Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.12 @ 13:35:29 // Halloween2019/Abominations Player: Infomantis Result: Destroyed by Minor Abomination with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (3040) 3040 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5665 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Compact Wheel Seismic Detector Heavy Ion Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon Minigun > --- INVENTORY -------- Aluminum Leg Compact Wheel Large Matter Pod Sensor Array Seismic Detector Heavy Ion Cannon High-powered Shotgun Flak Cannon Rocket Launcher Heavy Flail [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 55 | 9 1 14 9 22 Power 6 | 1 1 1 . 3 Engine 5 | 1 1 1 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 4 . 2 2 2 Treads 5 | 2 . . 2 1 Leg 4 | 2 . 1 . 1 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 17 | 2 . 5 1 9 Device 8 | 1 . 1 1 5 Storage 4 | 1 . 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 2 . 3 Artifact . | . . . . . Weapon 22 | 2 . 6 6 8 Energy Gun 3 | 1 . 1 1 . Energy Cannon 5 | . . 1 2 2 Ballistic Gun 8 | 1 . 2 3 2 Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . 1 . 1 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 14 | . 1 2 1 10 Power 5 | . 1 . . 4 Propulsion 3 | . . . . 3 Utility 5 | . . 1 1 3 Weapon 1 | . . 1 . . Highest Loss Streak 5 | . 1 1 1 5 To Critical Strikes . | . . . . . Average Backups 9 | 6 7 8 9 9 Power . | 1 1 1 1 . Propulsion 1 | 2 3 2 1 1 Utility 2 | . 1 2 3 2 Weapon 3 | 1 2 2 4 4 Tool/Special . | . . . . . Unused Backups 12 | . . . 7 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . . 1 2 Weapon 7 | . . . 6 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 99 89 99 93 Engine 8 | . 13 11 9 6 Core 1 | . . . . 3 Treads 14 | . . . 19 21 Leg 14 | . 28 21 16 7 Device 13 | . 14 11 17 12 Storage 11 | . 14 11 9 11 Protection 3 | . . 6 . 3 Energy Gun 5 | . 14 8 1 4 Energy Cannon 5 | . . . 7 8 Ballistic Gun 11 | . 14 17 18 5 Ballistic Cannon 1 | . . . . 2 Peak Build Rating 38 | 7 7 13 26 38 Average Rating 20 | 5 6 9 20 31 On Entrance 9 | . 7 7 11 22 Naked Turns 16 | . . . . 16 Heaviest Build 48 | 15 15 27 40 48 Greatest Support 62 | 40 20 20 62 62 Greatest Overweight (x) 2 | . . 2 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 8 10 9 Most Carried 10 | 8 8 10 10 10 Average Carried 9 | 6 7 8 9 9 Final Capacity 10 | 8 8 10 10 5 Final Carried 10 | 8 7 9 10 5 Class Distribution -------------------- 51% | Scavenger-Tank 22% | Scavenger-Gunner 21% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1985 | 338 53 430 383 781 Remotely . | . . . . . Salvage Created 2323 | 158 318 608 436 803 Parts 163 | 18 12 48 29 56 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . 6 15 8 18 Guns 31 | . 6 12 5 8 Cannons 11 | . . . 3 8 AOE 5 | . . 3 . 2 Classes Destroyed 10 | 3 2 2 . 3 Worker 2 | 2 . . . . Tunneler 3 | 3 . . . . Recycler 2 | 1 . . . 1 Watcher 1 | . 1 . . . Grunt 6 | . . 2 2 2 Sentry 2 | . . 1 1 . Demolisher 1 | . . . . 1 Subdweller 1 | . . . . 1 Abomination 37 | . 6 12 5 14 Anomaly 2 | . . . . 2 Best Kill Streak 4 | 3 4 4 2 4 Combat Bots Only 4 | . 4 4 2 4 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 524 | . 10 99 27 388 Missed 179 | . 3 28 4 144 Hits 345 | . 7 71 23 244 Melee 15 | . 7 1 2 5 Projectile 330 | . . 70 21 239 AOE 14 | . . 1 . 13 Critical Strikes 5 | . . 2 1 2 Part Disruptions 1 | . . 1 . . Damage Taken 5691 | . 210 905 433 4143 Core 958 | . 30 162 61 705 Absorbed by Shields . | . . . . . Core Remaining (%) 83 | 100 88 59 88 . Volleys Fired 207 | 16 16 60 15 100 Largest 3 | 2 2 3 3 3 Hottest 191 | 70 70 100 155 191 Shots Fired 484 | 32 32 141 45 234 Gun 327 | 32 32 134 33 96 Cannon 135 | . . . 12 123 Launcher 20 | . . 5 . 15 Special 2 | . . 2 . . Kinetic 228 | 16 16 95 29 72 Thermal 236 | 16 16 41 16 147 Explosive 20 | . . 5 . 15 Electromagnetic . | . . . . . Robot Hit Streak 19 | 3 8 19 13 15 Robot Miss Streak 8 | 3 2 3 2 8 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 292 | 13 24 94 30 131 Core Hits 166 | 7 18 44 15 82 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | 1 2 3 . 5 Burn 10 | 1 2 3 . 4 Destroy 1 | . . . . 1 Melee Attacks 6 | . . . . 6 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7145 | 165 333 1623 648 4376 Guns 3392 | 165 333 1188 326 1380 Cannons 2156 | . . . 322 1834 Explosions 1583 | . . 435 . 1148 Melee . | . . . . . Ramming 14 | . . . . 14 Kinetic 2392 | 129 150 752 280 1081 Thermal 3156 | 36 183 436 368 2133 Explosive 1583 | . . 435 . 1148 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . 14 . 16 Average Corruption 7 | . . 4 . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 47 | . . 9 . 38 Message Errors 8 | . . 3 . 5 Matter Fused 11 | . . 2 . 9 Heat Flow Errors 7 | . . . . 7 Energy Discharges 6 | . . 1 . 5 Parts Rejected 4 | . . 2 . 2 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . 1 . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 208 | . . 32 15 161 Projectiles 71 | . . . 15 56 Explosions 137 | . . 32 . 105 Melee . | . . . . . Knockbacks 14 | . . . . 14 Impact . | . . . . . Kinetic 14 | . . . . 14 Secondary . | . . . . . Self-Inflicted Damage 142 | . . . . 142 Shots 4 | . . . . 4 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1005 | 36 72 237 186 1005 Average Temperature 94 | 14 25 54 61 151 Received Heat Transfer 1186 | . . 193 198 795 Effects 17 | . . . . 17 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 3 1 1 Heat Transferred 2366 | 185 172 511 322 1176 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 70 | 15 7 70 45 45 Initial 14 | . . . 14 11 Average 4 | 1 . 10 7 2 Influence Increases 537 | 30 14 195 122 176 Destroy 0b10 Robot/C 160 | . . 60 60 40 Destroy 0b10 Robot/NC 40 | 30 5 . . 5 Destroy Leader 32 | . 2 10 20 . Successful Hack 33 | . 7 . 26 . Select Force Hacks 30 | . . 30 . . Disable Machine 135 | . . 60 15 60 Destroy Structure 92 | . . 20 1 71 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 537 | 30 14 159 133 201 Entered New Map 36 | . . . 22 14 Time Decay 408 | 30 14 144 101 119 Lost Part 93 | . . 15 10 68 Squads Dispatched 46 | . 1 5 2 38 Investigation 7 | . . 1 1 5 Extermination . | . . . . . Reinforcement 7 | . 1 2 . 4 Assault 22 | . . 2 1 19 Garrison 10 | . . . . 10 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 30 | . 2 9 5 14 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 9 20 10 25 Peak Tracking Total 10 | . 3 4 2 10 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 4 1 4 Max in Single Turn 2 | . . 2 1 1 Garrison Access 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 1 5 2 Terminals 7 | . 2 . 5 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 34 | . 4 10 16 4 Successful 25 | . 2 10 12 1 Failed 9 | . 2 . 4 3 Catastrophic 4 | . 1 . 2 1 Database Lockouts . | . . . . . Manual 9 | . 3 1 5 . Terminals 19 | . 3 . 16 . Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 10 | . . 10 . . Garrison Access 1 | . . . . 1 Terminal Hacks 10 | . 1 . 9 . Part Schematic 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Patrol Status 2 | . . . 2 . Registered Components 1 | . . . 1 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 9 | . . 9 . . Insert Component 4 | . . 4 . . Analyze 5 | . . 5 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 4 | . . 1 3 . Terminals 3 | . . . 3 . Botnet 2 | . . . 2 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . 1 8 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2460 | 98 204 659 550 949 Terrain 382 | . . . . 382 Seismic 2078 | 98 204 659 550 567 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3046 | 229 204 660 550 1403 Spaces Moved 1322 | 129 126 229 272 566 Core 7 | 6 . . . 1 Treads 849 | 12 . . 272 565 Legs 466 | 111 126 229 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 155 50 Average Speed 145 | 120 120 136 159 154 Slowest Speed 260 | 160 120 260 160 232 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 8 25 30 27 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 112 | . . 34 1 77 Melee 4 | . . . . 4 Projectile 16 | . . . 1 15 AOE 92 | . . 34 . 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1866 | 169 147 430 328 792 Wait 164 | 1 5 102 5 51 Move 1317 | 128 125 228 271 565 Hop . | . . . . . Pick Up 38 | 13 . 8 10 7 Fast Attach 42 | 4 . 8 6 24 Attach 13 | 5 1 3 2 2 Detach 3 | . . . 1 2 Swap 28 | . . 9 3 16 Drop 44 | 2 . 11 15 16 Fire 207 | 16 16 60 15 100 Melee 6 | . . . . 6 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 230 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1034 | -9/Materials | System corruption reached 10% 1038 | -9/Materials | Discovered new exit (range 10) 1094 | -9/Materials | Entered another Materials area 1094 | -8/Materials | Evolved 2 slots: Propulsion x2 1417 | -8/Materials | Build established: Scavenger-Tank 1584 | -8/Materials | Discovered new exit (range 11) 1644 | -8/Materials | Entered Factory 1644 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1687 | -7/Factory | Garrison activated, responded to threat 1688 | -7/Factory | Garrison activated, responded to threat 1712 | -7/Factory | Garrison activated, responded to threat 1871 | -7/Factory | Garrison activated, responded to threat 1896 | -7/Factory | Garrison activated, responded to threat 1942 | -7/Factory | Build established: Scavenger-Gunner 2262 | -7/Factory | Garrison activated, responded to threat 2423 | -7/Factory | Garrison activated, responded to threat 2501 | -7/Factory | Discovered new exit (range 6) 2512 | -7/Factory | Build established: Scavenger-Tank 2812 | -7/Factory | System corruption reached 10% 2932 | -7/Factory | Garrison activated, responded to threat 3031 | -7/Factory | Released all parts (8) 3034 | -7/Factory | Core integrity fell below 50% 3041 | -7/Factory | Core integrity fell below 20% 3047 | -7/Factory | Destroyed by Minor Abomination with High-powered Shotgun Last Messages --------------- 03031_ Released Med. Storage Unit. 03031_ Released Lgt. Treads. 03031_ Released Hvy. Rocket Launcher. 03032_ Frozen by Ice Anomaly. 03033_ Minor Abomination spits out Imp. Heat Sink. 03033_ Minor Abomination absorbs Imp. Cooling System. 03033_ Frozen by Ice Anomaly. 03033_ Lesser Abomination spits out Corrupted Sml. Storage Unit. 03033_ Lesser Abomination absorbs Med. Storage Unit. 03034_ Lesser Abomination spits out Sml. Matter Pod. 03034_ Lesser Abomination absorbs Lrg. Matter Pod. 03036_ Minor Abomination absorbs Hcp. Battery. 03036_ Hit by a wave of energy. 03037_ Frozen by Ice Anomaly. 03038_ Minor Abomination spits out Gatling Laser. 03038_ Minor Abomination absorbs Adv. Beam Rifle. 03041_ Lesser Abomination forced to warp away. 03043_ System corrupted: Matter fused (-8). 03043_ Lesser Abomination forced to warp away. 03045_ Minor Abomination forced to warp away. Map ----- +----------------------------------------------------+ | ###### % #?# % #% #?????????????? | | % ! ### # #?????????????? | | +%% """"""" # ???????????????? | | ### """"""" # ?????????????????? | | T####### #?# """"""" #???????????????????? | | ###?????### #?# """"""" #???????????????????? | | ???? ?????# % #?# % % #???????????????????? | | ????"??? ?#% #?# """"""" #?????#?????????????? | | #??#??????+ #?# """"""" #???? # %???????????? | | ??????????# #?# % """"""" + ? + ????????????? | | ???#????? #% #?# """"""" #? % #?????????????? | | ????"?????# #?#%| # #?????????????? | | ??????? ??% #?########+# ! % #?????????????? | | ??????????? #????????# #####! #?????????????? | | ??????????? #????????# A #?????????????? | | ??????? ???? ??????????# #?????????????? | | ????????????????######## #?????????????? | | ????????????????# % # n #?????????????? | | ????????????????#=% # #?????????????? | | ????????????????# ; ####??????????? | | ????????????????# % # ??????? | | ????????????????#% # ??????? | | ????????????????# % ;]=] % ?????????? | | ????????????????##### ## ] = % ????????? | | ????????????????????# #; ! = ????????? | | ????????????????????# #]@! ##???????????? | | ???????????????????# # = #????????????? | | ???????????????????## # ###????????????? | | ??????????????????? 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A[ " #??????????????? | | ????????????????# #??????????????? | | ????????????????# ????????????????? | | ????????????????# ?????????????????? | | ????????????????#% ?????????????????? | | ????????????????# ????????????????? | | ????????????????# ????????????????? | | ????????????????# ###????????????????? | | ?????????????????? % #??????????????????? | | ????????????????????? ???????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 525 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Arm. Wheel | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulsePowerAutopenetrator Manual? 0 Play Time 00:52:30 Cumulative 577.0 hours Start 2025.08.12 @ 12:38:55 End 2025.08.12 @ 13:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 329 Rogue 304 Adventurer 7 Explorer 18 Win Type - Total 47 Types 30/0/8/2/0/1/1/3/0/2 Lore% 95 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd8489ab-eea7-429a-8087-60d303812b30