Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.11 @ 17:33:52 Player: MTF Result: Destroyed by HS-5AQ(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (475) 475 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 980 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 267/300 Energy 250/250 System Corruption 9% Temperature Cool (6) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine (fused) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Aluminum Leg Wheel Wheel Disposable Heat Sink Structural Scanner Seismic Detector EM Pulse Gun Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Battle Rifle Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- EM Pulse Gun Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Wheel Wheel Disposable Heat Sink Structural Scanner Seismic Detector Medium Laser Assault Rifle Light Assault Rifle Light Assault Rifle Battle Rifle Subdweller Machine Gun Light Cannon [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 ------- Run | Jun Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 26 | 5 12 9 Power 2 | . 1 1 Engine 2 | . 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads 5 | 2 3 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 4 3 Device 4 | 2 . 2 Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 3 | . 2 1 Artifact . | . . . Weapon 10 | 1 4 5 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 6 | 1 3 2 Ballistic Cannon 2 | . 1 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 1 | . . 1 System Corruption 9 | . . 9 Parts Lost 1 | . 1 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 1 | . 1 . To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 100 Engine 14 | . 14 14 Treads 27 | . 27 28 Device 9 | . 7 11 Storage 14 | . 14 14 Protection 4 | . 6 2 Energy Gun 6 | . . 15 Ballistic Gun 21 | . 28 11 Naked Turns . | . . . Heaviest Build 34 | 13 30 34 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 8 11 15 Most Carried 15 | 6 15 15 Average Carried 11 | 4 10 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Jun Mat Sub Matter Collected 722 | 274 358 90 Remotely 16 | 16 . . Salvage Created 773 | 106 453 214 Parts 45 | 6 26 13 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | 1 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 10 | . . 10 Prevented 3 | . . 3 Kills | -11 -10 -10 ------- Run | Jun Mat Sub Combat Hostiles Destroyed 15 | . 10 5 Guns 14 | . 10 4 Classes Destroyed 8 | 2 5 1 Worker 1 | . 1 . Tunneler 1 | 1 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 5 | . 3 2 Grunt 8 | . 7 1 Subdweller 2 | . . 2 Best Kill Streak 3 | 2 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Sub Damage Taken 830 | . 376 454 Core 265 | . 116 149 Absorbed by Shields . | . . . Redirected to Shielding 34 | . 31 3 Regen/Repaired (Parts) 110 | . 110 . Core Remaining (%) 100 | 100 . . Volleys Fired 70 | 4 42 24 Largest 2 | 2 2 2 Hottest 80 | 40 40 80 Shots Fired 140 | 8 84 48 Gun 140 | 8 84 48 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 104 | 8 84 12 Thermal . | . . . Explosive . | . . . Electromagnetic 36 | . . 36 Robot Hit Streak 10 | 3 9 10 Robot Miss Streak 3 | 2 3 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 93 | 4 54 35 Core Hits 35 | 3 22 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1264 | 57 718 489 Guns 1242 | 57 696 489 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 22 | . 22 . Kinetic 916 | 57 696 163 Thermal . | . . . Explosive . | . . . Electromagnetic 326 | . . 326 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 9 | . . 9 Average Corruption 9 | . . 9 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 5 | . . 5 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Energy Discharges 1 | . . 1 Parts Fused 1 | . . 1 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | . 3 . Targets Rammed 5 | . 5 . Kicked . | . . . Crushed 2 | . 2 . Highest Temperature 9 | . 9 . Average Temperature 4 | . 4 . Received Heat Transfer 252 | . 186 66 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 3 | . . 3 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Sub Peak Influence 276 | 10 276 . Initial 6 | . 6 . Average 115 | 6 120 . Maximum Alert Level 1 | . 1 . Low Security (%) 85 | 100 84 . Level 1 14 | . 15 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 16 7 Peak Tracking Total 3 | . 3 2 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Jun Mat Sub Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Sub Machines Accessed 5 | . 4 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 18 | . 16 2 Successful 12 | . 10 2 Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 6 | . 6 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations 5 | . 5 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 3 2 Record 2 | . . 2 Robot Analysis 1 | . 1 . Transport Status 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Sub Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Sub Turns Passed 1849 | 50 1060 739 Spaces Moved 891 | 19 473 399 Core . | . . . Treads 891 | 19 473 399 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 160 | 160 160 160 Average Speed 160 | 160 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 3 43 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Sub Total 1168 | 30 688 450 Wait 146 | . 135 11 Move 889 | 18 472 399 Hop . | . . . Pick Up 19 | . 16 3 Fast Attach 8 | 2 5 1 Attach 3 | . 2 1 Detach . | . . . Swap 15 | 3 5 7 Drop 13 | 3 6 4 Fire 70 | 4 42 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush 5 | . 5 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 2) 51 | -11/Junkyard | Entered Materials 97 | -10/Materials | Central database locked down 307 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 8) 900 | -10/Materials | Derelicts attacked the area 963 | -10/Materials | Repaired Lgt. Treads 991 | -10/Materials | Repaired Lgt. Treads 1096 | -10/Materials | Discovered new exit (range 10) 1111 | -10/Materials | Entered Subcaves 1303 | -10/Subcaves | Core integrity fell below 50% 1571 | -10/Subcaves | Visited Clippyterm 1576 | -10/Subcaves | Learned Research security intel 1636 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1694 | -10/Subcaves | Core integrity fell below 20% 1850 | -10/Subcaves | Destroyed by HS-5AQ(R) with Subdweller Laser Last Messages --------------- Data stored: Research security intel. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 A swath of the cavern ceiling suddenly collapses. 01701_ Sub. Power Source fried. 01701_ Disposable Heat Sink fried. 01701_ 5L-DPV(R) destroyed. 01707_ Dropped EM Pulse Gun. 01707_ Acquired Sub. Machine Gun. 01709_ Integrated Corrupted Sub. Machine Gun (+9). 01710_ Acquired 20 matter. 01730_ System corrupted: Matter fused (-9). 01766_ System corrupted: Ion Engine fused. 01795_ :QDG :AILQQ0YL,6QR9&GM1QV,P:6MSMD 01822_ System corrupted: Component data lost. 01837_ System corrupted: Energy discharge (-62). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????#???????????? | | ?????????????????????? #?????????? #???????????? | | ????????????????????? ##??????? ???????????? | | ?????????????????????? ?????# #???????????? | | ???????????????????????? ##?## ????????????? | | ?????????????????????????? ## ????????????? | | ???????????????????????????? ??###????????? | | ?????????????????????????????? #?## #????????? | | ???????????????????????????????# ### #????????? | | ?????????????????????????###????# ### ##???????? | | ?????????????????????????# ###### ## ##??????? | | ????????????????????????## ## ##?????? | | ????????????????????????#@ R ##????? | | ?????????????????# R ##???? | | ?????????????????## ##??? | | ??????????????????## #### | | ???????????????????# ### ### ## # | | ???????????????????# #??## ##?## ######## | | ???????????????????##????######???###?????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## ## # | | ??????????????????????????????????????????## """ | | ????????????????????????????????????????# #" ##"# | | ????????????????????????????????????????# #""" | | ????????????????????????????????????????# #" ##""# | | ????????????????????????????????????????### "### | | ??????????????????????????????????????????# "?#" | | ??????????????????????????????????????????# #?## | | ??????????????????????????????????????????# #??#" | | ??????????????????????????????????????????# #???#" | | ??????????????????????????????????????????##????#" | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????#"#[ | | ??????????????????????????????????????????????#""# | | ??????????????????????????????????????????????#""& | | ????????????????????????????????????????????#"""## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthComponentTorch Manual? 0 Play Time 00:24:10 Cumulative 1365.7 hours Start 2023.07.11 @ 17:02:39 End 2023.07.11 @ 17:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 402 Rogue 402 Adventurer 0 Explorer 0 Win Type - Total 79 Types 13/18/16/3/1/2/22/2/2 Lore% 92 Gallery% 95 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b27835e8-e5f8-44ae-b3ea-f721cb9e1446