Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.08 @ 23:48:11 Player: Kel Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (792) 792 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 3519 Bonus ------- Follower Combat Kills 282 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 245/300 Energy 100/100 System Corruption 16% Temperature Cool (21) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (15) --- Light Treads Light Treads Armored Treads Armored Treads Medium Treads 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Advanced Beam Cannon Barrage Gun Great Maul Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Armored Treads Armored Treads Medium Treads 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Advanced Beam Cannon Light Cannon Advanced Assault Cannon Rocket Launcher Rocket Launcher Great Maul Makeshift Sword [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 27 | 6 5 . 9 . 1 6 Power 6 | 1 1 . 1 . . 3 Engine 6 | 1 1 . 1 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 1 . 2 . . . Treads 3 | 2 1 . . . . . Leg . | . . . . . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . 3 . . . Device 1 | . 1 . . . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 10 | 2 1 . 3 . 1 3 Energy Gun 2 | 1 1 . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . 7 . . 11 Power 3 | . . . 1 . . 2 Propulsion 4 | . . . 2 . . 2 Utility 4 | . . . 2 . . 2 Weapon 7 | . . . 2 . . 5 Highest Loss Streak 8 | . . . 5 . . 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 90 100 97 100 100 94 Engine 11 | . 13 14 11 11 11 10 Treads 9 | . 27 28 14 . . . Wheel 13 | . . . 6 22 22 21 Device 4 | . 6 14 10 . . . Storage 18 | . 14 14 14 22 22 21 Protection 7 | . . . 7 11 11 8 Energy Gun 5 | . 13 14 9 . . . Energy Cannon 6 | . . . 1 11 11 10 Ballistic Gun 10 | . 14 14 9 11 11 7 Slashing Weapon 8 | . . . 11 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 30 30 41 41 41 46 Greatest Support 40 | 40 40 40 40 28 28 28 Greatest Overweight (x) 4 | 4 1 . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 6 14 15 15 14 15 15 Average Carried 13 | 4 8 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 13 15 14 14 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 709 | 244 96 50 279 . 10 30 Remotely . | . . . . . . . Salvage Created 1071 | . 243 . 592 . . 236 Parts 52 | . 10 . 31 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 9 . 11 . . 5 Melee 12 | . . . 10 . . 2 Guns 10 | . 9 . 1 . . . AOE 3 | . . . . . . 3 Classes Destroyed 9 | . 3 . 4 . . 2 Worker 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 10 | . 6 . 3 . . 1 Grunt 8 | . 3 . 5 . . . Brawler 3 | . . . 1 . . 2 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 5 . 5 . . 3 Combat Bots Only 5 | . 3 . 5 . . 3 Max Kills in Single Turn 2 | . 1 . 1 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2103 | . 264 . 634 . . 1205 Core 502 | . 83 . 122 . . 297 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . 51 . . . Core Remaining (%) 83 | 100 . 66 . . . . Volleys Fired 30 | . 20 . 7 . . 3 Largest 2 | . 2 . 2 . . 2 Hottest 70 | . 70 . 70 . . 66 Shots Fired 58 | . 40 . 13 . . 5 Gun 53 | . 40 . 13 . . . Cannon . | . . . . . . . Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 26 | . 20 . 6 . . . Thermal 27 | . 20 . 7 . . . Explosive 5 | . . . . . . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 5 . 6 . . 3 Robot Miss Streak 2 | . 2 . 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 66 | . 25 . 26 . . 15 Core Hits 44 | . 15 . 15 . . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . 1 . . 2 Burn 1 | . 1 . . . . . Sever 3 | . . . 1 . . 2 Melee Attacks 44 | . . . 25 . 1 18 Impact . | . . . . . . . Slashing 44 | . . . 25 . 1 18 Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1973 | . 330 . 852 . . 791 Guns 401 | . 317 . 84 . . . Cannons . | . . . . . . . Explosions 395 | . . . . . . 395 Melee 1164 | . . . 768 . . 396 Ramming 13 | . 13 . . . . . Kinetic 138 | . 116 . 22 . . . Thermal 263 | . 201 . 62 . . . Explosive 395 | . . . . . . 395 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1164 | . . . 768 . . 396 Piercing . | . . . . . . . Highest Corruption 16 | . . . . . . 16 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 92 | . . . 78 . . 14 Projectiles . | . . . . . . . Explosions 14 | . . . . . . 14 Melee 78 | . . . 78 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . . . . . . 168 Shots 4 | . . . . . . 4 Rammed 2 | . 2 . . . . . Targets Rammed 2 | . 2 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 144 | . 144 . 64 . . 24 Average Temperature 45 | . 50 . 30 . . 17 Received Heat Transfer 357 | . 105 . 195 . . 57 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 851 | . 666 . 185 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 328 | . 328 61 210 66 . . Initial 66 | . . 61 23 66 . . Average 89 | . 143 61 69 66 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 89 | 100 72 100 99 100 . . Level 1 10 | . 27 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 1 1 . . 1 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 4 | . 1 . 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 16 . 18 . . 19 Peak Tracking Total 10 | . 7 . 6 . . 10 Tactical Retreats 6 | . 2 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 1 2 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 9 1 6 . . . Successful 8 | . 4 1 3 . . . Failed 8 | . 5 . 3 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 8 . 5 . . . Terminals 15 | . 9 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 1 3 . . . Record 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 149 | . . 45 45 . 149 149 Highest-Rated Ally 39 | . . 31 31 . 39 39 Total Orders . | . . . . . . . Ally Attacks 55 | . . . 9 . . 46 Total Damage 1150 | . . . 81 . . 1069 Kills 12 | . . . 2 . . 10 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 2952 | 122 515 153 580 13 1117 452 Spaces Moved 2029 | 79 263 95 272 12 960 348 Core 31 | 31 . . . . . . Treads 598 | 48 263 95 192 . . . Legs . | . . . . . . . Wheels 1400 | . . . 80 12 960 348 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 110 110 110 110 Average Speed 124 | 137 162 160 145 110 110 110 Slowest Speed 250 | 250 240 160 160 110 110 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 53 37 26 13 83 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 33 | . . . . . . 33 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 33 | . . . . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 2328 | 90 309 96 402 11 1023 397 Wait 146 | . 9 . 72 . 54 11 Move 2023 | 78 262 94 271 11 959 348 Hop . | . . . . . . . Pick Up 38 | 6 8 2 13 . 4 5 Fast Attach 12 | 6 5 . . . . 1 Attach 13 | . . . 9 . . 4 Detach 1 | . 1 . . . . . Swap 2 | . . . . . 1 1 Drop 17 | . 2 . 5 . 4 6 Fire 30 | . 20 . 7 . . 3 Melee 44 | . . . 25 . 1 18 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 123 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 491 | -10/Materials | Identified exit to Mines 638 | -10/Materials | Entered Mines 641 | -10/Mines | Met a Derelict shopkeep closing up shop 768 | -10/Mines | Discovered new exit (range 14) 791 | -10/Mines | Entered Materials 791 | -9/Materials | Accompanied by 2 allies 791 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 796 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1101 | -9/Materials | Identified exit to Mines 1101 | -9/Materials | Identified exit to Storage 1222 | -9/Materials | Lost 5 parts (1p2n1u1w) 1371 | -9/Materials | Entered Mines 1372 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1377 | -9/Mines | Learned location of 1 exit from Materials 1384 | -9/Mines | Entered Zion 1514 | -7/Zion | Learned Factory emergency access door positions 1630 | -7/Zion | Learned Factory emergency access door positions 1698 | -7/Zion | Learned location of Extension (-6) 1842 | -7/Zion | Imprinted 1844 | -7/Zion | Declared Zion's savior 2039 | -7/Zion | Given A8's code to call for help 2473 | -7/Zion | Discovered new exit (range 12) 2501 | -7/Zion | Entered Proximity Caves 2501 | -6/Proximity Caves | Accompanied by 4 allies 2504 | -6/Proximity Caves | Spotter reported a threat 2782 | -6/Proximity Caves | Spotted B-75 Beast 2833 | -6/Proximity Caves | Core integrity fell below 50% 2866 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2931 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2943 | -6/Proximity Caves | System corruption reached 10% 2950 | -6/Proximity Caves | Core integrity fell below 20% 2953 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02938_ L-41 Fighter Carbon-fiber Leg severed. 02942_ Hcp. Matter Pod destroyed. 02942_ System corrupted by crushing effect (+1). 02944_ Penetrated by Slug. 02944_ Adv. Assault Cannon destroyed. 02946_ B-48 Gladiator destroyed. 02946_ L-41 Fighter destroyed. 02947_ Penetrated by Slug. 02948_ The unstable cave ceiling collapses. 02949_ Rocket Launcher destroyed. 02949_ Com. Wheel destroyed. 02949_ System corrupted by crushing effect (+2). 02949_ System corrupted by crushing effect (+4). 02949_ Knocked back. 02950_ Penetrated by Slug. 02952_ B-48 Gladiator destroyed. 02952_ Rocket Launcher destroyed. 02952_ Destroyed Rocket Launcher. 02952_ Imp. Deuterium Engine destroyed. 02952_ Destroyed Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ?????????????????????????## ## #?????????? | | ???????????????????# ##### ##????????? | | ???????????????????? ## ######???? | | ???????????????????????# """ #???? | | ?????????????????????????# % % ##??????? | | ?????????????????????????## % #??????? | | ??????????????????????????## "" [ #??????? | | ???????????????????????????# ###% ## #??????? | | ???????????????????????????# #?##### ##?????? | | ???????????????????????????# #?????# #?????? | | ???????????????????????????# #?????# ##????? | | ???????????????????????????## #?????# #????? | | ??????????????????#?????????# #?????# # #????? | | ?????????????????## ????????# #???### ## #????? | | ?????????????????# ????????# #???# #? #????? | | ?????????????????# ???????#=!#???# ##? #???? | | ?????????????????# ??#####!%#???## #??# ##?### | | ?????????????????# ## # !%#??### ##??##?## | | ?????????????????# #?## ##????# | | ?????????????????# @ #?# ##???# | | ?????????????????# % ####### ##### | | ?????????????????## =% %= ###??## ## | | ??????????????????# Y/ #???# | | ??????????????????# ##?### | | ??????????????????# = ### ##?## | | ??????????????????# #?## #??# | | ?????????????????# g #?## #??## | | ?????????????????# ######?# #???## ### | | ?????????????????# ??????# ##???###??# | | ?????????????????## ??????# #????????# # | | ??????????????????### ??????# #????????# # | | ????????????????????? ??????# #????????## | | ????????????????????? ??? =" ?????## ## | | ????????????????????? # !%## #?# ### | | ?????????????????????## ??# =#?? #### ## | | ???????????????????????????# ??? #?# | | ???????????????????????????# ## ???? ?# | | ???????????????????????????# ?## ????#### | | ???????????????????????????# ??? ??????## | | ???????????????????????????# ??? #???### | | ??????????????????????????? ???? ##???# | | ??????????????????????????####?? ##????# | | ??????????????????????????# ??##?????# ### | | ??????????????????????????# #??######## ##?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Microactuators | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive M-28 Smith | -7/Zion | Archive X-57 Shotgunner | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyZhirovMatrix Manual? 0 Play Time 00:28:43 Cumulative 18.2 hours Start 2023.12.08 @ 23:17:07 End 2023.12.08 @ 23:48:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccc0fecc-3ffc-440d-b51a-9b2e62d2517c