Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 23:05:15 Player: Visionary Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2468) 2468 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 6527 Bonus ------- High Alert Combat Kills 9 Cogmind --------- Core Integrity 581/850 Matter 112/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Hardened Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Shock Rifle Heavy Laser Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Compact Battery Medium Matter Pod ECM Suite Hardened Medium Armor Plating Insulated Plating Improved Shield Generator Makeshift Hacking Suite Recalibrator Pulse Rifle Assault Rifle KE Penetrator Improved Datajack [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Machine Analyzer Device Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 1 1 . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 57 | 7 5 12 10 11 1 6 5 Power 4 | 1 1 1 . 1 . . . Engine 4 | 1 1 1 . 1 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 3 2 8 1 1 . . 1 Treads . | . . . . . . . . Leg 5 | 2 2 1 . . . . . Wheel 10 | 1 . 7 1 1 . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 20 | 1 1 1 6 7 . 2 2 Device 5 | . 1 . 1 2 . . 1 Storage 6 | 1 . . 2 2 . 1 . Processor 2 | . . 1 . 1 . . . Hackware 1 | . . . . . . . 1 Protection 6 | . . . 3 2 . 1 . Artifact . | . . . . . . . . Weapon 17 | 2 1 2 3 2 1 4 2 Energy Gun 5 | 1 . . . 1 . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 1 2 1 1 1 1 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 32 | . . 8 1 2 1 14 6 Power 1 | . . . . 1 . . . Propulsion 10 | . . 5 . 1 . 3 1 Utility 10 | . . 1 . . 1 5 3 Weapon 11 | . . 2 1 . . 6 2 Highest Loss Streak 14 | . . 4 1 2 1 14 4 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 7 5 11 13 14 11 1 Power . | . 1 . . . . . . Propulsion 2 | 1 3 1 1 2 2 1 . Utility 4 | . . 3 5 7 8 6 1 Weapon 1 | . 1 . 1 2 3 2 . Tool/Special . | . . . . . . . . Unused Backups 11 | . 1 3 2 1 . 3 1 Power 2 | . . 1 1 . . . . Propulsion 3 | . . 1 . . . 2 . Utility 2 | . . . 1 . . . 1 Weapon 3 | . 1 1 . 1 . . . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 85 | . 98 92 99 90 83 52 24 Engine 9 | . 14 11 9 11 7 3 . Leg 6 | . 28 9 . . . . . Wheel 21 | . . 31 36 24 23 12 . Device 4 | . 12 2 . 1 4 4 7 Storage 8 | . 14 11 9 7 7 6 . Processor 6 | . . 6 9 12 9 5 . Protection 4 | . . . 9 7 7 3 3 Energy Gun 4 | . 13 5 . 2 7 6 . Ballistic Gun 13 | . 13 8 20 15 14 8 2 Ballistic Cannon 2 | . . 5 6 3 . . 1 Peak Build Rating 41 | 6 7 17 24 38 38 41 15 Average Rating 20 | 4 6 12 22 32 35 25 10 On Entrance 15 | . 6 7 17 24 33 38 1 Avg Prop Armor Cover (%) 9 | 10 . 8 . . . . . Naked Turns 29 | . . . . . . 26 3 Heaviest Build 106 | 12 16 20 106 63 53 55 15 Greatest Support 64 | 20 20 58 64 60 60 60 4 Greatest Overweight (x) 9 | . . . 1 1 . 9 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 25 15 15 15 5 Average Capacity 12 | 7 8 8 17 15 15 12 5 Most Carried 15 | 5 8 8 15 15 15 15 4 Average Carried 9 | 3 7 5 11 13 14 11 1 Final Capacity 15 | 8 8 8 15 15 15 5 5 Final Carried 15 | 4 8 6 15 14 15 4 1 Class Distribution -------------------- 39% | Mutant 24% | Tank 15% | Gunner 10% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2353 | 176 307 462 755 386 61 194 12 Remotely . | . . . . . . . . Salvage Created 3005 | . 536 904 922 111 145 310 77 Parts 176 | . 31 57 61 9 5 8 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 4 5 . Prevented 3 | . . . . . . 3 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 61 | . 12 19 16 1 4 5 4 Guns 37 | . 8 16 8 1 . 4 . Cannons 13 | . . 2 7 . . . 4 AOE 10 | . 4 1 1 . 4 . . Classes Destroyed 11 | . 5 3 3 . . . . Worker 7 | . 1 2 2 2 . . . Builder 7 | . . 2 2 3 . . . Recycler 7 | . 3 2 2 . . . . Mechanic 1 | . . 1 . . . . . Watcher 7 | . 1 3 3 . . . . Swarmer 16 | . 5 5 3 . . . 3 Grunt 29 | . 7 9 6 . 4 2 1 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . 1 . . 2 . Sentry 11 | . . 5 4 1 . 1 . Hunter 1 | . . . 1 . . . . Best Kill Streak 8 | . 8 6 8 3 4 4 4 Combat Bots Only 6 | . 5 3 6 1 4 4 4 Max Kills in Single Turn 4 | . 4 2 3 2 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 1 . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 480 | . 44 129 45 78 6 106 72 Missed 155 | . 16 46 15 29 2 24 23 Hits 325 | . 28 83 30 49 4 82 49 Melee 19 | . . . 2 . . 17 . Projectile 306 | . 28 83 28 49 4 65 49 Critical Strikes 11 | . . 2 . . . 8 1 Damage Taken 4662 | . 262 1038 387 470 61 1662 782 Core 1160 | . 71 224 90 21 . 485 269 Absorbed by Shields 35 | . . . . . . . 35 Regen/Repaired (Parts) 167 | . 68 99 . . . . . Core Remaining (%) 65 | 100 71 44 83 . . 27 . Volleys Fired 236 | . 31 81 51 13 2 28 30 Largest 3 | . 2 2 3 3 3 3 1 Hottest 147 | . 70 80 79 93 100 147 37 Shots Fired 499 | . 60 153 152 39 6 59 30 Gun 403 | . 56 114 124 31 4 59 15 Cannon 76 | . . 31 26 4 . . 15 Launcher 20 | . 4 8 2 4 2 . . Special . | . . . . . . . . Kinetic 372 | . 31 99 150 31 2 29 30 Thermal 93 | . 25 46 . . . 22 . Explosive 20 | . 4 8 2 4 2 . . Electromagnetic 14 | . . . . 4 2 8 . Robot Hit Streak 9 | . 8 9 6 5 3 8 5 Robot Miss Streak 8 | . 5 5 6 4 1 2 8 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 1 . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 293 | . 29 98 73 23 3 42 25 Core Hits 166 | . 25 47 41 11 9 14 19 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 14 | . 3 4 4 . . 3 . Burn 7 | . 3 3 . . . 1 . Destroy 2 | . . . 1 . . 1 . Blast 4 | . . 1 3 . . . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5968 | . 838 1787 1338 464 385 763 393 Guns 3589 | . 416 1070 851 287 30 763 172 Cannons 981 | . . 375 320 65 . . 221 Explosions 1398 | . 422 342 167 112 355 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3492 | . 177 983 1171 320 10 438 393 Thermal 1143 | . 239 462 . . 192 250 . Explosive 1206 | . 422 342 167 112 163 . . Electromagnetic 127 | . . . . 32 20 75 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 2 . . 9 . Average Corruption 2 | . . . 2 . . 7 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . 4 . . 2 . Message Errors 1 | . . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 1 | . . . 1 . . . . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 52 | . 36 16 . . . . . Projectiles 11 | . . 11 . . . . . Explosions 41 | . 36 5 . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . 1 1 . . . 14 Impact . | . . . . . . . . Kinetic 16 | . . 1 1 . . . 14 Secondary . | . . . . . . . . Self-Inflicted Damage 52 | . . 18 . 34 . . . Shots 2 | . . 1 . 1 . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 481 | . 87 89 324 191 102 481 2 Average Temperature 94 | . 28 25 67 63 53 310 2 Received Heat Transfer 1537 | . 84 417 117 114 36 621 148 Effects 13 | . . . 1 . . 12 . Shutdowns 1 | . . . . . . 1 . Matter Decay 2 | . . . . . . 2 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 2 | . . . 1 . . 1 . Damage (major) 6 | . . . . . . 6 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 3 | . 1 2 . . . . . Heat Transferred 3258 | . 925 1591 . . 150 592 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . 1 1 2 . . . . Low Security (%) 73 | 100 97 45 48 100 . . 100 Level 1 26 | . 2 54 51 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 396 | . 205 378 396 176 . . 70 Initial 161 | . . 66 144 161 . . 31 Average 144 | . 59 223 224 110 . . 23 Influence Increases 2169 | . 390 658 556 155 90 185 135 Destroy 0b10 Robot/C 1220 | . 240 380 320 20 80 100 80 Destroy 0b10 Robot/NC 145 | . 25 50 45 25 . . . Destroy Leader 304 | . 52 106 106 10 10 10 10 Successful Hack 14 | . 6 6 2 . . . . Disable Machine 105 | . . 45 45 15 . . . Destroy Structure 111 | . 22 41 23 25 . . . Lose Combat Pursuer 270 | . 45 30 15 60 . 75 45 Influence Decreases 2164 | . 231 475 542 461 140 135 180 Entered New Map 524 | . . 93 198 195 19 . 19 Time Decay 1375 | . 231 302 334 246 111 50 101 Lost Part 265 | . . 80 10 20 10 85 60 Squads Dispatched 11 | . 3 2 5 . . 1 . Investigation 5 | . 2 1 2 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 1 . . . . . Assault 1 | . . . . . . 1 . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . 3 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 17 27 22 8 4 16 10 Peak Tracking Total 9 | . 4 5 5 4 4 9 4 Tactical Retreats 9 | . 2 1 1 2 . 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . 2 . 2 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 7 | . . 3 3 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 16 | . 4 5 3 2 2 . . Terminals 10 | . 3 3 2 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 18 20 7 2 4 . . Successful 34 | . 11 15 4 . 4 . . Failed 16 | . 7 4 3 2 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts 1 | . . 1 . . . . . Manual . | . . . . . . . . Terminals 26 | . 12 8 4 2 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . 6 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 13 | . . 10 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 5 5 2 . 4 . . Record 8 | . 4 . 1 . 3 . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . . 1 . . Level Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 6 2 . . . . . Scan Component 4 | . 3 1 . . . . . Repair 4 | . 3 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 10 | . . 8 2 . . . . Insert Component 4 | . . 3 1 . . . . Analyze 5 | . . 4 1 . . . . Retrieve Study 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 1 2 2 . . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 3 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . Parts Repaired 4 | . 3 1 . . . . . Time 129 | . 78 51 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 3 1 . . . . Part Schematics Acquired 4 | . . 3 1 . . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 3021 | . 538 531 743 526 535 144 4 Terrain 667 | . 538 129 . . . . . Machine Analysis 2350 | . . 402 743 526 535 144 . ECM 70 | . . . . 66 . . 4 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 3614 | 51 583 672 743 526 535 201 303 Spaces Moved 2483 | 34 339 347 536 428 520 129 150 Core 164 | 10 . . . . . 63 91 Treads . | . . . . . . . . Legs 418 | 24 339 55 . . . . . Wheels 1842 | . . 292 536 428 520 66 . Hover . | . . . . . . . . Flight 59 | . . . . . . . 59 Fastest Speed 35 | 50 120 90 95 100 100 50 35 Average Speed 103 | 99 120 97 101 105 100 85 114 Slowest Speed 500 | 120 120 120 110 115 100 500 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 66 46 39 12 77 23 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 162 | . 23 69 21 33 16 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 162 | . 23 69 21 33 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3094 | 51 455 527 636 473 529 169 254 Wait 185 | . 60 57 5 . . . 63 Move 2476 | 33 338 346 535 427 519 128 150 Hop . | . . . . . . . . Pick Up 77 | 10 13 15 21 9 3 2 4 Fast Attach . | . . . . . . . . Attach 47 | 7 4 11 3 6 1 8 7 Detach 3 | 1 . 1 . 1 . . . Swap 38 | . 4 9 12 9 3 1 . Drop 31 | . 5 6 9 8 1 2 . Fire 236 | . 31 81 51 13 2 28 30 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Repaired Aluminum Leg 231 | -10/Materials | Repaired Terrain Scanner 267 | -10/Materials | Repaired Assault Rifle 308 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 618 | -10/Materials | Discovered new exit (range 13) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Lost 4 parts (2n1u1w) 976 | -9/Materials | Central database locked down 1057 | -9/Materials | Discovered new exit (range 12) 1102 | -9/Materials | Core integrity fell below 50% 1270 | -9/Materials | Repaired Imp. Assault Rifle 1281 | -9/Materials | Discovered new exit (range 8) 1286 | -9/Materials | Identified exit to Materials 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1530 | -8/Materials | Garrison activated, responded to threat 1854 | -8/Materials | Build established: Tank 1891 | -8/Materials | Garrison activated, responded to threat 2004 | -8/Materials | Discovered new exit (range 15) 2050 | -8/Materials | Entered Factory 2050 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2527 | -7/Factory | Discovered new exit (range 9) 2576 | -7/Factory | Entered Lower Caves 2643 | -7/Lower Caves | Build established: Gunner 2691 | -7/Lower Caves | Entered an active Warlord outpost 2702 | -7/Lower Caves | Learned Armory security intel 2702 | -7/Lower Caves | Learned Research garrison access intel 2702 | -7/Lower Caves | Learned Extension garrison access intel 3060 | -7/Lower Caves | Build established: Tank 3106 | -7/Lower Caves | Discovered new exit (range 5) 3111 | -7/Lower Caves | Entered another Lower Caves area 3168 | -7/Lower Caves | Learned Factory stockpile data 3170 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3272 | -7/Lower Caves | Core integrity fell below 50% 3300 | -7/Lower Caves | Lost 14 parts (3n5u6w) 3308 | -7/Lower Caves | Discovered new exit (range 8) 3312 | -7/Lower Caves | Entered Factory 3312 | -6/Factory | Evolved 2 slots: Utility x2 3461 | -6/Factory | Build established: Mutant 3545 | -6/Factory | Lost 4 parts (3u1w) 3615 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf knocked back. S-27 Virus knocked back. S-27 Virus destroyed. S-27 Virus knocked back. S-27 Virus destroyed. G-50 Soldier knocked back. S-27 Virus destroyed. G-50 Soldier knocked back. Imp. Shield Generator destroyed. G-50 Soldier destroyed. Flak Cannon destroyed. Acquired VTOL Module. Acquired 12 matter. Critical hit (Burn: +50). Insulated Plating destroyed. Acquired Autogun. ECM Suite destroyed. ALERT: Security rotation in progress. VTOL Module destroyed. Autogun destroyed. Map ----- +----------------------------------------------------+ | ????# "R" ???#??????????????????????????? | | ????# " " """" #??????????????????????????? | | ????# """" #??????????????????????????? | | #???# """" #??????????????????????????? | | #???# """" #??????????????????????????? | | #???# """" #??????????????????????????? | | #???# """" #???????????????? #????????? | | #???# #??????????????? #????????? | | #???# ! #?????????????? #????????? | | #???# #????????????? #????????? | | #???# #???????????? #????????? | | =###########+################## #????????? | | [% #????????? | | * #????????? | | +????????? | | #????????? | | #????????? | | #############+### #+###########????????? | | ???# # # #?????????? | | ???# """""" # #"""" #?????????? | | ???# """""" # #"""" #?????????? | | ???# """""" # #"""" #?????????? | | ???# """""" # #"""" #?????????? | | ???# # #""""g #?????????? | | ???# #########""""g #?????????? | | ???# #???????#@ g #?????????? | | ???# """ #???????#"""" #?????????? | | ???# "Y #???????#"""" #?????????? | | ???# """ #???????#"""" ! #?????????? | | ???# #???????#"""" #?????????? | | ???##############???????#"""" #?????????? | | ????????????????????????#"""" #?????????? | | ????????????????????????# #?????????? | | ????????????????????????############?????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 5 Offensive Hacking 11 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 71% | -10/Materials Terrain Scanner | 40% | -10/Materials Assault Rifle | 70% | -10/Materials Imp. Assault Rifle | 29% | -9/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hydra Challenges ------------ None Game ------ Seed ShadeCloakingSaw Manual? 0 Play Time 01:17:39 Cumulative 8.2 hours Start 2025.10.26 @ 14:12:42 End 2025.10.26 @ 23:05:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: efde804a-fd15-4d76-881b-48821bdfd619