Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.20 @ 01:54:35 Player: Gder Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (265) 1325 Value Destroyed (8379) 8379 Prototype IDs (71) 1420 Alien Tech Used (1) 200 Bonus (6057) 6057 TOTAL SCORE: 25881 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 1001 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -32 Cogmind --------- Core Integrity 1429/1600 Matter 235/300 Energy 238/240 System Corruption 1% Temperature Cool (4) Movement Flying (33) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Heat Sink Large Storage Unit Structural Scanner Experimental Optical Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Molecular Scythe CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Light Quantum Reactor Cooled VTOL Module Impulse Thruster Field Propulsion Array Diametric Drive Impulse Thruster Array High-capacity Matter Pod (200) Nova Cannon Enhanced Nova Cannon Ragnarok Missile Launcher Power Sword Vibroblade Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Large Storage Unit Structural Scanner Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Molecular Scythe CR-A16's Behemoth Slayer > --- INVENTORY -------- Light Quantum Reactor Cooled VTOL Module Impulse Thruster Field Propulsion Array Diametric Drive Impulse Thruster Array High-capacity Matter Pod Nova Cannon Enhanced Nova Cannon Ragnarok Missile Launcher Power Sword Vibroblade [Rating: 176] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Compact Particle Reactor Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 5 | . . . 1 . . . 1 1 . . . . . . 1 . . 1 . . Utility 11 | . . . 1 . . . 1 1 . . . . 2 1 1 . . 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 182 | 8 9 . 11 1 5 . 10 14 3 2 . 4 30 15 23 . . 15 19 13 Power 25 | 1 1 . 1 1 1 . 2 . . . . . 2 3 3 . . 2 4 4 Engine 13 | 1 1 . 1 1 1 . 2 . . . . . . 1 1 . . . 3 1 Core 6 | . . . . . . . . . . . . . 2 2 2 . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 2 1 3 Propulsion 53 | 2 2 . 4 . 1 . 4 6 . 1 . 1 15 3 5 . . 4 3 2 Treads 13 | 1 . . 2 . 1 . 3 3 . . . 1 2 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 2 . 2 . . . 1 3 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . . . . . . . . . . 13 3 5 . . 4 3 2 Utility 66 | 3 2 . 2 . 1 . 3 5 1 . . 1 11 6 11 . . 7 7 6 Device 31 | 2 . . . . 1 . 1 2 . . . . 7 2 4 . . 4 4 4 Storage 5 | 1 2 . . . . . . . . . . . . 1 1 . . . . . Processor 15 | . . . 1 . . . 1 1 . . . . 4 1 5 . . 1 1 . Hackware 10 | . . . . . . . . 1 . . . . . 2 1 . . 2 2 2 Protection 5 | . . . 1 . . . 1 1 1 . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 38 | 2 4 . 4 . 2 . 1 3 2 1 . 2 2 3 4 . . 2 5 1 Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . 1 1 2 . . . 1 1 Ballistic Gun 11 | . 2 . 3 . 1 . 1 2 . 1 . 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 . . . . . 1 . . . . . Launcher 6 | . . . 1 . . . . . 1 . . . . 1 . . . 1 2 . Special Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . 1 . 1 . . 1 1 . Piercing Weapon 3 | . . . . . . . . . . . . 1 . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . . . 1 . . 1 . . 2 1 7 . . 3 6 . Parts Lost 32 | . . . 1 . . . . 5 . . . . 2 2 4 1 . 6 5 6 Power 7 | . . . . . . . . . . . . . . 1 . . . 3 2 1 Propulsion 8 | . . . . . . . . 2 . . . . 2 1 1 . . . 1 1 Utility 12 | . . . 1 . . . . 1 . . . . . . 2 1 . 1 2 4 Weapon 5 | . . . . . . . . 2 . . . . . . 1 . . 2 . . Highest Loss Streak 4 | . . . 1 . . . . 2 . . . . 1 2 1 1 . 4 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 2 11 16 24 25 24 25 24 24 23 24 25 25 12 9 9 12 12 13 11 12 Power . | . . 2 1 1 . . . 1 1 1 1 1 . . . . . . . . Propulsion 5 | 1 5 5 6 7 6 6 6 7 7 8 10 10 3 1 1 4 4 4 5 5 Utility 5 | . 1 3 6 7 7 8 6 7 6 6 6 6 3 4 4 5 4 4 2 1 Weapon 6 | 1 3 6 9 10 10 10 10 8 8 8 7 8 4 3 2 3 4 3 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 50 | . 5 . 8 . . . 7 7 2 . 3 1 9 1 . . . 2 . 5 Power 4 | . . . 3 . . . . . . . . . . . . . . . . 1 Propulsion 18 | . 5 . 3 . . . . 1 . . . 1 5 . . . . . . 3 Utility 9 | . . . 1 . . . 4 . 1 . . . 1 . . . . 1 . 1 Weapon 19 | . . . 1 . . . 3 6 1 . 3 . 3 1 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 95 99 93 88 88 93 84 77 78 79 97 97 92 83 84 79 76 76 Engine 6 | . 14 14 11 10 11 11 9 6 7 7 7 7 1 3 2 5 5 2 6 5 Core 1 | . . . . . . . . . . . . . 4 4 7 5 5 . . . Treads 4 | . 8 . 9 11 11 11 16 15 . . . 1 . . . . . . . . Wheel 12 | . 19 28 23 22 22 22 18 16 23 20 21 21 2 . . . . . . . Flight 9 | . . . . . . . . . . . . . 31 32 28 20 20 17 15 15 Device 12 | . 14 14 5 . 5 11 4 15 13 13 14 12 17 15 15 13 14 13 12 13 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 5 5 4 4 3 Processor 14 | . . . 6 11 11 11 15 12 15 14 14 14 16 21 23 25 25 22 15 12 Protection 1 | . . . 5 11 5 . 5 1 . . . 1 1 . . . . . . . Ballistic Gun 9 | . 13 28 21 22 15 11 10 10 7 8 14 13 6 4 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 4 4 4 4 5 4 4 2 Peak Build Rating 176 | 9 10 10 24 24 41 41 45 49 48 53 48 57 72 84 121 119 119 149 158 176 Average Rating 61 | 5 8 10 21 23 32 41 40 42 46 47 47 49 62 79 99 117 118 139 143 158 On Entrance 56 | . 7 10 10 24 23 41 41 31 47 45 47 48 50 67 84 118 114 119 122 148 Avg Prop Armor Cover (%) 5 | 13 12 . 8 8 8 9 12 17 . . . 7 3 1 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 14 90 90 99 99 99 99 106 117 103 103 98 110 112 39 51 51 51 61 61 70 Greatest Support 70 | 20 24 24 36 24 24 24 40 70 68 68 68 68 68 43 55 52 52 62 62 62 Greatest Overweight (x) 9 | 1 3 3 4 4 4 4 8 8 1 2 1 1 2 1 1 . . 9 . 1 Average Overweight (x) . | . 1 3 3 3 3 4 4 2 1 1 1 1 . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 10 15 15 15 15 15 15 Average Capacity 19 | 7 15 25 25 25 25 25 25 25 25 25 25 25 12 10 10 15 15 15 15 15 Most Carried 25 | 5 16 16 25 25 25 25 25 25 25 25 25 25 25 10 15 15 15 15 15 15 Average Carried 18 | 2 11 16 24 25 24 25 24 24 24 24 24 25 12 9 9 14 14 14 13 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 10 10 15 15 15 15 15 15 Final Carried 25 | 5 16 16 25 25 25 25 25 25 25 25 25 25 10 10 14 15 14 13 13 14 Class Distribution -------------------- 33% | Mutant 9% | Commander-Skirmisher 9% | Assassin 9% | Skirmisher 8% | Infiltrator-Ninja 7% | Hacker-Ninja 7% | Scientist-Scout 6% | Scientist-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Commander-Skirmisher | -7/Lower Caves Commander-Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Infiltrator-Ninja | -6/Factory Scientist-Scout | -5/Factory Scientist-Ninja | -4/Factory Scientist-Ninja | -4/Extension Scientist-Ninja | -4/Cetus Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Matter Collected 6271 | 280 344 40 848 98 62 17 284 544 378 206 6 172 654 711 494 66 . 260 477 330 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 11646 | 145 477 52 1249 131 . 161 1317 673 361 122 . 102 998 1280 1187 726 . 402 1138 1125 Parts 616 | 14 41 4 87 6 . 6 73 31 7 7 . 10 51 50 58 28 . 34 33 76 Haulers Intercepted 24 | . 2 . 4 . . . 4 2 . . . . 3 3 3 . . . 3 . Recyclers Shooed 8 | . . . 3 . . . 1 . . . . . 1 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 8 12 2 11 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Combat Hostiles Destroyed 152 | . 11 3 23 3 . 3 19 8 9 2 . 6 5 12 8 5 . 16 4 15 Melee 19 | . . . . . . . . . . . . . 3 4 4 1 . 3 4 . Guns 78 | . 11 3 23 3 . 3 19 8 5 2 . . 1 . . . . . . . Cannons 10 | . . . . . . . . . 3 . . . . . 1 2 . 2 . 2 AOE 34 | . . . . . . . . . 1 . . 5 1 7 . . . 11 . 9 Classes Destroyed 18 | 2 6 . 1 1 . . 1 1 2 . . 1 1 . 1 . . 1 . . Worker 24 | . 2 . 3 . . . 2 2 . . . . 6 3 . . . 2 4 . Builder 9 | . 1 . . . . . 1 . . . . . . 1 2 . . . 1 3 Tunneler 9 | 4 . . . . . . . 2 . . . . 1 1 . 1 . . . . Hauler 24 | . 2 . 4 . . . 4 2 . . . . 3 3 3 . . . 3 . Recycler 15 | 1 . . 2 . . . . . . . . . 2 4 1 1 . . 3 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . Operator 9 | . . . . . . . 1 . . . . . 1 2 . . . 1 2 2 Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . Watcher 22 | . 3 . 1 . . . 4 1 . . . . 3 2 3 3 . 1 . 1 Swarmer 55 | . 9 3 9 . . . . . 1 . . 5 . 9 . 2 . 7 . 10 Cutter 4 | . . . . . . . . . . . . . . . . . . 4 . . Grunt 37 | . 2 . 8 2 . 3 13 1 4 2 . . . . 1 . . 1 . . Brawler 2 | . . . . . . . . . 1 1 . . . . . . . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Sentry 21 | . . . 6 . . . 6 5 1 . . . 1 . . 1 . 1 . . Hunter 3 | . . . . . . . . . 1 . . . . . . . . . 2 . Programmer 18 | . . . . . . . . 2 . . . . 3 2 5 . . 3 2 1 Behemoth 10 | . . . . . . . . . . . . 1 . 1 2 2 . . . 4 Best Kill Streak 10 | 3 7 3 6 3 . 3 10 2 4 2 . 5 3 10 2 5 . 9 10 10 Combat Bots Only 10 | . 5 3 5 3 . 3 7 2 4 2 . 5 1 7 2 4 . 8 2 10 Max Kills in Single Turn 4 | 1 2 1 2 1 . 1 2 1 2 1 . 3 1 4 1 1 . 3 1 4 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 1 . . 3 1 4 . . . 3 . 4 Melee 1 | . . . . . . . . . . . . . 1 1 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Hostile Shots Fired 1100 | . 29 9 77 51 . 5 69 229 42 29 . 47 52 46 87 44 2 106 53 123 Missed 452 | . 7 1 21 21 . 3 18 89 17 8 . 15 29 19 40 19 1 59 19 66 Hits 648 | . 22 8 56 30 . 2 51 140 25 21 . 32 23 27 47 25 1 47 34 57 Melee 17 | . . . . 5 . . . . 4 4 . . . . . . . 4 . . Projectile 631 | . 22 8 56 25 . 2 51 140 21 17 . 32 23 27 47 25 1 43 34 57 AOE 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 Critical Strikes 28 | . . . . 2 . . 6 1 5 1 . . 2 . 3 3 . 2 3 . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . 1 1 Damage Taken 8136 | . 181 50 551 380 . 29 632 899 389 154 . 283 425 348 689 494 18 1004 654 956 Core 1347 | . 50 . 89 70 . . 89 106 50 16 . 25 137 97 159 79 . 101 108 171 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 2350 | . 56 16 167 108 . 8 180 305 107 46 . 89 120 102 191 134 5 273 178 265 Regen/Repaired (Parts) 792 | . . . . . . . . 42 . . 398 . 12 46 173 . . 85 . 36 Core Remaining (%) 83 | 100 . 80 . . . 60 83 . . . . 71 83 90 . . 79 92 92 89 Volleys Fired 343 | 8 34 4 67 10 . . 18 38 25 9 . 3 21 10 28 7 . 37 7 17 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 . 1 2 1 1 1 . 1 1 1 Hottest 120 | 90 100 40 100 50 . . 50 53 58 58 . 39 118 90 90 90 . 90 113 120 Shots Fired 634 | 16 66 8 132 21 . 10 103 76 46 15 . 3 31 10 28 8 . 37 7 17 Gun 475 | 16 64 8 129 21 . 10 103 76 21 9 . . 18 . . . . . . . Cannon 124 | . . . . . . . . . 22 2 . . 13 4 28 8 . 28 7 12 Launcher 28 | . . . 2 . . . . . 3 . . 3 . 6 . . . 9 . 5 Special 7 | . 2 . 1 . . . . . . 4 . . . . . . . . . . Kinetic 449 | . 30 8 129 21 . 10 103 76 43 11 . . 18 . . . . . . . Thermal 153 | 16 36 . 1 . . . . . . . . . 13 4 28 8 . 28 7 12 Explosive 28 | . . . 2 . . . . . 3 . . 3 . 6 . . . 9 . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | 4 15 3 16 15 . 18 44 37 19 6 . 1 15 6 12 4 . 5 . 4 Robot Miss Streak 12 | 1 2 1 3 1 . 1 2 3 4 10 . 12 6 1 1 2 . 1 . 1 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 4 . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . . . . . . Autonomous 78 | . . . . . . 10 68 . . . . . . . . . . . . . Shots Hit Robots 652 | 10 45 6 97 20 . 9 96 75 38 11 . 3 52 48 46 18 . 16 46 16 Core Hits 357 | 6 22 3 42 5 . 5 43 28 46 8 . 6 39 27 15 10 . 28 12 12 Critical Kills 4 | . . . 1 . . 1 . 1 . . . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . . . . . . . . . . . . Critical Strikes 25 | . 2 . 1 . . 2 2 1 5 . . 1 1 4 3 1 . . 2 . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . Destroy 6 | . . . 1 . . 2 2 1 . . . . . . . . . . . . Blast 5 | . . . . . . . . . 5 . . . . . . . . . . . Sever 10 | . . . . . . . . . . . . . 1 4 2 1 . . 2 . Impale 1 | . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 406 | . . . . . . . . 19 6 1 . 2 73 79 86 21 . 25 63 31 Impact 26 | . . . . . . . . 19 6 1 . . . . . . . . . . Slashing 367 | . . . . . . . . . . . . . 73 78 83 19 . 25 63 26 Piercing 13 | . . . . . . . . . . . . 2 . 1 3 2 . . . 5 Sneak Attacks 67 | . . . . . . . . 6 . . . . 14 14 11 2 . 2 12 6 Combat Hostiles 6 | . . . . . . . . . . . . . . 1 3 1 . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27159 | 115 575 69 1628 343 . 261 2570 1844 1008 119 . 432 2691 3512 2618 1152 . 2478 3301 2443 Guns 7548 | 115 575 69 1558 338 . 261 2505 1248 472 119 . . 288 . . . . . . . Cannons 1057 | . . . . . . . . . 257 . . . 41 . 377 105 . 105 . 172 Explosions 4781 | . . . 63 . . . . . 88 . . 393 108 896 . . . 1749 . 1484 Melee 13696 | . . . . . . . . 596 191 . . 39 2254 2616 2241 1047 . 624 3301 787 Ramming 77 | . . . 7 5 . . 65 . . . . . . . . . . . . . Kinetic 7392 | . 277 69 1558 338 . 261 2505 1248 729 119 . . 288 . . . . . . . Thermal 1321 | 115 298 . . . . . . . . . . . 149 . 377 105 . 105 . 172 Explosive 4573 | . . . 63 . . . . . 88 . . 393 . 796 . . . 1749 . 1484 Electromagnetic 100 | . . . . . . . . . . . . . . 100 . . . . . . Impact 787 | . . . . . . . . 596 191 . . . . . . . . . . . Slashing 12870 | . . . . . . . . . . . . . 2254 2616 2241 1047 . 624 3301 787 Piercing 39 | . . . . . . . . . . . . 39 . . . . . . . . Highest Corruption 10 | . . . 1 1 1 1 . 2 2 2 2 . . . 1 1 1 . 10 1 Average Corruption 1 | . . . 1 1 1 1 . 1 2 2 2 . . . 1 1 1 . 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 96 | . . . 7 2 2 5 . 18 16 11 4 . . . 13 3 1 . 14 . Message Errors 31 | . . . 2 . . 1 . 4 5 4 1 . . . 5 1 . . 8 . Matter Fused 28 | . . . 1 . 1 2 . 5 5 3 1 . . . 6 1 1 . 2 . Heat Flow Errors 12 | . . . 1 . . 1 . 4 1 1 1 . . . 2 . . . 1 . Energy Discharges 10 | . . . 2 . 1 1 . 2 2 . 1 . . . . . . . 1 . Parts Fused 3 | . . . . 1 . . . 1 . 1 . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . 2 3 . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . . . . Misfires 4 | . . . 1 1 . . . . . 1 . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3625 | . . . . . . . . 291 92 . . 7 499 696 339 37 . 228 968 468 Projectiles 77 | . . . . . . . . . . . . . . . 66 . . . . 11 Explosions 402 | . . . . . . . . . . . . 7 68 13 . . . 72 . 242 Melee 3146 | . . . . . . . . 291 92 . . . 431 683 273 37 . 156 968 215 Knockbacks 6 | . . . . . . . . 2 4 . . . . . . . . . . . Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . . . 3 2 . . . . 27 . . 16 57 . . . . 141 . . Shots 7 | . . . . . . . . . 1 . . 1 1 . . . . 4 . . Rammed 9 | . . . 1 1 . . 7 . . . . . . . . . . . . . Targets Rammed 10 | . . . 1 1 . . 8 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . . . . Highest Temperature 493 | 90 216 . 82 47 . 247 378 146 181 177 224 6 195 214 493 226 . 233 398 411 Average Temperature 65 | 43 94 . 19 22 . 125 170 32 92 86 115 5 41 19 94 90 . 59 114 148 Received Heat Transfer 1700 | . 36 . 180 26 . 18 540 354 99 87 . 42 18 9 93 90 . 54 9 45 Effects 12 | . . . . . . . 1 . . . . . . 3 5 . . . 2 1 Shutdowns 5 | . . . . . . . . . . . . . . . 4 . . . . 1 Interference 4 | . . . . . . . . . . . . . . 3 . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 . . . . . 1 . . . . . . Impact Corruptions 10 | . . . . . . . . 9 1 . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Parts Melted 9 | . 2 . . . . . . . . . . 1 . . 4 . . 1 . 1 Heat Transferred 2137 | 298 1036 . . . . . . . . . . . 100 . 333 111 . 111 . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Maximum Alert Level 3 | . 1 . . . . . 1 . . . . . . 1 . . . 2 1 3 Low Security (%) 89 | 100 97 100 100 100 . 100 96 100 . . . . 100 77 100 100 100 71 3 52 Level 1 9 | . 2 . . . . . 3 . . . . . . 22 . . . 25 96 19 Level 2 1 | . . . . . . . . . . . . . . . . . . 2 . 23 Level 3 . | . . . . . . . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 723 | 10 203 70 192 109 . 66 214 50 . . . . 137 305 170 153 73 547 353 723 Initial 267 | . . . . 59 . . 1 31 . . . . . 27 91 36 73 27 267 110 Average 78 | 2 71 7 80 54 . 10 68 4 . . . . 43 95 99 69 67 103 263 266 Influence Increases 8159 | 25 339 70 755 70 . 76 638 325 222 119 . 240 811 736 1056 366 . 876 403 1032 Destroy 0b10 Robot/C 3440 | . 220 60 460 60 . 60 380 160 180 100 . 140 140 240 280 140 . 320 100 400 Destroy 0b10 Robot/NC 615 | 25 40 . 50 . . . 60 35 . . . . 90 80 60 30 . 20 75 50 Destroy Leader 818 | . 40 10 130 10 . 10 116 86 10 10 . 20 72 50 94 16 . 52 28 64 Allied During Kill 179 | . . . . . . . . . 2 9 . 80 32 . 12 10 . . 14 20 Successful Hack 177 | . 4 . 6 . . . . 31 . . . . 32 4 52 6 . 30 . 12 Disable Machine 180 | . . . 18 . . . 18 . . . . . 54 27 9 . . 9 . 45 Destroy Structure 1070 | . 5 . 16 . . 6 34 13 . . . . 76 140 144 14 . 250 111 261 Partial Spotted 255 | . . . . . . . . . . . . . 90 15 60 15 . 15 60 . Lose Combat Pursuer 1425 | . 30 . 75 . . . 30 . 30 . . . 225 180 345 135 . 180 15 180 Influence Decreases 7437 | 25 339 70 572 253 . 70 561 408 222 119 . 240 745 586 1185 302 98 382 740 520 Entered New Map 880 | . . . . 124 . . 5 52 . . . . . 39 125 51 78 26 280 100 Time Decay 5885 | 25 339 70 562 129 . 70 556 316 222 119 . 220 673 527 940 161 20 276 340 320 Lost Part 300 | . . . 10 . . . . 30 . . . . 20 20 40 10 . 60 50 60 Lost Ally 372 | . . . . . . . . 10 . . . 20 52 . 80 80 . 20 70 40 Squads Dispatched 60 | . 1 . 2 . . . 3 9 . . . . 11 6 9 . . 7 6 6 Investigation 15 | . 1 . 1 . . . . 1 . . . . 3 2 4 . . 3 . . Extermination 23 | . . . . . . . . 3 . . . . 4 3 5 . . 3 2 3 Reinforcement 18 | . . . 1 . . . 3 3 . . . . 4 1 . . . 1 4 1 Assault 2 | . . . . . . . . . . . . . . . . . . . . 2 Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Distress Signals 21 | . . . 4 . . . 5 1 . . . . 2 2 4 . 1 . . 2 Communications Jammed 41 | . . . . . . . . . . . . . 17 . . . . 4 . 20 Distress Signals 29 | . . . . . . . . . . . . . 5 . . . . 4 . 20 Times Spotted 360 | . 20 2 35 17 . 3 26 15 11 12 . 7 32 39 41 17 5 35 10 33 Peak Tracking Total 17 | . 3 1 6 17 . 3 5 2 7 3 . 6 7 6 10 7 5 10 2 10 Tactical Retreats 49 | . 2 . 3 2 . . 1 . 2 . . . 8 7 10 5 . 3 1 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Traps Triggered 17 | . 3 . 4 . . . 1 1 . . . . 4 . 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Machines Disabled 21 | . . . 2 . . . 2 . 1 . . . 6 3 1 . . 1 . 5 Max in Single Turn 2 | . . . 1 . . . 1 . 1 . . . 2 2 1 . . 1 . 1 Garrison Access 11 | . . . . . . . 1 2 . . . . 2 2 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Machines Accessed 58 | . 3 . 2 . 2 . 3 10 . . . . 8 10 11 2 . 3 2 2 Terminals 9 | . 3 . 1 . . . . 2 . . . . . . 1 2 . . . . Fabricators 10 | . . . . . . . . 3 . . . . 2 3 2 . . . . . Repair Stations 15 | . . . . . . . . 2 . . . . 2 3 4 . . 2 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . 2 1 . . . . 1 1 2 . . . . . Garrison Access 14 | . . . . . . . 1 2 . . . . 3 3 2 . . 1 1 1 Total Hacks 132 | . 6 . 5 . 2 . 4 17 . . . . 20 29 28 3 . 7 2 9 Successful 79 | . 3 . 2 . 2 . 3 7 . . . . 12 21 20 1 . 4 1 3 Failed 51 | . 3 . 3 . . . . 10 . . . . 7 8 8 2 . 3 1 6 Catastrophic 8 | . 1 . . . . . . 2 . . . . 1 . 3 . . 1 . . Database Lockouts 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Manual 202 | . 2 . 1 . 1 . . 3 . . 8 . 42 54 30 7 . 19 18 17 Terminals 18 | . 6 . 3 . . . . 4 . . . . . . 2 3 . . . . Fabricators 21 | . . . . . . . . 6 . . . . 5 8 2 . . . . . Repair Stations 50 | . . . . . . . . 4 . . . . 6 12 14 . . 6 1 7 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 2 . . . 3 1 . . . . 4 4 5 . . . . . Garrison Access 22 | . . . . . . . 1 2 . . . . 5 5 5 . . 1 1 2 Terminal Hacks 9 | . 3 . 1 . 2 . . 1 . . . . . . 1 1 . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 1 . . . . 2 6 2 . . . . . Network Status 3 | . . . . . . . . 1 . . . . . 1 1 . . . . . Load Schematic 5 | . . . . . . . . . . . . . 2 3 . . . . . . Build 3 | . . . . . . . . . . . . . . 2 1 . . . . . Repair Station Hacks 31 | . . . . . . . . 2 . . . . 3 9 12 . . 3 . 2 Scan Component 18 | . . . . . . . . 1 . . . . 2 5 7 . . 2 . 1 Repair 13 | . . . . . . . . 1 . . . . 1 4 5 . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 1 . . . 2 . . . . . 3 4 4 . . . . . Retrieve Study 14 | . . . 1 . . . 2 . . . . . 3 4 4 . . . . . Garrison Access Hacks 11 | . . . . . . . 1 2 . . . . 2 2 1 . . 1 1 1 Seal Access 11 | . . . . . . . 1 2 . . . . 2 2 1 . . 1 1 1 Unauthorized Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 2 . . . 1 8 . . . . 6 4 9 1 . 2 1 2 Full Trace Events 5 | . . . . . . . . . . . . . . 2 2 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 3 . 5 . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 85 | . . . . . . . . . . . 15 . 25 37 . . . . . 8 Parts Built 4 | . . . . . . . . . . . . . . 2 2 . . . . . Authchips 2 | . . . . . . . . . . . . . . 2 . . . . . . Time 198 | . . . . . . . . . . . . . . 152 46 . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . 10 18 . . . . . Part Studies Acquired 13 | . . . . . . . 2 . . . . . 3 4 4 . . . . . Parts Repaired 12 | . . . . . . . . 1 . . . . 1 3 5 . . 1 . 1 Time 581 | . . . . . . . . 25 . . . . 19 182 302 . . 20 . 33 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Total Allies 36 | . . . . . . . . 3 2 4 10 . 1 . 4 4 . 2 4 2 Largest Group 14 | . . . . . . . . 2 2 5 14 14 13 . 2 4 . 1 3 2 Highest-Rated Group 571 | . . . . . . . . 32 48 105 571 571 559 . 206 289 . 29 345 244 Highest-Rated Ally 127 | . . . . . . . . 16 32 32 96 96 127 . 103 81 . 29 115 122 Zionite Dispatches 11 | . . . . . . . . . . . . . 2 1 2 1 . 2 2 1 Heavy 3 | . . . . . . . . . . . . . . . 2 . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 . Recon 2 | . . . . . . . . . . . . . 1 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 2 . . Total Orders 12 | . . . . . . . 2 1 . 2 . . 4 . . . . 2 1 . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . 2 1 . EXPLORE 6 | . . . . . . . 2 1 . . . . 3 . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 175 | . . . . . . . . . 1 40 . 38 31 . 17 12 . . 22 14 Total Damage 5890 | . . . . . . . . . 17 578 . 644 925 . 1522 328 . . 805 1071 Kills 31 | . . . . . . . . . . 4 . 1 5 . 8 2 . . 3 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . 4 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Active Infowar (turns) 18833 | 16 959 671 1167 275 396 496 1544 2042 1063 1143 1000 781 1672 1254 1886 366 41 710 696 655 Optics 16730 | . . . 710 275 396 496 1544 2042 1063 1143 1000 781 1672 1254 1886 366 41 710 696 655 Sensors 11592 | . . . . . . . . 1640 906 1115 1000 702 1661 1219 1726 269 . 218 526 610 Terrain 3035 | 2 . . . . . . . . . . . . . 1129 1195 . 38 671 . . Structural 12355 | . . . . . . . 148 2040 912 1112 1000 708 1672 1238 1886 366 41 691 173 368 Seismic 2219 | 14 959 671 575 . . . . . . . . . . . . . . . . . Machine Analysis 2732 | . . . . . . . . . . . . . . . 1341 366 41 710 274 . Cloaking 204 | . . . . . . . . . . . . . . . . . . . 81 123 Jamming 2894 | . . . . . . . . . . . . . 615 22 603 366 41 569 270 408 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . . . . 2 2 1 1 . . . . . . . . Drone Launches 7 | . . . . . . . 2 1 . . . . 4 . . . . . . . Drone Recoveries 5 | . . . . . . . 2 . . . . . 3 . . . . . . . Zionite Intel Received 39 | . . . . . . . . . . . . . 9 14 6 1 . 3 3 3 Main Access 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 Branch Access 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . Emergency Access 3 | . . . . . . . . . . . . . . 1 1 . . . 1 . Guard Positions 4 | . . . . . . . . . . . . . 1 1 . 1 . . 1 . Component Stockpiles 3 | . . . . . . . . . . . . . 1 1 1 . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . 1 . . . 1 . 1 Component Schematics 3 | . . . . . . . . . . . . . 1 2 . . . . . . Prototype Schematics 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 Unaware Schematics 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . 1 2 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . 1 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Turns Passed 18956 | 114 959 671 1192 275 396 496 1544 2042 1063 1143 1000 781 1672 1254 1886 366 41 710 696 655 Spaces Moved 20261 | 69 733 489 617 163 257 331 893 1238 813 942 826 621 2665 2703 2899 781 60 1095 950 1116 Core 9 | 8 . . . . . . . . . . . . . . . . . 1 . . Treads 142 | 12 . . . . . . 3 127 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 8017 | 49 733 489 617 163 257 331 890 1111 813 942 826 621 175 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 12093 | . . . . . . . . . . . . . 2490 2703 2899 781 60 1094 950 1116 Fastest Speed 13 | 50 90 135 120 135 135 150 150 108 111 111 111 111 19 15 13 28 28 31 32 33 Average Speed 68 | 105 107 135 141 149 149 150 150 143 111 112 111 111 32 26 27 28 28 32 32 35 Slowest Speed 560 | 160 135 135 150 150 150 150 560 235 111 125 111 111 180 111 111 28 28 500 35 113 Overloaded Moves 93 | . . . . . . . . . . . . . 35 10 48 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . . . . . . 1 . 6 3 8 23 . 10 7 11 Potential Cave-ins 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 97 96 69 38 63 61 82 74 96 95 90 82 68 70 50 81 23 33 20 29 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 23 | . . 1 . . 1 . . . . . 3 . 4 4 10 . . . . . Known Exits Taken 12 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . . . 3 8 1 3 . . . . . . . . Spaces Dug 214 | . 1 . 1 . . . . 13 1 1 . . 36 36 57 2 . 29 19 18 Terrain Destroyed 680 | . 1 . 19 . . 7 40 13 34 1 . 38 91 76 65 3 . 181 23 88 Melee 177 | . . . . . . . . 13 1 1 . . 32 34 46 2 . 14 16 18 Projectile 117 | . 1 . 1 . . 7 40 . . . . . 11 3 19 1 . 25 7 2 AOE 386 | . . . 18 . . . . . 33 . . 38 48 39 . . . 142 . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Ext Cet Res Res Acc Total 24106 | 91 831 492 827 177 272 331 1053 1412 919 1002 910 698 3336 3093 3819 865 83 1375 1221 1299 Wait 2446 | . 25 . 92 3 . 1 91 59 57 30 76 58 469 251 731 29 23 182 166 103 Move 20113 | 68 732 488 616 162 256 330 892 1237 812 941 823 620 2652 2696 2882 742 59 1076 935 1094 Hop 58 | . . . . . . . . . . . 1 . 6 3 8 15 . 8 7 10 Pick Up 132 | 5 16 . 19 . 1 . 11 15 2 6 5 1 16 11 8 2 . 7 3 4 Fast Attach 114 | 8 5 . 5 1 3 . 7 7 . 2 . 1 8 9 21 1 . 11 15 10 Attach 58 | . . . 2 . 2 . 3 8 . 1 . . 12 4 8 . 1 6 5 6 Detach 48 | 1 . . 1 . 6 . 3 5 . . . . 3 1 9 . . 5 8 6 Swap 145 | . 7 . 8 . . . 5 5 13 8 . 12 29 18 20 2 . 4 5 9 Drop 177 | 1 12 . 16 . 4 . 15 19 2 4 5 1 39 11 18 1 . 14 7 8 Fire 343 | 8 34 4 67 10 . . 18 38 25 9 . 3 21 10 28 7 . 37 7 17 Melee 406 | . . . . . . . . 19 6 1 . 2 73 79 86 21 . 25 63 31 Ram 2 | . . . 1 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 8 | . . . . . . . 8 . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . . 8 . . 45 . . . . Rewire 3 | . . . . . . . . . 2 . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -3/Research (discovered 3 exits: *Res / *Qua x2) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 13) 711 | -10/Materials | Discovered new exit (range 15) 926 | -10/Materials | Discovered new exit (range 6) 1074 | -10/Materials | Entered Mines 1219 | -10/Mines | Discovered new exit (range 7) 1261 | -10/Mines | Identified exit to Subcaves 1355 | -10/Mines | Learned location of Mines (-9) 1587 | -10/Mines | Discovered new exit (range 12) 1745 | -10/Mines | Entered Materials 1745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2225 | -9/Materials | Discovered new exit (range 18) 2598 | -9/Materials | Discovered new exit (range 18) 2830 | -9/Materials | Discovered new exit (range 9) 2937 | -9/Materials | Entered Mines 3008 | -9/Mines | Discovered new exit (range 6) 3014 | -9/Mines | Met a Derelict bent on vengeance 3122 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3124 | -9/Mines | Discovered new exit (range 5) 3152 | -9/Mines | Assembled infested the area 3212 | -9/Mines | Entered Exiles 3232 | -9/Exiles | Discovered new exit (range 15) 3250 | -9/Exiles | Met 8R-AWN 3274 | -9/Exiles | Met EX-HEX 3314 | -9/Exiles | Met EX-BIN 3335 | -9/Exiles | Aligned with FarCom system 3337 | -9/Exiles | Given EX-Vault access code 3377 | -9/Exiles | Opened EX-Vault 3394 | -9/Exiles | Found Field Lobotomy Kit 3398 | -9/Exiles | Found Supersonic Drone Bay 3404 | -9/Exiles | Found AWS/Gauss 3442 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3491 | -9/Exiles | Met EX-DEC 3502 | -9/Exiles | Learned location of Zion (-7) 3596 | -9/Exiles | Discovered new exit (range 10) 3608 | -9/Exiles | Stole three prototypes: AWS/Gauss, Supersonic Drone Bay, Field Lobotomy Kit 3608 | -9/Exiles | Entered Mines 3646 | -8/Mines | Discovered new exit (range 5) 4104 | -8/Mines | Entered Materials 4104 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4285 | -8/Materials | Destroyed 7 combat bots 4412 | -8/Materials | Met 7R-MNS 4420 | -8/Materials | Discovered new exit (range 19) 4652 | -8/Materials | Discovered new exit (range 37) 5130 | -8/Materials | Central database locked down 5354 | -8/Materials | AWS/Gauss suddenly broke down 5416 | -8/Materials | Discovered new exit (range 16) 5648 | -8/Materials | Entered Factory 5648 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5649 | -7/Factory | Caught up to 7R-MNS 5650 | -7/Factory | FarCom data flow suspended 5654 | -7/Factory | Discovered new exit (range 56) 5668 | -7/Factory | Discovered new exit (range 139) 6008 | -7/Factory | Garrison activated, responded to threat 6881 | -7/Factory | Discovered new exit (range 4) 6884 | -7/Factory | Identified exit to Factory 6946 | -7/Factory | Build established: Assassin 7073 | -7/Factory | Identified exit to Lower Caves 7323 | -7/Factory | Discovered exit to Factory (range 4) 7565 | -7/Factory | Repaired Cld. Ion Engine 7690 | -7/Factory | Entered Lower Caves 7748 | -7/Lower Caves | Found DCF Scrap (16 items) 8128 | -7/Lower Caves | Discovered new exit (range 4) 8131 | -7/Lower Caves | Identified exit to Lower Caves 8149 | -7/Lower Caves | Learned location of 1 exit from Factory 8306 | -7/Lower Caves | Build established: Skirmisher 8346 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8753 | -7/Lower Caves | Entered another Lower Caves area 8753 | -7/Lower Caves | Accompanied by 2 allies 8767 | -7/Lower Caves | Learned 4 Factory zone layouts 8827 | -7/Lower Caves | Found Alien Artifact 8827 | -7/Lower Caves | Identified Core Expander 8827 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 8890 | -7/Lower Caves | Discovered exit to Factory (range 15) 9117 | -7/Lower Caves | Build established: Assassin 9324 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9324 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 9327 | -7/Lower Caves | Assimilated S-27 Virus with FLK Orb 9387 | -7/Lower Caves | Assimilated G-47 Trooper with FLK Orb 9390 | -7/Lower Caves | Assimilated G-50 Soldier with FLK Orb 9576 | -7/Lower Caves | Discovered new exit (range 17) 9581 | -7/Lower Caves | Encountered a Master Thief 9581 | -7/Lower Caves | Encountered a Master Thief 9581 | -7/Lower Caves | Encountered a Master Thief 9583 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 9583 | -7/Lower Caves | Arm. Huge Wheel stolen by Master Thief 9617 | -7/Lower Caves | Learned Factory stockpile data 9690 | -7/Lower Caves | Identified exit to Zion 9694 | -7/Lower Caves | Build established: Commander-Skirmisher 9896 | -7/Lower Caves | Entered Zion 9896 | -7/Zion | Accompanied by 4 allies 9954 | -7/Zion | Given A8's code to call for help 9985 | -7/Zion | Discovered new exit (range 10) 9998 | -7/Zion | Gained Derelict followers 10035 | -7/Zion | System corruption cleaned by Quarantine Array 10258 | -7/Zion | Learned Factory machine intel 10331 | -7/Zion | Met Imprinter 10383 | -7/Zion | Imprinted 10385 | -7/Zion | Declared Zion's savior 10468 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10506 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10511 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10513 | -7/Zion | Opened final containment barrier to the Deep Caves 10531 | -7/Zion | Discovered new exit (range 3) 10531 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10533 | -7/Zion | Identified exit to Deep Caves 10605 | -7/Zion | Visited the Megawrench Repair Shop 10605 | -7/Zion | Megawrench repaired 8 parts 10672 | -7/Zion | Given the Hacking Drone Bay 10673 | -7/Zion | Found Prototype Device 10731 | -7/Zion | Found CR-A16's Pointy Stick 10741 | -7/Zion | Learned location of Quarantine (-3) 10816 | -7/Zion | Identified exit to Proximity Caves 10896 | -7/Zion | Entered Proximity Caves 10896 | -6/Proximity Caves | Accompanied by 14 allies 11111 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11184 | -6/Proximity Caves | Learned Factory stockpile data 11287 | -6/Proximity Caves | Spotted B-75 Beast 11298 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11302 | -6/Proximity Caves | Destroyed B-75 Beast 11424 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11641 | -6/Proximity Caves | Build established: Skirmisher 11677 | -6/Proximity Caves | Entered Factory 11677 | -6/Factory | Accompanied by 13 allies 11677 | -6/Factory | Evolved 2 slots: Utility x2 11678 | -6/Factory | Identified exit to Factory 11681 | -6/Factory | Loaded intel: 278 machine locations 11853 | -6/Factory | Lost 9 allies 11909 | -6/Factory | Central database locked down 11928 | -6/Factory | Identified Hacking Drone Bay 12272 | -6/Factory | Build established: Infiltrator-Ninja 12354 | -6/Factory | Discovered new exit (range 18) 12358 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12359 | -6/Factory | Zion hero teleported in (CL-ANK) 12418 | -6/Factory | Identified exit to Lower Caves 12540 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12557 | -6/Factory | Cargo convoy interrupted 12619 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12620 | -6/Factory | Zion Recon squad teleported in 12692 | -6/Factory | Retrieved Zion intel report: Component Schematics 12704 | -6/Factory | Retrieved Zion intel report: Main Access 12721 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12724 | -6/Factory | Retrieved Zion intel report: Branch Access 13010 | -6/Factory | Retrieved Zion intel report: Guard Positions 13066 | -6/Factory | Repaired Cesium-ion Thruster+ 13272 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13349 | -6/Factory | Entered another Factory area 13349 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 13370 | -5/Factory | Retrieved Zion intel report: Active Terminals 13374 | -5/Factory | Retrieved Zion intel report: Trap Installations 13434 | -5/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 13471 | -5/Factory | Retrieved Zion intel report: Emergency Access 13515 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 13574 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13577 | -5/Factory | Retrieved Zion intel report: Main Access 13577 | -5/Factory | Identified exit to Factory 13579 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13594 | -5/Factory | Discovered new exit (range 15) 13610 | -5/Factory | Identified exit to Upper Caves 13748 | -5/Factory | Retrieved Zion intel report: Component Schematics 13814 | -5/Factory | Spotted B-75 Beast 13817 | -5/Factory | Destroyed B-75 Beast 13834 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13917 | -5/Factory | Retrieved Zion intel report: Component Schematics 13925 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13961 | -5/Factory | Build established: Scientist-Scout 13975 | -5/Factory | Retrieved Zion intel report: Guard Positions 13982 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14029 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14243 | -5/Factory | Repaired Nuclear Pulse Thruster+ 14282 | -5/Factory | Repaired Cesium-ion Thruster+ 14305 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14306 | -5/Factory | Zion Recon squad teleported in 14347 | -5/Factory | Destroyed 7 combat bots 14518 | -5/Factory | Repaired Nuclear Pulse Thruster+ 14603 | -5/Factory | Entered another Factory area 14603 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15102 | -4/Factory | Found Prototype Processor 15102 | -4/Factory | Identified Exp. Targeting Computer 15133 | -4/Factory | Retrieved Zion intel report: Trap Installations 15134 | -4/Factory | Zion Heavy squad teleported in 15157 | -4/Factory | Discovered new exit (range 14) 15163 | -4/Factory | Identified exit to Extension 15215 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15223 | -4/Factory | Discovered new exit (range 22) 15333 | -4/Factory | Repaired Broken Nuclear Pulse Thruster+ 15391 | -4/Factory | Repaired Phasing Sabre? 15475 | -4/Factory | Repaired Nuclear Pulse Thruster+? 15526 | -4/Factory | Spotted B-86 Titan 15530 | -4/Factory | Destroyed B-86 Titan 15590 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15690 | -4/Factory | Spotted B-86 Titan 15700 | -4/Factory | Destroyed B-86 Titan 15922 | -4/Factory | Retrieved Zion intel report: Emergency Access 15963 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15964 | -4/Factory | Zion Heavy squad teleported in 15969 | -4/Factory | Discovered new exit (range 21) 16078 | -4/Factory | Repaired Cld. VTOL Module 16116 | -4/Factory | Identified exit to Upper Caves 16279 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 16376 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16380 | -4/Factory | Discovered exit to Extension (range 12) 16444 | -4/Factory | Repaired Nuclear Pulse Array+ 16481 | -4/Factory | Terminal network hard line cut 16489 | -4/Factory | Entered Extension 16530 | -4/Extension | Retrieved Zion intel report: Guard Positions 16554 | -4/Extension | Spotted B-86 Titan 16596 | -4/Extension | Zion Hacker squad teleported in 16597 | -4/Extension | Rescued a captive Derelict 16660 | -4/Extension | Spotted B-86 Titan 16695 | -4/Extension | Destroyed B-86 Titan 16703 | -4/Extension | Destroyed B-86 Titan 16736 | -4/Extension | Lost 3 allies 16756 | -4/Extension | Build established: Scientist-Ninja 16785 | -4/Extension | Discovered new exit (range 23) 16785 | -4/Extension | Discovered new exit (range 21) 16854 | -4/Extension | Identified exit to Cetus 16855 | -4/Extension | Identified exit to Research 16855 | -4/Extension | Entered Cetus 16882 | -4/Cetus | Spotted Cetus Guard 16883 | -4/Cetus | Spotted Cetus Guard 16884 | -4/Cetus | Spotted Cetus Guard 16886 | -4/Cetus | Spotted Cetus Guard 16890 | -4/Cetus | Discovered exit to Research (range 23) 16896 | -4/Cetus | Entered Research 16896 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16912 | -3/Research | Zion Infowar Resupply teleported in 17019 | -3/Research | Spotted B-86 Titan 17068 | -3/Research | Found Prototype Device 17068 | -3/Research | Identified Exp. EM Disruption Field 17186 | -3/Research | Build established: Hacker-Ninja 17215 | -3/Research | Discovered new exit (range 22) 17252 | -3/Research | Found Prototype Processor 17252 | -3/Research | Identified Exp. Signal Interpreter 17332 | -3/Research | Retrieved Zion intel report: Active Terminals 17333 | -3/Research | Zion Infowar Resupply teleported in 17374 | -3/Research | Retrieved Zion intel report: Branch Access 17374 | -3/Research | Identified exit to Quarantine 17393 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 17449 | -3/Research | Destroyed 8 combat bots 17488 | -3/Research | Repaired Field Propulsion Array 17492 | -3/Research | Discovered new exit (range 23) 17580 | -3/Research | Identified exit to Research 17606 | -3/Research | Entered another Research area 17606 | -2/Research | Evolved 2 slots: Power x1, Utility x1 17625 | -2/Research | Destroyed 8 combat bots 17627 | -2/Research | Lost 4 parts (2p1u1w) 17649 | -2/Research | Retrieved Zion intel report: Guard Positions 17650 | -2/Research | Zion Light squad teleported in 17767 | -2/Research | Discovered new exit (range 16) 17772 | -2/Research | Identified exit to Access 17817 | -2/Research | Retrieved Zion intel report: Branch Access 17817 | -2/Research | Identified exit to Testing 17835 | -2/Research | Found Prototype Launcher 17835 | -2/Research | Identified Hellfire Missile Launcher 17925 | -2/Research | Lost 3 allies 18036 | -2/Research | System corruption reached 10% 18055 | -2/Research | Lost 4 parts (2p1n1u) 18059 | -2/Research | Retrieved Zion intel report: Emergency Access 18060 | -2/Research | Zion Melee Resupply teleported in 18161 | -2/Research | Found Prototype Launcher 18161 | -2/Research | Identified Ragnarok Missile Launcher 18302 | -2/Research | Entered Access 18302 | -1/Access | Evolved 2 slots: Utility x2 18345 | -1/Access | Repaired Vibroblade 18418 | -1/Access | Spotted B-99 Colossus 18452 | -1/Access | Retrieved Zion intel report: Main Access 18452 | -1/Access | Identified exit to Surface 18538 | -1/Access | Spotted B-99 Colossus 18545 | -1/Access | Destroyed B-99 Colossus 18684 | -1/Access | Destroyed 10 combat bots 18716 | -1/Access | Retrieved Zion intel report: Prototype Schematics 18717 | -1/Access | Zion Heavy squad teleported in 18802 | -1/Access | First assault squad dispatched 18821 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 18830 | -1/Access | Destroyed B-99 Colossus 18908 | -1/Access | Spotted B-99 Colossus 18909 | -1/Access | Spotted B-99 Colossus 18916 | -1/Access | Destroyed B-99 Colossus 18921 | -1/Access | Destroyed B-99 Colossus 18957 | *** | Escaped! Last Messages --------------- 18914_ Slug penetrates Spectral Interrupter. 18914_ Slug penetrates Door. 18914_ Slug penetrates Spectral Interrupter. 18915_ Acquired 1 matter. 18916_ B-99 Colossus suddenly blasts apart at the seams. 18916_ B-99 Colossus destroyed. 18919_ Slug penetrates Reinforced Barrier. 18919_ Penetrated by Slug. 18919_ Slug penetrates Reinforced Barrier. 18919_ Acquired 76 matter. 18920_ Spectral Interrupter explodes. 18921_ B-99 Colossus suddenly blasts apart at the seams. 18921_ B-99 Colossus destroyed. 18929_ P-80 Master destroyed. 18931_ Sealed Heavy Doors breached. 18937_ The unstable cave ceiling collapses. 18942_ Drone sends a signal. 18951_ Main Access Shell breached. [Achievement: I Think I Know What's Going On] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ##"" ""###########+############ =!#%!"""""" | | ##""T""########### ""T""" # !%/* """""" | | ## """ ##???????## # % [!# """""" | | #########???????## !/%|/= =%[ " """""" | | #########???????## # =%= = # ??? | | ##??????????????## # !% # ?? | | ##??????????????############### # ?? | | ##??????????????###############+###### # ? | | ##???????????????????# # ##?####### | | ##???????????????????# ! # # ? # | | ##???????????????????# """"""" # # ???????? | | ##???????????????????# """Y""" # # ???????? | | ##???????????????????# [ # # ???????? | | ##???????????????????# ] # # ???????? | | ##???????????????????# # # ???????? | | ##???????????????????# # + ???????? | | ##???????????????????# # # ???????? | | ##???????????????????# # # ???????? | | ##???????????????????#"############### ##???????? | | ##?????? ############# ############### ##???????? | | ##?????? #####################"####### ##???????? | | ##?????? # ! 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""""""??" ###??????? | | # %!*= "??" ???????"" # #??????? | | ] """" ??????"" # ##?????? | | ##############??????"#######! ## #?????? | | ###############??????## # # !# ##?????? | | ###????????????????##########*!########## | | ##?????????????????# # # | | ##?????????????????# == # # | | ##?????????????????# = % + + " | | ##?????????????????# %# # """ | | =##?????????????????# + # """ | | ##?????????????????# # # " | | ##?????????????????# # # | | ###########?????????????????# # # | | ###########???????##????????# # ########## | | ??????????????????#"###############+## ##???????? | | ???????????????????# """" """" # ##???????? | | ???????????????????# """ """ # ##???????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 59 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 78 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Great Axe | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Remote Datajack | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Phase Shifter | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Hacking Suite | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Shield Generator | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Sml. Matter Pod | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Thermal Shield | -5/Factory | Z-intel Datajack | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Lance | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Adv. Recoil Stabilizer | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Target Analyzer | -5/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Machine Analyzer | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Thermic Laser | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Spear | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Core Analyzer | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Hyp. Coil Gun | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Exp. Thermal Defense Suite | -1/Access | Z-intel Centrium Light Armor Plating | -1/Access | Z-intel Cld. Plasma Rifle | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Exp. Field Recycling Unit | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Spectral Analyzer | -1/Access | Z-intel Adv. EM Disruption Field | -1/Access | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel X-57 Shotgunner | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Repaired ---------- Cld. Ion Engine | 61% | -7/Factory Cesium-ion Thruster | 52% | -6/Factory Nuclear Pulse Thruster | 30% | -5/Factory Cesium-ion Thruster | 52% | -5/Factory Nuclear Pulse Thruster | 56% | -5/Factory Nuclear Pulse Thruster | 50% | -4/Factory | Broken Phasing Sabre | 43% | -4/Factory Nuclear Pulse Thruster | 6% | -4/Factory Cld. VTOL Module | 20% | -4/Factory Nuclear Pulse Array | 59% | -4/Factory Field Propulsion Array | 39% | -3/Research Vibroblade | 28% | -1/Access Studied --------- Minigun | -8/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Lgt. Deuterium Engine | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Shock Bomb Launcher | -5/Factory | Hacked Hvy. Phase Cannon | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Lgt. Angular Momentum Engine | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- Consequences Derelict Escape Drive-By Friend Of Zion Giant Slayer I Think I Know What's Going On The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed AmuletAuthchipLeg Manual? 0 Play Time 06:28:59 Cumulative 204.8 hours Start 2026.09.18 @ 14:55:53 End 2026.09.20 @ 01:54:35 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 0 Adventurer 77 Explorer 4 Win Type 0 Total 6 Types 5/0/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d155f7ca-f210-4517-96fd-5c8733fd63ea