Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:52:43 Player: Thaleia Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (3183) 3183 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6868 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 45/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Hacking Suite > --- WEAPON (3) ------- Advanced Assault Cannon Great Axe (fused) > --- INVENTORY (20) --- Fission Core Improved Signal Interpreter Actuator Array Transmission Jammer Hacking Suite Component Analysis Suite Improved Field Recycling Unit (0) Improved EM Pulse Cannon Minigun Advanced Assault Cannon Katana Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer Improved Light Armor Plating Insulated Plating Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Signal Interpreter Recoil Stabilizer Actuator Array Transmission Jammer Hacking Suite Component Analysis Suite Improved Field Recycling Unit Improved EM Pulse Cannon Minigun Gauss Rifle Grenade Launcher Grenade Launcher Katana Great Axe [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 125 | 7 17 24 28 16 14 19 Power 20 | 1 3 4 3 3 3 3 Engine 13 | 1 3 4 2 1 1 1 Core 7 | . . . 1 2 2 2 Reactor . | . . . . . . . Propulsion 39 | 2 8 9 14 1 1 4 Treads 12 | 2 6 4 . . . . Leg 27 | . 2 5 14 1 1 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 2 4 8 5 1 Device 10 | . 1 . 2 5 1 1 Storage 4 | 1 1 . 2 . . . Processor 4 | . . 2 . . 2 . Hackware 1 | . . . . 1 . . Protection 4 | . . . . 2 2 . Artifact . | . . . . . . . Weapon 43 | 3 4 9 7 4 5 11 Energy Gun 11 | 2 . 4 3 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 4 3 4 2 2 2 Ballistic Cannon 6 | . . . . . . 6 Launcher 4 | . . 2 . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 1 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 49 | . 3 8 7 1 5 25 Power 7 | . . 1 1 . 1 4 Propulsion 14 | . 1 3 1 . 1 8 Utility 7 | . . 1 1 . 2 3 Weapon 21 | . 2 3 4 1 1 10 Highest Loss Streak 13 | . 2 7 2 1 3 13 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 74 | . 85 89 92 99 97 59 Engine 7 | . 12 10 7 6 3 5 Core 3 | . . . 1 . 8 5 Treads 4 | . 22 23 . . . . Leg 9 | . 2 3 25 29 25 1 Device 3 | . 7 1 10 9 4 . Storage 7 | . 14 11 9 7 6 6 Processor 12 | . . 17 13 7 15 13 Hackware 3 | . . . . 7 6 6 Energy Gun 3 | . 3 10 12 3 . . Ballistic Gun 6 | . 22 7 12 15 15 . Ballistic Cannon 5 | . . . . . . 11 Slashing Weapon 3 | . . . . 3 3 5 Naked Turns . | . . . . . . . Heaviest Build 80 | 14 49 56 62 72 80 79 Greatest Support 80 | 40 46 69 60 77 77 80 Greatest Overweight (x) 23 | . 13 5 4 . 1 23 Average Overweight (x) 3 | . . 1 . . . 16 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 11 20 19 20 20 20 Most Carried 20 | 4 12 17 20 20 20 19 Average Carried 14 | 2 8 13 18 19 19 12 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 11 17 20 20 19 11 Class Distribution -------------------- 72% | Mutant 20% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 2751 | 177 377 348 567 238 270 774 Remotely 250 | . 108 142 . . . . Salvage Created 3414 | . 566 460 1363 290 179 556 Parts 196 | . 34 39 69 13 10 31 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 Prevented 4 | . . . . . . 4 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 81 | . 14 16 22 7 3 19 Guns 64 | . 14 13 20 7 3 7 Cannons 7 | . . . . . . 7 AOE 10 | . . 3 2 . . 5 Classes Destroyed 11 | . 3 4 3 1 . . Worker 2 | . 2 . . . . . Builder 2 | . . 1 1 . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Mechanic 2 | . . 1 1 . . . Swarmer 22 | . 3 8 . 3 . 8 Grunt 40 | . 11 6 14 2 1 6 Brawler 1 | . . . 1 . . . Sentry 12 | . . 2 6 1 1 2 Hunter 5 | . . . 1 . 1 3 Programmer 1 | . . . . 1 . . Best Kill Streak 6 | . 6 5 3 3 1 6 Combat Bots Only 6 | . 3 5 3 3 1 6 Max Kills in Single Turn 3 | . 1 3 2 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 751 | . 97 117 114 98 57 268 Missed 197 | . 21 26 32 26 16 76 Damage Taken 8381 | . 839 1096 1440 777 761 3468 Core 1687 | . 183 241 311 95 29 828 Absorbed by Shields . | . . . . . . . Ignored by Resistances 39 | . . . . 39 . . Core Remaining (%) 58 | 100 26 39 43 86 . . Volleys Fired 248 | . 54 57 48 23 12 54 Largest 3 | . 2 2 3 3 3 3 Hottest 144 | . 60 70 135 108 116 144 Shots Fired 485 | . 93 80 122 58 29 103 Gun 416 | . 93 74 122 58 29 40 Cannon 55 | . . . . . . 55 Launcher 14 | . . 6 . . . 8 Special . | . . . . . . . Kinetic 382 | . 77 73 69 48 27 88 Thermal 1 | . . 1 . . . . Explosive 14 | . . 6 . . . 8 Electromagnetic 88 | . 16 . 53 10 2 7 Robot Hit Streak 25 | . 17 25 17 10 8 9 Robot Miss Streak 6 | . 2 6 3 3 3 4 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 3 | . 1 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 326 | . 64 58 88 43 23 50 Core Hits 200 | . 29 34 60 16 11 50 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . 1 1 1 . 1 Critical Strikes 7 | . . 1 1 1 . 4 Destroy 6 | . . 1 1 1 . 3 Corrupt 1 | . . . . . . 1 Melee Attacks 30 | . . . . 4 26 . Impact . | . . . . . . . Slashing 30 | . . . . 4 26 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6600 | . 880 714 2013 781 377 1835 Guns 4631 | . 758 530 1764 705 360 514 Cannons 611 | . . . . . . 611 Explosions 1160 | . 114 183 153 . . 710 Melee 70 | . . . . 70 . . Ramming 128 | . 8 1 96 6 17 . Kinetic 4080 | . 601 530 939 645 314 1051 Thermal 153 | . . . 153 . . . Explosive 1007 | . 114 183 . . . 710 Electromagnetic 1162 | . 157 . 825 60 46 74 Impact . | . . . . . . . Slashing 70 | . . . . 70 . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 1 4 4 Average Corruption 3 | . . . 3 1 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 203 | . . . 43 4 6 150 Message Errors 61 | . . . 11 . . 50 Matter Fused 43 | . . . 10 . 3 30 Heat Flow Errors 24 | . . . 6 . 1 17 Energy Discharges 20 | . . . 4 . 1 15 Parts Rejected 2 | . . . 2 . . . Parts Fused 4 | . . . . . . 4 Data Loss (minor) 27 | . . . 5 . . 22 Data Loss (major) 7 | . . . 1 2 . 4 Misfires 6 | . . . 1 1 1 3 Alerts 6 | . . . 3 1 . 2 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 2 | . . 2 . . . . Projectiles . | . . . . . . . Explosions 2 | . . 2 . . . . Melee . | . . . . . . . Knockbacks 2 | . . . 1 . . 1 Impact 1 | . . . 1 . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . 61 60 . . . Shots 3 | . . 2 1 . . . Rammed 1 | . 1 . . . . . Targets Rammed 17 | . 1 1 13 1 1 . Kicked 16 | . . 1 13 1 1 . Crushed . | . . . . . . . Highest Temperature 364 | . 36 13 247 364 186 362 Average Temperature 88 | . 12 3 71 141 59 110 Received Heat Transfer 2190 | . 393 297 711 150 81 558 Effects 2 | . . . . 1 . 1 Matter Decay 1 | . . . . 1 . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 394 | . 296 277 394 178 123 . Initial 119 | . . 6 . 119 86 . Average 123 | . 116 114 182 90 49 . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 77 | 100 81 87 50 100 100 . Level 1 22 | . 18 12 49 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 3 2 2 3 . Investigation 3 | . 2 . 1 . . . Extermination 2 | . . . . 1 1 . Reinforcement 8 | . 1 3 1 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 6 | . 1 3 2 . . . Communications Jammed 18 | . . . 18 . . . Distress Signals 18 | . . . 18 . . . Times Spotted 122 | . 20 29 35 10 5 23 Peak Tracking Total 11 | . 3 7 5 3 3 11 Tactical Retreats 7 | . . 2 2 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 11 | . 5 1 3 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 4 | . 1 . 1 . . 2 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 8 | . 1 1 2 . 2 2 Terminals 7 | . 1 1 2 . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 1 4 5 . 2 12 Successful 17 | . 1 2 1 . 1 12 Failed 7 | . . 2 4 . 1 . Catastrophic 3 | . . . 2 . 1 . Database Lockouts . | . . . . . . . Manual 5 | . . . 4 . 1 . Terminals 23 | . 1 4 5 . 2 11 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 1 2 1 . 1 12 Record 13 | . . . . . 1 12 Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 2 . 2 1 Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 12497 | 151 976 1222 2059 746 858 6485 Spaces Moved 3522 | 91 433 412 938 455 478 715 Core 515 | 7 6 . . . . 502 Treads 809 | 84 361 364 . . . . Legs 2198 | . 66 48 938 455 478 213 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 120 130 127 122 Average Speed 320 | 151 172 249 186 130 150 882 Slowest Speed 1200 | 160 700 470 400 130 200 1200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 32 | 5 54 33 51 9 9 65 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . . . . 2 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug 27 | . . . . 1 26 . Terrain Destroyed 146 | . 9 50 6 1 26 54 Melee 26 | . . . . 1 25 . Projectile 22 | . . . 1 . 1 20 AOE 98 | . 9 50 5 . . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 4274 | 102 577 531 1154 561 550 799 Wait 171 | . 40 22 48 42 13 6 Move 3516 | 90 432 411 937 454 477 715 Hop . | . . . . . . . Pick Up 91 | 4 16 13 38 12 4 4 Fast Attach 39 | 6 10 7 7 . 4 5 Attach 42 | 1 2 9 12 3 3 12 Detach 11 | 1 2 1 6 . . 1 Swap 44 | . 5 8 9 13 7 2 Drop 65 | . 15 2 36 9 3 . Fire 248 | . 54 57 48 23 12 54 Melee 30 | . . . . 4 26 . Ram . | . . . . . . . Kick 16 | . . 1 13 1 1 . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 492 | -10/Materials | Core integrity fell below 50% 554 | -10/Materials | Discovered new exit (range 8) 1035 | -10/Materials | Discovered new exit (range 15) 1128 | -10/Materials | Entered another Materials area 1128 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -9/Materials | Discovered new exit (range 7) 1404 | -9/Materials | Lost 7 parts (1p2n1u3w) 1604 | -9/Materials | Core integrity fell below 50% 2286 | -9/Materials | Build established: Scavenger-Mutant 2312 | -9/Materials | Discovered new exit (range 7) 2350 | -9/Materials | Entered another Materials area 2350 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2652 | -8/Materials | Build established: Gunner 3426 | -8/Materials | Core integrity fell below 50% 3595 | -8/Materials | Build established: Mutant 3959 | -8/Materials | Discovered new exit (range 16) 3986 | -8/Materials | Build established: Gunner 4409 | -8/Materials | Entered Factory 4409 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5043 | -7/Factory | Discovered new exit (range 5) 5155 | -7/Factory | Entered another Factory area 5155 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5482 | -6/Factory | Crushed by falling debris 5637 | -6/Factory | Build established: Mutant 5814 | -6/Factory | Lost 3 parts (1n1u1w) 5970 | -6/Factory | Discovered new exit (range 7) 6013 | -6/Factory | Entered Lower Caves 6232 | -6/Lower Caves | Lost 13 parts (2p3n3u5w) 6252 | -6/Lower Caves | Attracted the attention of an 0b10 base 6314 | -6/Lower Caves | Lost 4 parts (3n1w) 6427 | -6/Lower Caves | Learned location of Armory (-4) 6427 | -6/Lower Caves | Learned location of 1 exit from Research 6427 | -6/Lower Caves | Learned 8 Factory zone layouts 6427 | -6/Lower Caves | Learned 6 Upper Caves zone layouts 6427 | -6/Lower Caves | Learned Armory trap positions 6427 | -6/Lower Caves | Learned Armory stockpile data 6427 | -6/Lower Caves | Learned Armory garrison access intel 6589 | -6/Lower Caves | Build established: Gunner 6616 | -6/Lower Caves | Core integrity fell below 50% 6652 | -6/Lower Caves | Lost 3 parts (1n2w) 6895 | -6/Lower Caves | Build established: Mutant 7604 | -6/Lower Caves | Encountered a Warlord checkpoint 12373 | -6/Lower Caves | Core integrity fell below 20% 12400 | -6/Lower Caves | Lost 3 parts (2p1w) 12498 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12364_ System corrupted: Substantial component data lost. 12365_ VTOL Module fries itself beyond repair. 12365_ Lgt. Nuclear Core fries itself beyond repair. 12366_ VTOL Module fries itself beyond repair. 12367_ Autogun fries itself beyond repair. 12369_ Adv. Assault Cannon destroyed. 12374_ Acquired 36 matter. 12396_ Acquired 35 matter. 12405_ S-27 Virus destroyed. 12410_ DD/IGESBJSVA9 U&IK>9VMUCBRQ2N6 ,P1GR 12423_ Autogun fries itself beyond repair. 12452_ Acquired 4 matter. 12453_ System corrupted: Component data lost. 12462_ S-27 Virus knocked back. 12464_ Adv. Assault Cannon destroyed. 12473_ System corrupted: Matter fused (-5). 12482_ Acquired 13 matter. 12492_ Acquired 38 matter. 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