Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.27 @ 14:44:49 Player: ThatBishHoly Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1515) 1515 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4695 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Compact Matter Pod (65) Terrain Scan Processor Advanced Targeting Computer Minigun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Targeting Computer Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Huge Storage Unit Small Matter Pod Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Shield Generator Pulse Rifle Heavy Laser Minigun Flak Gun [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Assault Cannon Energy Gun Spread Laser Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 64 | 5 5 9 . 31 2 12 Power 8 | 1 1 . . 3 . 3 Engine 3 | 1 1 . . 1 . . Core 5 | . . . . 2 . 3 Reactor . | . . . . . . . Propulsion 22 | 2 1 4 . 12 . 3 Treads 1 | . . . . 1 . . Leg 17 | 2 1 . . 11 . 3 Wheel . | . . . . . . . Hover 4 | . . 4 . . . . Flight . | . . . . . . . Utility 15 | . 1 2 . 7 2 3 Device 10 | . . 1 . 5 1 3 Storage 2 | . . 1 . 1 . . Processor 2 | . 1 . . 1 . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 3 . 9 . 3 Energy Gun 5 | 1 1 1 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 1 2 . 5 . 1 Ballistic Cannon 3 | . . . . 3 . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 43 | . 5 1 . 14 . 23 Power 7 | . 1 . . 2 . 4 Propulsion 15 | . 1 1 . 6 . 7 Utility 10 | . 1 . . 3 . 6 Weapon 11 | . 2 . . 3 . 6 Highest Loss Streak 10 | . 5 1 . 5 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 66 64 100 82 92 71 Engine 3 | . 13 11 11 1 7 . Core 4 | . . . . 6 . 4 Leg 20 | . 25 12 . 24 30 19 Hover 4 | . . 7 44 5 . . Device 7 | . . 10 11 4 11 13 Storage 7 | . . . 11 11 7 6 Processor 3 | . . . . 4 7 7 Hackware 2 | . . . . . 3 6 Energy Gun 3 | . 9 11 11 . . 1 Ballistic Gun 8 | . 16 11 11 10 . 1 Ballistic Cannon 7 | . . . . 12 23 6 Naked Turns . | . . . . . . . Heaviest Build 46 | 9 9 32 32 45 46 46 Greatest Support 56 | 20 20 32 32 56 56 56 Greatest Overweight (x) 10 | . . 3 . 2 . 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 Average Capacity 12 | 5 5 5 15 15 15 14 Most Carried 15 | 5 2 6 6 15 15 13 Average Carried 7 | . . 2 6 9 13 10 Final Capacity 15 | 5 5 15 15 15 15 5 Final Carried 15 | . . 6 6 15 12 5 Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1830 | 91 171 53 25 912 . 578 Remotely 521 | . . . . 245 . 276 Salvage Created 1670 | . 171 53 25 988 . 433 Parts 97 | . 13 9 3 61 . 11 Haulers Intercepted 3 | . . . . 3 . . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 36 | . 8 1 . 14 . 13 Guns 22 | . 8 1 . 9 . 4 Cannons 14 | . . . . 5 . 9 Classes Destroyed 11 | . 2 2 1 4 . 2 Worker 4 | . . . . 4 . . Builder 3 | . . 1 . 2 . . Tunneler 1 | . . . 1 . . . Hauler 3 | . . . . 3 . . Recycler 1 | . . . . 1 . . Swarmer 6 | . 6 . . . . . Grunt 20 | . 2 . . 8 . 10 Brawler 1 | . . . . . . 1 Sentry 7 | . . 1 . 5 . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 5 1 1 6 . 8 Combat Bots Only 8 | . 5 1 . 4 . 8 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 522 | . 92 14 . 112 . 304 Missed 155 | . 19 8 . 28 . 100 Damage Taken 5009 | . 667 90 . 1711 . 2541 Core 1254 | . 178 43 . 324 . 709 Absorbed by Shields 25 | . . . . . . 25 Core Remaining (%) 64 | 100 28 . 89 41 . . Volleys Fired 169 | . 26 4 4 66 . 69 Largest 3 | . 2 2 2 3 . 3 Hottest 132 | . 40 88 90 132 . 132 Shots Fired 307 | . 34 8 8 150 . 107 Gun 177 | . 34 8 8 97 . 30 Cannon 119 | . . . . 42 . 77 Launcher . | . . . . . . . Special 11 | . . . . 11 . . Kinetic 274 | . 34 4 4 139 . 93 Thermal 33 | . . 4 4 11 . 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 4 13 2 14 . 15 Robot Miss Streak 8 | . 2 2 7 8 . 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 168 | . 21 5 6 73 . 63 Core Hits 97 | . 10 6 4 38 . 39 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3454 | . 275 73 84 1439 . 1583 Guns 1925 | . 275 73 84 938 . 555 Cannons 1503 | . . . . 477 . 1026 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 3143 | . 275 7 54 1415 . 1392 Thermal 309 | . . 66 30 24 . 189 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 11 . 1 Average Corruption 6 | . . . . 11 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . . . 37 . 2 Message Errors 10 | . . . . 10 . . Matter Fused 4 | . . . . 3 . 1 Heat Flow Errors 5 | . . . . 4 . 1 Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 4 | . . . . 4 . . Misfires 6 | . . . . 6 . . Misdirections 3 | . . . . 3 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 12 | . . . . 2 . 10 Impact . | . . . . . . . Kinetic 12 | . . . . 2 . 10 Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 499 | . 12 62 100 499 . 465 Average Temperature 161 | . 7 24 51 157 . 255 Received Heat Transfer 2082 | . 156 54 . 639 . 1233 Effects 7 | . . . . 6 . 1 Shutdowns 3 | . . . . 3 . . Energy Bleed 1 | . . . . 1 . . Interference 2 | . . . . 2 . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 582 | . . 90 35 50 . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 288 | . 155 105 45 288 84 232 Initial 84 | . . 65 40 17 84 62 Average 146 | . 78 94 42 157 84 195 Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 66 | 100 100 100 100 67 100 32 Level 1 33 | . . . . 32 . 67 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . . 1 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 10 1 . 24 . 19 Peak Tracking Total 7 | . 6 1 . 7 . 6 Tactical Retreats 4 | . . . . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 5 | . . . . 4 1 . Terminals 4 | . . . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . . . . 10 2 . Successful 7 | . . . . 5 2 . Failed 5 | . . . . 5 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 7 | . . . . 7 . . Terminals 10 | . . . . 10 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . . . . 3 . . Prototype ID Bank 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 2 | . . . . 2 . . Terminals 2 | . . . . 2 . . Botnet 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 3 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 2245 | 44 197 338 55 913 14 684 Spaces Moved 1400 | 38 108 264 90 530 10 360 Core 81 | 16 . 2 . . . 63 Treads 14 | . . . . 14 . . Legs 985 | 22 108 167 . 381 10 297 Wheels . | . . . . . . . Hover 320 | . . 95 90 135 . . Flight . | . . . . . . . Fastest Speed 48 | 50 120 48 48 48 107 50 Average Speed 114 | 90 120 113 48 120 107 123 Slowest Speed 550 | 120 120 200 48 240 107 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 20 | 2 16 14 22 37 . 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 18 | . . . . 18 . . Melee . | . . . . . . . Projectile 18 | . . . . 18 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1782 | 47 143 295 94 682 15 506 Wait 47 | . . 2 . 14 . 31 Move 1395 | 37 107 263 89 529 10 360 Hop . | . . . . . . . Pick Up 61 | 5 5 12 . 32 1 6 Fast Attach 3 | . . 3 . . . . Attach 47 | 5 5 3 . 20 2 12 Detach 4 | . . . . 3 . 1 Swap 14 | . . 3 . 11 . . Drop 16 | . . 5 . 7 2 2 Fire 169 | . 26 4 4 66 . 69 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 12 | . . . . . . 12 Rewire 13 | . . . 1 . . 12 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Core integrity fell below 50% 217 | -10/Materials | Lost 5 parts (1p1n1u2w) 224 | -10/Materials | Discovered new exit (range 15) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Propulsion x2 493 | -9/Materials | Discovered new exit (range 16) 580 | -9/Materials | Entered Mines 633 | -9/Mines | Discovered new exit (range 4) 635 | -9/Mines | Entered Materials 635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -8/Materials | Crushed by falling debris 727 | -8/Materials | System corruption reached 10% 758 | -8/Materials | Lost 4 parts (1p2n1u) 855 | -8/Materials | Lost 5 parts (2n1u2w) 971 | -8/Materials | Core integrity fell below 50% 1413 | -8/Materials | Build established: Scavenger-Gunner 1475 | -8/Materials | Discovered new exit (range 8) 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Utility x2 1562 | -7/Factory | Identified exit to Garrison 1562 | -7/Factory | Entered Garrison 1669 | -7/Garrison | Destroyed 8 combat bots 1698 | -7/Garrison | Lost 5 parts (1p1n1u2w) 1918 | -7/Garrison | Build established: Mutant 1958 | -7/Garrison | Triggered checkpoint 2025 | -7/Garrison | Core integrity fell below 50% 2081 | -7/Garrison | Lost 10 parts (2p4n2u2w) 2160 | -7/Garrison | Triggered checkpoint 2194 | -7/Garrison | Core integrity fell below 20% 2220 | -7/Garrison | Triggered checkpoint 2230 | -7/Garrison | Discovered new exit (range 5) 2244 | -7/Garrison | Lost 8 parts (1p2n3u2w) 2246 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02241_ Attempting to rewire S-27 Virus. 02241_ S-27 Virus is dormant, system inaccessible. 02242_ Attempting to rewire S-27 Virus. 02242_ S-27 Virus is dormant, system inaccessible. 02243_ Attempting to rewire S-27 Virus. 02243_ S-27 Virus is dormant, system inaccessible. 02244_ Attempting to rewire S-27 Virus. 02244_ S-27 Virus is dormant, system inaccessible. 02244_ S-27 Virus springs to life. 02245_ Attempting to rewire S-27 Virus. 02245_ S-27 Virus is dormant, system inaccessible. 02245_ S-27 Virus springs to life. 02246_ Slammed into S-27 Virus. 02246_ Adv. Targeting Computer broken. 02246_ Destabilizing: Short circuit. 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