Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.13 @ 17:03:38 Player: viper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (248) 1240 Value Destroyed (11855) 11855 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2582) 2582 TOTAL SCORE: 21457 Bonus ------- High Alert Combat Kills 1805 Follower Combat Kills 102 Entered Garrisons 200 Scanned by Researcher 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/1300 Matter 371/600 Energy 91/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Matter Compressor Improved Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- Segregator > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Matter Compressor Advanced Targeting Computer Improved Target Analyzer Advanced Weapon Cycler Improved Propulsion Shielding Improved Shield Generator Advanced Hacking Suite System Shield Dynamic Insulation System > --- WEAPON ----------- HERF Cannon HERF Cannon HERF Cannon Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Recoil Nullifier Disruptor Cannon Proton Missile Launcher [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Gauss Rifle Energy Gun Electrolaser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . . Power 1 | . 1 . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 9 | . . 2 . 2 2 2 1 . . . Weapon 3 | . . . . . . . 1 2 . . Parts Attached 209 | 7 1 6 8 15 14 3 70 47 32 6 Power 37 | 1 1 . 2 2 1 . 16 6 7 1 Engine 10 | 1 1 . 1 2 1 . 3 . 1 . Core 4 | . . . 1 . . . 2 1 . . Reactor 23 | . . . . . . . 11 5 6 1 Propulsion 53 | 2 . 3 3 3 8 . 17 12 5 . Treads . | . . . . . . . . . . . Leg 53 | 2 . 3 3 3 8 . 17 12 5 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 65 | 2 . 2 2 7 3 2 23 12 8 4 Device 38 | . . 1 1 1 2 2 18 10 2 1 Storage 11 | 1 . . . 3 . . 1 . 4 2 Processor 7 | . . 1 . 2 . . 1 1 1 1 Hackware 2 | . . . . 1 . . 1 . . . Protection 7 | 1 . . 1 . 1 . 2 1 1 . Artifact . | . . . . . . . . . . . Weapon 54 | 2 . 1 1 3 2 1 14 17 12 1 Energy Gun 16 | 1 . . . . . . . 7 8 . Energy Cannon 7 | . . . . . . . 1 5 1 . Ballistic Gun 23 | 1 . 1 1 3 2 . 11 2 2 . Ballistic Cannon 5 | . . . . . . 1 2 2 . . Launcher 2 | . . . . . . . . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . 5 . Parts Lost 105 | . . . . 1 . 1 45 23 35 . Power 17 | . . . . . . . 9 4 4 . Propulsion 24 | . . . . . . . 13 5 6 . Utility 33 | . . . . 1 . . 16 6 10 . Weapon 31 | . . . . . . 1 7 8 15 . Highest Loss Streak 17 | . . . . 1 . 1 9 17 13 . Average Slot Usage (%) 93 | . 100 100 98 98 98 93 94 87 84 26 Engine 6 | . 25 20 8 8 12 11 2 . . . Core 2 | . . . 7 5 . . . 1 1 . Reactor 2 | . . . . . . . 5 6 5 3 Leg 21 | . 25 20 33 27 24 22 17 16 13 . Device 14 | . . 10 7 7 11 16 24 17 13 3 Storage 11 | . 12 10 8 15 12 11 7 9 18 8 Processor 6 | . . 10 8 7 6 5 6 7 2 9 Hackware 6 | . . . . 4 6 5 10 9 8 . Protection 5 | . 12 10 7 7 12 11 3 1 2 . Energy Gun 1 | . 12 10 4 . . . . 3 5 . Ballistic Gun 10 | . 12 10 11 14 11 10 11 3 6 . Ballistic Cannon 1 | . . . . . . . 3 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 118 | 18 23 25 31 62 68 75 96 117 118 22 Greatest Support 107 | 20 20 20 47 55 74 74 83 88 107 3 Greatest Overweight (x) 22 | 4 1 2 . 1 3 1 3 2 22 7 Average Overweight (x) . | . 1 1 . . . . . 1 1 6 Largest Inventory Capacity 12 | 8 8 8 8 12 12 12 12 12 12 4 Average Capacity 11 | 7 8 8 8 11 12 12 12 12 11 4 Most Carried 12 | 4 3 5 5 12 12 12 12 12 11 3 Average Carried 8 | 1 3 2 4 10 11 11 9 5 6 . Final Capacity 12 | 8 8 8 8 12 12 12 12 12 4 4 Final Carried 12 | 4 3 5 5 12 11 12 1 8 4 . Class Distribution -------------------- 59% | Hacker-Mutant 26% | Hacker-Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Matter Collected 7063 | 270 42 124 246 761 22 220 3361 1161 838 18 Remotely . | . . . . . . . . . . . Salvage Created 11371 | . 314 508 542 1213 22 455 5685 1291 1341 . Parts 526 | . 27 22 19 67 1 22 244 48 76 . Haulers Intercepted 7 | . . 1 3 2 . . . . 1 . Recyclers Shooed 8 | . . 1 . 2 . 1 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Combat Hostiles Destroyed 176 | . 6 7 7 17 . 9 75 23 32 . Guns 118 | . 4 7 7 17 . 9 59 4 11 . Cannons 37 | . . . . . . . 14 15 8 . AOE 18 | . 2 . . . . . 2 1 13 . Classes Destroyed 17 | . 5 3 . 3 . . 4 1 1 . Worker 20 | . 1 . . . . . 16 . 3 . Builder 18 | . 2 . . . . . 12 . 4 . Tunneler 1 | . . . . . . . 1 . . . Hauler 7 | . . 1 3 2 . . . . 1 . Recycler 7 | . . 1 1 2 . . 3 . . . Mechanic 3 | . . . . . . . 2 1 . . Operator 1 | . . . . . . . . 1 . . Watcher 13 | . 2 . 1 3 1 . 5 . 1 . Swarmer 22 | . 2 . 3 . . 4 3 . 10 . Grunt 76 | . 4 6 2 8 . 3 34 12 7 . Brawler 2 | . . . . . . . 1 1 . . Duelist 5 | . . . . 1 . . 4 . . . Researcher 2 | . . . . . . . . . 2 . Sentry 22 | . . 1 2 4 . 2 9 2 2 . Hunter 22 | . . . . 1 . . 13 4 4 . Programmer 25 | . . . . 3 . . 10 3 9 . Behemoth 2 | . . . . . . . 1 1 . . Best Kill Streak 20 | . 7 2 4 5 1 4 16 10 20 . Combat Bots Only 14 | . 4 2 3 5 . 4 8 9 14 . Max Kills in Single Turn 5 | . 4 2 1 2 1 2 5 2 3 . Gunslinging 1 | . . 1 . . . . . . 1 . Exploded 2 | . 1 . . . . . 2 1 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Damage Taken 14366 | . 123 149 174 733 . 194 6149 3073 3597 174 Core 2137 | . 23 8 12 89 . 45 660 311 830 159 Absorbed by Shields 274 | . . . . . . . . 250 24 . Core Remaining (%) 88 | 100 90 98 97 87 100 95 42 . . . Volleys Fired 542 | . 13 19 32 66 3 14 227 77 91 . Largest 5 | . 2 2 2 2 2 2 3 5 5 . Hottest 378 | . 60 63 63 51 56 76 151 378 256 . Shots Fired 1352 | . 26 38 64 132 6 28 655 200 203 . Gun 1036 | . 26 38 64 132 6 27 504 76 163 . Cannon 292 | . . . . . . 1 151 120 20 . Launcher 24 | . . . . . . . . 4 20 . Special . | . . . . . . . . . . . Kinetic 1111 | . 13 19 57 132 6 28 639 129 88 . Thermal 154 | . . . . . . . 16 44 94 . Explosive 20 | . . . . . . . . . 20 . Electromagnetic 67 | . 13 19 7 . . . . 27 1 . Robot Hit Streak 58 | . 15 12 19 39 3 20 43 23 58 . Robot Miss Streak 6 | . 1 1 3 2 1 1 6 4 4 . Penetration Max 2 | . . . . 1 . 1 2 . 1 . Secondary Targets 21 | . 2 2 . 1 . . 13 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . 1 . Shots Hit Robots 1112 | . 25 33 49 117 4 21 546 157 160 . Core Hits 576 | . 16 17 22 52 1 15 306 56 91 . Critical Hits 92 | . . . 2 2 . . 54 24 10 . Critical Kills 29 | . . . . . . . 18 5 6 . Critical Parts Destroyed 53 | . . . 2 2 . . 31 15 3 . Melee Attacks 1 | . . . . . . . . . . 1 Thermal 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 33235 | . 633 488 679 2277 92 598 16154 4827 7487 . Guns 19582 | . 313 422 677 2277 92 598 11112 1399 2692 . Cannons 8652 | . . . . . . . 4011 2921 1720 . Explosions 4969 | . 320 66 . . . . 1001 507 3075 . Melee . | . . . . . . . . . . . Ramming 32 | . . . 2 . . . 30 . . . Kinetic 22971 | . 139 202 577 2277 92 598 14519 2992 1575 . Thermal 4858 | . 113 66 . . . . 820 1049 2810 . Explosive 3435 | . . . . . . . 360 . 3075 . Electromagnetic 1939 | . 381 220 100 . . . 425 786 27 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . 1 . . 2 5 18 18 Average Corruption 4 | . . . . 1 . . 1 3 11 18 Corruption Purged . | . . . . . . . . . . . Effects 78 | . . . . 3 . . 16 7 49 3 Message Errors 11 | . . . . 1 . . 2 . 7 1 Matter Fused 13 | . . . . . . . . 4 8 1 Heat Flow Errors 7 | . . . . . . . 2 . 5 . Energy Discharges 8 | . . . . 1 . . 4 . 3 . Data Loss (minor) 8 | . . . . 1 . . 3 1 3 . Data Loss (major) 1 | . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . 2 . Targeting Errors 21 | . . . . . . . 4 1 16 . Weapon Failures 5 | . . . . . . . 1 1 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 697 | . 2 . . . . . 76 36 583 . Projectiles 366 | . . . . . . . 73 35 258 . Explosions 331 | . 2 . . . . . 3 1 325 . Melee . | . . . . . . . . . . . Knockbacks 71 | . . . . . . . 61 10 . . Impact 2 | . . . . . . . 2 . . . Kinetic 58 | . . . . . . . 49 9 . . Secondary 11 | . . . . . . . 10 1 . . Self-Inflicted Damage 231 | . 23 3 . . . . 11 89 105 . Shots 12 | . 1 1 . . . . . 4 6 . Rammed 5 | . . . . . . . 3 . 2 . Targets Rammed 7 | . . . 1 . . . 4 . 2 . Kicked 2 | . . . 1 . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 588 | . 144 78 108 20 . 18 194 588 524 . Average Temperature 123 | . 59 24 46 6 . 7 70 193 205 . Received Heat Transfer 3075 | . 72 117 81 333 . 63 1380 501 528 . Effects 22 | . . . . . . . . 10 12 . Shutdowns 11 | . . . . . . . . 5 6 . Energy Bleed 2 | . . . . . . . . 1 1 . Interference 1 | . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 4 | . . . . . . . . 1 3 . Damage (major) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 4 | . 2 . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Parts Melted 9 | . . . . . . . . 5 4 . Heat Transferred 5608 | . 150 100 . . . . 575 1890 2893 . Parts Sabotaged 8 | . . . . . . . . . 4 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . 2 2 . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Peak Influence 1094 | . 222 247 301 180 8 209 1094 704 750 358 Initial 338 | . . 67 56 99 . 2 . 338 242 243 Average 249 | . 96 131 128 78 1 157 381 480 440 299 Maximum Alert Level 3 | . 1 1 1 . . 1 3 3 3 1 Low Security (%) 54 | 100 66 84 73 100 100 50 35 . . . Level 1 21 | . 33 15 26 . . 50 28 23 36 100 Level 2 16 | . . . . . . . 14 66 57 . Level 3 7 | . . . . . . . 20 10 6 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 48 | . . 1 1 8 . 1 18 6 13 . Investigation 14 | . . 1 1 4 . 1 5 1 1 . Extermination 10 | . . . . 2 . . 5 1 2 . Reinforcement 12 | . . . . 2 . . 4 3 3 . Assault 5 | . . . . . . . 3 1 1 . Garrison 7 | . . . . . . . 1 . 6 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Distress Signals 12 | . 1 . 2 . . . 7 . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 241 | . 10 8 11 23 1 9 93 36 45 5 Peak Tracking Total 11 | . 6 3 6 4 1 4 8 11 7 6 Tactical Retreats 11 | . . 2 . . . . 2 5 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Traps Triggered 10 | . . . . 3 5 . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Machines Disabled 26 | . 2 . . 1 . . 19 1 3 . Max in Single Turn 2 | . 1 . . 1 . . 2 1 1 . Garrison Access 3 | . . . . 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Machines Accessed 26 | . 1 1 2 7 . 3 8 1 3 . Terminals 12 | . 1 1 1 4 . 1 2 1 1 . Fabricators 5 | . . . . . . 2 3 . . . Repair Stations 5 | . . . 1 1 . . 2 . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . 1 . 1 . Total Hacks 93 | . 5 3 8 24 . 9 30 5 9 . Successful 61 | . 4 3 7 12 . 6 20 2 7 . Failed 32 | . 1 . 1 12 . 3 10 3 2 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 1 . 1 1 . . . . . . Terminals 49 | . 5 3 4 16 . 5 8 5 3 . Fabricators 11 | . . . . . . 4 7 . . . Repair Stations 24 | . . . 4 3 . . 13 . 4 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . . 5 . . 2 . 2 . Terminal Hacks 25 | . 3 3 2 7 . 2 5 2 1 . Record 3 | . 1 . . 1 . . 1 . . . Part Schematic 2 | . . . . 2 . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . . 1 . 1 . . 1 . . . Branch Access Points 3 | . 1 . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Zone Layout 5 | . . . 1 . . 1 2 1 . . Fabricator Hacks 10 | . . . . . . 4 6 . . . Load Schematic 4 | . . . . . . 2 2 . . . Build 6 | . . . . . . 2 4 . . . Repair Station Hacks 18 | . . . 4 2 . . 8 . 4 . Scan Component 10 | . . . 2 1 . . 5 . 2 . Repair 8 | . . . 2 1 . . 3 . 2 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 2 . . 1 . 2 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 3 | . . . . 2 . . 1 . . . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . . Terminals 3 | . 1 . 1 1 . . . . . . Track 2 | . 1 . 1 . . . . . . . Assimilate 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 1 1 2 6 . 2 6 1 2 . Full Trace Events 14 | . . 1 1 4 . 1 5 1 1 . Feedback Events 2 | . . . . 1 . . . . 1 . Corruption 2 | . . . . 1 . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built 9 | . . . . . . 6 3 . . . Matter 756 | . . . . . . 504 252 . . . Time 245 | . . . . . . 201 44 . . . Total Robot Build Rating 36 | . . . . . . 24 12 . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built 2 | . . . . . . . 2 . . . Matter 278 | . . . . . . . 278 . . . Time 69 | . . . . . . . 69 . . . Total Part Build Rating 18 | . . . . . . . 18 . . . Parts Repaired 8 | . . . 2 1 . . 3 . 2 . Time 235 | . . . 52 8 . . 63 . 112 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Total Allies 9 | . . . . . . 6 3 . . . Largest Group 3 | . . . . . . 3 3 . . . Highest-Rated Group 90 | . . . . . . 90 90 . . . Highest-Rated Ally 30 | . . . . . . 30 30 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . 2 10 . . . Total Damage 286 | . . . . . . 81 205 . . . Kills 2 | . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Turns Passed 8586 | 76 275 273 372 2425 397 406 2549 719 932 162 Spaces Moved 4073 | 51 152 135 159 1267 286 246 1078 310 347 42 Core 63 | 16 . . . . . . . . 5 42 Treads . | . . . . . . . . . . . Legs 4010 | 35 152 135 159 1267 286 246 1078 310 342 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 150 150 120 122 120 120 120 117 100 50 Average Speed 144 | 122 150 154 121 142 129 120 146 148 153 365 Slowest Speed 1150 | 250 150 180 122 153 210 150 210 180 1150 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 19 | 3 45 17 17 31 8 7 31 8 32 14 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 340 | . 8 10 . 3 . . 99 30 190 . Melee . | . . . . . . . . . . . Projectile 95 | . . . . 3 . . 58 21 13 . AOE 245 | . 8 10 . . . . 41 9 177 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Tes Gar Total 5826 | 61 173 160 271 1748 303 328 1648 450 635 49 Wait 911 | . 8 1 71 375 . 63 244 5 144 . Move 4063 | 50 151 134 158 1266 285 245 1077 309 346 42 Hop . | . . . . . . . . . . . Pick Up 37 | 4 . . . 7 . 3 9 8 6 . Fast Attach 91 | 7 . . 3 5 8 1 30 20 15 2 Attach 63 | . 1 2 2 . 3 2 23 12 14 4 Detach 5 | . . . . . . . 2 . 3 . Swap 55 | . . 4 3 10 3 . 17 15 3 . Drop 35 | . . . 1 9 1 . 14 4 6 . Fire 542 | . 13 19 32 66 3 14 227 77 91 . Melee 1 | . . . . . . . . . . 1 Ram 2 | . . . . . . . . . 2 . Kick 5 | . . . 1 . . . 4 . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . 10 . . . . 5 . Rewire 1 | . . . . . . . 1 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Arm) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -3/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Power x1 305 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 16) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x2 584 | -9/Materials | Identified exit to Materials 584 | -9/Materials | Discovered exit to Materials (range 16) 625 | -9/Materials | Entered another Materials area 625 | -8/Materials | Evolved 2 slots: Propulsion x2 755 | -8/Materials | Repaired Sensor Array 782 | -8/Materials | Repaired Power Shielding 924 | -8/Materials | Identified exit to Factory 924 | -8/Materials | Discovered exit to Factory (range 14) 997 | -8/Materials | Entered Factory 997 | -7/Factory | Evolved 2 slots: Utility x2 1392 | -7/Factory | Identified exit to Lower Caves 1771 | -7/Factory | Repaired Aluminum Leg 3391 | -7/Factory | Identified exit to Factory 3391 | -7/Factory | Discovered exit to Factory (range 16) 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Utility x2 3785 | -6/Factory | Identified exit to Factory 3785 | -6/Factory | Discovered exit to Factory (range 15) 3819 | -6/Factory | Entered another Factory area 3819 | -5/Factory | Evolved 2 slots: Utility x2 4143 | -5/Factory | Fabricated L-41 Fighter? 4191 | -5/Factory | Identified exit to Factory 4191 | -5/Factory | Discovered exit to Factory (range 5) 4223 | -5/Factory | Fabricated L-41 Fighter (x3) 4225 | -5/Factory | Entered another Factory area 4225 | -4/Factory | Accompanied by 3 allies 4225 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4513 | -4/Factory | Build established: Hacker-Gunner 4536 | -4/Factory | P-70 Sage assimilated allied Fighter 6e 4650 | -4/Factory | Identified exit to Armory 4650 | -4/Factory | Discovered exit to Armory (range 14) 4747 | -4/Factory | Lost 5 parts (1p1n3u) 5003 | -4/Factory | Destroyed 8 combat bots 5168 | -4/Factory | Repaired Arm. Leg 5258 | -4/Factory | Destroyed 7 combat bots 5296 | -4/Factory | Lost 7 parts (2p2n3u) 5368 | -4/Factory | Repaired KE Penetrator 5390 | -4/Factory | Repaired Lgt. Antimatter Reactor 5485 | -4/Factory | Fabricated L-41 Fighter? 5552 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 5651 | -4/Factory | Spotted B-86 Titan 5675 | -4/Factory | Destroyed B-86 Titan 5868 | -4/Factory | Lost 5 parts (1n3u1w) 6018 | -4/Factory | Garrison activated, responded to threat 6219 | -4/Factory | Local fabrication network quarantined 6225 | -4/Factory | First assault squad dispatched 6402 | -4/Factory | Lost 5 parts (1p1n3u) 6631 | -4/Factory | Lost 7 parts (1p2n1u3w) 6671 | -4/Factory | Identified exit to Research 6671 | -4/Factory | Discovered exit to Research (range 13) 6675 | -4/Factory | Core integrity fell below 50% 6709 | -4/Factory | Lost 9 parts (2p2n2u3w) 6774 | -4/Factory | Entered Research 6774 | -3/Research | Evolved 2 slots: Weapon x2 7024 | -3/Research | First assault squad dispatched 7033 | -3/Research | Identified exit to Testing 7183 | -3/Research | Spotted B-86 Titan 7235 | -3/Research | Lost 5 parts (1p3u1w) 7284 | -3/Research | Crushed by falling debris 7324 | -3/Research | Destroyed 9 combat bots 7332 | -3/Research | Lost 17 parts (3p5n3u6w) 7425 | -3/Research | Destroyed B-86 Titan 7493 | -3/Research | Entered Testing 7541 | -3/Testing | Build established: Scavenger-Gunner 7625 | -3/Testing | Repaired Lgt. Angular Momentum Engine 7688 | -3/Testing | Repaired Rnf. Antimatter Reactor 7764 | -3/Testing | Scanned by Researcher 7765 | -3/Testing | Garrison activated, responded to threat 7902 | -3/Testing | Destroyed 14 combat bots 7904 | -3/Testing | Lost 13 parts (1p3n9w) 7941 | -3/Testing | System corruption reached 10% 8111 | -3/Testing | Found Prototype Energy Cannon 8112 | -3/Testing | Identified Null Cannon 8178 | -3/Testing | Garrison activated, responded to threat 8232 | -3/Testing | Lost 3 parts (2n1u) 8275 | -3/Testing | First assault squad dispatched 8353 | -3/Testing | Lost 3 parts (1p2w) 8408 | -3/Testing | Core integrity fell below 50% 8415 | -3/Testing | Build established: Hacker-Mutant 8421 | -3/Testing | Core integrity fell below 20% 8424 | -3/Testing | Identified exit to Garrison 8425 | -3/Testing | Entered Garrison 8454 | -3/Garrison | Lost 13 parts (2p9u2w) 8583 | -3/Garrison | Spotted B-86 Titan 8587 | -3/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08504_ System corrupted: IFF burst signal emitted. 08560_ Penetrated by Slug. 08560_ Slug penetrates Wall. 08563_ Penetrated by Slug. 08563_ Slug penetrates Wall. 08563_ Penetrated by Slug. 08563_ Slug penetrates Wall. 08575_ System Guard blown off. 08575_ Lgt. Antimatter Reactor blown off. 08575_ E-15 Imp destroyed. 08576_ BU=WXP&CP2C35AUR#IFZVK FW:UJROBAGQ 08576_ Imp. Matter Compressor blown off. 08576_ Imp. Energy Well blown off. 08576_ E-15 Imp destroyed. 08578_ Acquired Imp. Matter Compressor. 08581_ Acquired Segregator. 08583_ Knocked back. 08583_ Slug penetrates H-77 Assassin. 08584_ Acquired 18 matter. 08584_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? #?????????????????????? | | ??????????????###??????? ##????????????????????? | | ?????????????# ??????? ????????????????????? | | ?????????????# ??????? ????????????????????? | | ?????????????# #??????? ?????????????????????? | | ?????????????# #???????# ;?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #???????#BB#?????????????????????? | | ?????????????# #???????#BB#?????????????????????? | | ?????????????# #???????# #?????????????????????? | | ?????????????# #??????##h #?????????????????????? | | ????####"""### ########;h #?????????????????????? | | ?# !%=@ #?????????????????????? | | ?# !* ! #?????????????????????? | | ????????"""### ############?????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ????########## #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #????????????????????????????????? | | ????# #########????????????????????????????????? | | ????# #????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 80 Energy Generation 45 Energy Capacity 2740 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Thermal Shield | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -5/Factory L-41 Fighter | x3 | -5/Factory L-41 Fighter | x3 | -4/Factory Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixCorruptionMultirail Manual? 0 Play Time 01:31:08 Cumulative 844.9 hours Start 2020.12.13 @ 14:07:00 End 2020.12.13 @ 17:03:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 667 Rogue 62 Adventurer 0 Explorer 605 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 641d3c6f-8628-46ab-aeb1-2180f46542a7