Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.12 @ 01:33:47 Player: Howard Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2928) 2928 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 6433 Bonus ------- High Alert Combat Kills 340 Follower Combat Kills 68 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -108 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 97/100 System Corruption 1% Temperature Cool (9) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Utility Shielding Improved Utility Shielding > --- WEAPON (2) ------- Power Maul Power Maul > --- INVENTORY (22) --- Light Nuclear Core Light Nuclear Core Wheel Armored Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Sensor Array Signal Interpreter Advanced Signal Interpreter Light Armor Plating Relay Coupler [ARC] (9) Shock Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Remote Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Utility Shielding Reflective Plating Reflective Plating > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Advanced Treads Armored Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Sensor Array Signal Interpreter Improved Utility Shielding Reflective Plating Relay Coupler [ARC] Shock Rifle Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Remote Datajack Remote Datajack Remote Datajack [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Reflective Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon . | . . . . . . Parts Attached 90 | 6 3 21 26 16 18 Power 8 | 1 1 2 1 1 2 Engine 7 | 1 1 2 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 . 3 5 5 3 Treads 12 | 1 . 2 3 3 3 Leg . | . . . . . . Wheel 6 | 1 . 1 2 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 . 6 3 6 Device . | . . . . . . Storage 7 | 1 2 . 2 . 2 Processor 3 | . . . 3 . . Hackware 2 | . . . . 2 . Protection 6 | . . . 1 1 4 Artifact . | . . . . . . Weapon 46 | 2 . 16 14 7 7 Energy Gun 19 | 1 . 11 4 2 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 3 | . . . 3 . . Launcher 15 | . . 5 6 2 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 32 | . . 7 10 6 9 Power 6 | . . 2 1 1 2 Propulsion 11 | . . 3 4 1 3 Utility 5 | . . . 1 1 3 Weapon 10 | . . 2 4 3 1 Highest Loss Streak 5 | . . 3 4 3 5 Average Slot Usage (%) 89 | . 97 75 90 93 93 Engine 9 | . 13 10 8 9 7 Treads 15 | . 14 15 13 17 17 Wheel 3 | . 14 6 4 . . Storage 25 | . 26 22 26 27 27 Processor 9 | . . . 21 15 . Protection 8 | . . . 2 8 24 Energy Gun 10 | . 14 19 7 9 3 Energy Cannon 1 | . . . . 4 3 Ballistic Gun 1 | . 14 . 1 . . Impact Weapon 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 75 | 10 40 43 63 68 75 Greatest Support 44 | 16 16 40 40 44 42 Greatest Overweight (x) 6 | . 2 4 6 6 3 Average Overweight (x) 1 | . 1 1 3 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 22 Average Capacity 19 | 5 14 16 21 22 22 Most Carried 22 | 5 15 16 22 22 22 Average Carried 16 | 2 7 12 15 20 21 Final Capacity 22 | 6 16 16 22 22 22 Final Carried 22 | 4 15 11 22 22 21 Class Distribution -------------------- 70% | Hauler-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1647 | 189 111 392 450 173 332 Remotely . | . . . . . . Salvage Created 3239 | . 237 722 942 448 890 Parts 176 | . 9 52 51 27 37 Haulers Intercepted 5 | . . 1 2 . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 74 | . 5 23 20 11 15 Melee 2 | . . . . . 2 Guns 20 | . 5 4 6 1 4 Cannons 8 | . . . 4 . 4 AOE 41 | . . 19 9 9 4 Classes Destroyed 12 | . 1 8 2 1 . Worker 4 | . . 3 . . 1 Builder 3 | . . 1 1 . 1 Tunneler 1 | . . . 1 . . Hauler 5 | . . 1 2 . 2 Recycler 3 | . . . 3 . . Watcher 6 | . . 2 . . 4 Swarmer 22 | . . 7 4 8 3 Grunt 28 | . 5 8 8 . 7 Brawler 3 | . . 2 . . 1 Duelist 3 | . . 1 2 . . Sentry 17 | . . 5 6 3 3 Hunter 2 | . . . . 1 1 Best Kill Streak 8 | . 2 8 6 5 3 Combat Bots Only 7 | . 2 7 5 5 3 Max Kills in Single Turn 5 | . 1 4 2 5 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 1 4 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 4676 | . 188 970 1077 918 1523 Core 690 | . . 138 179 113 260 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 100 65 . . . Volleys Fired 201 | . 20 49 67 34 31 Largest 2 | . 2 2 2 2 2 Hottest 106 | . 60 90 90 106 106 Shots Fired 305 | . 40 72 91 46 56 Gun 196 | . 40 51 48 31 26 Cannon 60 | . . . 26 9 25 Launcher 49 | . . 21 17 6 5 Special . | . . . . . . Kinetic 62 | . 20 . 42 . . Thermal . | . . . . . . Explosive 49 | . . 21 17 6 5 Electromagnetic 194 | . 20 51 32 40 51 Robot Hit Streak 23 | . 8 9 21 23 8 Robot Miss Streak 4 | . 2 4 2 1 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 252 | . 27 48 70 36 71 Core Hits 171 | . 10 54 55 22 30 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 45 | . . . . 3 42 Impact 42 | . . . . . 42 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 8661 | . 290 2442 2297 1240 2392 Guns 2172 | . 290 544 605 362 371 Cannons 984 | . . . 423 75 486 Explosions 4643 | . . 1898 1269 803 673 Melee 862 | . . . . . 862 Ramming . | . . . . . . Kinetic 729 | . 88 . 641 . . Thermal 519 | . . 159 56 204 100 Explosive 4124 | . . 1739 1213 599 573 Electromagnetic 2427 | . 202 544 387 437 857 Impact 862 | . . . . . 862 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 1 Average Corruption 1 | . . . 1 1 1 Corruption Purged . | . . . . . . Effects 13 | . . . 2 3 8 Message Errors 2 | . . . 1 . 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 5 | . . . 1 1 3 Targeting Errors 4 | . . . . 1 3 Overload Shots . | . . . . . . Overflow Damage 289 | . . 52 42 61 134 Projectiles . | . . . . . . Explosions 207 | . . 52 42 61 52 Melee 82 | . . . . . 82 Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 660 | . . 191 179 204 86 Shots 22 | . . 8 6 6 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | . 102 84 171 117 370 Average Temperature 58 | . 35 28 46 30 106 Received Heat Transfer 1419 | . 105 270 351 180 513 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . 1 3 1 Combat Hostiles 2 | . . . 1 1 . Parts Fried 22 | . 1 3 6 . 12 Impact Corruptions 7 | . . . . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 550 | . . 200 50 250 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . . 4 1 3 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 750 | . 151 562 638 735 750 Initial 361 | . . 63 211 361 358 Average 399 | . 101 309 367 529 508 Maximum Alert Level 3 | . . 2 2 3 3 Low Security (%) 17 | 100 100 34 2 . . Level 1 32 | . . 31 58 35 21 Level 2 43 | . . 34 38 49 71 Level 3 5 | . . . . 15 7 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 2 2 . 1 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 9 | . . 3 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 8 32 29 17 28 Peak Tracking Total 8 | . 2 8 6 8 6 Tactical Retreats 6 | . 1 1 1 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 11 | . 1 1 2 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 9 | . . 1 2 1 5 Max in Single Turn 2 | . . 1 1 1 2 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 16 | . 4 3 6 . 3 Terminals 15 | . 4 3 5 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 46 | . 12 7 18 . 9 Successful 22 | . 5 2 8 . 7 Failed 24 | . 7 5 10 . 2 Catastrophic 6 | . 1 2 3 . . Database Lockouts . | . . . . . . Manual 38 | . 10 5 14 . 9 Terminals 45 | . 12 7 17 . 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 10 | . 1 2 4 . 3 Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Zone Layout 7 | . . . 4 . 3 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 11 | . 4 . 3 . 4 Terminals 11 | . 4 . 3 . 4 Track 4 | . 2 . . . 2 Botnet 7 | . 2 . 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 2 6 . 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 3 | . . . . 3 . Non-combat . | . . . . . . Combat 3 | . . . . 3 . Robot Hacks Applied 3 | . . . . 3 . formatsys_high 3 | . . . . 3 . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Attached 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 3 | . . . . 3 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 30 | . . . . 30 30 Highest-Rated Ally 15 | . . . . 15 15 Total Orders . | . . . . . . Ally Attacks 12 | . . . . 1 11 Total Damage 271 | . . . . 31 240 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4056 | 59 372 757 937 1008 923 Spaces Moved 2027 | 38 251 399 458 510 371 Core 2 | 2 . . . . . Treads 1230 | . . 171 203 485 371 Legs . | . . . . . . Wheels 795 | 36 251 228 255 25 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 110 130 110 177 Average Speed 154 | 97 117 145 154 165 179 Slowest Speed 230 | 100 120 180 180 177 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 44 56 52 60 53 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 334 | . . 111 103 60 60 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 333 | . . 111 103 60 59 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2591 | 57 293 502 595 631 513 Wait 116 | 8 4 20 12 36 36 Move 2023 | 37 250 398 458 509 371 Hop . | . . . . . . Pick Up 69 | 6 12 7 22 11 11 Fast Attach 19 | 4 2 1 7 . 5 Attach 34 | 2 . 8 11 6 7 Detach 9 | . 1 2 4 2 . Swap 37 | . 1 12 8 10 6 Drop 27 | . 3 5 6 5 8 Fire 201 | . 20 49 67 34 31 Melee 41 | . . . . 3 38 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 12 | . . . . 12 . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 7) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 723 | -9/Materials | Lost 3 parts (1p1n1w) 837 | -9/Materials | Destroyed 7 combat bots 932 | -9/Materials | Identified exit to Materials 967 | -9/Materials | Discovered new exit (range 13) 1104 | -9/Materials | Identified exit to Mines 1189 | -9/Materials | Entered another Materials area 1189 | -8/Materials | Evolved 2 slots: Utility x2 1434 | -8/Materials | Lost 4 parts (1p2n1w) 1505 | -8/Materials | Build established: Hauler-Mutant 1609 | -8/Materials | Discovered new exit (range 10) 1806 | -8/Materials | Discovered new exit (range 9) 1892 | -8/Materials | Lost 3 parts (1n2w) 2097 | -8/Materials | Discovered new exit (range 5) 2126 | -8/Materials | Identified exit to Garrison 2126 | -8/Materials | Entered Garrison 2194 | -8/Garrison | Triggered checkpoint 2271 | -8/Garrison | Discovered new exit (range 8) 2296 | -8/Garrison | Installed Relay Interface Framework 2350 | -8/Garrison | Triggered checkpoint 2463 | -8/Garrison | Triggered checkpoint 2654 | -8/Garrison | Discovered new exit (range 10) 2800 | -8/Garrison | Garrison Relay disabled 2939 | -8/Garrison | Triggered checkpoint 2985 | -8/Garrison | Core integrity fell below 50% 3017 | -8/Garrison | Lost 3 parts (1n1u1w) 3134 | -8/Garrison | Entered Materials 3134 | -8/Materials | Accompanied by 2 allies 3338 | -8/Materials | Discovered new exit (range 15) 3772 | -8/Materials | Lost 5 parts (1p2n2u) 3848 | -8/Materials | Discovered new exit (range 6) 3949 | -8/Materials | Discovered new exit (range 14) 4046 | -8/Materials | Core integrity fell below 20% 4057 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03933_ R-06 Scavenger collects Sml. Matter Pod. 03933_ U-05 Engineer lays Concrete. 03933_ K-01 Serf collects debris. 03934_ U-05 Engineer lays Concrete. 03935_ K-01 Serf collects debris. 03935_ U-05 Engineer lays Concrete. 03938_ K-01 Serf collects debris. 03949_ EXIT=FOUND 03954_ K-01 Serf collects debris. 03988_ W-25 Informer sends out distress signal. 03994_ K-01 Serf cleans the Pressure Siphon. 04010_ K-01 Serf cleans the Material Compactor. 04024_ Arm. Treads destroyed. 04030_ Material Compactor disabled. 04046_ Destroyed Lgt. Armor Plating. 04046_ Y-45 Defender system corrupted by crushing effect. 04048_ Deuterium Engine destroyed. 04048_ Destroyed Heat Sink. 04048_ Y-45 Defender system corrupted by crushing effect. 04054_ Reflective Plating destroyed. Map ----- +----------------------------------------------------+ | + + # # #??????? | | # # """ # #??????? | | "" # # # """ #g %% #??????? | | "" # # """ # """ # %%%% #??????? | | " %# # """ # + """" #??????? | | =# # """ # " " # """" #??????? | | #### #######????????# ###??????? | | ??## ##?????????????# #????????? | | ??# #?????????????# """" #????????? | | ??# #?????????????# """" #????????? | | ??# #?????????????# """" #????????? | | ??##a##?????????????# #????????? | | ???# #?????????????## #????????? | | ???# #?????????????# """" ###??????? | | ???# #?????????????# """" #??????? | | #### ##????????????+ """" +??????? | | #????????????# #??????? | | #????????????# #??????? | | #????????????###+####### #??????? | | #????????????# + #??????? | | #????????????# ## #??????? | | #????????????# """ #? #??????? | | ############## """"" #? #??????? | | + """"" #? ??????? | | % ###### """"" #?< ??????? | | ???????# ""@ Y #?? ??????? | | ?????????# Y #??#??????? | | ?????????###########?????????? | | k ??????????????????????????????? | | ???????????????????????????????? | | ########???????????????????????????????? | | #?????????????????????????????????? | | "T" #?????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ####???????????????????????????????????? | | [[#???????????????????????????????????? | | [[#???????????????????????????????????? | | //#???????????????????????????????????? | | //#???????????????????????????????????? | | !!#???????????????????????????????????? | | !!#???????????????????????????????????? | | #######????????????????????????????????? | | # #????????????????????????????????? | | # !!! #????????????????????????????????? | | # !!! #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Relay Coupler Types 26 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSuspensionBarrier Manual? 0 Play Time 00:37:03 Cumulative 135.6 hours Start 2021.11.12 @ 00:54:26 End 2021.11.12 @ 01:33:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 96 Adventurer 2 Explorer 0 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 74 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a57d2d6-1d09-4e78-9736-5f33df7b6b92