Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.07 @ 19:24:31 Player: AAAAAAAAAAAAAAAA Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1313) 1313 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1020) 1020 TOTAL SCORE: 5448 Bonus ------- Pacifist 200 Follower Combat Kills 220 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 431/700 Matter 240/300 Energy 82/100 System Corruption 4% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Visual Processing Unit Propulsion Shielding > --- WEAPON (3) ------- Barrage Gun > --- INVENTORY (16) --- Light Ion Engine Light Nuclear Core Compact Wheel Small Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Armor Integrity Analyzer Improved ECM Suite Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Visual Processing Unit Propulsion Shielding Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Improved Assault Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Compact Wheel Small Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Armor Integrity Analyzer Improved ECM Suite Chainsword [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 2 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 51 | 6 1 9 28 1 1 . 5 Power 6 | 1 . 1 4 . . . . Engine 3 | 1 . 1 1 . . . . Core 3 | . . . 3 . . . . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 9 . 1 . . Treads . | . . . . . . . . Leg 4 | . . . 4 . . . . Wheel 8 | 2 . . 5 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 . 3 10 . . . 3 Device 6 | . . 1 3 . . . 2 Storage 3 | 1 . . 2 . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 7 | . . 2 4 . . . 1 Artifact . | . . . . . . . . Weapon 16 | 2 1 5 5 1 . . 2 Energy Gun 3 | . 1 . 1 . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . 4 3 . . . 1 Ballistic Cannon 2 | . . . 1 1 . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 20 | . . 2 7 . 2 . 9 Power 1 | . . . . . . . 1 Propulsion 8 | . . 1 4 . 1 . 2 Utility 6 | . . . 3 . 1 . 2 Weapon 5 | . . 1 . . . . 4 Highest Loss Streak 9 | . . 1 3 . 1 . 9 Average Slot Usage (%) 86 | . 85 78 88 92 84 84 93 Engine 3 | . 14 11 6 . . . . Core 4 | . . . 2 7 7 7 7 Wheel 15 | . 28 18 13 15 14 15 14 Device 9 | . . 9 15 7 7 7 11 Storage 13 | . 14 11 9 15 15 15 15 Processor 5 | . . . 5 7 7 7 7 Protection 9 | . . 7 14 15 7 7 13 Ballistic Gun 11 | . 22 20 15 7 7 7 7 Ballistic Cannon 9 | . . . . 15 15 15 14 Naked Turns . | . . . . . . . . Heaviest Build 72 | 13 14 28 60 67 67 64 72 Greatest Support 26 | 26 26 26 26 20 20 20 20 Greatest Overweight (x) 7 | . . 1 2 3 6 3 7 Average Overweight (x) 2 | . . . . 3 3 3 3 Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 16 Average Capacity 12 | 5 6 6 7 16 16 16 16 Most Carried 9 | 4 6 6 8 7 7 7 9 Average Carried 6 | 2 5 5 6 7 6 7 7 Final Capacity 16 | 6 6 6 16 16 16 16 16 Final Carried 9 | 4 6 6 8 7 7 7 9 Class Distribution -------------------- 58% | Scavenger-Tank 28% | Mutant 6% | Infiltrator-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1320 | 217 . 81 787 . 105 . 130 Remotely . | . . . . . . . . Salvage Created 1551 | . . 148 1125 61 94 . 123 Parts 90 | . . 14 65 1 3 . 7 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 3 . 6 Prevented 6 | . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 31 | . . 5 21 1 2 . 2 Guns 26 | . . 5 21 . . . . Cannons 5 | . . . . 1 2 . 2 Classes Destroyed 10 | . . 2 7 . 1 . . Worker 2 | . . . 2 . . . . Tunneler 2 | . . . 2 . . . . Hauler 2 | . . . 2 . . . . Recycler 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 7 | . . 3 4 . . . . Grunt 13 | . . . 13 . . . . Sentry 8 | . . 2 3 1 1 . 1 Hunter 2 | . . . 1 . . . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 8 | . . 3 8 1 1 . 1 Combat Bots Only 7 | . . 3 7 1 1 . 1 Max Kills in Single Turn 2 | . . 1 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 3268 | . 106 234 1411 105 348 . 1064 Core 548 | . 12 34 233 7 22 . 240 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 95 91 57 . . . . Volleys Fired 111 | . . 15 74 3 3 . 16 Largest 3 | . . 2 2 3 3 . 3 Hottest 136 | . . 100 88 119 119 . 136 Shots Fired 236 | . . 29 148 9 9 . 41 Gun 199 | . . 28 146 3 3 . 19 Cannon 36 | . . . 2 6 6 . 22 Launcher . | . . . . . . . . Special 1 | . . 1 . . . . . Kinetic 215 | . . 24 135 9 9 . 38 Thermal 18 | . . 5 13 . . . . Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 16 | . . 4 16 2 4 . 7 Robot Miss Streak 6 | . . 6 6 5 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 164 | . . 11 117 4 6 . 26 Core Hits 88 | . . 8 67 3 2 . 8 Critical Hits 3 | . . . 1 . 1 . 1 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2567 | . . 145 1681 84 127 . 530 Guns 2075 | . . 145 1657 25 38 . 210 Cannons 492 | . . . 24 59 89 . 320 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2332 | . . 132 1525 84 127 . 464 Thermal 169 | . . 13 156 . . . . Explosive . | . . . . . . . . Electromagnetic 66 | . . . . . . . 66 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . 6 . . . 5 Projectiles 11 | . . . 6 . . . 5 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 . . . 3 Impact . | . . . . . . . . Kinetic 4 | . . . 1 . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 45 | . . 45 9 18 17 . 17 Average Temperature 10 | . . 14 4 11 11 . 11 Received Heat Transfer 933 | . . 9 603 30 66 . 225 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 232 | . . 37 195 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 409 | . 15 80 409 264 . . . Initial 185 | . . 5 33 185 . . . Average 138 | . 3 32 174 212 . . . Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 71 | 100 100 100 69 17 . . . Level 1 28 | . . . 29 82 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 1 1 1 . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 4 6 40 4 4 . 13 Peak Tracking Total 7 | . 5 3 7 2 2 . 7 Tactical Retreats 5 | . . . 3 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 10 | . . 3 6 . . 1 . Terminals 7 | . . 2 5 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 23 | . . 7 14 . . 2 . Successful 6 | . . 3 1 . . 2 . Failed 17 | . . 4 13 . . . . Catastrophic 5 | . . . 5 . . . . Database Lockouts . | . . . . . . . . Manual 17 | . . 4 12 . . 1 . Terminals 17 | . . 5 12 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 6 | . . 3 1 . . 2 . Part Schematic 3 | . . . 1 . . 2 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 2 6 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 6 Highest-Rated Group 206 | . . . . . . 206 206 Highest-Rated Ally 39 | . . . . . . 39 39 Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . . . . 30 Total Damage 977 | . . . . . . . 977 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 4186 | 47 151 334 1182 254 925 956 337 Spaces Moved 3229 | 40 164 261 729 200 794 797 244 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 85 | . . . 85 . . . . Wheels 3141 | 37 164 261 644 200 794 797 244 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 110 110 110 110 Average Speed 105 | 86 90 96 100 110 110 110 110 Slowest Speed 150 | 90 90 110 150 110 140 110 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 29 21 38 7 72 89 39 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 2 . 5 Spaces Dug 1 | . . 1 . . . . . Terrain Destroyed 15 | . . 1 1 4 5 . 4 Melee . | . . . . . . . . Projectile 15 | . . 1 1 4 5 . 4 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 3770 | 49 167 312 1028 227 834 876 277 Wait 335 | . . 22 167 24 36 80 6 Move 3222 | 39 163 260 728 199 793 796 244 Hop . | . . . . . . . . Pick Up 23 | 4 2 2 10 . 1 . 4 Fast Attach 34 | 6 1 6 17 . . . 4 Attach 9 | . . 1 5 1 1 . 1 Detach 2 | . . . 2 . . . . Swap 8 | . . 2 6 . . . . Drop 26 | . 1 4 19 . . . 2 Fire 111 | . . 15 74 3 3 . 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 5) 199 | -10/Materials | Entered another Materials area 199 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 414 | -9/Materials | Discovered new exit (range 16) 533 | -9/Materials | Entered another Materials area 533 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Lost 3 parts (2n1u) 1479 | -8/Materials | Destroyed 7 combat bots 1700 | -8/Materials | Discovered new exit (range 4) 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1863 | -7/Factory | Discovered new exit (range 9) 1969 | -7/Factory | Entered Lower Caves 1969 | -7/Lower Caves | Spotted B-75 Beast 2001 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2021 | -7/Lower Caves | Build established: Scavenger-Tank 2498 | -7/Lower Caves | Encountered a Warlord checkpoint 2886 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2894 | -7/Lower Caves | Entered Zion 3054 | -7/Zion | Gained Derelict followers 3297 | -7/Zion | Learned Factory security intel 3462 | -7/Zion | Imprinted 3464 | -7/Zion | Declared Zion's savior 3756 | -7/Zion | Discovered new exit (range 10) 3850 | -7/Zion | Entered Proximity Caves 3850 | -6/Proximity Caves | Accompanied by 6 allies 3986 | -6/Proximity Caves | Learned Factory garrison access intel 4037 | -6/Proximity Caves | Learned 4 Factory zone layouts 4146 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4187 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04159_ CJ-7SC(M) destroyed. 04159_ JY-0CW(M) destroyed. 04159_ Gauss Cannon destroyed. 04161_ Wave Gun fries itself beyond repair. 04165_ Slug penetrates G-50 Soldier. 04165_ G-50 Soldier knocked back. 04167_ Imp. Medium Armor Plating self-destruct mechanism malfunctions. 04167_ Imp. Medium Armor Plating destroyed. 04167_ Imp. Assault Rifle destroyed. 04168_ Knocked back. 04169_ Acquired Barrage Gun. 04172_ Acquired Hvy. Riot Gun. 04173_ Focal Shield destroyed. 04173_ System corrupted: Hvy. Riot Gun failed to cycle. 04178_ Gauss Cannon destroyed. 04180_ Wheel destroyed. 04180_ System corrupted by crushing effect (+3). 04180_ Knocked back. 04182_ Lgt. Nuclear Core destroyed. 04184_ Hvy. Riot Gun destroyed. Map ----- +----------------------------------------------------+ | ???????????? ????????????????????????????????? | | ??????????## ?????????????????????????????????? | | ??????##### #?????????????????????????????????? | | ?###?## #?????????????????????????????????? | | ?# ## ??????????????????????????????????? | | ?? ???????????????????????????????????? | | ???? #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# ##??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ????## ## ##?????????????????????????????????? | | ????# ### #####?????????????????????????????? | | ????# ### ##????????????????????????????? | | ????# ## ####?????????????????????????? | | ##??# ### = #?????????????????????????? | | ##?## #?#[! # ## #####?????????????????????? | | ##?# #?#!%### #### #?????????????????????? | | #?# #?#|!#?####??## #?????????????????????? | | ##?# #?#!%#????????## #?????????????????????? | | ###??# ###!=###???????## #?????????????????????? | | #??### ##! ##?????###!=#?????????????????????? | | ??## !%! ##?#### *%##????????????????????? | | ?## = ### !=!##???????????????????? | | ## ## =g=##??????????????????? | | # #### ## ###@b #######????????????? | | #??### ####gs#;% #????????????? | | #???# ?# %[ #????????????? | | #??# ??# ###+####% #????????????? | | #?# ???#??? # #!## #????????????? | | % #### ### ???????? # #?? #???????????? | | |! ##??###?# ???????#" + #??? #??????????? | | ## #???????#?????????#" + #???? ?????????? | | ### ####??????????????#" # #????? ???????? | | #?# ##?????????????#" # # #?????? ## ??????? | | #?# !! ##????????????######## #???????#?? ????? | | #?##!% #??????????????????? #???????????? ???? | | #??## #???????????????????## ????????????????? | | #???### ##????????????????????? ????????????????? | | ??????###?????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | #???????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 42 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Hacked Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapAluminumInterrupter Manual? 0 Play Time 00:52:42 Cumulative 44.7 hours Start 2021.06.07 @ 18:10:36 End 2021.06.07 @ 19:24:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 24 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9589a0a5-f82e-4b0a-959a-8a739f846fcd