Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 13:50:02 Player: Udabudha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1904) 1904 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 5692 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 80/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Targeting Computer Recoil Stabilizer Weapon Cycler ECM Suite Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Coolant Injector Gatling Laser Assault Cannon Rocket Launcher Heavy Flail [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . . 2 . 1 1 2 Weapon 1 | . . . . . . 1 . Parts Attached 80 | 7 7 1 10 2 36 7 10 Power 10 | . 2 . 1 . 5 1 1 Engine 8 | . 2 . 1 . 4 1 . Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 21 | 4 2 . 4 1 9 . 1 Treads 4 | 2 . . . . 2 . . Leg 7 | 2 2 . . . 2 . 1 Wheel . | . . . . . . . . Hover 10 | . . . 4 1 5 . . Flight . | . . . . . . . . Utility 24 | 1 1 . 3 . 11 5 3 Device 11 | . 1 . 1 . 4 3 2 Storage 1 | 1 . . . . . . . Processor 1 | . . . 1 . . . . Hackware 3 | . . . . . 1 1 1 Protection 8 | . . . 1 . 6 1 . Artifact . | . . . . . . . . Weapon 25 | 2 2 1 2 1 11 1 5 Energy Gun 16 | 2 2 1 2 1 7 . 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 2 | . . . . . . 1 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . . . . 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 49 | . 2 1 4 . 20 1 21 Power 6 | . 1 . . . 3 . 2 Propulsion 12 | . 1 . 3 . 4 . 4 Utility 15 | . . . . . 6 1 8 Weapon 16 | . . 1 1 . 7 . 7 Highest Loss Streak 19 | . 2 1 2 . 11 1 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 86 99 98 94 81 99 75 Engine 8 | . 11 14 11 11 6 7 3 Treads 3 | . . . . . 4 7 4 Leg 12 | . 25 28 1 . 9 15 7 Hover 4 | . . . 19 16 5 . . Device 15 | . 7 14 15 11 11 22 20 Storage 9 | . 14 14 11 11 9 7 4 Processor 6 | . . . 11 11 9 7 4 Hackware 1 | . . . . . 3 . 4 Protection 5 | . . . 6 11 6 7 4 Energy Gun 15 | . 27 27 22 22 7 15 10 Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 1 | . . . . . . 6 4 Launcher 1 | . . . . . 4 . . Peak Build Rating 45 | 5 11 11 19 19 28 41 45 Average Rating 21 | 3 8 10 17 17 18 37 34 On Entrance 15 | . 5 11 10 14 19 28 39 Naked Turns 6 | . . . . . . . 6 Heaviest Build 35 | 8 18 18 25 25 31 34 35 Greatest Support 40 | 40 20 20 20 14 22 22 22 Greatest Overweight (x) 6 | 1 1 . 6 3 5 1 3 Average Overweight (x) . | . . . . 1 . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 7 8 8 7 Average Carried 7 | 6 7 7 7 6 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 7 6 8 8 . Class Distribution -------------------- 63% | Mutant 28% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1180 | 214 106 30 90 20 399 78 243 Remotely . | . . . . . . . . Salvage Created 1927 | . 267 70 212 . 736 175 467 Parts 124 | . 20 13 24 . 35 10 22 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 53 | . 12 6 5 . 17 4 9 Melee 1 | . . . . . . . 1 Guns 31 | . 12 6 4 . 2 4 3 Cannons 3 | . . . . . 3 . . AOE 13 | . . . 1 . 9 . 3 Classes Destroyed 11 | . 2 . 2 . 6 . 1 Worker 2 | . . . . . 2 . . Builder 4 | . . . . . 1 . 3 Hauler 1 | . . . . . 1 . . Recycler 3 | . . . . . 1 1 1 Operator 1 | . . . . . 1 . . Watcher 3 | . . . 2 . . 1 . Swarmer 22 | . 6 6 3 . 3 4 . Grunt 21 | . 6 . . . 8 . 7 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . 1 . . Sentry 8 | . . . 2 . 5 . 1 Best Kill Streak 11 | . 5 3 4 . 5 5 11 Combat Bots Only 7 | . 5 3 3 . 5 4 7 Max Kills in Single Turn 3 | . 1 1 1 . 3 2 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . 2 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 492 | . 70 12 33 . 122 12 243 Missed 140 | . 19 4 6 . 32 3 76 Damage Taken 5140 | . 473 61 369 . 1565 351 2321 Core 1446 | . 83 . 83 . 429 . 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 19 | . . . . . 19 . . Core Remaining (%) 73 | 100 . 66 . 79 22 100 . Volleys Fired 155 | . 22 8 18 . 56 8 43 Largest 3 | . 2 2 2 . 2 3 3 Hottest 166 | . 130 130 100 . 122 147 166 Shots Fired 270 | . 42 15 36 . 81 24 72 Gun 217 | . 42 15 36 . 47 24 53 Cannon 31 | . . . . . 21 . 10 Launcher 22 | . . . . . 13 . 9 Special . | . . . . . . . . Kinetic 41 | . . . . . . 8 33 Thermal 115 | . 32 15 . . 22 16 30 Explosive 22 | . . . . . 13 . 9 Electromagnetic 92 | . 10 . 36 . 46 . . Robot Hit Streak 16 | . 11 5 5 . 16 3 10 Robot Miss Streak 8 | . 5 8 5 . 3 3 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . Shots Hit Robots 194 | . 31 11 18 . 67 12 55 Core Hits 143 | . 37 14 9 . 37 5 41 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 9 | . . . 1 . 3 1 4 Burn 4 | . . . . . 2 1 1 Blast 1 | . . . . . . . 1 Corrupt 2 | . . . 1 . 1 . . Smash 2 | . . . . . . . 2 Melee Attacks 9 | . . . . . . . 9 Impact 9 | . . . . . . . 9 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5794 | . 423 110 367 . 2236 319 2339 Guns 2517 | . 423 110 332 . 669 257 726 Cannons 597 | . . . . . 409 . 188 Explosions 2504 | . . . 35 . 1158 62 1249 Melee 176 | . . . . . . . 176 Ramming . | . . . . . . . . Kinetic 594 | . . . . . . 97 497 Thermal 1654 | . 356 110 35 . 576 160 417 Explosive 2242 | . . . . . 931 62 1249 Electromagnetic 1128 | . 67 . 332 . 729 . . Impact 176 | . . . . . . . 176 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 256 | . . . . . 71 27 158 Projectiles 1 | . . . . . . . 1 Explosions 98 | . . . . . 71 27 . Melee 157 | . . . . . . . 157 Knockbacks 5 | . . . . . . . 5 Impact 1 | . . . . . . . 1 Kinetic 3 | . . . . . . . 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 500 | . . . 35 . 204 211 50 Shots 15 | . . . 1 . 6 2 6 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 250 | . 120 15 6 . 250 84 160 Average Temperature 59 | . 35 6 3 . 96 40 46 Received Heat Transfer 1695 | . 96 . 99 . 558 . 942 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . . 3 . 1 Combat Hostiles 4 | . . . . . 3 . 1 Parts Fried 8 | . . . 3 . 5 . . Impact Corruptions 4 | . . . . . . . 4 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . . . 3 1 . Heat Transferred 3045 | . 485 135 50 . 1101 370 904 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 . 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 438 | . 438 345 313 117 314 189 209 Initial 170 | . . 170 134 117 45 94 70 Average 164 | . 226 282 201 117 189 83 113 Maximum Alert Level 2 | . 2 1 1 . 1 . 1 Low Security (%) 64 | 100 42 8 60 100 44 100 97 Level 1 33 | . 29 91 39 . 55 . 2 Level 2 2 | . 28 . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 1 . 1 1 5 Investigation 3 | . 1 . 1 . . 1 . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 1 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 8 | . 4 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 21 8 13 . 24 5 20 Peak Tracking Total 8 | . 7 3 5 . 6 4 8 Tactical Retreats 5 | . 1 1 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 5 | . . . . . 5 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 7 | . . . . . 3 4 . Max in Single Turn 2 | . . . . . 2 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 9 | . 1 . 2 . 3 2 1 Terminals 8 | . 1 . 2 . 3 2 . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 4 . 5 . 8 4 2 Successful 8 | . 1 . . . 3 3 1 Failed 15 | . 3 . 5 . 5 1 1 Catastrophic 3 | . . . 2 . 1 . . Database Lockouts . | . . . . . . . . Manual 12 | . 4 . 5 . 3 . . Terminals 21 | . 4 . 5 . 8 4 . Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . . . 3 3 . Record 2 | . . . . . . 2 . Robot Analysis 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . Disarm Traps 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 2 . 1 1 1 Full Trace Events 4 | . . . 2 . 1 1 . Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3301 | 73 339 314 371 156 985 726 337 Spaces Moved 1651 | 52 193 240 209 85 475 303 94 Core 60 | 24 . . 1 . 22 . 13 Treads 613 | 10 . . . . 222 303 78 Legs 503 | 18 193 240 14 . 35 . 3 Wheels . | . . . . . . . . Hover 475 | . . . 194 85 196 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 116 116 56 225 50 Average Speed 157 | 104 131 120 118 162 157 225 208 Slowest Speed 350 | 160 190 120 350 240 330 225 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 43 31 27 18 34 11 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 136 | . . . 4 . 81 31 20 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 136 | . . . 4 . 81 31 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2104 | 70 238 251 302 102 627 335 179 Wait 120 | 2 . . 42 15 31 8 22 Move 1644 | 51 192 239 208 84 474 302 94 Hop . | . . . . . . . . Pick Up 64 | 8 9 2 13 1 25 5 1 Fast Attach 26 | 4 4 . 1 . 15 2 . Attach 51 | 3 3 1 9 2 20 4 9 Detach 2 | 2 . . . . . . . Swap 3 | . . . . . 1 1 1 Drop 30 | . 8 1 11 . 5 5 . Fire 155 | . 22 8 18 . 56 8 43 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 404 | -10/Materials | Identified exit to Mines 413 | -10/Materials | Entered Mines 450 | -10/Mines | Discovered new exit (range 4) 457 | -10/Mines | Met a Derelict bent on vengeance 490 | -10/Mines | Learned Materials stockpile data 501 | -10/Mines | Found DCF Scrap (14 items) 502 | -10/Mines | Learned location of Storage (-8) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Evolved 2 slots: Utility x2 1079 | -9/Materials | Discovered new exit (range 15) 1098 | -9/Materials | Entered Mines 1147 | -9/Mines | Discovered new exit (range 5) 1254 | -9/Mines | Entered Materials 1254 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1512 | -8/Materials | Core integrity fell below 50% 1571 | -8/Materials | Lost 11 parts (2p2n2u5w) 1647 | -8/Materials | Lost 5 parts (2n2u1w) 2031 | -8/Materials | Garrison activated, responded to threat 2194 | -8/Materials | Discovered new exit (range 10) 2235 | -8/Materials | Identified exit to Storage 2239 | -8/Materials | Entered Factory 2239 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2549 | -7/Factory | Build established: Gunner 2768 | -7/Factory | Hacking Suite fried by hacking feedback 2943 | -7/Factory | Discovered new exit (range 10) 2965 | -7/Factory | Entered another Factory area 2965 | -6/Factory | Evolved 2 slots: Utility x2 3128 | -6/Factory | Garrison activated, responded to threat 3224 | -6/Factory | Destroyed 7 combat bots 3259 | -6/Factory | Core integrity fell below 50% 3289 | -6/Factory | Core integrity fell below 20% 3302 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. K-01 Serf collects debris. R-10 Processor collects Corrupted Hvy. Laser. Acquired Carbon-fiber Leg. K-01 Serf collects debris. Acquired 1 matter. K-01 Serf collects debris. Carbon-fiber Leg destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf destroyed. K-01 Serf collects debris. Enh. Autogun destroyed. G-50 Soldier suffers critical hit (Smash). Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. Hvy. Flail destroyed. 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""" #? | | ???????????????????????# "" +?? | | ???????????????????????# # * | | ???????????????????????#######? ###### | | ??????????????????????????????? #????? | | ??????????????????????????????######### #????? | | ??????????????????????????????????????# "????? | | ??????????????????????????????????????# "%"???? | | ??????????????????????????????????????+ " ???? | | ??????????????????????????????????????# """ ??? | | ??????????????????????????????????????# G ??? | | ??????????????????????????????????????# """? ?? | | ??????????????????????????????????????# ????#?? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Power Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledScrapCloak Manual? 0 Play Time 00:42:02 Cumulative 5.9 hours Start 2024.10.24 @ 23:30:07 End 2024.10.25 @ 13:50:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98a27477-269c-4a24-8bbb-60744106294f