Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.27 @ 18:27:36 Player: Analote Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (3408) 3408 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 7290 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 826/850 Matter 300/300 Energy 470/470 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (9) ------ High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Cooled Pulse Rifle > --- INVENTORY (20) --- Improved Treads Improved Treads Medium Treads Precision Shock Rifle Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Improved Light Armor Plating Thermal Shield > --- WEAPON ----------- Precision Shock Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Treads Medium Treads Precision Shock Rifle Improved Medium Laser Advanced Beam Rifle Advanced Beam Rifle Proton Missile Launcher [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Medium Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 9 | . 1 . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 7 | . 1 . 2 2 2 . Weapon . | . . . . . . . Parts Attached 75 | 7 5 . 16 8 33 6 Power 7 | 1 . . 2 1 2 1 Engine 6 | 1 . . 2 . 2 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 2 . 2 1 5 4 Treads 16 | 2 2 . 2 1 5 4 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 2 3 . 8 4 14 1 Device 11 | . . . 1 . 9 1 Storage 4 | 1 1 . 1 1 . . Processor 3 | 1 . . 2 . . . Hackware . | . . . . . . . Protection 14 | . 2 . 4 3 5 . Artifact . | . . . . . . . Weapon 20 | 2 . . 4 2 12 . Energy Gun 15 | 2 . . 3 2 8 . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 4 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 3 1 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 2 | . . . . . 2 . Parts Lost 17 | . . . 2 . 12 3 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 12 | . . . 1 . 9 2 Weapon 3 | . . . 1 . 1 1 Highest Loss Streak 7 | . . . 1 . 7 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 97 100 97 97 77 62 Engine 7 | . 12 12 10 6 5 12 Treads 16 | . 25 25 19 16 13 17 Device 9 | . . . 4 . 15 1 Storage 7 | . 12 12 10 8 7 6 Processor 5 | . 12 12 17 8 1 . Protection 18 | . 9 12 15 41 18 11 Energy Gun 14 | . 25 25 17 14 11 10 Launcher 1 | . . . . . 1 . Naked Turns . | . . . . . . . Heaviest Build 96 | 19 36 36 75 89 96 73 Greatest Support 90 | 40 46 46 46 46 51 90 Greatest Overweight (x) 2 | . . . 2 1 2 . Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 20 | 10 15 15 20 20 20 20 Average Capacity 19 | 8 14 15 18 19 20 20 Most Carried 12 | 2 6 6 11 11 12 8 Average Carried 8 | . 3 6 6 9 9 6 Final Capacity 20 | 10 15 15 20 20 20 20 Final Carried 11 | 1 6 6 11 10 7 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1256 | 178 142 . 167 50 662 57 Remotely . | . . . . . . . Salvage Created 4514 | . 273 101 1019 512 2222 387 Parts 246 | . 21 4 75 29 104 13 Haulers Intercepted 12 | . 2 . 4 3 3 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 73 | . 3 2 20 8 33 7 Melee 1 | . . . . . . 1 Guns 62 | . 2 2 19 8 27 4 AOE 7 | . 1 . . . 4 2 Classes Destroyed 14 | . 3 . 3 1 7 . Worker 5 | . . . . . 5 . Builder 3 | . . . . . 3 . Tunneler 1 | . . . . . 1 . Hauler 12 | . 2 . 4 3 3 . Recycler 4 | . . . . . 4 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . 1 . Watcher 12 | . 2 . 4 2 3 1 Swarmer 18 | . . . 7 4 5 2 Grunt 29 | . 3 2 6 1 14 3 Brawler 4 | . . . 1 . 2 1 Sentry 10 | . . . 6 1 3 . Hunter 4 | . . . . 2 1 1 Programmer 8 | . . . . . 8 . Best Kill Streak 10 | . 3 2 6 4 10 6 Combat Bots Only 8 | . 2 2 5 3 8 6 Max Kills in Single Turn 3 | . 2 1 1 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 3619 | . 62 44 454 326 2283 450 Core 450 | . 20 15 55 9 327 24 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 85 | . . . . . 85 . Core Remaining (%) 84 | 100 . 86 86 98 53 . Volleys Fired 295 | . 15 4 65 39 145 27 Largest 2 | . 2 2 2 2 2 2 Hottest 141 | . 90 90 112 122 141 75 Shots Fired 490 | . 29 8 114 65 237 37 Gun 468 | . 29 8 114 65 215 37 Cannon . | . . . . . . . Launcher 22 | . . . . . 22 . Special . | . . . . . . . Kinetic 8 | . . . 8 . . . Thermal 316 | . 14 4 70 43 159 26 Explosive 7 | . . . . . 7 . Electromagnetic 159 | . 15 4 36 22 71 11 Robot Hit Streak 50 | . 8 11 21 20 50 25 Robot Miss Streak 3 | . 1 1 2 3 2 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 1 1 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 424 | . 24 7 95 52 212 34 Core Hits 220 | . 13 4 45 22 116 20 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 26 | . 2 1 10 4 8 1 Burn 25 | . 2 1 10 4 7 1 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9182 | . 474 82 1633 981 5256 756 Guns 7350 | . 347 82 1346 919 4027 629 Cannons . | . . . . . . . Explosions 1814 | . 127 . 287 62 1221 117 Melee . | . . . . . . . Ramming 18 | . . . . . 8 10 Kinetic 48 | . . . 48 . . . Thermal 5923 | . 266 39 999 629 3439 551 Explosive 831 | . . . 137 . 694 . Electromagnetic 2362 | . 208 43 449 352 1115 195 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 . Average Corruption 8 | . . . . . 8 . Corruption Purged 6 | . . . . . 6 . Corruption Blocked . | . . . . . . . Effects 110 | . . . . . 110 . Message Errors 26 | . . . . . 26 . Matter Fused 25 | . . . . . 25 . Heat Flow Errors 12 | . . . . . 12 . Energy Discharges 15 | . . . . . 15 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . . 11 . Data Loss (major) 3 | . . . . . 3 . Misfires 7 | . . . . . 7 . Alerts 1 | . . . . . 1 . Weapon Failures 9 | . . . . . 9 . Overload Shots . | . . . . . . . Overflow Damage 132 | . . . 48 . 82 2 Projectiles . | . . . . . . . Explosions 132 | . . . 48 . 82 2 Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 251 | . 11 . . . 216 24 Shots 15 | . 1 . . . 13 1 Rammed 3 | . . . . . 1 2 Targets Rammed 4 | . . . . . 1 3 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 354 | . 315 183 295 354 282 63 Average Temperature 102 | . 102 96 92 147 70 21 Received Heat Transfer 1464 | . 48 42 288 189 699 198 Effects 5 | . 1 . 1 3 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 4 | . 1 . 1 2 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | . . . 1 1 2 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Melted 40 | . . . 8 3 25 4 Heat Transferred 13907 | . 705 185 3136 1530 7376 975 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 1 . 3 1 3 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 422 | . 134 101 422 276 206 198 Initial 46 | . . 36 27 11 10 46 Average 82 | . 62 51 168 80 58 71 Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 88 | 100 100 100 65 81 94 100 Level 1 10 | . . . 27 18 5 . Level 2 1 | . . . 6 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . . . 15 1 Investigation 2 | . . . . . 2 . Extermination 7 | . . . . . 7 . Reinforcement 4 | . . . . . 3 1 Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . 1 . 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 6 2 30 11 46 11 Peak Tracking Total 6 | . 2 2 5 3 6 3 Tactical Retreats 6 | . . . 4 . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 6 | . . . 2 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 11 | . . . 3 1 7 . Max in Single Turn 3 | . . . 2 1 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 3 | . . . . . 3 . Terminals 1 | . . . . . 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . . . 5 . Successful 4 | . . . . . 4 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . 1 . Fabricators 2 | . . . . . 2 . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Record 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 10 | . . . . . 10 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 6662 | 91 269 190 1315 663 3535 599 Spaces Moved 2569 | 51 130 112 494 224 1235 323 Core 4 | 4 . . . . . . Treads 2565 | 47 130 112 494 224 1235 323 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 232 232 160 Average Speed 216 | 151 160 160 215 236 242 160 Slowest Speed 320 | 160 160 160 320 240 312 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 25 | 4 28 27 48 22 37 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . 2 . 32 3 69 1 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 107 | . 2 . 32 3 69 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 3158 | 65 163 115 633 296 1523 363 Wait 112 | . . . 36 4 72 . Move 2563 | 50 129 111 493 223 1234 323 Hop . | . . . . . . . Pick Up 74 | 8 10 . 18 11 23 4 Fast Attach . | . . . . . . . Attach 47 | 7 2 . 11 5 19 3 Detach 1 | . . . . 1 . . Swap 28 | . 3 . 5 3 14 3 Drop 34 | . 4 . 5 10 15 . Fire 295 | . 15 4 65 39 145 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . 1 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Identified exit to Materials 30 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 263 | -10/Materials | Identified exit to Mines 263 | -10/Materials | Discovered exit to Mines (range 10) 310 | -10/Materials | Build established: Hacker-Mutant 327 | -10/Materials | Discovered exit to Mines (range 8) 361 | -10/Materials | Entered Mines 457 | -10/Mines | Identified exit to Materials 457 | -10/Mines | Discovered exit to Materials (range 10) 486 | -10/Mines | Learned Materials terminal intel 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Utility x2 552 | -9/Materials | Loaded intel: 12 terminal locations 1526 | -9/Materials | Identified exit to Mines 1526 | -9/Materials | Discovered exit to Mines (range 13) 1833 | -9/Materials | Identified exit to Materials 1833 | -9/Materials | Discovered exit to Materials (range 15) 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Utility x2 2520 | -8/Materials | Identified exit to Factory 2520 | -8/Materials | Discovered exit to Factory (range 5) 2529 | -8/Materials | Entered Factory 2529 | -7/Factory | Evolved 2 slots: Utility x2 2867 | -7/Factory | Repaired Med. Armor Plating 3165 | -7/Factory | Crushed by falling debris 3196 | -7/Factory | Lost 4 parts (4u) 5433 | -7/Factory | Garrison activated, responded to threat 5512 | -7/Factory | Destroyed 8 combat bots 5514 | -7/Factory | Lost 7 parts (1p1n4u1w) 5809 | -7/Factory | System corruption reached 10% 5973 | -7/Factory | Identified exit to Factory 5973 | -7/Factory | Discovered exit to Factory (range 5) 6064 | -7/Factory | Entered another Factory area 6064 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6663 | -6/Factory | Self-destructed Last Messages --------------- 06567_ K-01 Serf collects debris. 06590_ Imp. Sensor Array melted. 06590_ W-25 Informer destroyed. 06594_ K-01 Serf collects debris. 06626_ Acquired Imp. Medium Treads. 06641_ Triggered Ambush Trap. 06641_ B-48 Gladiator emerges from a hatch in the floor. 06641_ L-41 Fighter emerges from a hatch in the floor. 06641_ G-50 Soldier emerges from a hatch in the floor. 06642_ U-05 Engineer lays Concrete. 06643_ K-01 Serf cleans the Power Conduit. 06649_ U-05 Engineer lays Concrete. 06653_ Imp. Light Armor Plating destroyed. 06657_ Slammed into G-50 Soldier. 06657_ Imp. Medium Treads severed. 06658_ Slammed into G-50 Soldier. 06661_ Crushed G-50 Soldier. 06661_ G-50 Soldier destroyed. 06661_ U-05 Engineer lays Concrete. 06662_ Acquired 39 matter. 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""""""""" # #?? | | ????????????????? k # #?? | | ????????????????"""""" [[= # ??? | | ????????????????? ? uu [== #?? ??### | | ??????????????????"""" u [= #####+#####T | | ?????????????????? | | ??????????????????"""" """"""""" | | ??????????????????? % | | ???????????????????? | | ???????????????????############# | | ???????????????????????????????###########/####### | | ????????????????????????????????????????? % ????? | | ?????????????????????????????????????????""""#???? | | ?????????????????????????????????????????""""#???? | | ?????????????????????????????????????????""""#???? | | ??????????????????????????????????????????"??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????##+### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????######+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 1275 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularitySalvageMachine Manual? 0 Play Time 00:36:45 Cumulative 49.0 hours Start 2022.08.27 @ 17:52:01 End 2022.08.27 @ 18:27:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 72 Rogue 0 Adventurer 0 Explorer 72 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f1a0467-f7ae-47af-816c-b4074f660d74