Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 01:29:49

Player: luckinvolved

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (127)     635
Value Destroyed (4013)     4013
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1061)               1061
              TOTAL SCORE: 12169

 Bonus
-------
High Alert Combat Kills    61
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     85/300
Energy                     22/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Gravity Neutralizer
  Advanced Signal Interpreter
           Transport Network Coupler
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Tesla Rifle
           Gamma Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
  Improved Flight Unit
  Improved Surge Thruster
>          --- UTILITY ----------
  Advanced Cooling System
  Improved Matter Compressor
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced ECM Suite
  Advanced Reaction Control System
           Hacking Suite
           Hacking Suite
           Authchip [Power]
           Authchip [Propulsion]
           Authchip [Processor]
>          --- WEAPON -----------
           Lance
>          --- INVENTORY --------
     Micro Fission Core
           System Shield
           Authchip [Propulsion]
     Heavy Missile Launcher
           Lance
[Rating: 84]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Slots Evolved              16   | .   .   2   2   2   2   2   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   1   1   .   .   1   1   .   1   
  Utility                  10   | .   .   2   2   1   1   2   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             166  | 1   15  12  40  20  21  5   16  5   1   6   24  
  Power                    19   | .   2   2   5   3   1   .   1   2   .   .   3   
    Engine                 9    | .   2   2   2   2   1   .   .   .   .   .   .   
    Core                   8    | .   .   .   3   1   .   .   1   2   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               49   | .   3   4   13  7   5   1   5   .   .   4   7   
    Treads                 20   | .   3   3   7   4   .   .   .   .   .   .   3   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   3   2   
    Flight                 21   | .   .   1   4   3   5   1   5   .   .   .   2   
  Utility                  60   | 1   5   3   12  7   11  1   8   3   1   1   7   
    Device                 28   | .   2   2   4   4   6   1   4   3   .   .   2   
    Storage                7    | 1   2   .   .   1   1   .   .   .   1   .   1   
    Processor              8    | .   .   1   3   1   1   .   .   .   .   .   2   
    Hackware               11   | .   .   .   1   1   3   .   3   .   .   1   2   
    Protection             6    | .   1   .   4   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | .   5   3   10  3   4   3   2   .   .   1   7   
    Energy Gun             20   | .   3   3   7   3   2   .   .   .   .   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   2   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   2   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   4   .   1   .   .   .   1   .   5   
Parts Lost                 81   | .   3   4   19  13  2   .   8   .   .   17  15  
  Power                    12   | .   1   1   4   2   1   .   .   .   .   2   1   
  Propulsion               28   | .   .   2   6   4   .   .   4   .   .   6   6   
  Utility                  29   | .   1   .   7   4   .   .   4   .   .   7   6   
  Weapon                   12   | .   1   1   2   3   1   .   .   .   .   2   2   
  Highest Loss Streak      17   | .   2   2   3   11  2   .   5   .   .   17  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  95  97  95  99  90  82  86  80  67  41  
  Engine                   7    | .   13  10  6   .   5   5   4   .   .   .   .   
  Core                     2    | .   .   .   2   6   .   .   .   7   9   7   2   
  Treads                   17   | .   27  19  16  20  .   .   .   .   .   .   3   
  Flight                   2    | .   .   .   .   .   26  23  20  21  19  8   4   
  Device                   11   | .   8   21  12  5   12  17  16  21  19  10  1   
  Storage                  8    | .   14  11  9   7   .   .   .   .   .   .   1   
  Processor                10   | .   .   10  17  15  6   5   5   5   4   4   7   
  Hackware                 7    | .   .   .   5   15  32  29  24  26  23  24  11  
  Protection               4    | .   4   .   8   6   .   .   .   .   .   .   .   
  Energy Gun               14   | .   14  21  15  15  12  3   .   .   .   .   .   
  Ballistic Gun            2    | .   12  .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 5   92  94  101 102 18  22  19  22  22  25  64  
  Greatest Support         80   | 3   40  40  42  70  24  27  25  17  17  36  80  
  Greatest Overweight (x)  11   | 1   2   4   11  7   .   1   1   1   1   4   1   
  Average Overweight (x)   1    | .   1   2   2   1   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  5   5   5   5   5   15  
  Average Capacity         21   | 7   23  25  25  25  5   5   5   5   5   5   9   
  Most Carried             25   | 8   25  25  25  25  18  5   5   5   5   5   5   
  Average Carried          18   | 5   17  24  23  23  5   3   4   4   5   3   2   
  Final Capacity           25   | 8   25  25  25  25  5   5   5   5   5   5   5   
  Final Carried            25   | 8   25  24  25  18  5   5   5   5   5   3   2   

 Class Distribution 
--------------------
 45% | Mutant
 29% | Scavenger-Mutant
 19% | Hacker-Mutant
  5% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -5/Factory
    Hacker-Mutant | -5/DSF
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/DSF
 Scavenger-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  DSF  Res  
Matter Collected           1987 | 210  407  200  416  145  140  .    285  10   18   .    156  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5454 | .    744  547  2402 1011 164  .    297  23   18   .    248  
  Parts                    280  | .    35   29   115  46   9    .    23   4    2    .    17   
Haulers Intercepted        12   | .    2    1    5    2    .    .    1    .    .    .    1    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Combat Hostiles Destroyed  92   | .   14  12  32  17  5   .   6   .   .   .   6   
  Melee                    6    | .   .   .   .   .   .   .   6   .   .   .   .   
  Guns                     75   | .   14  12  31  16  2   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      7    | .   .   .   .   .   3   .   .   .   .   .   4   
Classes Destroyed          15   | .   6   1   3   4   .   .   1   .   .   .   .   
  Worker                   4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Builder                  6    | .   1   .   2   .   .   .   .   .   1   .   2   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   1   5   2   .   .   1   .   .   .   1   
  Recycler                 7    | .   1   2   4   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   2   .   2   1   .   .   .   .   .   .   .   
  Swarmer                  19   | .   3   4   2   3   .   .   3   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    53   | .   11  6   26  7   3   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   4   1   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   2   .   .   1   .   .   .   .   
  Programmer               6    | .   .   .   .   2   2   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   4   7   6   4   .   4   1   1   .   7   
  Combat Bots Only         7    | .   2   4   7   6   4   .   3   .   .   .   6   
Max Kills in Single Turn   2    | .   1   2   2   1   2   .   1   1   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  DSF  Res  
Hostile Shots Fired        1030  | .    85   82   217  137  59   .    43   2    .    231  174  
  Missed                   371   | .    18   28   71   32   31   .    10   1    .    112  68   
Damage Taken               11274 | .    807  575  2360 2086 314  .    634  19   .    1426 3053 
  Core                     3329  | .    70   113  460  255  131  .    216  19   .    598  1467 
  Absorbed by Shields      19    | .    .    .    .    .    .    .    19   .    .    .    .    
  Redirected to Shielding  204   | .    .    .    204  .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  72   71   16   63   84   .    78   98   .    54   .    
Volleys Fired              335   | .    65   38   128  72   14   .    .    .    .    .    18   
  Largest                  2     | .    2    2    2    2    2    .    .    .    .    .    2    
  Hottest                  144   | .    70   130  122  122  122  .    .    .    .    .    144  
Shots Fired                663   | .    130  71   258  144  28   .    .    .    .    .    32   
  Gun                      616   | .    130  71   244  144  25   .    .    .    .    .    2    
  Cannon                   32    | .    .    .    14   .    .    .    .    .    .    .    18   
  Launcher                 15    | .    .    .    .    .    3    .    .    .    .    .    12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79    | .    65   .    14   .    .    .    .    .    .    .    .    
  Thermal                  564   | .    65   71   244  144  25   .    .    .    .    .    15   
  Explosive                15    | .    .    .    .    .    3    .    .    .    .    .    12   
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Hit Streak         42    | .    16   12   41   42   8    .    .    .    .    .    5    
  Robot Miss Streak        4     | .    4    2    2    3    2    .    .    .    .    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    2    7    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           516   | .    90   53   198  122  19   .    10   3    1    4    16   
  Core Hits                233   | .    37   23   88   43   13   .    7    .    .    .    22   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         45    | .    5    3    22   11   3    .    .    .    .    .    1    
    Burn                   44    | .    5    3    22   11   3    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              33    | .    .    .    .    .    .    .    19   5    1    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Piercing                 32    | .    .    .    .    .    .    .    18   5    1    8    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    1    2    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    3    .    
Damage Inflicted           10889 | .    1165 772  3584 2286 688  .    405  178  84   146  1581 
  Guns                     8128  | .    1165 772  3530 2286 309  .    .    .    .    .    66   
  Cannons                  359   | .    .    .    54   .    .    .    .    .    .    .    305  
  Explosions               1589  | .    .    .    .    .    379  .    .    .    .    .    1210 
  Melee                    813   | .    .    .    .    .    .    .    405  178  84   146  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  659   | .    605  .    54   .    .    .    .    .    .    .    .    
  Thermal                  7749  | .    560  772  3530 2286 309  .    .    .    .    .    292  
  Explosive                1589  | .    .    .    .    .    379  .    .    .    .    .    1210 
  Electromagnetic          79    | .    .    .    .    .    .    .    .    .    .    .    79   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50    | .    .    .    .    .    .    .    50   .    .    .    .    
  Piercing                 763   | .    .    .    .    .    .    .    355  178  84   146  .    
Highest Corruption         7     | .    .    .    1    .    2    .    4    .    .    7    5    
  Average Corruption       2     | .    .    .    1    .    1    .    4    .    .    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30    | .    .    .    7    .    8    .    2    .    .    1    12   
    Message Errors         3     | .    .    .    .    .    2    .    1    .    .    .    .    
    Matter Fused           8     | .    .    .    2    .    1    .    1    .    .    .    4    
    Heat Flow Errors       5     | .    .    .    .    .    4    .    .    .    .    1    .    
    Energy Discharges      4     | .    .    .    1    .    1    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    1    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    2    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            145   | .    .    .    .    .    .    .    .    66   44   .    35   
  Projectiles              35    | .    .    .    .    .    .    .    .    .    .    .    35   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    110   | .    .    .    .    .    .    .    .    66   44   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        381   | .    334  96   159  189  298  .    .    .    .    218  381  
  Average Temperature      68    | .    72   30   50   57   101  .    .    .    .    126  94   
  Received Heat Transfer   2619  | .    456  147  1260 360  72   .    .    .    .    .    324  
  Effects                  1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    1    .    .    .    .    .    .    1    
  Combat Hostiles          3     | .    .    .    1    1    .    .    .    .    .    .    1    
  Parts Melted             44    | .    3    6    22   10   3    .    .    .    .    .    .    
  Heat Transferred         19943 | .    2035 2183 9176 5439 851  .    .    .    .    .    259  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Peak Influence             704  | .   142 150 528 407 283 14  68  93  53  39  704 
  Initial                  240  | .   .   16  19  240 63  14  9   35  48  39  .   
  Average                  136  | .   52  66  177 197 145 14  38  63  51  9   290 
Maximum Alert Level        3    | .   .   .   2   2   1   .   .   .   .   .   3   
  Low Security (%)         69   | 100 100 100 54  36  52  100 100 100 100 100 40  
  Level 1                  25   | .   .   .   37  58  47  .   .   .   .   .   14  
  Level 2                  5    | .   .   .   7   4   .   .   .   .   .   .   43  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   4   2   6   6   2   .   1   .   .   1   6   
  Investigation            7    | .   3   .   .   .   1   .   .   .   .   .   3   
  Extermination            3    | .   .   .   .   2   .   .   .   .   .   .   1   
  Reinforcement            12   | .   1   2   2   2   1   .   1   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   4   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Distress Signals           3    | .   1   .   .   .   1   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   26  14  43  24  17  .   9   2   .   5   35  
  Peak Tracking Total      13   | .   4   4   4   5   5   .   4   2   .   5   13  
  Tactical Retreats        22   | .   3   .   1   2   7   .   2   .   .   .   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Traps Triggered            10   | .   3   1   2   .   1   .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Machines Accessed          28   | .   1   3   3   4   5   2   .   4   1   .   5   
  Terminals                19   | .   1   1   2   3   2   1   .   4   1   .   4   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   1   2   .   .   .   .   .   .   
Total Hacks                57   | .   1   7   5   7   15  5   .   6   1   .   10  
  Successful               23   | .   1   4   2   2   7   3   .   2   1   .   1   
  Failed                   34   | .   .   3   3   5   8   2   .   4   .   .   9   
    Catastrophic           7    | .   .   .   1   .   2   .   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   1   1   4   5   5   .   .   5   .   .   6   
  Terminals                36   | .   1   1   4   6   9   1   .   6   1   .   7   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   3   .   .   .   .   .   .   .   .   3   
  Scanalyzers              7    | .   .   3   .   .   .   4   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   1   3   .   .   .   .   .   .   
Terminal Hacks             12   | .   1   1   1   1   3   1   .   2   1   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   1   .   1   1   .   1   
  Level Access Points      3    | .   .   .   1   .   1   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   2   .   .   .   .   .   
  Insert Component         2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Analyze                  2    | .   .   1   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   2   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   1   1   2   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         21   | .   1   2   2   3   3   2   .   3   .   .   5   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   49   | .   .   .   .   .   49  .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   1   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  DSF  Res  
Turns Passed               9935 | 54   2268 1038 3513 1429 508  38   168  218  110  53   538  
Spaces Moved               4069 | 48   690  252  848  456  605  91   134  281  114  32   518  
  Core                     162  | 48   44   .    .    .    .    .    .    .    .    .    70   
  Treads                   2259 | .    646  252  806  451  .    .    .    .    .    .    104  
  Legs                     7    | .    .    .    .    .    .    .    .    .    .    7    .    
  Wheels                   39   | .    .    .    39   .    .    .    .    .    .    .    .    
  Hover                    179  | .    .    .    .    .    .    .    .    .    .    15   164  
  Flight                   1423 | .    .    .    3    5    605  91   134  281  114  10   180  
  Fastest Speed            23   | 50   100  320  140  238  25   28   23   26   93   60   37   
  Average Speed            190  | 94   290  353  316  249  27   28   43   56   93   99   83   
  Slowest Speed            912  | 100  320  480  912  562  28   105  107  93   93   320  240  
  Overloaded Moves         149  | .    .    .    .    .    149  .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    96   24   57   16   16   2    84   7    4    41   13   
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    2    2    .    .    .    
Terrain Destroyed          126  | .    .    .    .    .    20   .    2    2    .    .    102  
  Melee                    4    | .    .    .    .    .    .    .    2    2    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    .    .    .    .    8    
  AOE                      114  | .    .    .    .    .    20   .    .    .    .    .    94   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  DSF  Res  
Total                      5568 | 56   829  331  1430 610  919  104  213  335  116  42   583  
  Wait                     748  | .    19   11   360  47   247  .    16   37   .    .    11   
  Move                     4058 | 47   689  251  847  455  604  90   133  280  113  31   518  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | 8    31   8    28   8    1    4    3    2    .    .    3    
  Fast Attach              76   | 1    4    7    12   4    10   1    13   3    1    4    16   
  Attach                   73   | .    9    4    22   15   8    4    2    .    .    2    7    
  Detach                   20   | .    .    2    7    3    2    1    2    .    .    .    3    
  Swap                     18   | .    2    2    6    1    3    .    1    2    .    .    1    
  Drop                     79   | .    10   8    20   5    12   4    7    6    1    .    6    
  Fire                     335  | .    65   38   128  72   14   .    .    .    .    .    18   
  Melee                    29   | .    .    .    .    .    .    .    18   5    1    5    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    18   .    18   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 2 exits: *Upp / DSF)
-5/DSF
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/DSF
-2/Research

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 7)
 1008 | -10/Materials | Discovered new exit (range 7)
 1429 | -10/Materials | Discovered new exit (range 12)
 1756 | -10/Materials | Discovered new exit (range 11)
 2079 | -10/Materials | Discovered new exit (range 11)
 2323 | -10/Materials | Entered another Materials area
 2323 | -9/Materials  | Evolved 2 slots: Utility x2
 3219 | -9/Materials  | Discovered new exit (range 16)
 3361 | -9/Materials  | Entered another Materials area
 3361 | -8/Materials  | Evolved 2 slots: Utility x2
 3709 | -8/Materials  | Build established: Scavenger-Mutant
 4627 | -8/Materials  | Lost 3 parts (1p1n1u)
 5004 | -8/Materials  | Build established: Mutant
 5101 | -8/Materials  | Garrison activated, responded to threat
 5158 | -8/Materials  | Lost 3 parts (1p2n)
 5333 | -8/Materials  | Lost 3 parts (1p1u1w)
 5352 | -8/Materials  | Destroyed 7 combat bots
 5521 | -8/Materials  | Core integrity fell below 50%
 5592 | -8/Materials  | Build established: Scavenger-Mutant
 5604 | -8/Materials  | Garrison activated, responded to threat
 5727 | -8/Materials  | Identified exit to Factory
 6525 | -8/Materials  | Lost 3 parts (1p2u)
 6607 | -8/Materials  | Core integrity fell below 20%
 6797 | -8/Materials  | Build established: Mutant
 6874 | -8/Materials  | Entered Factory
 6874 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7160 | -7/Factory    | Garrison activated, responded to threat
 7184 | -7/Factory    | Build established: Hacker-Mutant
 8211 | -7/Factory    | Lost 11 parts (2p4n3u2w)
 8288 | -7/Factory    | Discovered new exit (range 3)
 8303 | -7/Factory    | Identified exit to Factory
 8303 | -7/Factory    | Entered another Factory area
 8303 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8343 | -6/Factory    | Discovered new exit (range 15)
 8438 | -6/Factory    | Fabricated Imp. Flight Unit?
 8530 | -6/Factory    | Identified exit to Factory
 8615 | -6/Factory    | Build established: Hacker-Sprinter
 8811 | -6/Factory    | Entered another Factory area
 8811 | -5/Factory    | Evolved 2 slots: Utility x2
 8828 | -5/Factory    | Discovered new exit (range 15)
 8832 | -5/Factory    | Identified exit to Upper Caves
 8849 | -5/Factory    | Identified exit to DSF
 8849 | -5/Factory    | Entered DSF
 8896 | -5/DSF        | Additional patrols routed to DSF
 8928 | -5/DSF        | Lost 5 parts (2n3u)
 8934 | -5/DSF        | Discovered new exit (range 12)
 8941 | -5/DSF        | Identified exit to Factory
 9012 | -5/DSF        | Lost 3 parts (2n1u)
 9017 | -5/DSF        | Entered Factory
 9017 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 9053 | -4/Factory    | Identified exit to Research
 9235 | -4/Factory    | Entered Research
 9235 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 9344 | -3/Research   | Identified exit to DSF
 9345 | -3/Research   | Entered DSF
 9363 | -3/DSF        | Additional patrols routed to DSF
 9390 | -3/DSF        | Discovered new exit (range 15)
 9397 | -3/DSF        | Identified exit to Research
 9398 | -3/DSF        | Entered Research
 9398 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 9427 | -2/Research   | Lost 17 parts (2p6n7u2w)
 9437 | -2/Research   | Build established: Hacker-Mutant
 9458 | -2/Research   | Found Prototype Processor
 9458 | -2/Research   | Identified Exp. Core Analyzer
 9771 | -2/Research   | Lost 5 parts (1p3u1w)
 9880 | -2/Research   | Lost 4 parts (2n1u1w)
 9909 | -2/Research   | Core integrity fell below 50%
 9921 | -2/Research   | Core integrity fell below 20%
 9936 | -2/Research   | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
09902_ Acquired Adv. Heavy Siege Treads.
09905_ System corrupted: Matter fused (-9).
09906_ Connecting with Terminal...
09906_ Terminal disabled.
09908_ Knocked back.
09912_ Imp. Hover Unit destroyed.
09912_ Penetrated by Slug.
09915_ Imp. Antigrav System destroyed.
09917_ Knocked back.
09920_ K-01 Serf destroyed.
09920_ Acquired 8 matter.
09921_ Imp. System Shield destroyed.
09921_ Critical hit (Blast).
09921_ Acquired 11 matter.
09923_ Penetrated by Slug.
09924_ System corrupted: Energy discharge (-4).
09928_ R-10 Processor collects Railgun.
09931_ Slug penetrates Wall.
09932_ Penetrated by Slug.
09933_ Adv. Heavy Siege Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????+    #??????????????????????? |
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| ?????????????????????#  g #?         #???????????? |
| ?????????????????????# gg #         ?????????????? |
| ?????????????????????#g % #   """""??????????????? |
| ?????????????????????+  = +   """""?????????????   |
| ???????????????????  ;    #   """""????????????#   |
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| #     #     #  ""    #    #???????????#            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          80
Energy Generation          35
Energy Capacity            400
Matter Stores              310
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    16
Armor Coverage             225
Resistance: KI             20
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                74
Targeting Accuracy         5
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             4

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormCooledFacilitator
  Manual?         0
Play Time         01:22:05
  Cumulative      41.6 hours
  Start           2024.04.24 @ 00:05:09
  End             2024.04.24 @ 01:29:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           69
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          48
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97db1351-6486-4866-a1c9-e85e6201dc30