Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 19:24:31

Player: AAAAAAAAAAAAAAAA

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (39)      195
Value Destroyed (1313)     1313
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1020)               1020
              TOTAL SCORE: 5448

 Bonus
-------
Pacifist                   200
Follower Combat Kills      220
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             431/700
Matter                     240/300
Energy                     82/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (7) ------
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Propulsion Shielding
>               --- WEAPON (3) -------
                Barrage Gun
>               --- INVENTORY (16) ---
          Light Ion Engine
          Light Nuclear Core
        Compact Wheel
          Small Storage Unit
       Advanced Sensor Array
       Improved Targeting Computer
       Improved Armor Integrity Analyzer
       Improved ECM Suite
                Chainsword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Propulsion Shielding
       Improved Medium Armor Plating
                Focal Shield
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
        Compact Wheel
          Small Storage Unit
       Advanced Sensor Array
       Improved Targeting Computer
       Improved Armor Integrity Analyzer
       Improved ECM Suite
                Chainsword
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Gauss Cannon
  Energy Gun               Spread Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   2   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             51   | 6   1   9   28  1   1   .   5   
  Power                    6    | 1   .   1   4   .   .   .   .   
    Engine                 3    | 1   .   1   1   .   .   .   .   
    Core                   3    | .   .   .   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   9   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   4   .   .   .   .   
    Wheel                  8    | 2   .   .   5   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   .   3   10  .   .   .   3   
    Device                 6    | .   .   1   3   .   .   .   2   
    Storage                3    | 1   .   .   2   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   2   4   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   5   5   1   .   .   2   
    Energy Gun             3    | .   1   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   4   3   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
Parts Lost                 20   | .   .   2   7   .   2   .   9   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   1   4   .   1   .   2   
  Utility                  6    | .   .   .   3   .   1   .   2   
  Weapon                   5    | .   .   1   .   .   .   .   4   
  Highest Loss Streak      9    | .   .   1   3   .   1   .   9   
Average Slot Usage (%)     86   | .   85  78  88  92  84  84  93  
  Engine                   3    | .   14  11  6   .   .   .   .   
  Core                     4    | .   .   .   2   7   7   7   7   
  Wheel                    15   | .   28  18  13  15  14  15  14  
  Device                   9    | .   .   9   15  7   7   7   11  
  Storage                  13   | .   14  11  9   15  15  15  15  
  Processor                5    | .   .   .   5   7   7   7   7   
  Protection               9    | .   .   7   14  15  7   7   13  
  Ballistic Gun            11   | .   22  20  15  7   7   7   7   
  Ballistic Cannon         9    | .   .   .   .   15  15  15  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  14  28  60  67  67  64  72  
  Greatest Support         26   | 26  26  26  26  20  20  20  20  
  Greatest Overweight (x)  7    | .   .   1   2   3   6   3   7   
  Average Overweight (x)   2    | .   .   .   .   3   3   3   3   
Largest Inventory Capacity 16   | 6   6   6   16  16  16  16  16  
  Average Capacity         12   | 5   6   6   7   16  16  16  16  
  Most Carried             9    | 4   6   6   8   7   7   7   9   
  Average Carried          6    | 2   5   5   6   7   6   7   7   
  Final Capacity           16   | 6   6   6   16  16  16  16  16  
  Final Carried            9    | 4   6   6   8   7   7   7   9   

 Class Distribution 
--------------------
 58% | Scavenger-Tank
 28% | Mutant
  6% | Infiltrator-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -7/Lower Caves
 Scavenger-Tank | -7/Zion
 Scavenger-Tank | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Matter Collected           1320 | 217  .    81   787  .    105  .    130  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            1551 | .    .    148  1125 61   94   .    123  
  Parts                    90   | .    .    14   65   1    3    .    7    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    3    .    6    
  Prevented                6    | .    .    .    .    .    .    .    6    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  31   | .   .   5   21  1   2   .   2   
  Guns                     26   | .   .   5   21  .   .   .   .   
  Cannons                  5    | .   .   .   .   1   2   .   2   
Classes Destroyed          10   | .   .   2   7   .   1   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   3   4   .   .   .   .   
  Grunt                    13   | .   .   .   13  .   .   .   .   
  Sentry                   8    | .   .   2   3   1   1   .   1   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   .   3   8   1   1   .   1   
  Combat Bots Only         7    | .   .   3   7   1   1   .   1   
Max Kills in Single Turn   2    | .   .   1   2   1   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Damage Taken               3268 | .    106  234  1411 105  348  .    1064 
  Core                     548  | .    12   34   233  7    22   .    240  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  95   91   57   .    .    .    .    
Volleys Fired              111  | .    .    15   74   3    3    .    16   
  Largest                  3    | .    .    2    2    3    3    .    3    
  Hottest                  136  | .    .    100  88   119  119  .    136  
Shots Fired                236  | .    .    29   148  9    9    .    41   
  Gun                      199  | .    .    28   146  3    3    .    19   
  Cannon                   36   | .    .    .    2    6    6    .    22   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  1    | .    .    1    .    .    .    .    .    
  Kinetic                  215  | .    .    24   135  9    9    .    38   
  Thermal                  18   | .    .    5    13   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    3    
  Robot Hit Streak         16   | .    .    4    16   2    4    .    7    
  Robot Miss Streak        6    | .    .    6    6    5    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           164  | .    .    11   117  4    6    .    26   
  Core Hits                88   | .    .    8    67   3    2    .    8    
  Critical Hits            3    | .    .    .    1    .    1    .    1    
  Critical Kills           2    | .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2567 | .    .    145  1681 84   127  .    530  
  Guns                     2075 | .    .    145  1657 25   38   .    210  
  Cannons                  492  | .    .    .    24   59   89   .    320  
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2332 | .    .    132  1525 84   127  .    464  
  Thermal                  169  | .    .    13   156  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          66   | .    .    .    .    .    .    .    66   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            11   | .    .    .    6    .    .    .    5    
  Projectiles              11   | .    .    .    6    .    .    .    5    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    1    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        45   | .    .    45   9    18   17   .    17   
  Average Temperature      10   | .    .    14   4    11   11   .    11   
  Received Heat Transfer   933  | .    .    9    603  30   66   .    225  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         232  | .    .    37   195  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Peak Influence             409  | .   15  80  409 264 .   .   .   
  Initial                  185  | .   .   5   33  185 .   .   .   
  Average                  138  | .   3   32  174 212 .   .   .   
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   
  Low Security (%)         71   | 100 100 100 69  17  .   .   .   
  Level 1                  28   | .   .   .   29  82  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Distress Signals           3    | .   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   4   6   40  4   4   .   13  
  Peak Tracking Total      7    | .   5   3   7   2   2   .   7   
  Tactical Retreats        5    | .   .   .   3   .   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Machines Accessed          10   | .   .   3   6   .   .   1   .   
  Terminals                7    | .   .   2   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                23   | .   .   7   14  .   .   2   .   
  Successful               6    | .   .   3   1   .   .   2   .   
  Failed                   17   | .   .   4   13  .   .   .   .   
    Catastrophic           5    | .   .   .   5   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   4   12  .   .   1   .   
  Terminals                17   | .   .   5   12  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   
Terminal Hacks             6    | .   .   3   1   .   .   2   .   
  Part Schematic           3    | .   .   .   1   .   .   2   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   2   6   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Total Allies               6    | .   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   .   6   6   
  Highest-Rated Group      206  | .   .   .   .   .   .   206 206 
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   .   30  
  Total Damage             977  | .   .   .   .   .   .   .   977 
  Kills                    7    | .   .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Turns Passed               4186 | 47   151  334  1182 254  925  956  337  
Spaces Moved               3229 | 40   164  261  729  200  794  797  244  
  Core                     3    | 3    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     85   | .    .    .    85   .    .    .    .    
  Wheels                   3141 | 37   164  261  644  200  794  797  244  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   110  110  110  110  
  Average Speed            105  | 86   90   96   100  110  110  110  110  
  Slowest Speed            150  | 90   90   110  150  110  140  110  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    29   21   38   7    72   89   39   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    .    .    .    2    .    5    
Spaces Dug                 1    | .    .    1    .    .    .    .    .    
Terrain Destroyed          15   | .    .    1    1    4    5    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               15   | .    .    1    1    4    5    .    4    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Total                      3770 | 49   167  312  1028 227  834  876  277  
  Wait                     335  | .    .    22   167  24   36   80   6    
  Move                     3222 | 39   163  260  728  199  793  796  244  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  23   | 4    2    2    10   .    1    .    4    
  Fast Attach              34   | 6    1    6    17   .    .    .    4    
  Attach                   9    | .    .    1    5    1    1    .    1    
  Detach                   2    | .    .    .    2    .    .    .    .    
  Swap                     8    | .    .    2    6    .    .    .    .    
  Drop                     26   | .    1    4    19   .    .    .    2    
  Fire                     111  | .    .    15   74   3    3    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 16)
   48 | -11/Scrapyard      | Entered Materials
  161 | -10/Materials      | Discovered new exit (range 5)
  199 | -10/Materials      | Entered another Materials area
  199 | -9/Materials       | Evolved 2 slots: Utility x2
  318 | -9/Materials       | Build established: Mutant
  414 | -9/Materials       | Discovered new exit (range 16)
  533 | -9/Materials       | Entered another Materials area
  533 | -8/Materials       | Evolved 2 slots: Utility x2
  970 | -8/Materials       | Lost 3 parts (2n1u)
 1479 | -8/Materials       | Destroyed 7 combat bots
 1700 | -8/Materials       | Discovered new exit (range 4)
 1715 | -8/Materials       | Entered Factory
 1715 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 1863 | -7/Factory         | Discovered new exit (range 9)
 1969 | -7/Factory         | Entered Lower Caves
 1969 | -7/Lower Caves     | Spotted B-75 Beast
 2001 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2021 | -7/Lower Caves     | Build established: Scavenger-Tank
 2498 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2886 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2894 | -7/Lower Caves     | Entered Zion
 3054 | -7/Zion            | Gained Derelict followers
 3297 | -7/Zion            | Learned Factory security intel
 3462 | -7/Zion            | Imprinted
 3464 | -7/Zion            | Declared Zion's savior
 3756 | -7/Zion            | Discovered new exit (range 10)
 3850 | -7/Zion            | Entered Proximity Caves
 3850 | -6/Proximity Caves | Accompanied by 6 allies
 3986 | -6/Proximity Caves | Learned Factory garrison access intel
 4037 | -6/Proximity Caves | Learned 4 Factory zone layouts
 4146 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4187 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
04159_ CJ-7SC(M) destroyed.
04159_ JY-0CW(M) destroyed.
04159_ Gauss Cannon destroyed.
04161_ Wave Gun fries itself beyond repair.
04165_ Slug penetrates G-50 Soldier.
04165_ G-50 Soldier knocked back.
04167_ Imp. Medium Armor Plating self-destruct mechanism malfunctions.
04167_ Imp. Medium Armor Plating destroyed.
04167_ Imp. Assault Rifle destroyed.
04168_ Knocked back.
04169_ Acquired Barrage Gun.
04172_ Acquired Hvy. Riot Gun.
04173_ Focal Shield destroyed.
04173_ System corrupted: Hvy. Riot Gun failed to cycle.
04178_ Gauss Cannon destroyed.
04180_ Wheel destroyed.
04180_ System corrupted by crushing effect (+3).
04180_ Knocked back.
04182_ Lgt. Nuclear Core destroyed.
04184_ Hvy. Riot Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             750
Resistance: KI             20
Propulsion Shielding       33
Evasion (%)                42

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -8/Materials | Hacked
             Slug Cannon | -7/Zion      | Free
         Hvy. Beamcaster | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapAluminumInterrupter
  Manual?         0
Play Time         00:52:42
  Cumulative      44.7 hours
  Start           2021.06.07 @ 18:10:36
  End             2021.06.07 @ 19:24:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           24
  Adventurer      5
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9589a0a5-f82e-4b0a-959a-8a739f846fcd