Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 16:23:18 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 2020 Bonus ------- Pacifist 200 Met Imprinter 300 Cogmind --------- Core Integrity 250/400 Matter 260/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Flying (40) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel VTOL Module > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Sensor Drone Bay (20/20) Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Sensor Drone Bay > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Drone Bay Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 7 | . 4 1 2 . . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 3 | . 2 . 1 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 2 | . . 1 1 . . Device 1 | . . 1 . . . Storage . | . . . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | . 2 . . . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 1 | . . . 1 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 56 | . 60 77 44 33 33 Wheel 21 | . 26 28 19 11 11 Flight 4 | . . . 6 11 11 Device 3 | . . 6 4 . . Storage 8 | . 14 14 5 . . Processor 2 | . . . . 11 11 Ballistic Gun 16 | . 20 28 10 . . Naked Turns . | . . . . . . Heaviest Build 23 | 12 9 23 23 . . Greatest Support 26 | 20 26 26 26 4 4 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 Average Capacity 6 | . 8 8 6 5 5 Most Carried 8 | . 8 2 5 5 5 Average Carried 2 | . 2 2 3 5 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 6 | 6 2 2 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 225 | 200 . . . . 25 Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 363 | . . . 335 28 . Core 150 | . . . 140 10 . Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 . 100 . . . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots . | . . . . . . Core Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted . | . . . . . . Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 5 | . . . 5 . . Average Temperature 5 | . . . 5 . . Received Heat Transfer 183 | . . . 183 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 75 | . . . 75 43 . Initial 28 | . . . . 28 . Average 5 | . . . 14 41 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . . 8 10 4 . Peak Tracking Total 10 | . . 8 10 4 . Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . 1 . . . Successful 1 | . . 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Open Door 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . 2 1 . . FOLLOW 1 | . . 1 . . . EXPLORE 2 | . . 1 1 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 20 | . . 20 . . . Drone Recoveries 20 | . . 12 8 . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 519 | . 76 207 113 11 112 Spaces Moved 746 | 1 71 182 195 23 274 Core 1 | . 1 . . . . Treads . | . . . . . . Legs 1 | 1 . . . . . Wheels 306 | . 70 182 54 . . Hover . | . . . . . . Flight 438 | . . . 141 23 274 Fastest Speed 40 | 120 90 90 40 40 40 Average Speed 61 | 120 90 90 55 40 40 Slowest Speed 120 | 120 100 90 90 40 40 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . 10 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 27 86 30 9 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 801 | . 86 224 190 24 277 Wait 44 | . . 42 . 2 . Move 721 | . 70 181 174 22 274 Hop 10 | . . . 10 . . Pick Up 1 | . . . . . 1 Fast Attach 7 | . 4 1 2 . . Attach . | . . . . . . Detach 6 | . 3 . 3 . . Swap . | . . . . . . Drop 12 | . 9 . 1 . 2 Fire . | . . . . . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 10) 77 | -10/Materials | Entered Mines 160 | -10/Mines | Assembled infested the area 165 | -10/Mines | Assisted by a Guerilla fighting off Assembled 193 | -10/Mines | Found the Drone Emporium 196 | -10/Mines | Found Prototype Device 196 | -10/Mines | Identified Sensor Drone Bay 228 | -10/Mines | Discovered new exit (range 34) 239 | -10/Mines | Identified exit to Materials 240 | -10/Mines | Learned Materials security intel 263 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 284 | -10/Mines | Entered Materials 284 | -9/Materials | Accompanied by 8 allies 284 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 382 | -9/Materials | Discovered new exit (range 16) 397 | -9/Materials | Entered Mines 406 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 408 | -9/Mines | Entered Zion 425 | -7/Zion | Found GAL Module 429 | -7/Zion | Discovered new exit (range 16) 520 | -7/Zion | Self-destructed Last Messages --------------- in order to fully understand or maximize its benefit. This in turn promotes collaboration within the community, strengthening it and increasing our collective odds of survival. Of course, there will always be wild Derelicts who refuse to participate in the system, or seek to ruin it for others. They are a natural byproduct of such a random system, not unlike human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... Map ----- +----------------------------------------------------+ | ????????????????????????????##""#"""""" """ | | ??????????????????????????????##"##"""" """ | | ???????????????????????????????##?##""" "" | | ??????????????????????????????????##"" """" | | ????????????????????????????????###"" """" | | ????????????????????????????????#""" "" | | ????????????????????????????????##" """ | | ??????????????????###??###?????##"" "" | | ?????????????????##"####"#######""" """"" | | ?????????????????#""""#"#"##"#"""" """"" | | ??????????#????###"""""""""#"""" " """"" | | ????????"""""??#""" """"" "" ""#"" | | ????""""""""""?#"#" "" """"" | | ?????" #""" """ """"" | | ???????""" ##"" """""" """ """"" | | ???????"""" """#""" """" | | ???????"""" ""####" """ """ | | ???????"""" 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