Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.05 @ 21:36:41 Player: L1l7 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1477) 1477 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 6059 Bonus ------- High Alert Combat Kills 27 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 100/100 System Corruption 28% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced ECM Suite > --- WEAPON ----------- Pulse Rifle Pulse Rifle Spear > --- INVENTORY -------- Nuclear Core Nuclear Core Advanced Visual Processing Unit Armor Integrity Analyzer Improved Propulsion Shielding Layered Light Armor Plating Missile Launcher Spear [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 2 | . . . 1 . . . 1 . Propulsion 3 | . . 1 . 1 . . 1 . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 60 | 5 3 14 5 8 16 1 6 2 Power 7 | 1 . 2 1 . 3 . . . Engine 1 | 1 . . . . . . . . Core 6 | . . 2 1 . 3 . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 3 5 . 1 2 . . . Treads 1 | . . . . . 1 . . . Leg 12 | 2 3 5 . 1 1 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | . . 5 . 7 4 1 1 1 Device 3 | . . . . 3 . . . . Storage 2 | . . 1 . . . 1 . . Processor 4 | . . 1 . . 2 . . 1 Hackware 1 | . . . . . . . 1 . Protection 9 | . . 3 . 4 2 . . . Artifact . | . . . . . . . . . Weapon 21 | 2 . 2 4 . 7 . 5 1 Energy Gun 10 | 2 . 2 2 . 4 . . . Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 3 | . . . 1 . 2 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 29 | . . 1 . . 15 1 11 1 Power 5 | . . 1 . . 2 1 1 . Propulsion 5 | . . . . . 4 . 1 . Utility 9 | . . . . . 5 . 4 . Weapon 10 | . . . . . 4 . 5 1 Highest Loss Streak 10 | . . 1 . . 8 1 10 1 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 72 | . 71 87 98 99 70 59 25 16 Engine 1 | . 14 2 . . . . . . Core 11 | . . 6 18 15 14 13 2 . Treads 2 | . . . . . 3 7 2 . Leg 16 | . 28 31 27 30 12 . . . Device 2 | . . . . 7 3 . . . Storage 6 | . . 5 9 7 7 14 5 . Processor 4 | . . . 9 7 5 . . 5 Protection 6 | . . 17 9 6 5 7 2 . Energy Gun 11 | . 28 22 17 15 7 7 2 . Piercing Weapon 4 | . . . 2 7 6 7 2 . Naked Turns 4 | . . . . . . . 4 . Heaviest Build 43 | 8 8 25 34 42 43 34 37 12 Greatest Support 48 | 20 26 39 36 48 48 20 20 3 Greatest Overweight (x) 3 | . 2 . . . 3 1 3 3 Average Overweight (x) . | . . . . . . 1 1 2 Largest Inventory Capacity 10 | 5 5 10 10 10 10 10 10 5 Average Capacity 8 | 5 5 7 10 10 10 10 6 5 Most Carried 10 | 3 5 10 10 10 10 1 3 2 Average Carried 4 | . 3 6 9 9 2 . 1 . Final Capacity 10 | 5 5 10 10 10 10 10 5 5 Final Carried 10 | . 5 9 10 10 . . 2 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 866 | 115 90 179 43 50 263 59 67 . Remotely . | . . . . . . . . . Salvage Created 1936 | . 90 603 116 81 841 45 160 . Parts 71 | . 3 31 8 4 22 1 2 . Haulers Intercepted 3 | . . 2 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 17 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 38 | . 2 17 1 2 13 . 3 . Melee 10 | . . . 1 1 7 . 1 . Guns 22 | . 1 17 . 1 3 . . . Cannons 1 | . . . . . . . 1 . AOE 2 | . . . . . 2 . . . Classes Destroyed 9 | . 2 2 1 . 4 . . . Hauler 3 | . . 2 1 . . . . . Operator 2 | . 1 1 . . . . . . Swarmer 9 | . . 7 . 1 1 . . . Grunt 18 | . 2 10 . . 6 . . . Brawler 4 | . . . . . 1 . 3 . Duelist 2 | . . . . . 2 . . . Sentry 4 | . . . 1 1 2 . . . Programmer 1 | . . . . . 1 . . . Samaritan 6 | . . . . . 5 1 . . Best Kill Streak 7 | . 2 4 1 1 7 . 2 . Combat Bots Only 7 | . 2 4 1 1 7 . 2 . Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 . Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . 2 . . . Melee 1 | . . . 1 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 4208 | . 113 453 69 306 1507 171 903 686 Core 1323 | . . 62 . 59 281 55 295 571 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 245 | . . 100 16 42 87 . . . Core Remaining (%) 85 | 100 100 84 100 . . 43 . . Volleys Fired 81 | . 8 30 1 3 22 6 11 . Largest 2 | . 2 2 2 2 2 1 2 . Hottest 153 | . 90 126 126 126 126 63 153 . Shots Fired 136 | . 16 57 2 6 36 6 13 . Gun 123 | . 16 57 2 6 34 6 2 . Cannon 11 | . . . . . . . 11 . Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 5 | . . . . . . . 5 . Thermal 129 | . 16 57 2 6 34 6 8 . Explosive 2 | . . . . . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 8 14 2 4 6 11 4 . Robot Miss Streak 5 | . 1 2 1 2 3 . 5 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 5 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 139 | . 14 42 9 10 45 6 13 . Core Hits 70 | 2 6 21 2 4 24 3 8 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 13 | . 1 6 2 1 2 . 1 . Burn 9 | . 1 6 . . 2 . . . Smash 1 | . . . . . . . 1 . Sever 2 | . . . 2 . . . . . Impale 1 | . . . . 1 . . . . Melee Attacks 66 | . . . 15 16 29 . 6 . Impact 4 | . . . . . . . 4 . Slashing 14 | . . . 14 . . . . . Piercing 48 | . . . 1 16 29 . 2 . Sneak Attacks 10 | . . . 3 . 7 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3550 | 29 165 731 407 255 1442 101 420 . Guns 1513 | . 165 708 16 66 440 101 17 . Cannons 299 | . . . . . . . 299 . Explosions 226 | . . . . . 226 . . . Melee 1451 | . . . 391 189 776 . 95 . Ramming 61 | 29 . 23 . . . . 9 . Kinetic 173 | . . . . . . . 173 . Thermal 1639 | . 165 708 16 66 440 101 143 . Explosive 226 | . . . . . 226 . . . Electromagnetic . | . . . . . . . . . Impact 73 | . . . . . . . 73 . Slashing 391 | . . . 391 . . . . . Piercing 987 | . . . . 189 776 . 22 . Highest Corruption 28 | . . . . 1 14 14 28 28 Average Corruption 9 | . . . . 1 6 14 24 28 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 91 | . . . . 3 50 14 12 12 Message Errors 24 | . . . . 1 12 4 2 5 Matter Fused 26 | . . . . 2 17 3 2 2 Heat Flow Errors 9 | . . . . . 6 1 2 . Energy Discharges 7 | . . . . . 4 . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . 5 2 3 1 Data Loss (major) 7 | . . . . . 3 3 . 1 Misfires 2 | . . . . . 2 . . . Alerts 3 | . . . . . 1 1 1 . Misdirections 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 229 | . . . 35 . 161 . 33 . Projectiles . | . . . . . . . . . Explosions 3 | . . . . . 3 . . . Melee 226 | . . . 35 . 158 . 33 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . . . . . 58 . 4 . Shots 2 | . . . . . 2 . . . Rammed 3 | . . . . . . . 3 . Targets Rammed 17 | 9 . 5 . . . . 3 . Kicked 14 | 9 . 5 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 594 | . 261 294 75 198 594 365 509 . Average Temperature 142 | . 122 104 37 51 176 162 259 . Received Heat Transfer 1353 | . 66 183 27 60 456 36 198 327 Effects 17 | . . 2 . . 12 . 3 . Shutdowns 6 | . . . . . 5 . 1 . Energy Bleed 3 | . . . . . 3 . . . Interference 6 | . . 2 . . 2 . 2 . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 10 | . 2 7 . 1 . . . . Heat Transferred 4187 | . 508 1999 37 148 1036 222 237 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 463 | . 55 463 123 124 . . 129 140 Initial 90 | . . 22 66 40 . . . 90 Average 84 | . 30 198 81 59 . . 28 92 Maximum Alert Level 2 | . . 2 . . . . . . Low Security (%) 91 | 100 100 58 100 100 . . 100 100 Level 1 6 | . . 30 . . . . . . Level 2 2 | . . 11 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . 1 2 . . . 1 . Investigation 3 | . . . 2 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 3 20 8 9 15 1 10 8 Peak Tracking Total 10 | . 2 5 3 4 9 1 3 10 Tactical Retreats 9 | . . . 2 . 3 . 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 3 | . . . 1 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 7 | . 1 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 3 | . . 3 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 19 | . 2 4 6 4 . . 3 . Terminals 12 | . 2 4 4 2 . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 45 | . 4 15 12 7 . . 7 . Successful 31 | . 3 13 6 4 . . 5 . Failed 14 | . 1 2 6 3 . . 2 . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 31 | . 4 15 8 4 . . . . Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 2 . . 2 . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 5 | . . . 2 1 . . 2 . Terminal Hacks 19 | . 3 13 2 1 . . . . Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 3 | . . 3 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . Security Status 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . . 2 . Report Inventory 2 | . . . . 1 . . 1 . Retrieve Components 2 | . . . . 1 . . 1 . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 4 | . . . 2 1 . . 1 . Unlock Access 3 | . . . 1 1 . . 1 . Coupler Status 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . Used 2 | . 1 1 . . . . . . Hacking Detections 14 | . 2 2 5 2 . . 3 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 36 | . . . . . . . 36 . Total Part Build Rating 6 | . . . . . . . 6 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 3 . . 2 . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 20 | . . . . . 20 . . . Highest-Rated Ally 20 | . . . . . 20 . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches 2 | . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 5299 | 123 264 532 485 671 2253 362 364 245 Spaces Moved 3181 | 94 180 297 441 496 1229 146 169 129 Core 262 | 14 2 . . . . . 117 129 Treads 602 | . . . . . 404 146 52 . Legs 2317 | 80 178 297 441 496 825 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 240 50 50 Average Speed 136 | 109 120 117 90 90 165 240 146 159 Slowest Speed 330 | 120 150 120 90 90 330 240 240 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 24 28 35 11 89 11 5 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 14 | . . . 6 7 . . 1 . Terrain Destroyed 33 | . . . 6 7 19 . 1 . Melee 14 | . . . 6 7 . . 1 . Projectile . | . . . . . . . . . AOE 19 | . . . . . 19 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 3911 | 112 213 427 508 692 1377 153 261 168 Wait 395 | . 12 41 28 154 64 . 59 37 Move 3173 | 93 179 296 440 495 1228 145 168 129 Hop . | . . . . . . . . . Pick Up 73 | 5 8 25 11 9 7 1 7 . Fast Attach . | . . . . . . . . . Attach 56 | 5 3 11 4 8 16 1 6 2 Detach 2 | . . . . . 1 . 1 . Swap 4 | . . 3 1 . . . . . Drop 42 | . 3 16 8 7 8 . . . Fire 81 | . 8 30 1 3 22 6 11 . Melee 66 | . . . 15 16 29 . 6 . Ram 3 | . . . . . . . 3 . Kick 14 | 9 . 5 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 779 | -9/Materials | Discovered new exit (range 13) 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1326 | -8/Materials | Identified exit to Factory 1400 | -8/Materials | Identified exit to Garrison 1405 | -8/Materials | Entered Factory 1405 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1411 | -7/Factory | Identified exit to DSF 1696 | -7/Factory | Identified exit to Garrison 2066 | -7/Factory | Discovered new exit (range 10) 2076 | -7/Factory | Entered Lower Caves 2271 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2456 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2518 | -7/Lower Caves | Lost 8 parts (2p2n1u3w) 2523 | -7/Lower Caves | Destroyed 7 combat bots 2557 | -7/Lower Caves | Identified exit to Lower Caves 3282 | -7/Lower Caves | P-60 Hacker assimilated allied Gladiator 4a 3296 | -7/Lower Caves | System corruption reached 10% 3337 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3793 | -7/Lower Caves | Learned Factory non-interactive machine intel 4329 | -7/Lower Caves | Entered another Lower Caves area 4365 | -7/Lower Caves | Spotted B-75 Beast 4423 | -7/Lower Caves | Discovered new exit (range 6) 4431 | -7/Lower Caves | Encountered a Warlord checkpoint 4633 | -7/Lower Caves | Core integrity fell below 50% 4691 | -7/Lower Caves | Entered Factory 4691 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4692 | -6/Factory | Loaded intel: 215 non-interactive machine locations 4835 | -6/Factory | System corruption reached 10% 4887 | -6/Factory | Lost 10 parts (1p1n4u4w) 4907 | -6/Factory | Fabricated Ion Cannon (x2) 5054 | -6/Factory | Identified exit to Garrison 5055 | -6/Factory | Entered Garrison 5062 | -6/Garrison | Installed Relay Interface Framework 5270 | -6/Garrison | Triggered checkpoint 5273 | -6/Garrison | Core integrity fell below 50% 5280 | -6/Garrison | Garrison Relay disabled 5292 | -6/Garrison | Core integrity fell below 20% 5300 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Relay Interface Framework installed. System corrupted: Energy discharge (-33). System corrupted: Matter fused (-9). System corrupted: Energy discharge (-40). System corrupted: Component data lost. System corrupted: Matter fused (-7). ,V1F2M#R21NU%NFO#=UIZ 0DCG/TFIH 31%NG%VHYPCO%P6E4AVB6G System corrupted: Substantial component data lost. OU=65KK5KZQXDQMV=G5PN60BE/NAGZQU3SND,:J3 Ion Cannon destroyed. System corrupted: Ion Cannon rejected. Beams of light sweep through the air. An alarm sounds. 4CUKC PNMWCHWQ,TI1=QM&O6F=RBB8KW4D0 Garrison Relay disabled. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. Relay Coupler [Brawler] tumbles out of relay unit. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????# #???????????????? | | ???????????????????????####### #######?????????? | | ???????????????????????# gggYg #?????????? | | ???????????????????????#!@ ########### #?????????? | | ??????????????????????#" ""#????????# #?????????? | | ??????????????????????#######????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #???#####?? | | ?????????????????????????????????????# #???#"""#?? | | ?????????????????????????????????????#]#???#" "#?? | | ?????????????????????????????????????# #???#" "#?? | | ?????????????????????????????????????# #???#" "#?? | | ?????????????????????????????????????# #???## ##?? | | ?????????????????????????????????????# #???# #?? | | ???????????????????????????????????### ##### #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ??????????????# ##""""#####???????# #??????????? | | ?????????????# ######## #??????????? | | ????????????? #??????????? | | ????????????? #??????????? | | ??????????????????# ## ###########??????????? | | ????????????????????????# ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 57 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Ion Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Part-time Excavator Challenges ------------ None Game ------ Seed MetafieldDamperMagmablaster Manual? 0 Play Time 00:57:41 Cumulative 10.4 hours Start 2022.12.05 @ 19:27:01 End 2022.12.05 @ 21:36:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c2eb38a-4da7-49d0-b56b-38061b20e780