Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 03:26:32 Player: Savant Result: Destroyed by Tesla Bomb Trap Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (301) 1505 Value Destroyed (14040) 14040 Prototype IDs (66) 1320 Alien Tech Used (2) 400 Bonus (9120) 9120 TOTAL SCORE: 34885 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3383 Follower Combat Kills 4041 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -504 Cogmind --------- Core Integrity 0/1300 Matter 104/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Heavy Siege Treads Zionite Composite Leg II > --- UTILITY (11) ----- Experimental Optical Array Advanced Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Capacitor Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Enhanced Biometal Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Energy Well Experimental Optical Array Centrium Medium Armor Plating Improved Energy Mantle Hacking Suite Advanced System Shield Drone Bay > --- WEAPON ----------- Gamma Rifle Gamma Rifle Cooled Phase Cannon > --- INVENTORY -------- Light Particle Reactor Myomer Leg Myomer Leg Zionite Composite Leg II Combat Gravmag System Combat Antigrav System Combat Antigrav System Large Storage Unit Improved Matter Compressor Experimental Core Analyzer Advanced Armor Integrity Analyzer Quantum Capacitor Transdimensional Reconstructor Advanced Variable Charge Gun Heavy Disruptor Cannon Cooled Phase Cannon Cooled Phase Cannon Railgun Scatter Rocket Array Nanosword [Rating: 151] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Scatter Rocket Array Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Utility 9 | . . . 2 . 2 . 1 . . . . 1 . . . . . . 1 . . . . 1 1 Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 452 | 6 3 4 26 3 27 24 19 14 3 . 5 23 4 15 11 2 5 5 83 6 4 5 5 57 93 Power 30 | 1 . . 2 . 2 2 1 1 . . . . 1 . 1 . . 1 7 . . 2 . 4 5 Engine 13 | 1 . . 2 . 2 2 1 1 . . . . . . 1 . . 1 1 . . 1 . . . Core 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Reactor 13 | . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . 4 5 Propulsion 77 | 2 . 1 6 . 5 1 4 1 . . . 2 2 1 . . . . 16 . 3 . 1 12 20 Treads 24 | . . . . . 4 1 3 1 . . . 2 2 1 . . . . 7 . 1 . 1 . 1 Leg 37 | 2 . 1 6 . 1 . . . . . . . . . . . . . 1 . 1 . . 12 13 Wheel 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . 8 . 1 . . . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 158 | 1 2 1 7 1 7 5 4 5 1 . 2 11 1 8 6 2 3 2 22 2 1 3 . 23 38 Device 86 | . . . 3 1 4 1 . 3 1 . 1 4 . 6 2 1 1 1 16 2 1 3 . 13 22 Storage 16 | 1 1 . 2 . . 2 2 . . . . . 1 . 1 . 1 . . . . . . 2 3 Processor 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . 3 3 Hackware 12 | . . . . . 1 . 2 . . . . 2 . 1 . . 1 . 2 . . . . . 3 Protection 37 | . 1 1 2 . 1 2 . 2 . . 1 5 . 1 3 1 . 1 4 . . . . 5 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 187 | 2 1 2 11 2 13 16 10 7 2 . 3 10 . 6 4 . 2 2 38 4 . . 4 18 30 Energy Gun 45 | 1 1 1 1 . . 7 5 1 . . . 1 . . . . . 2 11 . . . . 3 11 Energy Cannon 57 | . . . 7 1 9 5 3 1 1 . . . . . . . 1 . 6 3 . . 3 8 9 Ballistic Gun 42 | 1 . 1 1 . . . . 2 . . 2 4 . 6 3 . 1 . 15 . . . . 3 3 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Launcher 14 | . . . 1 1 1 1 . 1 . . . . . . . . . . 1 1 . . 1 2 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . 1 . 3 3 2 1 1 . 1 4 . . . . . . 5 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . Unidentified Prototypes 28 | . . . 2 . . 7 . . . . . 1 . 1 . . 2 . 3 . . 3 . 2 7 Parts Lost 109 | . . 2 . . 6 4 5 2 . . 1 2 . . 2 . . 2 19 2 . . . 26 36 Power 13 | . . . . . 1 . 1 1 . . . . . . 1 . . . 1 . . . . 4 4 Propulsion 21 | . . . . . 1 1 1 . . . . . . . . . . . 4 1 . . . 7 6 Utility 31 | . . 1 . . 1 1 . . . . . 1 . . . . . . 4 1 . . . 7 15 Weapon 44 | . . 1 . . 3 2 3 1 . . 1 1 . . 1 . . 2 10 . . . . 8 11 Highest Loss Streak 13 | . . 1 . . 3 2 2 1 . . 1 1 . . 2 . . 2 13 2 . . . 13 13 Average Slot Usage (%) 92 | . 99 95 99 100 96 99 92 91 92 92 92 92 93 92 92 93 92 92 88 87 94 94 94 90 90 Engine 4 | . 14 14 11 11 9 9 7 7 7 7 7 6 . . 5 6 6 6 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . 5 6 . . . . 1 . . 1 5 4 7 Treads 9 | . . . . . 16 18 7 7 7 7 7 5 12 13 13 13 13 13 8 16 14 17 17 4 . Leg 5 | . 28 28 22 22 1 . . . . . . . . . . . . . . . 2 . . 18 20 Wheel 1 | . . . . . . . 6 7 7 7 7 6 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 8 . 5 5 5 . 1 Device 10 | . . . 17 19 17 11 7 14 15 15 13 11 6 5 5 5 7 12 12 5 11 11 11 10 12 Storage 21 | . 14 14 15 22 18 18 20 23 23 23 23 20 24 26 26 26 26 26 23 23 23 23 23 21 16 Processor 1 | . . . . . 8 9 2 . . . . . . . . . . . . . . . . 2 6 Hackware 10 | . . . . . 7 9 22 15 15 15 15 18 20 20 20 13 11 6 4 11 11 11 11 6 6 Protection 3 | . 13 9 11 3 1 6 . . . . 1 2 1 . . 6 6 6 4 4 . . . 4 4 Energy Gun 2 | . 14 18 . . . 7 6 2 . . . . . . . . . 7 3 . . . . 1 4 Energy Cannon 5 | . . . 18 21 17 9 7 6 6 7 . . . . . . . . 2 10 11 11 10 5 4 Ballistic Gun 8 | . 14 9 2 . . . . 4 7 7 13 16 13 15 18 20 20 11 8 5 5 5 5 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 11 26 27 49 47 51 57 68 72 72 69 72 78 95 101 101 95 97 104 128 120 116 119 120 150 151 Greatest Support 140 | 20 20 20 20 20 56 56 68 28 28 28 28 28 98 98 98 98 98 98 140 116 76 76 76 120 139 Greatest Overweight (x) 5 | . 1 1 2 2 2 1 3 2 2 2 2 2 2 1 1 . . 1 2 2 2 1 1 5 1 Average Overweight (x) . | . . 1 1 1 . . 1 2 2 2 2 2 . . . . . . . 1 1 1 1 . . Largest Inventory Capacity 28 | 6 10 10 14 14 14 16 22 22 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 23 | 5 9 10 11 14 14 15 20 22 22 22 22 22 26 28 28 28 28 28 28 28 28 28 28 28 22 Most Carried 28 | 4 7 10 14 14 14 16 22 22 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 28 Average Carried 22 | 2 5 9 11 13 13 15 18 21 22 22 21 21 25 27 27 27 27 27 26 27 25 27 28 24 21 Final Capacity 28 | 6 10 10 14 14 14 16 22 22 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 7 9 14 14 14 16 22 22 22 22 22 22 28 28 28 28 28 27 28 26 28 28 28 26 2 Class Distribution -------------------- 21% | Hauler-Tank 16% | Mutant 14% | Hacker-Mutant 11% | Hauler-Mutant 10% | Hacker-Tank 6% | Scavenger-Mutant 6% | Hacker-Skirmisher 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -5/Proximity Caves Hauler-Tank | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Tank | -5/Zhirov Hacker-Tank | -4/Proximity Caves Hacker-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 8436 | 244 85 57 328 30 265 170 209 292 55 . 84 500 50 183 343 50 112 278 1623 97 139 . 192 1152 1898 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14564 | . 176 258 1045 84 930 1234 538 234 . . 140 467 . 86 472 . . 158 3165 101 47 . 221 2592 2616 Parts 627 | . 9 28 64 2 43 66 23 6 . . 4 23 . 5 18 . . 8 117 3 5 . 16 99 88 Haulers Intercepted 6 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 1 1 Recyclers Shooed 7 | . . . . . . . . . . . . . . . . . . . 6 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . . . 5 14 . 11 . . . 18 . . 13 . 8 7 . 29 . . Prevented 9 | . . . . . . . . . . . . . . . . . . 2 . . 3 . 4 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 247 | . 6 11 21 2 22 24 11 9 . . 3 9 . 2 7 . . 3 37 3 2 . 7 33 35 Melee 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . Guns 102 | . 6 7 4 . . 14 5 1 . . 1 9 . 2 7 . . 3 26 1 . . 1 7 8 Cannons 81 | . . . 13 2 15 8 3 1 . . 2 . . . . . . . 4 . 2 . 3 20 8 AOE 55 | . . 4 4 . 4 2 3 7 . . . . . . . . . . 5 2 . . 3 5 16 Classes Destroyed 16 | . 2 1 3 . 2 2 1 . . . . . . . . . . . 2 . . . . 1 2 Worker 13 | . . . 1 . . 2 . . . . . . . . . . . . 6 . . . . 3 1 Builder 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 6 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 1 1 Recycler 13 | . . . 1 . . . . . . . . . . . . . . . 5 . . . . 4 3 Mechanic 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 10 | . . . . . . 2 . . . . . 1 . . . . . . 2 . . . . 2 3 Swarmer 43 | . 3 9 4 . 3 3 2 1 . . 1 3 . . . . . 1 . . 2 . 5 . 6 Grunt 101 | . 3 . 11 2 15 12 6 4 . . 1 2 . . 3 . . 1 20 . . . . 7 14 Brawler 7 | . . . . . . 1 . 2 . . . . . . 2 . . . . . . . . 1 1 Duelist 5 | . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . 2 . Sentry 40 | . . 2 6 . . 7 2 2 . . 1 3 . 1 1 . . . 5 . . . 1 5 4 Hunter 26 | . . . . . 3 1 . . . . . . . 1 . . . 1 6 2 . . 1 10 1 Programmer 24 | . . . . . . . 1 . . . . 1 . . . . . . 5 1 . . . 8 8 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 18 | . 3 3 6 2 7 7 3 9 . . 3 4 . 1 7 . . 1 10 3 2 . 4 18 11 Combat Bots Only 9 | . 3 3 5 2 7 6 3 9 . . 3 4 . 1 7 . . 1 5 3 2 . 4 8 9 Max Kills in Single Turn 5 | . 1 3 3 1 4 2 3 2 . . 1 1 . 1 2 . . 1 4 2 1 . 3 2 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 4 | . . 3 3 . 4 2 3 2 . . . . . . . . . . 3 2 . . 3 2 4 Melee 1 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Damage Taken 27027 | . 179 266 553 173 1474 1076 1072 439 23 . 200 558 . 247 1220 . . 611 4659 450 74 . 308 5213 8232 Core 2752 | . 17 14 48 23 132 138 257 54 . . 31 23 . 32 63 . . 39 338 41 13 . 46 226 1217 Absorbed by Shields 1973 | . . . 119 22 9 . . . . . . . . . . . . . . . . . 114 394 1315 Reduced by Siege Mode 230 | . . . . . . . . . . . . . . . 187 . . . 37 6 . . . . . Core Remaining (%) 73 | 100 . 87 . 82 . 50 . . . . 51 . . . . . . 81 . . . . 56 80 . Volleys Fired 652 | . 13 13 53 7 55 64 44 8 1 . 7 20 . 6 16 . . 5 123 5 3 . 9 103 97 Largest 3 | . 2 2 2 2 2 2 2 2 2 . 2 3 . 3 3 . . 3 3 3 3 . 3 3 3 Hottest 292 | . 60 80 136 136 136 136 131 96 96 . 96 118 . 86 86 . . 86 220 219 219 . 219 233 292 Shots Fired 1467 | . 26 26 104 14 105 128 78 10 2 . 13 60 . 18 40 . . 15 318 13 9 . 25 240 223 Gun 831 | . 26 26 16 . . 67 37 3 1 . 8 60 . 18 40 . . 15 255 4 3 . 8 110 134 Cannon 608 | . . . 86 14 103 61 41 2 1 . 5 . . . . . . . 61 8 6 . 16 126 78 Launcher 28 | . . . 2 . 2 . . 5 . . . . . . . . . . 2 1 . . 1 4 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 494 | . 13 9 16 . . . . 3 1 . 8 59 . 18 40 . . 15 171 4 3 . 8 98 28 Thermal 659 | . . . 52 14 103 100 60 2 1 . 5 . . . . . . . 84 4 3 . 8 109 114 Explosive 28 | . . . 2 . 2 . . 5 . . . . . . . . . . 2 1 . . 1 4 11 Electromagnetic 286 | . 13 17 34 . . 28 18 . . . . 1 . . . . . . 61 4 3 . 8 29 70 Robot Hit Streak 50 | . 4 8 14 9 13 12 14 9 3 . 9 11 . 6 50 . . 3 28 32 7 . 3 22 18 Robot Miss Streak 8 | . 3 1 3 2 2 3 3 2 6 . 4 7 . 6 5 . . 8 6 3 1 . 5 5 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Secondary Targets 9 | . 1 1 . . . . . . . . . . . . 3 . . . 3 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . 1 . . . 1 . . . . . 1 Shots Hit Robots 1022 | . 13 21 70 12 79 86 52 13 1 . 9 48 . 17 42 . . 13 217 9 4 . 10 166 140 Core Hits 699 | . 6 13 29 3 39 44 24 18 . . 6 43 . 13 46 . . 12 125 14 2 . 10 109 143 Critical Hits 50 | . . . 1 5 12 1 5 2 . . 2 . . . . . . . 7 . . . . 9 6 Critical Kills 16 | . . . . 2 5 . 1 1 . . 2 . . . . . . . 4 . . . . 1 . Critical Parts Destroyed 32 | . . . 1 3 7 1 4 1 . . . . . . . . . . 3 . . . . 7 5 Melee Attacks 84 | . . . 6 . 9 5 5 13 1 . 4 24 . . 3 . . . 10 . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 75 | . . . 6 . 9 5 5 7 1 . 4 24 . . . . . . 10 . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 6 . . . . . . 3 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36698 | . 165 480 2128 213 1794 2147 1461 923 55 . 180 804 . 260 891 . . 245 7412 485 123 . 607 7754 8571 Guns 14018 | . 165 244 177 . . 885 558 34 34 . 99 804 . 260 891 . . 245 4496 53 . . 35 2174 2864 Cannons 11648 | . . . 1377 213 1359 805 658 42 21 . 81 . . . . . . . 1473 133 123 . 277 3450 1636 Explosions 10777 | . . 236 574 . 299 423 245 847 . . . . . . . . . . 1401 299 . . 295 2130 4028 Melee 255 | . . . . . 136 34 . . . . . . . . . . . . 42 . . . . . 43 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8072 | . 61 90 177 . . . . 34 34 . 99 804 . 260 891 . . 245 2986 53 . . 35 1844 459 Thermal 13077 | . . 236 784 213 1359 1564 1071 42 21 . 81 . . . . . . . 1791 81 36 . 108 3118 2572 Explosive 9560 | . . . 533 . 299 93 . 847 . . . . . . . . . . 1171 299 . . 295 1995 4028 Electromagnetic 5734 | . 104 154 634 . . 456 390 . . . . . . . . . . . 1422 52 87 . 169 797 1469 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 255 | . . . . . 136 34 . . . . . . . . . . . . 42 . . . . . 43 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 4 4 4 4 4 . . 1 1 . . . 6 4 . . . 1 9 Average Corruption 3 | . . . . . . . 3 4 4 4 4 . . 1 1 . . . 4 2 . . . 1 4 Corruption Purged 10 | . . . . . . . . . . . . . . . 1 . . . 4 4 . . . . 1 Effects 161 | . . . . . . . 18 18 13 2 8 . . 4 . . . . 40 8 . . . 10 40 Message Errors 42 | . . . . . . . 6 7 5 1 1 . . 2 . . . . 11 1 . . . 3 5 Matter Fused 32 | . . . . . . . 4 5 1 . 3 . . . . . . . 10 3 . . . . 6 Heat Flow Errors 16 | . . . . . . . 3 2 2 . . . . . . . . . 6 . . . . . 3 Energy Discharges 18 | . . . . . . . . . 4 . . . . 1 . . . . 3 2 . . . 1 7 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . . . 1 3 1 1 3 . . 1 . . . . 2 2 . . . 1 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Targeting Errors 25 | . . . . . . . 4 1 . . . . . . . . . . 6 . . . . 4 10 Weapon Failures 5 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 2 Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overflow Damage 645 | . . 2 109 . . 29 6 29 . . . . . . . . . . 99 11 . . 15 165 180 Projectiles 186 | . . . 9 . . 6 2 . . . . . . . . . . . 89 . . . . 33 47 Explosions 459 | . . 2 100 . . 23 4 29 . . . . . . . . . . 10 11 . . 15 132 133 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 699 | . . 84 155 . . 86 37 . . . . . . . . . . . 24 . . . 36 225 52 Shots 20 | . . 3 3 . . 2 1 . . . . . . . . . . . 1 . . . 2 6 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 54 99 198 197 394 29 108 103 118 . 1 . . 36 215 . . . 486 288 147 . 291 207 203 Average Temperature 103 | . 25 25 89 127 130 9 53 57 58 . 1 . . 19 124 . . . 134 131 70 . 115 58 48 Received Heat Transfer 4654 | . 36 27 172 70 564 441 414 45 . . 27 60 . 24 414 . . . 804 . . . 6 370 1180 Effects 12 | . . . . . 2 . . . . . . . . . . . . . 10 . . . . . . Interference 10 | . . . . . 2 . . . . . . . . . . . . . 8 . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . 1 . . 1 2 1 . . . . . Total Turns 95 | . . . . . . . . . . . . . . . 29 . . 2 63 1 . . . . . Longest Duration 49 | . . . . . . . . . . . . . . . 29 . . 2 49 1 . . . . . Robots Corrupted 7 | . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Parts Fried 36 | . . . 2 . . . 1 . . . . . . . . . . . 16 . . . . 3 14 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Melted 31 | . . . 1 . 4 3 3 . . . . . . . . . . 1 1 . . . . 5 13 Heat Transferred 17523 | . . 250 1345 370 2442 2583 1673 74 37 . 148 . . . . . . . 2244 74 37 . 111 3473 2662 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 1 . . 5 2 . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Peak Influence 2398 | . 210 376 492 302 344 739 836 . . . . 156 . 974 . . . . 1250 . . . . 1129 2398 Initial 575 | . . 81 66 90 39 103 336 . . . . 79 . . . . . . . . . . . 37 575 Average 474 | . 127 232 291 168 161 339 682 . . . . 76 . 494 . . . . 419 . . . . 577 1197 Maximum Alert Level 5 | . 1 1 2 1 1 3 3 . . . . . . 3 . . . . 4 . . . . 4 5 Low Security (%) 39 | 100 99 48 22 78 61 43 . . . . . 100 100 36 . . . . 34 . . . . 34 . Level 1 19 | . . 51 52 21 38 21 8 . . . . . . 2 . . . . 31 . . . . 10 . Level 2 11 | . . . 24 . . 21 42 . . . . . . 23 . . . . 4 . . . . 5 12 Level 3 23 | . . . . . . 13 49 . . . . . . 37 . . . . 23 . . . . 45 51 Level 4 2 | . . . . . . . . . . . . . . . . . . . 5 . . . . 3 11 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 88 | . 2 . 4 . 6 5 6 . . . . 3 . 5 . . . . 17 . . . . 8 32 Investigation 18 | . 1 . 3 . 3 2 1 . . . . 1 . 3 . . . . 2 . . . . . 2 Extermination 13 | . . . . . . . 1 . . . . 2 . 1 . . . . 2 . . . . 3 4 Reinforcement 22 | . 1 . 1 . 3 3 2 . . . . . . 1 . . . . 6 . . . . 2 3 Assault 24 | . . . . . . . 2 . . . . . . . . . . . 4 . . . . 1 17 Garrison 11 | . . . . . . . . . . . . . . . . . . . 3 . . . . 2 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 1 1 . . . . . . . . . . . . 4 . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 26 | . 2 . 5 . 1 2 3 . . . . . . 2 . . . . 4 . . . . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 517 | . 9 12 35 8 33 37 36 10 2 . 5 13 . 10 8 . . 10 72 3 5 . 15 50 144 Peak Tracking Total 23 | . 6 3 5 4 7 5 8 10 1 . 3 4 . 3 7 . . 5 7 3 5 . 4 8 23 Tactical Retreats 32 | . . 1 4 . 2 4 6 . 1 . 1 . . . . . . . 5 . . . . 1 7 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 10 | . . . 2 . . 1 1 . . . . 1 . 1 . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 72 | . . 12 3 . 1 7 . . . . . . . 16 . . . . 15 . . . . 16 2 Max in Single Turn 12 | . . 12 1 . . 3 . . . . . . . . . . . . 5 . . . . 4 . Garrison Access 6 | . . . . . . . 2 . . . . 1 . . . . . . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 80 | . 5 . 6 . 8 6 11 1 . 4 . 10 . 8 . 1 . . 7 1 1 4 . 5 2 Terminals 31 | . 4 . 4 . 5 3 6 . . . . 5 . 4 . . . . . . . . . . . Fabricators 9 | . . . . . . . 1 . . . . 3 . 1 . . . . 3 . . . . . 1 Repair Stations 10 | . . . . . 1 2 1 . . . . 1 . 2 . . . . 1 . . . . 2 . Recycling Units 9 | . 1 . 2 . 1 1 1 . . . . . . 1 . . . . . . . . . 1 1 Scanalyzers 4 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . 1 . Garrison Access 5 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . Total Hacks 285 | . 15 . 21 . 36 15 36 1 . 27 . 33 . 31 . 1 . . 29 1 1 17 . 16 5 Successful 193 | . 7 . 14 . 25 8 26 1 . 27 . 16 . 18 . 1 . . 20 1 1 17 . 9 2 Failed 92 | . 8 . 7 . 11 7 10 . . . . 17 . 13 . . . . 9 . . . . 7 3 Catastrophic 4 | . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 9 . 10 . 10 5 7 . . . . 8 . 9 . . . . 18 . . . . 2 10 Terminals 123 | . 13 . 18 . 26 7 25 . . . . 17 . 17 . . . . . . . . . . . Fabricators 28 | . . . . . . . 3 . . . . 9 . 4 . . . . 10 . . . . . 2 Repair Stations 34 | . . . . . 3 6 4 . . . . 4 . 8 . . . . 2 . . . . 7 . Recycling Units 21 | . 2 . 3 . 2 2 2 . . . . . . 2 . . . . . . . . . 5 3 Scanalyzers 23 | . . . . . 5 . . . . . . . . . . . . . 16 . . . . 2 . Garrison Access 8 | . . . . . . . 2 . . . . 3 . . . . . . 1 . . . . 2 . Terminal Hacks 95 | . 3 . 8 . 10 2 13 1 . 27 . 6 . 5 . 1 . . . 1 1 17 . . . Record 16 | . . . . . . . . . . 11 . . . . . . . . . . . 5 . . . Part Schematic 13 | . . . 1 . . . 1 . . 7 . . . . . . . . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 8 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 13 | . . . 1 . 2 1 1 . . 3 . 1 . . . . . . . . . 4 . . . Open Door 5 | . . . . . . 1 . 1 . . . . . . . 1 . . . 1 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . 1 . 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Unreport Threat 6 | . . . 2 . 1 . 2 . . . . 1 . . . . . . . . . . . . . Locate Traps 7 | . 1 . . . 1 . 2 . . . . 2 . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 1 . . . . 4 . 1 . . . . 5 . . . . . 1 Load Schematic 6 | . . . . . . . . . . . . 3 . 1 . . . . 2 . . . . . . Build 6 | . . . . . . . 1 . . . . 1 . . . . . . 3 . . . . . 1 Repair Station Hacks 24 | . . . . . 2 4 3 . . . . 2 . 6 . . . . 2 . . . . 5 . Scan Component 14 | . . . . . 1 3 2 . . . . 1 . 3 . . . . 1 . . . . 3 . Repair 10 | . . . . . 1 1 1 . . . . 1 . 3 . . . . 1 . . . . 2 . Recycling Unit Hacks 8 | . . . 1 . 1 1 1 . . . . . . 1 . . . . . . . . . 2 1 Report Inventory 7 | . . . 1 . 1 1 1 . . . . . . 1 . . . . . . . . . 1 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 17 | . . . . . 5 . . . . . . . . . . . . . 11 . . . . 1 . Insert Component 7 | . . . . . 2 . . . . . . . . . . . . . 4 . . . . 1 . Analyze 10 | . . . . . 3 . . . . . . . . . . . . . 7 . . . . . . Garrison Access Hacks 5 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . Seal Access 5 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 . Unauthorized Hacks 32 | . 4 . 5 . 7 1 6 . . . . 3 . 5 . . . . 1 . . . . . . Terminals 21 | . 3 . 3 . 6 . 3 . . . . 2 . 4 . . . . . . . . . . . Track 7 | . 1 . 1 . 2 . 1 . . . . 1 . 1 . . . . . . . . . . . Botnet 10 | . 1 . 2 . 3 . 1 . . . . 1 . 2 . . . . . . . . . . . Operators 4 | . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Siphon 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . 1 1 1 . . . . . . 1 . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tunnel 6 | . 1 . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 53 | . 5 . 4 . 7 4 6 . . . . 8 . 7 . . . . 6 . . . . 4 2 Full Trace Events 8 | . 2 . . . 2 . . . . . . 1 . 2 . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built 9 | . . . . . . . 3 . . . . . . . . . . . 4 . . . . . 2 Matter 1046 | . . . . . . . 252 . . . . . . . . . . . 476 . . . . . 318 Time 556 | . . . . . . . 134 . . . . . . . . . . . 338 . . . . . 84 Total Robot Build Rating 48 | . . . . . . . 12 . . . . . . . . . . . 24 . . . . . 12 Part Schematics Acquired 17 | . . . 1 . 2 . 1 . . 7 . . . . . . . . 2 . . 4 . . . Parts Built 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . Matter 574 | . . . . . . . . . . . . 318 . . . . . . 256 . . . . . . Time 148 | . . . . . . . . . . . . 84 . . . . . . 64 . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . 6 . . . . . . 16 . . . . . . Parts Repaired 9 | . . . . . 1 1 1 . . . . 1 . 3 . . . . 1 . . . . 1 . Time 565 | . . . . . 51 51 50 . . . . 22 . 140 . . . . 124 . . . . 127 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Parts Scanalyzed 6 | . . . . . 2 . . . . . . . . . . . . . 4 . . . . . . Part Schematics Acquired 4 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . Machine Destruction 4 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . Robots Rewired 4 | . . . . . . . . 2 . . . . . . 2 . . . . . . . . . . Allies Hacked 5 | . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 58 | . . . . 3 . . 3 2 . . 1 . 20 . 2 . 4 . 14 . . . . . 9 Largest Group 20 | . . . . 3 3 . 3 2 2 . 1 1 20 20 2 2 6 6 4 . . . . . 4 Highest-Rated Group 768 | . . . . 40 40 . 90 62 62 . 94 94 768 768 63 60 213 213 199 . . . . . 408 Highest-Rated Ally 268 | . . . . 16 16 . 30 32 32 . 94 94 50 50 32 30 39 39 157 . . . . . 268 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . . . . . 1 . 8 8 7 EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 RETURN 17 | . . . . . . . . . . . . . . . . . . . . . 1 . 8 8 . Ally Attacks 512 | . . . . 16 19 . 11 . 14 . 5 1 . 96 11 1 . 35 76 . 13 . 60 48 106 Total Damage 21634 | . . . . 231 211 . 323 . 496 . 193 45 . 4698 361 37 . 847 3247 . 193 . 1100 976 8676 Kills 130 | . . . . 6 3 . 1 . 4 . 2 . . 32 1 . . 7 15 . 3 . 7 5 44 Allies Corrupted 8 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 8 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 1 1 . 1 . . . 2 . . 1 . . . . 3 . . Drone Launches 47 | . . . . . . . . . . . . . . . . . . . . 2 2 . 14 12 17 Drone Recoveries 33 | . . . . . . . . . . . . . . . . . . . . . 2 . 14 12 5 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 25278 | 69 347 953 1219 433 988 1103 1224 869 683 90 398 1258 272 1243 884 972 1644 1419 2369 926 1182 262 931 1422 2118 Spaces Moved 14040 | 48 197 600 531 223 428 446 812 642 559 76 281 741 163 698 476 570 957 806 1097 499 617 138 492 636 1307 Core 94 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 90 Treads 7336 | . . . . . 382 446 55 . . . . 187 142 698 476 570 957 806 729 499 617 138 492 142 . Legs 3268 | 44 197 600 531 223 46 . . . . . . . . . . . . . . . . . . 494 1133 Wheels 2890 | . . . . . . . 757 642 559 76 281 554 21 . . . . . . . . . . . . Hover 452 | . . . . . . . . . . . . . . . . . . . 368 . . . . . 84 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 160 110 120 120 120 120 120 120 160 170 170 170 170 127 180 180 180 180 117 50 Average Speed 153 | 114 148 150 170 179 160 169 120 120 120 120 120 140 158 169 170 170 170 172 158 180 188 180 180 149 119 Slowest Speed 270 | 120 150 150 180 180 180 180 220 120 120 120 120 200 170 195 195 170 170 195 216 200 200 180 180 270 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 4 38 99 51 40 34 72 23 73 78 68 34 18 86 21 57 69 88 93 32 65 76 61 73 23 50 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 20 | . 1 . 2 . 1 1 1 . . 1 . . . . . . 1 . 9 . . 3 . . . Known Exits Taken 11 | . 1 . 1 . 1 1 1 . . . 1 . . 1 1 . . . 1 . . . 1 1 . Unknown Exits Taken 12 | 1 . 1 . 1 . . . 1 1 1 . . . . . 1 1 1 . 1 1 1 . . . Scrap Searched 35 | . . 1 . 3 . . . 9 2 . 2 . . . 3 2 2 2 . 3 4 . 2 . . Spaces Dug 107 | . . . 1 . 1 1 5 23 1 . 4 24 . . . . . . 11 . . . . . 36 Terrain Destroyed 832 | . . 50 66 . 14 42 15 66 1 . 4 24 . . . . . . 84 61 2 . 37 221 145 Melee 56 | . . . 1 . 1 1 5 7 1 . 4 24 . . . . . . 9 . . . . . 3 Projectile 91 | . . . . . . . . . . . . . . . . . . . 18 6 2 . 6 32 27 AOE 685 | . . 50 65 . 13 41 10 59 . . . . . . . . . . 57 55 . . 31 189 115 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total 16303 | 59 226 630 737 241 603 658 973 711 567 75 319 876 176 745 514 573 977 826 1452 514 627 152 516 886 1670 Wait 598 | 2 8 5 80 7 61 85 70 28 2 . 20 45 3 5 2 . 6 7 62 1 1 1 10 62 25 Move 14016 | 47 196 599 530 222 427 445 811 641 558 75 280 741 162 697 475 569 956 805 1096 498 616 137 491 635 1307 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 202 | 4 3 5 14 1 13 17 14 4 1 . 2 10 3 9 2 1 4 2 34 1 1 2 . 14 41 Fast Attach 112 | 6 2 2 10 . 5 4 2 . . . . 2 3 7 4 . 1 . 14 1 2 5 . 20 22 Attach 114 | . . 1 . . 8 4 7 3 . . 1 6 . 1 . 1 1 2 24 1 2 . . 24 28 Detach 45 | . 1 1 2 . . 1 3 1 . . . 1 1 . . 1 2 . 11 . 2 . . 9 9 Swap 229 | . 1 1 16 3 14 16 10 11 3 . 4 15 1 7 7 1 3 3 45 4 . 1 5 13 45 Drop 200 | . 2 3 26 1 11 17 7 2 1 . 1 9 3 13 5 . 4 2 27 3 . 6 1 6 50 Fire 652 | . 13 13 53 7 55 64 44 8 1 . 7 20 . 6 16 . . 5 123 5 3 . 9 103 97 Melee 84 | . . . 6 . 9 5 5 13 1 . 4 24 . . 3 . . . 10 . . . . . 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . . . . . . . . . . . . . 38 Rewire 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . Trap 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 8) 291 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 372 | -10/Materials | Identified exit to Mines 417 | -10/Materials | Entered Mines 582 | -10/Mines | Learned Materials emergency access door positions 667 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 673 | -10/Mines | Found Prototype Device 1222 | -10/Mines | Discovered new exit (range 12) 1234 | -10/Mines | Discovered new exit (range 14) 1333 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1333 | -10/Mines | Discovered new exit (range 5) 1370 | -10/Mines | Entered Materials 1370 | -9/Materials | Evolved 2 slots: Utility x2 1434 | -9/Materials | Identified exit to Mines 1787 | -9/Materials | Discovered new exit (range 9) 2408 | -9/Materials | Build established: Scavenger-Mutant 2589 | -9/Materials | Entered Mines 2698 | -9/Mines | Learned location of 1 exit from Materials 2719 | -9/Mines | Discovered new exit (range 3) 2730 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2932 | -9/Mines | Discovered new exit (range 5) 3022 | -9/Mines | Entered Materials 3022 | -8/Materials | Accompanied by 3 allies 3022 | -8/Materials | Evolved 2 slots: Utility x2 3023 | -8/Materials | Identified exit to Storage 3403 | -8/Materials | Build established: Mutant 3416 | -8/Materials | Destroyed 7 combat bots 3517 | -8/Materials | Lost 3 parts (1n1u1w) 3687 | -8/Materials | Identified Exp. Sensor Array 3976 | -8/Materials | Repaired Adv. Beam Cannon 4010 | -8/Materials | Entered Storage 4250 | -8/Storage | Repaired Adv. Beam Cannon 5047 | -8/Storage | Discovered new exit (range 16) 5112 | -8/Storage | Identified exit to Factory 5113 | -8/Storage | Entered Factory 5113 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5189 | -7/Factory | Identified exit to Factory 5216 | -7/Factory | Local fabrication network quarantined 5282 | -7/Factory | Fabricated L-41 Fighter? 5419 | -7/Factory | Build established: Hacker-Mutant 5533 | -7/Factory | Repaired Broken Exp. Sensor Array 5913 | -7/Factory | First assault squad dispatched 6034 | -7/Factory | Identified exit to Lower Caves 6337 | -7/Factory | Entered Lower Caves 6611 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6633 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6692 | -7/Lower Caves | Destroyed 9 combat bots 6706 | -7/Lower Caves | Build established: Hauler-Mutant 7062 | -7/Lower Caves | Discovered new exit (range 16) 7206 | -7/Lower Caves | Entered another Lower Caves area 7206 | -7/Lower Caves | Accompanied by 2 allies 7260 | -7/Lower Caves | Learned Factory garrison access intel 7271 | -7/Lower Caves | Discovered exit to Factory (range 6) 7381 | -7/Lower Caves | Encountered a Warlord checkpoint 7746 | -7/Lower Caves | Spotted B-75 Beast 7876 | -7/Lower Caves | Discovered new exit (range 3) 7889 | -7/Lower Caves | Entered Data Miner 7889 | -7/Data Miner | Discovered new exit (range 6) 7912 | -7/Data Miner | Met Data Miner 7933 | -7/Data Miner | Learned location of Section 7 (-3) 7933 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7953 | -7/Data Miner | Received God Mode back door access code from Data Miner 7979 | -7/Data Miner | Entered Proximity Caves 7999 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8114 | -6/Proximity Caves | Escorted by Enhanced Grunt 8284 | -6/Proximity Caves | Learned Factory interactive machine intel 8344 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8377 | -6/Proximity Caves | Entered Factory 8377 | -6/Factory | Accompanied by 1 ally 8377 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8378 | -6/Factory | Loaded intel: 46 interactive machine locations 8379 | -6/Factory | Loaded intel: 4 garrison access locations 8603 | -6/Factory | Found Prototype Device 8604 | -6/Factory | Identified Exp. Thermal Shield 8637 | -6/Factory | Repaired Med. Treads 8896 | -6/Factory | Fabricated Combat Drone Bay? 9501 | -6/Factory | Identified exit to Lower Caves 9544 | -6/Factory | Build established: Hacker-Mutant 9635 | -6/Factory | Sucked down chute 9635 | -6/Factory | Entered Waste 9636 | -6/Waste | Joined by Warlord forces that had cleared the area 9687 | -6/Waste | Found Damper Plating 9734 | -6/Waste | Found Damper Plating 9848 | -6/Waste | Discovered new exit (range 16) 9907 | -6/Waste | Entered Factory 9907 | -6/Factory | Accompanied by 20 allies 10012 | -6/Factory | Repaired Hvy. Siege Treads? 10027 | -6/Factory | Repaired Flak Gun? 10100 | -6/Factory | Repaired Hvy. Treads? 10379 | -6/Factory | Incoming investigation squad redirected 10747 | -6/Factory | Found Scatter Rocket Array 10750 | -6/Factory | Found Scatter Rocket Array 10875 | -6/Factory | Build established: Hacker-Skirmisher 11150 | -6/Factory | Entered Lower Caves 11150 | -6/Lower Caves | Accompanied by 2 allies 11196 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11265 | -6/Lower Caves | Destroyed 7 combat bots 11266 | -6/Lower Caves | Identified exit to Lower Caves 11691 | -6/Lower Caves | Learned location of 1 exit from Factory 11890 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12034 | -6/Lower Caves | Entered another Lower Caves area 12034 | -6/Lower Caves | Accompanied by 2 allies 12079 | -6/Lower Caves | Discovered new exit (range 6) 12334 | -6/Lower Caves | Build established: Hauler-Tank 12990 | -6/Lower Caves | Discovered new exit (range 6) 13006 | -6/Lower Caves | Entered Zion 13006 | -6/Zion | Accompanied by 2 allies 13070 | -6/Zion | Given A8's code to call for help 13151 | -6/Zion | Discovered new exit (range 12) 13304 | -6/Zion | Learned location of Armory (-4) 13845 | -6/Zion | Given the Hacking Drone Bay 14246 | -6/Zion | Found Exp. Targeting Computer 14250 | -6/Zion | Found Prototype Hackware 14250 | -6/Zion | Identified Exp. System Shield 14264 | -6/Zion | Found Prototype Processor 14344 | -6/Zion | Imprinted 14347 | -6/Zion | Declared Zion's savior 14650 | -6/Zion | Entered Proximity Caves 14650 | -5/Proximity Caves | Accompanied by 6 allies 15278 | -5/Proximity Caves | Spotted B-75 Beast 15869 | -5/Proximity Caves | Learned Factory machine intel 15923 | -5/Proximity Caves | Discovered new exit (range 14) 16069 | -5/Proximity Caves | Entered Factory 16069 | -5/Factory | Accompanied by 4 allies 16069 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16070 | -5/Factory | Identified exit to Extension 16071 | -5/Factory | Identified exit to Upper Caves 16072 | -5/Factory | Loaded intel: 292 machine locations 16479 | -5/Factory | Identified Exp. Core Analyzer 16481 | -5/Factory | Retrieved Zion intel report: Trap Installations 16482 | -5/Factory | Zion Heavy squad teleported in 16582 | -5/Factory | Repaired Broken Cld. Phase Cannon? 17003 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 17004 | -5/Factory | Zion Fire squad teleported in 17276 | -5/Factory | Fabricated X-72 Disruptor? 17379 | -5/Factory | Zion hero teleported in (ME-RLN) 17454 | -5/Factory | ME-RLN assimilated hostile H-66 Slayer 17466 | -5/Factory | Garrison activated, responded to threat 17476 | -5/Factory | Terminal network hard line cut 17648 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 17674 | -5/Factory | Incoming assault squad redirected 17758 | -5/Factory | Fabricated X-72 Disruptor? 17785 | -5/Factory | Found Prototype Hackware 17851 | -5/Factory | Identified Ghost Barrier 17869 | -5/Factory | First assault squad dispatched 17888 | -5/Factory | Incoming assault squad redirected 17937 | -5/Factory | Incoming assault squad redirected 18019 | -5/Factory | Lost 13 parts (1p3n3u6w) 18083 | -5/Factory | Build established: Hauler-Mutant 18153 | -5/Factory | Fabricated Cmb. Antigrav System? 18191 | -5/Factory | Incoming assault squad redirected 18194 | -5/Factory | Incoming assault squad redirected 18438 | -5/Factory | Entered Upper Caves 18675 | -5/Upper Caves | Build established: Hacker-Mutant 18762 | -5/Upper Caves | Encountered a Warlord checkpoint 19285 | -5/Upper Caves | Discovered new exit (range 4) 19315 | -5/Upper Caves | Build established: Hacker-Tank 19364 | -5/Upper Caves | Entered another Upper Caves area 19364 | -5/Upper Caves | Accompanied by 2 allies 19382 | -5/Upper Caves | Discovered new exit (range 22) 19652 | -5/Upper Caves | Build established: Hacker-Gunner 20430 | -5/Upper Caves | Build established: Hacker-Tank 20522 | -5/Upper Caves | Discovered new exit (range 11) 20546 | -5/Upper Caves | Entered Zhirov 20546 | -5/Zhirov | Accompanied by 2 allies 20546 | -5/Zhirov | Discovered new exit (range 3) 20579 | -5/Zhirov | Met Zhirov 20611 | -5/Zhirov | Learned location of Testing (-2) 20611 | -5/Zhirov | Learned location of Command (-1) 20627 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20655 | -5/Zhirov | Found Alien Artifact 20655 | -5/Zhirov | Identified Integrated Dissipator 20655 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20680 | -5/Zhirov | Found Alien Artifact 20808 | -5/Zhirov | Entered Proximity Caves 20808 | -4/Proximity Caves | Accompanied by 2 allies 20868 | -4/Proximity Caves | Learned Research stockpile data 21184 | -4/Proximity Caves | Learned location of 1 exit from Research 21228 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21297 | -4/Proximity Caves | Identified exit to Factory 21739 | -4/Proximity Caves | Entered Factory 21739 | -4/Factory | Accompanied by 2 allies 21739 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21871 | -4/Factory | Identified Transdimensional Reconstructor 22101 | -4/Factory | Repaired Cmb. Gravmag System? 22333 | -4/Factory | Lost 3 parts (1u2w) 22397 | -4/Factory | Garrison activated, responded to threat 22466 | -4/Factory | Destroyed 8 combat bots 22489 | -4/Factory | First assault squad dispatched 22512 | -4/Factory | Incoming assault squad redirected 22521 | -4/Factory | Lost 13 parts (2p5n3u3w) 22668 | -4/Factory | Discovered new exit (range 16) 22894 | -4/Factory | Lost 7 parts (1p2n2u2w) 23064 | -4/Factory | Terminal network hard line cut 23133 | -4/Factory | Found Quantum Capacitor 23160 | -4/Factory | Identified exit to Research 23161 | -4/Factory | Entered Research 23161 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23162 | -3/Research | Identified exit to Research 23314 | -3/Research | Zion Heavy squad teleported in 23351 | -3/Research | Fabricated P-70 Sage? 23513 | -3/Research | Found Prototype Protection 23525 | -3/Research | Identified Zio. Weapon Casing 23625 | -3/Research | Zion Heavy squad teleported in 23631 | -3/Research | Build established: Scavenger-Skirmisher 23643 | -3/Research | Found Prototype Slashing Weapon 23651 | -3/Research | Identified Nanosword 23855 | -3/Research | Found Prototype Protection 23855 | -3/Research | Identified Zio. Heavy Carapace 23887 | -3/Research | Found Zio. Weapon Casing 23909 | -3/Research | Found Unknown Device 23909 | -3/Research | Identified Antimissile System 24277 | -3/Research | Incoming investigation squad redirected 24512 | -3/Research | Zion Experimental squad teleported in 24580 | -3/Research | Zion Hacker squad teleported in 24619 | -3/Research | Terminal network hard line cut 24707 | -3/Research | First assault squad dispatched 24723 | -3/Research | Incoming assault squad redirected 24731 | -3/Research | Incoming assault squad redirected 24737 | -3/Research | Incoming investigation squad redirected 24748 | -3/Research | Garrison activated, responded to threat 24758 | -3/Research | Found Fusion Bomb Launcher 24776 | -3/Research | High security lockdown imminent 24856 | -3/Research | High security lockdown engaged 24926 | -3/Research | Build established: Scavenger-Tank 25059 | -3/Research | Spotted Striker 25068 | -3/Research | Garrison activated, responded to threat 25078 | -3/Research | Destroyed Striker 25097 | -3/Research | Warped through subspace 25099 | -3/Research | Destroyed 9 combat bots 25127 | -3/Research | Lost 10 parts (3p4u3w) 25156 | -3/Research | Scanned by Researcher 25162 | -3/Research | Core integrity fell below 50% 25171 | -3/Research | Spotted Investigator 25220 | -3/Research | Core integrity fell below 20% 25265 | -3/Research | Lost 13 parts (5n3u5w) 25279 | -3/Research | Spotted Striker 25279 | -3/Research | Destroyed by Tesla Bomb Trap Last Messages --------------- 25219_ Investigator stasis bubble strength at 1. 25220_ Cmb. Antigrav System destroyed. 25223_ Dropped Lrg. Storage Unit. 25223_ Penetrated by Slug. 25230_ System corrupted: Substantial component data lost. 25230_ Slug penetrates Wall. 25230_ Penetrated by Slug. 25230_ Slug penetrates Wall. 25230_ Penetrated by Slug. 25232_ Slug penetrates Wall. 25234_ Adv. Variable Charge Gun destroyed. 25254_ Acquired 11 matter. 25273_ Acquired Imp. Heavy Siege Treads. 25279_ C-30 ARC bursts open, deploying its payload. 25279_ Striker unfolds itself. 25279_ H-77 Assassin unfolds itself. 25279_ I-47 Archangel unfolds itself. 25279_ Knocked back. 25279_ Triggered Tesla Bomb Trap. 25279_ A bubble of electromagnetic force engulfs the area. 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S" + ############+## | | ??????????????# """ # ###+#######?????#! | | ??????????????# """ # # #?????# | | ??????????????# # # #?????# | | ??????????????# # # """" #?????# | | ??????????????########## # ""S"" #?????# | | ???????????????????????# # "" "" #?????# | | ???????????????????????# # #?????#####+ | | ???????????????????????# # #?????????# | | ???????????????????????# # #?????????# | | ???????????????????????# ###########?????????# | | ???????????????????????# #????????????# | | ???????????????????????# #????????????# | | ???????????????????????# #????????????# | | ???????????????????????# #????????????## | | ????????????????###########+### #?????????????? | | ????????????????# # #??????######## | | ????????????????#! # ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 80 Energy Generation 53 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 90 Utility Shielding 33 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 51 Targeting Accuracy 12 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 28 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Arm. Medium Treads | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Targeting Computer | -5/Factory | Scanalyzed Cmb. Gravmag System | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Combat Drone Bay | x1 | -6/Factory X-72 Disruptor | x2 | -5/Factory X-72 Disruptor | x2 | -5/Factory Cmb. Antigrav System | x2 | -5/Factory | Preloaded P-70 Sage | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BeamMiningChip Manual? 0 Play Time 04:06:44 Cumulative 136.9 hours Start 2021.08.22 @ 23:17:33 End 2021.08.23 @ 03:26:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1393e29-55d5-4850-8232-c36bf98f12ca