Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 19:41:59 Player: Bananaman Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (402) 402 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1967 Bonus ------- None Cogmind --------- Core Integrity 288/400 Matter 393/450 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit High-capacity Battery Compact Matter Pod Core Shielding > --- WEAPON (2) ------- Grenade Launcher Grenade Launcher > --- INVENTORY (10) --- Ion Engine Light Treads Wheel Visual Processing Unit Shield Generator Light Assault Rifle Grenade Launcher Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Compact Matter Pod Terrain Scanner > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Wheel Light Assault Rifle Grenade Launcher Grenade Launcher Grenade Launcher Mining Laser Mining Laser [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 20 | 6 3 2 8 1 . Power 3 | 1 . 1 1 . . Engine 2 | 1 . . 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 3 . 3 . . Device 2 | . 2 . . . . Storage 4 | 1 1 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 6 | 2 . 1 2 1 . Energy Gun 3 | 1 . 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . 4 1 . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Highest Loss Streak 4 | . . . 4 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 99 91 100 100 Engine 8 | . 14 2 5 11 11 Core 3 | . . 11 3 . . Treads 24 | . 28 28 19 22 22 Device 7 | . 9 14 4 . . Storage 21 | . 14 14 30 33 33 Protection 3 | . . . 5 11 11 Energy Gun 12 | . 14 13 12 6 . Ballistic Gun 8 | . 14 14 3 . . Launcher 4 | . . . 5 15 22 Peak Build Rating 15 | 6 7 11 15 13 12 Average Rating 9 | 4 6 10 12 12 12 On Entrance 8 | . 6 7 11 13 12 Naked Turns . | . . . . . . Heaviest Build 27 | 12 22 20 27 27 27 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 6 | . . . 6 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 3 8 10 10 10 9 Average Carried 7 | 1 5 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 3 8 10 10 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 450 | 197 . 112 133 8 . Remotely . | . . . . . . Salvage Created 463 | . . 159 251 53 . Parts 19 | . . 5 12 2 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 20 | . . 2 7 11 . Guns 6 | . . 2 4 . . AOE 14 | . . . 3 11 . Classes Destroyed 7 | . . 2 3 2 . Worker 1 | . . . . 1 . Recycler 1 | . . 1 . . . Mechanic 1 | . . . 1 . . Watcher 1 | . . . 1 . . Grunt 8 | . . 2 6 . . Sentry 1 | . . . 1 . . Assembled 11 | . . . . 11 . Best Kill Streak 12 | . . 3 3 12 . Combat Bots Only 11 | . . 2 3 11 . Max Kills in Single Turn 5 | . . 1 3 5 . Gunslinging . | . . . . . . Exploded 5 | . . . 3 5 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 71 | . . 11 48 12 . Missed 18 | . . . 11 7 . Damage Taken 845 | . 51 151 548 95 . Core 125 | . . 13 91 21 . Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . 5 4 . Core Remaining (%) 97 | 100 . 94 . . . Volleys Fired 38 | . . 6 27 5 . Largest 2 | . . 2 2 2 . Hottest 130 | . . 60 130 95 . Shots Fired 75 | . 1 12 54 8 . Gun 64 | . 1 12 49 2 . Cannon . | . . . . . . Launcher 11 | . . . 5 6 . Special . | . . . . . . Kinetic 20 | . . 6 14 . . Thermal 44 | . 1 6 35 2 . Explosive 11 | . . . 5 6 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . . 7 9 3 . Robot Miss Streak 5 | . . 1 5 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 48 | . . 10 32 6 . Core Hits 45 | . . 7 17 21 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1342 | . . 103 703 536 . Guns 502 | . . 96 389 17 . Cannons . | . . . . . . Explosions 830 | . . . 313 517 . Melee . | . . . . . . Ramming 10 | . . 7 1 2 . Kinetic 123 | . . 40 83 . . Thermal 379 | . . 56 306 17 . Explosive 830 | . . . 313 517 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 21 | . . . 20 1 . Projectiles . | . . . . . . Explosions 21 | . . . 20 1 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 82 | . . . 42 40 . Shots 3 | . . . 2 1 . Rammed 5 | . . 3 1 1 . Targets Rammed 5 | . . 3 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 475 | . . 62 475 48 . Average Temperature 113 | . . 29 131 24 . Received Heat Transfer 357 | . . 87 270 . . Effects 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 902 | . . 125 740 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Peak Influence 303 | . . 55 303 146 . Initial 117 | . . . 21 117 . Average 71 | . . 51 157 131 . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 84 | 100 100 100 55 100 . Level 1 15 | . . . 44 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 24 | . . 2 12 10 . Peak Tracking Total 5 | . . 2 4 5 . Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 2 | . 1 . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 2 . 1 . . Successful 3 | . 2 . 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1144 | 67 379 198 369 71 60 Spaces Moved 595 | 40 212 108 166 32 37 Core 11 | 9 . . 2 . . Treads 584 | 31 212 108 164 32 37 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 135 160 160 165 160 160 Slowest Speed 350 | 160 160 160 350 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 32 23 26 18 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . . 16 52 . Melee . | . . . . . . Projectile . | . . . . . . AOE 68 | . . . 16 52 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 709 | 50 251 121 207 43 37 Wait 37 | 2 30 . . 5 . Move 590 | 39 211 107 165 31 37 Hop . | . . . . . . Pick Up 13 | 3 5 1 4 . . Fast Attach 15 | 6 3 2 4 . . Attach 5 | . . . 4 1 . Detach 1 | . . 1 . . . Swap . | . . . . . . Drop 5 | . 2 1 2 . . Fire 38 | . . 6 27 5 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 3 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 447 | -10/Materials | Entered Mines 489 | -10/Mines | Discovered new exit (range 9) 645 | -10/Mines | Entered Materials 645 | -9/Materials | Evolved 2 slots: Utility x2 821 | -9/Materials | Lost 4 parts (1p2n1u) 867 | -9/Materials | Discovered new exit (range 12) 1014 | -9/Materials | Entered Mines 1015 | -9/Mines | Assembled infested the area 1074 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1080 | -9/Mines | Destroyed 11 combat bots 1085 | -9/Mines | Entered Zion 1145 | -7/Zion | Self-destructed Last Messages --------------- 01053_ K-01 Serf destroyed. 01056_ Destroyed Asb. Hover Unit. 01056_ as-63102 destroyed. 01056_ as-29115 destroyed. 01058_ The unstable cave ceiling collapses. 01059_ as-46664 destroyed. 01074_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" 01074_ The unstable cave ceiling collapses. A4-BPF(z) disappears into a concealed tunnel. LOCATION=UNKNOWN GOAL=ESCAPE 01087_ A4-BPF(z): "It's not far from here, follow me." 01127_ System quarantine in progress... 01127_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 01137_ System quarantine in progress... 01137_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 3 systems, cleaned 0. 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""# ####### ##?? | | ?????????? z z ## | | ?????????? @ | | ?????????????????# ##### ## | | ?????????????????### """"""""""""#??# ###?? | | ???????????????????#BB""""""""""""#??# ##? | | ???????????????????#BB"############### ## | | ???????????????????####????????????# | | ??????????????????????????????#! /# | | ??????????????????????????????#* | | ??????????????????????????????#! | | ??????????????????????????????##//## | | ???????????????????????????????###?# | | ???????????????????????????????????## | | ????????????????????????????????????# ####### | | ????????????????????????????????????# #??????## | | ????????????????????????????????????####????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaAlphaFragment Manual? 0 Play Time 00:11:16 Cumulative 14.8 hours Start 2024.10.19 @ 20:31:18 End 2025.05.04 @ 19:41:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f3725d4-7098-465f-bd29-d2ee91a56bf5