Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 02:40:30 Player: GDW Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2792) 2792 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6870 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 37 Friendly Fire -3 Cogmind --------- Core Integrity 0/850 Matter 143/300 Energy 70/100 System Corruption 0% Temperature Cool (9) Movement Walking (360) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (7) ------ High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Launcher Guidance Computer System Guard > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (20) --- Light Fission Core Armored Treads Armored Treads Armored Treads Armored Treads Improved Medium Treads Improved Terrain Scanner Hardened Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Focal Shield Shock Absorption System Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Launcher Guidance Computer Hardened Medium Armor Plating System Guard > --- WEAPON ----------- Heavy Machine Gun Dirty Datajack Flail > --- INVENTORY -------- Light Fission Core Improved Medium Treads Improved Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg Improved Carbon-fiber Leg Improved Surge Thruster Large Storage Unit Weight Redist. System Improved Terrain Scanner Improved Terrain Scanner Improved Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Focal Shield Shock Absorption System System Restoration Module Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . 2 . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 133 | 6 10 3 1 24 6 29 1 53 Power 12 | 1 . 1 . 1 . 2 . 7 Engine 4 | 1 . 1 . 1 . 1 . . Core 8 | . . . . . . 1 . 7 Reactor . | . . . . . . . . . Propulsion 53 | 2 2 . . 14 1 13 . 21 Treads 20 | 2 2 . . 6 . 6 . 4 Leg 31 | . . . . 8 1 7 . 15 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 5 1 1 4 4 1 . 9 Device 6 | . . . . . 3 1 . 2 Storage 9 | 1 4 . . 3 . . . 1 Processor 8 | . 1 1 1 1 1 . . 3 Hackware . | . . . . . . . . . Protection 3 | . . . . . . . . 3 Artifact . | . . . . . . . . . Weapon 42 | 2 3 1 . 5 1 13 1 16 Energy Gun 6 | 2 . . . . . 3 . 1 Energy Cannon 2 | . . 1 . . . . . 1 Ballistic Gun 13 | . 2 . . 2 1 6 . 2 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 8 | . . . . 2 . 2 . 4 Special Weapon 2 | . 1 . . 1 . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 3 | . . . . . . . 1 2 Unidentified Prototypes 1 | . . . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 7 | . . . . . . 7 . . Parts Lost 42 | . . 1 . 6 . 18 . 17 Power 6 | . . . . 1 . 3 . 2 Propulsion 19 | . . . . 4 . 5 . 10 Utility 2 | . . . . . . 1 . 1 Weapon 15 | . . 1 . 1 . 9 . 4 Highest Loss Streak 12 | . . 1 . 3 . 12 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 95 88 97 96 88 86 75 90 Engine 5 | . 14 11 11 8 7 5 . . Core 1 | . . . . . . . . 4 Treads 10 | . 28 22 22 20 . 10 . 2 Leg 11 | . . . . 11 30 10 23 15 Wheel 1 | . . . . . . . . 3 Device 1 | . . . . . 2 6 . 1 Storage 8 | . 15 11 11 9 7 7 7 6 Processor 27 | . 7 22 30 27 24 30 30 32 Protection 2 | . . . . . . . . 5 Energy Gun 3 | . 20 4 . . . 1 . 1 Energy Cannon 1 | . . 6 11 2 . . . . Ballistic Gun 7 | . 7 11 11 7 15 10 . 3 Launcher 1 | . . . . 7 . . . 1 Slashing Weapon 1 | . . . . . . . 7 2 Special Melee Weapon 2 | . . . . . . . 6 4 Peak Build Rating 61 | 6 9 10 13 25 34 32 31 61 Average Rating 31 | 5 7 9 11 18 28 27 30 52 On Entrance 16 | . 6 8 10 13 25 32 22 31 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 14 29 31 31 53 55 52 44 72 Greatest Support 80 | 40 40 40 40 80 56 60 48 80 Greatest Overweight (x) 4 | 4 . . . 1 . 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 20 15 15 25 20 20 20 20 Average Capacity 17 | 7 10 15 15 19 20 20 20 20 Most Carried 20 | 4 11 13 14 16 20 18 12 20 Average Carried 15 | 1 9 11 13 12 17 13 11 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 Final Carried 18 | 4 11 13 14 15 18 8 12 12 Class Distribution -------------------- 93% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 2147 | 218 54 155 67 394 85 456 . 718 Remotely . | . . . . . . . . . Salvage Created 2500 | . 204 235 272 434 . 602 . 753 Parts 140 | . 20 16 28 23 . 24 . 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 25 2 . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 63 | . 7 4 10 13 . 11 . 18 Melee 4 | . . . . . . 2 . 2 Guns 24 | . 6 3 6 2 . 4 . 3 Cannons 6 | . . 1 3 2 . . . . AOE 27 | . 1 . 1 9 . 5 . 11 Classes Destroyed 13 | . 4 2 2 1 . 3 . 1 Worker 1 | . . . . . . . . 1 Builder 4 | . . 1 1 2 . . . . Tunneler 1 | . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 7 | . 1 2 . 2 . . . 2 Swarmer 19 | . 3 . 10 3 . . . 3 Grunt 27 | . 4 3 . 8 . 6 . 6 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . 2 . . Sentry 2 | . . 1 . . . 1 . . Hunter 7 | . . . . 2 . . . 5 Programmer 5 | . . . . . . 1 . 4 Best Kill Streak 7 | . 5 4 5 7 . 3 . 5 Combat Bots Only 5 | . 4 3 4 4 . 3 . 5 Max Kills in Single Turn 2 | . 1 1 2 2 . 2 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 1 2 . 2 . 2 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 667 | . 32 12 33 65 2 217 . 306 Missed 196 | . 9 . 8 20 1 61 . 97 Damage Taken 7874 | . 235 160 196 853 14 2356 . 4060 Core 1594 | . 40 10 39 147 . 502 . 856 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 99 | . . . . . . . . 99 Core Remaining (%) 74 | 100 84 . 87 73 . . 28 . Volleys Fired 174 | . 20 19 14 29 . 44 . 48 Largest 2 | . 2 2 2 2 . 2 . 2 Hottest 108 | . 80 76 76 89 . 80 . 108 Shots Fired 291 | . 40 38 28 50 . 62 . 73 Gun 192 | . 40 26 14 14 . 59 . 39 Cannon 58 | . . 12 14 13 . . . 19 Launcher 39 | . . . . 21 . 3 . 15 Special 2 | . . . . 2 . . . . Kinetic 132 | . 1 19 14 14 . 44 . 40 Thermal 15 | . . . . 2 . . . 13 Explosive 36 | . . . . 21 . . . 15 Electromagnetic 108 | . 39 19 14 13 . 18 . 5 Robot Hit Streak 14 | . 4 8 5 14 . 12 . 9 Robot Miss Streak 4 | . 4 3 3 3 . 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 217 | . 15 25 17 34 . 54 . 72 Core Hits 130 | . 9 10 14 27 . 25 . 45 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . 4 Critical Strikes 8 | . . 3 . . . . . 5 Burn 1 | . . . . . . . . 1 Destroy 3 | . . . . . . . . 3 Corrupt 3 | . . 3 . . . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 64 | . . . . . . 11 . 53 Impact 25 | . . . . . . . . 25 Slashing 26 | . . . . . . 9 . 17 Piercing 13 | . . . . . . 2 . 11 Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6984 | . 511 415 352 1606 . 1444 . 2656 Guns 1736 | . 210 224 114 180 . 681 . 327 Cannons 1005 | . . 191 158 293 . . . 363 Explosions 3278 | . 301 . 74 1133 . 432 . 1338 Melee 942 | . . . . . . 331 . 611 Ramming 23 | . . . 6 . . . . 17 Kinetic 1379 | . 13 154 114 180 . 572 . 346 Thermal 553 | . 44 . 74 . . 215 . 220 Explosive 2652 | . 257 . . 1133 . . . 1262 Electromagnetic 1435 | . 197 261 158 293 . 326 . 200 Impact 372 | . . . . . . . . 372 Slashing 489 | . . . . . . 269 . 220 Piercing 81 | . . . . . . 62 . 19 Highest Corruption 9 | . 2 . . . . 9 9 4 Average Corruption 3 | . 1 . . . . 2 9 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . 2 . . . . 4 4 1 Message Errors 2 | . . . . . . 1 1 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 1 | . 1 . . . . . . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 4 | . 1 . . . . 2 1 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 344 | . 50 18 . 60 . 41 . 175 Projectiles 67 | . . 18 . 49 . . . . Explosions 114 | . 50 . . 11 . 10 . 43 Melee 163 | . . . . . . 31 . 132 Knockbacks 3 | . . . . . . . . 3 Impact 1 | . . . . . . . . 1 Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 494 | . . . . 116 . 91 . 287 Shots 15 | . . . . 3 . 3 . 9 Rammed 3 | . . . 3 . . . . . Targets Rammed 6 | . . . 3 . . . . 3 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 252 | . 252 24 36 133 . 30 . 60 Average Temperature 37 | . 94 9 13 31 . 14 . 18 Received Heat Transfer 1877 | . 108 66 . 387 . 687 . 629 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . . 2 1 2 . . . 3 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . . . 5 Heat Transferred 720 | . 50 . . . . 250 . 420 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . . 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 467 | . 236 235 204 467 150 . . 463 Initial 121 | . . 14 91 20 121 . . 22 Average 146 | . 65 124 111 253 116 . . 172 Maximum Alert Level 2 | . 1 1 1 2 . . . 2 Low Security (%) 65 | 100 84 67 81 41 100 . . 51 Level 1 29 | . 15 32 18 40 . . . 41 Level 2 5 | . . . . 18 . . . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 2 . 5 . . . 7 Investigation 4 | . . 1 . 1 . . . 2 Extermination 4 | . . . . . . . . 4 Reinforcement 5 | . 2 1 . 1 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 5 | . 1 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 12 13 13 14 3 17 . 45 Peak Tracking Total 15 | . 5 5 4 6 1 7 . 15 Tactical Retreats 2 | . . . 1 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 7 | . 2 1 . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 18 | . 2 2 . 3 . 2 . 9 Max in Single Turn 3 | . 1 1 . 3 . 1 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 19 | . 2 1 . 3 3 . 1 9 Terminals 14 | . 1 1 . 2 3 . . 7 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . 1 . . 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 3 2 . 13 10 . 1 27 Successful 36 | . 2 2 . 8 8 . 1 15 Failed 20 | . 1 . . 5 2 . . 12 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 37 | . 1 2 . 4 10 . . 20 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . . . . 5 Recycling Units 13 | . 2 . . 9 . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . . 2 . 3 8 . 1 9 Record 8 | . . . . 1 5 . . 2 Open Door 1 | . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 2 | . . 1 . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . Alert Level 3 | . . . . 1 1 . . 1 Locate Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . Transport Status 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . 1 Zone Layout 3 | . . 1 . . 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 Scan Component 2 | . . . . . . . . 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks 9 | . 2 . . 5 . . . 2 Recycle Component 1 | . . . . 1 . . . . Process 2 | . . . . 2 . . . . Report Inventory 3 | . 1 . . 1 . . . 1 Retrieve Matter 2 | . . . . 1 . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 1 . 2 3 . . 8 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 Time 94 | . . . . . . . . 94 Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 26 | . . . . 26 . . . . Retrieved Matter 26 | . . . . 26 . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 96 | . . . . . . . . 96 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 6748 | 99 740 348 828 493 485 783 223 2749 Spaces Moved 3526 | 55 404 151 451 250 346 288 139 1442 Core 13 | 13 . . . . . . . . Treads 1484 | 42 404 151 451 131 . 180 . 125 Legs 1633 | . . . . 119 346 108 139 921 Wheels 396 | . . . . . . . . 396 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 122 120 120 123 100 Average Speed 155 | 157 160 160 160 145 121 195 123 156 Slowest Speed 410 | 250 160 160 160 240 122 245 123 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 55 20 77 21 9 41 23 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . . 2 . . 1 . . Spaces Dug 15 | . . . . . . . . 15 Terrain Destroyed 392 | . 13 . 4 156 . 11 . 208 Melee 3 | . . . . . . . . 3 Projectile 2 | . . . . . . . . 2 AOE 387 | . 13 . 4 156 . 11 . 203 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 4433 | 64 460 219 527 322 409 429 190 1813 Wait 377 | . . 44 58 . 49 48 47 131 Move 3518 | 54 403 150 450 249 345 287 138 1442 Hop . | . . . . . . . . . Pick Up 94 | 4 16 3 1 14 7 7 4 38 Fast Attach 31 | 6 1 . 1 . . 3 1 19 Attach 40 | . 2 2 . 8 2 15 . 11 Detach 5 | . . . . . . . . 5 Swap 63 | . 7 1 . 16 4 12 . 23 Drop 60 | . 11 . . 5 2 2 . 40 Fire 174 | . 20 19 14 29 . 44 . 48 Melee 64 | . . . . . . 11 . 53 Ram . | . . . . . . . . . Kick 3 | . . . . . . . . 3 Crush 3 | . . . 3 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 8) 503 | -10/Materials | Identified exit to Mines 777 | -10/Materials | Discovered new exit (range 9) 789 | -10/Materials | Identified exit to Materials 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Utility x2 919 | -9/Materials | Identified exit to Mines 1188 | -9/Materials | Entered Mines 1229 | -9/Mines | Learned location of Storage (-8) 1252 | -9/Mines | Learned Materials emergency access door positions 1914 | -9/Mines | Discovered new exit (range 16) 1936 | -9/Mines | Identified exit to Materials 1946 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2016 | -9/Mines | Entered Materials 2016 | -8/Materials | Evolved 2 slots: Propulsion x2 2164 | -8/Materials | Lost 3 parts (1p1n1w) 2224 | -8/Materials | Garrison activated, responded to threat 2376 | -8/Materials | Met 7R-MNS 2386 | -8/Materials | Discovered new exit (range 15) 2502 | -8/Materials | Identified exit to Factory 2509 | -8/Materials | Entered Factory 2509 | -7/Factory | Evolved 2 slots: Utility x2 2510 | -7/Factory | Caught up to 7R-MNS 2517 | -7/Factory | Discovered new exit (range 12) 2836 | -7/Factory | Discovered new exit (range 16) 2853 | -7/Factory | Identified exit to Lower Caves 2994 | -7/Factory | Entered Lower Caves 3053 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3122 | -7/Lower Caves | Lost 5 parts (1p4w) 3594 | -7/Lower Caves | Attracted the attention of an 0b10 base 3664 | -7/Lower Caves | Core integrity fell below 50% 3725 | -7/Lower Caves | Lost 12 parts (2p4n1u5w) 3762 | -7/Lower Caves | Discovered new exit (range 12) 3776 | -7/Lower Caves | Identified exit to Lower Caves 3777 | -7/Lower Caves | Entered another Lower Caves area 3979 | -7/Lower Caves | Discovered new exit (range 10) 3989 | -7/Lower Caves | Identified exit to Factory 4000 | -7/Lower Caves | Entered Factory 4000 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4404 | -6/Factory | Found Launcher Loader 5101 | -6/Factory | Identified exit to Factory 5284 | -6/Factory | Repaired Lgt. Fission Core? 5391 | -6/Factory | Identified exit to Lower Caves 5615 | -6/Factory | Repaired Hvy. Rocket Launcher? 6711 | -6/Factory | Core integrity fell below 50% 6733 | -6/Factory | Cargo convoy interrupted 6748 | -6/Factory | Core integrity fell below 20% 6749 | -6/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- corruption cleaned. 06744_ Kicked X-67 Chaingunner out of the way. 06744_ U-05 Engineer destroyed. 06745_ U-05 Engineer builds a Wall. 06745_ P-60 Hacker resets G-67 Veteran, system corruption cleaned. 06745_ Kicked X-67 Chaingunner. 06746_ K-01 Serf collects debris. 06746_ Kicked X-67 Chaingunner. 06747_ Penetrated by Slug. 06747_ U-05 Engineer destroyed. 06747_ Penetrated by Slug. 06747_ Flexi-carbon Leg destroyed. 06747_ R-10 Processor collects Wheel. 06747_ K-01 Serf collects debris. 06747_ Critical hit (Burn: +50). 06747_ Flexi-carbon Leg destroyed. 06748_ Penetrated by Slug. 06748_ P-60 Hacker destroyed. 06748_ M-28 Smith repairs Welding Torch. 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"??????? | | ??????# #?????# #????# Y #??????? ??? ???????? | | ??????# #?????# ###### #???????##???##???????? | | ??????# #?????# T #?????????????????????? | | ??????#+#?????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """"""" #?????????????????????? | | ??????????????# """"""" #?????????????????????? | | ??????????????# """"""" +?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 450 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 11 Launcher Accuracy 20 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Novice Programmer Challenges ------------ None Game ------ Seed TiamatBehemothBlaster Manual? 0 Play Time 02:45:08 Cumulative 12.0 hours Start 2025.01.10 @ 23:38:10 End 2025.01.11 @ 02:40:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5cca0b9-5dfe-4700-b373-6f483b00fb2a