Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 05:29:33

Player: the cat

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (114)     570
Value Destroyed (3294)     3294
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (359)                359
              TOTAL SCORE: 7243

 Bonus
-------
High Alert Combat Kills    359

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (8) ----
     Large Storage Unit
           Energy Well (89)
  Improved ECM Suite
  Improved Light Armor Plating
           Hacking Suite
           Electrolaser

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Electrolaser
           Katana
>          --- INVENTORY --------
  Improved Flight Unit
     Large Storage Unit
           Energy Well
  Improved ECM Suite
  Improved Light Armor Plating
           Hacking Suite
      Mini Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   4   31  31  16  .   4   7   
  Power                    11   | 1   .   3   2   4   .   1   .   
    Engine                 10   | 1   .   3   2   3   .   1   .   
    Core                   1    | .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   1   11  12  4   .   .   1   
    Treads                 18   | 1   .   6   11  .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   1   4   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   1   .   4   .   .   1   
  Utility                  30   | 1   2   7   7   7   .   3   3   
    Device                 2    | .   .   .   .   1   .   .   1   
    Storage                9    | 1   2   1   2   2   .   .   1   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               4    | .   .   .   .   2   .   2   .   
    Protection             14   | .   .   6   5   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   10  10  1   .   .   3   
    Energy Gun             5    | .   1   1   2   .   .   .   1   
    Energy Cannon          2    | .   .   2   .   .   .   .   .   
    Ballistic Gun          15   | 2   .   6   7   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   .   2   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   2   .   .   .   .   
Parts Lost                 21   | .   1   5   6   2   .   .   7   
  Power                    4    | .   .   .   2   1   .   .   1   
  Propulsion               6    | .   .   1   1   .   .   .   4   
  Utility                  4    | .   .   1   1   1   .   .   1   
  Weapon                   7    | .   1   3   2   .   .   .   1   
  Highest Loss Streak      3    | .   1   1   1   1   .   .   3   
Average Slot Usage (%)     96   | .   99  98  99  89  84  90  81  
  Engine                   8    | .   14  11  9   .   .   6   1   
  Treads                   12   | .   14  11  21  .   .   .   .   
  Wheel                    6    | .   14  10  5   .   .   .   .   
  Flight                   7    | .   .   .   .   29  30  30  26  
  Device                   1    | .   .   .   .   6   7   7   5   
  Storage                  27   | .   27  33  35  9   15  8   8   
  Processor                1    | .   .   .   .   6   7   7   7   
  Hackware                 3    | .   .   .   .   12  7   15  23  
  Protection               7    | .   .   9   8   6   7   5   .   
  Energy Gun               2    | .   1   5   1   .   .   .   .   
  Energy Cannon            1    | .   .   5   .   .   .   .   .   
  Ballistic Gun            11   | .   26  9   16  .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   6   7   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             86   | 12  41  69  86  27  18  27  23  
  Greatest Support         62   | 20  16  20  62  24  24  24  24  
  Greatest Overweight (x)  7    | 1   3   5   7   1   .   1   4   
  Average Overweight (x)   1    | .   2   4   3   .   .   .   .   
Largest Inventory Capacity 32   | 6   16  22  28  32  8   8   8   
  Average Capacity         19   | 5   15  22  27  8   8   8   8   
  Most Carried             28   | 4   16  22  28  28  8   8   8   
  Average Carried          19   | 2   14  21  27  8   8   7   6   
  Final Capacity           28   | 6   16  22  28  8   8   8   8   
  Final Carried            28   | 4   15  22  28  8   8   8   6   

 Class Distribution 
--------------------
 63% | Hauler-Mutant
 14% | Hacker-Sprinter
 12% | Mutant
  6% | Hacker-Mutant
  3% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hauler-Mutant | -9/Materials
   Hauler-Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
        Sprinter | -7/Waste
 Hacker-Sprinter | -7/Factory
   Hacker-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Matter Collected           2733 | 230  357  531  1303 160  .    26   126  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4387 | .    494  1350 2232 243  .    35   33   
  Parts                    261  | .    34   85   121  18   .    1    2    
Haulers Intercepted        13   | .    2    4    5    2    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Combat Hostiles Destroyed  86   | .   9   30  41  4   .   .   2   
  Melee                    5    | .   .   .   .   4   .   .   1   
  Guns                     67   | .   9   17  41  .   .   .   .   
  Cannons                  11   | .   .   11  .   .   .   .   .   
  AOE                      2    | .   .   1   .   .   .   .   1   
Classes Destroyed          15   | .   4   3   5   2   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Hauler                   13   | .   2   4   5   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   
  Operator                 10   | .   2   2   4   .   .   2   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   
  Swarmer                  23   | .   .   12  8   3   .   .   .   
  Grunt                    39   | .   9   9   21  .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   9   9   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   .   .   1   
  Programmer               1    | .   .   .   .   1   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   4   5   5   2   .   1   1   
  Combat Bots Only         5    | .   3   5   5   2   .   .   1   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Damage Taken               5495 | .    466  1174 2502 441  .    84   828  
  Core                     1334 | .    86   173  362  219  .    55   439  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         63   | 100  65   56   34   .    .    .    .    
Volleys Fired              323  | .    49   92   176  .    .    .    6    
  Largest                  2    | .    2    2    2    .    .    .    1    
  Hottest                  79   | .    60   79   68   .    .    .    30   
Shots Fired                634  | .    97   179  352  .    .    .    6    
  Gun                      574  | .    97   125  352  .    .    .    .    
  Cannon                   49   | .    .    49   .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    .    .    6    
  Special                  5    | .    .    5    .    .    .    .    .    
  Kinetic                  506  | .    94   87   325  .    .    .    .    
  Thermal                  5    | .    .    5    .    .    .    .    .    
  Explosive                6    | .    .    .    .    .    .    .    6    
  Electromagnetic          117  | .    3    87   27   .    .    .    .    
  Robot Hit Streak         17   | .    9    15   17   .    .    .    3    
  Robot Miss Streak        5    | .    2    5    5    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    2    6    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    
Shots Hit Robots           441  | .    68   109  237  19   .    5    3    
  Core Hits                176  | .    28   46   91   8    .    1    2    
  Critical Hits            2    | .    .    .    2    .    .    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    
Melee Attacks              105  | .    .    .    .    70   .    32   3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 105  | .    .    .    .    70   .    32   3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    3    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8416 | .    722  1846 4497 844  .    320  187  
  Guns                     5814 | .    686  1037 4091 .    .    .    .    
  Cannons                  732  | .    .    732  .    .    .    .    .    
  Explosions               638  | .    36   45   406  .    .    .    151  
  Melee                    1200 | .    .    .    .    844  .    320  36   
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  5036 | .    654  634  3748 .    .    .    .    
  Thermal                  519  | .    36   77   406  .    .    .    .    
  Explosive                151  | .    .    .    .    .    .    .    151  
  Electromagnetic          1510 | .    32   1135 343  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1200 | .    .    .    .    844  .    320  36   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    3    10   13   13   
  Average Corruption       10   | .    .    .    .    1    6    12   13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    .    1    28   24   
    Message Errors         8    | .    .    .    .    .    .    5    3    
    Matter Fused           4    | .    .    .    .    .    .    2    2    
    Heat Flow Errors       3    | .    .    .    .    .    1    1    1    
    Energy Discharges      8    | .    .    .    .    .    .    4    4    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Alerts                 2    | .    .    .    .    .    .    2    .    
    Misdirections          17   | .    .    .    .    .    .    11   6    
    Targeting Errors       5    | .    .    .    .    .    .    3    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            421  | .    24   37   112  87   .    160  1    
  Projectiles              37   | .    .    37   .    .    .    .    .    
  Explosions               137  | .    24   .    112  .    .    .    1    
  Melee                    247  | .    .    .    .    87   .    160  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    38   .    32   .    .    .    48   
  Shots                    5    | .    1    .    1    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        392  | .    18   392  283  .    136  235  205  
  Average Temperature      51   | .    8    48   55   .    71   118  90   
  Received Heat Transfer   1641 | .    237  282  1017 30   .    24   51   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    
  Parts Fried              4    | .    .    3    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         611  | .    50   161  400  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    1    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Peak Influence             854  | .   177 441 854 411 193 491 .   
  Initial                  307  | .   .   74  115 307 103 135 .   
  Average                  326  | .   62  176 512 327 129 336 .   
Maximum Alert Level        3    | .   .   2   3   2   .   2   .   
  Low Security (%)         29   | 100 100 53  4   1   100 16  .   
  Level 1                  38   | .   .   45  24  95  .   44  .   
  Level 2                  27   | .   .   1   60  2   .   39  .   
  Level 3                  4    | .   .   .   11  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   4   6   7   .   3   .   
  Investigation            6    | .   1   1   1   2   .   1   .   
  Extermination            3    | .   .   .   .   3   .   .   .   
  Reinforcement            12   | .   2   3   3   2   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Distress Signals           12   | .   1   4   6   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              221  | .   22  59  82  21  6   18  13  
  Peak Tracking Total      7    | .   4   5   6   7   6   7   7   
  Tactical Retreats        27   | .   1   3   6   5   .   7   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Traps Triggered            11   | .   1   3   2   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low 
Machines Disabled          5    | .   .   .   5   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low 
Machines Accessed          47   | .   6   8   9   17  .   7   .   
  Terminals                36   | .   6   7   8   11  .   4   .   
  Fabricators              4    | .   .   .   .   3   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   1   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   1   .   
Total Hacks                125  | .   17  20  27  39  .   22  .   
  Successful               65   | .   6   17  14  19  .   9   .   
  Failed                   60   | .   11  3   13  20  .   13  .   
    Catastrophic           11   | .   .   .   3   5   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   88   | .   16  14  24  21  .   13  .   
  Terminals                101  | .   17  18  26  26  .   14  .   
  Fabricators              10   | .   .   .   .   7   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   2   .   3   .   
  Scanalyzers              4    | .   .   2   .   2   .   .   .   
  Garrison Access          5    | .   .   .   1   2   .   2   .   
Terminal Hacks             35   | .   4   11  8   9   .   3   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   
  Robot Analysis           5    | .   3   1   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   1   1   .   .   .   
  Terminal Index           5    | .   1   1   1   1   .   1   .   
  Fabricator Index         3    | .   .   .   .   2   .   1   .   
  Alert Level              5    | .   .   2   2   .   .   1   .   
  Unreport Threat          6    | .   .   2   3   1   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   2   .   3   .   
  Load Schematic           3    | .   .   .   .   2   .   1   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   2   .   1   .   
  Report Inventory         2    | .   .   .   .   1   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   2   .   2   .   .   .   
  Insert Component         2    | .   .   1   .   1   .   .   .   
  Analyze                  2    | .   .   1   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   .   1   .   
  Seal Access              3    | .   .   .   1   1   .   1   .   
Unauthorized Hacks         15   | .   2   4   5   3   .   1   .   
  Terminals                15   | .   2   4   5   3   .   1   .   
    Track                  1    | .   .   1   .   .   .   .   .   
    Botnet                 9    | .   1   2   3   2   .   1   .   
    Operators              5    | .   1   1   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   6   7   8   16  .   7   .   
  Full Trace Events        3    | .   .   .   .   2   .   1   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Matter                 292  | .   .   .   .   .   .   292 .   
    Time                   72   | .   .   .   .   .   .   72  .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   6   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low 
Robot Analysis Total       5    | .   3   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Turns Passed               7228 | 45   743  1932 2688 980  34   420  386  
Spaces Moved               6316 | 36   484  1105 1286 1976 124  828  477  
  Core                     126  | 1    .    .    .    .    .    .    125  
  Treads                   543  | 2    .    5    536  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   2367 | 33   484  1100 750  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   3280 | .    .    .    .    1976 124  828  352  
  Fastest Speed            26   | 50   90   130  130  26   26   26   26   
  Average Speed            86   | 88   116  139  162  29   26   31   70   
  Slowest Speed            250  | 160  120  220  240  96   26   99   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    5    .    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 3    60   81   89   37   91   23   71   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    
Spaces Dug                 98   | .    .    .    .    45   .    26   27   
Terrain Destroyed          162  | .    1    6    45   45   .    26   39   
  Melee                    73   | .    .    .    .    45   .    26   2    
  Projectile               1    | .    .    .    1    .    .    .    .    
  AOE                      88   | .    1    6    44   .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  
Total                      7438 | 46   574  1326 1636 2285 125  931  515  
  Wait                     435  | .    21   40   86   197  2    69   20   
  Move                     6290 | 35   483  1104 1285 1966 123  817  477  
  Hop                      10   | .    .    .    .    5    .    5    .    
  Pick Up                  83   | 5    14   28   29   5    .    2    .    
  Fast Attach              29   | 5    1    10   12   .    .    1    .    
  Attach                   48   | 1    2    14   10   16   .    1    4    
  Detach                   8    | .    .    3    .    3    .    .    2    
  Swap                     22   | .    1    7    9    .    .    2    3    
  Drop                     85   | .    3    28   29   23   .    2    .    
  Fire                     323  | .    49   92   176  .    .    .    6    
  Melee                    105  | .    .    .    .    70   .    32   3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: [*Fac] / Sto x2 / Low x2)
-7/Waste
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   34 | -11/Scrapyard  | Discovered new exit (range 13)
   46 | -11/Scrapyard  | Entered Materials
  200 | -10/Materials  | Discovered new exit (range 9)
  302 | -10/Materials  | Build established: Mutant
  321 | -10/Materials  | Discovered new exit (range 16)
  789 | -10/Materials  | Entered another Materials area
  789 | -9/Materials   | Evolved 2 slots: Utility x2
 1022 | -9/Materials   | Discovered new exit (range 15)
 1078 | -9/Materials   | Build established: Hauler-Mutant
 1159 | -9/Materials   | Identified exit to Mines
 1765 | -9/Materials   | Discovered new exit (range 16)
 2601 | -9/Materials   | Identified exit to Materials
 2721 | -9/Materials   | Entered another Materials area
 2721 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3691 | -8/Materials   | Garrison activated, responded to threat
 3989 | -8/Materials   | Discovered new exit (range 4)
 4284 | -8/Materials   | Discovered new exit (range 4)
 4401 | -8/Materials   | Core integrity fell below 50%
 4678 | -8/Materials   | Discovered new exit (range 16)
 5409 | -8/Materials   | Entered Factory
 5409 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5551 | -7/Factory     | Identified exit to Storage
 5551 | -7/Factory     | Identified exit to Lower Caves
 6152 | -7/Factory     | Hacking Suite fried by hacking feedback
 6290 | -7/Factory     | Discovered new exit (range 6)
 6389 | -7/Factory     | Manually triggered Chute Trap
 6389 | -7/Factory     | Sucked down chute
 6389 | -7/Factory     | Entered Waste
 6402 | -7/Waste       | Spotted C-40 Crusher
 6402 | -7/Waste       | Spotted C-40 Crusher
 6404 | -7/Waste       | EMP discharged
 6404 | -7/Waste       | System corruption reached 10%
 6404 | -7/Waste       | Spotted C-40 Crusher
 6408 | -7/Waste       | Spotted C-40 Crusher
 6412 | -7/Waste       | Spotted C-40 Crusher
 6412 | -7/Waste       | Spotted C-40 Crusher
 6413 | -7/Waste       | Discovered new exit (range 12)
 6422 | -7/Waste       | Identified exit to Factory
 6423 | -7/Waste       | Entered Factory
 6636 | -7/Factory     | Discovered exit to Lower Caves (range 7)
 6735 | -7/Factory     | Fabricated Hacking Suite?
 6798 | -7/Factory     | Fabricated Hacking Suite (x1)
 6843 | -7/Factory     | Entered Lower Caves
 6882 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6905 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6908 | -7/Lower Caves | Core integrity fell below 50%
 6980 | -7/Lower Caves | Encountered a Warlord checkpoint
 7174 | -7/Lower Caves | Lost 3 parts (2n1w)
 7200 | -7/Lower Caves | Core integrity fell below 20%
 7229 | -7/Lower Caves | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
07117_ System corrupted: Heat flow error (+239).
07130_ Penetrated by Slug.
07130_ Imp. Flight Unit destroyed.
07135_ System corrupted: Substantial component data lost.
07143_ Imp. Flight Unit destroyed.
07143_ Destroyed Imp. Flight Unit.
07156_ T4A/38 J67IS4DAG LGF
07173_ System corrupted: Energy discharge (-11).
07185_ Slug penetrates Wall. <x2>
07192_ System corrupted: Matter fused (-5).
07199_ Penetrated by Slug. <x2>
07208_ System corrupted: Component data lost.
07208_ Penetrated by Slug. <x2>
07214_ Slug penetrates Wall.
07220_ Penetrated by Slug.
07220_ Hacking Suite destroyed.
07223_ System corrupted: Component data lost.
07226_ Penetrated by Slug.
07226_ Imp. Flight Unit destroyed.
07229_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
        Lrg. Storage Unit | -9/Materials | Hacked
            Hacking Suite | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              ComponentMeleeFalx
  Manual?         0
Play Time         01:39:16
  Cumulative      99.8 hours
  Start           2021.06.08 @ 02:53:11
  End             2021.06.08 @ 05:29:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           8
  Adventurer      16
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             59
Gallery%          58
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e28d5079-729c-4ae8-8abb-8d19ead1dd8d