Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:27:25 Player: sportsracer48 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (3663) 3663 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 11602 Bonus ------- High Alert Combat Kills 519 Cogmind --------- Core Integrity 0/1600 Matter 148/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- Hypervelocity Railgun > --- INVENTORY (5) ---- Field Propulsion Array Advanced ECM Suite Improved Hardlight Generator Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Improved Coolant Injector Advanced Sensor Array Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Antimissile System Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Hardcell Cannon Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Advanced ECM Suite Improved Hardlight Generator Advanced Shield Generator [Rating: 134] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Hardcell Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . 1 . 1 . 1 Utility 11 | . . . 1 . 2 2 2 1 . . 2 1 Weapon 2 | . . . . . . . . . 2 . . . Parts Attached 123 | 7 10 . 10 2 21 27 18 6 7 3 2 10 Power 13 | 1 1 . 1 . 2 3 4 . . 1 . . Engine 8 | 1 1 . 1 . 1 2 2 . . . . . Core 5 | . . . . . 1 1 2 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 3 . 1 . 5 7 4 2 3 . . 4 Treads 1 | . . . . . 1 . . . . . . . Leg 17 | 2 3 . 1 . . 5 3 . 3 . . . Wheel 3 | . . . . . . . 1 2 . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 9 | . . . . . 4 2 . . . . . 3 Utility 41 | 2 3 . 3 . 6 11 7 1 2 1 2 3 Device 22 | 1 3 . . . 3 5 4 1 . 1 1 3 Storage 1 | 1 . . . . . . . . . . . . Processor 14 | . . . 2 . 2 4 3 . 2 . 1 . Hackware 2 | . . . . . 1 1 . . . . . . Protection 2 | . . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 3 . 5 2 8 6 3 3 2 1 . 3 Energy Gun 2 | . . . 2 . . . . . . . . . Energy Cannon 3 | . . . 1 . . . 1 . . . . 1 Ballistic Gun 17 | 2 2 . 1 1 5 2 2 . . . . 2 Ballistic Cannon 7 | . . . . . . 1 . 3 2 1 . . Launcher 5 | . . . . . 2 3 . . . . . . Special Weapon 4 | . 1 . 1 1 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . 1 Parts Lost 43 | . . . 1 . 6 9 4 . 2 . . 21 Power 6 | . . . . . 2 1 1 . . . . 2 Propulsion 10 | . . . 1 . 1 3 . . 1 . . 4 Utility 17 | . . . . . 2 4 2 . . . . 9 Weapon 10 | . . . . . 1 1 1 . 1 . . 6 Highest Loss Streak 20 | . . . 1 . 3 4 2 . 2 . . 20 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 82 | . 91 100 75 85 93 79 81 78 85 85 91 72 Engine 6 | . 12 14 11 11 6 4 3 5 5 4 4 3 Core 1 | . . . . . 1 . 1 . . 4 4 2 Leg 10 | . 26 28 22 22 5 5 5 . 2 14 13 9 Wheel 1 | . . . . . . . 4 10 8 . . . Flight 5 | . . . . . 18 10 . . . . . . Device 9 | . 13 14 11 11 7 10 6 7 5 6 13 12 Storage 2 | . 14 14 8 . . . . . . . . . Processor 23 | . . . 3 22 33 21 37 29 35 29 30 26 Hackware 6 | . . . . . 2 14 13 11 10 9 8 7 Protection 1 | . . . 8 . . 1 . . . . . . Ballistic Gun 5 | . 22 14 . 11 12 3 5 4 . . . . Ballistic Cannon 3 | . . . . . . . . 5 16 16 17 9 Launcher 1 | . . . . . . 5 1 . . . . . Special Weapon 2 | . . 14 7 8 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 12 12 12 32 13 15 23 27 34 54 66 69 72 Greatest Support 75 | 20 20 20 30 20 23 42 42 56 75 75 75 75 Greatest Overweight (x) 6 | . 1 . 1 . 1 6 1 . 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 4 4 8 5 5 5 5 5 5 5 4 5 Average Carried 4 | . 1 4 6 4 4 3 4 4 4 2 3 2 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 5 5 4 5 5 5 3 5 3 5 Class Distribution -------------------- 47% | Mutant 35% | Hacker-Mutant 16% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3057 | 226 . . 143 . 557 775 501 180 378 62 . 235 Remotely . | . . . . . . . . . . . . . Salvage Created 2898 | 20 . . 143 . 786 866 399 200 260 57 . 167 Parts 161 | 3 . . 5 . 58 53 19 8 7 1 . 7 Haulers Intercepted 2 | . . . . . . 1 . . 1 . . . Recyclers Shooed 4 | . . . 1 . . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 66 | . . . 3 . 21 21 8 3 4 1 . 5 Guns 33 | . . . 1 . 20 4 8 . . . . . Cannons 18 | . . . 2 . . 3 . 3 4 1 . 5 AOE 15 | . . . . . 1 14 . . . . . . Classes Destroyed 15 | 1 . . 2 . 2 7 1 . 2 . . . Worker 9 | . . . . . . 6 . . 2 . . 1 Builder 3 | . . . . . . 3 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . 1 . . . Recycler 2 | . . . . . . 1 . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 7 | . . . . . 4 1 . . 1 . . 1 Swarmer 11 | . . . . . 7 . 2 . . . . 2 Grunt 31 | . . . 1 . 8 18 3 1 . . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 16 | . . . 2 . 6 2 2 2 1 1 . . Hunter 5 | . . . . . . . . . 2 . . 3 Heavy 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | 1 . . 2 . 6 7 6 4 7 1 . 4 Combat Bots Only 6 | . . . 2 . 6 4 6 3 3 1 . 2 Max Kills in Single Turn 4 | 1 . . 1 . 2 4 1 1 2 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . . . . 1 3 . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 735 | . . 11 42 3 75 148 76 14 41 20 . 305 Missed 267 | . . 3 12 1 34 64 30 6 8 5 . 104 Damage Taken 8154 | . . 65 438 28 740 1624 624 167 925 192 . 3351 Core 2912 | . . 35 100 . 182 633 130 22 183 24 . 1603 Absorbed by Shields 302 | . . . . . . . . . . . . 302 Ignored by Resistances 23 | . . . 23 . . . . . . . . . Regen/Repaired (Parts) 17 | . . . . . . 17 . . . . . . Core Remaining (%) 79 | 100 . 86 . 75 66 9 84 97 84 98 100 . Volleys Fired 232 | 7 . . 19 . 61 53 32 10 14 2 . 34 Largest 4 | 2 . . 2 . 2 2 2 2 4 4 . 3 Hottest 253 | 40 . . 138 . 61 73 60 110 244 253 . 188 Shots Fired 364 | 14 . . 24 . 83 59 64 20 52 8 . 40 Gun 185 | 14 . . 8 . 75 24 64 . . . . . Cannon 139 | . . . 5 . . 14 . 20 52 8 . 40 Launcher 28 | . . . . . 7 21 . . . . . . Special 12 | . . . 11 . 1 . . . . . . . Kinetic 311 | 14 . . 3 . 75 38 64 20 52 8 . 37 Thermal 24 | . . . 21 . . . . . . . . 3 Explosive 28 | . . . . . 7 21 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 31 | 3 . . 5 . 17 19 31 13 8 5 . 21 Robot Miss Streak 7 | 4 . . 1 . 5 7 3 1 5 1 . 2 Penetration Max 1 | . . . . . . 1 . 1 1 . . . Secondary Targets 2 | . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 266 | 6 . . 11 . 66 49 52 17 29 5 . 31 Core Hits 183 | 2 . . 4 . 42 79 16 10 14 3 . 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 15 | . . . . . . 1 . 2 5 1 . 6 Blast 15 | . . . . . . 1 . 2 5 1 . 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9526 | 63 . . 193 . 1544 3551 1263 632 1145 183 . 952 Guns 3154 | 63 . . 106 . 1236 502 1247 . . . . . Cannons 3211 | . . . 75 . . 241 . 632 1145 183 . 935 Explosions 3105 | . . . . . 308 2797 . . . . . . Melee . | . . . . . . . . . . . . . Ramming 56 | . . . 12 . . 11 16 . . . . 17 Kinetic 6093 | 63 . . 37 . 1236 743 1247 632 1145 183 . 807 Thermal 327 | . . . 144 . . 55 . . . . . 128 Explosive 3050 | . . . . . 308 2742 . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 1 . . 1 . . Average Corruption 4 | . . . . . . 7 1 . . 1 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 21 | . . . . . . 20 1 . . . . . Message Errors 7 | . . . . . . 6 1 . . . . . Matter Fused 4 | . . . . . . 4 . . . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . 1 . . . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 162 | . . . . . 18 104 . . 30 . . 10 Projectiles 40 | . . . . . . . . . 30 . . 10 Explosions 122 | . . . . . 18 104 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 17 | . . . . . . 3 . 4 1 . . 9 Impact . | . . . . . . . . . . . . . Kinetic 17 | . . . . . . 3 . 4 1 . . 9 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . . 42 . 26 262 7 . . . . . Shots 14 | . . . 1 . 1 12 . . . . . . Rammed 5 | . . . . . . 3 2 . . . . . Targets Rammed 11 | . . . 5 . . 3 2 . . . . 1 Kicked 6 | . . . 5 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 465 | . . . 465 . 21 160 24 162 399 339 . 162 Average Temperature 94 | . . . 109 . 5 34 6 72 175 208 . 57 Received Heat Transfer 1416 | . . . 168 18 270 579 228 45 81 9 . 18 Effects 4 | . . . 2 . . . . . 2 . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . 2 . . . Short Circuit 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 432 | . . . 259 . . 100 . . . . . 73 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 971 | 5 3 . 91 5 660 971 525 347 349 160 90 170 Initial 475 | . 3 . . 5 . 300 475 235 169 78 90 53 Average 243 | 1 3 . 36 4 140 675 464 260 215 93 90 97 Maximum Alert Level 3 | . . . . . 2 3 2 1 1 . . . Low Security (%) 57 | 100 100 100 100 100 68 . . . 60 100 100 100 Level 1 16 | . . . . . 20 17 6 100 39 . . . Level 2 15 | . . . . . 11 25 93 . . . . . Level 3 10 | . . . . . . 57 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . . . 2 8 3 1 2 1 . 1 Investigation 2 | . . . . . . 1 . . . 1 . . Extermination 3 | . . . . . . 1 1 . . . . 1 Reinforcement 7 | . . . . . 2 3 . . 2 . . . Assault 3 | . . . . . . 3 . . . . . . Garrison 3 | . . . . . . . 2 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . . . 1 . 4 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 108 | . . 1 6 2 36 30 10 4 5 2 . 12 Peak Tracking Total 6 | . . 3 3 2 6 5 4 2 3 3 . 5 Tactical Retreats 10 | . . . . . 5 3 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 15 | . . . 3 . 3 7 1 . 1 . . . Max in Single Turn 4 | . . . 2 . 1 4 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 11 | . 1 . 1 . 2 3 1 1 . 1 . 1 Terminals 8 | . 1 . 1 . 2 1 . 1 . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 25 | . 2 . 2 . 3 10 2 2 . 3 . 1 Successful 12 | . . . . . 2 6 2 . . 1 . 1 Failed 13 | . 2 . 2 . 1 4 . 2 . 2 . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 16 | . 2 . 2 . 3 3 . 2 . 3 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units 6 | . . . . . . 4 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . 2 2 . . . 1 . 1 Record 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 Extermination Status 1 | . . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 2 . . . . . Process 2 | . . . . . . 1 1 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . . 3 . 1 . 1 . 1 Full Trace Events 2 | . . . . . . 1 . . . 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 12 | . . . . . . 12 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 54 | . . . . . . 28 26 . . . . . Retrieved Matter 28 | . . . . . . 28 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5572 | 85 188 95 808 414 941 1037 519 358 429 129 16 553 Spaces Moved 4370 | 47 120 80 343 339 1004 1052 366 281 353 94 12 279 Core 101 | 6 1 . . . . 31 . . . . . 63 Treads . | . . . . . . . . . . . . . Legs 1661 | 41 119 80 343 339 117 170 88 . 58 94 12 200 Wheels 854 | . . . . . . . 278 281 295 . . . Hover 16 | . . . . . . . . . . . . 16 Flight 1738 | . . . . . 887 851 . . . . . . Fastest Speed 34 | 50 100 120 120 120 34 34 100 100 100 120 120 50 Average Speed 89 | 111 119 120 151 120 45 75 105 100 104 120 120 103 Slowest Speed 350 | 120 120 120 190 120 120 350 190 100 190 120 120 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 10 | . . . . . 8 2 . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 21 | 4 25 24 23 79 68 23 9 7 8 2 1 6 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 21 | . . . 9 . 12 . . . . . . . Terrain Destroyed 370 | . . . 12 . 102 228 . . 18 2 . 8 Melee . | . . . . . . . . . . . . . Projectile 40 | . . . 12 . . . . . 18 2 . 8 AOE 330 | . . . . . 102 228 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Fac Res Res Acc Total 5656 | 67 164 79 586 345 1400 1227 442 343 377 106 13 507 Wait 755 | . 20 . 191 4 287 58 . 30 . . . 165 Move 4339 | 46 119 79 343 338 987 1047 365 280 352 93 11 279 Hop 10 | . . . . . 8 2 . . . . . . Pick Up 107 | 7 13 . 9 1 19 24 11 5 2 6 . 10 Fast Attach 26 | . . . 3 . 4 3 7 2 5 . . 2 Attach 76 | 7 8 . 4 1 10 19 8 4 2 3 2 8 Detach 12 | . . . 3 . 1 1 1 4 . . . 2 Swap 21 | . 2 . 3 1 7 5 3 . . . . . Drop 68 | . 2 . 7 . 16 12 13 8 2 2 . 6 Fire 232 | 7 . . 19 . 61 53 32 10 14 2 . 34 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . 3 2 . . . . . Kick 5 | . . . 4 . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Entered Mines 278 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 6) 369 | -10/Mines | Entered Materials 369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -9/Materials | Discovered new exit (range 7) 1177 | -9/Materials | Entered Mines 1258 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1331 | -9/Mines | Learned Materials garrison access intel 1460 | -9/Mines | Discovered new exit (range 11) 1549 | -9/Mines | Discovered new exit (range 6) 1591 | -9/Mines | Entered Materials 1591 | -8/Materials | Evolved 2 slots: Utility x2 1592 | -8/Materials | Loaded intel: 1 garrison access location 2348 | -8/Materials | Lost 3 parts (1p1n1u) 2506 | -8/Materials | Discovered new exit (range 15) 2524 | -8/Materials | Discovered new exit (range 9) 2532 | -8/Materials | Entered Factory 2532 | -7/Factory | Evolved 2 slots: Utility x2 2682 | -7/Factory | Found Prototype Launcher 2683 | -7/Factory | Identified Rocket Array 2686 | -7/Factory | Found Rocket Array 2721 | -7/Factory | Repaired Adv. Weight Redist. System 2826 | -7/Factory | Crushed by falling debris 2857 | -7/Factory | Lost 3 parts (1n2u) 2892 | -7/Factory | Build established: Hacker-Mutant 2932 | -7/Factory | First assault squad dispatched 3063 | -7/Factory | Core integrity fell below 50% 3124 | -7/Factory | Core integrity fell below 20% 3135 | -7/Factory | Lost 4 parts (1p2u1w) 3552 | -7/Factory | Discovered new exit (range 6) 3568 | -7/Factory | Identified exit to Factory 3569 | -7/Factory | Entered another Factory area 3569 | -6/Factory | Evolved 2 slots: Utility x2 3943 | -6/Factory | Garrison activated, responded to threat 4040 | -6/Factory | Discovered new exit (range 15) 4088 | -6/Factory | Entered another Factory area 4088 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4353 | -5/Factory | Garrison activated, responded to threat 4432 | -5/Factory | Discovered new exit (range 15) 4446 | -5/Factory | Entered another Factory area 4446 | -4/Factory | Evolved 2 slots: Weapon x2 4772 | -4/Factory | Build established: Hacker-Gunner 4869 | -4/Factory | Discovered new exit (range 6) 4875 | -4/Factory | Entered Research 4875 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4988 | -3/Research | Discovered new exit (range 3) 5004 | -3/Research | Entered another Research area 5004 | -2/Research | Evolved 2 slots: Utility x2 5006 | -2/Research | Discovered new exit (range 11) 5020 | -2/Research | Entered Access 5020 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5514 | -1/Access | Spotted B-99 Colossus 5543 | -1/Access | Core integrity fell below 50% 5567 | -1/Access | Core integrity fell below 20% 5573 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. B-99 Colossus activates siege mode. Acquired Hyp. Railgun. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Acquired 13 matter. U-05 Engineer builds a Wall. Acquired Hyp. Railgun. Penetrated by Slug. Hyp. Railgun destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #??? ??????????????????####"#########????? | | #? ??????????????????# #????? | | ? ?????????????????# #????? | | ? ?????????????????# #????? | | ?? ????????????????# #????? | | ?? ???????????????# #????? | | +### ???????????????# #????? | | #???????????????????# #????? | | #???????????????????# "" "" #????? | | #???????????????????# ! "T"" #????? | | #???????????????????# """ ###### | | = #???###?????????????# ## | | #???#%##????????????# ## | | #?#######################/######### | | /###########?#% % h #?????# | | [ = ####### % % % ####### | | [ + % Y + | | """""####### % % ####### | | """""#??######/##############;;# #?????? | | """""#??# % ## # ""#?????? | | """""#??# ## # = ""#?????? | | """""#??# ## # BB ""#?????? | | """""#??# ## ; BB T#?????? | | ??????# "" ## ; ""#?????? | | ???????# "" ## # ""#?????? | | ???????# """""" ##@= # ""#?????? | | ####??????# """""" ## # ??????? | | #??????# "" ##% # ??????? | | #??????# "" ##+##+##+## #?????? | | #??????# #?????????###### # ??????? | | #??????# #??????????????# #???????? | | " #??????##############???????????????##????????? | | "????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 EM Shielding 2 Corruption Block 8 Armor Coverage 150 Resistance: KI 20 Point Defense Rating 240 Evasion (%) 63 Targeting Accuracy 29 Launcher Accuracy 20 Target Analysis 12 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Dangerous Findings Denied? GoHome() Leap Before You Look Part-time Mechanic Respectable Loadout Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed GravitySniperMediator Manual? 0 Play Time 02:03:12 Cumulative 3.8 hours Start 2024.03.31 @ 22:13:36 End 2024.04.01 @ 00:27:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Proggy Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a11f50c8-5af1-498f-8ec3-94d3e395628e