Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 16:02:57 Player: CloudSeaKing Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (263) 1315 Value Destroyed (10042) 10042 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3937) 3937 TOTAL SCORE: 20714 Bonus ------- High Alert Combat Kills 1350 Follower Combat Kills 568 Entered Garrisons 600 Used RIF Installer 1500 Friendly Fire -81 Cogmind --------- Core Integrity 0/1000 Matter 102/300 Energy 67/100 System Corruption 14% Temperature Cool (9) Movement Walking (100) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Enhanced Biometal Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Transmission Jammer System Shield Powered Hammer Power Sword Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Target Analyzer Advanced Recoil Stabilizer Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- KE Penetrator Improved KE Penetrator Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Advanced Targeting Computer Core Analyzer Transmission Jammer Layered Medium Armor Plating System Shield High-powered Tractor Beam Heavy Plasma Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Railgun Heavy Missile Launcher Rocket Array Powered Hammer Power Sword [Rating: 98] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . . . 1 . . 1 Utility 5 | . . 1 . 1 . 1 . . . 1 . . 1 Weapon 2 | . . 1 . . . 1 . . . . . . . Parts Attached 158 | 7 6 12 1 34 13 5 13 6 11 18 5 . 27 Power 14 | 1 1 2 . 3 . 1 1 . 1 1 . . 3 Engine 10 | 1 1 2 . 3 . 1 1 . . 1 . . . Core 1 | . . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . 1 . . . 2 Propulsion 42 | 2 1 6 . 11 4 . 3 2 1 4 1 . 7 Treads 36 | 2 1 6 . 8 4 . 3 1 1 4 1 . 5 Leg 2 | . . . . . . . . . . . . . 2 Wheel 2 | . . . . 1 . . . 1 . . . . . Hover 1 | . . . . 1 . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . Utility 48 | 2 1 1 1 8 4 2 2 3 6 7 4 . 7 Device 21 | 1 . . . 4 . 1 1 1 4 5 2 . 2 Storage 3 | 1 1 . . 1 . . . . . . . . . Processor 6 | . . 1 . . . . . 1 . . 1 . 3 Hackware . | . . . . . . . . . . . . . . Protection 18 | . . . 1 3 4 1 1 1 2 2 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 3 3 . 12 5 2 7 1 3 6 . . 10 Energy Gun 2 | . . . . . . 1 1 . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 40 | 2 3 2 . 9 5 . 4 1 3 4 . . 7 Ballistic Cannon 3 | . . . . 1 . . 1 . . . . . 1 Launcher 4 | . . . . 2 . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 3 . . 1 1 . 1 . . 4 Parts Lost 67 | . 3 1 . 9 6 . 4 . 4 5 3 . 32 Power 5 | . 1 . . 1 . . 1 . . . . . 2 Propulsion 17 | . 1 1 . 2 3 . 1 . 1 . . . 8 Utility 18 | . . . . 3 1 . . . 3 1 3 . 7 Weapon 27 | . 1 . . 3 2 . 2 . . 4 . . 15 Highest Loss Streak 31 | . 3 1 . 3 3 . 2 . 2 2 3 . 31 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 21 | 5 14 19 20 22 23 23 23 22 21 23 24 25 22 Power 1 | 1 1 2 2 1 2 1 1 3 2 2 2 2 1 Propulsion 3 | 3 3 4 5 3 2 2 2 3 4 5 4 4 2 Utility 7 | . 5 7 7 7 8 9 8 7 6 7 10 10 8 Weapon 8 | . 4 5 6 9 10 10 11 8 8 9 7 9 8 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 52 | . 7 8 . 13 4 . 4 5 4 4 . . 3 Power 8 | . 1 1 . 3 . . 2 . . 1 . . . Propulsion 10 | . 4 3 . 1 . . . 1 . 1 . . . Utility 17 | . . 2 . 5 1 . 2 1 3 1 . . 2 Weapon 17 | . 2 2 . 4 3 . . 3 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 100 99 99 95 90 84 83 89 92 93 87 Engine 7 | . 14 11 11 9 9 7 7 7 1 4 6 6 1 Treads 21 | . 28 22 22 25 20 23 21 8 14 18 19 20 20 Wheel 1 | . . . . 1 5 . . 5 . 1 . . . Device 11 | . 13 11 9 11 7 10 6 7 9 19 17 13 9 Storage 8 | . 14 11 11 9 9 7 7 7 7 6 6 6 4 Processor 5 | . . 10 11 9 9 7 7 7 4 . 2 6 10 Protection 6 | . . . 1 6 10 7 7 7 8 9 13 13 10 Ballistic Gun 26 | . 27 32 33 26 25 23 22 30 29 25 26 26 21 Peak Build Rating 98 | 7 12 16 17 31 36 48 63 63 79 87 87 80 98 Average Rating 45 | 5 9 14 16 24 31 46 52 58 72 84 82 80 86 On Entrance 43 | . 7 11 16 16 30 36 48 63 59 77 87 80 80 Avg Prop Armor Cover (%) 9 | . . . . 12 12 . . 4 4 7 . . . Naked Turns 2 | . . . . . . . . . . . . . 2 Heaviest Build 155 | 11 52 57 57 105 122 126 137 132 137 155 150 140 155 Greatest Support 159 | 40 40 40 40 65 63 60 95 95 105 133 131 131 159 Greatest Overweight (x) 9 | . 1 1 1 8 9 2 2 4 4 4 1 1 . Average Overweight (x) 1 | . . 1 1 1 5 2 1 3 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 17 20 20 23 25 25 25 25 25 25 25 25 24 Most Carried 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 6 14 19 20 23 24 24 24 24 24 24 24 25 22 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 20 20 20 24 25 25 25 25 25 25 25 25 5 Class Distribution -------------------- 26% | Scavenger-Gunner 23% | Scavenger-Tank 22% | Gunner 15% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Tank | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Matter Collected 9251 | 326 361 490 73 1752 870 17 985 241 1453 997 622 . 1064 Remotely 342 | . . . . . . . . . . . . . 342 Salvage Created 12354 | 203 463 572 51 2636 1244 64 1792 241 1304 1571 329 . 1884 Parts 619 | 19 43 28 7 135 72 6 68 14 63 66 13 . 85 Haulers Intercepted 13 | . 1 3 . 5 . . . 1 . 2 . . 1 Recyclers Shooed 10 | 1 . 1 . 1 . . . . . 2 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 14 . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 195 | . 16 7 3 42 23 2 25 4 22 21 5 . 25 Guns 167 | . 13 7 3 39 23 2 23 4 22 13 5 . 13 Cannons 1 | . . . . . . . . . . . . . 1 AOE 26 | . 3 . . 3 . . 1 . . 8 . . 11 Classes Destroyed 21 | 2 6 3 . 4 1 . 1 . 2 1 . . 1 Worker 11 | . . 1 . 4 . . . . . 2 . . 4 Builder 8 | . 1 . . 2 . 1 . . . 2 . . 2 Tunneler 6 | 6 . . . . . . . . . . . . . Hauler 13 | . 1 3 . 5 . . . 1 . 2 . . 1 Recycler 15 | 1 . 1 . 5 . . . . . 2 . . 6 Mechanic 3 | . . . . 1 . . . . . . . . 2 Operator 2 | . 1 . . 1 . . . . . . . . . Watcher 9 | . 1 1 . 4 . . 1 . 1 1 . . . Swarmer 33 | . 9 . 3 12 . 2 . . . . . . 7 Cutter 2 | . . . . . 2 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 88 | . 7 2 . 20 11 . 17 . 9 14 3 . 5 Brawler 3 | . . . . . . . . . 2 1 . . . Duelist 6 | . . 1 . 1 2 . 1 . . . 1 . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 37 | . . 4 . 7 8 . 4 3 7 1 1 . 2 Specialist 3 | . . . . 1 . . . . . . . . 2 Hunter 9 | . . . . 1 . . 2 . 1 1 . . 4 Programmer 11 | . . . . . . . 1 1 2 3 . . 4 Behemoth 1 | . . . . . . . . . 1 . . . . Zionite 1 | . . . . 1 . . . . . . . . . Best Kill Streak 24 | 3 5 3 3 10 5 3 4 2 5 11 5 . 24 Combat Bots Only 9 | . 4 3 3 5 5 2 4 2 4 9 5 . 5 Max Kills in Single Turn 7 | 1 4 2 1 4 2 2 2 1 1 5 2 . 7 Gunslinging 1 | . 1 . . 1 1 . 1 . . 1 1 . 1 Exploded 5 | . 3 . . 2 . . 1 . . 5 . . 5 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Hostile Shots Fired 1613 | . 72 31 8 222 111 3 228 96 251 108 67 . 416 Missed 459 | . 12 4 3 70 28 1 82 33 79 28 11 . 108 Hits 1154 | . 60 27 5 152 83 2 146 63 172 80 56 . 308 Melee 23 | . . 2 . . 10 . . . 3 . 7 . 1 Projectile 1131 | . 60 25 5 152 73 2 146 63 169 80 49 . 307 AOE 5 | . . . . . 2 . . . . . . . 3 Critical Strikes 38 | . . 1 . 7 6 . 1 . 4 4 1 . 14 Actively Blocked 2 | . . . . 2 . . . . . . . . . Damage Taken 18091 | . 759 419 45 2444 1570 25 1591 480 2115 900 1024 . 6719 Core 2057 | . 57 55 9 300 206 . 68 28 150 51 126 . 1007 Absorbed by Shields 607 | . . . . . . . . . 190 328 89 . . Reduced by Siege Mode 38 | . . . . . . . . . . . . . 38 Redirected to Shielding 92 | . . . . 92 . . . . . . . . . Ignored by Resistances 531 | . . . . . . . . . . 139 46 . 346 Regen/Repaired (Parts) 135 | . 16 . . 119 . . . . . . . . . Core Remaining (%) 68 | 100 77 . 84 . 8 . . . 64 . . 79 . Volleys Fired 579 | 28 53 28 3 142 56 2 62 10 78 45 14 . 58 Largest 4 | 2 2 3 3 3 3 4 4 4 4 4 4 . 4 Hottest 194 | 40 46 69 69 79 84 150 194 112 124 136 131 . 136 Shots Fired 1705 | 56 106 84 9 403 136 8 209 40 276 160 57 . 161 Gun 1665 | 56 106 84 9 393 136 8 199 40 276 156 57 . 145 Cannon 24 | . . . . 6 . . 7 . . . . . 11 Launcher 16 | . . . . 4 . . 3 . . 4 . . 5 Special . | . . . . . . . . . . . . . . Kinetic 1630 | 56 106 84 9 399 136 6 153 40 276 156 57 . 152 Thermal 59 | . . . . . . 2 53 . . . . . 4 Explosive 13 | . . . . 4 . . . . . 4 . . 5 Electromagnetic 3 | . . . . . . . 3 . . . . . . Robot Hit Streak 18 | 7 6 17 3 13 10 2 18 10 17 17 7 . 12 Robot Miss Streak 8 | 2 4 3 2 5 4 3 8 4 5 5 4 . 6 Penetration Max 2 | . . . . 1 1 1 1 . 1 1 1 . 2 Secondary Targets 35 | . 2 1 1 8 8 1 6 . 1 2 1 . 4 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 2 . 1 1 1 . 1 Shots Hit Robots 1138 | 30 52 60 4 268 88 3 173 30 188 115 30 . 97 Core Hits 647 | 16 28 24 3 114 46 4 122 23 92 68 13 1 93 Critical Kills 18 | . . . . 1 2 . 2 . 1 3 1 . 8 Critical Parts Destroyed 29 | . . . . 1 1 . 2 . 3 7 4 . 11 Critical Strikes 54 | . . . . 2 3 . 7 . 5 10 6 . 21 Burn 1 | . . . . . . . 1 . . . . . . Destroy 49 | . . . . 2 3 . 4 . 5 10 6 . 19 Blast 2 | . . . . . . . . . . . . . 2 Sever 2 | . . . . . . . 2 . . . . . . Melee Attacks 73 | . . 1 . 5 24 5 30 . 1 7 . . . Impact 37 | . . 1 . 5 24 5 2 . . . . . . Slashing 36 | . . . . . . . 28 . 1 7 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 27701 | 274 1022 779 59 4605 2201 130 4657 646 3947 3538 771 8 5064 Guns 19925 | 274 630 779 59 4167 1579 130 2418 646 3947 2066 771 . 2459 Cannons 349 | . . . . . . . 45 . . . . . 304 Explosions 4436 | . 392 . . 406 . . 174 . . 1167 . . 2297 Melee 2911 | . . . . . 622 . 2020 . . 269 . . . Ramming 80 | . . . . 32 . . . . . 36 . 8 4 Kinetic 19517 | 274 630 779 59 4167 1579 130 1836 646 3947 2066 771 . 2633 Thermal 1149 | . 392 . . . . . 627 . . . . . 130 Explosive 3870 | . . . . 406 . . . . . 1167 . . 2297 Electromagnetic 174 | . . . . . . . 174 . . . . . . Impact 622 | . . . . . 622 . . . . . . . . Slashing 2289 | . . . . . . . 2020 . . 269 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . 3 . . . . . . . 1 7 7 7 14 Average Corruption 4 | . 2 . . . . . . . 1 5 7 7 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 93 | . 8 . . . . . . . 8 35 30 3 9 Message Errors 22 | . 2 . . . . . . . 3 6 9 1 1 Matter Fused 22 | . 1 . . . . . . . 3 8 8 . 2 Heat Flow Errors 7 | . 2 . . . . . . . . 2 2 . 1 Energy Discharges 11 | . . . . . . . . . 2 3 3 . 3 Parts Rejected 1 | . 1 . . . . . . . . . . . . Data Loss (minor) 16 | . 1 . . . . . . . . 7 5 2 1 Data Loss (major) 3 | . 1 . . . . . . . . 2 . . . Misfires 5 | . . . . . . . . . . 3 2 . . Alerts 1 | . . . . . . . . . . 1 . . . Weapon Failures 5 | . . . . . . . . . . 3 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 440 | . 271 . . . . . 97 . . 45 . . 27 Projectiles 25 | . . . . . . . . . . . . . 25 Explosions 318 | . 271 . . . . . . . . 45 . . 2 Melee 97 | . . . . . . . 97 . . . . . . Knockbacks 5 | . . . . . 2 . 3 . . . . . . Impact 2 | . . . . . 2 . . . . . . . . Kinetic 2 | . . . . . . . 2 . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 531 | . 186 . . 20 . . . . . 59 . . 266 Shots 13 | . 2 . . 1 . . . . . 1 . . 9 Rammed 14 | . . . . 4 . . . . . 7 . 2 1 Targets Rammed 15 | . . . . 5 . . . . . 7 . 2 1 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . Highest Temperature 447 | . 153 86 52 179 341 78 357 284 437 260 285 . 447 Average Temperature 89 | . 13 28 27 36 110 40 100 139 121 39 113 . 130 Received Heat Transfer 4247 | . 162 144 . 1017 594 . 558 126 423 227 357 . 639 Effects 19 | . . . . . 4 . . . 13 . . . 2 Shutdowns 3 | . . . . . 1 . . . 2 . . . . Energy Bleed 3 | . . . . . . . . . 1 . . . 2 Interference 11 | . . . . . 3 . . . 8 . . . . Matter Decay 2 | . . . . . . . . . 2 . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 5 | . . . . . . . . . . . . . 5 Longest Duration 5 | . . . . . . . . . . . . . 5 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . Heat Transferred 1745 | . 250 . . . . . 1295 . . . . . 200 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Maximum Alert Level 3 | . . . . 2 3 2 3 2 3 2 . . 1 Low Security (%) 40 | 100 100 100 100 64 . 26 10 . . . . . 40 Level 1 17 | . . . . 34 12 70 10 27 7 . . . 59 Level 2 23 | . . . . 1 34 3 21 72 27 100 . . . Level 3 18 | . . . . . 53 . 58 . 64 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1064 | 10 160 80 70 445 1032 541 1064 558 1052 672 . . 355 Initial 558 | . . 29 . . 287 541 133 558 298 552 . . 18 Average 362 | . 66 16 29 150 692 259 706 444 703 548 . . 194 Influence Increases 6961 | 35 544 251 70 1385 805 121 991 130 834 688 130 . 977 Destroy 0b10 Robot/C 4200 | . 320 140 60 900 500 80 560 80 480 420 100 . 560 Destroy 0b10 Robot/NC 380 | 35 20 30 . 110 5 5 35 5 10 50 . . 75 Destroy Leader 740 | . 74 68 10 238 30 10 40 42 30 96 . . 102 Allied During Kill 93 | . . . . 10 6 5 10 . 5 10 . . 47 Successful Hack 117 | . 23 11 . 13 14 . 14 2 21 14 . . 5 Select Force Hacks 30 | . 30 . . . . . . . . . . . . Disable Machine 210 | . 30 . . 75 . 15 . . . 30 . . 60 Anti-Garrison Action 550 | . . . . . 200 . 200 . 150 . . . . Destroy Structure 476 | . 32 2 . 39 50 6 72 1 78 68 . . 128 Lose Combat Pursuer 165 | . 15 . . . . . 60 . 60 . 30 . . Influence Decreases 6674 | 35 473 322 70 942 216 963 117 768 208 1155 651 33 721 Entered New Map 2123 | . . 42 . . 156 491 57 506 128 500 217 13 13 Time Decay 3253 | 35 433 280 70 534 . 302 . 262 . 565 404 20 348 Lost Part 660 | . 30 . . 90 60 . 40 . 40 50 30 . 320 Lost Ally 190 | . 10 . . 20 . 20 20 . 40 40 . . 40 Purge Threat 448 | . . . . 298 . 150 . . . . . . . Squads Dispatched 30 | . 4 1 . 7 . . . 4 . 8 . . 6 Investigation 2 | . 1 . . . . . . . . 1 . . . Extermination 6 | . . . . . . . . 1 . 3 . . 2 Reinforcement 14 | . 3 1 . 6 . . . . . 1 . . 3 Assault 3 | . . . . . . . . . . 3 . . . Garrison 5 | . . . . 1 . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Distress Signals 15 | . 3 . . 7 1 . . . 2 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 279 | . 27 16 3 58 24 4 31 4 28 28 8 . 48 Peak Tracking Total 10 | . 5 4 2 5 6 3 4 2 4 10 7 . 10 Tactical Retreats 9 | . 1 . . . . . 4 . 2 . 2 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Traps Triggered 26 | . 2 . . 1 6 . 6 . 6 3 . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Machines Disabled 20 | . 2 . . 5 3 1 3 . . 2 . . 4 Max in Single Turn 2 | . 2 . . 1 1 . 1 . . 1 . . 2 Garrison Relay 3 | . . . . . 2 . 1 . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Machines Accessed 35 | . 5 5 . 7 2 3 1 4 2 5 . . 1 Terminals 18 | . 2 4 . 4 2 1 1 1 2 1 . . . Fabricators 3 | . . . . . . 1 . . . 2 . . . Repair Stations 5 | . 1 1 . 1 . . . . . 1 . . 1 Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . . . 2 . 1 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . . . Total Hacks 71 | . 9 6 . 18 3 4 1 11 3 14 . . 2 Successful 45 | . 7 3 . 12 2 4 1 6 2 6 . . 2 Failed 24 | . 2 3 . 5 1 . . 5 1 7 . . . Catastrophic 5 | . . . . 1 . . . 1 1 2 . . . Database Lockouts 2 | . . . . 1 . . . . . 1 . . . Manual 13 | . 5 2 . 4 . 1 . . . 1 . . . Terminals 32 | . 3 5 . 11 3 2 1 2 3 2 . . . Fabricators 6 | . . . . . . 1 . . . 5 . . . Repair Stations 11 | . 2 1 . 3 . . . . . 3 . . 2 Recycling Units 4 | . 4 . . . . . . . . . . . . Scanalyzers 15 | . . . . 3 . . . 8 . 4 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . . . Terminal Hacks 18 | . 2 3 . 6 2 2 1 . 2 . . . . Record 2 | . . 1 . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . . . . . Open Door 2 | . . . . . 1 . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . Emergency Access Points 3 | . . . . . 1 . 1 . 1 . . . . Unreport Threat 3 | . . . . 2 . 1 . . . . . . . Hauler Manifests 3 | . . 1 . 2 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 2 | . . . . . . 1 . . . 1 . . . Repair Station Hacks 7 | . 2 . . 2 . . . . . 1 . . 2 Scan Component 4 | . 1 . . 1 . . . . . 1 . . 1 Repair 3 | . 1 . . 1 . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 9 | . . . . 2 . . . 5 . 2 . . . Insert Component 2 | . . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . . 3 . . . . . Retrieve Study 4 | . . . . 2 . . . . . 2 . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . . . . Unlock Access 3 | . . . . 1 . 1 . 1 . . . . . Unauthorized Hacks 4 | . 2 . . 1 . . . . . 1 . . . Terminals 2 | . 1 . . 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 3 4 . 3 2 1 . 2 1 4 . . . Full Trace Events 2 | . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Built 4 | . . . . . . 2 . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 223 | . . . . . . 117 . . . 106 . . . Total Part Build Rating 26 | . . . . . . 14 . . . 12 . . . Part Studies Acquired 3 | . . . . 2 . . . . . 1 . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . Time 120 | . 26 . . 32 . . . . . . . . 62 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Used RIF Installer 3 | . . . . . 1 . 1 . 1 . . . . Program Shield 1 | . . . . . . . 1 . . . . . . Autooverride 1 | . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . 8 . 3 . . . . . . Machine Destruction 11 | . . . . . 8 . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Total Allies 12 | . 1 . 3 . 2 . . . 2 2 2 . . Largest Group 3 | . 1 . 3 3 2 2 1 . 2 2 2 2 2 Highest-Rated Group 76 | . 10 . 76 76 70 70 34 . 56 64 58 55 55 Highest-Rated Ally 39 | . 10 . 31 31 39 39 34 . 31 32 29 29 29 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 109 | . . . . 18 3 12 16 . 22 4 . . 34 Total Damage 1641 | . . . . 251 74 163 149 . 338 207 . . 459 Kills 16 | . . . . 3 2 2 3 . 2 1 . . 3 Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Active Infowar (turns) 8815 | 66 1587 1172 162 2658 633 . . 361 123 465 810 56 722 Sensors 2310 | . . . . 5 633 . . . . 364 587 . 721 Seismic 6677 | 66 1587 1172 162 2653 . . . . . . 793 56 188 Jamming 585 | . . . . . . . . 361 123 101 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Turns Passed 15278 | 370 1613 1172 173 2687 1447 662 1654 572 1323 1683 976 56 890 Spaces Moved 5643 | 176 630 443 68 1018 515 210 458 290 431 640 362 22 380 Core 5 | 2 . . . . . . . . . . . . 3 Treads 4664 | 174 630 443 68 889 170 210 458 33 394 443 362 22 368 Legs 9 | . . . . . . . . . . . . . 9 Wheels 965 | . . . . 129 345 . . 257 37 197 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 160 210 298 245 160 160 160 240 240 50 Average Speed 219 | 158 216 240 240 200 222 298 285 169 233 215 240 240 159 Slowest Speed 320 | 160 240 240 240 320 298 298 298 245 240 240 240 240 166 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 8 90 37 20 89 68 5 73 8 56 18 52 5 12 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . 3 . . Spaces Dug 19 | . . 1 . 8 . 4 4 . . 2 . . . Terrain Destroyed 345 | . 38 1 . 44 2 4 72 . 15 83 20 . 66 Melee 16 | . . 1 . 5 . 4 4 . . 2 . . . Projectile 78 | . . . . 7 2 . . . 13 20 18 . 18 AOE 245 | . 38 . . 32 . . 68 . . 59 . . 48 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Total 7282 | 218 802 510 72 1409 671 234 626 348 576 817 435 23 541 Wait 363 | . 81 1 . 118 2 . 23 24 15 54 . . 45 Move 5627 | 175 629 442 67 1017 513 209 456 289 429 639 361 21 380 Hop . | . . . . . . . . . . . . . . Pick Up 149 | 8 23 10 . 29 17 4 11 6 13 16 6 . 6 Fast Attach 54 | 7 1 . . 15 1 3 4 3 5 6 1 . 8 Attach 74 | . 4 3 . 11 8 2 5 . 4 11 4 . 22 Detach 5 | . . . . . . . . 1 2 2 . . . Swap 113 | . 2 10 2 25 18 3 10 4 6 16 3 . 14 Drop 145 | . 9 15 . 42 12 6 13 11 13 14 3 . 7 Fire 579 | 28 53 28 3 142 56 2 62 10 78 45 14 . 58 Melee 73 | . . 1 . 5 24 5 30 . 1 7 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 15 | . . . . 5 . . . . . 7 . 2 1 Escape Stasis 40 | . . . . . 20 . 10 . 10 . . . . Rewire 45 | . . . . . . . 2 . . . 43 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Low x2 / Gar) -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 371 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 4) 974 | -10/Materials | Lost 3 parts (1p1n1w) 1197 | -10/Materials | Repaired Seismic Detector 1435 | -10/Materials | Discovered new exit (range 10) 1466 | -10/Materials | Discovered new exit (range 16) 1589 | -10/Materials | Discovered new exit (range 9) 1754 | -10/Materials | Discovered new exit (range 5) 1984 | -10/Materials | Entered another Materials area 1984 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2147 | -9/Materials | Discovered new exit (range 12) 2289 | -9/Materials | Build established: Gunner 2958 | -9/Materials | Discovered new exit (range 13) 3000 | -9/Materials | Build established: Scavenger-Gunner 3156 | -9/Materials | Entered Mines 3274 | -9/Mines | Received a Mining Laser from a helpful Derelict 3274 | -9/Mines | Discovered new exit (range 9) 3329 | -9/Mines | Entered Materials 3329 | -8/Materials | Accompanied by 3 allies 3329 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3334 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3415 | -8/Materials | Central database locked down 3924 | -8/Materials | Lost 3 parts (1p1n1w) 4034 | -8/Materials | Repaired Imp. Treads+ 4162 | -8/Materials | Discovered new exit (range 8) 5076 | -8/Materials | Build established: Gunner 5500 | -8/Materials | Discovered new exit (range 10) 5566 | -8/Materials | Build established: Scavenger-Gunner 5945 | -8/Materials | Garrison activated, responded to threat 5948 | -8/Materials | Core integrity fell below 50% 6011 | -8/Materials | Identified exit to Garrison 6016 | -8/Materials | Entered Garrison 6136 | -8/Garrison | Triggered checkpoint 6192 | -8/Garrison | Garrison Relay disabled 6267 | -8/Garrison | Build established: Gunner 6591 | -8/Garrison | Triggered checkpoint 6852 | -8/Garrison | Triggered checkpoint 6856 | -8/Garrison | Core integrity fell below 20% 6920 | -8/Garrison | Lost 3 parts (1n2w) 6920 | -8/Garrison | Garrison Relay disabled 7056 | -8/Garrison | Discovered new exit (range 9) 7080 | -8/Garrison | Rescued a captive Derelict 7084 | -8/Garrison | Rescued a captive Derelict 7222 | -8/Garrison | Triggered checkpoint 7393 | -8/Garrison | Discovered new exit (range 14) 7413 | -8/Garrison | Installed Relay Interface Framework 7463 | -8/Garrison | Entered Factory 7463 | -7/Factory | Accompanied by 2 allies 7463 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7548 | -7/Factory | Identified exit to Garrison 7754 | -7/Factory | Build established: Scavenger-Gunner 7765 | -7/Factory | Fabricated Railgun? 8082 | -7/Factory | Build established: Gunner 8125 | -7/Factory | Entered Garrison 8125 | -7/Garrison | Accompanied by 1 ally 8190 | -7/Garrison | Expanded RIF knowledge: Program Shield 8335 | -7/Garrison | Triggered checkpoint 8343 | -7/Garrison | Garrison Relay disabled 8439 | -7/Garrison | Heavy support dispatched to Factory 8440 | -7/Garrison | Triggered checkpoint 8512 | -7/Garrison | Phase Generator disabled 8663 | -7/Garrison | Triggered checkpoint 8802 | -7/Garrison | Build established: Scavenger-Gunner 8851 | -7/Garrison | Discovered new exit (range 14) 8865 | -7/Garrison | Heavy support dispatched to Factory 8959 | -7/Garrison | Triggered checkpoint 9026 | -7/Garrison | Triggered checkpoint 9226 | -7/Garrison | Triggered checkpoint 9337 | -7/Garrison | Discovered new exit (range 12) 9561 | -7/Garrison | Triggered checkpoint 9750 | -7/Garrison | Build established: Scavenger-Tank 9779 | -7/Garrison | Entered Factory 9950 | -7/Factory | Discovered new exit (range 7) 10021 | -7/Factory | Identified exit to Lower Caves 10032 | -7/Factory | Discovered exit to Lower Caves (range 6) 10274 | -7/Factory | Build established: Gunner 10287 | -7/Factory | Identified exit to Garrison 10351 | -7/Factory | Entered Garrison 10717 | -7/Garrison | Build established: Tank 11198 | -7/Garrison | Rescued a captive Derelict 11199 | -7/Garrison | Rescued a captive Derelict 11232 | -7/Garrison | Spotted B-75 Beast 11294 | -7/Garrison | Destroyed B-75 Beast 11448 | -7/Garrison | Discovered new exit (range 10) 11535 | -7/Garrison | Expanded RIF knowledge: Autooverride 11674 | -7/Garrison | Entered Factory 11674 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11809 | -6/Factory | Fabricated Arm. Medium Treads? 11828 | -6/Factory | Found Prototype Launcher 11828 | -6/Factory | Identified Rocket Array 12024 | -6/Factory | First assault squad dispatched 12257 | -6/Factory | Destroyed 9 combat bots 12547 | -6/Factory | Build established: Scavenger-Tank 12874 | -6/Factory | Central database locked down 13321 | -6/Factory | Discovered new exit (range 16) 13357 | -6/Factory | Entered Lower Caves 13951 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14005 | -6/Lower Caves | Lost 3 parts (3u) 14248 | -6/Lower Caves | Discovered new exit (range 5) 14333 | -6/Lower Caves | Entered another Lower Caves area 14333 | -6/Lower Caves | Accompanied by 2 allies 14334 | -6/Lower Caves | Encountered a Warlord checkpoint 14355 | -6/Lower Caves | Discovered new exit (range 8) 14389 | -6/Lower Caves | Entered Factory 14389 | -5/Factory | Accompanied by 2 allies 14389 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14588 | -5/Factory | Discovered new exit (range 12) 14607 | -5/Factory | Identified exit to Upper Caves 15132 | -5/Factory | Cargo convoy interrupted 15186 | -5/Factory | System corruption reached 10% 15198 | -5/Factory | Garrison activated, responded to threat 15243 | -5/Factory | Released all parts (5) 15245 | -5/Factory | Core integrity fell below 50% 15266 | -5/Factory | Core integrity fell below 20% 15279 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15270_ U-05 Engineer builds a Wall. 15270_ R-10 Processor collects Angular Momentum Engine. 15271_ P-70 Sage resets K-01 Serf, system corruption cleaned. 15271_ K-01 Serf collects debris. 15272_ U-05 Engineer lays Concrete. 15273_ K-01 Serf collects debris. 15273_ U-05 Engineer lays Concrete. 15273_ U-05 Engineer repairs door. 15273_ Acquired Prototype Energy Cannon. 15273_ Identified Proton Burst Cannon. 15273_ R-10 Processor collects Corrupted Wheel. 15274_ U-05 Engineer lays Concrete. 15274_ K-01 Serf collects debris. 15275_ U-05 Engineer lays Concrete. 15277_ Lgt. Antimatter Cannon destroyed. 15277_ U-05 Engineer lays Concrete. 15278_ Proton Burst Cannon destroyed. 15278_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? 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"""" ?# p #???????????????????? | | ????????# """" """" #& #???????????????????? | | ????????# Y # p% ##??????????????????? | | ????????# # ##??????????????????? | | ????????# =/[ !!* ##??????????????????? | | ????????# # *== ##??????????????????? | | ????????# #* @== ##?????""???????????? | | ????????# !!#%%kRk%!## ?????????? | | ????????###########"##!A=kh= # """??????????????? | | ??????????????????###%*]kk=[%%# ! ?????????? | | ??????????????????# #!%= %![ %# ###??????????? | | ??????????????????###!!|% u % % ! ??????????? | | ????????????????????# !%% % !!*! ??????????? | | ###?????????????????# * % ??????????? | | #?????????????????# u ??????????? | | #??????############ u k ??????????? | | #??????# ## k# # #???????????? | | #??????# ## # ## #?????????????? | | #??????# #### #####?#??????????????? | | #??????# #??# #????????????????????? | | #??????# ##?# #????????????????????? | | #??????# !"### #????????????????????? | | ###??????# ! "[= #????????????????????? | | ###??????# =#* #????????????????????? | | ""################## ########?????????????? | | % % #?????????????? | | ########## ##### #?????????????? | | #??##### # ##### !! +?????????????? | | #### ##+##"## ! #?????????????? | | ?## # ]! #?????????????? | | ## [ # ## T#### #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1650 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 11 Kinecelleration 30 Item Schematics ----------------- Railgun | -7/Factory | Scanalyzed KE Penetrator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Arm. Medium Treads | x2 | -6/Factory | Preloaded Repaired ---------- Seismic Detector | 20% | -10/Materials Imp. Treads | 23% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Medium Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- You Will Be Upgraded Challenges ------------ None Game ------ Seed MomentumPitchforkMindspike Manual? 0 Play Time 01:58:43 Cumulative 55.2 hours Start 2026.06.28 @ 14:03:59 End 2026.06.28 @ 16:02:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d6efa81-5210-4b05-8c55-1a98d6581127