Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 13:26:17

Player: Michael

Result: Destroyed by Light Fission Core chain reaction

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (311)      311
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1981

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (260) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Propulsion Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Nuclear Core
                Wheel
         Medium Storage Unit
  High-capacity Storage Unit
          Large Matter Pod (150)
   Experimental Sensor Array
       Improved Targeting Computer
                Propulsion Shielding
                Propulsion Shielding
                Field Lobotomy Kit (5)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Nuclear Core
                Fission Core
          Light Fission Core
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
  High-capacity Storage Unit
          Large Matter Pod
   Experimental Sensor Array
       Improved Targeting Computer
                Propulsion Shielding
                Propulsion Shielding
                Propulsion Shielding
                Field Lobotomy Kit
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 5   12  2   .   3   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   3   .   .   2   
    Treads                 1    | .   1   .   .   .   
    Leg                    5    | 2   1   .   .   2   
    Wheel                  1    | .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   4   .   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   4   2   .   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   2   2   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   1   3   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   1   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   2   .   2   
  Highest Loss Streak      3    | .   1   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   91  90  85  42  
  Engine                   9    | .   7   14  14  .   
  Treads                   2    | .   2   5   .   .   
  Leg                      14   | .   22  .   .   14  
  Wheel                    6    | .   2   14  14  .   
  Storage                  14   | .   14  14  14  14  
  Processor                13   | .   12  14  14  7   
  Energy Gun               1    | .   3   .   .   .   
  Ballistic Gun            24   | .   22  27  28  .   
  Ballistic Cannon         1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 8   51  51  51  41  
  Greatest Support         20   | 20  20  10  10  20  
  Greatest Overweight (x)  5    | .   5   5   5   3   
  Average Overweight (x)   2    | .   .   5   5   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         14   | 7   10  20  20  20  
  Most Carried             16   | 3   11  12  15  16  
  Average Carried          9    | 1   8   10  13  13  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            15   | 3   11  10  15  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           766  | 231 470 55  .   10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            581  | .   528 53  .   .   
  Parts                    36   | .   32  4   .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  9    | .   8   1   .   .   
  Guns                     9    | .   8   1   .   .   
Classes Destroyed          6    | .   5   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | .   2   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   5   .   .   .   
  Demolisher               1    | .   .   1   .   .   
Best Kill Streak           4    | .   4   1   .   .   
  Combat Bots Only         4    | .   4   1   .   .   
Max Kills in Single Turn   1    | .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1228 | .   365 577 .   286 
  Core                     288  | .   44  92  .   152 
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  6    | .   .   .   .   6   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              49   | .   42  4   .   3   
  Largest                  2    | .   2   2   .   2   
  Hottest                  60   | .   60  46  .   46  
Shots Fired                96   | .   84  8   .   4   
  Gun                      96   | .   84  8   .   4   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  88   | .   76  8   .   4   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          8    | .   8   .   .   .   
  Robot Hit Streak         22   | .   22  4   .   .   
  Robot Miss Streak        4    | .   3   4   .   4   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           66   | .   63  3   .   .   
  Core Hits                24   | .   21  3   .   .   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         2    | .   2   .   .   .   
    Destroy                2    | .   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1006 | .   942 49  .   15  
  Guns                     1006 | .   942 49  .   15  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  918  | .   854 49  .   15  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          88   | .   88  .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        20   | .   20  .   .   .   
  Average Temperature      9    | .   9   .   .   .   
  Received Heat Transfer   189  | .   189 .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             156  | .   156 45  .   15  
  Initial                  45   | .   .   45  .   .   
  Average                  62   | .   70  38  .   2   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   19  2   .   4   
  Peak Tracking Total      4    | .   4   2   .   4   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          11   | .   9   .   2   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   21  .   2   .   
  Successful               12   | .   10  .   2   .   
  Failed                   11   | .   11  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                16   | .   16  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   9   .   2   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   8   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               1719 | 57   1025 174  444  19   
Spaces Moved               1017 | 43   585  103  284  2    
  Core                     6    | 6    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     554  | 37   515  .    .    2    
  Wheels                   457  | .    70   103  284  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  155  155  260  
  Average Speed            142  | 110  135  155  155  295  
  Slowest Speed            330  | 120  190  155  155  330  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 4    92   21   69   2    
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1199 | 50  738 109 288 14  
  Wait                     75   | .   75  .   .   .   
  Move                     1013 | 42  584 102 283 2   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 3   13  1   5   .   
  Fast Attach              14   | 5   8   .   .   1   
  Attach                   4    | .   .   2   .   2   
  Detach                   4    | .   2   .   .   2   
  Swap                     4    | .   4   .   .   .   
  Drop                     14   | .   10  .   .   4   
  Fire                     49   | .   42  4   .   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 15)
  217 | -10/Materials | Discovered new exit (range 9)
  297 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 3)
 1083 | -10/Materials | Entered Mines
 1084 | -10/Mines     | Assembled infested the area
 1108 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1111 | -10/Mines     | Found Prototype Device
 1142 | -10/Mines     | Met 8R-AWN
 1188 | -10/Mines     | Core integrity fell below 50%
 1189 | -10/Mines     | Lost 3 parts (1n2w)
 1250 | -10/Mines     | Discovered new exit (range 5)
 1257 | -10/Mines     | Entered Exiles
 1299 | -10/Exiles    | Welcomed by 8R-AWN
 1326 | -10/Exiles    | Met EX-HEX
 1395 | -10/Exiles    | Met EX-DEC
 1420 | -10/Exiles    | Learned location of Zion (-7)
 1446 | -10/Exiles    | Met EX-BIN
 1468 | -10/Exiles    | Aligned with FarCom system
 1470 | -10/Exiles    | Given EX-Vault access code
 1507 | -10/Exiles    | Opened EX-Vault
 1518 | -10/Exiles    | Found Field Lobotomy Kit
 1550 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1684 | -10/Exiles    | Discovered new exit (range 14)
 1701 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1701 | -10/Exiles    | Entered Mines
 1716 | -9/Mines      | Core integrity fell below 20%
 1720 | -9/Mines      | Destroyed by Light Fission Core chain reaction

 Last Messages 
---------------
  it right after you leave. Most certainly not to something like 1234 which I did
  last time as a little joke and some thief managed to sneak in here and steal a
  few of HEX's prototypes.
01651_ Acquired Hcp. Matter Pod.
01684_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01701_ Receiving FarCom transmissions...
01704_ Hvy. Assault Rifle destroyed.
01708_ Ion Engine destroyed.
01709_ Dropped Hcp. Matter Pod.
01709_ Hvy. Assault Rifle destroyed.
01710_ Dropped Aluminum Leg.
01711_ Extracted 10 matter.
01714_ Acquired Aluminum Leg.
01716_ Discarded Imp. Targeting Computer.
01717_ Dropped Rigged Lgt. Fission Core.
01718_ Dropped Rigged Fission Core.
01720_ Rigged Lgt. Fission Core explodes.
01720_ Plasma Injector explodes.

 Map 
-----
+----------------------------------------------------+
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|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ?######;??????????????????????? |
|                    ?#  * @;??????????????????????? |
|                    ?# sss ;??????????????????????? |
|                    ?#  s  ;??????????????????????? |
|                    ?#     ;??????????????????????? |
|                    ?#     #??????????????????????? |
|                    ?#     #??????????????????????? |
|                    ?#     #??????????????????????? |
|                    ?### ###??????????????????????? |
|                    ???# ?????????????????????????? |
|                    ???# ?????????????????????????? |
|                    ???? ?????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceEfficiencyStorm
  Manual?         0
Play Time         00:14:34
  Cumulative      381.0 hours
  Start           2022.06.06 @ 15:41:47
  End             2022.06.07 @ 13:26:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          159
  Rogue           136
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          58
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e6eab152-80ac-4238-9de5-13aeb0ccae8f