Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 15:39:22 Player: Locus Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2318) 2318 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (706) 706 TOTAL SCORE: 7674 Bonus ------- High Alert Combat Kills 706 Cogmind --------- Core Integrity 0/1000 Matter 278/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Angular Momentum Engine Improved Heat Sink Tesla Rifle Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Maneuvering Thrusters Improved Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Plasma Rifle > --- INVENTORY -------- Neutrino Core Medium Storage Unit Matter Compressor Long-range Sensor Array Improved Medium Armor Plating Improved Hardlight Generator Advanced Field Recycling Unit Tesla Rifle Heavy Particle Gun Missile Launcher [Rating: 88] Favorites ----------- Power Neutrino Core Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . 1 . Utility 6 | . . . 1 . 2 2 1 . Weapon . | . . . . . . . . . Parts Attached 132 | 3 14 1 3 15 27 17 46 6 Power 26 | 1 4 . 1 4 6 3 6 1 Engine 16 | 1 4 . 1 4 3 1 1 1 Core 9 | . . . . . 3 1 5 . Reactor 1 | . . . . . . 1 . . Propulsion 32 | 1 6 . 2 5 9 3 4 2 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 1 | 1 . . . . . . . . Hover 11 | . 2 . . . 2 3 4 . Flight 18 | . 4 . 2 5 7 . . . Utility 42 | . 1 . . 3 8 7 23 . Device 25 | . . . . 1 8 3 13 . Storage 4 | . 1 . . . . . 3 . Processor 6 | . . . . 2 . 1 3 . Hackware . | . . . . . . . . . Protection 7 | . . . . . . 3 4 . Artifact . | . . . . . . . . . Weapon 32 | 1 3 1 . 3 4 4 13 3 Energy Gun 21 | 1 1 . . 2 4 4 7 2 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 5 | . 2 . . . . . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . 4 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 5 | . . . . 2 1 2 . . Parts Lost 35 | . 1 . . 2 1 2 24 5 Power 7 | . . . . 1 . . 5 1 Propulsion 9 | . . . . 1 . 1 5 2 Utility 12 | . . . . . 1 1 9 1 Weapon 7 | . 1 . . . . . 5 1 Highest Loss Streak 10 | . 1 . . 1 1 1 10 2 Average Slot Usage (%) 76 | . 64 71 62 97 84 86 82 20 Engine 5 | . 14 14 11 18 9 5 . . Core 5 | . . . . . 4 4 9 . Hover 11 | . 6 . . . 8 13 17 . Flight 5 | . 14 28 29 36 13 . . . Device 11 | . . . . 7 15 13 13 2 Storage 6 | . 8 14 11 9 7 6 7 . Processor 14 | . . . . 9 15 17 15 17 Protection 3 | . . . . . . 7 4 . Energy Gun 8 | . 10 . . 14 9 13 8 . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 5 8 8 10 19 28 48 79 5 Greatest Support 94 | 10 12 8 15 19 28 62 94 15 Greatest Overweight (x) 2 | 1 . . . . 1 . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 4 6 6 6 6 6 6 14 4 Average Capacity 7 | 4 5 6 6 6 6 6 11 4 Most Carried 14 | 4 6 5 6 6 6 6 14 4 Average Carried 7 | 3 4 5 5 5 5 5 10 3 Final Capacity 10 | 4 6 6 6 6 6 6 10 4 Final Carried 10 | 3 5 5 6 6 6 6 10 4 Class Distribution -------------------- 74% | Mutant 12% | Sprinter 9% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scout | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 1593 | 230 31 . . 141 323 215 550 103 Remotely . | . . . . . . . . . Salvage Created 1996 | . 59 . . 141 255 478 1063 . Parts 97 | . 9 . . 9 13 17 49 . Haulers Intercepted 2 | . . . . . 1 1 . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled 17 | . . . . . . . 17 . Retrieved Matter 200 | . . . . . . . 200 . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented 3 | . . . . . . . . 3 Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 53 | . 3 . . 5 5 5 35 . Guns 27 | . 2 . . 4 4 5 12 . Cannons 1 | . . . . 1 . . . . AOE 24 | . 1 . . . . . 23 . Classes Destroyed 12 | . 2 . . 2 1 2 5 . Worker 3 | . . . . 1 . . 2 . Builder 3 | . . . . . . . 3 . Hauler 2 | . . . . . 1 1 . . Recycler 1 | . . . . . . . 1 . Operator 2 | . 1 . . . . 1 . . Watcher 2 | . . . . . . . 2 . Swarmer 28 | . 3 . . 4 3 . 18 . Grunt 19 | . . . . 1 2 3 13 . Brawler 1 | . . . . . . . 1 . Protector 1 | . . . . . . . 1 . Sentry 1 | . . . . . . 1 . . Programmer 3 | . . . . . . 1 2 . Best Kill Streak 15 | . 3 . . 5 3 4 15 . Combat Bots Only 13 | . 3 . . 4 3 4 13 . Max Kills in Single Turn 10 | . 1 . . 2 1 1 10 . Gunslinging 1 | . . . . 1 . . . . Exploded 5 | . 1 . . . . . 5 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Damage Taken 5905 | . 176 18 . 280 237 920 3419 855 Core 1276 | . 47 . . 34 78 96 488 533 Absorbed by Shields 39 | . . . . . . . 39 . Core Remaining (%) 91 | 100 . 81 100 93 88 88 . . Volleys Fired 128 | . 9 . . 10 20 33 53 3 Largest 2 | . 2 . . 2 2 2 2 1 Hottest 123 | . 80 . . 123 110 110 116 28 Shots Fired 231 | . 16 . . 20 35 59 98 3 Gun 206 | . 16 . . 17 35 59 76 3 Cannon 3 | . . . . 3 . . . . Launcher 22 | . . . . . . . 22 . Special . | . . . . . . . . . Kinetic 14 | . . . . . . . 11 3 Thermal 172 | . . . . 20 35 52 65 . Explosive 22 | . . . . . . . 22 . Electromagnetic 23 | . 16 . . . . 7 . . Robot Hit Streak 31 | . 2 . . 3 18 24 31 10 Robot Miss Streak 7 | . 5 . . 7 2 3 2 . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . . 2 . 2 2 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . Shots Hit Robots 170 | . 6 2 . 8 28 50 73 3 Core Hits 112 | . 6 . . 7 7 15 77 . Critical Hits 4 | . . . . . . 4 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . 3 . . Melee Attacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6795 | . 153 . . 216 508 956 4887 75 Guns 2956 | . 58 . . 155 508 956 1204 75 Cannons 61 | . . . . 61 . . . . Explosions 3778 | . 95 . . . . . 3683 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 201 | . . . . . . . 126 75 Thermal 3593 | . 83 . . 216 508 928 1858 . Explosive 2903 | . . . . . . . 2903 . Electromagnetic 98 | . 70 . . . . 28 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . 6 6 13 Average Corruption 6 | . . . . . . 5 5 8 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . . . 4 13 12 Message Errors 3 | . . . . . . . 2 1 Matter Fused 5 | . . . . . . . 3 2 Heat Flow Errors 5 | . . . . . . 1 2 2 Energy Discharges 6 | . . . . . . . 1 5 Data Loss (minor) 2 | . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 Targeting Errors 3 | . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 208 | . . . . . . . 208 . Projectiles . | . . . . . . . . . Explosions 208 | . . . . . . . 208 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 48 | . 28 . . . . . 20 . Shots 2 | . 1 . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 421 | . 152 . . 285 421 217 326 248 Average Temperature 112 | . 79 . . 90 190 42 116 106 Received Heat Transfer 1419 | . 6 . . 90 93 291 894 45 Effects 3 | . . . . . 3 . . . Shutdowns 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 10 | . . . . . 2 5 3 . Heat Transferred 5731 | . 100 . . 407 999 1554 2671 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 1417 | . 111 43 16 149 319 423 1417 . Initial 193 | . . 43 16 13 63 23 193 . Average 348 | . 65 43 16 70 180 218 588 . Maximum Alert Level 4 | . . . . . 1 2 4 . Low Security (%) 50 | 100 100 100 100 100 65 36 32 . Level 1 30 | . . . . . 34 61 23 . Level 2 3 | . . . . . . 1 7 . Level 3 3 | . . . . . . . 7 . Level 4 12 | . . . . . . . 28 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . . . 1 2 5 9 . Investigation 3 | . . . . . 1 1 1 . Extermination 2 | . . . . . . 1 1 . Reinforcement 8 | . . . . 1 1 2 4 . Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . . . 1 2 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 5 | . 1 . . . 2 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 162 | . 13 3 1 11 19 29 64 22 Peak Tracking Total 13 | . 10 3 2 5 8 10 12 13 Tactical Retreats 29 | . . . . 1 4 10 10 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 4 | . 1 . . . 1 2 . . Indirectly 1 | . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . . . 1 4 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 21 | . 1 . . . . . 20 . Max in Single Turn 16 | . 1 . . . . . 16 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 26 | . 3 . . 3 8 3 9 . Terminals 13 | . 2 . . 3 4 . 4 . Fabricators 3 | . . . . . 1 1 1 . Repair Stations 5 | . 1 . . . 2 . 2 . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 1 1 2 . Total Hacks 61 | . 10 . . 12 16 5 18 . Successful 35 | . 8 . . 7 10 4 6 . Failed 26 | . 2 . . 5 6 1 12 . Catastrophic 7 | . . . . 1 2 1 3 . Database Lockouts . | . . . . . . . . . Manual 10 | . 3 . . 5 1 . 1 . Terminals 36 | . 8 . . 12 9 . 7 . Fabricators 6 | . . . . . 1 1 4 . Repair Stations 11 | . 2 . . . 5 . 4 . Recycling Units 3 | . . . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . . 1 1 3 . Terminal Hacks 19 | . 6 . . 7 5 . 1 . Record 2 | . 1 . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . 1 . . 1 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 3 | . 1 . . 1 1 . . . Locate Traps 4 | . 1 . . 3 . . . . Reprogram Traps 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . 1 1 1 . Network Status 2 | . . . . . . 1 1 . Build 1 | . . . . . 1 . . . Repair Station Hacks 9 | . 2 . . . 4 . 3 . Scan Component 5 | . 1 . . . 2 . 2 . Repair 4 | . 1 . . . 2 . 1 . Recycling Unit Hacks 3 | . . . . . . 3 . . Recycle Component 1 | . . . . . . 1 . . Process 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 23 | . 3 . . 3 7 3 7 . Full Trace Events 3 | . . . . . 1 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 190 | . . . . . 190 . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 4 | . 1 . . . 2 . 1 . Time 154 | . 26 . . . 58 . 70 . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 35 | . . . . . . 35 . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . 2 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . parse_system 2 | . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 3447 | 35 192 23 62 138 677 611 1355 354 Spaces Moved 4907 | 35 242 46 94 194 1266 841 1607 582 Core 611 | 25 . . . . . . 9 577 Treads . | . . . . . . . . . Legs 5 | . . . . . . . . 5 Wheels 41 | 10 31 . . . . . . . Hover 3007 | . 25 . . . 543 841 1598 . Flight 1243 | . 186 46 94 194 723 . . . Fastest Speed 29 | 50 37 37 32 29 29 52 50 50 Average Speed 51 | 77 44 37 35 29 40 55 61 52 Slowest Speed 180 | 100 80 37 37 29 110 56 180 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 41 17 12 24 32 21 46 65 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 161 | . . . . . . . 161 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 161 | . . . . . . . 161 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total 5593 | 41 308 48 121 258 1398 928 1867 624 Wait 269 | . 34 . 23 18 43 6 115 30 Move 4899 | 34 241 45 93 193 1265 840 1606 582 Hop . | . . . . . . . . . Pick Up 84 | 4 5 . 2 10 17 13 31 2 Fast Attach 26 | 2 3 . . 3 7 6 1 4 Attach 51 | 1 5 . 1 6 8 7 22 1 Detach 8 | . 2 . . 1 2 . 3 . Swap 55 | . 6 1 2 6 12 4 23 1 Drop 68 | . 3 . . 11 24 16 13 1 Fire 128 | . 9 . . 10 20 33 53 3 Melee 2 | . . 2 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 36 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Identified exit to Mines 161 | -10/Materials | Repaired Flight Unit 228 | -10/Materials | Entered Mines 245 | -10/Mines | Discovered new exit (range 12) 251 | -10/Mines | Entered Materials 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Discovered new exit (range 3) 313 | -9/Materials | Entered another Materials area 313 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 438 | -8/Materials | Discovered new exit (range 10) 451 | -8/Materials | Identified exit to Factory 451 | -8/Materials | Entered Factory 451 | -7/Factory | Evolved 2 slots: Utility x2 542 | -7/Factory | Repaired Flight Unit? 670 | -7/Factory | Repaired VTOL Module 746 | -7/Factory | Fabricated Imp. Gravmag System? 888 | -7/Factory | Identified exit to Lower Caves 1062 | -7/Factory | Build established: Mutant 1095 | -7/Factory | Discovered new exit (range 15) 1125 | -7/Factory | Identified exit to Factory 1128 | -7/Factory | Entered another Factory area 1128 | -6/Factory | Evolved 2 slots: Utility x2 1676 | -6/Factory | Garrison activated, responded to threat 1724 | -6/Factory | Discovered new exit (range 15) 1738 | -6/Factory | Identified exit to Factory 1739 | -6/Factory | Entered another Factory area 1739 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -5/Factory | Discovered new exit (range 10) 1750 | -5/Factory | Identified exit to Upper Caves 1828 | -5/Factory | Repaired Cld. Pulse Rifle? 2443 | -5/Factory | Found Exp. Signal Interpreter 2532 | -5/Factory | Spotted B-75 Beast 2639 | -5/Factory | First assault squad dispatched 2691 | -5/Factory | Destroyed 13 combat bots 2742 | -5/Factory | Destroyed 7 combat bots 2751 | -5/Factory | Lost 4 parts (1n2u1w) 2930 | -5/Factory | Garrison activated, responded to threat 2975 | -5/Factory | Lost 6 parts (2u4w) 3063 | -5/Factory | Discovered exit to Upper Caves (range 22) 3094 | -5/Factory | Entered Upper Caves 3120 | -5/Upper Caves | Lost 10 parts (3p4n3u) 3183 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3183 | -5/Upper Caves | Core integrity fell below 50% 3208 | -5/Upper Caves | Ambushed by wild Derelicts 3261 | -5/Upper Caves | Build established: Scout 3275 | -5/Upper Caves | P-70 Sage assimilated allied J8-ADT(S) 3286 | -5/Upper Caves | System corruption reached 10% 3339 | -5/Upper Caves | Core integrity fell below 20% 3395 | -5/Upper Caves | Learned Factory stockpile data 3448 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 03404_ Acquired 1 matter. 03408_ System corrupted: Energy discharge (-29). 03410_ Acquired 2 matter. 03412_ Acquired 5 matter. 03416_ P-70 Sage hacks 0T-999(k), rebooting. 03418_ Cld. Pulse Rifle destroyed. 03424_ Acquired 4 matter. 03428_ Acquired Lgt. Ion Engine. 03429_ Searching scrap... 03429_ Found Imp. Melee Analysis Suite. 03429_ Found Gauss Rifle. 03429_ Found Angular Momentum Engine. 03429_ Found Proton Missile Launcher. 03429_ Found 21 Matter. 03430_ Dropped Lgt. Ion Engine. 03430_ Acquired Angular Momentum Engine. 03431_ Acquired Gauss Rifle. 03441_ Slug penetrates P-70 Sage. 03445_ Slug penetrates L-41 Fighter. 03446_ Gauss Rifle severed. Map ----- +----------------------------------------------------+ | ???????????# ##?????# #????# | | ?????????## #####??????# ###????#### | | #????????## #?????###??# ##?????????## | | ##??????## ##???## #?## ############## | | #??#### ##???## ### | | ???# ### ###### #?# % % | | ???????# # #??# " "" | | ??????## ## #### """""" ### | | ??????# ### % %% % " " #?? | | ?????## ### ### #?? | | ?##### #### #?# #% #### %"""" "" #?? | | ?# # #?## %##%##??# ## """"" #?? | | ## ## #??# %##%#???# ### " #?? | | # # " #??# !## #???# ?# #?? | | # ##??# %## ##### #?? | | ?#### "####???# ] ### ####?? | | ????# "#??###?#* ######## #?# #????? | | ????# # ""#?# ### #??""""? ?? ##????? | | ???## " ### ## #?? ?? ?# ####?????? | | ???# "## #?# /?? ?? ?# ##?# ?????? | | ???#### #??# ###/+### ?" #?# ??????? | | ??????#### #### g# b# % ? ??????? | | ?????????## lb# b# ? ??????? | | ?????????## # [ ## ## ## ? #??????? | | ?????????# ##### # Y ### ## ##?????? | | ?????????# #??# ## @ ######????## #%?????? | | ?????????# #??# ## ;#?????????# ??????? | | ?????????### ##??# #### ##????###### #??????# | | ?????????### ##??# #### #????## #?????## | | ?????##### #??# ## #????# ####??? | | ????## #### ! #?????# ????? | | ????# #??????# ?????? | | ????# ####?####??# #??????? | | ????# ## ##### ##??# #??????? | | ????# % ## #### ##?##### | | ????# ## #### ## #?# | | ???## ### ###??########## #?# ## | | ???# #####???????????#### ### #? | | ???# #####?###??????? #?# ## ## | | ???## ### ##????## ### ## ## # | | ????###### ##?### ### ## ## | | ????????## ###" """# ##? | | ???????## % %%" ## #?? | | ?????### [%!% ### ##?? | | ????# ##" ## ##??? | | ????## #""" ##???? | | ?????# #### ## ##????? | | ????# ### #??####### ##?????? | | ???# #??## ## ??????## #??????? | | ???## ????# ##### #?????## ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 35 Energy Capacity 530 Matter Stores 380 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 600 Resistance: EM 20 Evasion (%) 70 Targeting Accuracy 16 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Quick And Dirty Challenges ------------ None Game ------ Seed NovaSeismicFalx Manual? 0 Play Time 01:51:30 Cumulative 12.4 hours Start 2021.02.14 @ 17:27:28 End 2021.02.15 @ 15:39:22 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 846a28d5-431b-4017-9ea6-c185d051a965