Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 03:26:32

Player: Savant

Result: Destroyed by Tesla Bomb Trap

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (301)     1505
Value Destroyed (14040)    14040
Prototype IDs (66)         1320
Alien Tech Used (2)        400
Bonus (9120)               9120
              TOTAL SCORE: 34885

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3383
Follower Combat Kills      4041
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Scanned by Researcher      500
Friendly Fire              -504

 Cogmind 
---------
Core Integrity             0/1300
Matter                     104/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
      Improved Heavy Siege Treads
       Zionite Composite Leg II
>              --- UTILITY (11) -----
  Experimental Optical Array
      Advanced Armor Integrity Analyzer
      Advanced Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
               Quantum Capacitor

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
         Light Particle Reactor
>              --- PROPULSION -------
               Myomer Leg
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
      Enhanced Biometal Leg
>              --- UTILITY ----------
      Advanced Cooling System
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
               Energy Well
  Experimental Optical Array
               Centrium Medium Armor Plating
      Improved Energy Mantle
               Hacking Suite
      Advanced System Shield
               Drone Bay
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
        Cooled Phase Cannon
>              --- INVENTORY --------
         Light Particle Reactor
               Myomer Leg
               Myomer Leg
       Zionite Composite Leg II
        Combat Gravmag System
        Combat Antigrav System
        Combat Antigrav System
         Large Storage Unit
      Improved Matter Compressor
  Experimental Core Analyzer
      Advanced Armor Integrity Analyzer
               Quantum Capacitor
               Transdimensional Reconstructor
      Advanced Variable Charge Gun
         Heavy Disruptor Cannon
        Cooled Phase Cannon
        Cooled Phase Cannon
               Railgun
               Scatter Rocket Array
               Nanosword
[Rating: 151]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Scatter Rocket Array
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  9    | .   .   .   2   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             452  | 6   3   4   26  3   27  24  19  14  3   .   5   23  4   15  11  2   5   5   83  6   4   5   5   57  93  
  Power                    30   | 1   .   .   2   .   2   2   1   1   .   .   .   .   1   .   1   .   .   1   7   .   .   2   .   4   5   
    Engine                 13   | 1   .   .   2   .   2   2   1   1   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   .   4   5   
  Propulsion               77   | 2   .   1   6   .   5   1   4   1   .   .   .   2   2   1   .   .   .   .   16  .   3   .   1   12  20  
    Treads                 24   | .   .   .   .   .   4   1   3   1   .   .   .   2   2   1   .   .   .   .   7   .   1   .   1   .   1   
    Leg                    37   | 2   .   1   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   12  13  
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  158  | 1   2   1   7   1   7   5   4   5   1   .   2   11  1   8   6   2   3   2   22  2   1   3   .   23  38  
    Device                 86   | .   .   .   3   1   4   1   .   3   1   .   1   4   .   6   2   1   1   1   16  2   1   3   .   13  22  
    Storage                16   | 1   1   .   2   .   .   2   2   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   3   
    Processor              7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Hackware               12   | .   .   .   .   .   1   .   2   .   .   .   .   2   .   1   .   .   1   .   2   .   .   .   .   .   3   
    Protection             37   | .   1   1   2   .   1   2   .   2   .   .   1   5   .   1   3   1   .   1   4   .   .   .   .   5   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   187  | 2   1   2   11  2   13  16  10  7   2   .   3   10  .   6   4   .   2   2   38  4   .   .   4   18  30  
    Energy Gun             45   | 1   1   1   1   .   .   7   5   1   .   .   .   1   .   .   .   .   .   2   11  .   .   .   .   3   11  
    Energy Cannon          57   | .   .   .   7   1   9   5   3   1   1   .   .   .   .   .   .   .   1   .   6   3   .   .   3   8   9   
    Ballistic Gun          42   | 1   .   1   1   .   .   .   .   2   .   .   2   4   .   6   3   .   1   .   15  .   .   .   .   3   3   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               14   | .   .   .   1   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   1   .   3   3   2   1   1   .   1   4   .   .   .   .   .   .   5   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   2   .   .   7   .   .   .   .   .   1   .   1   .   .   2   .   3   .   .   3   .   2   7   
Parts Lost                 109  | .   .   2   .   .   6   4   5   2   .   .   1   2   .   .   2   .   .   2   19  2   .   .   .   26  36  
  Power                    13   | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   4   4   
  Propulsion               21   | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   7   6   
  Utility                  31   | .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   4   1   .   .   .   7   15  
  Weapon                   44   | .   .   1   .   .   3   2   3   1   .   .   1   1   .   .   1   .   .   2   10  .   .   .   .   8   11  
  Highest Loss Streak      13   | .   .   1   .   .   3   2   2   1   .   .   1   1   .   .   2   .   .   2   13  2   .   .   .   13  13  
Average Slot Usage (%)     92   | .   99  95  99  100 96  99  92  91  92  92  92  92  93  92  92  93  92  92  88  87  94  94  94  90  90  
  Engine                   4    | .   14  14  11  11  9   9   7   7   7   7   7   6   .   .   5   6   6   6   1   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   .   .   .   .   1   .   .   1   5   4   7   
  Treads                   9    | .   .   .   .   .   16  18  7   7   7   7   7   5   12  13  13  13  13  13  8   16  14  17  17  4   .   
  Leg                      5    | .   28  28  22  22  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   18  20  
  Wheel                    1    | .   .   .   .   .   .   .   6   7   7   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   5   5   5   .   1   
  Device                   10   | .   .   .   17  19  17  11  7   14  15  15  13  11  6   5   5   5   7   12  12  5   11  11  11  10  12  
  Storage                  21   | .   14  14  15  22  18  18  20  23  23  23  23  20  24  26  26  26  26  26  23  23  23  23  23  21  16  
  Processor                1    | .   .   .   .   .   8   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  Hackware                 10   | .   .   .   .   .   7   9   22  15  15  15  15  18  20  20  20  13  11  6   4   11  11  11  11  6   6   
  Protection               3    | .   13  9   11  3   1   6   .   .   .   .   1   2   1   .   .   6   6   6   4   4   .   .   .   4   4   
  Energy Gun               2    | .   14  18  .   .   .   7   6   2   .   .   .   .   .   .   .   .   .   7   3   .   .   .   .   1   4   
  Energy Cannon            5    | .   .   .   18  21  17  9   7   6   6   7   .   .   .   .   .   .   .   .   2   10  11  11  10  5   4   
  Ballistic Gun            8    | .   14  9   2   .   .   .   .   4   7   7   13  16  13  15  18  20  20  11  8   5   5   5   5   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 11  26  27  49  47  51  57  68  72  72  69  72  78  95  101 101 95  97  104 128 120 116 119 120 150 151 
  Greatest Support         140  | 20  20  20  20  20  56  56  68  28  28  28  28  28  98  98  98  98  98  98  140 116 76  76  76  120 139 
  Greatest Overweight (x)  5    | .   1   1   2   2   2   1   3   2   2   2   2   2   2   1   1   .   .   1   2   2   2   1   1   5   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   2   2   2   2   2   .   .   .   .   .   .   .   1   1   1   1   .   .   
Largest Inventory Capacity 28   | 6   10  10  14  14  14  16  22  22  22  22  22  22  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         23   | 5   9   10  11  14  14  15  20  22  22  22  22  22  26  28  28  28  28  28  28  28  28  28  28  28  22  
  Most Carried             28   | 4   7   10  14  14  14  16  22  22  22  22  22  22  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Carried          22   | 2   5   9   11  13  13  15  18  21  22  22  21  21  25  27  27  27  27  27  26  27  25  27  28  24  21  
  Final Capacity           28   | 6   10  10  14  14  14  16  22  22  22  22  22  22  28  28  28  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 4   7   9   14  14  14  16  22  22  22  22  22  22  28  28  28  28  28  27  28  26  28  28  28  26  2   

 Class Distribution 
--------------------
 21% | Hauler-Tank
 16% | Mutant
 14% | Hacker-Mutant
 11% | Hauler-Mutant
 10% | Hacker-Tank
  6% | Scavenger-Mutant
  6% | Hacker-Skirmisher
  4% | Scavenger-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -8/Storage
     Hacker-Mutant | -7/Factory
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
     Hauler-Mutant | -7/Data Miner
     Hauler-Mutant | -6/Proximity Caves
 Hacker-Skirmisher | -6/Factory
     Hacker-Mutant | -6/Waste
     Hacker-Mutant | -6/Factory
 Hacker-Skirmisher | -6/Lower Caves
       Hauler-Tank | -6/Lower Caves
       Hauler-Tank | -6/Zion
       Hauler-Tank | -5/Proximity Caves
       Hauler-Tank | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Gunner | -5/Upper Caves
       Hacker-Tank | -5/Zhirov
       Hacker-Tank | -4/Proximity Caves
       Hacker-Tank | -4/Factory
    Scavenger-Tank | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           8436  | 244  85   57   328  30   265  170  209  292  55   .    84   500  50   183  343  50   112  278  1623 97   139  .    192  1152 1898 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14564 | .    176  258  1045 84   930  1234 538  234  .    .    140  467  .    86   472  .    .    158  3165 101  47   .    221  2592 2616 
  Parts                    627   | .    9    28   64   2    43   66   23   6    .    .    4    23   .    5    18   .    .    8    117  3    5    .    16   99   88   
Haulers Intercepted        6     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
Recyclers Shooed           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      105   | .    .    .    .    .    .    .    .    5    14   .    11   .    .    .    18   .    .    13   .    8    7    .    29   .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    4    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  247  | .   6   11  21  2   22  24  11  9   .   .   3   9   .   2   7   .   .   3   37  3   2   .   7   33  35  
  Melee                    3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     102  | .   6   7   4   .   .   14  5   1   .   .   1   9   .   2   7   .   .   3   26  1   .   .   1   7   8   
  Cannons                  81   | .   .   .   13  2   15  8   3   1   .   .   2   .   .   .   .   .   .   .   4   .   2   .   3   20  8   
  AOE                      55   | .   .   4   4   .   4   2   3   7   .   .   .   .   .   .   .   .   .   .   5   2   .   .   3   5   16  
Classes Destroyed          16   | .   2   1   3   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   
  Worker                   13   | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   1   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   6    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Recycler                 13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   3   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  10   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   3   
  Swarmer                  43   | .   3   9   4   .   3   3   2   1   .   .   1   3   .   .   .   .   .   1   .   .   2   .   5   .   6   
  Grunt                    101  | .   3   .   11  2   15  12  6   4   .   .   1   2   .   .   3   .   .   1   20  .   .   .   .   7   14  
  Brawler                  7    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   
  Duelist                  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   .   
  Sentry                   40   | .   .   2   6   .   .   7   2   2   .   .   1   3   .   1   1   .   .   .   5   .   .   .   1   5   4   
  Hunter                   26   | .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   1   6   2   .   .   1   10  1   
  Programmer               24   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   1   .   .   .   8   8   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           18   | .   3   3   6   2   7   7   3   9   .   .   3   4   .   1   7   .   .   1   10  3   2   .   4   18  11  
  Combat Bots Only         9    | .   3   3   5   2   7   6   3   9   .   .   3   4   .   1   7   .   .   1   5   3   2   .   4   8   9   
Max Kills in Single Turn   5    | .   1   3   3   1   4   2   3   2   .   .   1   1   .   1   2   .   .   1   4   2   1   .   3   2   5   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   3   .   4   2   3   2   .   .   .   .   .   .   .   .   .   .   3   2   .   .   3   2   4   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Damage Taken               27027 | .    179  266  553  173  1474 1076 1072 439  23   .    200  558  .    247  1220 .    .    611  4659 450  74   .    308  5213 8232 
  Core                     2752  | .    17   14   48   23   132  138  257  54   .    .    31   23   .    32   63   .    .    39   338  41   13   .    46   226  1217 
  Absorbed by Shields      1973  | .    .    .    119  22   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  394  1315 
  Reduced by Siege Mode    230   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    187  .    .    .    37   6    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    87   .    82   .    50   .    .    .    .    51   .    .    .    .    .    .    81   .    .    .    .    56   80   .    
Volleys Fired              652   | .    13   13   53   7    55   64   44   8    1    .    7    20   .    6    16   .    .    5    123  5    3    .    9    103  97   
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    .    2    3    .    3    3    .    .    3    3    3    3    .    3    3    3    
  Hottest                  292   | .    60   80   136  136  136  136  131  96   96   .    96   118  .    86   86   .    .    86   220  219  219  .    219  233  292  
Shots Fired                1467  | .    26   26   104  14   105  128  78   10   2    .    13   60   .    18   40   .    .    15   318  13   9    .    25   240  223  
  Gun                      831   | .    26   26   16   .    .    67   37   3    1    .    8    60   .    18   40   .    .    15   255  4    3    .    8    110  134  
  Cannon                   608   | .    .    .    86   14   103  61   41   2    1    .    5    .    .    .    .    .    .    .    61   8    6    .    16   126  78   
  Launcher                 28    | .    .    .    2    .    2    .    .    5    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    4    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  494   | .    13   9    16   .    .    .    .    3    1    .    8    59   .    18   40   .    .    15   171  4    3    .    8    98   28   
  Thermal                  659   | .    .    .    52   14   103  100  60   2    1    .    5    .    .    .    .    .    .    .    84   4    3    .    8    109  114  
  Explosive                28    | .    .    .    2    .    2    .    .    5    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    4    11   
  Electromagnetic          286   | .    13   17   34   .    .    28   18   .    .    .    .    1    .    .    .    .    .    .    61   4    3    .    8    29   70   
  Robot Hit Streak         50    | .    4    8    14   9    13   12   14   9    3    .    9    11   .    6    50   .    .    3    28   32   7    .    3    22   18   
  Robot Miss Streak        8     | .    3    1    3    2    2    3    3    2    6    .    4    7    .    6    5    .    .    8    6    3    1    .    5    5    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    
  Secondary Targets        9     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           1022  | .    13   21   70   12   79   86   52   13   1    .    9    48   .    17   42   .    .    13   217  9    4    .    10   166  140  
  Core Hits                699   | .    6    13   29   3    39   44   24   18   .    .    6    43   .    13   46   .    .    12   125  14   2    .    10   109  143  
  Critical Hits            50    | .    .    .    1    5    12   1    5    2    .    .    2    .    .    .    .    .    .    .    7    .    .    .    .    9    6    
  Critical Kills           16    | .    .    .    .    2    5    .    1    1    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    1    .    
  Critical Parts Destroyed 32    | .    .    .    1    3    7    1    4    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    5    
Melee Attacks              84    | .    .    .    6    .    9    5    5    13   1    .    4    24   .    .    3    .    .    .    10   .    .    .    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 75    | .    .    .    6    .    9    5    5    7    1    .    4    24   .    .    .    .    .    .    10   .    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36698 | .    165  480  2128 213  1794 2147 1461 923  55   .    180  804  .    260  891  .    .    245  7412 485  123  .    607  7754 8571 
  Guns                     14018 | .    165  244  177  .    .    885  558  34   34   .    99   804  .    260  891  .    .    245  4496 53   .    .    35   2174 2864 
  Cannons                  11648 | .    .    .    1377 213  1359 805  658  42   21   .    81   .    .    .    .    .    .    .    1473 133  123  .    277  3450 1636 
  Explosions               10777 | .    .    236  574  .    299  423  245  847  .    .    .    .    .    .    .    .    .    .    1401 299  .    .    295  2130 4028 
  Melee                    255   | .    .    .    .    .    136  34   .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    43   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8072  | .    61   90   177  .    .    .    .    34   34   .    99   804  .    260  891  .    .    245  2986 53   .    .    35   1844 459  
  Thermal                  13077 | .    .    236  784  213  1359 1564 1071 42   21   .    81   .    .    .    .    .    .    .    1791 81   36   .    108  3118 2572 
  Explosive                9560  | .    .    .    533  .    299  93   .    847  .    .    .    .    .    .    .    .    .    .    1171 299  .    .    295  1995 4028 
  Electromagnetic          5734  | .    104  154  634  .    .    456  390  .    .    .    .    .    .    .    .    .    .    .    1422 52   87   .    169  797  1469 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 255   | .    .    .    .    .    136  34   .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    43   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    4    4    4    4    4    .    .    1    1    .    .    .    6    4    .    .    .    1    9    
  Average Corruption       3     | .    .    .    .    .    .    .    3    4    4    4    4    .    .    1    1    .    .    .    4    2    .    .    .    1    4    
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    4    .    .    .    .    1    
  Effects                  161   | .    .    .    .    .    .    .    18   18   13   2    8    .    .    4    .    .    .    .    40   8    .    .    .    10   40   
    Message Errors         42    | .    .    .    .    .    .    .    6    7    5    1    1    .    .    2    .    .    .    .    11   1    .    .    .    3    5    
    Matter Fused           32    | .    .    .    .    .    .    .    4    5    1    .    3    .    .    .    .    .    .    .    10   3    .    .    .    .    6    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    3    2    2    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    3    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    3    2    .    .    .    1    7    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    1    3    1    1    3    .    .    1    .    .    .    .    2    2    .    .    .    1    4    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Targeting Errors       25    | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    4    10   
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    2    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            645   | .    .    2    109  .    .    29   6    29   .    .    .    .    .    .    .    .    .    .    99   11   .    .    15   165  180  
  Projectiles              186   | .    .    .    9    .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    .    33   47   
  Explosions               459   | .    .    2    100  .    .    23   4    29   .    .    .    .    .    .    .    .    .    .    10   11   .    .    15   132  133  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      699   | .    .    84   155  .    .    86   37   .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    36   225  52   
  Shots                    20    | .    .    3    3    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    6    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        486   | .    54   99   198  197  394  29   108  103  118  .    1    .    .    36   215  .    .    .    486  288  147  .    291  207  203  
  Average Temperature      103   | .    25   25   89   127  130  9    53   57   58   .    1    .    .    19   124  .    .    .    134  131  70   .    115  58   48   
  Received Heat Transfer   4654  | .    36   27   172  70   564  441  414  45   .    .    27   60   .    24   414  .    .    .    804  .    .    .    6    370  1180 
  Effects                  12    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    1    .    .    .    .    .    
  Total Turns              95    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    2    63   1    .    .    .    .    .    
  Longest Duration         49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    2    49   1    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Parts Fried              36    | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    3    14   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             31    | .    .    .    1    .    4    3    3    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    5    13   
  Heat Transferred         17523 | .    .    250  1345 370  2442 2583 1673 74   37   .    148  .    .    .    .    .    .    .    2244 74   37   .    111  3473 2662 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    1    1    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Peak Influence             2398 | .    210  376  492  302  344  739  836  .    .    .    .    156  .    974  .    .    .    .    1250 .    .    .    .    1129 2398 
  Initial                  575  | .    .    81   66   90   39   103  336  .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    37   575  
  Average                  474  | .    127  232  291  168  161  339  682  .    .    .    .    76   .    494  .    .    .    .    419  .    .    .    .    577  1197 
Maximum Alert Level        5    | .    1    1    2    1    1    3    3    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    4    5    
  Low Security (%)         39   | 100  99   48   22   78   61   43   .    .    .    .    .    100  100  36   .    .    .    .    34   .    .    .    .    34   .    
  Level 1                  19   | .    .    51   52   21   38   21   8    .    .    .    .    .    .    2    .    .    .    .    31   .    .    .    .    10   .    
  Level 2                  11   | .    .    .    24   .    .    21   42   .    .    .    .    .    .    23   .    .    .    .    4    .    .    .    .    5    12   
  Level 3                  23   | .    .    .    .    .    .    13   49   .    .    .    .    .    .    37   .    .    .    .    23   .    .    .    .    45   51   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    3    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          88   | .    2    .    4    .    6    5    6    .    .    .    .    3    .    5    .    .    .    .    17   .    .    .    .    8    32   
  Investigation            18   | .    1    .    3    .    3    2    1    .    .    .    .    1    .    3    .    .    .    .    2    .    .    .    .    .    2    
  Extermination            13   | .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    3    4    
  Reinforcement            22   | .    1    .    1    .    3    3    2    .    .    .    .    .    .    1    .    .    .    .    6    .    .    .    .    2    3    
  Assault                  24   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    17   
  Garrison                 11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    6    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           26   | .   2   .   5   .   1   2   3   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              517  | .   9   12  35  8   33  37  36  10  2   .   5   13  .   10  8   .   .   10  72  3   5   .   15  50  144 
  Peak Tracking Total      23   | .   6   3   5   4   7   5   8   10  1   .   3   4   .   3   7   .   .   5   7   3   5   .   4   8   23  
  Tactical Retreats        32   | .   .   1   4   .   2   4   6   .   1   .   1   .   .   .   .   .   .   .   5   .   .   .   .   1   7   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            10   | .   .   .   2   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          72   | .   .   12  3   .   1   7   .   .   .   .   .   .   .   16  .   .   .   .   15  .   .   .   .   16  2   
  Max in Single Turn       12   | .   .   12  1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          80   | .   5   .   6   .   8   6   11  1   .   4   .   10  .   8   .   1   .   .   7   1   1   4   .   5   2   
  Terminals                31   | .   4   .   4   .   5   3   6   .   .   .   .   5   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   1   
  Repair Stations          10   | .   .   .   .   .   1   2   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   .   
  Recycling Units          9    | .   1   .   2   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                285  | .   15  .   21  .   36  15  36  1   .   27  .   33  .   31  .   1   .   .   29  1   1   17  .   16  5   
  Successful               193  | .   7   .   14  .   25  8   26  1   .   27  .   16  .   18  .   1   .   .   20  1   1   17  .   9   2   
  Failed                   92   | .   8   .   7   .   11  7   10  .   .   .   .   17  .   13  .   .   .   .   9   .   .   .   .   7   3   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   9   .   10  .   10  5   7   .   .   .   .   8   .   9   .   .   .   .   18  .   .   .   .   2   10  
  Terminals                123  | .   13  .   18  .   26  7   25  .   .   .   .   17  .   17  .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              28   | .   .   .   .   .   .   .   3   .   .   .   .   9   .   4   .   .   .   .   10  .   .   .   .   .   2   
  Repair Stations          34   | .   .   .   .   .   3   6   4   .   .   .   .   4   .   8   .   .   .   .   2   .   .   .   .   7   .   
  Recycling Units          21   | .   2   .   3   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   3   
  Scanalyzers              23   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   2   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   2   .   
Terminal Hacks             95   | .   3   .   8   .   10  2   13  1   .   27  .   6   .   5   .   1   .   .   .   1   1   17  .   .   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           13   | .   .   .   1   .   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        13   | .   .   .   1   .   2   1   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   1   .   1   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   2   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   1   .   .   .   1   .   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   1   .   .   .   .   4   .   1   .   .   .   .   5   .   .   .   .   .   1   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   1   
Repair Station Hacks       24   | .   .   .   .   .   2   4   3   .   .   .   .   2   .   6   .   .   .   .   2   .   .   .   .   5   .   
  Scan Component           14   | .   .   .   .   .   1   3   2   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   3   .   
  Repair                   10   | .   .   .   .   .   1   1   1   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   2   .   
Recycling Unit Hacks       8    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   
  Report Inventory         7    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 17   | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   1   .   
  Insert Component         7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Analyze                  10   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         32   | .   4   .   5   .   7   1   6   .   .   .   .   3   .   5   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                21   | .   3   .   3   .   6   .   3   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Track                  7    | .   1   .   1   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   2   .   3   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   2   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   5   .   4   .   7   4   6   .   .   .   .   8   .   7   .   .   .   .   6   .   .   .   .   4   2   
  Full Trace Events        8    | .   2   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             9    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   
    Matter                 1046 | .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   476 .   .   .   .   .   318 
    Time                   556  | .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   338 .   .   .   .   .   84  
  Total Robot Build Rating 48   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   12  
Part Schematics Acquired   17   | .   .   .   1   .   2   .   1   .   .   7   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 574  | .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   256 .   .   .   .   .   .   
    Time                   148  | .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   64  .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   16  .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   1   .   
  Time                     565  | .   .   .   .   .   51  51  50  .   .   .   .   22  .   140 .   .   .   .   124 .   .   .   .   127 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total Allies               58    | .    .    .    .    3    .    .    3    2    .    .    1    .    20   .    2    .    4    .    14   .    .    .    .    .    9    
  Largest Group            20    | .    .    .    .    3    3    .    3    2    2    .    1    1    20   20   2    2    6    6    4    .    .    .    .    .    4    
  Highest-Rated Group      768   | .    .    .    .    40   40   .    90   62   62   .    94   94   768  768  63   60   213  213  199  .    .    .    .    .    408  
  Highest-Rated Ally       268   | .    .    .    .    16   16   .    30   32   32   .    94   94   50   50   32   30   39   39   157  .    .    .    .    .    268  
Zionite Dispatches         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Total Orders               24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    8    7    
  EXPLORE                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  RETURN                   17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    8    .    
Ally Attacks               512   | .    .    .    .    16   19   .    11   .    14   .    5    1    .    96   11   1    .    35   76   .    13   .    60   48   106  
  Total Damage             21634 | .    .    .    .    231  211  .    323  .    496  .    193  45   .    4698 361  37   .    847  3247 .    193  .    1100 976  8676 
  Kills                    130   | .    .    .    .    6    3    .    1    .    4    .    2    .    .    32   1    .    .    7    15   .    3    .    7    5    44   
Allies Corrupted           8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    4    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       8    | .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   1   1   .   1   .   .   .   2   .   .   1   .   .   .   .   3   .   .   
Drone Launches             47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   14  12  17  
  Drone Recoveries         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   14  12  5   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               25278 | 69   347  953  1219 433  988  1103 1224 869  683  90   398  1258 272  1243 884  972  1644 1419 2369 926  1182 262  931  1422 2118 
Spaces Moved               14040 | 48   197  600  531  223  428  446  812  642  559  76   281  741  163  698  476  570  957  806  1097 499  617  138  492  636  1307 
  Core                     94    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Treads                   7336  | .    .    .    .    .    382  446  55   .    .    .    .    187  142  698  476  570  957  806  729  499  617  138  492  142  .    
  Legs                     3268  | 44   197  600  531  223  46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    494  1133 
  Wheels                   2890  | .    .    .    .    .    .    .    757  642  559  76   281  554  21   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    452   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    368  .    .    .    .    .    84   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  150  150  150  150  160  110  120  120  120  120  120  120  160  170  170  170  170  127  180  180  180  180  117  50   
  Average Speed            153   | 114  148  150  170  179  160  169  120  120  120  120  120  140  158  169  170  170  170  172  158  180  188  180  180  149  119  
  Slowest Speed            270   | 120  150  150  180  180  180  180  220  120  120  120  120  200  170  195  195  170  170  195  216  200  200  180  180  270  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       54    | 4    38   99   51   40   34   72   23   73   78   68   34   18   86   21   57   69   88   93   32   65   76   61   73   23   50   
  Regions Visited          25
    Branch Regions         15
  Pre-discovered Areas     20    | .    1    .    2    .    1    1    1    .    .    1    .    .    .    .    .    .    1    .    9    .    .    3    .    .    .    
  Known Exits Taken        11    | .    1    .    1    .    1    1    1    .    .    .    1    .    .    1    1    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      12    | 1    .    1    .    1    .    .    .    1    1    1    .    .    .    .    .    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             35    | .    .    1    .    3    .    .    .    9    2    .    2    .    .    .    3    2    2    2    .    3    4    .    2    .    .    
Spaces Dug                 107   | .    .    .    1    .    1    1    5    23   1    .    4    24   .    .    .    .    .    .    11   .    .    .    .    .    36   
Terrain Destroyed          832   | .    .    50   66   .    14   42   15   66   1    .    4    24   .    .    .    .    .    .    84   61   2    .    37   221  145  
  Melee                    56    | .    .    .    1    .    1    1    5    7    1    .    4    24   .    .    .    .    .    .    9    .    .    .    .    .    3    
  Projectile               91    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   6    2    .    6    32   27   
  AOE                      685   | .    .    50   65   .    13   41   10   59   .    .    .    .    .    .    .    .    .    .    57   55   .    .    31   189  115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Total                      16303 | 59   226  630  737  241  603  658  973  711  567  75   319  876  176  745  514  573  977  826  1452 514  627  152  516  886  1670 
  Wait                     598   | 2    8    5    80   7    61   85   70   28   2    .    20   45   3    5    2    .    6    7    62   1    1    1    10   62   25   
  Move                     14016 | 47   196  599  530  222  427  445  811  641  558  75   280  741  162  697  475  569  956  805  1096 498  616  137  491  635  1307 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  202   | 4    3    5    14   1    13   17   14   4    1    .    2    10   3    9    2    1    4    2    34   1    1    2    .    14   41   
  Fast Attach              112   | 6    2    2    10   .    5    4    2    .    .    .    .    2    3    7    4    .    1    .    14   1    2    5    .    20   22   
  Attach                   114   | .    .    1    .    .    8    4    7    3    .    .    1    6    .    1    .    1    1    2    24   1    2    .    .    24   28   
  Detach                   45    | .    1    1    2    .    .    1    3    1    .    .    .    1    1    .    .    1    2    .    11   .    2    .    .    9    9    
  Swap                     229   | .    1    1    16   3    14   16   10   11   3    .    4    15   1    7    7    1    3    3    45   4    .    1    5    13   45   
  Drop                     200   | .    2    3    26   1    11   17   7    2    1    .    1    9    3    13   5    .    4    2    27   3    .    6    1    6    50   
  Fire                     652   | .    13   13   53   7    55   64   44   8    1    .    7    20   .    6    16   .    .    5    123  5    3    .    9    103  97   
  Melee                    84    | .    .    .    6    .    9    5    5    13   1    .    4    24   .    .    3    .    .    .    10   .    .    .    .    .    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Rewire                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 14)
    70 | -11/Scrapyard      | Entered Materials
   191 | -10/Materials      | Discovered new exit (range 8)
   291 | -10/Materials      | Discovered new exit (range 5)
   309 | -10/Materials      | Build established: Mutant
   372 | -10/Materials      | Identified exit to Mines
   417 | -10/Materials      | Entered Mines
   582 | -10/Mines          | Learned Materials emergency access door positions
   667 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   673 | -10/Mines          | Found Prototype Device
  1222 | -10/Mines          | Discovered new exit (range 12)
  1234 | -10/Mines          | Discovered new exit (range 14)
  1333 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1333 | -10/Mines          | Discovered new exit (range 5)
  1370 | -10/Mines          | Entered Materials
  1370 | -9/Materials       | Evolved 2 slots: Utility x2
  1434 | -9/Materials       | Identified exit to Mines
  1787 | -9/Materials       | Discovered new exit (range 9)
  2408 | -9/Materials       | Build established: Scavenger-Mutant
  2589 | -9/Materials       | Entered Mines
  2698 | -9/Mines           | Learned location of 1 exit from Materials
  2719 | -9/Mines           | Discovered new exit (range 3)
  2730 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2932 | -9/Mines           | Discovered new exit (range 5)
  3022 | -9/Mines           | Entered Materials
  3022 | -8/Materials       | Accompanied by 3 allies
  3022 | -8/Materials       | Evolved 2 slots: Utility x2
  3023 | -8/Materials       | Identified exit to Storage
  3403 | -8/Materials       | Build established: Mutant
  3416 | -8/Materials       | Destroyed 7 combat bots
  3517 | -8/Materials       | Lost 3 parts (1n1u1w)
  3687 | -8/Materials       | Identified Exp. Sensor Array
  3976 | -8/Materials       | Repaired Adv. Beam Cannon
  4010 | -8/Materials       | Entered Storage
  4250 | -8/Storage         | Repaired Adv. Beam Cannon
  5047 | -8/Storage         | Discovered new exit (range 16)
  5112 | -8/Storage         | Identified exit to Factory
  5113 | -8/Storage         | Entered Factory
  5113 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5189 | -7/Factory         | Identified exit to Factory
  5216 | -7/Factory         | Local fabrication network quarantined
  5282 | -7/Factory         | Fabricated L-41 Fighter?
  5419 | -7/Factory         | Build established: Hacker-Mutant
  5533 | -7/Factory         | Repaired Broken Exp. Sensor Array
  5913 | -7/Factory         | First assault squad dispatched
  6034 | -7/Factory         | Identified exit to Lower Caves
  6337 | -7/Factory         | Entered Lower Caves
  6611 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6633 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6692 | -7/Lower Caves     | Destroyed 9 combat bots
  6706 | -7/Lower Caves     | Build established: Hauler-Mutant
  7062 | -7/Lower Caves     | Discovered new exit (range 16)
  7206 | -7/Lower Caves     | Entered another Lower Caves area
  7206 | -7/Lower Caves     | Accompanied by 2 allies
  7260 | -7/Lower Caves     | Learned Factory garrison access intel
  7271 | -7/Lower Caves     | Discovered exit to Factory (range 6)
  7381 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7746 | -7/Lower Caves     | Spotted B-75 Beast
  7876 | -7/Lower Caves     | Discovered new exit (range 3)
  7889 | -7/Lower Caves     | Entered Data Miner
  7889 | -7/Data Miner      | Discovered new exit (range 6)
  7912 | -7/Data Miner      | Met Data Miner
  7933 | -7/Data Miner      | Learned location of Section 7 (-3)
  7933 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7953 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7979 | -7/Data Miner      | Entered Proximity Caves
  7999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8114 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8284 | -6/Proximity Caves | Learned Factory interactive machine intel
  8344 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  8377 | -6/Proximity Caves | Entered Factory
  8377 | -6/Factory         | Accompanied by 1 ally
  8377 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8378 | -6/Factory         | Loaded intel: 46 interactive machine locations
  8379 | -6/Factory         | Loaded intel: 4 garrison access locations
  8603 | -6/Factory         | Found Prototype Device
  8604 | -6/Factory         | Identified Exp. Thermal Shield
  8637 | -6/Factory         | Repaired Med. Treads
  8896 | -6/Factory         | Fabricated Combat Drone Bay?
  9501 | -6/Factory         | Identified exit to Lower Caves
  9544 | -6/Factory         | Build established: Hacker-Mutant
  9635 | -6/Factory         | Sucked down chute
  9635 | -6/Factory         | Entered Waste
  9636 | -6/Waste           | Joined by Warlord forces that had cleared the area
  9687 | -6/Waste           | Found Damper Plating
  9734 | -6/Waste           | Found Damper Plating
  9848 | -6/Waste           | Discovered new exit (range 16)
  9907 | -6/Waste           | Entered Factory
  9907 | -6/Factory         | Accompanied by 20 allies
 10012 | -6/Factory         | Repaired Hvy. Siege Treads?
 10027 | -6/Factory         | Repaired Flak Gun?
 10100 | -6/Factory         | Repaired Hvy. Treads?
 10379 | -6/Factory         | Incoming investigation squad redirected
 10747 | -6/Factory         | Found Scatter Rocket Array
 10750 | -6/Factory         | Found Scatter Rocket Array
 10875 | -6/Factory         | Build established: Hacker-Skirmisher
 11150 | -6/Factory         | Entered Lower Caves
 11150 | -6/Lower Caves     | Accompanied by 2 allies
 11196 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11265 | -6/Lower Caves     | Destroyed 7 combat bots
 11266 | -6/Lower Caves     | Identified exit to Lower Caves
 11691 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11890 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12034 | -6/Lower Caves     | Entered another Lower Caves area
 12034 | -6/Lower Caves     | Accompanied by 2 allies
 12079 | -6/Lower Caves     | Discovered new exit (range 6)
 12334 | -6/Lower Caves     | Build established: Hauler-Tank
 12990 | -6/Lower Caves     | Discovered new exit (range 6)
 13006 | -6/Lower Caves     | Entered Zion
 13006 | -6/Zion            | Accompanied by 2 allies
 13070 | -6/Zion            | Given A8's code to call for help
 13151 | -6/Zion            | Discovered new exit (range 12)
 13304 | -6/Zion            | Learned location of Armory (-4)
 13845 | -6/Zion            | Given the Hacking Drone Bay
 14246 | -6/Zion            | Found Exp. Targeting Computer
 14250 | -6/Zion            | Found Prototype Hackware
 14250 | -6/Zion            | Identified Exp. System Shield
 14264 | -6/Zion            | Found Prototype Processor
 14344 | -6/Zion            | Imprinted
 14347 | -6/Zion            | Declared Zion's savior
 14650 | -6/Zion            | Entered Proximity Caves
 14650 | -5/Proximity Caves | Accompanied by 6 allies
 15278 | -5/Proximity Caves | Spotted B-75 Beast
 15869 | -5/Proximity Caves | Learned Factory machine intel
 15923 | -5/Proximity Caves | Discovered new exit (range 14)
 16069 | -5/Proximity Caves | Entered Factory
 16069 | -5/Factory         | Accompanied by 4 allies
 16069 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 16070 | -5/Factory         | Identified exit to Extension
 16071 | -5/Factory         | Identified exit to Upper Caves
 16072 | -5/Factory         | Loaded intel: 292 machine locations
 16479 | -5/Factory         | Identified Exp. Core Analyzer
 16481 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 16482 | -5/Factory         | Zion Heavy squad teleported in
 16582 | -5/Factory         | Repaired Broken Cld. Phase Cannon?
 17003 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 17004 | -5/Factory         | Zion Fire squad teleported in
 17276 | -5/Factory         | Fabricated X-72 Disruptor?
 17379 | -5/Factory         | Zion hero teleported in (ME-RLN)
 17454 | -5/Factory         | ME-RLN assimilated hostile H-66 Slayer
 17466 | -5/Factory         | Garrison activated, responded to threat
 17476 | -5/Factory         | Terminal network hard line cut
 17648 | -5/Factory         | ME-RLN assimilated hostile G-50 Soldier
 17674 | -5/Factory         | Incoming assault squad redirected
 17758 | -5/Factory         | Fabricated X-72 Disruptor?
 17785 | -5/Factory         | Found Prototype Hackware
 17851 | -5/Factory         | Identified Ghost Barrier
 17869 | -5/Factory         | First assault squad dispatched
 17888 | -5/Factory         | Incoming assault squad redirected
 17937 | -5/Factory         | Incoming assault squad redirected
 18019 | -5/Factory         | Lost 13 parts (1p3n3u6w)
 18083 | -5/Factory         | Build established: Hauler-Mutant
 18153 | -5/Factory         | Fabricated Cmb. Antigrav System?
 18191 | -5/Factory         | Incoming assault squad redirected
 18194 | -5/Factory         | Incoming assault squad redirected
 18438 | -5/Factory         | Entered Upper Caves
 18675 | -5/Upper Caves     | Build established: Hacker-Mutant
 18762 | -5/Upper Caves     | Encountered a Warlord checkpoint
 19285 | -5/Upper Caves     | Discovered new exit (range 4)
 19315 | -5/Upper Caves     | Build established: Hacker-Tank
 19364 | -5/Upper Caves     | Entered another Upper Caves area
 19364 | -5/Upper Caves     | Accompanied by 2 allies
 19382 | -5/Upper Caves     | Discovered new exit (range 22)
 19652 | -5/Upper Caves     | Build established: Hacker-Gunner
 20430 | -5/Upper Caves     | Build established: Hacker-Tank
 20522 | -5/Upper Caves     | Discovered new exit (range 11)
 20546 | -5/Upper Caves     | Entered Zhirov
 20546 | -5/Zhirov          | Accompanied by 2 allies
 20546 | -5/Zhirov          | Discovered new exit (range 3)
 20579 | -5/Zhirov          | Met Zhirov
 20611 | -5/Zhirov          | Learned location of Testing (-2)
 20611 | -5/Zhirov          | Learned location of Command (-1)
 20627 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20655 | -5/Zhirov          | Found Alien Artifact
 20655 | -5/Zhirov          | Identified Integrated Dissipator
 20655 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20680 | -5/Zhirov          | Found Alien Artifact
 20808 | -5/Zhirov          | Entered Proximity Caves
 20808 | -4/Proximity Caves | Accompanied by 2 allies
 20868 | -4/Proximity Caves | Learned Research stockpile data
 21184 | -4/Proximity Caves | Learned location of 1 exit from Research
 21228 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21297 | -4/Proximity Caves | Identified exit to Factory
 21739 | -4/Proximity Caves | Entered Factory
 21739 | -4/Factory         | Accompanied by 2 allies
 21739 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21871 | -4/Factory         | Identified Transdimensional Reconstructor
 22101 | -4/Factory         | Repaired Cmb. Gravmag System?
 22333 | -4/Factory         | Lost 3 parts (1u2w)
 22397 | -4/Factory         | Garrison activated, responded to threat
 22466 | -4/Factory         | Destroyed 8 combat bots
 22489 | -4/Factory         | First assault squad dispatched
 22512 | -4/Factory         | Incoming assault squad redirected
 22521 | -4/Factory         | Lost 13 parts (2p5n3u3w)
 22668 | -4/Factory         | Discovered new exit (range 16)
 22894 | -4/Factory         | Lost 7 parts (1p2n2u2w)
 23064 | -4/Factory         | Terminal network hard line cut
 23133 | -4/Factory         | Found Quantum Capacitor
 23160 | -4/Factory         | Identified exit to Research
 23161 | -4/Factory         | Entered Research
 23161 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 23162 | -3/Research        | Identified exit to Research
 23314 | -3/Research        | Zion Heavy squad teleported in
 23351 | -3/Research        | Fabricated P-70 Sage?
 23513 | -3/Research        | Found Prototype Protection
 23525 | -3/Research        | Identified Zio. Weapon Casing
 23625 | -3/Research        | Zion Heavy squad teleported in
 23631 | -3/Research        | Build established: Scavenger-Skirmisher
 23643 | -3/Research        | Found Prototype Slashing Weapon
 23651 | -3/Research        | Identified Nanosword
 23855 | -3/Research        | Found Prototype Protection
 23855 | -3/Research        | Identified Zio. Heavy Carapace
 23887 | -3/Research        | Found Zio. Weapon Casing
 23909 | -3/Research        | Found Unknown Device
 23909 | -3/Research        | Identified Antimissile System
 24277 | -3/Research        | Incoming investigation squad redirected
 24512 | -3/Research        | Zion Experimental squad teleported in
 24580 | -3/Research        | Zion Hacker squad teleported in
 24619 | -3/Research        | Terminal network hard line cut
 24707 | -3/Research        | First assault squad dispatched
 24723 | -3/Research        | Incoming assault squad redirected
 24731 | -3/Research        | Incoming assault squad redirected
 24737 | -3/Research        | Incoming investigation squad redirected
 24748 | -3/Research        | Garrison activated, responded to threat
 24758 | -3/Research        | Found Fusion Bomb Launcher
 24776 | -3/Research        | High security lockdown imminent
 24856 | -3/Research        | High security lockdown engaged
 24926 | -3/Research        | Build established: Scavenger-Tank
 25059 | -3/Research        | Spotted Striker
 25068 | -3/Research        | Garrison activated, responded to threat
 25078 | -3/Research        | Destroyed Striker
 25097 | -3/Research        | Warped through subspace
 25099 | -3/Research        | Destroyed 9 combat bots
 25127 | -3/Research        | Lost 10 parts (3p4u3w)
 25156 | -3/Research        | Scanned by Researcher
 25162 | -3/Research        | Core integrity fell below 50%
 25171 | -3/Research        | Spotted Investigator
 25220 | -3/Research        | Core integrity fell below 20%
 25265 | -3/Research        | Lost 13 parts (5n3u5w)
 25279 | -3/Research        | Spotted Striker
 25279 | -3/Research        | Destroyed by Tesla Bomb Trap

 Last Messages 
---------------
25219_ Investigator stasis bubble strength at 1.
25220_ Cmb. Antigrav System destroyed.
25223_ Dropped Lrg. Storage Unit.
25223_ Penetrated by Slug.
25230_ System corrupted: Substantial component data lost.
25230_ Slug penetrates Wall.
25230_ Penetrated by Slug.
25230_ Slug penetrates Wall.
25230_ Penetrated by Slug.
25232_ Slug penetrates Wall. <x3>
25234_ Adv. Variable Charge Gun destroyed.
25254_ Acquired 11 matter.
25273_ Acquired Imp. Heavy Siege Treads.
25279_ C-30 ARC bursts open, deploying its payload.
25279_ Striker unfolds itself.
25279_ H-77 Assassin unfolds itself. <x2>
25279_ I-47 Archangel unfolds itself.
25279_ Knocked back.
25279_ Triggered Tesla Bomb Trap.
25279_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
|   #    #####+#"#"####"## #?????#"""S"" #????#    # |
|   #                         ####"""  ""###??#    # |
|   #         =%              #            #??#      |
|  !#   [     %==             #            #??#      |
|  ! !  =     ===              !           #??#    # |
|   |=[        """"    #####          !    #??#    # |
|    ===       """"    ######        !=    #??#    # |
| #!   %%      """"    #   =   =    ![= =  #??#    # |
| %*  [        """" ???#  =%[  %=    / === #??#    # |
| =!  = *              #   *"" *       !=! #??#    # |
|      %               #    ""#  =   =!    #??#    # |
|       %              #     G      !%=%=  ##?#    + |
| "   ##   #           #!   "" =     [ |   ; ##    # |
|                      #    ""%=[       *     #    # |
|          #           #    *%%=    ##   ## #      # |
|     !    #           =     "#%          %   !%   # |
|          #          !#%     ##        %==    !   # |
|  =       #         *%+=[     ## %    b %i        # |
|          #?         [#=       %     gg g%        # |
| ##"#######?##+###    #     Y ##    #  #  #  ###### |
|     ????????????#    #!     # #   b # #    ###???? |
| ####????????????#    ###### ##               #???? |
| ????????????????#             l              #???? |
| ????????????????#       ^ ^                  #???? |
| ????????????????#     ihh      =   #         #???? |
| ????????????????#     K% @ """[%*  +         #???? |
| ????????????????########   "F" != i#     !   #???? |
| ??????????????##########   "       #         #???? |
| ??????????????#        #   """     #         #???? |
| ??????????????#!       #   """     ############### |
| ??????????????#   ""   #                   "%"     |
| ??????????????#   """  #                    "      |
| ??????????????#!   S"  +           ############+## |
| ??????????????#   """  #    ###+#######?????#!     |
| ??????????????#   """  #    #         #?????#      |
| ??????????????#        #    #         #?????#      |
| ??????????????#        #    #   """"  #?????#      |
| ??????????????##########    #  ""S""  #?????#      |
| ???????????????????????#    #  "" ""  #?????#      |
| ???????????????????????#    #         #?????#####+ |
| ???????????????????????#    #         #?????????#  |
| ???????????????????????#    #         #?????????#  |
| ???????????????????????#    ###########?????????#  |
| ???????????????????????#           #????????????#  |
| ???????????????????????#           #????????????#  |
| ???????????????????????#           #????????????#  |
| ???????????????????????#           #????????????## |
| ????????????????###########+###    #?????????????? |
| ????????????????#             #    #??????######## |
| ????????????????#!            #    ########        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           139
Coolant Potential          80
Energy Generation          53
Energy Capacity            680
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             1200
Resistance: EM             90
Utility Shielding          33
Weapon Shielding           100
Point Defense Rating       240
Evasion (%)                51
Targeting Accuracy         12
Armor Integrity Analysis   66
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          28

 Item Schematics 
-----------------
           Lrg. Storage Unit | -9/Materials  | Hacked
           Exp. Sensor Array | -8/Materials  | Scanalyzed
         Imp. Cooling System | -8/Materials  | Scanalyzed
          Arm. Medium Treads | -7/Factory    | Hacked
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Exp. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
     Exp. Targeting Computer | -5/Factory    | Scanalyzed
         Cmb. Gravmag System | -5/Factory    | Scanalyzed
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
         L-41 Fighter | x3 | -7/Factory  | Preloaded
     Combat Drone Bay | x1 | -6/Factory  
       X-72 Disruptor | x2 | -5/Factory  
       X-72 Disruptor | x2 | -5/Factory  
 Cmb. Antigrav System | x2 | -5/Factory  | Preloaded
            P-70 Sage | x2 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamMiningChip
  Manual?         0
Play Time         04:06:44
  Cumulative      136.9 hours
  Start           2021.08.22 @ 23:17:33
  End             2021.08.23 @ 03:26:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          81
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1393e29-55d5-4850-8232-c36bf98f12ca