Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.02.01 @ 14:53:06 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (341) 1705 Value Destroyed (16003) 16003 Prototype IDs (72) 1440 Alien Tech Used (8) 1600 Bonus (15340) 15340 TOTAL SCORE: 47188 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2711 Follower Combat Kills 4364 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 554 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -989 Cogmind --------- Core Integrity 1189/1600 Matter 220/300 Energy 926/940 System Corruption 8% Temperature Cool (9) Movement Walking (186) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Graviton Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY (14) ----- Coolant Network High-capacity Storage Unit Machine Analyzer Advanced Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Advanced Transmission Jammer Centrium Heavy Armor Plating Experimental Force Field Spacefold Activator > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Vortex Chain Reactor Enhanced Biometal Leg Advanced Power Amplifier Coolant Network 2N-1CE's Frost Array Advanced Energy Well (500) Experimental Energy Well (600) Advanced Targeting Computer Advanced Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Integrity Redistributor Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Fusion Bomb Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Graviton Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Advanced Energy Well Machine Analyzer Advanced Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Improved Weapon Cycler Advanced Transmission Jammer Centrium Heavy Armor Plating Zionite Shade Armor Spacefold Activator > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Vortex Chain Reactor Enhanced Biometal Leg Coolant Network 2N-1CE's Frost Array Experimental Energy Well Advanced Targeting Computer Advanced Targeting Computer Thermal Barrier Experimental Force Field Transdimensional Reconstructor Integrity Redistributor Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Improved Potential Cannon Fusion Bomb Launcher Improved Plasma Cutter [Rating: 229] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Utility 12 | . . . 1 . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . . 2 . 2 . . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 383 | 7 22 3 21 3 . 4 23 66 3 3 2 1 23 2 15 6 11 9 . 1 12 3 24 3 . 2 4 6 18 6 31 30 19 Power 26 | 2 3 . 3 . . . 4 2 . . . . 2 . . . 1 . . . 2 . . . . 1 . . 2 . 3 . 1 Engine 17 | 2 3 . 3 . . . 4 2 . . . . 2 . . . . . . . 1 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . 3 . 1 Propulsion 69 | 2 9 1 8 . . . 7 10 . . . . 2 . 4 2 1 . . . 1 . 3 . . . . . 1 1 6 11 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 69 | 2 9 1 8 . . . 7 10 . . . . 2 . 4 2 1 . . . 1 . 3 . . . . . 1 1 6 11 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 203 | 1 3 2 5 3 . . 6 33 1 . 2 . 13 . 11 3 5 8 . 1 7 3 15 3 . 1 4 6 12 3 18 17 17 Device 135 | . 2 2 . 3 . . 4 18 1 . 2 . 7 . 9 1 5 4 . 1 6 2 11 2 . 1 3 4 9 2 14 13 9 Storage 10 | 1 1 . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 1 . 1 1 . Processor 16 | . . . . . . . . 2 . . . . 2 . . 2 . 1 . . . . 2 . . . . . 1 1 1 1 3 Hackware 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Protection 36 | . . . 3 . . . 2 12 . . . . 3 . 1 . . 2 . . 1 1 2 1 . . 1 1 1 . 2 . 3 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Weapon 85 | 2 7 . 5 . . 4 6 21 2 3 . 1 6 2 . 1 4 1 . . 2 . 6 . . . . . 3 2 4 2 1 Energy Gun 19 | 1 3 . . . . . 2 12 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 42 | . 2 . 4 . . 2 3 5 . . . . 4 1 . 1 2 1 . . 2 . 4 . . . . . 3 2 3 2 1 Ballistic Gun 5 | 1 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 1 . . 2 . 2 1 1 . . 1 1 . . 1 . . . . . 2 . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . 2 1 . . . 4 . . . . 1 . 3 2 . 1 . . 5 . 1 . . 2 . 1 6 . 8 2 3 Corrupted Parts 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . System Corruption 9 | . . . . . . . . . . . . . . . 2 . . . . . 7 . . . . . . . . . . . . Parts Lost 35 | . 1 1 . . . . 9 7 . 2 . . . . . . . . . . . . 2 . . . . . 4 1 7 1 . Power 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 7 | . . . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . Utility 16 | . . 1 . . . . 2 4 . . . . . . . . . . . . . . . . . . . . 3 . 5 1 . Weapon 9 | . . . . . . . 3 3 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 9 | . 1 1 . . . . 9 3 . 1 . . . . . . . . . . . . 1 . . . . . 2 1 2 1 . Average Slot Usage (%) 97 | . 98 99 99 99 100 100 97 99 100 98 92 92 98 100 100 99 100 100 100 100 100 99 100 100 100 100 100 100 98 95 92 85 87 Engine 6 | . 14 14 10 11 11 11 8 7 7 7 7 7 13 13 13 13 9 5 5 5 3 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 4 8 8 7 4 8 Leg 25 | . 28 28 32 33 33 33 26 22 23 23 23 23 25 26 26 26 26 23 23 23 23 23 26 26 26 26 26 23 22 21 20 20 20 Device 20 | . 12 13 11 10 11 11 17 21 23 23 23 23 19 20 25 25 26 28 29 29 26 23 20 21 21 21 21 27 26 28 24 19 17 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 6 Processor 8 | . . . . . . . . 10 7 7 7 7 6 6 6 6 6 11 11 11 11 11 15 15 15 15 15 14 13 14 17 17 17 Protection 4 | . . . 10 11 11 11 9 4 7 7 7 7 . . . . . . . . 1 4 5 4 5 5 5 4 4 4 3 4 6 Energy Gun 2 | . 10 . . . . . . 6 22 14 7 7 1 . . . . . . . . . . . . . . . . . . . . Energy Cannon 16 | . 10 28 21 22 22 21 25 15 . . . . 15 19 20 20 19 17 17 17 17 17 14 15 15 15 15 14 14 13 12 13 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 12 34 34 43 43 43 43 48 77 75 75 70 70 94 85 90 85 86 89 83 83 96 96 100 100 100 101 101 110 115 123 155 155 180 Greatest Support 152 | 20 20 20 30 30 30 30 40 60 60 60 60 60 80 80 88 78 86 86 86 86 98 98 139 139 139 139 139 139 139 141 136 152 152 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . . . . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . 1 1 1 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 11 15 15 15 15 15 15 20 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 14 14 14 15 15 14 17 18 18 19 19 19 20 19 19 19 19 19 19 19 20 19 19 20 19 19 18 18 19 18 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 11 15 15 15 15 15 12 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 18 20 20 Class Distribution -------------------- 34% | Scavenger-Skirmisher 20% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Mutant 6% | Skirmisher 4% | Scavenger-Tank 4% | Generator-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -2/Section 7 Generator-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 4783 | 249 290 25 252 30 . 71 309 678 99 39 . 142 295 48 150 60 138 81 15 17 150 45 273 30 . . 70 60 191 84 256 403 233 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17658 | . 717 127 1019 . . 152 993 1833 138 43 . 129 610 63 476 . 138 456 . . 259 377 998 . 19 . 82 674 625 202 1449 2352 3727 Parts 807 | . 42 7 66 . . 16 60 114 4 5 . 2 22 3 9 . 4 19 . . 13 9 37 . . . 1 17 22 10 57 103 165 Haulers Intercepted 29 | . 1 . 6 . . . 4 6 . . . . 5 . . . . 1 . . . . 2 . . . . . 1 . . . 3 Recyclers Shooed 15 | . 3 . 2 1 . . 1 4 . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 196 | . . . . . . . . . 2 4 . 5 . 5 8 1 17 . . . 126 9 . 5 . . 14 . . . . . . Prevented 28 | . . . . . . . . . 1 . . . . . 3 . 4 . . . 20 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 248 | . 11 4 14 . . 10 13 35 5 4 . 2 6 2 8 . 5 3 . . 5 5 18 . . . 1 8 7 2 15 30 35 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 23 | . 9 . . . . . . 9 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . Cannons 140 | . 2 4 9 . . 2 9 11 . . . . 2 1 7 . 2 2 . . 3 . 13 . . . . 3 5 2 10 25 28 AOE 46 | . . . 4 . . 8 . 14 3 3 . . 4 1 . . 3 . . . . . 4 . . . . . . . . . 2 Classes Destroyed 26 | . 7 2 2 . . 2 2 1 . . . . . . 1 . . . . . . . 2 . . . . . . 1 1 2 3 Worker 10 | . 1 1 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Builder 14 | . . . 1 . . . 1 4 . . . . . . . . . . . . . . 1 . . . . . . . . 1 6 Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 29 | . 1 . 6 . . . 4 6 . . . . 5 . . . . 1 . . . . 2 . . . . . 1 . . . 3 Recycler 11 | . 2 . 3 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 23 | . 2 . 3 . . . . 4 . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 2 3 5 Swarmer 57 | . 3 . 6 . . 7 . 15 . 3 . . 4 1 . . 3 . . . 1 . 8 . . . . . . . . 4 2 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 67 | . 8 2 3 . . 2 4 7 4 . . 2 1 . 7 . 1 1 . . 2 3 4 . . . 1 . . . . 5 10 Brawler 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 3 Duelist 6 | . . . . . . 1 . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 28 | . . . 5 . . . 5 5 . . . . . 1 . . . . . . . . 2 . . . . 4 . . 2 3 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 6 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 2 . . . 1 . Hunter 12 | . . . . . . . 2 1 . . . . . . . . . . . . . 2 . . . . . . . . 3 3 1 Programmer 53 | . . . . . . . . 7 . 1 . . . . . . . 2 . . 2 . 1 . . . . 2 7 1 9 8 13 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 3 2 9 . . 4 3 10 4 3 . 2 4 2 3 . 4 2 . . 2 5 6 . . . 1 4 3 1 2 4 8 Combat Bots Only 8 | . 3 2 6 . . 4 3 8 4 3 . 2 4 1 3 . 4 2 . . 2 5 6 . . . 1 4 3 1 2 4 6 Max Kills in Single Turn 5 | . 1 1 2 . . 2 1 5 2 2 . 1 2 1 1 . 2 1 . . 2 1 4 . 1 . 1 1 1 1 1 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 . . 2 . 5 2 2 . . 2 1 . . 2 . . . . . 4 . . . . . . . . . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 13058 | . 421 93 425 27 . 264 1761 1446 71 432 . . 193 18 339 40 121 181 . . 49 373 698 . . . 10 832 797 177 1270 1772 1248 Core 1798 | . 25 10 61 14 . 71 425 77 . 54 . . . . 53 . 24 22 . . 25 25 53 . . . . 159 92 . 95 247 266 Absorbed by Shields 2953 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . 132 1682 1129 Core Remaining (%) 74 | 100 . 86 . . . 63 22 . . . . 81 . . . . 90 . . . . 92 . . . . 95 . 80 . . 40 74 Volleys Fired 845 | . 53 7 58 2 . 16 45 78 7 8 . 6 25 5 20 . 16 16 . . 16 13 83 1 . . 3 35 57 22 46 115 92 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 . 2 3 3 3 . 3 3 . . 3 3 3 3 . . 3 3 3 3 3 3 3 Hottest 360 | . 120 120 120 136 . 136 196 230 210 210 . 108 240 240 240 . 240 250 . . 250 240 250 250 . . 250 250 260 245 360 360 360 Shots Fired 2017 | . 105 14 110 4 . 23 116 205 15 13 . 9 68 11 59 . 36 40 . . 40 39 179 3 . . 7 83 118 48 123 278 271 Gun 194 | . 83 . . . . . . 77 12 8 . 6 8 . . . . . . . . . . . . . . . . . . . . Cannon 1778 | . 22 14 104 4 . 14 116 123 . . . . 57 9 59 . 30 40 . . 40 39 176 3 . . 7 83 118 48 123 278 271 Launcher 38 | . . . 6 . . 9 . 5 3 5 . . 3 2 . . 2 . . . . . 3 . . . . . . . . . . Special 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . . Kinetic 50 | . 42 . . . . . . . . 1 . 3 4 . . . . . . . . . . . . . . . . . . . . Thermal 1929 | . 63 14 104 4 . 14 116 200 12 7 . 6 61 9 59 . 34 40 . . 40 39 176 3 . . 7 83 118 48 123 278 271 Explosive 38 | . . . 6 . . 9 . 5 3 5 . . 3 2 . . 2 . . . . . 3 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | . 15 6 10 1 . 6 14 16 10 7 . 10 12 13 13 . 15 20 . . 11 14 20 . . . 17 21 38 5 14 24 18 Robot Miss Streak 6 | . 4 2 4 3 . 2 6 4 1 3 . 1 3 3 4 . 4 1 . . 1 2 4 . . . . 2 3 3 3 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1226 | . 72 9 68 1 . 8 82 142 11 7 . 8 45 3 39 . 23 28 . . 26 28 92 . . . 6 61 60 14 67 160 166 Core Hits 558 | . 32 7 35 . . 17 28 89 12 9 . 5 22 3 17 . 17 10 . . 11 9 47 . 1 . . 17 14 4 23 52 77 Critical Kills 22 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 2 2 . . . . . 2 2 . 3 4 4 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . 2 2 . . . . . 2 2 . 3 4 4 Burn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 22 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 2 2 . . . . . 2 2 . 3 4 4 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44172 | . 893 172 1731 32 . 743 1720 4753 625 356 . 146 1684 221 1046 . 1072 835 . . 800 721 3006 . 30 . 163 1728 2279 441 2928 7305 8742 Guns 2470 | . 625 . . . . . . 1276 188 144 . 131 106 . . . . . . . . . . . . . . . . . . . . Cannons 36132 | . 229 158 1204 21 . 123 1561 1981 . . . . 1128 75 1046 . 554 799 . . 800 721 2588 . . . 163 1728 2279 441 2889 7305 8339 Explosions 5048 | . . . 502 . . 593 . 1449 437 212 . . 439 146 . . 500 . . . . . 409 . . . . . . . . . 361 Melee 180 | . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . . . . 28 . . Ramming 309 | . 39 14 25 11 . 27 7 47 . . . . 11 . . . . 36 . . . . 9 . 30 . . . . . 11 . 42 Kinetic 345 | . 204 . . . . . . . . 26 . 66 21 . . . . . . . . . . . . . . . . . 28 . . Thermal 38384 | . 650 158 1204 21 . 189 1561 3257 188 118 . 80 1213 75 1046 . 572 799 . . 800 721 2588 . . . 163 1728 2279 441 2889 7305 8339 Explosive 4982 | . . . 502 . . 527 . 1449 437 212 . . 439 146 . . 500 . . . . . 409 . . . . . . . . . 361 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 152 | . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 3 3 3 3 3 . . 2 2 . 3 3 3 9 9 2 2 2 2 2 2 11 . 6 10 8 Average Corruption 3 | . . . . . . . . 1 3 3 3 3 . . 1 2 . 2 3 3 7 9 2 2 2 2 2 1 7 . 1 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 221 | . . . . . . . . 16 14 9 2 13 . . 8 1 . 4 10 3 14 18 6 4 2 1 6 1 25 . 6 30 28 Message Errors 61 | . . . . . . . . 4 4 . . 3 . . 1 1 . 3 2 . 3 6 4 2 . . 3 . 5 . 3 8 9 Matter Fused 47 | . . . . . . . . 1 4 4 1 3 . . . . . . 2 1 3 2 . . . . . . 7 . 2 7 10 Heat Flow Errors 20 | . . . . . . . . 1 1 3 1 2 . . . . . . 2 . 1 3 . . . . 1 1 1 . . 2 1 Energy Discharges 28 | . . . . . . . . 3 3 . . 2 . . 2 . . 1 1 2 1 . . . 2 . 1 . 4 . . 3 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Data Loss (minor) 43 | . . . . . . . . 7 2 1 . 3 . . 4 . . . 3 . 3 6 . 2 . 1 1 . 5 . . 3 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . 1 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 11 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . 1 4 2 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Overflow Damage 1282 | . 18 . 50 . . . . 107 11 6 . . 33 26 20 . 26 19 . . 18 15 11 . . . 8 41 207 2 167 163 334 Projectiles 1150 | . 18 . 5 . . . . 79 . . . . 23 . 20 . 22 19 . . 18 15 11 . . . 8 41 207 2 167 163 332 Explosions 132 | . . . 45 . . . . 28 11 6 . . 10 26 . . 4 . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Impact 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . . 21 . . 123 . 128 . 67 . . . . . . . . . . . . . . . . . . . . . . 49 Shots 10 | . . . 1 . . 3 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 44 | . 9 2 8 3 . 3 1 7 . . . . 1 . . . . 3 . . . . 1 . 1 . . . . . 1 1 3 Kicked 44 | . 9 2 8 3 . 3 1 7 . . . . 1 . . . . 3 . . . . 1 . 1 . . . . . 1 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 546 | . 171 147 126 54 . 162 546 225 91 243 175 167 96 96 207 262 63 24 43 . 93 195 63 . . . 5 173 222 . 171 296 243 Average Temperature 68 | . 60 55 26 25 . 73 138 59 49 88 103 85 34 46 44 153 25 16 39 . 93 100 35 . . . 5 56 55 . 82 77 86 Received Heat Transfer 1972 | . 213 57 90 18 . 45 414 170 45 . . . 36 . 174 . 45 . . . . 42 233 . . . 12 81 . 9 72 148 68 Effects 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Robots Melted 39 | . . . 1 . . . 3 1 . . . . 1 . 1 . . 1 . . 2 5 1 . . . 1 5 3 . 4 5 5 Combat Hostiles 37 | . . . 1 . . . 3 1 . . . . . . 1 . . 1 . . 2 5 1 . . . 1 5 2 . 4 5 5 Parts Melted 171 | . 1 . 7 . . . 8 21 1 1 . . 5 . 5 . . 3 . . 6 7 16 . . . 2 10 18 3 16 23 18 Heat Transferred 50591 | . 1453 333 2516 37 . 322 2923 5663 449 249 . 224 2350 150 1950 . 1125 1361 . . 1365 1400 4800 . . . 300 3050 2714 415 2665 6105 6672 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 2526 | . 202 98 335 126 . 232 237 660 . . . . 436 . . . . 431 . . . . 675 . . . . 245 283 261 175 837 2526 Initial 449 | . . 13 1 126 . . 72 81 . . . . 70 . . . . 298 . . . . . . . . . 58 137 24 48 94 449 Average 297 | . 85 19 222 57 . 101 113 150 . . . . 177 . . . . 312 . . . . 290 . . . . 77 133 96 94 529 1455 Maximum Alert Level 5 | . 1 . 1 . . 1 1 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 1 1 . 3 5 Low Security (%) 64 | 100 92 100 33 100 . 90 96 88 . . . . 64 . . . . . . . . . 39 . . . . 98 78 73 100 11 . Level 1 15 | . 7 . 66 . . 9 3 1 . . . . 31 . . . . 90 . . . . 23 . . . . 1 21 26 . 15 . Level 2 9 | . . . . . . . . 9 . . . . 3 . . . . 9 . . . . 37 . . . . . . . . 42 27 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 9 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 3 1 4 . . . 5 22 . . . . 5 . . . 1 2 . . . . 6 . . . . 3 5 2 5 6 17 Investigation 11 | . 2 1 1 . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Extermination 26 | . . . . . . . . 7 . . . . 1 . . . . 1 . . . . 2 . . . . 1 3 . 4 2 5 Reinforcement 29 | . 1 . 3 . . . 2 5 . . . . 1 . . . . 1 . . . . 4 . . . . 2 2 2 1 1 4 Assault 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 8 Garrison 11 | . . . . . . . 3 6 . . . . 2 . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 19 | . . . 3 . . . . 2 . . . . 1 . . . . . . . 1 . 6 . . . . 1 . . . 2 3 Communications Jammed 186 | . . . . . . . . . . . . . . . . . . . . . 69 . 12 . . . . 8 . 1 6 43 47 Distress Signals 180 | . . . . . . . . . . . . . . . . . . . . . 69 . 9 . . . . 7 . 1 5 43 46 Times Spotted 441 | . 17 4 24 2 . 10 15 46 5 4 . 4 13 1 9 1 18 8 . . 41 5 40 . . . 2 9 11 7 22 40 83 Peak Tracking Total 15 | . 3 2 4 2 . 4 4 8 4 3 . 4 3 2 3 1 7 4 . . 15 3 7 . . . 1 4 3 2 3 5 9 Tactical Retreats 9 | . . . . . . . 2 2 . . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 14 | . 1 . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . 1 . . 5 . . 3 . . . . . 9 . 2 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 50 | . . 1 4 . . 4 . 3 . . . . 4 . . . 1 . . . 1 . 6 . . . . 1 6 1 3 10 5 Max in Single Turn 4 | . . 1 1 . . 4 . 2 . . . . 2 . . . . . . . . . 1 . . . . 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 68 | . 9 1 5 1 1 . 5 15 . . 4 1 9 1 . . . 1 1 . 3 . . . . 4 1 1 1 . . 3 1 Terminals 33 | . 7 . 3 . . . 3 9 . . . 1 5 1 . . . . . . . . . . . . 1 . . . . 3 . Fabricators 9 | . . . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . . 1 Repair Stations 5 | . . . 1 . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Hacks 201 | . 18 1 14 1 5 . 20 35 . . 30 1 32 1 . . . 3 1 . 12 . . . . 16 1 4 1 . . 3 2 Successful 140 | . 11 1 10 1 5 . 14 11 . . 30 1 17 1 . . . 3 1 . 12 . . . . 16 1 3 . . . 2 . Failed 61 | . 7 . 4 . . . 6 24 . . . . 15 . . . . . . . . . . . . . . 1 1 . . 1 2 Catastrophic 12 | . . . . . . . 1 7 . . . . 2 . . . . . . . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 14 . 7 . . . 10 18 . . . . 13 . . 1 . 17 . . 1 . 11 . . . . 3 13 3 20 5 19 Terminals 81 | . 16 . 8 . . . 13 18 . . . 1 20 1 . . . . . . . . . . . . 1 . . . . 3 . Fabricators 21 | . . . . . . . . 7 . . . . 4 . . . . 3 . . . . . . . . . 4 1 . . . 2 Repair Stations 19 | . . . 4 . . . 7 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 8 . . . . 2 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 93 | . 6 1 3 1 5 . 4 2 . . 30 1 7 1 . . . . 1 . 12 . . . . 16 1 . . . . 2 . Record 32 | . . . . . 5 . . . . . 11 1 . 1 . . . . . . 8 . . . . 5 1 . . . . . . Part Schematic 14 | . . . . . . . . . . . 11 . . . . . . . . . . . . . . 3 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 13 | . 2 . . . . . . . . . 3 . . . . . . . . . 4 . . . . 4 . . . . . . . Open Door 5 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 4 . . . 6 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . . . 2 . . . 3 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair 7 | . . . 2 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 5 . 3 . . . 4 6 . . . . 3 . . . . 2 . . . . . . . . . 2 . . . . . Terminals 15 | . 3 . 2 . . . 4 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 2 . . . 3 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Fabnet 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Haulers 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . 4 . . . 5 14 . . . . 8 . . . . . . . . . . . . . 1 1 1 . . 2 1 Full Trace Events 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . . . 11 . . . . . . 10 . . . . . . . 3 . . . . . . . Parts Built 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 160 | . . . . . . . . 84 . . . . 76 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 9 | . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 2 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Time 247 | . . . 64 . . . 101 . . . . . 82 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . 2 . . . . . 2 . 3 . . . . . . . . 1 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . 2 . . . . . 2 . 3 . . . . . . . . 1 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 6 6 6 6 2 2 2 2 2 3 3 3 3 3 1 1 1 3 3 3 1 Autooverrided 9 | . . . . . . . . . . . . . . . 2 . . . . . 2 . 3 . . . . . . . . 1 1 Robots Rewired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 46 | . . 3 . 3 . . . . . . . 1 . . 2 6 2 2 . . 2 . 11 . . . . . . 3 . 1 10 Largest Group 6 | . . 3 3 3 2 . . . . . . 1 1 1 1 6 6 4 . . 1 . 4 2 2 2 2 1 . 3 . . 5 Highest-Rated Group 544 | . . 40 40 80 49 . . . . . . 95 95 95 88 341 341 187 . . 84 . 323 206 206 206 206 103 . 342 . . 544 Highest-Rated Ally 269 | . . 16 16 31 31 . . . . . . 95 95 95 88 95 95 95 . . 84 . 129 103 103 103 103 103 . 114 . . 269 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 1 . . 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Offense Resupply 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Total Orders 8 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . 3 1 . . . 1 DROP 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 RETURN 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 1 . . . . Ally Attacks 419 | . . . 33 9 . . . . . . . 6 28 6 7 . 83 4 . . 2 . 66 2 . . 6 4 4 21 . . 138 Total Damage 20404 | . . . 297 114 . . . . . . . 139 1051 141 74 . 2620 90 . . 95 . 2637 114 . . 408 307 64 1309 . . 10944 Kills 115 | . . . 10 2 . . . . . . . 2 13 2 . . 19 2 . . . . 14 1 . . 3 . . 4 . . 43 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 7 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 10 5 . . . . Drone Recoveries 12 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 9 2 . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 3 . 5 1 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 33027 | 68 1276 1025 1989 1139 312 786 1182 3920 655 609 166 639 1342 1151 988 2378 724 606 419 208 1307 593 1233 414 334 167 397 601 1025 434 1397 1422 2121 Spaces Moved 16795 | 54 773 461 839 578 165 379 447 1620 309 286 80 308 595 567 422 1201 400 362 334 163 676 454 697 344 282 131 316 341 640 285 808 555 923 Core 17 | 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 16756 | 37 773 461 839 578 165 379 447 1620 309 286 80 308 595 567 422 1201 400 362 334 163 676 454 697 344 282 131 316 341 640 285 808 544 912 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 183 126 200 200 200 200 130 200 127 195 125 125 125 125 120 120 116 116 116 116 116 116 116 116 116 182 186 Average Speed 163 | 105 130 190 190 190 190 190 186 196 200 200 200 200 178 200 198 196 151 128 125 125 126 120 117 116 116 116 116 116 116 116 125 184 186 Slowest Speed 260 | 150 190 190 190 190 190 190 190 260 200 200 200 200 200 200 200 197 197 195 125 125 195 120 120 116 116 116 116 116 116 190 186 188 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Exploration Rate (%) 54 | 3 99 90 71 98 55 97 36 45 47 45 69 53 19 76 64 89 56 9 60 30 83 63 21 48 48 60 49 10 82 8 87 38 32 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 14 | . 2 2 1 . 1 . . . . . 1 1 . 1 . 2 . . . . . . . . . 3 . . . . . . . Known Exits Taken 26 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 2 . 2 . 1 . . 2 . . 3 . 3 1 5 2 . 2 2 . . . 3 1 . . . . . . . . Spaces Dug 238 | . . . 20 . . 57 . 3 14 . . . 1 . . . 13 3 . . . . 40 1 . . 1 8 19 11 14 27 6 Terrain Destroyed 769 | . . . 50 . . 121 1 69 35 58 . . 47 27 . . 23 3 . . . . 85 1 . . 1 9 38 31 39 63 68 Melee 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Projectile 302 | . . . . . . . 1 1 . . . . 5 . . . . 3 . . . . 60 1 . . 1 9 38 31 39 63 50 AOE 463 | . . . 50 . . 121 . 65 35 58 . . 41 27 . . 23 . . . . . 25 . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 20932 | 61 948 594 1130 614 164 418 698 2171 331 310 86 319 816 575 527 1221 484 469 336 170 1097 472 963 356 288 146 341 501 859 363 1120 797 1187 Wait 2445 | . 54 119 165 24 . 17 152 318 11 12 5 3 152 2 56 5 36 71 1 . 381 2 145 5 6 9 16 116 125 41 196 75 125 Move 16747 | 53 772 460 838 577 164 378 446 1619 308 285 79 307 594 566 421 1200 399 361 333 162 675 453 696 343 281 130 315 340 639 284 807 547 915 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 162 | 1 16 3 15 1 . . 10 28 1 1 . 1 9 . 5 3 2 6 1 3 2 . 6 1 . 1 1 2 6 5 13 8 11 Fast Attach 96 | 6 4 . 6 2 . . 6 9 . . . . 6 . 5 3 1 . . . 9 1 2 2 . 3 . . 7 2 11 7 4 Attach 76 | . 1 1 3 . . . 10 12 . 2 . 1 3 . . . . 2 . . . . 4 . . . 1 3 5 3 16 4 5 Detach 10 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 5 1 . Swap 219 | 1 17 2 12 1 . 4 7 45 3 1 2 . 14 2 10 3 10 7 . 1 3 2 18 1 . . 3 3 6 1 6 23 11 Drop 223 | . 22 . 25 4 . . 12 28 1 . . . 11 . 10 7 4 3 1 4 11 1 8 3 . 3 2 2 13 5 17 16 10 Fire 845 | . 53 7 58 2 . 16 45 78 7 8 . 6 25 5 20 . 16 16 . . 16 13 83 1 . . 3 35 57 22 46 115 92 Melee 14 | . . . . . . . 8 3 . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 44 | . 9 2 8 3 . 3 1 7 . . . . 1 . . . . 3 . . . . 1 . 1 . . . . . 1 1 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . 10 Rewire 17 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 6) 583 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 4) 964 | -10/Materials | Discovered new exit (range 12) 1104 | -10/Materials | Discovered new exit (range 16) 1345 | -10/Materials | Entered Mines 1354 | -10/Mines | Met a Derelict shopkeep closing up shop 1360 | -10/Mines | Assembled infested the area 1658 | -10/Mines | Discovered new exit (range 9) 1793 | -10/Mines | Learned location of Storage (-7) 2252 | -10/Mines | Discovered new exit (range 10) 2287 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2370 | -10/Mines | Entered Materials 2370 | -9/Materials | Accompanied by 3 allies 2370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2448 | -9/Materials | Identified exit to Mines 2663 | -9/Materials | Discovered new exit (range 9) 3211 | -9/Materials | Discovered new exit (range 16) 3482 | -9/Materials | Repaired Imp. Light Armor Plating 3509 | -9/Materials | Repaired Aluminum Leg 3812 | -9/Materials | Build established: Scavenger-Mutant 4359 | -9/Materials | Entered Mines 4419 | -9/Mines | Learned location of 1 exit from Lower Caves 4685 | -9/Mines | Discovered new exit (range 5) 4713 | -9/Mines | Found the Drone Emporium 4726 | -9/Mines | Found Prototype Device 4726 | -9/Mines | Identified Thief Drone Bay 4864 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5017 | -9/Mines | Discovered new exit (range 6) 5027 | -9/Mines | Received a Mining Laser from a helpful Derelict 5474 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5474 | -9/Mines | Discovered new exit (range 5) 5498 | -9/Mines | Entered Exiles 5498 | -9/Exiles | Accompanied by 2 allies 5528 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5546 | -9/Exiles | Met 8R-AWN 5576 | -9/Exiles | Met EX-HEX 5675 | -9/Exiles | Met EX-DEC 5707 | -9/Exiles | Learned location of Zion (-6) 5787 | -9/Exiles | Discovered new exit (range 14) 5810 | -9/Exiles | Entered Mines 6496 | -8/Mines | Discovered new exit (range 15) 6565 | -8/Mines | Discovered new exit (range 5) 6596 | -8/Mines | Entered Materials 6596 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6806 | -8/Materials | Discovered new exit (range 9) 6910 | -8/Materials | Build established: Scavenger-Tank 7178 | -8/Materials | Repaired Imp. Heat Sink 7218 | -8/Materials | Repaired Carbon-fiber Leg 7417 | -8/Materials | Garrison activated, responded to threat 7561 | -8/Materials | Repaired Adv. Beam Cannon 7673 | -8/Materials | Core integrity fell below 50% 7731 | -8/Materials | Lost 9 parts (1p3n2u3w) 7778 | -8/Materials | Entered Factory 7778 | -7/Factory | Evolved 2 slots: Utility x2 7779 | -7/Factory | Identified exit to Storage 8076 | -7/Factory | Garrison activated, responded to threat 8089 | -7/Factory | Build established: Scavenger-Gunner 9096 | -7/Factory | Build established: Gunner 9451 | -7/Factory | Fabricated Hvy. Missile Launcher? 10455 | -7/Factory | Build established: Scavenger-Skirmisher 11269 | -7/Factory | Identified exit to Lower Caves 11334 | -7/Factory | Destroyed 8 combat bots 11344 | -7/Factory | Garrison activated, responded to threat 11366 | -7/Factory | Lost 3 parts (1u2w) 11698 | -7/Factory | Entered Lower Caves 11699 | -7/Lower Caves | Identified exit to Lower Caves 12353 | -7/Lower Caves | Entered another Lower Caves area 12904 | -7/Lower Caves | Discovered new exit (range 9) 12918 | -7/Lower Caves | Identified exit to Data Miner 12962 | -7/Lower Caves | Entered Data Miner 12962 | -7/Data Miner | Discovered new exit (range 6) 13000 | -7/Data Miner | Met Data Miner 13040 | -7/Data Miner | Learned location of Section 7 (-2) 13040 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13068 | -7/Data Miner | Received God Mode back door access code from Data Miner 13126 | -7/Data Miner | Build established: Scavenger-Mutant 13126 | -7/Data Miner | Identified exit to Proximity Caves 13128 | -7/Data Miner | Entered Proximity Caves 13647 | -6/Proximity Caves | Escorted by Enhanced Grunt 13740 | -6/Proximity Caves | Discovered new exit (range 9) 13752 | -6/Proximity Caves | Identified exit to Factory 13767 | -6/Proximity Caves | Entered Factory 13767 | -6/Factory | Accompanied by 1 ally 13767 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13811 | -6/Factory | Identified exit to Lower Caves 13879 | -6/Factory | Repaired Imp. Sensor Array 13924 | -6/Factory | Repaired Imp. Titanium Leg 14408 | -6/Factory | Build established: Skirmisher 14536 | -6/Factory | Garrison activated, responded to threat 14585 | -6/Factory | Fabricated Exp. Targeting Computer? 15109 | -6/Factory | Entered Lower Caves 15109 | -6/Lower Caves | Accompanied by 1 ally 15641 | -6/Lower Caves | Encountered a Warlord checkpoint 15800 | -6/Lower Caves | Discovered new exit (range 7) 15810 | -6/Lower Caves | Identified exit to Lower Caves 16260 | -6/Lower Caves | Entered another Lower Caves area 16260 | -6/Lower Caves | Accompanied by 1 ally 16359 | -6/Lower Caves | Found Prototype Device 16359 | -6/Lower Caves | Identified Exp. Thermal Shield 16817 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17183 | -6/Lower Caves | Discovered new exit (range 7) 17195 | -6/Lower Caves | Identified exit to Zion 17248 | -6/Lower Caves | Entered Zion 17300 | -6/Zion | Learned Factory trap positions 17414 | -6/Zion | System corruption cleaned by Quarantine Array 17472 | -6/Zion | Found Prototype Processor 17472 | -6/Zion | Identified Exp. Target Analyzer 17616 | -6/Zion | Loaded intel: 4 derelict terminal locations 17756 | -6/Zion | Given A8's code to call for help 18026 | -6/Zion | Learned location of Quarantine (-2) 18254 | -6/Zion | Learned location of Warlord (-5) 18321 | -6/Zion | Identified exit to Deep Caves 18680 | -6/Zion | Imprinted 18682 | -6/Zion | Declared Zion's savior 19136 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19137 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19455 | -6/Zion | Found Prototype Hackware 19462 | -6/Zion | Found Exp. Target Analyzer 19545 | -6/Zion | Discovered new exit (range 11) 19618 | -6/Zion | Identified exit to Proximity Caves 19626 | -6/Zion | Entered Proximity Caves 19626 | -5/Proximity Caves | Accompanied by 6 allies 19801 | -5/Proximity Caves | Learned Factory security intel 19819 | -5/Proximity Caves | Spotted B-75 Beast 19832 | -5/Proximity Caves | Allies destroyed B-75 Beast 19875 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 20331 | -5/Proximity Caves | Discovered new exit (range 9) 20340 | -5/Proximity Caves | Identified exit to Factory 20350 | -5/Proximity Caves | Entered Factory 20350 | -5/Factory | Accompanied by 2 allies 20350 | -5/Factory | Evolved 2 slots: Utility x2 20351 | -5/Factory | Loaded intel: 105 trap records 20351 | -5/Factory | Identified Exp. Hacking Suite 20487 | -5/Factory | Zion Offense Resupply teleported in 20523 | -5/Factory | Zion Offense Resupply teleported in 20800 | -5/Factory | Discovered new exit (range 14) 20816 | -5/Factory | Identified exit to Upper Caves 20840 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 20956 | -5/Factory | Entered Upper Caves 21369 | -5/Upper Caves | Discovered new exit (range 7) 21374 | -5/Upper Caves | Identified exit to Upper Caves 21375 | -5/Upper Caves | Entered another Upper Caves area 21485 | -5/Upper Caves | Discovered new exit (range 14) 21498 | -5/Upper Caves | Identified exit to Warlord 21583 | -5/Upper Caves | Entered Warlord 21625 | -5/Warlord | System corruption cleaned by Quarantine Array 21840 | -5/Warlord | Found Prototype Device 21840 | -5/Warlord | Identified Minesniffer Drone Bay 21990 | -5/Warlord | Rebuked by Warlord 22001 | -5/Warlord | Opened Warlord's prototype stash 22009 | -5/Warlord | Found Prototype Device 22009 | -5/Warlord | Identified Thermal Barrier 22015 | -5/Warlord | Warlord's base attacked by MAIN.C 22021 | -5/Warlord | Found Prototype Device 22021 | -5/Warlord | Identified Exp. Cloaking Device 22030 | -5/Warlord | Found Prototype Reactor 22365 | -5/Warlord | Warlord forces counterattacked 22417 | -5/Warlord | Spotted Striker 22441 | -5/Warlord | Spotted Executioner 22492 | -5/Warlord | Spotted Executioner 22690 | -5/Warlord | Build established: Scavenger-Gunner 22690 | -5/Warlord | Warlord base infiltrated, sounded retreat 22790 | -5/Warlord | Discovered new exit (range 15) 22816 | -5/Warlord | Spotted Striker 22848 | -5/Warlord | Identified exit to Proximity Caves 22890 | -5/Warlord | Entered Proximity Caves 22984 | -4/Proximity Caves | Encountered a Derelict sapper outpost 23239 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 23433 | -4/Proximity Caves | Discovered new exit (range 5) 23438 | -4/Proximity Caves | Identified exit to Factory 23483 | -4/Proximity Caves | Entered Factory 23483 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23743 | -4/Factory | Found Prototype Processor 23743 | -4/Factory | Identified Exp. Melee Analysis Suite 23917 | -4/Factory | Zion Fire squad teleported in 24021 | -4/Factory | P-70 Sage assimilated allied DK-N48(i) 24027 | -4/Factory | P-70 Sage assimilated allied 70-7QS(i) 24225 | -4/Factory | Retrieved Zion intel report: Branch Access 24225 | -4/Factory | Identified exit to Upper Caves 24225 | -4/Factory | Identified exit to Armory 24226 | -4/Factory | Zion Hacker squad teleported in 24280 | -4/Factory | Cargo convoy interrupted 24294 | -4/Factory | Incoming assault squad redirected 24297 | -4/Factory | Incoming assault squad redirected 24618 | -4/Factory | Zion Heavy squad teleported in 24716 | -4/Factory | Entered Upper Caves 24716 | -4/Upper Caves | Accompanied by 2 allies 25123 | -4/Upper Caves | Discovered new exit (range 3) 25125 | -4/Upper Caves | Identified exit to Upper Caves 25130 | -4/Upper Caves | Entered another Upper Caves area 25130 | -4/Upper Caves | Accompanied by 2 allies 25387 | -4/Upper Caves | Discovered new exit (range 14) 25401 | -4/Upper Caves | Identified exit to Zhirov 25464 | -4/Upper Caves | Entered Zhirov 25464 | -4/Zhirov | Accompanied by 2 allies 25464 | -4/Zhirov | Discovered new exit (range 3) 25485 | -4/Zhirov | Met Zhirov 25506 | -4/Zhirov | Learned location of Testing (-3) 25506 | -4/Zhirov | Learned location of Command (-1) 25517 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25535 | -4/Zhirov | Found Alien Artifact 25535 | -4/Zhirov | Identified Integrated Dissipator 25535 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25552 | -4/Zhirov | Found Alien Artifact 25627 | -4/Zhirov | Identified exit to Proximity Caves 25631 | -4/Zhirov | Entered Proximity Caves 25631 | -3/Proximity Caves | Accompanied by 2 allies 25841 | -3/Proximity Caves | Discovered new exit (range 12) 25852 | -3/Proximity Caves | Identified exit to Research 26028 | -3/Proximity Caves | Entered Research 26028 | -3/Research | Accompanied by 1 ally 26028 | -3/Research | Evolved 2 slots: Utility x2 26486 | -3/Research | Discovered new exit (range 15) 26628 | -3/Research | Identified exit to Testing 26629 | -3/Research | Entered Testing 26654 | -3/Testing | Found Prototype Energy Cannon 26739 | -3/Testing | Found Fusion Bomb Launcher 26851 | -3/Testing | Retrieved Zion intel report: Active Terminals 26893 | -3/Testing | Found Prototype Energy Cannon 26893 | -3/Testing | Identified Cld. Nova Cannon 27194 | -3/Testing | System corruption reached 10% 27311 | -3/Testing | Retrieved Zion intel report: Guard Positions 27389 | -3/Testing | Discovered new exit (range 10) 27497 | -3/Testing | Identified exit to Research 27575 | -3/Testing | Retrieved Zion intel report: Emergency Access 27654 | -3/Testing | Entered Research 27654 | -2/Research | Evolved 2 slots: Utility x2 27879 | -2/Research | Zion Light squad teleported in 28053 | -2/Research | Discovered new exit (range 8) 28053 | -2/Research | Spotted B-90 Cyclops 28068 | -2/Research | Destroyed B-90 Cyclops 28086 | -2/Research | Identified exit to Quarantine 28088 | -2/Research | Entered Quarantine 28128 | -2/Quarantine | Build established: Scavenger-Gunner 28181 | -2/Quarantine | Identified Transdimensional Reconstructor 28181 | -2/Quarantine | Warped through subspace 28295 | -2/Quarantine | Found Alien Impact Weapon 28318 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 28536 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 28768 | -2/Quarantine | Cryocooling Duct disabled 28783 | -2/Quarantine | Ambient heat levels rising (+20) 28783 | -2/Quarantine | Non-combat units ordered to evacuate 28966 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29044 | -2/Quarantine | Found Alien Artifact 29090 | -2/Quarantine | Discovered new exit (range 13) 29106 | -2/Quarantine | Found Alien Artifact 29125 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29159 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29238 | -2/Quarantine | Identified Core Stripper 29243 | -2/Quarantine | Spotted Fortress 29258 | -2/Quarantine | Destroyed Fortress 29278 | -2/Quarantine | Found Prototype Device 29278 | -2/Quarantine | Identified Exp. Force Field 29281 | -2/Quarantine | Found Thermal Barrier 29284 | -2/Quarantine | Found Prototype Protection 29284 | -2/Quarantine | Identified Centrium Heavy Armor Plating 29288 | -2/Quarantine | Found Prototype Reactor 29288 | -2/Quarantine | Identified Vortex Chain Reactor (x2) 29297 | -2/Quarantine | Found Prototype Device 29302 | -2/Quarantine | Identified EM Dispersion Field 29307 | -2/Quarantine | Found Vortex Chain Reactor 29472 | -2/Quarantine | Discovered new exit (range 5) 29478 | -2/Quarantine | Identified exit to Section 7 29480 | -2/Quarantine | Identified Core Reset Matrix 29480 | -2/Quarantine | Identified Subatomic Replicator 29480 | -2/Quarantine | Used Core Reset Matrix 29484 | -2/Quarantine | Detected hypermatrix surge 29484 | -2/Quarantine | Sensed 11 artifacts in vicinity 29485 | -2/Quarantine | Entered Section 7 29486 | -2/Section 7 | Sensed 17 artifacts in vicinity 29521 | -2/Section 7 | Found Spacefold Activator 29561 | -2/Section 7 | Spotted B-90 Cyclops 29580 | -2/Section 7 | Destroyed B-90 Cyclops 29589 | -2/Section 7 | Incoming investigation squad redirected 29824 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 29860 | -2/Section 7 | Found Integrated Reactor 29860 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30183 | -2/Section 7 | Found Integrity Redistributor 30194 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 30203 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-385) 30245 | -2/Section 7 | Discovered new exit (range 10) 30336 | -2/Section 7 | Core integrity fell below 50% 30346 | -2/Section 7 | Found Integrated Reactor 30346 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30423 | -2/Section 7 | Incoming investigation squad redirected 30469 | -2/Section 7 | Spotted Executioner 30470 | -2/Section 7 | Spotted Executioner 30488 | -2/Section 7 | Destroyed Executioner 30496 | -2/Section 7 | Spotted Alpha 7 30499 | -2/Section 7 | Destroyed Executioner 30502 | -2/Section 7 | Destroyed Alpha 7 30512 | -2/Section 7 | Found Prototype Processor 30512 | -2/Section 7 | Identified Exp. Targeting Computer 30534 | -2/Section 7 | First assault squad dispatched 30577 | -2/Section 7 | System corruption reached 10% 30681 | -2/Section 7 | Found Transdimensional Reconstructor 30905 | -2/Section 7 | Identified exit to Access 30907 | -2/Section 7 | Entered Access 30907 | -1/Access | Evolved 2 slots: Power x1, Utility x1 31219 | -1/Access | Build established: Generator-Tank 31258 | -1/Access | Zion Experimental squad teleported in 31407 | -1/Access | First assault squad dispatched 31428 | -1/Access | Incoming assault squad redirected 31711 | -1/Access | Spotted B-99 Colossus 31730 | -1/Access | Allies destroyed B-99 Colossus 31747 | -1/Access | Retrieved Zion intel report: Guard Positions 31748 | -1/Access | Zion Experimental squad teleported in 31904 | -1/Access | Found Prototype Protection 31905 | -1/Access | Identified Zio. Shade Armor 31937 | -1/Access | Spotted B-99 Colossus 31942 | -1/Access | Spotted B-99 Colossus 31954 | -1/Access | Allies destroyed B-99 Colossus 31989 | -1/Access | Destroyed B-99 Colossus 32055 | -1/Access | Discovered new exit (range 5) 32096 | -1/Access | Zion Light squad teleported in 32208 | -1/Access | Found Prototype Protection 32231 | -1/Access | Zion Light squad teleported in 32277 | -1/Access | Found Prototype Protection 32280 | -1/Access | Identified Zio. Weapon Casing (x2) 32330 | -1/Access | Zion Offense Resupply teleported in 32460 | -1/Access | Incoming assault squad redirected 32467 | -1/Access | Terminal network hard line cut 32623 | -1/Access | Build established: Generator-Gunner 32671 | -1/Access | Warped through subspace 32685 | -1/Access | Incoming assault squad redirected 32956 | -1/Access | High security lockdown imminent 33027 | -1/Access | Identified exit to Surface 33028 | *** | Heading to fleet! Last Messages --------------- 32981_ P-80 Master destroyed. 32982_ U-05 Engineer lays Concrete. 32983_ U-05 Engineer builds a Wall. 32983_ K-01 Serf collects debris. 32987_ U-05 Engineer builds a Wall. 32987_ U-05 Engineer lays Concrete. 32988_ K-01 Serf collects debris. 32988_ U-05 Engineer builds a Wall. 32989_ System corrupted: Matter fused (-10). 32990_ K-01 Serf collects debris. 32991_ U-05 Engineer lays Concrete. 32995_ U-05 Engineer builds a Wall. 32996_ U-05 Engineer lays Concrete. 32997_ K-01 Serf collects debris. 33006_ ALERT: Machine network offline. 33021_ ALERT: Performing unscheduled system reset. 33023_ Spacefolded through Earth. 33026_ Spacefolded through Main Access Shell. 33027_ EXIT=IDENTIFIED: SURFACE 33027_ Spacefolded through Main Access Shell. Map ----- +----------------------------------------------------+ | + #???????????????????????# ?????????? | | # = #??????????????????###??# ########## | | #####+#####!# ?????????? ?# # | | ##### **[%%==!+??????????????? # # | | ????# [=%###???????????????????? !#==# """S"" | | ????# % %=##??????????????????????[+%!# """ "" | | ????# ! !##???????????????????????#==+ | | ????#=#####|#????????????????????????#%=# | | ????#%#?????#????????????????????????#!*+ """" | | ????#%#?????????????????????????????##!=# """"" | | #####+####????????????????##????????##%!# """"" | | ! #????????????????# #######= # """" | | % #????????????????# ! # | | " !#????????????????# # | | "" #????????????????# ####### #########/ | | "" #????????????????##????????## #???????# | | "" !%= #???????????????????????????# #???????# | | "" =![!#???????????????????????????# #???????# | | "" !|!#???????????????????????????# #???????# | | %!%*#???????????????????????????# #???????# | | %!=%#########?###########"####### #???????# | | ! # "?" " #????#### | | = !# "??" " #????# | | ######+###[! "??" """"" " #????# !! | | ! %!%|%* "??" " " " #????# =[ | | !!%%%![* """" " "@ " " #????# ]! | | *%|=]=! "" " "" " " #????##### | | %%% " " " #????????# | | ######+### """" """"" " #????????? | | # "??" """ "" #????????? | | # "??" """ " #????????? | | #########??##########"######" "????????? | | " #????????????#??????????????# ["????????? | | """ #?????????###???????????????# !########## | | """#???????### #???????????????# # | | " #########""##???????????????# # | | ## ######????????????# += " | | ## # ############## =# """ | | ? ## # # """ | | ??# " # # " | | ???# """ # ###+############# | | #######???# """ ## ## ##*]/ # | | ??????????# " ## ## ##*]/ #+##+##### | | ??????????# ## ## ! #?]/ # #???? | | ??????????# ## ## !! #? # #???? | | ??????#########+##### ## #?? # ##### | | ??????# #???# ## #?? # | | #???# ## ####+## | | #+#####+###### #???# ## + ^ | | # #???# ##################+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 99 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 825 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Armor Integrity Analysis 40 Particle Charging 20 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory | Preloaded Exp. Targeting Computer | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Stripper Core Reset Matrix Integrated Reactor Subatomic Replicator Integrity Redistributor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed MachineBladeKinecellerator Manual? 0 Play Time 03:47:28 Cumulative 1382.4 hours Start 2022.01.29 @ 15:12:58 End 2022.02.01 @ 14:53:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 485 Adventurer 0 Explorer 0 Win Type 2 Total 96 Types 21/12/38/5/1/2/15/1/1 Lore% 96 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f050122-1d1c-43df-b970-b68898ec7fb4