Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 09:39:43 Player: Blade Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (30) 150 Value Destroyed (775) 775 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 5997 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 0/1150 Matter 159/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter KE Penetrator Missile Launcher Heavy Rocket Launcher Lance Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Experimental Gyrokinetic Inverter VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Hacking Suite System Shield > --- WEAPON ----------- Gamma Bomb Array Lance > --- INVENTORY -------- Improved Signal Interpreter KE Penetrator Missile Launcher Heavy Rocket Launcher [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Great Maul Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Gamma Bomb Array Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Slots Evolved 12 | . . . 2 . 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . 2 . . . Utility 7 | . . . 2 . . 2 . 1 2 . Weapon . | . . . . . . . . . . . Parts Attached 68 | . 2 9 5 6 5 8 10 18 1 4 Power 9 | . . 4 . 1 . 1 1 1 . 1 Engine 4 | . . 3 . 1 . . . . . . Core 5 | . . 1 . . . 1 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | . 1 1 . 2 2 4 1 6 . 2 Treads 2 | . . . . 2 . . . . . . Leg 5 | . 1 1 . . 2 1 . . . . Wheel . | . . . . . . . . . . . Hover 6 | . . . . . . . . 5 . 1 Flight 6 | . . . . . . 3 1 1 . 1 Utility 21 | . 1 2 4 1 3 3 3 3 1 . Device 8 | . 1 2 1 . 1 1 . 2 . . Storage 2 | . . . . . 1 . . . 1 . Processor 5 | . . . . . . 2 2 1 . . Hackware 2 | . . . . . 1 . 1 . . . Protection 4 | . . . 3 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | . . 2 1 2 . . 5 8 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . 2 . . Ballistic Cannon 3 | . . . . . . . 2 1 . . Launcher 5 | . . . 1 1 . . 2 . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 . . . Piercing Weapon 5 | . . . . . . . . 5 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 . 1 Parts Lost 27 | . . . . 8 . 9 . . . 10 Power 4 | . . . . 1 . 1 . . . 2 Propulsion 11 | . . . . 3 . 4 . . . 4 Utility 8 | . . . . 2 . 2 . . . 4 Weapon 4 | . . . . 2 . 2 . . . . Highest Loss Streak 9 | . . . . 8 . 7 . . . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 71 | . 95 92 71 66 66 67 66 67 84 68 Engine 4 | . 14 5 . 8 9 2 . . . . Core 4 | . . 8 11 . . 3 6 5 5 4 Treads 1 | . . . . 9 7 . . . . . Leg 7 | . 28 28 22 2 3 6 . . . . Hover 1 | . . . . . . . . 4 15 15 Flight 6 | . . . . . . 13 14 11 10 7 Device 5 | . 9 7 . . 5 6 6 4 5 3 Storage 6 | . 14 14 11 11 9 2 . . 5 3 Processor 8 | . . . . . . 10 19 22 21 16 Hackware 5 | . . . . . 4 7 11 11 10 7 Protection 3 | . . . 5 11 9 2 . . . . Energy Gun 1 | . 14 1 . . . . . . . . Ballistic Gun 1 | . 14 1 . . . . . . 5 . Impact Weapon 5 | . . 12 9 9 9 6 . . . . Slashing Weapon 5 | . . 13 11 11 9 2 5 . . . Naked Turns 23 | . . . . . . . . . . 23 Heaviest Build 40 | 11 12 17 31 26 31 31 16 16 26 40 Greatest Support 47 | 20 20 20 20 40 20 33 14 33 33 47 Greatest Overweight (x) 4 | . . . 1 1 1 4 2 1 . . Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 5 5 10 10 Average Capacity 7 | 8 8 8 8 8 9 7 5 5 10 8 Most Carried 8 | 6 8 8 8 8 2 4 5 5 4 6 Average Carried 4 | 6 6 7 7 2 1 2 4 4 4 4 Final Capacity 10 | 8 8 8 8 8 10 5 5 5 10 5 Final Carried 8 | 6 8 8 8 2 1 4 5 5 4 5 Class Distribution -------------------- 55% | Mutant 22% | Hacker-Scout 10% | Scavenger-Sprinter 6% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Assassin | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Matter Collected 821 | 172 50 90 50 55 157 60 90 97 . . Remotely . | . . . . . . . . . . . Salvage Created 1093 | . 227 82 221 31 230 154 97 51 . . Parts 57 | . 17 5 15 . 11 2 1 6 . . Haulers Intercepted 4 | . . . 1 . 2 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Combat Hostiles Destroyed 34 | . 6 2 6 13 3 3 . 1 . . Melee 12 | . . 2 4 . 3 2 . 1 . . Guns 5 | . 5 . . . . . . . . . AOE 14 | . 1 . . 13 . . . . . . Classes Destroyed 9 | . 3 . 2 1 1 1 . 1 . . Worker 1 | . . . 1 . . . . . . . Hauler 4 | . . . 1 . 2 . 1 . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . . . 2 . . . . Swarmer 9 | . 3 . 4 . . 2 . . . . Grunt 9 | . 3 2 2 . 2 . . . . . Sentry 2 | . . . . . 1 1 . . . . Programmer 1 | . . . . . . . . 1 . . Assembled 13 | . . . . 13 . . . . . . Best Kill Streak 13 | . 3 2 7 13 1 3 1 1 . . Combat Bots Only 13 | . 3 2 6 13 1 3 . 1 . . Max Kills in Single Turn 5 | . 2 1 1 5 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 5 | . 1 . . 5 . . . . . . Melee 1 | . . 1 1 . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Hostile Shots Fired 267 | . 22 18 13 44 25 118 . 2 . 25 Missed 67 | . 8 6 3 9 9 32 . . . . Damage Taken 4152 | . 174 115 83 1224 242 1017 . 37 . 1260 Core 1922 | . 23 61 43 256 48 317 . 18 . 1156 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 76 | 100 . 66 . 25 91 54 100 98 . . Volleys Fired 30 | . 12 . 1 11 . . 2 . . 4 Largest 2 | . 2 . 1 1 . . 1 . . 1 Hottest 80 | . 60 . 33 33 . . 36 . . 80 Shots Fired 42 | . 24 . 1 11 . . 2 . . 4 Gun 24 | . 24 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher 18 | . . . 1 11 . . 2 . . 4 Special . | . . . . . . . . . . . Kinetic 12 | . 12 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 14 | . . . 1 11 . . 2 . . . Electromagnetic 16 | . 12 . . . . . . . . 4 Robot Hit Streak 9 | . 9 . . 4 . . . . . 7 Robot Miss Streak 2 | . 2 . . 2 . . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 78 | . 15 4 16 6 12 18 2 1 . 4 Core Hits 70 | . 10 3 6 36 5 3 1 1 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 2 . 1 3 . . . . Critical Strikes 9 | . . . 3 . 1 5 . . . . Smash 6 | . . . 2 . 1 3 . . . . Sever 3 | . . . 1 . . 2 . . . . Melee Attacks 93 | . . 6 21 1 15 34 7 7 . 2 Impact 30 | . . . 4 . 2 24 . . . . Slashing 54 | . . 6 17 1 13 10 7 . . . Piercing 9 | . . . . . . . . 7 . 2 Sneak Attacks 7 | . . . 3 . 2 . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 8 | . . . 4 . 2 2 . . . . Damage Inflicted 3297 | . 256 127 682 846 474 694 82 43 . 93 Guns 177 | . 177 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 952 | . 67 . . 846 . . . . . 39 Melee 2102 | . . 127 682 . 474 694 82 43 . . Ramming 66 | . 12 . . . . . . . . 54 Kinetic 46 | . 46 . . . . . . . . . Thermal 67 | . 67 . . . . . . . . . Explosive 846 | . . . . 846 . . . . . . Electromagnetic 170 | . 131 . . . . . . . . 39 Impact 709 | . . . 223 . 74 412 . . . . Slashing 1350 | . . 127 459 . 400 282 82 . . . Piercing 43 | . . . . . . . . 43 . . Highest Corruption 19 | . . . . . . . . . . 19 Average Corruption 9 | . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Message Errors 1 | . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 328 | . . . 93 14 27 194 . . . . Projectiles . | . . . . . . . . . . . Explosions 14 | . . . . 14 . . . . . . Melee 314 | . . . 93 . 27 194 . . . . Knockbacks 3 | . . . 1 . . 2 . . . . Impact 3 | . . . 1 . . 2 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 237 | . 39 . 3 87 . . . . . 108 Shots 9 | . 1 . 1 3 . . . . . 4 Rammed 12 | . . . . . . . . . . 12 Targets Rammed 13 | . 1 . . . . . . . . 12 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 339 | . 76 . 10 20 . . . . . 339 Average Temperature 101 | . 26 . 5 8 . . . . . 180 Received Heat Transfer 338 | . 54 27 6 20 117 114 . . . . Effects 6 | . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . 2 . . 5 . . . . Impact Corruptions 12 | . . . 3 . 1 8 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Peak Influence 260 | . 185 122 260 134 87 124 114 85 . 8 Initial 101 | . . 72 47 101 25 39 49 . . . Average 61 | . 68 104 164 74 38 56 74 15 . . Maximum Alert Level 1 | . . . 1 . . . . . . . Low Security (%) 94 | 100 100 100 33 100 100 100 100 100 100 100 Level 1 5 | . . . 66 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . 1 . 1 3 . 1 . . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 4 | . . . 1 . 1 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 79 | . 12 5 9 22 3 16 4 3 . 5 Peak Tracking Total 17 | . 4 3 4 17 2 4 2 3 . 5 Tactical Retreats 6 | . 1 . 1 . 1 2 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Traps Triggered 5 | . . . . . . 2 . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Machines Disabled 2 | . . . 2 . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Machines Accessed 23 | . 1 2 1 . 2 8 4 4 1 . Terminals 19 | . 1 1 1 . 2 7 3 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 55 | . 1 4 2 . 5 20 10 11 2 . Successful 20 | . 1 1 1 . 3 6 3 5 . . Failed 35 | . . 3 1 . 2 14 7 6 2 . Catastrophic 5 | . . . . . . 4 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . . 3 2 . 5 10 7 5 2 . Terminals 47 | . 1 3 2 . 5 18 7 11 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 13 | . 1 1 . . 2 5 1 3 . . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . Level Access Points 3 | . . . . . . 1 1 1 . . Terminal Index 2 | . . . . . 1 . . 1 . . Security Status 2 | . . . . . 1 1 . . . . Patrol Status 1 | . . . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . 1 . 1 . 1 2 . . Terminals 5 | . . . 1 . 1 . 1 2 . . Assimilate 1 | . . . . . . . 1 . . . Botnet 4 | . . . 1 . 1 . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 1 1 1 . 2 7 4 3 1 . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Total Allies 3 | . . . . . . . 2 . . 1 Largest Group 2 | . . . . . . . 2 2 . 1 Highest-Rated Group 46 | . . . . . . . 40 40 . 46 Highest-Rated Ally 46 | . . . . . . . 30 30 . 46 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 1 1 . 13 Total Damage 436 | . . . . . . . 39 41 . 356 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Turns Passed 3583 | 2 245 275 323 288 589 652 404 630 57 118 Spaces Moved 3418 | 2 154 195 179 112 224 780 622 957 100 93 Core 82 | . . . . . . 5 68 . . 9 Treads 278 | . . . . 103 175 . . . . . Legs 718 | 2 154 195 179 9 49 130 . . . . Wheels . | . . . . . . . . . . . Hover 545 | . . . . . . . . 366 100 79 Flight 1795 | . . . . . . 645 554 591 . 5 Fastest Speed 29 | 120 120 120 120 160 190 29 30 34 52 34 Average Speed 78 | 120 120 120 134 231 229 51 48 47 52 48 Slowest Speed 250 | 120 120 120 190 240 240 250 150 120 52 52 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 24 | . . . . . . 8 14 . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 1 18 42 16 27 23 17 11 13 4 37 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 44 | . . . . . 1 11 24 6 . 2 Terrain Destroyed 115 | . 2 . 8 57 1 11 24 6 . 6 Melee 20 | . . . . . 1 11 . 6 . 2 Projectile . | . . . . . . . . . . . AOE 95 | . 2 . 8 57 . . 24 . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Was Total 4099 | 1 191 229 233 129 279 957 693 1124 105 158 Wait 442 | . 22 11 26 . 35 122 54 131 1 40 Move 3368 | 1 153 194 178 111 223 764 598 956 100 90 Hop 17 | . . . . . . 7 9 . . 1 Pick Up 14 | . 1 . 2 . 1 5 2 2 . 1 Fast Attach 35 | . 1 3 3 . 3 5 6 12 . 2 Attach 24 | . . 1 . 6 2 3 3 6 1 2 Detach 16 | . . 2 1 . . 1 4 6 . 2 Swap 9 | . 1 5 2 . . . 1 . . . Drop 23 | . . 7 3 . 2 . 5 4 . 2 Fire 30 | . 12 . 1 11 . . 2 . . 4 Melee 85 | . . 6 17 1 13 32 7 7 . 2 Ram 12 | . . . . . . . . . . 12 Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . Rewire 5 | . . . . . . . 2 . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 248 | -10/Materials | Entered Mines 254 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 304 | -10/Mines | Build established: Mutant 500 | -10/Mines | Discovered new exit (range 11) 523 | -10/Mines | Entered Materials 523 | -9/Materials | Evolved 2 slots: Utility x2 758 | -9/Materials | Discovered new exit (range 14) 846 | -9/Materials | Entered Mines 847 | -9/Mines | Assembled infested the area 852 | -9/Mines | Assisted by a Guerilla fighting off Assembled 883 | -9/Mines | Destroyed 13 combat bots 894 | -9/Mines | Core integrity fell below 50% 915 | -9/Mines | Met a Derelict bent on vengeance 928 | -9/Mines | Lost 8 parts (1p3n2u2w) 1112 | -9/Mines | Discovered new exit (range 7) 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 2 slots: Propulsion x2 1685 | -8/Materials | Discovered new exit (range 16) 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Utility x2 1887 | -7/Factory | Identified exit to Factory 1986 | -7/Factory | Lost 7 parts (1p3n2u1w) 2290 | -7/Factory | Build established: Scavenger-Sprinter 2375 | -7/Factory | Entered another Factory area 2375 | -6/Factory | Evolved 2 slots: Propulsion x2 2637 | -6/Factory | Identified exit to Factory 2779 | -6/Factory | Entered another Factory area 2779 | -5/Factory | Accompanied by 2 allies 2779 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3130 | -5/Factory | Identified exit to Factory 3409 | -5/Factory | Entered another Factory area 3409 | -4/Factory | Evolved 2 slots: Utility x2 3466 | -4/Factory | Sucked down chute 3466 | -4/Factory | Entered Waste 3467 | -4/Waste | Met a frightened Derelict 3468 | -4/Waste | Build established: Hacker-Scout 3471 | -4/Waste | Found Gamma Bomb Array 3481 | -4/Waste | EMP discharged 3489 | -4/Waste | Spotted C-40 Crusher 3491 | -4/Waste | Spotted C-40 Crusher 3505 | -4/Waste | Spotted C-40 Crusher 3517 | -4/Waste | Spotted C-40 Crusher 3520 | -4/Waste | Spotted C-40 Crusher 3557 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3557 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3558 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3560 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3566 | -4/Waste | Crushed by Compactor (1 part destroyed) 3567 | -4/Waste | Core integrity fell below 50% 3571 | -4/Waste | System corruption reached 10% 3578 | -4/Waste | Core integrity fell below 20% 3581 | -4/Waste | EMP discharged 3584 | -4/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03558_ Adv. Melee Analysis Suite crushed. 03558_ Hacking Suite crushed. 03558_ Core Analyzer crushed. 03558_ Slammed into C-40 Crusher. 03560_ Antigrav System crushed. 03560_ Adv. Visual Processing Unit crushed. 03560_ Adv. Signal Interpreter crushed. 03560_ Slammed into C-40 Crusher. 03561_ Destabilizing: Core damaged (-57). 03562_ Slammed into C-40 Crusher. 03565_ Acquired Nuclear Pulse Thruster. 03566_ Nuclear Pulse Thruster crushed. 03569_ Slammed into C-40 Crusher. 03570_ Destabilizing: System corrupted (+1). 03571_ ALERT: Foreign system detected. Charging EMP. 03571_ Slammed into C-40 Crusher. 03573_ Destabilizing: Core damaged (-11). 03574_ Slammed into C-40 Crusher. 03581_ System corrupted (+9). Map ----- +----------------------------------------------------+ | ????????????????????? ???????????#??????????? | | ?????????????????????# #?????????? #??????????? | | ???????############??# #????????? #??????????? | | ???????# #??# #???????? #??????????? | | ???????# #??# #??????? #??????????? | | ???????# #### % ######## ######## | | ???????# | | ???????# | | ???????# | | ???????# | | ???????# #### ######## ######## | | ???????# #?# #???????? #??????????? | | ???????# #?# #????????? #??????????? | | ???????############?# #???????????#??????????? | | ???????????????????##; #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????#####CCCC#??????????????????????? | | ?????????????????#]! CCCC#??????????????????????? | | ?????????????????### CC@#??????????????????????? | | ???????????????????# CC #??????????????????????? | | ???????????????????# CCCC#??????????????????????? | | ???????????????????###CCCC#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 64 Melee Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderLegHammer Manual? 0 Play Time 01:03:38 Cumulative 72.6 hours Start 2024.05.31 @ 23:42:15 End 2024.06.01 @ 09:39:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 18 Adventurer 79 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 117e64c5-f44d-4890-8556-18f13380bad2