Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 02:40:30

Player: GDW

Result: Destroyed self with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (78)      390
Value Destroyed (2792)     2792
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 6870

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      37
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/850
Matter                     143/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (360) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved VSS Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
                Visual Processing Unit
       Advanced Signal Interpreter
       Improved Targeting Computer
                Launcher Guidance Computer
                System Guard
>               --- WEAPON (3) -------
          Heavy Rocket Launcher
>               --- INVENTORY (20) ---
          Light Fission Core
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
       Improved Medium Treads
       Improved Terrain Scanner
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
         Medium Reactive Plating
                Focal Shield
                Shock Absorption System

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
       Improved Signal Interpreter
       Improved Targeting Computer
                Launcher Guidance Computer
       Hardened Medium Armor Plating
                System Guard
>               --- WEAPON -----------
          Heavy Machine Gun
                Dirty Datajack
                Flail
>               --- INVENTORY --------
          Light Fission Core
       Improved Medium Treads
       Improved Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Surge Thruster
          Large Storage Unit
                Weight Redist. System
       Improved Terrain Scanner
       Improved Terrain Scanner
       Improved Target Analyzer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
         Medium Reactive Plating
                Focal Shield
                Shock Absorption System
                System Restoration Module
          Heavy Rocket Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  5    | .   .   2   .   .   2   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             133  | 6   10  3   1   24  6   29  1   53  
  Power                    12   | 1   .   1   .   1   .   2   .   7   
    Engine                 4    | 1   .   1   .   1   .   1   .   .   
    Core                   8    | .   .   .   .   .   .   1   .   7   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   2   .   .   14  1   13  .   21  
    Treads                 20   | 2   2   .   .   6   .   6   .   4   
    Leg                    31   | .   .   .   .   8   1   7   .   15  
    Wheel                  2    | .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   5   1   1   4   4   1   .   9   
    Device                 6    | .   .   .   .   .   3   1   .   2   
    Storage                9    | 1   4   .   .   3   .   .   .   1   
    Processor              8    | .   1   1   1   1   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   3   1   .   5   1   13  1   16  
    Energy Gun             6    | 2   .   .   .   .   .   3   .   1   
    Energy Cannon          2    | .   .   1   .   .   .   .   .   1   
    Ballistic Gun          13   | .   2   .   .   2   1   6   .   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   3   
    Launcher               8    | .   .   .   .   2   .   2   .   4   
    Special Weapon         2    | .   1   .   .   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   2   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   1   2   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   
    System Corruption      7    | .   .   .   .   .   .   7   .   .   
Parts Lost                 42   | .   .   1   .   6   .   18  .   17  
  Power                    6    | .   .   .   .   1   .   3   .   2   
  Propulsion               19   | .   .   .   .   4   .   5   .   10  
  Utility                  2    | .   .   .   .   .   .   1   .   1   
  Weapon                   15   | .   .   1   .   1   .   9   .   4   
  Highest Loss Streak      12   | .   .   1   .   3   .   12  .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  88  97  96  88  86  75  90  
  Engine                   5    | .   14  11  11  8   7   5   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   
  Treads                   10   | .   28  22  22  20  .   10  .   2   
  Leg                      11   | .   .   .   .   11  30  10  23  15  
  Wheel                    1    | .   .   .   .   .   .   .   .   3   
  Device                   1    | .   .   .   .   .   2   6   .   1   
  Storage                  8    | .   15  11  11  9   7   7   7   6   
  Processor                27   | .   7   22  30  27  24  30  30  32  
  Protection               2    | .   .   .   .   .   .   .   .   5   
  Energy Gun               3    | .   20  4   .   .   .   1   .   1   
  Energy Cannon            1    | .   .   6   11  2   .   .   .   .   
  Ballistic Gun            7    | .   7   11  11  7   15  10  .   3   
  Launcher                 1    | .   .   .   .   7   .   .   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   7   2   
  Special Melee Weapon     2    | .   .   .   .   .   .   .   6   4   
Peak Build Rating          61   | 6   9   10  13  25  34  32  31  61  
  Average Rating           31   | 5   7   9   11  18  28  27  30  52  
  On Entrance              16   | .   6   8   10  13  25  32  22  31  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  29  31  31  53  55  52  44  72  
  Greatest Support         80   | 40  40  40  40  80  56  60  48  80  
  Greatest Overweight (x)  4    | 4   .   .   .   1   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  15  15  25  20  20  20  20  
  Average Capacity         17   | 7   10  15  15  19  20  20  20  20  
  Most Carried             20   | 4   11  13  14  16  20  18  12  20  
  Average Carried          15   | 1   9   11  13  12  17  13  11  18  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  
  Final Carried            18   | 4   11  13  14  15  18  8   12  12  

 Class Distribution 
--------------------
 93% | Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Matter Collected           2147 | 218 54  155 67  394 85  456 .   718 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2500 | .   204 235 272 434 .   602 .   753 
  Parts                    140  | .   20  16  28  23  .   24  .   29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   1   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   25  2   .   
  Prevented                3    | .   .   .   .   .   .   3   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  63   | .   7   4   10  13  .   11  .   18  
  Melee                    4    | .   .   .   .   .   .   2   .   2   
  Guns                     24   | .   6   3   6   2   .   4   .   3   
  Cannons                  6    | .   .   1   3   2   .   .   .   .   
  AOE                      27   | .   1   .   1   9   .   5   .   11  
Classes Destroyed          13   | .   4   2   2   1   .   3   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   1   
  Builder                  4    | .   .   1   1   2   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   2   .   2   .   .   .   2   
  Swarmer                  19   | .   3   .   10  3   .   .   .   3   
  Grunt                    27   | .   4   3   .   8   .   6   .   6   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   
  Sentry                   2    | .   .   1   .   .   .   1   .   .   
  Hunter                   7    | .   .   .   .   2   .   .   .   5   
  Programmer               5    | .   .   .   .   .   .   1   .   4   
Best Kill Streak           7    | .   5   4   5   7   .   3   .   5   
  Combat Bots Only         5    | .   4   3   4   4   .   3   .   5   
Max Kills in Single Turn   2    | .   1   1   2   2   .   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   2   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        667  | .    32   12   33   65   2    217  .    306  
  Missed                   196  | .    9    .    8    20   1    61   .    97   
Damage Taken               7874 | .    235  160  196  853  14   2356 .    4060 
  Core                     1594 | .    40   10   39   147  .    502  .    856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   99   | .    .    .    .    .    .    .    .    99   
Core Remaining (%)         74   | 100  84   .    87   73   .    .    28   .    
Volleys Fired              174  | .    20   19   14   29   .    44   .    48   
  Largest                  2    | .    2    2    2    2    .    2    .    2    
  Hottest                  108  | .    80   76   76   89   .    80   .    108  
Shots Fired                291  | .    40   38   28   50   .    62   .    73   
  Gun                      192  | .    40   26   14   14   .    59   .    39   
  Cannon                   58   | .    .    12   14   13   .    .    .    19   
  Launcher                 39   | .    .    .    .    21   .    3    .    15   
  Special                  2    | .    .    .    .    2    .    .    .    .    
  Kinetic                  132  | .    1    19   14   14   .    44   .    40   
  Thermal                  15   | .    .    .    .    2    .    .    .    13   
  Explosive                36   | .    .    .    .    21   .    .    .    15   
  Electromagnetic          108  | .    39   19   14   13   .    18   .    5    
  Robot Hit Streak         14   | .    4    8    5    14   .    12   .    9    
  Robot Miss Streak        4    | .    4    3    3    3    .    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           217  | .    15   25   17   34   .    54   .    72   
  Core Hits                130  | .    9    10   14   27   .    25   .    45   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    .    4    
  Critical Strikes         8    | .    .    3    .    .    .    .    .    5    
    Burn                   1    | .    .    .    .    .    .    .    .    1    
    Destroy                3    | .    .    .    .    .    .    .    .    3    
    Corrupt                3    | .    .    3    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              64   | .    .    .    .    .    .    11   .    53   
  Impact                   25   | .    .    .    .    .    .    .    .    25   
  Slashing                 26   | .    .    .    .    .    .    9    .    17   
  Piercing                 13   | .    .    .    .    .    .    2    .    11   
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    4    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6984 | .    511  415  352  1606 .    1444 .    2656 
  Guns                     1736 | .    210  224  114  180  .    681  .    327  
  Cannons                  1005 | .    .    191  158  293  .    .    .    363  
  Explosions               3278 | .    301  .    74   1133 .    432  .    1338 
  Melee                    942  | .    .    .    .    .    .    331  .    611  
  Ramming                  23   | .    .    .    6    .    .    .    .    17   
  Kinetic                  1379 | .    13   154  114  180  .    572  .    346  
  Thermal                  553  | .    44   .    74   .    .    215  .    220  
  Explosive                2652 | .    257  .    .    1133 .    .    .    1262 
  Electromagnetic          1435 | .    197  261  158  293  .    326  .    200  
  Impact                   372  | .    .    .    .    .    .    .    .    372  
  Slashing                 489  | .    .    .    .    .    .    269  .    220  
  Piercing                 81   | .    .    .    .    .    .    62   .    19   
Highest Corruption         9    | .    2    .    .    .    .    9    9    4    
  Average Corruption       3    | .    1    .    .    .    .    2    9    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    2    .    .    .    .    4    4    1    
    Message Errors         2    | .    .    .    .    .    .    1    1    .    
    Matter Fused           2    | .    .    .    .    .    .    .    2    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      4    | .    1    .    .    .    .    2    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            344  | .    50   18   .    60   .    41   .    175  
  Projectiles              67   | .    .    18   .    49   .    .    .    .    
  Explosions               114  | .    50   .    .    11   .    10   .    43   
  Melee                    163  | .    .    .    .    .    .    31   .    132  
Knockbacks                 3    | .    .    .    .    .    .    .    .    3    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      494  | .    .    .    .    116  .    91   .    287  
  Shots                    15   | .    .    .    .    3    .    3    .    9    
  Rammed                   3    | .    .    .    3    .    .    .    .    .    
Targets Rammed             6    | .    .    .    3    .    .    .    .    3    
  Kicked                   3    | .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    252  24   36   133  .    30   .    60   
  Average Temperature      37   | .    94   9    13   31   .    14   .    18   
  Received Heat Transfer   1877 | .    108  66   .    387  .    687  .    629  
  Effects                  1    | .    1    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Fried              8    | .    .    2    1    2    .    .    .    3    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    .    5    
  Heat Transferred         720  | .    50   .    .    .    .    250  .    420  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    1    .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Peak Influence             467  | .   236 235 204 467 150 .   .   463 
  Initial                  121  | .   .   14  91  20  121 .   .   22  
  Average                  146  | .   65  124 111 253 116 .   .   172 
Maximum Alert Level        2    | .   1   1   1   2   .   .   .   2   
  Low Security (%)         65   | 100 84  67  81  41  100 .   .   51  
  Level 1                  29   | .   15  32  18  40  .   .   .   41  
  Level 2                  5    | .   .   .   .   18  .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   2   .   5   .   .   .   7   
  Investigation            4    | .   .   1   .   1   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   4   
  Reinforcement            5    | .   2   1   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Distress Signals           5    | .   1   2   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   12  13  13  14  3   17  .   45  
  Peak Tracking Total      15   | .   5   5   4   6   1   7   .   15  
  Tactical Retreats        2    | .   .   .   1   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Traps Triggered            7    | .   2   1   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Machines Disabled          18   | .   2   2   .   3   .   2   .   9   
  Max in Single Turn       3    | .   1   1   .   3   .   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Machines Accessed          19   | .   2   1   .   3   3   .   1   9   
  Terminals                14   | .   1   1   .   2   3   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   1   .   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   3   2   .   13  10  .   1   27  
  Successful               36   | .   2   2   .   8   8   .   1   15  
  Failed                   20   | .   1   .   .   5   2   .   .   12  
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   
  Terminals                37   | .   1   2   .   4   10  .   .   20  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   5   
  Recycling Units          13   | .   2   .   .   9   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   .   2   .   3   8   .   1   9   
  Record                   8    | .   .   .   .   1   5   .   .   2   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   1   1   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   .   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       9    | .   2   .   .   5   .   .   .   2   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   
  Process                  2    | .   .   .   .   2   .   .   .   .   
  Report Inventory         3    | .   1   .   .   1   .   .   .   1   
  Retrieve Matter          2    | .   .   .   .   1   .   .   .   1   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   1   .   2   3   .   .   8   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   
  Time                     94   | .   .   .   .   .   .   .   .   94  
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   
  Recycled Matter          26   | .   .   .   .   26  .   .   .   .   
  Retrieved Matter         26   | .   .   .   .   26  .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      29   | .   .   .   .   .   .   .   .   29  
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   
  Total Damage             96   | .   .   .   .   .   .   .   .   96  
  Kills                    1    | .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               6748 | 99   740  348  828  493  485  783  223  2749 
Spaces Moved               3526 | 55   404  151  451  250  346  288  139  1442 
  Core                     13   | 13   .    .    .    .    .    .    .    .    
  Treads                   1484 | 42   404  151  451  131  .    180  .    125  
  Legs                     1633 | .    .    .    .    119  346  108  139  921  
  Wheels                   396  | .    .    .    .    .    .    .    .    396  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  122  120  120  123  100  
  Average Speed            155  | 157  160  160  160  145  121  195  123  156  
  Slowest Speed            410  | 250  160  160  160  240  122  245  123  410  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    55   20   77   21   9    41   23   20   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    2    .    .    1    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    .    15   
Terrain Destroyed          392  | .    13   .    4    156  .    11   .    208  
  Melee                    3    | .    .    .    .    .    .    .    .    3    
  Projectile               2    | .    .    .    .    .    .    .    .    2    
  AOE                      387  | .    13   .    4    156  .    11   .    203  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  
Total                      4433 | 64   460  219  527  322  409  429  190  1813 
  Wait                     377  | .    .    44   58   .    49   48   47   131  
  Move                     3518 | 54   403  150  450  249  345  287  138  1442 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | 4    16   3    1    14   7    7    4    38   
  Fast Attach              31   | 6    1    .    1    .    .    3    1    19   
  Attach                   40   | .    2    2    .    8    2    15   .    11   
  Detach                   5    | .    .    .    .    .    .    .    .    5    
  Swap                     63   | .    7    1    .    16   4    12   .    23   
  Drop                     60   | .    11   .    .    5    2    2    .    40   
  Fire                     174  | .    20   19   14   29   .    44   .    48   
  Melee                    64   | .    .    .    .    .    .    11   .    53   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    3    
  Crush                    3    | .    .    .    3    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)

 History 
---------
 Turn | Location       | Event
   36 | -11/Scrapyard  | Discovered new exit (range 15)
  100 | -11/Scrapyard  | Entered Materials
  304 | -10/Materials  | Build established: Mutant
  492 | -10/Materials  | Discovered new exit (range 8)
  503 | -10/Materials  | Identified exit to Mines
  777 | -10/Materials  | Discovered new exit (range 9)
  789 | -10/Materials  | Identified exit to Materials
  840 | -10/Materials  | Entered another Materials area
  840 | -9/Materials   | Evolved 2 slots: Utility x2
  919 | -9/Materials   | Identified exit to Mines
 1188 | -9/Materials   | Entered Mines
 1229 | -9/Mines       | Learned location of Storage (-8)
 1252 | -9/Mines       | Learned Materials emergency access door positions
 1914 | -9/Mines       | Discovered new exit (range 16)
 1936 | -9/Mines       | Identified exit to Materials
 1946 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2016 | -9/Mines       | Entered Materials
 2016 | -8/Materials   | Evolved 2 slots: Propulsion x2
 2164 | -8/Materials   | Lost 3 parts (1p1n1w)
 2224 | -8/Materials   | Garrison activated, responded to threat
 2376 | -8/Materials   | Met 7R-MNS
 2386 | -8/Materials   | Discovered new exit (range 15)
 2502 | -8/Materials   | Identified exit to Factory
 2509 | -8/Materials   | Entered Factory
 2509 | -7/Factory     | Evolved 2 slots: Utility x2
 2510 | -7/Factory     | Caught up to 7R-MNS
 2517 | -7/Factory     | Discovered new exit (range 12)
 2836 | -7/Factory     | Discovered new exit (range 16)
 2853 | -7/Factory     | Identified exit to Lower Caves
 2994 | -7/Factory     | Entered Lower Caves
 3053 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3122 | -7/Lower Caves | Lost 5 parts (1p4w)
 3594 | -7/Lower Caves | Attracted the attention of an 0b10 base
 3664 | -7/Lower Caves | Core integrity fell below 50%
 3725 | -7/Lower Caves | Lost 12 parts (2p4n1u5w)
 3762 | -7/Lower Caves | Discovered new exit (range 12)
 3776 | -7/Lower Caves | Identified exit to Lower Caves
 3777 | -7/Lower Caves | Entered another Lower Caves area
 3979 | -7/Lower Caves | Discovered new exit (range 10)
 3989 | -7/Lower Caves | Identified exit to Factory
 4000 | -7/Lower Caves | Entered Factory
 4000 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4404 | -6/Factory     | Found Launcher Loader
 5101 | -6/Factory     | Identified exit to Factory
 5284 | -6/Factory     | Repaired Lgt. Fission Core?
 5391 | -6/Factory     | Identified exit to Lower Caves
 5615 | -6/Factory     | Repaired Hvy. Rocket Launcher?
 6711 | -6/Factory     | Core integrity fell below 50%
 6733 | -6/Factory     | Cargo convoy interrupted
 6748 | -6/Factory     | Core integrity fell below 20%
 6749 | -6/Factory     | Destroyed self with Heavy Rocket Launcher

 Last Messages 
---------------
  corruption cleaned.
06744_ Kicked X-67 Chaingunner out of the way.
06744_ U-05 Engineer destroyed.
06745_ U-05 Engineer builds a Wall.
06745_ P-60 Hacker resets G-67 Veteran, system
  corruption cleaned.
06745_ Kicked X-67 Chaingunner.
06746_ K-01 Serf collects debris.
06746_ Kicked X-67 Chaingunner.
06747_ Penetrated by Slug.
06747_ U-05 Engineer destroyed.
06747_ Penetrated by Slug.
06747_ Flexi-carbon Leg destroyed.
06747_ R-10 Processor collects Wheel.
06747_ K-01 Serf collects debris.
06747_ Critical hit (Burn: +50).
06747_ Flexi-carbon Leg destroyed. <x2>
06748_ Penetrated by Slug.
06748_ P-60 Hacker destroyed.
06748_ M-28 Smith repairs Welding Torch.

 Map 
-----
+----------------------------------------------------+
| #         ##  """" #???????????   ??????????#      |
| #         ##  """" #?????????     ??????????###### |
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|    """# """   """""" #                   ##  #     |
|     ""# """    """"  +                   h         |
|     ""#              # x            h           <  |
|       ################pkk  %                       |
| #######????########### /xhx       %      #####     |
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| ??????????????#   """""""  +?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Corruption Containment     8
Armor Coverage             450
Resistance: EX             25
Evasion (%)                55
Targeting Accuracy         11
Launcher Accuracy          20
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              TiamatBehemothBlaster
  Manual?         0
Play Time         02:45:08
  Cumulative      12.0 hours
  Start           2025.01.10 @ 23:38:10
  End             2025.01.11 @ 02:40:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5cca0b9-5dfe-4700-b373-6f483b00fb2a