Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 12:23:54 Player: Gitida Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3111) 3111 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 7026 Bonus ------- High Alert Combat Kills 180 Cogmind --------- Core Integrity 250/850 Matter 220/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System Compact Battery (200) Improved Sensor Array Improved Signal Interpreter Heavy Ion Cannon Gauss Rifle Gauss Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Core Analyzer Particle Charger Phase Shifter > --- WEAPON ----------- Improved Lightning Gun Thermic Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Cooling System Improved Cooling System Compact Battery Improved Signal Interpreter Lightning Gun Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Heavy Flak Cannon Mini Grenade Launcher [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 2 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 79 | 6 5 23 8 8 29 Power 11 | 1 1 2 1 1 5 Engine 8 | 1 1 2 . 1 3 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 21 | 2 1 10 2 . 6 Treads 21 | 2 1 10 2 . 6 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 6 2 4 4 Device 9 | . 1 2 1 2 3 Storage 3 | 1 1 1 . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 4 | . . 2 1 1 . Artifact . | . . . . . . Weapon 28 | 2 1 5 3 3 14 Energy Gun 8 | . . . 1 1 6 Energy Cannon 5 | . . 2 1 1 1 Ballistic Gun 10 | 2 1 2 1 1 3 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . 1 . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 2 . 1 3 Parts Lost 30 | . 1 3 9 . 17 Power 4 | . 1 . . . 3 Propulsion 6 | . . 1 1 . 4 Utility 10 | . . 1 4 . 5 Weapon 10 | . . 1 4 . 5 Highest Loss Streak 13 | . 1 2 5 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 99 93 97 95 Engine 10 | . 13 11 7 7 7 Core 1 | . . . 1 7 4 Treads 23 | . 27 21 26 23 24 Device 13 | . 8 15 16 14 13 Storage 9 | . 14 11 9 7 6 Processor 8 | . . 11 7 7 12 Protection 5 | . . 6 8 5 5 Energy Gun 2 | . . . 1 6 8 Energy Cannon 6 | . . 10 9 6 3 Ballistic Gun 11 | . 28 11 4 6 5 Naked Turns . | . . . . . . Heaviest Build 63 | 14 18 43 47 57 63 Greatest Support 120 | 40 40 44 64 62 120 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 5 9 10 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 11 | 2 6 10 14 13 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 2 10 15 15 15 12 Class Distribution -------------------- 49% | Mutant 25% | Scavenger-Gunner 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1606 | 172 206 561 116 96 455 Remotely . | . . . . . . Salvage Created 3793 | . 206 1397 642 72 1476 Parts 213 | . 20 84 28 5 76 Haulers Intercepted 6 | . . 4 1 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 11 27 10 1 24 Guns 28 | . 11 5 3 1 8 Cannons 31 | . . 22 6 . 3 AOE 12 | . . . . . 12 Classes Destroyed 16 | . 3 6 3 1 3 Worker 5 | . . . 1 1 3 Builder 3 | . . 1 . . 2 Tunneler 2 | . . 1 . . 1 Hauler 6 | . . 4 1 . 1 Recycler 1 | . . . 1 . . Operator 3 | . . . . . 3 Watcher 6 | . 1 1 . . 4 Swarmer 18 | . 9 3 3 . 3 Saboteur 1 | . . . . . 1 Grunt 30 | . 2 13 2 . 13 Brawler 2 | . . 1 . . 1 Duelist 3 | . . 1 1 . 1 Sentry 11 | . . 9 . . 2 Specialist 4 | . . . 4 . . Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 6 5 4 2 10 Combat Bots Only 7 | . 6 5 3 1 7 Max Kills in Single Turn 4 | . 1 1 2 2 4 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6318 | . 549 1167 1313 100 3189 Core 1105 | . 67 210 228 . 600 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 377 | . 101 252 . . 24 Core Remaining (%) 75 | 100 73 47 58 100 . Volleys Fired 225 | . 32 85 40 5 63 Largest 3 | . 2 2 2 3 3 Hottest 176 | . 40 91 131 147 176 Shots Fired 480 | . 64 169 75 14 158 Gun 310 | . 64 91 27 9 119 Cannon 162 | . . 77 48 5 32 Launcher 8 | . . 1 . . 7 Special . | . . . . . . Kinetic 229 | . 64 91 14 4 56 Thermal 171 | . . 77 39 5 50 Explosive 8 | . . 1 . . 7 Electromagnetic 72 | . . . 22 5 45 Robot Hit Streak 12 | . 7 12 11 3 12 Robot Miss Streak 6 | . 4 4 3 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 296 | . 38 107 51 6 94 Core Hits 186 | . 15 47 21 4 99 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . . . 7 Burn 6 | . . . . . 6 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7556 | . 497 1863 1047 130 4019 Guns 3216 | . 486 674 293 77 1686 Cannons 2696 | . . 1165 748 53 730 Explosions 1603 | . . . . . 1603 Melee . | . . . . . . Ramming 41 | . 11 24 6 . . Kinetic 2298 | . 486 674 107 44 987 Thermal 2802 | . . 1165 554 33 1050 Explosive 1095 | . . . . . 1095 Electromagnetic 1320 | . . . 380 53 887 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 1 . . 5 Average Corruption 1 | . . 1 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 7 . . 5 Message Errors 6 | . . 3 . . 3 Energy Discharges 1 | . . 1 . . . Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . 2 . . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 95 | . . 19 . . 76 Projectiles 19 | . . 19 . . . Explosions 76 | . . . . . 76 Melee . | . . . . . . Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 9 | . . . . . 9 Secondary 3 | . . . . . 3 Self-Inflicted Damage 85 | . . . . . 85 Shots 2 | . . . . . 2 Rammed 7 | . 2 4 1 . . Targets Rammed 8 | . 2 5 1 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 301 | . . 198 207 27 301 Average Temperature 59 | . . 40 77 12 70 Received Heat Transfer 1668 | . 54 462 360 . 792 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . . 3 . 5 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 12 | . . 2 2 . 8 Heat Transferred 5622 | . . 2220 1073 74 2255 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 523 | . 213 496 523 235 522 Initial 221 | . . 9 180 221 23 Average 204 | . 106 272 356 112 141 Maximum Alert Level 2 | . 1 2 2 1 2 Low Security (%) 46 | 100 80 16 20 70 76 Level 1 39 | . 19 66 38 29 5 Level 2 13 | . . 16 40 . 17 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 3 4 3 1 5 Investigation 4 | . 1 1 . 1 1 Extermination 1 | . . . . . 1 Reinforcement 9 | . 2 3 3 . 1 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 11 | . 1 5 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 143 | . 17 54 23 3 46 Peak Tracking Total 15 | . 6 6 8 1 15 Tactical Retreats 7 | . . 4 3 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 8 | . . 1 2 . 5 Max in Single Turn 3 | . . 1 1 . 3 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 24 | . 5 6 1 6 6 Terminals 16 | . 4 5 1 3 3 Fabricators 2 | . . . . 2 . Repair Stations 4 | . 1 1 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 67 | . 17 23 2 14 11 Successful 36 | . 9 12 1 6 8 Failed 31 | . 8 11 1 8 3 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 8 | . 2 4 . 2 . Terminals 45 | . 12 17 2 8 6 Fabricators 5 | . . . . 5 . Repair Stations 15 | . 5 6 . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Terminal Hacks 20 | . 5 6 1 4 4 Record 4 | . 1 2 . 1 . Prototype ID Bank 3 | . 1 . 1 . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . 1 . 1 . Unreport Threat 4 | . . 1 . 1 2 Locate Traps 2 | . 1 . . 1 . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 13 | . 4 6 . . 3 Scan Component 8 | . 3 3 . . 2 Repair 5 | . 1 3 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 17 | . 5 5 . 4 3 Full Trace Events 6 | . 1 3 . 1 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 42 | . . . . 42 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 5 | . 1 3 . . 1 Time 148 | . 26 78 . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 5772 | 66 897 2616 378 617 1198 Spaces Moved 2800 | 40 463 1204 155 355 583 Core 10 | 10 . . . . . Treads 2790 | 30 463 1204 155 355 583 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 145 150 155 152 Average Speed 154 | 132 160 151 151 155 156 Slowest Speed 240 | 160 160 240 155 155 235 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 67 92 27 8 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . 10 . . 34 Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . . 10 . . 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3819 | 53 554 1835 223 411 743 Wait 599 | . 39 474 10 35 41 Move 2795 | 39 462 1203 154 354 583 Hop . | . . . . . . Pick Up 67 | 8 11 22 8 7 11 Fast Attach 19 | . 3 7 . 1 8 Attach 29 | 6 1 3 7 6 6 Detach . | . . . . . . Swap 31 | . 1 13 1 1 15 Drop 46 | . 3 23 2 2 16 Fire 225 | . 32 85 40 5 63 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 2 5 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 427 | -10/Materials | Repaired Lgt. Treads 685 | -10/Materials | Discovered new exit (range 15) 819 | -10/Materials | Discovered new exit (range 8) 964 | -10/Materials | Entered another Materials area 964 | -9/Materials | Evolved 2 slots: Utility x2 1244 | -9/Materials | Discovered new exit (range 18) 1443 | -9/Materials | Build established: Scavenger-Mutant 1489 | -9/Materials | Repaired Lgt. Treads 1515 | -9/Materials | Repaired Lgt. Treads 1542 | -9/Materials | Repaired Lgt. Treads 1686 | -9/Materials | Discovered new exit (range 16) 1902 | -9/Materials | Discovered new exit (range 16) 2500 | -9/Materials | Build established: Mutant 2607 | -9/Materials | Discovered new exit (range 3) 3010 | -9/Materials | Discovered new exit (range 17) 3176 | -9/Materials | Core integrity fell below 50% 3580 | -9/Materials | Entered another Materials area 3580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3895 | -8/Materials | Lost 3 parts (1n1u1w) 3942 | -8/Materials | Discovered new exit (range 11) 3948 | -8/Materials | Lost 5 parts (3u2w) 3958 | -8/Materials | Entered Factory 3958 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4034 | -7/Factory | Fabricated Hvy. Ion Cannon (x2) 4214 | -7/Factory | Discovered new exit (range 8) 4251 | -7/Factory | Build established: Scavenger-Gunner 4575 | -7/Factory | Entered another Factory area 4575 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5312 | -6/Factory | Identified exit to Lower Caves 5464 | -6/Factory | Repaired Imp. Cooling System 5533 | -6/Factory | Garrison activated, responded to threat 5590 | -6/Factory | Destroyed 7 combat bots 5625 | -6/Factory | First assault squad dispatched 5754 | -6/Factory | Cargo convoy interrupted 5771 | -6/Factory | Core integrity fell below 50% 5773 | -6/Factory | Self-destructed Last Messages --------------- 05761_ Penetrated by Slug. 05761_ G-50 Soldier destroyed. 05762_ Critical hit (Burn: +37). 05763_ G-67 Veteran knocked back. 05763_ R-10 Processor collects Thermic Laser. 05764_ K-01 Serf destroyed. 05764_ Penetrated by Slug. 05764_ Hvy. Flak Cannon destroyed. 05765_ Slug penetrates Wall. 05768_ Gauss Rifle destroyed. 05768_ Slug penetrates Wall. 05768_ Penetrated by Slug. 05768_ Imp. Cooling System destroyed. 05768_ Mic. Nuclear Core destroyed. 05768_ Penetrated by Slug. 05769_ Lightning Gun destroyed. 05771_ System corrupted: Hvy. Ion Cannon failed to cycle. 05771_ Penetrated by Slug. 05771_ Hvy. Ion Cannon destroyed. 05771_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "#??# "" "" ## G # #??""" ""????????? | | !"#??# "" ## " " # #??""" """???????? | | "#??? ##[= # #?"""" """"??????? | | ###########+######+### % #?"""" """" ?#???? | | %% # """" """" #???? | | % % % % # """" """" #???? | | !% % %% + #???? | | %% # """ #???? | | $ + Y" #???? | | ########################### # ] """ #???? | | ###????????????????###????# # % ] #???? | | ??????????????############# #?############???? | | ??????????????? # #????????????????? | | ????????????????? 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Ion Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetRefineryMapper Manual? 0 Play Time 00:43:27 Cumulative 139.4 hours Start 2022.04.13 @ 11:41:01 End 2022.04.13 @ 12:23:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8ec191a-6251-4f41-8698-2ccf9fd1e6e7