Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.06 @ 18:37:36 Player: Core Kick Memery Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (451) 2255 Value Destroyed (26829) 26829 Prototype IDs (68) 1360 Alien Tech Used (11) 2200 Bonus (24995) 24995 TOTAL SCORE: 68339 Bonus ------- Triggered High Security 500 High Alert Combat Kills 13295 Follower Combat Kills 3289 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -289 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 142/2050 System Corruption 0% Temperature Cool (8) Movement Treading (138) Location -1/Command Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (15) ----- Medium Storage Unit Medium Storage Unit Medium Storage Unit Medium Storage Unit Experimental Energy Well Experimental Energy Well Improved Particle Charger Improved Stasis Canceller Layered Heavy Armor Plating Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (9) ---- Experimental Energy Well (600) Experimental Matter Compressor (500) Zionite Weapon Casing Transdimensional Reconstructor Enhanced Nova Cannon Helical Railgun Helical Railgun Multirail Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Flexi-carbon Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Thermal Converter Medium Storage Unit Spectral Analyzer Improved Core Analyzer Advanced Reaction Control System Matter Drive Matter Drive Spacefold Activator Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Experimental Thermal Converter Zionite Weapon Casing Mobile Refinery Mk. CCLXVII Transdimensional Reconstructor Core Membrane Subatomic Replicator Hellfire Missile Launcher [Rating: 234] Favorites ----------- Power Reinforced Quantum Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Focal Shield Storage Large Storage Unit Processor Spectral Analyzer Hackware Hacking Suite Protection Layered Heavy Armor Plating Artifact Matter Drive Weapon Flak Gun Energy Gun Heavy Riot Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . 1 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 572 | 7 . 3 6 31 2 5 4 8 . 3 25 5 3 5 3 2 . 5 11 3 27 9 21 6 10 57 27 53 20 14 197 Power 70 | 1 . 1 2 3 . . . 1 . . 2 . . . . . . 1 1 . 1 . 5 1 . 8 4 7 5 1 26 Engine 13 | 1 . 1 2 3 . . . 1 . . 2 . . . . . . 1 . . . . . . . . . 2 . . . Core 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 2 1 2 . 1 Reactor 46 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 1 . 5 2 4 3 1 25 Propulsion 129 | 2 . . 1 11 1 . 2 1 . 1 6 . 2 . 2 . . 1 6 . 8 4 4 . 7 8 2 16 7 . 37 Treads 49 | . . . . 7 1 . 2 1 . . 5 . 2 . 2 . . 1 5 . 6 . . . . 3 2 1 1 . 10 Leg 79 | 2 . . 1 4 . . . . . 1 1 . . . . . . . 1 . 2 4 4 . 7 5 . 15 6 . 26 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 222 | 3 . . 3 3 1 4 2 2 . 2 8 2 1 3 1 2 . 3 3 1 9 3 4 3 1 25 9 17 6 9 92 Device 111 | 1 . . 1 2 . 1 1 1 . 1 4 1 . 2 1 1 . 3 2 1 5 . 4 . . 15 3 7 2 8 44 Storage 21 | 2 . . 1 . . . . . . . 2 . . 1 . . . . 1 . . . . . . . . 1 . . 13 Processor 20 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 1 2 4 3 1 . 5 Hackware 6 | . . . . 1 . 1 . . . 1 1 . . . . . . . . . . . . 1 . . . . . . 1 Protection 60 | . . . . . 1 2 1 1 . . 1 1 1 . . 1 . . . . 2 3 . 1 . 8 2 2 3 1 29 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Weapon 151 | 1 . 2 . 14 . 1 . 4 . . 9 3 . 2 . . . . 1 2 9 2 8 2 2 16 12 13 2 4 42 Energy Gun 16 | 1 . 1 . 6 . . . . . . . . . 2 . . . . . . . . . . . 3 1 . . 2 . Energy Cannon 28 | . . . . . . . . . . . 5 . . . . . . . . . 2 2 3 2 . . 1 5 . . 8 Ballistic Gun 46 | . . 1 . . . . . 2 . . . 3 . . . . . . . 2 6 . 2 . 2 8 1 1 . . 18 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 30 | . . . . 2 . 1 . 2 . . . . . . . . . . . . . . . . . 2 4 2 1 . 16 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . 1 . . . . . . 4 . . . . . . . 1 . 1 . 3 . . 3 . . . . . Slashing Weapon 18 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 5 5 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 1 4 . . . 1 . . . . . 1 . . . . 3 . 1 . . 4 . 8 1 6 3 3 17 Parts Lost 112 | . . . . 8 2 . . 2 . . 1 . 1 . 4 . . 1 . . 3 1 3 . 2 17 4 17 6 2 38 Power 11 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 3 1 3 . . 2 Propulsion 32 | . . . . 5 . . . . . . 1 . 1 . 3 . . . . . 1 . . . . 4 1 3 3 . 10 Utility 57 | . . . . 1 1 . . 1 . . . . . . 1 . . 1 . . 2 1 2 . . 10 2 11 3 1 20 Weapon 12 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . 2 . . . . 1 6 Highest Loss Streak 25 | . . . . 5 2 . . 1 . . 1 . 1 . 3 . . 1 . . 2 1 2 . 2 4 1 10 2 2 25 Average Slot Usage (%) 82 | . 85 100 87 89 96 78 92 90 92 87 93 100 99 100 93 87 88 90 84 86 83 81 82 84 94 84 72 79 67 78 74 Engine 3 | . 14 14 11 11 9 7 7 12 14 12 10 12 12 12 12 11 11 11 5 . . . . . . . . . 3 . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 5 2 4 4 . Reactor 5 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 10 10 9 6 7 3 5 10 Treads 15 | . . . . 26 32 30 30 28 28 27 32 37 36 37 33 27 27 30 33 33 24 1 . . . 7 11 2 5 . 8 Leg 7 | . 28 28 33 5 . . . . . . 2 . . . . . . . . . 3 28 30 30 30 13 1 20 12 23 6 Device 17 | . . . 10 5 9 15 20 15 14 14 20 22 25 25 22 21 22 20 19 22 19 15 17 30 29 23 20 13 4 17 16 Storage 7 | . 28 28 11 11 9 7 7 7 7 6 1 6 6 6 6 5 5 5 8 11 8 5 5 5 5 4 4 3 4 3 9 Processor 5 | . . . 10 . . . . . . . . . . . . . . . . . 8 5 5 5 6 9 16 16 7 6 5 Protection 6 | . . . . . 9 8 8 12 14 12 5 5 6 6 6 11 11 11 7 5 6 10 9 3 5 6 1 2 2 1 8 Energy Gun 1 | . 14 27 10 6 . . . . . . . . . 1 12 11 11 11 5 . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . 4 . . . 11 12 10 . . . . . 9 7 . . . 1 3 . . . . 2 Impact Weapon 1 | . . . . 5 9 7 7 7 7 6 1 . . . . . . . 2 . . . . . . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 240 | 14 14 18 29 41 48 62 64 71 71 71 64 64 63 60 60 77 77 78 101 102 115 115 108 79 79 125 103 104 106 110 240 Greatest Support 250 | 20 20 20 30 60 80 80 80 88 88 88 128 120 128 128 128 108 108 131 141 141 153 145 145 145 150 150 190 136 165 165 250 Greatest Overweight (x) 2 | . . . . 2 . . 1 . . . 1 . . . . . . . . . 1 1 . . . . 1 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 7 7 7 14 14 14 14 14 14 14 14 24 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 9 9 9 Average Capacity 11 | 6 7 7 11 14 14 14 14 14 14 13 5 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 12 9 9 8 Most Carried 14 | 7 7 7 8 14 14 14 14 14 12 13 8 14 14 14 13 11 12 14 14 14 14 14 14 14 14 14 14 14 9 9 9 Average Carried 10 | 1 7 6 7 10 13 13 13 12 12 11 4 12 13 13 12 11 11 13 13 11 11 12 12 13 13 11 12 11 6 7 7 Final Capacity 14 | 7 7 7 14 14 14 14 14 14 14 4 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 9 9 9 9 Final Carried 14 | 7 7 7 8 14 14 13 14 12 12 4 8 13 13 12 13 11 12 14 14 11 11 13 13 13 14 12 12 5 9 7 9 Class Distribution -------------------- 77% | Scavenger-Mutant 4% | Mutant 4% | Derelict-Mutant 4% | Scavenger-Gladiator 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Generator-Gladiator | -3/Quarantine Scavenger-Gladiator | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Matter Collected 10400 | 177 . 36 47 399 18 . 62 208 . . 314 197 169 37 43 20 . 50 90 71 1179 202 312 . 227 1324 456 801 331 77 3553 Remotely 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26865 | 151 . 92 120 1111 314 . 48 400 . . 388 159 200 . 119 90 . 249 . 179 2085 1324 968 . 496 2125 2220 1914 1138 116 10859 Parts 1241 | 9 . 5 10 59 9 . 6 25 . . 18 13 8 . 8 . . 14 . 5 77 45 24 . 27 117 117 114 47 6 478 Haulers Intercepted 7 | . . . 2 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Recyclers Shooed 16 | . . . . 1 . . . . . . . . . . . . . . . . 9 . . . . . . 1 . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 172 | . . . . . . . 4 20 . 1 . 12 10 . 18 . . 10 52 5 . 14 15 . 11 . . . . . . Prevented 64 | . . . . . . . . . . . . . . . 7 . . 4 10 . . 21 10 . 12 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 383 | . . 2 . 21 4 . 4 14 . . 4 2 4 . 3 1 . 10 . 3 30 17 16 . 6 33 39 29 15 1 125 Melee 92 | . . . . 10 1 . . 2 . . . . . . . . . . . . 8 . 2 . 2 6 21 24 13 1 2 Guns 98 | . . 2 . 5 . . . 1 . . . 2 4 . 3 . . 8 . 3 19 . 1 . 1 22 4 1 . . 22 Cannons 21 | . . . . . . . . . . . 2 . . . . . . . . . 1 9 4 . 2 . . . . . 3 AOE 91 | . . . . 5 . . 4 10 . . . . . . . . . 2 . . 2 2 . . . . 13 4 2 . 47 Classes Destroyed 25 | 2 . 1 1 6 . . . . . . 1 1 . . 1 . . . . . 3 1 . . . 1 4 . . . 3 Worker 23 | . . . . 4 . . . . . . 1 . . . . . . . . . . . . . . 4 . 2 . . 12 Builder 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 7 | . . . 2 2 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Recycler 12 | 1 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . 2 2 . 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 Operator 4 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Watcher 7 | . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 Swarmer 63 | . . . . 3 . . 4 8 . . . . 1 . 2 . . 10 . 1 5 2 5 . . 10 . 3 4 . 5 Saboteur 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 8 Grunt 119 | . . 2 . 9 3 . . 6 . . . . 3 . . . . . . 1 4 6 6 . 4 2 19 12 4 . 38 Brawler 16 | . . . . . . . . . . . . . . . . . . . . . 3 4 1 . . . 1 2 . . 5 Duelist 13 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 3 3 . . 5 Protector 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 7 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 33 | . . . . 8 1 . . . . . 3 1 . . . 1 . . . 1 4 1 2 . . 3 . . 2 1 5 Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 23 | . . . . . . . . . . . 1 . . . . . . . . . 6 . . . 2 6 . . 1 . 7 Programmer 64 | . . . . . . . . . . . . . . . 1 . . . . . 7 . 1 . . 12 12 8 4 . 19 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Executioner 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Best Kill Streak 34 | 1 . 2 1 7 3 . 4 4 . . 1 1 4 . 2 1 . 4 . 3 5 4 6 . 3 8 9 6 4 1 34 Combat Bots Only 30 | . . 2 . 6 3 . 4 4 . . 1 1 4 . 2 1 . 4 . 3 4 4 6 . 3 5 8 5 4 1 30 Max Kills in Single Turn 7 | 1 . 1 1 2 1 . 2 4 . . 1 1 1 . 1 1 . 2 . 1 4 2 1 . 1 1 5 1 2 1 7 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploded 6 | . . . . 2 . . 2 4 . . . . . . . . . 1 . . 2 2 . . . . 3 1 2 . 6 Melee 1 | . . . . 1 1 . . 1 . . . . . . . . . . . . 1 . 1 . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Damage Taken 45586 | . . 78 29 1605 175 83 47 548 . 134 349 203 479 . 434 49 . 332 233 187 2721 848 1690 . 945 5553 3337 4511 3336 1156 16524 Core 3994 | . . 10 . 285 33 25 . 26 . 21 14 . 34 . 23 . . 15 4 . 200 34 57 . 93 344 293 486 383 99 1515 Absorbed by Shields 9943 | . . . . 158 65 31 18 8 . . 58 71 184 . 33 19 . 135 94 171 1317 . . . . 714 1679 991 . 210 3987 Reduced by Siege Mode 528 | . . . . . . . . . . . . . . . . . . . . . . . . . . 170 28 45 . . 285 Core Remaining (%) 75 | 100 . 96 . 28 94 . . . . 89 . . . . 91 . . . . 98 . . . . 66 . . 16 73 . . Volleys Fired 742 | . . 2 . 27 . . 4 12 . . 13 8 13 . 14 4 . 12 . 9 101 37 28 . 17 140 41 17 1 . 242 Largest 2 | . . 2 . 2 . . 1 1 . . 2 2 2 . 2 2 . 2 . 2 2 2 2 . 2 2 1 2 1 . 2 Hottest 203 | . . 60 . 90 . . 33 33 . . 138 56 56 . 120 120 . 120 . 56 81 150 150 . 150 75 90 203 60 . 165 Shots Fired 1147 | . . 4 . 44 . . 4 12 . . 26 16 26 . 28 8 . 24 . 18 200 74 50 . 21 209 40 18 1 . 324 Gun 735 | . . 4 . 39 . . . 3 . . . 16 26 . 28 8 . 24 . 18 197 . 10 . 4 208 26 3 . . 121 Cannon 240 | . . . . . . . . . . . 26 . . . . . . . . . 3 74 40 . 17 . 3 10 . . 67 Launcher 172 | . . . . 5 . . 4 9 . . . . . . . . . . . . . . . . . 1 11 5 1 . 136 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 605 | . . 2 . . . . . 3 . . . 16 26 . . . . . . 18 197 . 10 . 4 196 9 3 . . 121 Thermal 53 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 10 . . 38 Explosive 42 | . . . . 5 . . 4 9 . . . . . . . . . . . . . . . . . 1 11 5 1 . 6 Electromagnetic 447 | . . . . 39 . . . . . . 26 . . . 28 8 . 24 . . 3 74 40 . 17 12 17 . . . 159 Robot Hit Streak 38 | . . 3 . 38 . . . 8 . . 11 13 29 . 7 10 . 9 . 10 22 7 6 . 3 17 14 25 26 . 36 Robot Miss Streak 9 | . . . . 2 . . . 1 . . 1 3 3 . 8 2 . 2 . 7 9 3 4 . 2 2 4 . . . 6 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 Secondary Targets 11 | . . . . 1 . . . . . . . . 2 . . . . 4 . 2 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 Capacitor 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Shots Hit Robots 1225 | . . 3 . 74 7 . . 14 . . 20 15 26 . 24 8 . 20 3 18 188 54 53 . 12 219 78 95 46 4 244 Core Hits 1360 | 13 . 3 9 41 2 . 4 28 . . 7 21 30 . 17 3 . 20 2 22 208 28 19 . 26 87 65 49 24 2 630 Critical Hits 97 | . . . . 2 . . . . . . . . . . 2 . . 1 . . . . . . 1 22 13 20 11 3 22 Critical Kills 37 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 7 8 7 4 2 6 Critical Parts Destroyed 51 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 12 4 13 6 1 13 Melee Attacks 437 | . . . . 45 9 1 2 13 . . 12 . . . . . . . 4 . 3 . 23 . . 71 56 116 67 15 . Impact 159 | . . . . 21 9 1 2 13 . . 12 . . . . . . . 4 . 3 . 23 . . 71 . . . . . Slashing 278 | . . . . 24 . . . . . . . . . . . . . . . . . . . . . . 56 116 67 15 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . 10 5 . . . . . . . . . . . . . . . . . . . . . 1 10 2 2 . Combat Hostiles 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 72484 | 91 . 35 45 3115 504 . 357 1143 . . 622 449 633 . 509 139 . 386 124 330 4570 2054 1474 . 615 6528 8344 10587 4194 621 25015 Guns 15507 | . . 35 . 641 . . . 95 . . . 449 633 . 259 139 . 274 . 330 3454 . 121 . 69 4783 530 61 . . 3634 Cannons 4897 | . . . . . . . . . . . 566 . . . . . . . . . 59 1619 703 . 363 . . . . . 1587 Explosions 26820 | . . . . 682 . . 357 723 . . . . . . 250 . . 112 . . 747 435 . . . . 3733 1916 250 . 17615 Melee 21804 | . . . . 1717 499 . . 325 . . . . . . . . . . 105 . . . 556 . . 1482 4031 8573 3916 600 . Ramming 3456 | 91 . . 45 75 5 . . . . . 56 . . . . . . . 19 . 310 . 94 . 183 263 50 37 28 21 2179 Kinetic 13483 | . . 13 . . . . . 95 . . . 449 633 . . . . . . 330 3454 . 121 . 69 4493 131 61 . . 3634 Thermal 7961 | . . 22 . 54 . . . . . . . . . . 250 . . 112 . . 747 435 . . . . . . . . 6341 Explosive 9028 | . . . . 628 . . 357 723 . . . . . . . . . . . . . . . . . . 3733 1916 250 . 1421 Electromagnetic 16752 | . . . . 641 . . . . . . 566 . . . 259 139 . 274 . . 59 1619 703 . 363 290 399 . . . 11440 Impact 3978 | . . . . 1011 499 . . 325 . . . . . . . . . . 105 . . . 556 . . 1482 . . . . . Slashing 17826 | . . . . 706 . . . . . . . . . . . . . . . . . . . . . . 4031 8573 3916 600 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 62 | . . . . 4 1 . . . . . 3 3 3 3 . . . . . . 9 9 16 16 16 17 27 62 6 . . Average Corruption 13 | . . . . 3 1 . . . . . 3 3 3 3 . . . . . . 5 9 13 16 16 11 16 34 3 . . Corruption Purged 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 7 . . . . Effects 403 | . . . . 26 . . . . . . 3 10 9 1 . . . . . . 15 17 32 16 28 65 70 101 10 . . Message Errors 104 | . . . . 8 . . . . . . 1 1 3 . . . . . . . 4 7 5 4 9 15 22 22 3 . . Matter Fused 85 | . . . . 8 . . . . . . 2 6 2 1 . . . . . . 2 4 9 3 5 12 10 19 2 . . Heat Flow Errors 33 | . . . . 2 . . . . . . . . . . . . . . . . 2 2 3 . 1 6 8 7 2 . . Energy Discharges 36 | . . . . 4 . . . . . . . 3 1 . . . . . . . 1 2 1 2 . 7 6 7 2 . . Parts Rejected 10 | . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . 1 3 1 . . . Data Loss (minor) 46 | . . . . 3 . . . . . . . . 3 . . . . . . . 3 1 3 2 4 10 9 8 . . . Data Loss (major) 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 2 1 . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Misdirections 62 | . . . . . . . . . . . . . . . . . . . . . . . 6 5 6 6 6 33 . . . Weapon Failures 14 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 1 6 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4353 | . . . . 503 216 . 1 14 . . 14 . . . 6 . . . . . 1 75 89 . . 303 371 1683 396 121 560 Projectiles 71 | . . . . . . . . . . . 14 . . . . . . . . . . 5 12 . . 40 . . . . . Explosions 781 | . . . . 22 . . 1 . . . . . . . 6 . . . . . . 70 . . . . 123 96 . . 463 Melee 3501 | . . . . 481 216 . . 14 . . . . . . . . . . . . 1 . 77 . . 263 248 1587 396 121 97 Knockbacks 38 | 1 . . . 2 3 . . . . . . . . . . . . . . . 3 . 3 . 2 14 . 1 . . 9 Impact 32 | 1 . . . 2 3 . . . . . . . . . . . . . . . 3 . 3 . 2 8 . 1 . . 9 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Self-Inflicted Damage 2260 | . . . . 222 . . . 130 . . 20 . . . . . . 73 . . . 44 . . . . 318 491 71 . 891 Shots 113 | . . . . 6 . . . 4 . . . . . . . . . 2 . . . 2 . . . . 4 5 1 . 89 Rammed 133 | . . . . 2 3 1 . . . . 4 . . . . . . . 4 . 22 . . . . 7 . . . . 90 Targets Rammed 305 | 37 . . 13 17 4 1 . . . . 7 . . . . . . . 4 . 36 . 8 . 34 19 . 5 2 2 116 Kicked 157 | 37 . . 13 15 . . . . . . . . . . . . . . . . 6 . 8 . 34 12 . 5 2 2 23 Crushed 15 | . . . . . 1 . . . . . 3 . . . . . . . . . 8 . . . . . . . . . 3 Highest Temperature 424 | . . . . 204 1 . . 16 . . 196 3 18 . 195 . . 1 . . 197 199 424 . 16 213 224 179 154 1 338 Average Temperature 65 | . . . . 65 1 . . 7 . . 88 3 8 . 106 . . 1 . . 83 119 99 . 16 59 54 78 87 1 40 Received Heat Transfer 3484 | . . 48 9 420 66 . . 153 . . 86 27 138 . 14 6 . . 18 48 169 153 159 . 93 136 250 327 234 144 786 Effects 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Energy Bleed 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Siege Activations 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 1 . . 8 Total Turns 405 | . . . . . . . . . . . . . . . . . . . . . . . . . . 233 43 17 . . 112 Longest Duration 137 | . . . . . . . . . . . . . . . . . . . . . . . . . . 137 28 17 . . 31 Robots Corrupted 71 | . . . . 1 . . . . . . 2 . . . . 1 . . . . . 6 4 . 1 1 1 . . . 54 Combat Hostiles 67 | . . . . 1 . . . . . . 2 . . . . 1 . . . . . 6 3 . 1 1 1 . . . 51 Parts Fried 192 | . . . . 7 7 . . 1 . . 2 . 1 . 1 2 . . . . 1 15 14 . 4 6 1 . . . 130 Impact Corruptions 58 | . . . . 15 7 . . 2 . . . . . . . . . . . . 1 . 7 . . 19 . . . . 7 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 Heat Transferred 6479 | . . 50 . 50 . . . . . . . . . . 150 . . 150 . . 550 350 . . . . . . . . 5179 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 40 | . . . . 2 . . . . . . . . . . 2 . . 2 . . . 2 . . . . . . . . 32 Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Peak Influence 7385 | 15 . 50 182 451 270 127 . . . . 187 . . . . 79 . . . . 936 . . . . 630 1051 1265 1262 977 7385 Initial 756 | . . . 19 68 32 113 . . . . 2 . . . . 49 . . . . . . . . . . 318 543 711 756 507 Average 2695 | 2 . 48 83 230 125 113 . . . . 64 . . . . 52 . . . . 435 . . . . 269 619 881 940 830 6034 Maximum Alert Level 5 | . . . . 2 1 . . . . . . . . . . . . . . . 3 . . . . 2 3 4 4 3 5 Low Security (%) 23 | 100 100 100 100 50 68 100 . . . . 100 . . . . 100 . . . . 43 . . . . 45 . . . . . Level 1 7 | . . . . 26 31 . . . . . . . . . . . . . . . 2 . . . . 23 29 . . . . Level 2 13 | . . . . 23 . . . . . . . . . . . . . . . . 21 . . . . 31 34 15 6 . 5 Level 3 15 | . . . . . . . . . . . . . . . . . . . . . 32 . . . . . 36 62 66 100 2 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 26 . 2 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 High Security 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 91 | . . . . 4 2 1 . . . . 1 . . . . . . . . . 7 . 1 . . 8 10 10 5 2 40 Investigation 6 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Extermination 23 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 7 5 4 2 1 2 Reinforcement 13 | . . . . 2 2 . . . . . 1 . . . . . . . . . 2 . . . . 1 . 1 1 1 2 Assault 48 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 4 4 1 . 36 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Distress Signals 31 | . . . 1 2 1 . . . . 3 1 . . . . . . . 1 . 5 . . . . 1 4 2 3 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 789 | . . 5 8 32 17 5 4 14 . 2 9 2 7 . 8 1 . 13 33 3 67 23 22 . 7 58 55 72 38 38 246 Peak Tracking Total 25 | . . 3 3 6 8 4 3 4 . 2 4 1 7 . 5 1 . 5 12 3 8 9 6 . 4 9 6 9 9 25 21 Tactical Retreats 78 | . . . . 6 1 . . 1 . . 3 . . . . . . 1 . . 3 4 5 . 1 4 3 19 7 3 17 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Traps Triggered 10 | . . . . 3 . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Triggered 12 | . . 1 . . . . 1 . . . . . 1 . . . . . 8 . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Disabled 32 | . . . . 3 . . . . . . . . . . . . . . . . 3 2 . . . . 5 9 2 1 7 Max in Single Turn 3 | . . . . 1 . . . . . . . . . . . . . . . . 3 1 . . . . 2 2 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Accessed 24 | . . . 2 7 . 1 . . 3 . 3 . . . . . . . . . 2 . . 4 . . . . 2 . . Terminals 13 | . . . 2 7 . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 88 | . . . 8 21 . 7 . . 17 . 10 . . . . . . . . . 4 . . 17 . . . . 4 . . Successful 57 | . . . 3 9 . 6 . . 17 . 5 . . . . . . . . . . . . 17 . . . . . . . Failed 31 | . . . 5 12 . 1 . . . . 5 . . . . . . . . . 4 . . . . . . . 4 . . Catastrophic 4 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . . . 4 7 . 3 . . . . 3 . . . . 3 . . 1 . 9 . . . . 10 2 11 3 10 15 Terminals 46 | . . . 8 21 . 7 . . . . 10 . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Terminal Hacks 54 | . . . 2 8 . 5 . . 17 . 5 . . . . . . . . . . . . 17 . . . . . . . Record 8 | . . . . . . . . . 3 . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 13 | . . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . . Robot Schematic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 9 | . . . . 1 . 1 . . 3 . . . . . . . . . . . . . . 4 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . 2 6 . 1 . . . . 3 . . . . . . . . . 2 . . . . . . . 2 . . Full Trace Events 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . . 14 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total Allies 81 | . . 1 . . . . . . . 1 . . . 13 . . . . 2 . 5 1 . . . 5 . . 1 3 49 Largest Group 26 | . . 1 1 . . . . . . 1 . . . 13 13 3 2 2 2 . 3 1 1 . . 3 . . 1 3 26 Highest-Rated Group 2285 | . . 31 31 . . . . . . 95 . . . 405 405 86 61 61 130 . 225 47 47 . . 288 . . 32 322 2285 Highest-Rated Ally 268 | . . 31 31 . . . . . . 95 . . . 47 47 31 31 31 65 . 103 47 47 . . 96 . . 32 268 191 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . 1 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 16 | . . . . . . . . . . . 2 . . . . . . . 4 . 3 . . . . 2 . . 1 2 2 STAY 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 . EXPLORE 6 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . 1 Ally Attacks 510 | . . . 11 . . . . . . 7 . . . . 59 5 . 2 . . 27 4 2 . . 27 . . . . 366 Total Damage 26850 | . . . 170 . . . . . . 280 . . . . 1028 95 . 44 . . 1175 140 34 . . 1581 . . . . 22303 Kills 127 | . . . 4 . . . . . . 1 . . . . 7 . . . . . 6 2 1 . . 5 . . . . 101 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 . 1 . 1 . 3 1 . . 2 . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 1 4 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Turns Passed 28113 | 480 9 228 167 1281 253 379 509 526 128 310 785 549 416 1188 509 146 388 479 926 533 1288 517 616 213 447 2331 1890 1403 692 506 8021 Spaces Moved 15784 | 353 8 181 111 627 115 228 304 282 81 219 400 316 230 717 285 79 236 265 391 309 530 340 352 176 302 871 679 851 413 435 5098 Core 482 | 8 . . . . . . . . . 46 48 . . . . . . . . . . . . . . . . . . . 380 Treads 9729 | . . . . 528 115 228 304 282 81 173 352 316 230 717 285 79 236 265 391 309 374 . . . . 281 679 94 68 . 3342 Legs 5014 | 345 8 181 111 99 . . . . . . . . . . . . . . . . 156 340 352 176 302 590 . 540 217 342 1255 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 121 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121 Fastest Speed 50 | 50 120 120 120 120 160 160 160 160 160 50 50 160 160 161 161 162 162 161 161 163 160 112 113 113 113 112 157 110 116 118 50 Average Speed 139 | 118 120 120 120 154 160 160 160 160 160 136 147 160 160 161 161 162 162 161 161 163 167 114 113 113 113 130 162 125 139 118 127 Slowest Speed 335 | 120 120 120 120 280 160 160 260 160 160 160 160 160 162 161 162 162 162 162 164 163 266 190 113 113 113 170 245 245 210 118 335 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 . Microwarps 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 26 21 . Exploration Rate (%) 43 | 12 4 49 14 73 16 11 58 54 70 54 22 45 47 85 47 3 50 52 63 61 22 60 46 61 65 30 73 55 16 18 61 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 7 | . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . 3 . . . . . . . Known Exits Taken 6 | . . . 1 . . 1 . . . . 1 . . . . . . 1 . 1 1 . . . . . . . . . . Unknown Exits Taken 25 | 1 1 1 . 1 1 . 1 1 1 1 . 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 19 | . . . . . . . 3 1 . . . 2 3 4 1 . 2 2 . . . . 1 . . . . . . . . Spaces Dug 191 | . . . . 15 1 1 7 44 . . 10 . . . . . . . 1 . 3 . . . . 33 18 17 3 9 29 Terrain Destroyed 569 | . . . . 50 1 1 26 81 . . 11 . . . 4 . . 8 1 . 20 20 . . . 40 105 23 28 9 141 Melee 58 | . . . . 2 1 1 2 1 . . 10 . . . . . . . 1 . 3 . . . . 3 6 16 3 9 . Projectile 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 7 . . 20 AOE 473 | . . . . 48 . . 24 80 . . . . . . 4 . . 8 . . 17 20 . . . 30 97 . 25 . 120 Terrain Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 Walls Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total 20307 | 405 7 190 143 819 169 241 320 324 80 235 543 343 251 753 304 89 242 291 678 321 754 415 498 191 395 1824 1334 984 442 413 6309 Wait 2224 | . . . 6 39 33 1 . 5 . . 68 8 . 22 . 4 6 7 250 . 32 10 49 . 19 613 500 71 21 6 454 Move 15404 | 352 7 180 110 626 114 227 303 281 80 218 399 315 229 716 284 78 235 264 390 308 530 339 351 175 301 870 678 669 314 363 5098 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 7 . 2 2 18 4 3 3 2 . . 7 5 2 4 1 . 1 1 3 . 8 4 7 3 2 17 4 14 3 2 27 Fast Attach 311 | 7 . 1 2 8 1 1 1 2 . . 15 1 2 . 3 1 . 3 5 . 11 5 7 4 1 20 13 34 16 11 136 Attach 153 | . . 2 2 14 1 3 2 4 . 3 3 1 1 2 . 1 . . 2 3 12 2 6 3 2 28 11 15 4 4 22 Detach 99 | 1 . 1 2 6 . . 2 . . 1 2 1 . . . . . 1 1 . 7 1 1 2 3 12 12 10 5 3 25 Swap 117 | . . . 2 9 . 1 1 3 . . 7 3 . 3 . . . 2 4 . 4 2 8 . 7 10 3 8 . . 40 Drop 317 | 1 . 2 4 10 3 3 2 2 . 13 9 1 3 6 . 1 . 1 8 1 11 3 10 4 9 21 14 25 10 7 133 Fire 742 | . . 2 . 27 . . 4 12 . . 13 8 13 . 14 4 . 12 . 9 101 37 28 . 17 140 41 17 1 . 242 Melee 437 | . . . . 45 9 1 2 13 . . 12 . . . . . . . 4 . 3 . 23 . . 71 56 116 67 15 . Ram 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . 1 Kick 155 | 37 . . 13 15 . . . . . . . . . . . . . . . . 5 . 8 . 34 12 . 5 1 2 23 Crush 148 | . . . . 2 4 1 . . . . 7 . . . . . . . 4 . 30 . . . . 7 . . . . 93 Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 13 Rewire 23 | . . . . . . . . . . . . . . . 2 . . . 7 . . 12 . . . . . . . . 2 Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access -1/Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 481 | -11/Scrapyard | Entered Materials 481 | -10/Materials | Discovered new exit (range 7) 482 | -10/Materials | Build established: Mutant 490 | -10/Materials | Entered Mines 500 | -10/Mines | Escorted by a lone wolf Derelict 520 | -10/Mines | Learned location of Storage (-9) 584 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 584 | -10/Mines | Discovered new exit (range 5) 709 | -10/Mines | Learned Materials terminal intel 710 | -10/Mines | Discovered new exit (range 8) 718 | -10/Mines | Entered Materials 718 | -9/Materials | Accompanied by 1 ally 718 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -9/Materials | Loaded intel: 12 terminal locations 827 | -9/Materials | Discovered new exit (range 13) 836 | -9/Materials | Identified exit to Mines 836 | -9/Materials | Identified exit to Storage 885 | -9/Materials | Entered Storage 1154 | -9/Storage | Lost 5 parts (1p4n) 1488 | -9/Storage | Core integrity fell below 50% 1627 | -9/Storage | Build established: Scavenger-Mutant 1788 | -9/Storage | Discovered new exit (range 9) 2166 | -9/Storage | Entered Materials 2166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2371 | -8/Materials | Discovered new exit (range 15) 2419 | -8/Materials | Entered Factory 2419 | -7/Factory | Evolved 2 slots: Utility x2 2785 | -7/Factory | Identified exit to Lower Caves 2798 | -7/Factory | Entered Lower Caves 3283 | -7/Lower Caves | Discovered new exit (range 14) 3307 | -7/Lower Caves | Entered another Lower Caves area 3341 | -7/Lower Caves | Found Alien Artifact 3341 | -7/Lower Caves | Identified Core Expander 3341 | -7/Lower Caves | Installed Core Expander, added new Power slot 3374 | -7/Lower Caves | Discovered new exit (range 8) 3803 | -7/Lower Caves | Discovered new exit (range 9) 3825 | -7/Lower Caves | Learned 12 Factory zone layouts 3833 | -7/Lower Caves | Entered Data Miner 3833 | -7/Data Miner | Discovered new exit (range 6) 3864 | -7/Data Miner | Met Data Miner 3897 | -7/Data Miner | Learned location of Section 7 (-3) 3897 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3921 | -7/Data Miner | Received God Mode back door access code from Data Miner 3961 | -7/Data Miner | Entered Proximity Caves 4033 | -6/Proximity Caves | Learned Factory security intel 4266 | -6/Proximity Caves | Discovered new exit (range 10) 4271 | -6/Proximity Caves | Entered Factory 4271 | -6/Factory | Evolved 2 slots: Propulsion x2 4810 | -6/Factory | Identified exit to Lower Caves 5056 | -6/Factory | Entered Lower Caves 5205 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5411 | -6/Lower Caves | Spotted B-75 Beast 5431 | -6/Lower Caves | Destroyed B-75 Beast 5455 | -6/Lower Caves | Learned 4 Factory zone layouts 5589 | -6/Lower Caves | Discovered new exit (range 7) 5605 | -6/Lower Caves | Entered another Lower Caves area 5634 | -6/Lower Caves | Discovered new exit (range 7) 6000 | -6/Lower Caves | Discovered new exit (range 11) 6021 | -6/Lower Caves | Entered Zion 6089 | -6/Zion | Found CR-A16's Pointy Stick 6168 | -6/Zion | System corruption cleaned by Quarantine Array 6452 | -6/Zion | Gained Derelict followers 6621 | -6/Zion | Gained Derelict followers 6685 | -6/Zion | Given A8's code to call for help 6750 | -6/Zion | Imprinted 6753 | -6/Zion | Declared Zion's savior 6940 | -6/Zion | Learned location of Quarantine (-3) 6959 | -6/Zion | Learned location of 1 exit from Factory 7002 | -6/Zion | Found Prototype Device 7003 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 7163 | -6/Zion | Discovered new exit (range 14) 7209 | -6/Zion | Entered Proximity Caves 7209 | -5/Proximity Caves | Accompanied by 13 allies 7296 | -5/Proximity Caves | P-70 Sage assimilated allied B1-2F4(s) 7339 | -5/Proximity Caves | Lost 3 parts (2n1u) 7385 | -5/Proximity Caves | Build established: Derelict-Mutant 7461 | -5/Proximity Caves | Spotted B-75 Beast 7482 | -5/Proximity Caves | Allies destroyed B-75 Beast 7698 | -5/Proximity Caves | Discovered new exit (range 13) 7718 | -5/Proximity Caves | Entered Factory 7718 | -5/Factory | Accompanied by 3 allies 7718 | -5/Factory | Evolved 2 slots: Utility x2 7719 | -5/Factory | Identified exit to Factory 7828 | -5/Factory | Discovered new exit (range 9) 7864 | -5/Factory | Entered Upper Caves 7864 | -5/Upper Caves | Accompanied by 2 allies 8224 | -5/Upper Caves | Discovered new exit (range 15) 8252 | -5/Upper Caves | Entered another Upper Caves area 8252 | -5/Upper Caves | Accompanied by 2 allies 8253 | -5/Upper Caves | Identified exit to Warlord 8274 | -5/Upper Caves | Discovered exit to Factory (range 6) 8730 | -5/Upper Caves | Build established: Scavenger-Mutant 8731 | -5/Upper Caves | Entered Warlord 9133 | -5/Warlord | Rebuked by Warlord 9138 | -5/Warlord | Warlord's base attacked by MAIN.C 9147 | -5/Warlord | Opened Warlord's prototype stash 9153 | -5/Warlord | Found Prototype Reactor 9153 | -5/Warlord | Identified Vortex Chain Reactor 9176 | -5/Warlord | Found Prototype Processor 9488 | -5/Warlord | Warlord forces counterattacked 9493 | -5/Warlord | Spotted Striker 9511 | -5/Warlord | Spotted Executioner 9578 | -5/Warlord | Spotted Striker 9578 | -5/Warlord | Spotted B-86 Titan 9578 | -5/Warlord | Spotted B-75 Beast 9623 | -5/Warlord | Discovered new exit (range 14) 9657 | -5/Warlord | Entered Proximity Caves 9831 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10153 | -4/Proximity Caves | Discovered exit to Factory (range 13) 10190 | -4/Proximity Caves | Entered Factory 10190 | -4/Factory | Evolved 2 slots: Utility x2 10191 | -4/Factory | Identified exit to Upper Caves 10332 | -4/Factory | Zion Hacker squad teleported in 10354 | -4/Factory | Discovered new exit (range 23) 10694 | -4/Factory | Retrieved Zion intel report: Active Garrisons 10695 | -4/Factory | Zion Heavy squad teleported in 10745 | -4/Factory | Spotted B-86 Titan 10940 | -4/Factory | First assault squad dispatched 11005 | -4/Factory | Incoming assault squad redirected 11158 | -4/Factory | Garrison activated, responded to threat 11213 | -4/Factory | Incoming assault squad redirected 11478 | -4/Factory | Entered Upper Caves 11548 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11941 | -4/Upper Caves | Attacked by a faux Warlord 11982 | -4/Upper Caves | Discovered new exit (range 8) 11995 | -4/Upper Caves | Entered another Upper Caves area 11995 | -4/Upper Caves | Accompanied by 1 ally 12046 | -4/Upper Caves | Encountered a Warlord checkpoint 12101 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12166 | -4/Upper Caves | P-70 Sage assimilated allied MF-WQ9(M) 12233 | -4/Upper Caves | System corruption reached 10% 12339 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12596 | -4/Upper Caves | Discovered new exit (range 11) 12611 | -4/Upper Caves | Entered Zhirov 12612 | -4/Zhirov | Discovered new exit (range 3) 12634 | -4/Zhirov | Met Zhirov 12662 | -4/Zhirov | Found Alien Artifact 12662 | -4/Zhirov | Identified Integrated Dissipator 12662 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12697 | -4/Zhirov | Learned location of Testing (-2) 12697 | -4/Zhirov | Learned location of Command (-1) 12708 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12725 | -4/Zhirov | Found Alien Artifact 12736 | -4/Zhirov | Identified Spectral Analyzer 12824 | -4/Zhirov | Entered Proximity Caves 13257 | -3/Proximity Caves | Discovered new exit (range 11) 13271 | -3/Proximity Caves | Entered Research 13271 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13272 | -3/Research | Identified exit to Armory 13621 | -3/Research | Identified Transdimensional Reconstructor 13621 | -3/Research | Warped through subspace 13684 | -3/Research | Zion Defense Resupply teleported in 13694 | -3/Research | Found Prototype Device 13694 | -3/Research | Identified Exp. Shield Generator 13714 | -3/Research | Zion Offense Resupply teleported in 14226 | -3/Research | Lost 3 parts (2p1u) 14266 | -3/Research | System corruption reached 10% 14293 | -3/Research | Lost 4 parts (1p1n2u) 14412 | -3/Research | Zion Light squad teleported in 14436 | -3/Research | Found Prototype Protection 14436 | -3/Research | Identified Zio. Weapon Casing 14581 | -3/Research | Found Prototype Launcher 14581 | -3/Research | Identified Hellfire Missile Launcher 14633 | -3/Research | Found Zio. Weapon Casing 14688 | -3/Research | Found Prototype Processor 14688 | -3/Research | Identified Exp. Melee Analysis Suite 14692 | -3/Research | Found Exp. Melee Analysis Suite 14695 | -3/Research | Found Exp. Melee Analysis Suite 14698 | -3/Research | Found Exp. Melee Analysis Suite 14769 | -3/Research | Terminal network hard line cut 14931 | -3/Research | Lost 3 parts (3u) 15131 | -3/Research | Discovered new exit (range 7) 15602 | -3/Research | Entered Quarantine 15656 | -3/Quarantine | Incoming investigation squad redirected 15793 | -3/Quarantine | Found Alien Slashing Weapon 15793 | -3/Quarantine | Identified Sigix Broadsword 15882 | -3/Quarantine | First assault squad dispatched 15903 | -3/Quarantine | Incoming assault squad redirected 15982 | -3/Quarantine | Discovered new exit (range 24) 16416 | -3/Quarantine | Found Alien Artifact 16443 | -3/Quarantine | Incoming assault squad redirected 16673 | -3/Quarantine | Incoming assault squad redirected 16733 | -3/Quarantine | Cryocooling Duct disabled 16748 | -3/Quarantine | Ambient heat levels rising (+20) 16748 | -3/Quarantine | Non-combat units ordered to evacuate 16792 | -3/Quarantine | Build established: Generator-Gladiator 17009 | -3/Quarantine | Destroyed 8 combat bots 17020 | -3/Quarantine | Terminal network hard line cut 17075 | -3/Quarantine | Spotted Fortress 17087 | -3/Quarantine | Core integrity fell below 50% 17186 | -3/Quarantine | Discovered new exit (range 5) 17491 | -3/Quarantine | Build established: Gladiator 17492 | -3/Quarantine | Entered Section 7 17523 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 17756 | -3/Section 7 | Lost 3 parts (1n2u) 17772 | -3/Section 7 | First assault squad dispatched 17787 | -3/Section 7 | Incoming assault squad redirected 17791 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 17964 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 17998 | -3/Section 7 | Found Alien Artifact 18035 | -3/Section 7 | Build established: Scavenger-Gladiator 18077 | -3/Section 7 | System corruption reached 30% 18242 | -3/Section 7 | Found Integrated Dissipator 18242 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18299 | -3/Section 7 | Incoming assault squad redirected 18374 | -3/Section 7 | Found Alien Artifact 18481 | -3/Section 7 | Found Alien Artifact 18521 | -3/Section 7 | Found Alien Artifact 18521 | -3/Section 7 | Identified Microwarp Drive 18596 | -3/Section 7 | Door terminal overloaded 18596 | -3/Section 7 | Spotted Executioner 18596 | -3/Section 7 | Spotted Executioner 18598 | -3/Section 7 | Incoming investigation squad redirected 18633 | -3/Section 7 | Found Transdimensional Reconstructor 18703 | -3/Section 7 | Core integrity fell below 20% 18718 | -3/Section 7 | Identified Integrated Mediator 18718 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 18720 | -3/Section 7 | Identified Spacefold Activator 18725 | -3/Section 7 | Identified Integrity Redistributor 18725 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+121) 18730 | -3/Section 7 | Lost 10 parts (3p1n6u) 18731 | -3/Section 7 | Identified Subatomic Replicator 18745 | -3/Section 7 | Found Alien Artifact 18745 | -3/Section 7 | Identified Matter Drive 18762 | -3/Section 7 | Found Matter Drive 18829 | -3/Section 7 | Spotted Alpha 7 18829 | -3/Section 7 | Spotted Alpha 7 18845 | -3/Section 7 | Terminal network hard line cut 18876 | -3/Section 7 | Discovered new exit (range 8) 18884 | -3/Section 7 | Spotted S7 Guard 18888 | -3/Section 7 | Found Alien Artifact 18895 | -3/Section 7 | Entered Research 18895 | -2/Research | Evolved 2 slots: Utility x2 18980 | -2/Research | Build established: Scavenger-Mutant 19027 | -2/Research | Spotted B-90 Cyclops 19035 | -2/Research | Zion Zionite Resupply teleported in 19040 | -2/Research | Found Prototype Protection 19040 | -2/Research | Identified Zio. Heavy Carapace 19583 | -2/Research | Discovered new exit (range 9) 19587 | -2/Research | Entered Access 19587 | -1/Access | Evolved 2 slots: Utility x2 19589 | -1/Access | Identified Core Membrane 19589 | -1/Access | Installed Core Membrane, gained immunity to corruption 19785 | -1/Access | Retrieved Zion intel report: Active Terminals 19786 | -1/Access | Zion Thermal Resupply teleported in 19791 | -1/Access | Found Quantum Capacitor 19841 | -1/Access | Zion Infowar Resupply teleported in 19845 | -1/Access | Found Prototype Device 19845 | -1/Access | Identified Exp. ECM Suite 19848 | -1/Access | Found Prototype Device 19848 | -1/Access | Identified Exp. Cloaking Device 20044 | -1/Access | Zion Experimental squad teleported in 20086 | -1/Access | Spotted B-99 Colossus 20086 | -1/Access | Spotted B-99 Colossus 20091 | -1/Access | Discovered new exit (range 3) 20093 | -1/Access | Entered Command 20104 | -1/Command | Found Gamma Bomb Array 20106 | -1/Command | Found Gamma Bomb Array 20284 | -1/Command | Retrieved Zion intel report: Trap Installations 20291 | -1/Command | Retrieved Zion intel report: Component Stockpiles 20402 | -1/Command | Retrieved Zion intel report: Active Garrisons 20540 | -1/Command | Destroyed 7 combat bots 20631 | -1/Command | First assault squad dispatched 20711 | -1/Command | Incoming assault squad redirected 20718 | -1/Command | Disengaged cave seal 20718 | -1/Command | Zionites emerged from the dark tunnel 20719 | -1/Command | Destroyed 13 combat bots 20731 | -1/Command | Lost 7 parts (5u2w) 20788 | -1/Command | Retrieved Zion intel report: Active Terminals 20948 | -1/Command | Build established: Generator-Mutant 20973 | -1/Command | Found Gamma Bomb Array 20975 | -1/Command | Found Gamma Bomb Array 21018 | -1/Command | Phase Generator disabled 21163 | -1/Command | Incoming assault squad redirected 21215 | -1/Command | Spotted B-99 Colossus 21224 | -1/Command | High security lockdown imminent 21237 | -1/Command | Disengaged cave seal 21263 | -1/Command | Found Prototype Ballistic Gun 21263 | -1/Command | Identified Multirail 21266 | -1/Command | Found Multirail 21304 | -1/Command | High security lockdown engaged 21467 | -1/Command | Spotted Executioner 21468 | -1/Command | Allies destroyed Executioner 21511 | -1/Command | Build established: Scavenger-Mutant 21532 | -1/Command | Spotted Investigator 21534 | -1/Command | Allies destroyed Investigator 21644 | -1/Command | Spotted Executioner 21644 | -1/Command | Spotted Striker 21647 | -1/Command | Allies destroyed Striker 21647 | -1/Command | Allies destroyed Executioner 21648 | -1/Command | Spotted Striker 21649 | -1/Command | Spotted Executioner 21653 | -1/Command | Spotted Executioner 21659 | -1/Command | Destroyed Executioner 21668 | -1/Command | Destroyed Striker 21689 | -1/Command | Destroyed 8 combat bots 21706 | -1/Command | Found Imp. Powered Armor 21884 | -1/Command | Spotted Striker 21884 | -1/Command | Spotted Striker 21887 | -1/Command | Scanned by Researcher 21887 | -1/Command | Spotted Investigator 21889 | -1/Command | Destroyed Striker 21892 | -1/Command | Destroyed Striker 21893 | -1/Command | Destroyed Investigator 21917 | -1/Command | Spotted Executioner 21918 | -1/Command | Destroyed 9 combat bots 21918 | -1/Command | Spotted Executioner 21924 | -1/Command | Spotted Executioner 21925 | -1/Command | Destroyed Executioner 21928 | -1/Command | Destroyed Executioner 21929 | -1/Command | Destroyed Executioner 21935 | -1/Command | Destroyed Striker 21944 | -1/Command | Spotted Executioner 21944 | -1/Command | Spotted Executioner 21950 | -1/Command | Destroyed Executioner 21950 | -1/Command | Destroyed Executioner 21980 | -1/Command | Lost 3 parts (2n1u) 21992 | -1/Command | Destroyed 20 combat bots 21995 | -1/Command | Spotted Executioner 22011 | -1/Command | Destroyed Executioner 22153 | -1/Command | Spotted Executioner 22160 | -1/Command | Spotted Striker 22160 | -1/Command | Spotted Striker 22169 | -1/Command | Destroyed Striker 22170 | -1/Command | Destroyed Executioner 22175 | -1/Command | Spotted Striker 22175 | -1/Command | Spotted Striker 22181 | -1/Command | Spotted Striker 22182 | -1/Command | Destroyed Striker 22182 | -1/Command | Spotted Executioner 22188 | -1/Command | Destroyed Striker 22189 | -1/Command | Destroyed Striker 22206 | -1/Command | Spotted Striker 22207 | -1/Command | Spotted Executioner 22215 | -1/Command | Destroyed Executioner 22232 | -1/Command | Core integrity fell below 50% 22243 | -1/Command | Destroyed 30 combat bots 22263 | -1/Command | Lost 25 parts (2p6n13u4w) 22271 | -1/Command | Destroyed Striker 22331 | -1/Command | Found Zio. Heavy Carapace 22359 | -1/Command | Core integrity fell below 20% 23056 | -1/Command | Found Prototype Device 23056 | -1/Command | Identified Adv. Kinecellerator 23186 | -1/Command | Destroyed Executioner 24115 | -1/Command | Found Prototype Processor 24115 | -1/Command | Identified Exp. Targeting Computer 24624 | -1/Command | Spotted M Guard 24624 | -1/Command | Spotted M Guard 24624 | -1/Command | Spotted Combat Programmer 24655 | -1/Command | Spotted Combat Programmer 24666 | -1/Command | Destroyed Combat Programmer 24674 | -1/Command | Destroyed Combat Programmer 24699 | -1/Command | Destroyed M Guard 24711 | -1/Command | Destroyed M Guard 24711 | -1/Command | All MAIN.C guards destroyed 24727 | -1/Command | Found Prototype Device 24727 | -1/Command | Identified AEGIS Remote Shield 24735 | -1/Command | Found Prototype Protection 24735 | -1/Command | Identified Hvy. Regenerative Plating 24757 | -1/Command | Found Prototype Launcher 24757 | -1/Command | Identified Ragnarok Missile Launcher 24780 | -1/Command | Found Prototype Reactor 24780 | -1/Command | Identified Zero-point Reactor 24783 | -1/Command | Found Zero-point Reactor 24787 | -1/Command | Found Prototype Device 24787 | -1/Command | Identified Thermal Barrier 24794 | -1/Command | Found Zero-point Reactor 25768 | -1/Command | Spotted Alpha 7 25772 | -1/Command | Spotted Striker 25777 | -1/Command | Destroyed Striker 25778 | -1/Command | Spotted Executioner 25780 | -1/Command | Destroyed Executioner 25806 | -1/Command | Destroyed Alpha 7 27309 | -1/Command | Used Subatomic Replicator to replicate Hvy. Regenerative Plating 27502 | -1/Command | Found Zio. Weapon Casing 28014 | -1/Command | Met MAIN.C 28090 | -1/Command | 0b10 Conduit disabled 28114 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- 28074_ Slammed into MAIN.C. 28076_ Core Membrane filtered system corruption (1). 28076_ Slammed into MAIN.C. 28076_ Destroyed Enh. Optical Array. 28077_ Slammed into MAIN.C. 28079_ Critical hit. 28079_ Core Membrane filtered system corruption (3). 28080_ Slammed into MAIN.C. 28086_ Core Membrane filtered system corruption (1). 28087_ Slammed into MAIN.C. 28090_ 0b10 Conduit disabled. 28091_ Slammed into MAIN.C. 28097_ Core Membrane filtered system corruption (1). 28098_ Slammed into MAIN.C. 28104_ Core Membrane filtered system corruption (1). 28105_ Slammed into MAIN.C. 28107_ Critical hit. 28107_ Slammed into MAIN.C. 28111_ Critical hit. 28112_ Slammed into MAIN.C. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##############??????????????? | | ???????????????????? """" #??????????????? | | ???????????????????? "" #??????????????? | | ??????????????????? "" ################ | | ??????????????????"""""" / | | ???^??????????????? """ % / | | ???????????????????"""" %%% / | | ???????????????????""""%%%%%% ################ | | ????????????? " """"""%%%%%% #??????????????? | | ???^????????? " ""%%%%%%% #??????????????? | | ???^????????? " "MMM@%%%%% ""#??????????????? | | ???????????????"""""""MMM%%"""""""#??????????????? | | ???????????????? MMM"%%""""""#??????????????? | | ?????????????? %"""""""""""#??????????????? | | ????????????# " " " " #??????????????? | | ????????????# " " " " #??????????????? | | ????????????" " " " """" "????????????????? | | ????????????" """ " " """" ???????????????? | | ????????????? "? ?" " ??? ???????????????? | | ????????????? ""?????""" ????????????????????? | | ?????????????? "??????? ?"""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 65 Energy Generation 81 Energy Capacity 2650 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 ECM Strength 5 Cloak Strength 4 Armor Coverage 3600 Resistance: KI 30 Resistance: TH 15 Core Shielding 30 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Thermal Conversion 180 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 12 Melee Accuracy 38 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 50 Stasis Canceling 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hpw. Shock Rifle | -3/Section 7 | Z-intel Adv. Salvage Targeting Computer | -3/Section 7 | Z-intel Com. Wheel | -3/Section 7 | Z-intel Lyr. Heavy Armor Plating | -3/Section 7 | Z-intel Enh. Force Lance | -3/Section 7 | Z-intel Gravmag Array | -3/Section 7 | Z-intel Maneuvering Thrusters | -3/Section 7 | Z-intel Adv. Cryofiber Web | -3/Section 7 | Z-intel Adv. Actuator Array | -3/Section 7 | Z-intel Imp. System Backup Module | -3/Section 7 | Z-intel Imp. Maneuvering Thrusters | -3/Section 7 | Z-intel Biometal Leg | -3/Section 7 | Z-intel Corruption Screen | -3/Section 7 | Z-intel Arm. Heavy Treads | -3/Section 7 | Z-intel Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Microwarp Drive Integrated Mediator Spacefold Activator Integrity Redistributor Subatomic Replicator Matter Drive Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationModifiedPurifier Manual? 0 Play Time 03:25:51 Cumulative 1902.1 hours Start 2021.02.06 @ 14:51:02 End 2021.02.06 @ 18:37:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2551 Rogue 2543 Adventurer 0 Explorer 8 Win Type - Total 203 Types 42/27/81/3/3/5/39/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21be5bf8-8620-4613-a393-7bd4a2041d00