 5 2 17 8 Ballistic Cannon 5 | . . . . . 1 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . 1 Parts Lost 39 | . . . . . 7 32 Power 6 | . . . . . 1 5 Propulsion 8 | . . . . . . 8 Utility 5 | . . . . . 3 2 Weapon 20 | . . . . . 3 17 Highest Loss Streak 12 | . . . . . 2 12 Average Slot Usage (%) 95 | . 100 99 98 99 99 87 Engine 9 | . 12 10 7 14 11 5 Reactor 1 | . . . . . . 2 Leg 15 | . 25 19 15 14 12 17 Device 5 | . . . 6 7 8 4 Storage 14 | . 12 10 8 7 13 20 Processor 12 | . 12 10 8 7 15 11 Protection 6 | . 12 30 17 14 4 . Ballistic Gun 23 | . 15 20 32 34 30 12 Ballistic Cannon 3 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 127 | 17 26 32 40 69 110 127 Greatest Support 80 | 20 20 23 30 37 40 80 Greatest Overweight (x) 24 | 4 2 1 3 3 3 24 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 24 | 8 10 10 10 12 20 24 Average Capacity 16 | 7 9 10 10 11 18 20 Most Carried 20 | 5 9 10 10 12 20 20 Average Carried 14 | 1 7 9 9 10 16 15 Final Capacity 20 | 8 10 10 10 12 20 20 Final Carried 17 | 5 8 9 10 12 17 13 Class Distribution -------------------- 81% | Hacker-Gunner 17% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 12038 | 182 214 452 1500 790 4018 4882 Remotely . | . . . . . . . Salvage Created 16973 | . 409 609 2434 1132 6303 6086 Parts 727 | . 17 51 99 72 234 254 Haulers Intercepted 15 | . 1 2 2 3 4 3 Recyclers Shooed 11 | . . . 1 . 4 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 220 | . 6 15 35 11 75 78 Guns 183 | . 6 15 35 11 75 41 Cannons 33 | . . . . . . 33 AOE 3 | . . . . . . 3 Classes Destroyed 17 | . 3 3 4 3 2 2 Worker 26 | . . . 2 . 9 15 Builder 13 | . . . . 2 1 10 Tunneler 6 | . . . . 1 1 4 Hauler 15 | . 1 2 2 3 4 3 Recycler 28 | . . . 6 3 8 11 Mechanic 3 | . . . . . 2 1 Operator 7 | . . 1 1 3 . 2 Watcher 18 | . 1 2 1 2 5 7 Swarmer 18 | . . 8 . . 4 6 Saboteur 1 | . . . . . . 1 Grunt 126 | . 6 4 25 5 49 37 Brawler 2 | . . . . . 1 1 Duelist 6 | . . . 2 1 2 1 Sentry 25 | . . 3 7 2 7 6 Hunter 16 | . . . 1 . 5 10 Programmer 25 | . . . . 3 7 15 Behemoth 1 | . . . . . . 1 Best Kill Streak 15 | . 2 8 7 4 9 15 Combat Bots Only 7 | . 2 7 5 2 6 6 Max Kills in Single Turn 5 | . 1 1 1 2 2 5 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8432 | . 159 369 532 196 2050 5126 Core 1326 | . 18 77 65 18 203 945 Absorbed by Shields 20 | . . . . . . 20 Core Remaining (%) 88 | 100 92 80 88 97 76 . Volleys Fired 623 | . 22 58 81 34 183 245 Largest 5 | . 2 2 4 5 5 5 Hottest 298 | . 60 50 100 125 128 298 Shots Fired 2391 | . 44 116 324 170 876 861 Gun 2077 | . 44 116 324 170 874 549 Cannon 314 | . . . . . 2 312 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 2278 | . 22 116 324 170 876 770 Thermal 17 | . . . . . . 17 Explosive . | . . . . . . . Electromagnetic 96 | . 22 . . . . 74 Robot Hit Streak 82 | . 22 22 53 18 82 44 Robot Miss Streak 8 | . 1 2 2 2 3 8 Penetration Max 1 | . . . . . . 1 Secondary Targets 30 | . 1 1 5 . 21 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 Shots Hit Robots 1781 | . 38 91 254 102 663 633 Core Hits 794 | . 15 26 90 51 269 343 Critical Hits 68 | . . 1 2 . 30 35 Critical Kills 25 | . . . . . 13 12 Critical Parts Destroyed 43 | . . 1 2 . 17 23 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 34726 | . 526 1391 4168 1786 11382 15473 Guns 27838 | . 526 1391 4154 1679 11382 8706 Cannons 4899 | . . . . . . 4899 Explosions 1964 | . . . . 107 . 1857 Melee . | . . . . . . . Ramming 25 | . . . 14 . . 11 Kinetic 31062 | . 228 1391 4154 1679 11382 12228 Thermal 2110 | . . . . . . 2110 Explosive . | . . . . . . . Electromagnetic 1529 | . 298 . . 107 . 1124 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 2 12 Average Corruption 4 | . . . . . 1 5 Corruption Purged 12 | . . . . . . 12 Effects 161 | . . . . . 34 127 Message Errors 35 | . . . . . 12 23 Matter Fused 17 | . . . . . . 17 Heat Flow Errors 11 | . . . . . 1 10 Energy Discharges 20 | . . . . . 6 14 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 25 | . . . . . 7 18 Data Loss (major) 6 | . . . . . . 6 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Targeting Errors 36 | . . . . . 6 30 Weapon Failures 7 | . . . . . 2 5 Overload Shots . | . . . . . . . Overflow Damage 343 | . . . . . . 343 Projectiles 114 | . . . . . . 114 Explosions 229 | . . . . . . 229 Melee . | . . . . . . . Knockbacks 64 | . . . . . . 64 Impact . | . . . . . . . Kinetic 63 | . . . . . . 63 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 299 | . . . 7 . 87 205 Shots 6 | . . . . . 2 4 Rammed 4 | . . . 2 . . 2 Targets Rammed 5 | . . . 2 . . 3 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 634 | . 90 30 338 44 115 634 Average Temperature 94 | . 36 7 43 18 24 143 Received Heat Transfer 2937 | . 150 156 450 69 852 1260 Effects 47 | . . . . . . 47 Shutdowns 15 | . . . . . . 15 Energy Bleed 1 | . . . . . . 1 Interference 16 | . . . . . . 16 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 5 | . . . . . . 5 Damage (major) 3 | . . . . . . 3 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 11 | . 1 . . . . 10 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 1892 | . . . . . . 1892 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 670 | . 195 448 620 275 670 550 Initial 175 | . . 58 12 175 . 70 Average 208 | . 116 246 353 111 226 193 Maximum Alert Level 2 | . . 2 2 1 2 2 Low Security (%) 56 | 100 100 44 15 85 56 54 Level 1 28 | . . 35 44 14 23 34 Level 2 15 | . . 20 39 . 20 10 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 71 | . . 3 6 6 34 22 Investigation 33 | . . 1 4 2 19 7 Extermination 18 | . . . . 3 7 8 Reinforcement 12 | . . 2 1 1 3 5 Assault 2 | . . . . . 1 1 Garrison 6 | . . . 1 . 4 1 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 3 | . . . . . 2 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 1 1 3 . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 275 | . 8 21 40 17 89 100 Peak Tracking Total 5 | . 3 5 4 3 5 5 Tactical Retreats 9 | . . 1 1 . 3 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . 4 . Reprogrammed 5 | . . . . . 5 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 37 | . . 1 . 2 8 26 Max in Single Turn 9 | . . 1 . 2 4 9 Garrison Access 4 | . . . 1 . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 48 | . 3 2 8 4 21 10 Terminals 26 | . 3 1 5 3 10 4 Fabricators 4 | . . . . . 4 . Repair Stations 10 | . . 1 2 1 4 2 Recycling Units 2 | . . . . . 1 1 Scanalyzers 3 | . . . . . 2 1 Garrison Access 3 | . . . 1 . . 2 Total Hacks 168 | . 7 8 25 11 81 36 Successful 107 | . 6 6 18 5 49 23 Failed 61 | . 1 2 7 6 32 13 Catastrophic 6 | . . . . 2 1 3 Database Lockouts . | . . . . . . . Manual 14 | . 2 2 2 4 . 4 Terminals 83 | . 7 2 15 8 40 11 Fabricators 11 | . . . . . 11 . Repair Stations 44 | . . 6 9 3 16 10 Recycling Units 13 | . . . . . 5 8 Scanalyzers 12 | . . . . . 9 3 Garrison Access 5 | . . . 1 . . 4 Terminal Hacks 42 | . 6 1 9 3 21 2 Record 3 | . . . 2 . 1 . Part Schematic 3 | . . . . . 3 . Prototype ID Bank 5 | . 1 . 2 . 2 . Level Access Points 2 | . 1 . 1 . . . Branch Access Points 5 | . 2 1 1 . 1 . Emergency Access Points 3 | . . . 1 1 1 . Alert Level 2 | . . . . 1 1 . Unreport Threat 2 | . . . . . 2 . Locate Traps 6 | . . . . . 5 1 Disarm Traps 1 | . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Assault Status 1 | . . . . . 1 . Zone Layout 7 | . 2 . 2 1 1 1 Fabricator Hacks 8 | . . . . . 8 . Load Schematic 2 | . . . . . 2 . Build 6 | . . . . . 6 . Repair Station Hacks 35 | . . 5 8 2 11 9 Scan Component 21 | . . 3 5 1 7 5 Repair 14 | . . 2 3 1 4 4 Recycling Unit Hacks 11 | . . . . . 3 8 Recycle Component 6 | . . . . . 2 4 Process 5 | . . . . . 1 4 Scanalyzer 8 | . . . . . 6 2 Insert Component 4 | . . . . . 3 1 Analyze 4 | . . . . . 3 1 Garrison Access Hacks 3 | . . . 1 . . 2 Seal Access 3 | . . . 1 . . 2 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 2 . . Used . | . . . . . . . Hacking Detections 42 | . 1 2 6 4 20 9 Full Trace Events 34 | . . 1 5 2 19 7 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . 1 . Matter 219 | . . . . . 219 . Time 38 | . . . . . 38 . Total Robot Build Rating 3 | . . . . . 3 . Part Schematics Acquired 6 | . . . . . 5 1 Parts Built 4 | . . . . . 4 . Matter 292 | . . . . . 292 . Time 72 | . . . . . 72 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 14 | . . 2 3 1 4 4 Time 416 | . . 52 108 12 102 142 Parts Recycled 6 | . . . . . 2 4 Recycled Matter 639 | . . . . . 299 340 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 Part Schematics Acquired 3 | . . . . . 2 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 20 | . . . . . 20 . Highest-Rated Ally 20 | . . . . . 20 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 13468 | 85 324 830 1069 1610 4752 4798 Spaces Moved 5688 | 59 169 375 454 812 2053 1766 Core 63 | 22 . . . . . 41 Treads . | . . . . . . . Legs 5625 | 37 169 375 454 812 2053 1725 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 155 150 150 Average Speed 178 | 119 146 150 152 169 189 187 Slowest Speed 1250 | 250 180 150 210 220 220 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 40 44 41 21 47 37 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 325 | . . . . . 66 259 Melee . | . . . . . . . Projectile 71 | . . . . . . 71 AOE 254 | . . . . . 66 188 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7837 | 70 200 544 690 990 2595 2748 Wait 1300 | . 1 92 134 126 301 646 Move 5682 | 58 168 374 453 811 2052 1766 Hop . | . . . . . . . Pick Up 50 | 5 1 4 2 3 12 23 Fast Attach 39 | 7 1 4 5 4 5 13 Attach 42 | . 1 3 2 2 10 24 Detach 3 | . . 1 . . 1 1 Swap 47 | . 4 3 6 4 21 9 Drop 37 | . 2 5 5 6 10 9 Fire 623 | . 22 58 81 34 183 245 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 4 | . . . 2 . . 2 Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 225 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Hacker-Mutant 365 | -10/Materials | Identified exit to Materials 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 665 | -9/Materials | Destroyed 7 combat bots 702 | -9/Materials | Identified exit to Mines 702 | -9/Materials | Discovered exit to Mines (range 16) 760 | -9/Materials | Repaired Aluminum Leg 787 | -9/Materials | Repaired Aluminum Leg 1150 | -9/Materials | Identified exit to Materials 1150 | -9/Materials | Discovered exit to Materials (range 14) 1240 | -9/Materials | Entered another Materials area 1240 | -8/Materials | Evolved 2 slots: Weapon x2 1583 | -8/Materials | Repaired Minigun 1696 | -8/Materials | Build established: Hacker-Gunner 1908 | -8/Materials | Repaired Imp. Aluminum Leg 1950 | -8/Materials | Repaired Minigun 1999 | -8/Materials | Garrison activated, responded to threat 2203 | -8/Materials | Identified exit to Factory 2309 | -8/Materials | Entered Factory 2309 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2833 | -7/Factory | Repaired Minigun 3887 | -7/Factory | Identified exit to Factory 3887 | -7/Factory | Discovered exit to Factory (range 10) 3919 | -7/Factory | Entered another Factory area 3919 | -6/Factory | Evolved 2 slots: Utility x2 4683 | -6/Factory | Fabricated M-28 Smith (x1) 4784 | -6/Factory | Garrison activated, responded to threat 4893 | -6/Factory | Fabricated Minigun (x2) 4911 | -6/Factory | Local fabrication network quarantined 4936 | -6/Factory | Fabricated Minigun (x2) 5319 | -6/Factory | First assault squad dispatched 6680 | -6/Factory | Identified exit to Lower Caves 6680 | -6/Factory | Identified exit to Extension 6993 | -6/Factory | Repaired Imp. Deuterium Engine 7007 | -6/Factory | Repaired Minigun 7611 | -6/Factory | Repaired Minigun 7650 | -6/Factory | Repaired Minigun 8262 | -6/Factory | Garrison activated, responded to threat 8516 | -6/Factory | Identified exit to Factory 8516 | -6/Factory | Discovered exit to Factory (range 11) 8671 | -6/Factory | Entered another Factory area 8671 | -5/Factory | Evolved 2 slots: Propulsion x2 8738 | -5/Factory | Garrison activated, responded to threat 8904 | -5/Factory | Identified exit to Upper Caves 8904 | -5/Factory | Discovered exit to Upper Caves (range 6) 9674 | -5/Factory | Repaired Imp. Carbon-fiber Leg 10236 | -5/Factory | Repaired Minigun 10275 | -5/Factory | Repaired Minigun 10321 | -5/Factory | Repaired Imp. Deuterium Engine 11341 | -5/Factory | Spotted B-75 Beast 11474 | -5/Factory | Destroyed B-75 Beast 12082 | -5/Factory | Core integrity fell below 50% 12245 | -5/Factory | Lost 6 parts (1n5w) 12591 | -5/Factory | System corruption reached 10% 12651 | -5/Factory | Core integrity fell below 20% 12678 | -5/Factory | Lost 12 parts (3p3n1u5w) 12869 | -5/Factory | Build established: Hacker-Mutant 12965 | -5/Factory | Lost 3 parts (1p1n1w) 13469 | -5/Factory | Self-destructed Last Messages --------------- 13137_ System corrupted: Component data lost. 13157_ System Restoration Module purges 1% of system corruption (8%). 13161_ System Restoration Module purges 1% of system corruption (7%). 13175_ System Restoration Module purges 1% of system corruption (6%). 13194_ System Restoration Module purges 1% of system corruption (5%). 13222_ System corrupted: Energy discharge (-9). 13238_ System Restoration Module purges 1% of system corruption (4%). 13241_ System corrupted: Component data lost. 13261_ System Restoration Module purges 1% of system corruption (3%). 13303_ K-01 Serf cleans the Assembly Bed. 13327_ OI PN: 13395_ Slammed into U-05 Engineer. 13398_ System Restoration Module purges 1% of system corruption (2%). 13409_ System Restoration Module purges 1% of system corruption (1%). 13421_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Q. 13436_ System Restoration Module purges 1% of system corruption (0%). 13457_ Autogun destroyed. 13468_ Door malfunctions. 13469_ K-01 Serf cleans the Neutrino Reactor. 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""" """ + | | ?????##########??# #?# """""" #???" """ """ # | | ?????????????????# #?# """""" #?""" """ """ # | | ?????????????????# #?# # !#[ | | ?????????????????# #?# * ################ [= | | ?????????????????# #########/################# | | ?????????????????# ^ % = !! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 32 Energy Capacity 480 Matter Stores 800 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Core Analysis 8 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Minigun | -6/Factory | Scanalyzed Hyp. Gauss Cannon | -6/Factory | Hacked Imp. Thermal Shield | -6/Factory | Hacked Lgt. Antimatter Reactor | -6/Factory | Scanalyzed Imp. Armor Integrity Analyzer | -6/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -6/Factory | Preloaded Minigun | x2 | -6/Factory Minigun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceNeutronWeb Manual? 0 Play Time 01:57:26 Cumulative 880.4 hours Start 2021.01.23 @ 14:16:44 End 2021.01.23 @ 16:17:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 683 Rogue 62 Adventurer 0 Explorer 621 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f8fcde6-9890-4abb-9de1-5beb0fbf42fb