Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 21:01:33 Player: CrossedViper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (935) 935 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3763 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 13/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Utility Shielding Improved Utility Shielding Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Transmission Jammer Improved Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Targeting Computer Target Analyzer Improved Utility Shielding Advanced Beam Cannon [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Mace Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 57 | . 10 12 5 21 9 Power 3 | . 1 . . 2 . Engine 2 | . 1 . . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | . 3 4 1 3 4 Treads 3 | . 1 1 . 1 . Leg 5 | . 2 1 . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . . 2 1 1 3 Utility 17 | . 1 2 3 10 1 Device 3 | . . . 1 2 . Storage . | . . . . . . Processor 6 | . . . 1 5 . Hackware . | . . . . . . Protection 8 | . 1 2 1 3 1 Artifact . | . . . . . . Weapon 22 | . 5 6 1 6 4 Energy Gun 4 | . 2 . . 1 1 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 3 | . 1 . . 2 . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon 6 | . 2 3 1 . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . . 2 Parts Lost 33 | . 6 8 1 7 11 Power 3 | . . 1 . . 2 Propulsion 12 | . 2 4 1 2 3 Utility 9 | . . 2 . 3 4 Weapon 9 | . 4 1 . 2 2 Highest Loss Streak 10 | . 5 8 1 7 10 Average Slot Usage (%) 62 | . 82 81 30 54 52 Engine 5 | . 14 9 . . 4 Core 2 | . . . . 5 3 Treads 4 | . 2 9 . 5 3 Leg 9 | . 24 19 . . 2 Flight 1 | . . . 9 1 2 Device 3 | . . . 1 7 3 Storage 4 | . 14 10 . . . Processor 9 | . . . 8 14 19 Protection 4 | . 3 10 3 3 . Energy Gun 1 | . 5 . . . . Ballistic Cannon 5 | . 5 . . 9 3 Impact Weapon 6 | . 7 20 8 1 . Slashing Weapon 1 | . . . . 1 5 Naked Turns 28 | . . . . 4 24 Heaviest Build 37 | 12 20 20 4 37 20 Greatest Support 28 | 20 20 20 6 28 28 Greatest Overweight (x) 4 | . . 4 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | . 6 6 4 4 4 Average Capacity 4 | . 6 5 4 4 4 Most Carried 6 | . 6 6 4 4 4 Average Carried 4 | . 5 5 3 2 3 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 6 | 6 6 4 4 4 4 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 989 | 186 215 108 57 187 236 Remotely . | . . . . . . Salvage Created 1070 | . 291 232 154 256 137 Parts 61 | . 13 25 5 9 9 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 33 | . 7 13 3 6 4 Melee 8 | . . 1 3 . 4 Guns 3 | . 3 . . . . Cannons 6 | . 4 . . 2 . AOE 15 | . . 11 . 4 . Classes Destroyed 10 | . 5 3 1 1 . Worker 5 | . . 2 . 3 . Builder 2 | . 1 . . 1 . Tunneler 3 | . 2 . 1 . . Hauler 2 | . 1 . 1 . . Recycler 2 | . . 1 . 1 . Watcher 1 | . . . 1 . . Swarmer 23 | . 3 11 3 3 3 Grunt 7 | . 4 1 . 2 . Sentry 2 | . . 1 . . 1 Programmer 1 | . . . . 1 . Best Kill Streak 8 | . 5 8 5 3 2 Combat Bots Only 7 | . 3 7 3 3 2 Max Kills in Single Turn 3 | . 2 3 1 2 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 2 . Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3986 | . 739 1159 95 857 1136 Core 1114 | . 151 194 62 138 569 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 39 51 88 . . Volleys Fired 80 | . 48 4 . 25 3 Largest 2 | . 2 1 . 2 1 Hottest 96 | . 75 30 . 96 20 Shots Fired 115 | . 64 4 . 44 3 Gun 37 | . 34 . . . 3 Cannon 72 | . 30 . . 42 . Launcher 6 | . . 4 . 2 . Special . | . . . . . . Kinetic 81 | . 41 . . 40 . Thermal 19 | . 14 . . 2 3 Explosive 6 | . . 4 . 2 . Electromagnetic 9 | . 9 . . . . Robot Hit Streak 15 | . 9 . . 14 15 Robot Miss Streak 6 | . 6 1 . 4 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 120 | . 44 31 11 21 13 Core Hits 54 | . 13 20 3 12 6 Critical Hits 2 | . . . . . 2 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks 78 | . 3 38 16 4 17 Impact 60 | . 3 38 16 3 . Slashing 18 | . . . . 1 17 Piercing . | . . . . . . Sneak Attacks 10 | . 3 2 2 3 . Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . 6 . . . Damage Inflicted 4196 | . 681 1241 333 1464 477 Guns 287 | . 269 . . . 18 Cannons 774 | . 267 . . 507 . Explosions 1234 | . . 579 . 655 . Melee 1875 | . 141 662 333 293 446 Ramming 26 | . 4 . . 9 13 Kinetic 819 | . 333 . . 486 . Thermal 181 | . 108 34 . 21 18 Explosive 1167 | . . 512 . 655 . Electromagnetic 128 | . 95 33 . . . Impact 1290 | . 141 662 333 154 . Slashing 585 | . . . . 139 446 Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Effects 16 | . . . . 9 7 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . 2 1 Heat Flow Errors 2 | . . . . 1 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . . 2 . Targeting Errors 4 | . . . . 3 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 420 | . 59 109 94 158 . Projectiles 13 | . . . . 13 . Explosions 156 | . . 65 . 91 . Melee 251 | . 59 44 94 54 . Knockbacks 12 | . 4 . . 8 . Impact 4 | . 1 . . 3 . Kinetic 8 | . 3 . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 172 | . . 53 . 113 6 Shots 5 | . . 3 . 2 . Rammed 8 | . 2 . . 4 2 Targets Rammed 8 | . 2 . . 4 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | . 294 1 . 330 233 Average Temperature 112 | . 120 1 . 105 115 Received Heat Transfer 1032 | . 330 309 . 171 222 Effects 2 | . 1 . . 1 . Energy Bleed 1 | . 1 . . . . Interference 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 16 | . 6 1 5 4 . Impact Corruptions 14 | . 3 4 4 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 383 | . 309 . . 37 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 437 | . 132 437 328 311 207 Initial 156 | . . 55 156 149 107 Average 183 | . 63 248 241 214 150 Maximum Alert Level 2 | . . 2 1 1 1 Low Security (%) 62 | . 100 45 25 44 99 Level 1 31 | . . 20 74 55 . Level 2 6 | . . 34 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . 2 2 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 5 | . 1 1 . 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . 2 1 1 . . Communications Jammed 6 | . . . . . 6 Distress Signals 6 | . . . . . 6 Times Spotted 73 | . 11 23 7 13 19 Peak Tracking Total 9 | . 4 9 4 6 5 Tactical Retreats 5 | . . . 2 2 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 9 | . . 3 . 5 1 Max in Single Turn 3 | . . 3 . 2 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 9 | . 1 2 2 3 1 Terminals 7 | . 1 2 2 1 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . 3 2 6 7 6 Successful 9 | . . 1 2 3 3 Failed 15 | . 3 1 4 4 3 Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 17 | . 3 1 5 2 6 Terminals 19 | . 3 2 6 2 6 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 4 | . . 1 2 . 1 Part Schematic 1 | . . . 1 . . Branch Access Points 2 | . . 1 1 . . Alert Level 1 | . . . . . 1 Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . . . . 2 Terminals 2 | . . . . . 2 Track 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 1 2 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter 146 | . . . . 146 . Time 73 | . . . . 73 . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 1821 | . 361 339 166 681 274 Spaces Moved 1358 | 1 177 196 299 478 207 Core 94 | . . 1 2 7 84 Treads 276 | . 8 . . 248 20 Legs 418 | 1 169 161 . 35 52 Wheels . | . . . . . . Hover . | . . . . . . Flight 570 | . . 34 297 188 51 Fastest Speed 34 | 120 120 35 35 40 34 Average Speed 91 | 120 121 106 36 110 86 Slowest Speed 250 | 120 160 250 100 180 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 2 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 2 43 31 31 13 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 80 | . . 17 2 61 . Melee 2 | . . . 2 . . Projectile 9 | . . . . 9 . AOE 69 | . . 17 . 52 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1703 | . 257 270 329 577 270 Wait 78 | . . 20 9 22 27 Move 1347 | . 176 195 294 475 207 Hop 3 | . . . 2 1 . Pick Up 30 | . 12 2 1 15 . Fast Attach 21 | . 1 2 4 6 8 Attach 27 | . 8 3 1 14 1 Detach 4 | . . 1 1 1 1 Swap 9 | . 1 7 . 1 . Drop 24 | . 6 4 1 9 4 Fire 80 | . 48 4 . 25 3 Melee 72 | . 3 32 16 4 17 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 6 | . 2 . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Lost 5 parts (2n3w) 216 | -10/Materials | Core integrity fell below 50% 245 | -10/Materials | Discovered new exit (range 11) 344 | -10/Materials | Discovered new exit (range 15) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x2 515 | -9/Materials | Identified exit to Mines 529 | -9/Materials | Build established: Mutant 568 | -9/Materials | Destroyed 7 combat bots 697 | -9/Materials | Discovered new exit (range 11) 701 | -9/Materials | Entered another Materials area 701 | -8/Materials | Evolved 2 slots: Utility x2 716 | -8/Materials | Lost 8 parts (1p4n2u1w) 759 | -8/Materials | Discovered new exit (range 16) 867 | -8/Materials | Entered Factory 867 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 882 | -7/Factory | Discovered new exit (range 13) 1003 | -7/Factory | Lost 7 parts (2n3u2w) 1503 | -7/Factory | Discovered new exit (range 9) 1516 | -7/Factory | Identified exit to Storage 1548 | -7/Factory | Entered Storage 1726 | -7/Storage | Core integrity fell below 50% 1765 | -7/Storage | Lost 10 parts (2p2n4u2w) 1772 | -7/Storage | Core integrity fell below 20% 1822 | -7/Storage | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01751_ T-07 Excavator is excavating. 01758_ Acquired Katana. 01761_ System corrupted: Matter fused (-7). 01770_ S-27 Virus destroyed. 01772_ Acquired 28 matter. 01773_ Acquired VTOL Module. 01778_ Acquired 62 matter. 01781_ U-05 Engineer lays Concrete. 01793_ VTOL Module destroyed. 01795_ Storage Shell breached. 01799_ Acquired Prototype Flight Unit. 01799_ Identified Imp. Cesium-ion Thruster. 01800_ Acquired Prototype Energy Gun. 01800_ Identified Cld. Pulse Rifle. 01802_ Dropped Katana. 01805_ System corrupted: VTOL Module rejected. 01805_ C-30 ARC bursts open, deploying its payload. 01805_ G-47 Trooper unfolds itself. 01819_ Dropped Cld. Pulse Rifle. 01820_ R-06 Scavenger collects Cld. Pulse Rifle. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####?????????????????????????????????? | | ########## #?????????????????????????????????? | | #?????????????????????????????????? | | #??##########?????????##+#########? | | #??# ########### / #? | | ### ##### #??# """ / # [ #? | | ??# #????????????# """"[ ##### + ! #? | | ??# #????????????# "??"= "#???# # #? | | ### #????????????# "??"/"%##### # !#? | | ## #????????????# "?"""""# #] #? | | ## #????????????# """ # *+ [ #? | | ## #????????????# + ## ################? | | ## ##???????????# # # ???????????????? | | o# #???????????########## # ???????????????? | | + #???????????????# ####???????????????? | | # T #???????????????# #??????????????????? | | # #???????????????# ######??????????????????? | | ## ##???????????????# #???????????????????????? | | ## #???????????????## ##??????????????????????? | | ## #??????????###### ##### #?????????????? | | ###u #??????????# @ o s g ????????? | | ??# #??????????# T s g ????????? | | ??# ############ ### ##### s ###???????????? | | ??# ## # #?######?????? ##?????????????? | | ??# a## # #?????????????????????????????? | | ??# ## # #?????????????????????????????? | | ??# ## # #?????????????????????????????? | | ??# ## # #?????????????????????????????? | | ??# /% # #?????????????????????????????? | | ??# ## + #?????????????????????????????? | | ??# [## # #?????????????????????????????? | | ??# ############ ##????????????????????????????? | | ??# ########### #????????????????????????????? | | ??# ^ #????????????????????????????? | | ??+ ^ #????????????????????????????? | | ??# ^^ ### #????????????????????????????? | | ??# !! ########????????????????????????????? | | ?# !! + #????????????????????????????? | | ?# # #????????????????????????????? | | ?# # #????????????????????????????? | | ?# ##+##### #????????????????????????????? | | ?##+###? ???# #????????????????????????????? | | ?? ????""???# #????????????????????????????? | | ??""?????""??# #????????????????????????????? | | ??""?????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 11 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterSurgeActivator Manual? 0 Play Time 00:17:50 Cumulative 91.6 hours Start 2020.10.17 @ 20:43:59 End 2020.10.17 @ 21:01:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 93 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3751d6d-0579-4c82-acea-59cf144f87c1