Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 13:37:02 Player: jemps Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (47) 235 Value Destroyed (1445) 1445 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-15) -15 TOTAL SCORE: 5105 Bonus ------- High Alert Combat Kills 4 Friendly Fire -19 Cogmind --------- Core Integrity 0/850 Matter 159/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Makeshift System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Medium Treads Gravmag System Gravmag System Gravmag System Improved Gravmag System Improved Gravmag System Gravmag Array Nuclear Pulse Thruster Sensor Array Improved Signal Interpreter Core Analyzer Weapon Cycler Transmission Jammer ECM Suite Component Analysis Suite Bomb Factory No. 2 Phasing AFG GAL Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Nuclear Pulse Thruster > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Heavy Armor Plating Makeshift System Shield > --- WEAPON ----------- Shock Rifle Shock Rifle Beamcaster Heavy Flak Cannon Bore Cannon > --- INVENTORY -------- Improved Medium Treads Gravmag System Gravmag System Gravmag System Gravmag Array Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Sensor Array Improved Signal Interpreter Core Analyzer Weapon Cycler Transmission Jammer ECM Suite Component Analysis Suite Bomb Factory No. 2 Phasing AFG Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap GAL Module [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Component Analysis Suite Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Heavy Armor Plating Weapon Bore Cannon Energy Gun Heavy Beamcaster Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . . . . . 4 Weapon 3 | . . . 2 . . . 1 Parts Attached 72 | 8 6 1 16 4 4 11 22 Power 6 | 1 3 . . . . 1 1 Engine 6 | 1 3 . . . . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 4 . . 10 . . 2 10 Treads 1 | . . . . . . 1 . Leg 3 | 2 . . . . . 1 . Wheel 8 | 2 . . 6 . . . . Hover 8 | . . . 1 . . . 7 Flight 6 | . . . 3 . . . 3 Utility 13 | 1 1 . 1 . 1 2 7 Device 3 | . . . . . 1 1 1 Storage 3 | 1 1 . . . . . 1 Processor 3 | . . . 1 . . 1 1 Hackware 1 | . . . . . . . 1 Protection 3 | . . . . . . . 3 Artifact . | . . . . . . . . Weapon 27 | 2 2 1 5 4 3 6 4 Energy Gun 10 | 2 . . 3 1 1 . 3 Energy Cannon 3 | . . . 2 . . 1 . Ballistic Gun 2 | . 1 . . . 1 . . Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 7 | . 1 1 . 3 . 2 . Special Weapon 2 | . . . . . . 2 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . . . . . . 6 16 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . . . . 2 3 Utility 4 | . . . . . . . 4 Weapon 11 | . . . . . . 3 8 Highest Loss Streak 12 | . . . . . . 5 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 100 98 99 100 95 74 Engine 9 | . 14 14 11 11 11 9 5 Treads 2 | . . . . . . 5 4 Leg 1 | . . . . . . 3 2 Wheel 13 | . 28 28 21 22 22 11 . Hover 2 | . . . . . . . 8 Device 4 | . . . . . 6 7 1 Storage 12 | . 24 28 19 11 11 11 10 Processor 4 | . . . 2 11 4 3 5 Protection 2 | . . . . . . . 9 Energy Gun 8 | . 15 2 12 5 10 5 7 Energy Cannon 7 | . . . 9 22 10 9 1 Ballistic Gun 3 | . 2 14 11 11 1 5 . Ballistic Cannon 7 | . . . . . 10 7 8 Launcher 7 | . 9 11 9 4 11 10 1 Special Weapon 1 | . . . . . . 5 1 Naked Turns . | . . . . . . . . Heaviest Build 147 | 9 91 92 98 98 108 108 147 Greatest Support 30 | 20 20 20 20 20 20 30 29 Greatest Overweight (x) 37 | . 4 4 4 4 5 10 37 Average Overweight (x) 5 | . 2 4 4 4 4 6 8 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 Average Capacity 24 | 5 20 25 25 25 25 25 25 Most Carried 25 | 5 7 9 12 14 18 22 25 Average Carried 15 | 2 4 8 9 13 13 18 17 Final Capacity 25 | 5 25 25 25 25 25 25 25 Final Carried 20 | 3 7 9 12 14 15 16 20 Class Distribution -------------------- 18% | Derelict-Tank 16% | Scavenger-Skirmisher 14% | Gunner 10% | Derelict-Mutant 10% | Bomber 9% | Mutant 6% | Derelict-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Gunner | -7/Zion Bomber | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1479 | 365 60 20 124 215 47 230 418 Remotely . | . . . . . . . . Salvage Created 1428 | 72 73 20 136 282 . 451 394 Parts 89 | 6 6 6 17 27 . 12 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 40 | 1 1 3 6 12 . 10 7 Guns 13 | 1 1 . 5 3 . 3 . Cannons 13 | . . . . 4 . 2 7 AOE 14 | . . 3 1 5 . 5 . Classes Destroyed 9 | 2 1 1 1 1 . 1 2 Worker 2 | 1 . . 1 . . . . Tunneler 1 | . 1 . . . . . . Recycler 1 | . . . . . . . 1 Watcher 3 | . . . 1 . . . 2 Swarmer 17 | . . 3 6 7 . . 1 Grunt 17 | 1 1 . . 4 . 8 3 Brawler 2 | . . . . 1 . 1 . Sentry 2 | . . . . . . 1 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 7 | 1 2 3 5 7 . 4 3 Combat Bots Only 7 | 1 1 3 3 7 . 4 3 Max Kills in Single Turn 3 | 1 2 3 2 3 . 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 3 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 381 | 2 . 1 10 21 . 73 274 Missed 101 | 1 . 1 3 4 . 27 65 Damage Taken 3435 | 9 . . 52 122 . 642 2610 Core 977 | 9 . . . 22 . 89 857 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 992 | 3 . . 14 39 . 177 759 Core Remaining (%) 88 | 96 . 96 . . . 72 . Volleys Fired 79 | 7 1 1 9 11 . 20 30 Largest 5 | 2 2 2 4 4 . 4 5 Hottest 285 | 80 60 50 188 188 . 234 285 Shots Fired 209 | 14 2 2 30 40 . 44 77 Gun 101 | 14 2 1 20 15 . 18 31 Cannon 89 | . . . 8 22 . 16 43 Launcher 16 | . . 1 2 3 . 9 1 Special 3 | . . . . . . 1 2 Kinetic 69 | . 1 1 9 11 . 13 34 Thermal 68 | . . . 8 22 . 22 16 Explosive 16 | . . 1 2 3 . 9 1 Electromagnetic 56 | 14 1 . 11 4 . . 26 Robot Hit Streak 21 | 10 3 4 6 8 . 12 21 Robot Miss Streak 9 | 1 . . 3 3 . 1 9 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 131 | 12 1 1 10 19 . 30 58 Core Hits 90 | 3 2 3 9 15 . 27 31 Critical Kills 5 | . 1 . . . . . 4 Critical Parts Destroyed 10 | . . . . . . 1 9 Critical Strikes 16 | . 2 . . . . 1 13 Destroy 15 | . 1 . . . . 1 13 Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3451 | 157 26 143 261 514 . 1133 1217 Guns 977 | 157 26 . 142 113 . 329 210 Cannons 1326 | . . . 83 209 . 186 848 Explosions 1093 | . . 143 36 192 . 618 104 Melee . | . . . . . . . . Ramming 7 | . . . . . . . 7 Kinetic 1009 | . 11 . 36 73 . 165 724 Thermal 856 | . . . 83 209 . 350 214 Explosive 1093 | . . 143 36 192 . 618 104 Electromagnetic 486 | 157 15 . 106 40 . . 168 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . 2 2 . . . . 12 Average Corruption 2 | . 1 2 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 2 3 . . . . 14 Message Errors 3 | . 1 . . . . . 2 Matter Fused 8 | . . 2 . . . . 6 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . 1 . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . 1 . . . . . Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . 1 3 . 7 5 Projectiles 9 | . . . 1 3 . . 5 Explosions 7 | . . . . . . 7 . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 54 | . . . . . . 27 27 Shots 3 | . . . . . . 2 1 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 540 | 54 . . 205 403 . 398 540 Average Temperature 154 | 24 . . 98 158 . 166 175 Received Heat Transfer 660 | 6 . . . 39 . 381 234 Effects 22 | . . . . 1 . 6 15 Shutdowns 2 | . . . . . . 1 1 Energy Bleed 6 | . . . . 1 . . 5 Interference 10 | . . . . . . 4 6 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . 1 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 1 . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 . . 1 Heat Transferred 1543 | . . . 148 407 . 592 396 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 436 | 25 54 104 214 436 . . 101 Initial 70 | . 13 17 34 70 . . . Average 67 | 5 20 85 138 236 . . 33 Maximum Alert Level 2 | . . . 1 2 . . . Low Security (%) 94 | 100 100 100 92 54 . . 100 Level 1 3 | . . . 7 23 . . . Level 2 2 | . . . . 21 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . . . 3 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | 1 2 3 9 12 . 10 28 Peak Tracking Total 8 | 1 1 3 3 4 . 4 8 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Fabricated Traps 4 | . . . . . . . 4 Most Traps Carried 4 | . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 . 4 . . 1 Max in Single Turn 2 | . . 1 . 2 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 7 | . 4 . . . . . 3 Terminals 5 | . 2 . . . . . 3 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 8 . . . . . 6 Successful 12 | . 8 . . . . . 4 Failed 2 | . . . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 10 | . 4 . . . . . 6 Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 . . . . . 4 Record 1 | . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . . . . . 2 Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 55 | . 55 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6455 | 90 309 175 255 321 1662 2016 1627 Spaces Moved 2762 | 73 245 121 137 197 1016 719 254 Core 40 | 24 . . . . . . 16 Treads 99 | . . . . . . 99 . Legs 160 | . . . . . . 121 39 Wheels 2264 | 49 245 121 137 197 1016 499 . Hover 187 | . . . . . . . 187 Flight 12 | . . . . . . . 12 Fastest Speed 50 | 50 80 140 140 140 140 155 264 Average Speed 214 | 70 119 140 140 140 154 268 568 Slowest Speed 1900 | 80 140 140 140 140 155 470 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 7 44 30 19 40 81 65 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 4 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 155 | . . 8 12 40 . 84 11 Melee . | . . . . . . . . Projectile 14 | . . . . 1 . 4 9 AOE 141 | . . 8 12 39 . 80 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3122 | 96 257 124 175 215 1113 767 375 Wait 115 | . . . . . 71 11 33 Move 2755 | 72 244 120 136 196 1015 718 254 Hop . | . . . . . . . . Pick Up 68 | 9 6 2 9 3 12 7 20 Fast Attach . | . . . . . . . . Attach 31 | 6 1 . 3 1 . 6 14 Detach 5 | . . . 1 . . . 4 Swap 41 | 2 5 1 13 3 4 5 8 Drop 26 | . . . 4 1 11 . 10 Fire 79 | 7 1 1 9 11 . 20 30 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Entered Mines 432 | -10/Mines | Met a Derelict bent on vengeance 561 | -10/Mines | Discovered new exit (range 9) 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Weapon x2 819 | -9/Materials | Discovered new exit (range 7) 830 | -9/Materials | Entered Mines 833 | -9/Mines | Learned Materials interactive machine intel 837 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1043 | -9/Mines | Build established: Scavenger-Skirmisher 1106 | -9/Mines | Destroyed 7 combat bots 1143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1151 | -9/Mines | Entered Zion 1347 | -7/Zion | Given A8's code to call for help 1446 | -7/Zion | Learned location of Quarantine (-3) 1527 | -7/Zion | Learned Factory repair station intel 1729 | -7/Zion | Found Prototype Device 1771 | -7/Zion | Found Prototype Device 1932 | -7/Zion | Identified Phasing AFG 1942 | -7/Zion | Identified Bomb Factory No. 2 2141 | -7/Zion | Build established: Gunner 2444 | -7/Zion | Found GAL Module 2792 | -7/Zion | Discovered new exit (range 14) 2813 | -7/Zion | Entered Proximity Caves 2908 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2914 | -6/Proximity Caves | Learned 4 Factory zone layouts 2916 | -6/Proximity Caves | Build established: Derelict-Gunner 3458 | -6/Proximity Caves | Build established: Bomber 3855 | -6/Proximity Caves | Discovered new exit (range 7) 3886 | -6/Proximity Caves | Lost 5 parts (2n3w) 4172 | -6/Proximity Caves | Build established: Tank 4551 | -6/Proximity Caves | Build established: Derelict-Tank 4829 | -6/Proximity Caves | Entered Factory 4829 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4831 | -6/Factory | Loaded intel: 6 repair station locations 5149 | -6/Factory | Lost 3 parts (1u2w) 5416 | -6/Factory | Build established: Derelict-Mutant 6406 | -6/Factory | Cargo convoy interrupted 6433 | -6/Factory | System corruption reached 10% 6436 | -6/Factory | Core integrity fell below 50% 6448 | -6/Factory | Core integrity fell below 20% 6456 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Nuclear Pulse Thruster destroyed. P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. Hvy. Flak Cannon destroyed. [Achievement: System Compromised] Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Subcomponent Replicator disabled. Penetrated by Slug. Slug penetrates Wall. Door malfunctions. Penetrated by Slug. Slug penetrates Wall. Slug penetrates DSF Access. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????? #??# | | ?????????????????????????????????????"" #??# "" | | ?????????????????????????????????????"" #??# "" | | ?????????????????????????????????????"" #??# | | ????????????????????????????????????? #??# | | ?????????????????????????????????????"" #??# | | ?????????????????????????????????????"" #??# | | ????????????????????? ???????????"" #??# | | ????????????????????# #?????????? #??# | | ????????????????????# #?????????? #??# | | ????????????????????# #?????????? #??# | | ????????????????????# ######?????############# | | ????????????????????# ????? | | ????????????????????# ?????? | | ????????????????????# ??????? | | ????????????????????# ???????? | | ????????????????????# ????????? | | ????????????????????# ######################## | | ??????????########### # #????????????# | | ??????????#! ! # # #????????????# | | ??????????# # # #????????????# | | ??????????# """ """ # m #& #????????????# | | ??????????# """ "" ; p p&& #????????????# | | ??????????# """ """ # px#"& #????????????# | | ??????????# "" "" # @# #????????????# | | ??????????# "" "" # # #????????????? | | ??????????# # ##### ######???????????? | | ??????????########+## T#??###????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# ##?????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ^ #??????????????????????? | | ?????????????????#^ ^^#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# hh#??????????????????????? | | ?????????????????# #??????????????????????? | | ???????????#######/##% % + ?????????????????????? | | ???????????#! # # """????????????????? | | ???????????# """" # % # """????????????????? | | ???????????# ""S"" # # """????????????????? | | ???????????# "" "" # %# ????????????????? | | ???????????# # !#######????????????????? | | ???????????# """ # #??????????????????????? | | ???????????# """ + #??????????????????????? | | ???????????# """ # #??????????????????????? | | ???????????# ^ # ##########?????????????? | | ???????????#####+#### # #?????????????? | | ?????????????# # #?????????????? | | ?????????????# # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I'm Back, Baby! Made in Tau Ceti IV Oops Please Form A Line Robot Respite Serviceable Loadout Shopping List Storm Trooper System Compromised Tourist Universal Adapter Challenges ------------ None Game ------ Seed WeightRiotDisintegrator Manual? 0 Play Time 01:23:49 Cumulative 1.3 hours Start 2024.04.02 @ 21:18:10 End 2024.04.04 @ 13:37:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e62c81f6-532a-42ee-8658-1b2599ce2934