Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 15:33:30 Player: Gaffe Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (1969) 1969 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 8132 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 14 Aligned with FarCom 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 58/300 Energy 80/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Heavy EM Pulse Gun Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scanner Terrain Scan Processor Targeting Computer Improved Light Armor Plating Hacking Suite Component Analysis Suite > --- WEAPON ----------- Proton Cannon > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Compact Wheel Airjet Improved Airjet VTOL Module Improved Flight Unit Cloaking Device Medium Armor Plating Medium Reactive Plating Reflective Plating Heavy EM Pulse Gun Ion Cannon High-powered Shotgun Mini Assault Cannon Rocket Launcher Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Component Analysis Suite Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 7 | . . . 1 . . . 2 1 1 . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 74 | 6 . 2 10 10 1 1 12 5 9 6 4 8 Power 10 | 1 . 1 2 1 . . 1 1 1 1 1 . Engine 7 | 1 . 1 2 1 . . . 1 1 . . . Core 3 | . . . . . . . 1 . . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 . . 2 4 1 . 2 4 1 1 3 3 Treads 4 | 2 . . 2 . . . . . . . . . Leg 13 | . . . . 4 1 . 1 4 1 1 1 . Wheel 1 | . . . . . . . 1 . . . . . Hover 4 | . . . . . . . . . . . 2 2 Flight 1 | . . . . . . . . . . . . 1 Utility 18 | 1 . 1 3 3 . . 5 . 3 . . 2 Device 4 | . . . . . . . 2 . 1 . . 1 Storage 3 | 1 . . 1 1 . . . . . . . . Processor 3 | . . 1 . . . . 1 . 1 . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 7 | . . . 2 2 . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 . . 3 2 . 1 4 . 4 4 . 3 Energy Gun 2 | . . . . . . . 1 . . . . 1 Energy Cannon 5 | . . . . . . . 2 . 3 . . . Ballistic Gun 9 | 2 . . 2 1 . . 1 . 1 1 . 1 Ballistic Cannon 2 | . . . 1 . . . . . . 1 . . Launcher 4 | . . . . 1 . 1 . . . 2 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 36 | . . . 7 4 . 1 2 . 1 5 6 10 Power 6 | . . . 1 . . . 1 . 1 1 2 . Propulsion 13 | . . . 2 1 . . 1 . . 2 3 4 Utility 9 | . . . 2 2 . . . . . 1 1 3 Weapon 8 | . . . 2 1 . 1 . . . 1 . 3 Highest Loss Streak 10 | . . . 2 2 . 1 2 . 1 2 7 10 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 93 88 77 88 87 87 81 82 80 46 51 Engine 7 | . 14 14 10 11 11 11 6 5 7 2 . . Treads 8 | . 28 28 29 10 . . . . . . . . Leg 15 | . . . . 19 33 33 26 27 26 25 2 . Hover 1 | . . . . . . . . . . . 6 15 Device 4 | . . . . . . . 8 7 9 12 6 9 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 4 Processor 7 | . . 7 11 3 . . 4 7 9 13 13 9 Hackware 2 | . . . . . . . 6 7 6 6 1 . Protection 4 | . . . 4 3 11 11 9 7 7 4 . . Energy Cannon 1 | . . . . . . . 4 7 4 1 . . Ballistic Gun 9 | . 28 28 12 13 22 17 8 . . 1 . . Ballistic Cannon 3 | . . . 9 5 . . . . . 1 6 4 Peak Build Rating 54 | 6 7 11 18 22 28 28 42 42 54 54 41 45 Average Rating 28 | 5 6 9 15 16 22 27 33 38 48 50 26 36 On Entrance 23 | . 6 7 11 16 19 28 27 31 42 53 41 26 Naked Turns 4 | . . . . . . . . . . . . 4 Heaviest Build 71 | 14 14 14 44 60 55 55 59 61 71 60 50 50 Greatest Support 80 | 40 40 40 60 43 63 63 63 77 80 80 17 27 Greatest Overweight (x) 4 | 2 . . 1 1 1 . 3 3 . 1 2 4 Average Overweight (x) . | . . . . . . . . . . . 2 1 Largest Inventory Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 8 17 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 8 9 8 8 8 15 20 20 18 17 18 Average Carried 11 | 3 6 7 7 7 7 7 10 16 16 16 15 15 Final Capacity 20 | 8 8 8 15 20 20 20 20 20 20 20 20 5 Final Carried 18 | 4 8 8 8 7 8 7 14 18 15 17 15 3 Class Distribution -------------------- 51% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 2129 | 282 90 36 550 561 . 42 92 43 70 277 52 34 Remotely . | . . . . . . . . . . . . . Salvage Created 1934 | 93 140 13 635 351 . 60 92 43 70 381 31 25 Parts 126 | 4 10 1 50 21 . 5 6 2 3 17 5 2 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 14 5 . Prevented 2 | . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 54 | . 4 1 14 9 . 4 2 1 1 14 4 . Guns 29 | . 4 1 10 8 . 4 2 . . . . . Cannons 16 | . . . 4 . . . . 1 1 6 4 . AOE 9 | . . . . 1 . . . . . 8 . . Classes Destroyed 15 | 2 3 . 6 1 . 1 . 1 . . . 1 Worker 6 | . . . 6 . . . . . . . . . Builder 3 | . . . 1 1 . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . Carrier 1 | . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . . . Swarmer 25 | . 1 1 7 5 . 3 . . . 4 4 . Grunt 16 | . 3 . 2 3 . . 1 . . 7 . . Brawler 3 | . . . 1 1 . . . . . 1 . . Sentry 4 | . . . 4 . . . . . . . . . Hunter 5 | . . . . . . 1 1 . 1 2 . . Programmer 1 | . . . . . . . . 1 . . . . Best Kill Streak 8 | 2 2 1 5 3 . 3 1 1 1 8 7 1 Combat Bots Only 8 | . 2 1 3 3 . 3 1 1 1 8 7 . Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 1 1 1 4 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . 1 . . . . . 4 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 706 | . 12 6 143 79 . 10 71 13 31 160 44 137 Missed 270 | . 3 2 46 31 . 4 23 5 15 71 11 59 Damage Taken 6325 | . 96 31 1224 510 . 115 730 98 264 1173 514 1570 Core 1960 | . 12 . 171 55 . 16 222 11 42 214 217 1000 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 95 . . . 39 59 98 . . 44 . Volleys Fired 235 | 6 16 1 85 36 . 7 20 3 9 21 21 10 Largest 2 | 2 2 2 2 2 . 2 2 1 1 1 1 1 Hottest 90 | 40 40 40 80 80 . 54 84 60 90 48 48 81 Shots Fired 346 | 12 32 2 141 52 . 14 29 3 9 21 21 10 Gun 206 | 12 32 2 86 35 . 13 19 . . . . 7 Cannon 126 | . . . 55 16 . . 10 3 9 9 21 3 Launcher 14 | . . . . 1 . 1 . . . 12 . . Special . | . . . . . . . . . . . . . Kinetic 307 | 12 32 2 141 51 . 13 19 . . 9 21 7 Thermal 17 | . . . . . . . 10 3 1 . . 3 Explosive 14 | . . . . 1 . 1 . . . 12 . . Electromagnetic 8 | . . . . . . . . . 8 . . . Robot Hit Streak 18 | 3 5 1 13 7 . 6 18 2 3 7 8 3 Robot Miss Streak 12 | 2 7 1 5 12 . 3 9 1 2 3 5 1 Penetration Max 1 | . . . 1 1 . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 206 | 6 14 1 91 26 . 12 23 2 3 12 10 6 Core Hits 119 | 3 8 1 31 17 . 9 9 1 2 31 4 3 Critical Kills 4 | . . . 3 1 . . . . . . . . Critical Parts Destroyed 11 | . . . 9 2 . . . . . . . . Critical Strikes 21 | . . . 16 3 . . . . . . 2 . Destroy 19 | . . . 16 3 . . . . . . . . Blast 2 | . . . . . . . . . . . 2 . Melee Attacks 4 | . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5266 | 104 180 12 1708 481 . 185 430 60 104 1574 271 157 Guns 1911 | 104 180 12 794 293 . 143 293 . . . . 92 Cannons 1552 | . . . 613 89 . . 137 60 104 213 271 65 Explosions 1754 | . . . 294 57 . 42 . . . 1361 . . Melee . | . . . . . . . . . . . . . Ramming 49 | . . . 7 42 . . . . . . . . Kinetic 3162 | 104 180 12 1407 382 . 143 293 . . 213 271 157 Thermal 197 | . . . . . . . 137 60 . . . . Explosive 1754 | . . . 294 57 . 42 . . . 1361 . . Electromagnetic 104 | . . . . . . . . . 104 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . 5 5 5 1 . 1 1 3 16 Average Corruption 3 | . . . . 4 5 5 1 . 1 1 1 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 54 | . . . . 24 6 12 . . . 9 1 2 Message Errors 7 | . . . . 1 1 3 . . . 1 1 . Matter Fused 16 | . . . . 10 2 1 . . . 3 . . Heat Flow Errors 5 | . . . . 3 . 2 . . . . . . Energy Discharges 7 | . . . . 5 1 1 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . Data Loss (minor) 10 | . . . . . 2 3 . . . 5 . . Data Loss (major) 4 | . . . . 2 . . . . . . . 2 Misfires 1 | . . . . . . 1 . . . . . . Alerts 1 | . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 141 | . . . 107 . . . 11 . . 13 10 . Projectiles 21 | . . . . . . . 11 . . . 10 . Explosions 120 | . . . 107 . . . . . . 13 . . Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . 4 2 . . . . . 1 1 1 Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . 4 1 . . . . . 1 1 1 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 189 | . . . 96 . . 39 . . . 54 . . Shots 4 | . . . 1 . . 1 . . . 2 . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 7 | . . . 2 5 . . . . . . . . Kicked 5 | . . . . 5 . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 229 | . . . 229 222 . 183 75 42 216 2 . 6 Average Temperature 48 | . . . 50 42 . 80 28 22 86 2 . 3 Received Heat Transfer 942 | . 36 . 237 102 . . 180 18 . 228 54 87 Effects 3 | . . . 3 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred 296 | . . . . . . . 222 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 415 | 10 196 107 415 269 . 98 36 61 49 . . 57 Initial 161 | . 6 . 41 161 . . . 6 29 . . 53 Average 77 | 3 68 62 157 138 . 65 14 17 18 . . 27 Maximum Alert Level 2 | . . . 2 1 . . . . . . . . Low Security (%) 87 | 100 100 100 61 73 . 100 100 100 100 . . 100 Level 1 11 | . . . 35 26 . . . . . . . . Level 2 . | . . . 3 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . . . . . 1 3 . . 2 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . . . 1 1 . . 1 Reinforcement 5 | . 2 . . . . . . . 2 . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 4 | . 1 . 1 . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 113 | . 10 5 31 15 . 4 7 2 2 20 6 11 Peak Tracking Total 8 | . 4 2 6 4 . 2 5 2 1 8 3 7 Tactical Retreats 12 | . 2 . 4 2 . . . . . 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 2 | . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 8 | . . 1 7 . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 14 | . 3 . 3 1 2 . 2 1 2 . . . Terminals 10 | . 3 . 3 1 . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 46 | . 9 . 11 2 2 . 5 2 15 . . . Successful 24 | . 3 . 3 2 2 . 2 1 11 . . . Failed 22 | . 6 . 8 . . . 3 1 4 . . . Catastrophic 2 | . 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 4 . 6 1 1 . 3 . . . . . Terminals 29 | . 9 . 11 2 . . 5 . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . . . 13 . . . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 10 | . 3 . 3 1 2 . 1 . . . . . Record 3 | . . . 2 . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 11 | . . . . . . . . . 11 . . . Recycle Component 4 | . . . . . . . . . 4 . . . Process 2 | . . . . . . . . . 2 . . . Report Inventory 3 | . . . . . . . . . 3 . . . Retrieve Matter 2 | . . . . . . . . . 2 . . . Scanalyzer 1 | . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . 1 . . 1 . . . . . Terminals 2 | . . . . 1 . . 1 . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 4 . 3 1 . . 2 1 2 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 4 | . . . . . . . . . 4 . . . Recycled Matter 87 | . . . . . . . . . 87 . . . Retrieved Matter 87 | . . . . . . . . . 87 . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . . . . . Largest Group 2 | . . 2 2 . . . . . . . . . Highest-Rated Group 46 | . . 46 46 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 16 | . . 12 4 . . . . . . . . . Total Damage 208 | . . 165 43 . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 7686 | 118 422 305 1137 1320 337 417 556 343 855 867 92 917 Spaces Moved 4238 | 51 222 173 532 624 222 274 343 286 530 565 27 389 Core 13 | 5 . . . . . . . . . . . 8 Treads 1187 | 46 222 173 532 214 . . . . . . . . Legs 2579 | . . . . 410 222 274 333 245 530 565 . . Wheels 51 | . . . . . . . 10 41 . . . . Hover 355 | . . . . . . . . . . . 27 328 Flight 53 | . . . . . . . . . . . . 53 Fastest Speed 40 | 50 160 160 160 160 110 110 100 105 107 105 171 40 Average Speed 140 | 151 160 160 161 179 151 110 102 112 107 139 171 141 Slowest Speed 260 | 160 160 160 240 190 190 110 175 145 107 180 171 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 37 52 51 94 61 60 21 9 13 55 8 8 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . 1 . 1 . . . . . 3 . . Spaces Dug 29 | . . . . 7 . . . . . 18 . 4 Terrain Destroyed 260 | . . . 80 24 . 8 . . . 135 8 5 Melee 4 | . . . . . . . . . . . . 4 Projectile 58 | . . . 32 17 . . . . . . 8 1 AOE 198 | . . . 48 7 . 8 . . . 135 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Fac Total 5610 | 78 257 200 667 764 222 375 518 305 813 619 52 740 Wait 975 | 11 14 20 29 85 . 94 127 . 248 24 . 323 Move 4226 | 50 221 172 531 623 221 273 342 285 529 564 26 389 Hop . | . . . . . . . . . . . . . Pick Up 50 | 5 5 2 5 1 . . 9 7 9 3 . 4 Fast Attach 24 | 5 . 1 4 6 . . 2 1 . 1 1 3 Attach 32 | 1 . . 3 3 . 1 5 2 7 2 3 5 Detach 12 | . . . . 1 . . 4 1 3 1 1 1 Swap 18 | . . 1 3 1 1 . 5 2 2 3 . . Drop 27 | . 1 3 5 3 . . 4 4 6 . . 1 Fire 235 | 6 16 1 85 36 . 7 20 3 9 21 21 10 Melee 4 | . . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . Kick 5 | . . . . 5 . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 515 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Entered Mines 542 | -10/Mines | Assembled infested the area 547 | -10/Mines | Assisted by a Guerilla fighting off Assembled 613 | -10/Mines | Found a hidden stash of uninstalled traps 812 | -10/Mines | Discovered new exit (range 7) 846 | -10/Mines | Entered Materials 846 | -9/Materials | Accompanied by 2 allies 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 851 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1448 | -9/Materials | Discovered new exit (range 15) 1492 | -9/Materials | Build established: Scavenger-Mutant 1624 | -9/Materials | Discovered new exit (range 3) 1773 | -9/Materials | Discovered new exit (range 11) 1983 | -9/Materials | Entered Mines 2002 | -9/Mines | Met a Derelict bent on vengeance 2632 | -9/Mines | Discovered new exit (range 7) 2637 | -9/Mines | Core integrity fell below 50% 2687 | -9/Mines | Learned Materials emergency access door positions 2803 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2971 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3018 | -9/Mines | Discovered new exit (range 8) 3293 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3295 | -9/Mines | Discovered new exit (range 5) 3303 | -9/Mines | Entered Exiles 3349 | -9/Exiles | Met 8R-AWN 3381 | -9/Exiles | Met EX-HEX 3436 | -9/Exiles | Met EX-BIN 3465 | -9/Exiles | Aligned with FarCom system 3467 | -9/Exiles | Given EX-Vault access code 3511 | -9/Exiles | Opened EX-Vault 3522 | -9/Exiles | Found Potential Leg 3544 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3562 | -9/Exiles | Exiles lab attacked by MAIN.C 3585 | -9/Exiles | Learned location of Zion (-7) 3628 | -9/Exiles | Discovered new exit (range 12) 3640 | -9/Exiles | Left Exiles lab with Potential Leg 3640 | -9/Exiles | Entered Mines 3828 | -8/Mines | Build established: Mutant 4046 | -8/Mines | Discovered new exit (range 8) 4057 | -8/Mines | Entered Materials 4057 | -8/Materials | Evolved 2 slots: Utility x2 4589 | -8/Materials | Discovered new exit (range 16) 4613 | -8/Materials | Entered Factory 4613 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4940 | -7/Factory | Discovered new exit (range 16) 4956 | -7/Factory | Entered another Factory area 4956 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5584 | -6/Factory | Discovered new exit (range 5) 5638 | -6/Factory | Build established: Scavenger-Mutant 5663 | -6/Factory | Discovered new exit (range 10) 5811 | -6/Factory | Entered Lower Caves 6159 | -6/Lower Caves | Destroyed 8 combat bots 6376 | -6/Lower Caves | Identified exit to Lower Caves 6466 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6678 | -6/Lower Caves | Entered another Lower Caves area 6711 | -6/Lower Caves | Destroyed 7 combat bots 6733 | -6/Lower Caves | Lost 7 parts (1p4n2u) 6749 | -6/Lower Caves | Discovered new exit (range 13) 6765 | -6/Lower Caves | Core integrity fell below 50% 6770 | -6/Lower Caves | Entered Factory 6770 | -5/Factory | Evolved 2 slots: Utility x2 6989 | -5/Factory | Build established: Mutant 7651 | -5/Factory | Core integrity fell below 50% 7671 | -5/Factory | System corruption reached 10% 7681 | -5/Factory | Core integrity fell below 20% 7687 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Slug penetrates Wall. Dropped Hcp. Storage Unit. Imp. Gravmag System destroyed. P-70 Sage resets R-10 Processor, system corruption cleaned. R-10 Processor collects Disruptor Cannon. Terrain Scan Processor destroyed. Critical hit (Burn: +37). [Achievement: Universal Adapter] System corrupted: Substantial component data lost. Power Sword destroyed. Slug penetrates Wall. Hvy. Beamcaster destroyed. System corrupted: Substantial component data lost. Imp. Flight Unit destroyed. Component Analysis Suite destroyed. Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #??Y?????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ##+######+########### #????????????????##### | | /p #????????????????# | | # p @ #????????????????# | | """" g p #????????????????# ! | | """" # g #????????????????# | | """" # #????????????????# | | ###### # #?????????????????? | | #????# # ##########+##########+ | | +????#h# # ] | | ########????# # # ######## | | #???????????? # # #??????# | | #????????????b# # #??????# | | #????????????+######### #?######" | | # #?????????????? # ########## | | # ########???????"" """ # #? # | | # #???????"" """ # #? # | | # #????# """ """ # # # | | # #????# + # ####### | | # #????# # + #????# | | # #????# # # #????# | | ####/### #????# # # #????#" | | ?? ??# ############+### #? #????#" | | ?#"" ??# #? #???##" | | ?#"" ??# #??############ | | ?#"Y ??# #???# #" | | ??"" ??# #???# ! #" | | ???" ??+ #???# #" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 62 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Let's See Who's Tougher Preemptive Strike Universal Adapter Challenges ------------ None Game ------ Seed StealthVortexTreads Manual? 0 Play Time 01:29:15 Cumulative 23.7 hours Start 2024.08.24 @ 01:12:15 End 2024.08.24 @ 15:33:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 509ffb1c-71ea-4285-9c6e-4b8f24c3326f